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1 
2 /*
3  * Copyright 2014 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #ifndef GrResourceKey_DEFINED
10 #define GrResourceKey_DEFINED
11 
12 #include "../private/SkOnce.h"
13 #include "../private/SkTemplates.h"
14 #include "GrTypes.h"
15 #include "SkData.h"
16 #include "SkString.h"
17 
18 uint32_t GrResourceKeyHash(const uint32_t* data, size_t size);
19 
20 /**
21  * Base class for all GrGpuResource cache keys. There are two types of cache keys. Refer to the
22  * comments for each key type below.
23  */
24 class GrResourceKey {
25 public:
hash()26     uint32_t hash() const {
27         this->validate();
28         return fKey[kHash_MetaDataIdx];
29     }
30 
size()31     size_t size() const {
32         this->validate();
33         SkASSERT(this->isValid());
34         return this->internalSize();
35     }
36 
37 protected:
38     static const uint32_t kInvalidDomain = 0;
39 
GrResourceKey()40     GrResourceKey() { this->reset(); }
41 
42     /** Reset to an invalid key. */
reset()43     void reset() {
44         GR_STATIC_ASSERT((uint16_t)kInvalidDomain == kInvalidDomain);
45         fKey.reset(kMetaDataCnt);
46         fKey[kHash_MetaDataIdx] = 0;
47         fKey[kDomainAndSize_MetaDataIdx] = kInvalidDomain;
48     }
49 
50     bool operator==(const GrResourceKey& that) const {
51         return this->hash() == that.hash() &&
52                 0 == memcmp(&fKey[kHash_MetaDataIdx + 1],
53                             &that.fKey[kHash_MetaDataIdx + 1],
54                             this->internalSize() - sizeof(uint32_t));
55     }
56 
57     GrResourceKey& operator=(const GrResourceKey& that) {
58         SkASSERT(that.isValid());
59         if (this != &that) {
60             size_t bytes = that.size();
61             SkASSERT(SkIsAlign4(bytes));
62             fKey.reset(SkToInt(bytes / sizeof(uint32_t)));
63             memcpy(fKey.get(), that.fKey.get(), bytes);
64             this->validate();
65         }
66         return *this;
67     }
68 
isValid()69     bool isValid() const { return kInvalidDomain != this->domain(); }
70 
domain()71     uint32_t domain() const { return fKey[kDomainAndSize_MetaDataIdx] & 0xffff; }
72 
73     /** size of the key data, excluding meta-data (hash, domain, etc).  */
dataSize()74     size_t dataSize() const { return this->size() - 4 * kMetaDataCnt; }
75 
76     /** ptr to the key data, excluding meta-data (hash, domain, etc).  */
data()77     const uint32_t* data() const {
78         this->validate();
79         return &fKey[kMetaDataCnt];
80     }
81 
82     /** Used to initialize a key. */
83     class Builder {
84     public:
Builder(GrResourceKey * key,uint32_t domain,int data32Count)85         Builder(GrResourceKey* key, uint32_t domain, int data32Count) : fKey(key) {
86             SkASSERT(data32Count >= 0);
87             SkASSERT(domain != kInvalidDomain);
88             key->fKey.reset(kMetaDataCnt + data32Count);
89             int size = (data32Count + kMetaDataCnt) * sizeof(uint32_t);
90             SkASSERT(SkToU16(size) == size);
91             SkASSERT(SkToU16(domain) == domain);
92             key->fKey[kDomainAndSize_MetaDataIdx] = domain | (size << 16);
93         }
94 
~Builder()95         ~Builder() { this->finish(); }
96 
finish()97         void finish() {
98             if (NULL == fKey) {
99                 return;
100             }
101             GR_STATIC_ASSERT(0 == kHash_MetaDataIdx);
102             uint32_t* hash = &fKey->fKey[kHash_MetaDataIdx];
103             *hash = GrResourceKeyHash(hash + 1, fKey->internalSize() - sizeof(uint32_t));
104             fKey->validate();
105             fKey = NULL;
106         }
107 
108         uint32_t& operator[](int dataIdx) {
109             SkASSERT(fKey);
110             SkDEBUGCODE(size_t dataCount = fKey->internalSize() / sizeof(uint32_t) - kMetaDataCnt;)
111             SkASSERT(SkToU32(dataIdx) < dataCount);
112             return fKey->fKey[kMetaDataCnt + dataIdx];
113         }
114 
115     private:
116         GrResourceKey* fKey;
117     };
118 
119 private:
120     enum MetaDataIdx {
121         kHash_MetaDataIdx,
122         // The key domain and size are packed into a single uint32_t.
123         kDomainAndSize_MetaDataIdx,
124 
125         kLastMetaDataIdx = kDomainAndSize_MetaDataIdx
126     };
127     static const uint32_t kMetaDataCnt = kLastMetaDataIdx + 1;
128 
internalSize()129     size_t internalSize() const {
130         return fKey[kDomainAndSize_MetaDataIdx] >> 16;
131     }
132 
validate()133     void validate() const {
134         SkASSERT(fKey[kHash_MetaDataIdx] ==
135                  GrResourceKeyHash(&fKey[kHash_MetaDataIdx] + 1,
136                                    this->internalSize() - sizeof(uint32_t)));
137         SkASSERT(SkIsAlign4(this->internalSize()));
138     }
139 
140     friend class TestResource; // For unit test to access kMetaDataCnt.
141 
142     // bmp textures require 7 uint32_t values (5 for the base key, and two more for image
143     // cacherator's decode format.
144     SkAutoSTMalloc<kMetaDataCnt + 7, uint32_t> fKey;
145 };
146 
147 /**
148  * A key used for scratch resources. There are three important rules about scratch keys:
149  *        * Multiple resources can share the same scratch key. Therefore resources assigned the same
150  *          scratch key should be interchangeable with respect to the code that uses them.
151  *        * A resource can have at most one scratch key and it is set at resource creation by the
152  *          resource itself.
153  *        * When a scratch resource is ref'ed it will not be returned from the
154  *          cache for a subsequent cache request until all refs are released. This facilitates using
155  *          a scratch key for multiple render-to-texture scenarios. An example is a separable blur:
156  *
157  *  GrTexture* texture[2];
158  *  texture[0] = get_scratch_texture(scratchKey);
159  *  texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a
160  *                                                // different one for texture[1]
161  *  draw_mask(texture[0], path);        // draws path mask to texture[0]
162  *  blur_x(texture[0], texture[1]);     // blurs texture[0] in y and stores result in texture[1]
163  *  blur_y(texture[1], texture[0]);     // blurs texture[1] in y and stores result in texture[0]
164  *  texture[1]->unref();  // texture 1 can now be recycled for the next request with scratchKey
165  *  consume_blur(texture[0]);
166  *  texture[0]->unref();  // texture 0 can now be recycled for the next request with scratchKey
167  */
168 class GrScratchKey : public GrResourceKey {
169 private:
170     typedef GrResourceKey INHERITED;
171 
172 public:
173     /** Uniquely identifies the type of resource that is cached as scratch. */
174     typedef uint32_t ResourceType;
175 
176     /** Generate a unique ResourceType. */
177     static ResourceType GenerateResourceType();
178 
179     /** Creates an invalid scratch key. It must be initialized using a Builder object before use. */
GrScratchKey()180     GrScratchKey() {}
181 
GrScratchKey(const GrScratchKey & that)182     GrScratchKey(const GrScratchKey& that) { *this = that; }
183 
184     /** reset() returns the key to the invalid state. */
185     using INHERITED::reset;
186 
187     using INHERITED::isValid;
188 
resourceType()189     ResourceType resourceType() const { return this->domain(); }
190 
191     GrScratchKey& operator=(const GrScratchKey& that) {
192         this->INHERITED::operator=(that);
193         return *this;
194     }
195 
196     bool operator==(const GrScratchKey& that) const {
197         return this->INHERITED::operator==(that);
198     }
199     bool operator!=(const GrScratchKey& that) const { return !(*this == that); }
200 
201     class Builder : public INHERITED::Builder {
202     public:
Builder(GrScratchKey * key,ResourceType type,int data32Count)203         Builder(GrScratchKey* key, ResourceType type, int data32Count)
204             : INHERITED::Builder(key, type, data32Count) {}
205     };
206 };
207 
208 /**
209  * A key that allows for exclusive use of a resource for a use case (AKA "domain"). There are three
210  * rules governing the use of unique keys:
211  *        * Only one resource can have a given unique key at a time. Hence, "unique".
212  *        * A resource can have at most one unique key at a time.
213  *        * Unlike scratch keys, multiple requests for a unique key will return the same
214  *          resource even if the resource already has refs.
215  * This key type allows a code path to create cached resources for which it is the exclusive user.
216  * The code path creates a domain which it sets on its keys. This guarantees that there are no
217  * cross-domain collisions.
218  *
219  * Unique keys preempt scratch keys. While a resource has a unique key it is inaccessible via its
220  * scratch key. It can become scratch again if the unique key is removed.
221  */
222 class GrUniqueKey : public GrResourceKey {
223 private:
224     typedef GrResourceKey INHERITED;
225 
226 public:
227     typedef uint32_t Domain;
228     /** Generate a Domain for unique keys. */
229     static Domain GenerateDomain();
230 
231     /** Creates an invalid unique key. It must be initialized using a Builder object before use. */
GrUniqueKey()232     GrUniqueKey() {}
233 
GrUniqueKey(const GrUniqueKey & that)234     GrUniqueKey(const GrUniqueKey& that) { *this = that; }
235 
236     /** reset() returns the key to the invalid state. */
237     using INHERITED::reset;
238 
239     using INHERITED::isValid;
240 
241     GrUniqueKey& operator=(const GrUniqueKey& that) {
242         this->INHERITED::operator=(that);
243         this->setCustomData(sk_ref_sp(that.getCustomData()));
244         SkDEBUGCODE(fTag = that.fTag;)
245         return *this;
246     }
247 
248     bool operator==(const GrUniqueKey& that) const {
249         return this->INHERITED::operator==(that);
250     }
251     bool operator!=(const GrUniqueKey& that) const { return !(*this == that); }
252 
setCustomData(sk_sp<SkData> data)253     void setCustomData(sk_sp<SkData> data) {
254         fData = std::move(data);
255     }
getCustomData()256     SkData* getCustomData() const {
257         return fData.get();
258     }
259 
SkDEBUGCODE(const char * tag ()const{ return fTag.c_str(); })260     SkDEBUGCODE(const char* tag() const { return fTag.c_str(); })
261 
262     class Builder : public INHERITED::Builder {
263     public:
264         Builder(GrUniqueKey* key, Domain type, int data32Count, const char* tag = nullptr)
265                 : INHERITED::Builder(key, type, data32Count) {
266             SkDEBUGCODE(key->fTag = tag;)
267             (void) tag;  // suppress unused named param warning.
268         }
269 
270         /** Used to build a key that wraps another key and adds additional data. */
271         Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain, int extraData32Cnt,
272                 const char* tag = nullptr)
273                 : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + extraData32Cnt) {
274             SkASSERT(&innerKey != key);
275             // add the inner key to the end of the key so that op[] can be indexed normally.
276             uint32_t* innerKeyData = &this->operator[](extraData32Cnt);
277             const uint32_t* srcData = innerKey.data();
278             (*innerKeyData++) = innerKey.domain();
279             memcpy(innerKeyData, srcData, innerKey.dataSize());
280             SkDEBUGCODE(key->fTag = tag;)
281             (void) tag;  // suppress unused named param warning.
282         }
283 
284     private:
285         static int Data32CntForInnerKey(const GrUniqueKey& innerKey) {
286             // key data + domain
287             return SkToInt((innerKey.dataSize() >> 2) + 1);
288         }
289     };
290 
291 private:
292     sk_sp<SkData> fData;
293     SkDEBUGCODE(SkString fTag;)
294 };
295 
296 /**
297  * It is common to need a frequently reused GrUniqueKey where the only requirement is that the key
298  * is unique. These macros create such a key in a thread safe manner so the key can be truly global
299  * and only constructed once.
300  */
301 
302 /** Place outside of function/class definitions. */
303 #define GR_DECLARE_STATIC_UNIQUE_KEY(name) static SkOnce name##_once
304 
305 /** Place inside function where the key is used. */
306 #define GR_DEFINE_STATIC_UNIQUE_KEY(name)                                                       \
307     static SkAlignedSTStorage<1, GrUniqueKey> name##_storage;                                   \
308     name##_once(gr_init_static_unique_key_once, &name##_storage);                               \
309     static const GrUniqueKey& name = *reinterpret_cast<GrUniqueKey*>(name##_storage.get());
310 
gr_init_static_unique_key_once(SkAlignedSTStorage<1,GrUniqueKey> * keyStorage)311 static inline void gr_init_static_unique_key_once(SkAlignedSTStorage<1,GrUniqueKey>* keyStorage) {
312     GrUniqueKey* key = new (keyStorage->get()) GrUniqueKey;
313     GrUniqueKey::Builder builder(key, GrUniqueKey::GenerateDomain(), 0);
314 }
315 
316 // The cache listens for these messages to purge junk resources proactively.
317 class GrUniqueKeyInvalidatedMessage {
318 public:
GrUniqueKeyInvalidatedMessage(const GrUniqueKey & key)319     explicit GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key) : fKey(key) {}
320 
GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage & that)321     GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage& that) : fKey(that.fKey) {}
322 
323     GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage& that) {
324         fKey = that.fKey;
325         return *this;
326     }
327 
key()328     const GrUniqueKey& key() const { return fKey; }
329 
330 private:
331     GrUniqueKey fKey;
332 };
333 #endif
334