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Searched defs:GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/mesa3d/include/GLES2/
Dgl2.h222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/include/GLES2/
Dgl2.h222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h288 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/mesa3d/include/GLES3/
Dgl3.h222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
Dgl31.h222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
Dgl32.h222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/include/GLES3/
Dgl3.h222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl835 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/include/GL/
Dglcorearb.h734 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
Dglext.h604 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/mesa3d/include/GL/
Dglcorearb.h734 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
Dglext.h604 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro