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Searched defs:GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h731 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
/external/mesa3d/include/GLES3/
Dgl3.h920 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
Dgl31.h920 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
Dgl32.h920 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
/external/swiftshader/include/GLES3/
Dgl3.h922 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl805 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
/external/swiftshader/include/GL/
Dglcorearb.h1429 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
Dglext.h1316 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
/external/mesa3d/include/GL/
Dglcorearb.h1447 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
Dglext.h1334 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro