1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 #include "mojo/gpu/mojo_gles2_impl_autogen.h"
12
13 #include "base/logging.h"
14 #include "mojo/public/c/gles2/chromium_extension.h"
15 #include "mojo/public/c/gles2/gles2.h"
16
17 namespace mojo {
18
ActiveTexture(GLenum texture)19 void MojoGLES2Impl::ActiveTexture(GLenum texture) {
20 MojoGLES2MakeCurrent(context_);
21 glActiveTexture(texture);
22 }
AttachShader(GLuint program,GLuint shader)23 void MojoGLES2Impl::AttachShader(GLuint program, GLuint shader) {
24 MojoGLES2MakeCurrent(context_);
25 glAttachShader(program, shader);
26 }
BindAttribLocation(GLuint program,GLuint index,const char * name)27 void MojoGLES2Impl::BindAttribLocation(GLuint program,
28 GLuint index,
29 const char* name) {
30 MojoGLES2MakeCurrent(context_);
31 glBindAttribLocation(program, index, name);
32 }
BindBuffer(GLenum target,GLuint buffer)33 void MojoGLES2Impl::BindBuffer(GLenum target, GLuint buffer) {
34 MojoGLES2MakeCurrent(context_);
35 glBindBuffer(target, buffer);
36 }
BindBufferBase(GLenum target,GLuint index,GLuint buffer)37 void MojoGLES2Impl::BindBufferBase(GLenum target, GLuint index, GLuint buffer) {
38 NOTREACHED() << "Unimplemented BindBufferBase.";
39 }
BindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)40 void MojoGLES2Impl::BindBufferRange(GLenum target,
41 GLuint index,
42 GLuint buffer,
43 GLintptr offset,
44 GLsizeiptr size) {
45 NOTREACHED() << "Unimplemented BindBufferRange.";
46 }
BindFramebuffer(GLenum target,GLuint framebuffer)47 void MojoGLES2Impl::BindFramebuffer(GLenum target, GLuint framebuffer) {
48 MojoGLES2MakeCurrent(context_);
49 glBindFramebuffer(target, framebuffer);
50 }
BindRenderbuffer(GLenum target,GLuint renderbuffer)51 void MojoGLES2Impl::BindRenderbuffer(GLenum target, GLuint renderbuffer) {
52 MojoGLES2MakeCurrent(context_);
53 glBindRenderbuffer(target, renderbuffer);
54 }
BindSampler(GLuint unit,GLuint sampler)55 void MojoGLES2Impl::BindSampler(GLuint unit, GLuint sampler) {
56 NOTREACHED() << "Unimplemented BindSampler.";
57 }
BindTexture(GLenum target,GLuint texture)58 void MojoGLES2Impl::BindTexture(GLenum target, GLuint texture) {
59 MojoGLES2MakeCurrent(context_);
60 glBindTexture(target, texture);
61 }
BindTransformFeedback(GLenum target,GLuint transformfeedback)62 void MojoGLES2Impl::BindTransformFeedback(GLenum target,
63 GLuint transformfeedback) {
64 NOTREACHED() << "Unimplemented BindTransformFeedback.";
65 }
BlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)66 void MojoGLES2Impl::BlendColor(GLclampf red,
67 GLclampf green,
68 GLclampf blue,
69 GLclampf alpha) {
70 MojoGLES2MakeCurrent(context_);
71 glBlendColor(red, green, blue, alpha);
72 }
BlendEquation(GLenum mode)73 void MojoGLES2Impl::BlendEquation(GLenum mode) {
74 MojoGLES2MakeCurrent(context_);
75 glBlendEquation(mode);
76 }
BlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)77 void MojoGLES2Impl::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
78 MojoGLES2MakeCurrent(context_);
79 glBlendEquationSeparate(modeRGB, modeAlpha);
80 }
BlendFunc(GLenum sfactor,GLenum dfactor)81 void MojoGLES2Impl::BlendFunc(GLenum sfactor, GLenum dfactor) {
82 MojoGLES2MakeCurrent(context_);
83 glBlendFunc(sfactor, dfactor);
84 }
BlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)85 void MojoGLES2Impl::BlendFuncSeparate(GLenum srcRGB,
86 GLenum dstRGB,
87 GLenum srcAlpha,
88 GLenum dstAlpha) {
89 MojoGLES2MakeCurrent(context_);
90 glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
91 }
BufferData(GLenum target,GLsizeiptr size,const void * data,GLenum usage)92 void MojoGLES2Impl::BufferData(GLenum target,
93 GLsizeiptr size,
94 const void* data,
95 GLenum usage) {
96 MojoGLES2MakeCurrent(context_);
97 glBufferData(target, size, data, usage);
98 }
BufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)99 void MojoGLES2Impl::BufferSubData(GLenum target,
100 GLintptr offset,
101 GLsizeiptr size,
102 const void* data) {
103 MojoGLES2MakeCurrent(context_);
104 glBufferSubData(target, offset, size, data);
105 }
CheckFramebufferStatus(GLenum target)106 GLenum MojoGLES2Impl::CheckFramebufferStatus(GLenum target) {
107 MojoGLES2MakeCurrent(context_);
108 return glCheckFramebufferStatus(target);
109 }
Clear(GLbitfield mask)110 void MojoGLES2Impl::Clear(GLbitfield mask) {
111 MojoGLES2MakeCurrent(context_);
112 glClear(mask);
113 }
ClearBufferfi(GLenum buffer,GLint drawbuffers,GLfloat depth,GLint stencil)114 void MojoGLES2Impl::ClearBufferfi(GLenum buffer,
115 GLint drawbuffers,
116 GLfloat depth,
117 GLint stencil) {
118 NOTREACHED() << "Unimplemented ClearBufferfi.";
119 }
ClearBufferfv(GLenum buffer,GLint drawbuffers,const GLfloat * value)120 void MojoGLES2Impl::ClearBufferfv(GLenum buffer,
121 GLint drawbuffers,
122 const GLfloat* value) {
123 NOTREACHED() << "Unimplemented ClearBufferfv.";
124 }
ClearBufferiv(GLenum buffer,GLint drawbuffers,const GLint * value)125 void MojoGLES2Impl::ClearBufferiv(GLenum buffer,
126 GLint drawbuffers,
127 const GLint* value) {
128 NOTREACHED() << "Unimplemented ClearBufferiv.";
129 }
ClearBufferuiv(GLenum buffer,GLint drawbuffers,const GLuint * value)130 void MojoGLES2Impl::ClearBufferuiv(GLenum buffer,
131 GLint drawbuffers,
132 const GLuint* value) {
133 NOTREACHED() << "Unimplemented ClearBufferuiv.";
134 }
ClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)135 void MojoGLES2Impl::ClearColor(GLclampf red,
136 GLclampf green,
137 GLclampf blue,
138 GLclampf alpha) {
139 MojoGLES2MakeCurrent(context_);
140 glClearColor(red, green, blue, alpha);
141 }
ClearDepthf(GLclampf depth)142 void MojoGLES2Impl::ClearDepthf(GLclampf depth) {
143 MojoGLES2MakeCurrent(context_);
144 glClearDepthf(depth);
145 }
ClearStencil(GLint s)146 void MojoGLES2Impl::ClearStencil(GLint s) {
147 MojoGLES2MakeCurrent(context_);
148 glClearStencil(s);
149 }
ClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)150 GLenum MojoGLES2Impl::ClientWaitSync(GLsync sync,
151 GLbitfield flags,
152 GLuint64 timeout) {
153 NOTREACHED() << "Unimplemented ClientWaitSync.";
154 return 0;
155 }
ColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)156 void MojoGLES2Impl::ColorMask(GLboolean red,
157 GLboolean green,
158 GLboolean blue,
159 GLboolean alpha) {
160 MojoGLES2MakeCurrent(context_);
161 glColorMask(red, green, blue, alpha);
162 }
CompileShader(GLuint shader)163 void MojoGLES2Impl::CompileShader(GLuint shader) {
164 MojoGLES2MakeCurrent(context_);
165 glCompileShader(shader);
166 }
CompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)167 void MojoGLES2Impl::CompressedTexImage2D(GLenum target,
168 GLint level,
169 GLenum internalformat,
170 GLsizei width,
171 GLsizei height,
172 GLint border,
173 GLsizei imageSize,
174 const void* data) {
175 MojoGLES2MakeCurrent(context_);
176 glCompressedTexImage2D(target, level, internalformat, width, height, border,
177 imageSize, data);
178 }
CompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)179 void MojoGLES2Impl::CompressedTexSubImage2D(GLenum target,
180 GLint level,
181 GLint xoffset,
182 GLint yoffset,
183 GLsizei width,
184 GLsizei height,
185 GLenum format,
186 GLsizei imageSize,
187 const void* data) {
188 MojoGLES2MakeCurrent(context_);
189 glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height,
190 format, imageSize, data);
191 }
CompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)192 void MojoGLES2Impl::CompressedTexImage3D(GLenum target,
193 GLint level,
194 GLenum internalformat,
195 GLsizei width,
196 GLsizei height,
197 GLsizei depth,
198 GLint border,
199 GLsizei imageSize,
200 const void* data) {
201 NOTREACHED() << "Unimplemented CompressedTexImage3D.";
202 }
CompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)203 void MojoGLES2Impl::CompressedTexSubImage3D(GLenum target,
204 GLint level,
205 GLint xoffset,
206 GLint yoffset,
207 GLint zoffset,
208 GLsizei width,
209 GLsizei height,
210 GLsizei depth,
211 GLenum format,
212 GLsizei imageSize,
213 const void* data) {
214 NOTREACHED() << "Unimplemented CompressedTexSubImage3D.";
215 }
CopyBufferSubData(GLenum readtarget,GLenum writetarget,GLintptr readoffset,GLintptr writeoffset,GLsizeiptr size)216 void MojoGLES2Impl::CopyBufferSubData(GLenum readtarget,
217 GLenum writetarget,
218 GLintptr readoffset,
219 GLintptr writeoffset,
220 GLsizeiptr size) {
221 NOTREACHED() << "Unimplemented CopyBufferSubData.";
222 }
CopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)223 void MojoGLES2Impl::CopyTexImage2D(GLenum target,
224 GLint level,
225 GLenum internalformat,
226 GLint x,
227 GLint y,
228 GLsizei width,
229 GLsizei height,
230 GLint border) {
231 MojoGLES2MakeCurrent(context_);
232 glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
233 }
CopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)234 void MojoGLES2Impl::CopyTexSubImage2D(GLenum target,
235 GLint level,
236 GLint xoffset,
237 GLint yoffset,
238 GLint x,
239 GLint y,
240 GLsizei width,
241 GLsizei height) {
242 MojoGLES2MakeCurrent(context_);
243 glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
244 }
CopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)245 void MojoGLES2Impl::CopyTexSubImage3D(GLenum target,
246 GLint level,
247 GLint xoffset,
248 GLint yoffset,
249 GLint zoffset,
250 GLint x,
251 GLint y,
252 GLsizei width,
253 GLsizei height) {
254 NOTREACHED() << "Unimplemented CopyTexSubImage3D.";
255 }
CreateProgram()256 GLuint MojoGLES2Impl::CreateProgram() {
257 MojoGLES2MakeCurrent(context_);
258 return glCreateProgram();
259 }
CreateShader(GLenum type)260 GLuint MojoGLES2Impl::CreateShader(GLenum type) {
261 MojoGLES2MakeCurrent(context_);
262 return glCreateShader(type);
263 }
CullFace(GLenum mode)264 void MojoGLES2Impl::CullFace(GLenum mode) {
265 MojoGLES2MakeCurrent(context_);
266 glCullFace(mode);
267 }
DeleteBuffers(GLsizei n,const GLuint * buffers)268 void MojoGLES2Impl::DeleteBuffers(GLsizei n, const GLuint* buffers) {
269 MojoGLES2MakeCurrent(context_);
270 glDeleteBuffers(n, buffers);
271 }
DeleteFramebuffers(GLsizei n,const GLuint * framebuffers)272 void MojoGLES2Impl::DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
273 MojoGLES2MakeCurrent(context_);
274 glDeleteFramebuffers(n, framebuffers);
275 }
DeleteProgram(GLuint program)276 void MojoGLES2Impl::DeleteProgram(GLuint program) {
277 MojoGLES2MakeCurrent(context_);
278 glDeleteProgram(program);
279 }
DeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)280 void MojoGLES2Impl::DeleteRenderbuffers(GLsizei n,
281 const GLuint* renderbuffers) {
282 MojoGLES2MakeCurrent(context_);
283 glDeleteRenderbuffers(n, renderbuffers);
284 }
DeleteSamplers(GLsizei n,const GLuint * samplers)285 void MojoGLES2Impl::DeleteSamplers(GLsizei n, const GLuint* samplers) {
286 NOTREACHED() << "Unimplemented DeleteSamplers.";
287 }
DeleteSync(GLsync sync)288 void MojoGLES2Impl::DeleteSync(GLsync sync) {
289 NOTREACHED() << "Unimplemented DeleteSync.";
290 }
DeleteShader(GLuint shader)291 void MojoGLES2Impl::DeleteShader(GLuint shader) {
292 MojoGLES2MakeCurrent(context_);
293 glDeleteShader(shader);
294 }
DeleteTextures(GLsizei n,const GLuint * textures)295 void MojoGLES2Impl::DeleteTextures(GLsizei n, const GLuint* textures) {
296 MojoGLES2MakeCurrent(context_);
297 glDeleteTextures(n, textures);
298 }
DeleteTransformFeedbacks(GLsizei n,const GLuint * ids)299 void MojoGLES2Impl::DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
300 NOTREACHED() << "Unimplemented DeleteTransformFeedbacks.";
301 }
DepthFunc(GLenum func)302 void MojoGLES2Impl::DepthFunc(GLenum func) {
303 MojoGLES2MakeCurrent(context_);
304 glDepthFunc(func);
305 }
DepthMask(GLboolean flag)306 void MojoGLES2Impl::DepthMask(GLboolean flag) {
307 MojoGLES2MakeCurrent(context_);
308 glDepthMask(flag);
309 }
DepthRangef(GLclampf zNear,GLclampf zFar)310 void MojoGLES2Impl::DepthRangef(GLclampf zNear, GLclampf zFar) {
311 MojoGLES2MakeCurrent(context_);
312 glDepthRangef(zNear, zFar);
313 }
DetachShader(GLuint program,GLuint shader)314 void MojoGLES2Impl::DetachShader(GLuint program, GLuint shader) {
315 MojoGLES2MakeCurrent(context_);
316 glDetachShader(program, shader);
317 }
Disable(GLenum cap)318 void MojoGLES2Impl::Disable(GLenum cap) {
319 MojoGLES2MakeCurrent(context_);
320 glDisable(cap);
321 }
DisableVertexAttribArray(GLuint index)322 void MojoGLES2Impl::DisableVertexAttribArray(GLuint index) {
323 MojoGLES2MakeCurrent(context_);
324 glDisableVertexAttribArray(index);
325 }
DrawArrays(GLenum mode,GLint first,GLsizei count)326 void MojoGLES2Impl::DrawArrays(GLenum mode, GLint first, GLsizei count) {
327 MojoGLES2MakeCurrent(context_);
328 glDrawArrays(mode, first, count);
329 }
DrawElements(GLenum mode,GLsizei count,GLenum type,const void * indices)330 void MojoGLES2Impl::DrawElements(GLenum mode,
331 GLsizei count,
332 GLenum type,
333 const void* indices) {
334 MojoGLES2MakeCurrent(context_);
335 glDrawElements(mode, count, type, indices);
336 }
DrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)337 void MojoGLES2Impl::DrawRangeElements(GLenum mode,
338 GLuint start,
339 GLuint end,
340 GLsizei count,
341 GLenum type,
342 const void* indices) {
343 NOTREACHED() << "Unimplemented DrawRangeElements.";
344 }
Enable(GLenum cap)345 void MojoGLES2Impl::Enable(GLenum cap) {
346 MojoGLES2MakeCurrent(context_);
347 glEnable(cap);
348 }
EnableVertexAttribArray(GLuint index)349 void MojoGLES2Impl::EnableVertexAttribArray(GLuint index) {
350 MojoGLES2MakeCurrent(context_);
351 glEnableVertexAttribArray(index);
352 }
FenceSync(GLenum condition,GLbitfield flags)353 GLsync MojoGLES2Impl::FenceSync(GLenum condition, GLbitfield flags) {
354 NOTREACHED() << "Unimplemented FenceSync.";
355 return 0;
356 }
Finish()357 void MojoGLES2Impl::Finish() {
358 MojoGLES2MakeCurrent(context_);
359 glFinish();
360 }
Flush()361 void MojoGLES2Impl::Flush() {
362 MojoGLES2MakeCurrent(context_);
363 glFlush();
364 }
FramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)365 void MojoGLES2Impl::FramebufferRenderbuffer(GLenum target,
366 GLenum attachment,
367 GLenum renderbuffertarget,
368 GLuint renderbuffer) {
369 MojoGLES2MakeCurrent(context_);
370 glFramebufferRenderbuffer(target, attachment, renderbuffertarget,
371 renderbuffer);
372 }
FramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)373 void MojoGLES2Impl::FramebufferTexture2D(GLenum target,
374 GLenum attachment,
375 GLenum textarget,
376 GLuint texture,
377 GLint level) {
378 MojoGLES2MakeCurrent(context_);
379 glFramebufferTexture2D(target, attachment, textarget, texture, level);
380 }
FramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)381 void MojoGLES2Impl::FramebufferTextureLayer(GLenum target,
382 GLenum attachment,
383 GLuint texture,
384 GLint level,
385 GLint layer) {
386 NOTREACHED() << "Unimplemented FramebufferTextureLayer.";
387 }
FrontFace(GLenum mode)388 void MojoGLES2Impl::FrontFace(GLenum mode) {
389 MojoGLES2MakeCurrent(context_);
390 glFrontFace(mode);
391 }
GenBuffers(GLsizei n,GLuint * buffers)392 void MojoGLES2Impl::GenBuffers(GLsizei n, GLuint* buffers) {
393 MojoGLES2MakeCurrent(context_);
394 glGenBuffers(n, buffers);
395 }
GenerateMipmap(GLenum target)396 void MojoGLES2Impl::GenerateMipmap(GLenum target) {
397 MojoGLES2MakeCurrent(context_);
398 glGenerateMipmap(target);
399 }
GenFramebuffers(GLsizei n,GLuint * framebuffers)400 void MojoGLES2Impl::GenFramebuffers(GLsizei n, GLuint* framebuffers) {
401 MojoGLES2MakeCurrent(context_);
402 glGenFramebuffers(n, framebuffers);
403 }
GenRenderbuffers(GLsizei n,GLuint * renderbuffers)404 void MojoGLES2Impl::GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
405 MojoGLES2MakeCurrent(context_);
406 glGenRenderbuffers(n, renderbuffers);
407 }
GenSamplers(GLsizei n,GLuint * samplers)408 void MojoGLES2Impl::GenSamplers(GLsizei n, GLuint* samplers) {
409 NOTREACHED() << "Unimplemented GenSamplers.";
410 }
GenTextures(GLsizei n,GLuint * textures)411 void MojoGLES2Impl::GenTextures(GLsizei n, GLuint* textures) {
412 MojoGLES2MakeCurrent(context_);
413 glGenTextures(n, textures);
414 }
GenTransformFeedbacks(GLsizei n,GLuint * ids)415 void MojoGLES2Impl::GenTransformFeedbacks(GLsizei n, GLuint* ids) {
416 NOTREACHED() << "Unimplemented GenTransformFeedbacks.";
417 }
GetActiveAttrib(GLuint program,GLuint index,GLsizei bufsize,GLsizei * length,GLint * size,GLenum * type,char * name)418 void MojoGLES2Impl::GetActiveAttrib(GLuint program,
419 GLuint index,
420 GLsizei bufsize,
421 GLsizei* length,
422 GLint* size,
423 GLenum* type,
424 char* name) {
425 MojoGLES2MakeCurrent(context_);
426 glGetActiveAttrib(program, index, bufsize, length, size, type, name);
427 }
GetActiveUniform(GLuint program,GLuint index,GLsizei bufsize,GLsizei * length,GLint * size,GLenum * type,char * name)428 void MojoGLES2Impl::GetActiveUniform(GLuint program,
429 GLuint index,
430 GLsizei bufsize,
431 GLsizei* length,
432 GLint* size,
433 GLenum* type,
434 char* name) {
435 MojoGLES2MakeCurrent(context_);
436 glGetActiveUniform(program, index, bufsize, length, size, type, name);
437 }
GetActiveUniformBlockiv(GLuint program,GLuint index,GLenum pname,GLint * params)438 void MojoGLES2Impl::GetActiveUniformBlockiv(GLuint program,
439 GLuint index,
440 GLenum pname,
441 GLint* params) {
442 NOTREACHED() << "Unimplemented GetActiveUniformBlockiv.";
443 }
GetActiveUniformBlockName(GLuint program,GLuint index,GLsizei bufsize,GLsizei * length,char * name)444 void MojoGLES2Impl::GetActiveUniformBlockName(GLuint program,
445 GLuint index,
446 GLsizei bufsize,
447 GLsizei* length,
448 char* name) {
449 NOTREACHED() << "Unimplemented GetActiveUniformBlockName.";
450 }
GetActiveUniformsiv(GLuint program,GLsizei count,const GLuint * indices,GLenum pname,GLint * params)451 void MojoGLES2Impl::GetActiveUniformsiv(GLuint program,
