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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrCCPRPathProcessor.h"
9 
10 #include "GrOnFlushResourceProvider.h"
11 #include "GrTexture.h"
12 #include "glsl/GrGLSLFragmentShaderBuilder.h"
13 #include "glsl/GrGLSLGeometryProcessor.h"
14 #include "glsl/GrGLSLProgramBuilder.h"
15 #include "glsl/GrGLSLVarying.h"
16 
17 // Slightly undershoot an AA bloat radius of 0.5 so vertices that fall on integer boundaries don't
18 // accidentally reach into neighboring path masks within the atlas.
19 constexpr float kAABloatRadius = 0.491111f;
20 
21 // Paths are drawn as octagons. Each point on the octagon is the intersection of two lines: one edge
22 // from the path's bounding box and one edge from its 45-degree bounding box. The below inputs
23 // define a vertex by the two edges that need to be intersected. Normals point out of the octagon,
24 // and the bounding boxes are sent in as instance attribs.
25 static constexpr float kOctoEdgeNorms[8 * 4] = {
26     // bbox   // bbox45
27     -1, 0,    -1,+1,
28     -1, 0,    -1,-1,
29      0,-1,    -1,-1,
30      0,-1,    +1,-1,
31     +1, 0,    +1,-1,
32     +1, 0,    +1,+1,
33      0,+1,    +1,+1,
34      0,+1,    -1,+1,
35 };
36 
37 GR_DECLARE_STATIC_UNIQUE_KEY(gVertexBufferKey);
38 
39 // Index buffer for the octagon defined above.
40 static uint16_t kOctoIndices[GrCCPRPathProcessor::kPerInstanceIndexCount] = {
41     0, 4, 2,
42     0, 6, 4,
43     0, 2, 1,
44     2, 4, 3,
45     4, 6, 5,
46     6, 0, 7,
47 };
48 
49 GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey);
50 
GrCCPRPathProcessor(GrResourceProvider * rp,sk_sp<GrTextureProxy> atlas,SkPath::FillType fillType,const GrShaderCaps & shaderCaps)51 GrCCPRPathProcessor::GrCCPRPathProcessor(GrResourceProvider* rp, sk_sp<GrTextureProxy> atlas,
52                                          SkPath::FillType fillType, const GrShaderCaps& shaderCaps)
53         : fFillType(fillType) {
54     this->addInstanceAttrib("devbounds", kVec4f_GrVertexAttribType, kHigh_GrSLPrecision);
55     this->addInstanceAttrib("devbounds45", kVec4f_GrVertexAttribType, kHigh_GrSLPrecision);
56     this->addInstanceAttrib("view_matrix", kVec4f_GrVertexAttribType, kHigh_GrSLPrecision);
57     this->addInstanceAttrib("view_translate", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision);
58     // FIXME: this could be a vector of two shorts if it were supported by Ganesh.
59     this->addInstanceAttrib("atlas_offset", kVec2i_GrVertexAttribType, kHigh_GrSLPrecision);
60     this->addInstanceAttrib("color", kVec4ub_GrVertexAttribType, kLow_GrSLPrecision);
61 
62     SkASSERT(offsetof(Instance, fDevBounds) ==
63              this->getInstanceAttrib(InstanceAttribs::kDevBounds).fOffsetInRecord);
64     SkASSERT(offsetof(Instance, fDevBounds45) ==
65              this->getInstanceAttrib(InstanceAttribs::kDevBounds45).fOffsetInRecord);
66     SkASSERT(offsetof(Instance, fViewMatrix) ==
67              this->getInstanceAttrib(InstanceAttribs::kViewMatrix).fOffsetInRecord);
68     SkASSERT(offsetof(Instance, fViewTranslate) ==
69              this->getInstanceAttrib(InstanceAttribs::kViewTranslate).fOffsetInRecord);
70     SkASSERT(offsetof(Instance, fAtlasOffset) ==
71              this->getInstanceAttrib(InstanceAttribs::kAtlasOffset).fOffsetInRecord);
72     SkASSERT(offsetof(Instance, fColor) ==
73              this->getInstanceAttrib(InstanceAttribs::kColor).fOffsetInRecord);
74     SkASSERT(sizeof(Instance) == this->getInstanceStride());
75 
76     GR_STATIC_ASSERT(6 == kNumInstanceAttribs);
77 
78     this->addVertexAttrib("edge_norms", kVec4f_GrVertexAttribType, kHigh_GrSLPrecision);
