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Searched defs:GL_ACTIVE_UNIFORMS (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h273 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/mesa3d/include/GLES2/
Dgl2.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/swiftshader/include/GLES2/
Dgl2.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h297 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/mesa3d/include/GLES3/
Dgl3.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
Dgl31.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
Dgl32.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/swiftshader/include/GLES3/
Dgl3.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl870 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/swiftshader/include/GL/
Dglcorearb.h761 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
Dglext.h631 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/mesa3d/include/GL/
Dglcorearb.h761 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
Dglext.h631 #define GL_ACTIVE_UNIFORMS 0x8B86 macro