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1///////////////////////////////////////////////////////////////////////////////////////////////////
2// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
3///////////////////////////////////////////////////////////////////////////////////////////////////
4// Created : 2009-03-06
5// Updated : 2013-04-09
6// Licence : This source is under MIT License
7// File    : glm/gtx/gradient_paint.inl
8///////////////////////////////////////////////////////////////////////////////////////////////////
9
10namespace glm
11{
12	template <typename T, precision P>
13	GLM_FUNC_QUALIFIER T radialGradient
14	(
15		detail::tvec2<T, P> const & Center,
16		T const & Radius,
17		detail::tvec2<T, P> const & Focal,
18		detail::tvec2<T, P> const & Position
19	)
20	{
21		detail::tvec2<T, P> F = Focal - Center;
22		detail::tvec2<T, P> D = Position - Focal;
23		T Radius2 = pow2(Radius);
24		T Fx2 = pow2(F.x);
25		T Fy2 = pow2(F.y);
26
27		T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
28		T Denominator = Radius2 - (Fx2 + Fy2);
29		return Numerator / Denominator;
30	}
31
32	template <typename T, precision P>
33	GLM_FUNC_QUALIFIER T linearGradient
34	(
35		detail::tvec2<T, P> const & Point0,
36		detail::tvec2<T, P> const & Point1,
37		detail::tvec2<T, P> const & Position
38	)
39	{
40		detail::tvec2<T, P> Dist = Point1 - Point0;
41		return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
42	}
43}//namespace glm
44