Home
last modified time | relevance | path

Searched defs:GL_MAX_COMBINED_UNIFORM_BLOCKS (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h727 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
/external/mesa3d/include/GLES3/
Dgl3.h916 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
Dgl31.h916 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
Dgl32.h916 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
/external/swiftshader/include/GLES3/
Dgl3.h918 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl799 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
/external/swiftshader/include/GL/
Dglcorearb.h1425 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
Dglext.h1312 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
/external/mesa3d/include/GL/
Dglcorearb.h1442 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
Dglext.h1329 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro