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Searched defs:GL_BLEND_SRC_RGB (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h105 #define GL_BLEND_SRC_RGB 0x80C9 macro
/external/mesa3d/include/GLES2/
Dgl2.h110 #define GL_BLEND_SRC_RGB 0x80C9 macro
/external/swiftshader/include/GLES2/
Dgl2.h110 #define GL_BLEND_SRC_RGB 0x80C9 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h129 #define GL_BLEND_SRC_RGB 0x80C9 macro
/external/mesa3d/include/GLES3/
Dgl3.h110 #define GL_BLEND_SRC_RGB 0x80C9 macro
Dgl31.h110 #define GL_BLEND_SRC_RGB 0x80C9 macro
Dgl32.h110 #define GL_BLEND_SRC_RGB 0x80C9 macro
/external/swiftshader/include/GLES3/
Dgl3.h110 #define GL_BLEND_SRC_RGB 0x80C9 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl333 #define GL_BLEND_SRC_RGB 0x80C9 macro
/external/swiftshader/include/GL/
Dglcorearb.h568 #define GL_BLEND_SRC_RGB 0x80C9 macro
Dglext.h320 #define GL_BLEND_SRC_RGB 0x80C9 macro
/external/mesa3d/include/GL/
Dglcorearb.h568 #define GL_BLEND_SRC_RGB 0x80C9 macro
Dglext.h320 #define GL_BLEND_SRC_RGB 0x80C9 macro