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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 #ifndef SF_RENDERENGINE_H_
19 #define SF_RENDERENGINE_H_
20 
21 #include <stdint.h>
22 #include <sys/types.h>
23 
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <math/mat4.h>
27 #include <Transform.h>
28 
29 #define EGL_NO_CONFIG ((EGLConfig)0)
30 
31 // ---------------------------------------------------------------------------
32 namespace android {
33 // ---------------------------------------------------------------------------
34 
35 class String8;
36 class Rect;
37 class Region;
38 class Mesh;
39 class Texture;
40 
41 class RenderEngine {
42     enum GlesVersion {
43         GLES_VERSION_1_0    = 0x10000,
44         GLES_VERSION_1_1    = 0x10001,
45         GLES_VERSION_2_0    = 0x20000,
46         GLES_VERSION_3_0    = 0x30000,
47     };
48     static GlesVersion parseGlesVersion(const char* str);
49 
50     EGLConfig mEGLConfig;
51     EGLContext mEGLContext;
52     void setEGLHandles(EGLConfig config, EGLContext ctxt);
53 
54     virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) = 0;
55     virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
56 
57 protected:
58     RenderEngine();
59     virtual ~RenderEngine() = 0;
60 
61 public:
62     enum FeatureFlag {
63         WIDE_COLOR_SUPPORT = 1 << 0 // Platform has a wide color display
64     };
65     static RenderEngine* create(EGLDisplay display, int hwcFormat, uint32_t featureFlags);
66 
67     static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
68 
69     void primeCache() const;
70 
71     // dump the extension strings. always call the base class.
72     virtual void dump(String8& result);
73 
74     // helpers
75     void flush();
76     void clearWithColor(float red, float green, float blue, float alpha);
77     void fillRegionWithColor(const Region& region, uint32_t height,
78             float red, float green, float blue, float alpha);
79 
80     // common to all GL versions
81     void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top);
82     void disableScissor();
83     void genTextures(size_t count, uint32_t* names);
84     void deleteTextures(size_t count, uint32_t const* names);
85     void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels);
86 
87     class BindImageAsFramebuffer {
88         RenderEngine& mEngine;
89         uint32_t mTexName, mFbName;
90         uint32_t mStatus;
91     public:
92         BindImageAsFramebuffer(RenderEngine& engine, EGLImageKHR image);
93         ~BindImageAsFramebuffer();
94         int getStatus() const;
95     };
96 
97     // set-up
98     virtual void checkErrors() const;
99     virtual void setViewportAndProjection(size_t vpw, size_t vph,
100             Rect sourceCrop, size_t hwh, bool yswap, Transform::orientation_flags rotation) = 0;
101 #ifdef USE_HWC2
102     virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) = 0;
103     virtual void setupDimLayerBlending(float alpha) = 0;
104     virtual void setColorMode(android_color_mode mode) = 0;
105     virtual void setSourceDataSpace(android_dataspace source) = 0;
106     virtual void setWideColor(bool hasWideColor) = 0;
107     virtual bool usesWideColor() = 0;
108 #else
109     virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
110     virtual void setupDimLayerBlending(int alpha) = 0;
111 #endif
112     virtual void setupLayerTexturing(const Texture& texture) = 0;
113     virtual void setupLayerBlackedOut() = 0;
114     virtual void setupFillWithColor(float r, float g, float b, float a) = 0;
115 
setupColorTransform(const mat4 &)116     virtual mat4 setupColorTransform(const mat4& /* colorTransform */) {
117         return mat4();
118     }
119 
120     virtual void disableTexturing() = 0;
121     virtual void disableBlending() = 0;
122 
123     // drawing
124     virtual void drawMesh(const Mesh& mesh) = 0;
125 
126     // queries
127     virtual size_t getMaxTextureSize() const = 0;
128     virtual size_t getMaxViewportDims() const = 0;
129 
130     EGLConfig getEGLConfig() const;
131     EGLContext getEGLContext() const;
132 };
133 
134 // ---------------------------------------------------------------------------
135 }; // namespace android
136 // ---------------------------------------------------------------------------
137 
138 #endif /* SF_RENDERENGINE_H_ */
139