79 
80     fAtlasAccess.reset(std::move(atlas), GrSamplerParams::FilterMode::kNone_FilterMode,
81                        SkShader::TileMode::kClamp_TileMode, kFragment_GrShaderFlag);
82     fAtlasAccess.instantiate(rp);
83     this->addTextureSampler(&fAtlasAccess);
84 
85     this->initClassID<GrCCPRPathProcessor>();
86 }
87 
getGLSLProcessorKey(const GrShaderCaps &,GrProcessorKeyBuilder * b) const88 void GrCCPRPathProcessor::getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const {
89     b->add32((fFillType << 16) | this->atlas()->origin());
90 }
91 
92 class GLSLPathProcessor : public GrGLSLGeometryProcessor {
93 public:
94     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override;
95 
96 private:
setData(const GrGLSLProgramDataManager & pdman,const GrPrimitiveProcessor & primProc,FPCoordTransformIter && transformIter)97     void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc,
98                  FPCoordTransformIter&& transformIter) override {
99         const GrCCPRPathProcessor& proc = primProc.cast<GrCCPRPathProcessor>();
100         pdman.set2f(fAtlasAdjustUniform, 1.0f / proc.atlas()->width(),
101                     1.0f / proc.atlas()->height());
102         this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
103     }
104 
105     GrGLSLUniformHandler::UniformHandle fAtlasAdjustUniform;
106 
107     typedef GrGLSLGeometryProcessor INHERITED;
108 };
109 
createGLSLInstance(const GrShaderCaps &) const110 GrGLSLPrimitiveProcessor* GrCCPRPathProcessor::createGLSLInstance(const GrShaderCaps&) const {
111     return new GLSLPathProcessor();
112 }
113 
onEmitCode(EmitArgs & args,GrGPArgs * gpArgs)114 void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
115     using InstanceAttribs = GrCCPRPathProcessor::InstanceAttribs;
116     const GrCCPRPathProcessor& proc = args.fGP.cast<GrCCPRPathProcessor>();
117     GrGLSLUniformHandler* uniHandler = args.fUniformHandler;
118     GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
119 
120     const char* atlasAdjust;
121     fAtlasAdjustUniform = uniHandler->addUniform(
122             kVertex_GrShaderFlag,
123             kVec2f_GrSLType, kHigh_GrSLPrecision, "atlas_adjust", &atlasAdjust);
124 
125     varyingHandler->emitAttributes(proc);
126 
127     GrGLSLVertToFrag texcoord(kVec2f_GrSLType);
128     GrGLSLVertToFrag color(kVec4f_GrSLType);
129     varyingHandler->addVarying("texcoord", &texcoord, kHigh_GrSLPrecision);
130     varyingHandler->addFlatPassThroughAttribute(&proc.getInstanceAttrib(InstanceAttribs::kColor),
131                                                 args.fOutputColor, kLow_GrSLPrecision);
132 
133     // Vertex shader.
134     GrGLSLVertexBuilder* v = args.fVertBuilder;
135 
136     // Find the intersections of (bloated) devBounds and devBounds45 in order to come up with an
137     // octagon that circumscribes the (bloated) path. A vertex is the intersection of two lines:
138     // one edge from the path's bounding box and one edge from its 45-degree bounding box.
139     v->codeAppendf("highp mat2 N = mat2(%s);", proc.getEdgeNormsAttrib().fName);
140 
141     // N[0] is the normal for the edge we are intersecting from the regular bounding box, pointing
142     // out of the octagon.
143     v->codeAppendf("highp vec2 refpt = (min(N[0].x, N[0].y) < 0) ? %s.xy : %s.zw;",
144                    proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName,
145                    proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName);
146     v->codeAppendf("refpt += N[0] * %f;", kAABloatRadius); // bloat for AA.
147 
148     // N[1] is the normal for the edge we are intersecting from the 45-degree bounding box, pointing
149     // out of the octagon.
150     v->codeAppendf("highp vec2 refpt45 = (N[1].x < 0) ? %s.xy : %s.zw;",
151                    proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName,
152                    proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName);
153     v->codeAppendf("refpt45 *= mat2(.5,.5,-.5,.5);"); // transform back to device space.
154     v->codeAppendf("refpt45 += N[1] * %f;", kAABloatRadius); // bloat for AA.
155 
156     v->codeAppend ("highp vec2 K = vec2(dot(N[0], refpt), dot(N[1], refpt45));");
157     v->codeAppendf("highp vec2 octocoord = K * inverse(N);");
158 
159     gpArgs->fPositionVar.set(kVec2f_GrSLType, "octocoord");
160 
161     // Convert to atlas coordinates in order to do our texture lookup.
162     v->codeAppendf("highp vec2 atlascoord = octocoord + vec2(%s);",
163                    proc.getInstanceAttrib(InstanceAttribs::kAtlasOffset).fName);
164     if (kTopLeft_GrSurfaceOrigin == proc.atlas()->origin()) {
165         v->codeAppendf("%s = atlascoord * %s;", texcoord.vsOut(), atlasAdjust);
166     } else {
167         SkASSERT(kBottomLeft_GrSurfaceOrigin == proc.atlas()->origin());
168         v->codeAppendf("%s = vec2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);",
169                        texcoord.vsOut(), atlasAdjust, atlasAdjust);
170     }
171 
172     // Convert to (local) path cordinates.
173     v->codeAppendf("highp vec2 pathcoord = inverse(mat2(%s)) * (octocoord - %s);",
174                    proc.getInstanceAttrib(InstanceAttribs::kViewMatrix).fName,
175                    proc.getInstanceAttrib(InstanceAttribs::kViewTranslate).fName);
176 
177     this->emitTransforms(v, varyingHandler, uniHandler, gpArgs->fPositionVar, "pathcoord",
178                          args.fFPCoordTransformHandler);
179 
180     // Fragment shader.
181     GrGLSLPPFragmentBuilder* f = args.fFragBuilder;
182 
183     f->codeAppend ("mediump float coverage_count = ");
184     f->appendTextureLookup(args.fTexSamplers[0], texcoord.fsIn(), kVec2f_GrSLType);
185     f->codeAppend (".a;");
186 
187     if (SkPath::kWinding_FillType == proc.fillType()) {
188         f->codeAppendf("%s = vec4(min(abs(coverage_count), 1));", args.fOutputCoverage);
189     } else {
190         SkASSERT(SkPath::kEvenOdd_FillType == proc.fillType());
191         f->codeAppend ("mediump float t = mod(abs(coverage_count), 2);");
192         f->codeAppendf("%s = vec4(1 - abs(t - 1));", args.fOutputCoverage);
193     }
194 }
195 
FindOrMakeIndexBuffer(GrOnFlushResourceProvider * onFlushRP)196 sk_sp<GrBuffer> GrCCPRPathProcessor::FindOrMakeIndexBuffer(GrOnFlushResourceProvider* onFlushRP) {
197     GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey);
198     return onFlushRP->findOrMakeStaticBuffer(gIndexBufferKey, kIndex_GrBufferType,
199                                              sizeof(kOctoIndices), kOctoIndices);
200 }
201 
FindOrMakeVertexBuffer(GrOnFlushResourceProvider * onFlushRP)202 sk_sp<GrBuffer> GrCCPRPathProcessor::FindOrMakeVertexBuffer(GrOnFlushResourceProvider* onFlushRP) {
203     GR_DEFINE_STATIC_UNIQUE_KEY(gVertexBufferKey);
204     return onFlushRP->findOrMakeStaticBuffer(gVertexBufferKey, kVertex_GrBufferType,
205                                              sizeof(kOctoEdgeNorms), kOctoEdgeNorms);
206 }
207