452 GLsizei count,
453 const GLuint* indices,
454 GLenum pname,
455 GLint* params) {
456 NOTREACHED() << "Unimplemented GetActiveUniformsiv.";
457 }
GetAttachedShaders(GLuint program,GLsizei maxcount,GLsizei * count,GLuint * shaders)458 void MojoGLES2Impl::GetAttachedShaders(GLuint program,
459 GLsizei maxcount,
460 GLsizei* count,
461 GLuint* shaders) {
462 MojoGLES2MakeCurrent(context_);
463 glGetAttachedShaders(program, maxcount, count, shaders);
464 }
GetAttribLocation(GLuint program,const char * name)465 GLint MojoGLES2Impl::GetAttribLocation(GLuint program, const char* name) {
466 MojoGLES2MakeCurrent(context_);
467 return glGetAttribLocation(program, name);
468 }
GetBooleanv(GLenum pname,GLboolean * params)469 void MojoGLES2Impl::GetBooleanv(GLenum pname, GLboolean* params) {
470 MojoGLES2MakeCurrent(context_);
471 glGetBooleanv(pname, params);
472 }
GetBufferParameteri64v(GLenum target,GLenum pname,GLint64 * params)473 void MojoGLES2Impl::GetBufferParameteri64v(GLenum target,
474 GLenum pname,
475 GLint64* params) {
476 NOTREACHED() << "Unimplemented GetBufferParameteri64v.";
477 }
GetBufferParameteriv(GLenum target,GLenum pname,GLint * params)478 void MojoGLES2Impl::GetBufferParameteriv(GLenum target,
479 GLenum pname,
480 GLint* params) {
481 MojoGLES2MakeCurrent(context_);
482 glGetBufferParameteriv(target, pname, params);
483 }
GetError()484 GLenum MojoGLES2Impl::GetError() {
485 MojoGLES2MakeCurrent(context_);
486 return glGetError();
487 }
GetFloatv(GLenum pname,GLfloat * params)488 void MojoGLES2Impl::GetFloatv(GLenum pname, GLfloat* params) {
489 MojoGLES2MakeCurrent(context_);
490 glGetFloatv(pname, params);
491 }
GetFragDataLocation(GLuint program,const char * name)492 GLint MojoGLES2Impl::GetFragDataLocation(GLuint program, const char* name) {
493 NOTREACHED() << "Unimplemented GetFragDataLocation.";
494 return 0;
495 }
GetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)496 void MojoGLES2Impl::GetFramebufferAttachmentParameteriv(GLenum target,
497 GLenum attachment,
498 GLenum pname,
499 GLint* params) {
500 MojoGLES2MakeCurrent(context_);
501 glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
502 }
GetInteger64v(GLenum pname,GLint64 * params)503 void MojoGLES2Impl::GetInteger64v(GLenum pname, GLint64* params) {
504 NOTREACHED() << "Unimplemented GetInteger64v.";
505 }
GetIntegeri_v(GLenum pname,GLuint index,GLint * data)506 void MojoGLES2Impl::GetIntegeri_v(GLenum pname, GLuint index, GLint* data) {
507 NOTREACHED() << "Unimplemented GetIntegeri_v.";
508 }
GetInteger64i_v(GLenum pname,GLuint index,GLint64 * data)509 void MojoGLES2Impl::GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) {
510 NOTREACHED() << "Unimplemented GetInteger64i_v.";
511 }
GetIntegerv(GLenum pname,GLint * params)512 void MojoGLES2Impl::GetIntegerv(GLenum pname, GLint* params) {
513 MojoGLES2MakeCurrent(context_);
514 glGetIntegerv(pname, params);
515 }
GetInternalformativ(GLenum target,GLenum format,GLenum pname,GLsizei bufSize,GLint * params)516 void MojoGLES2Impl::GetInternalformativ(GLenum target,
517 GLenum format,
518 GLenum pname,
519 GLsizei bufSize,
520 GLint* params) {
521 NOTREACHED() << "Unimplemented GetInternalformativ.";
522 }
GetProgramiv(GLuint program,GLenum pname,GLint * params)523 void MojoGLES2Impl::GetProgramiv(GLuint program, GLenum pname, GLint* params) {
524 MojoGLES2MakeCurrent(context_);
525 glGetProgramiv(program, pname, params);
526 }
GetProgramInfoLog(GLuint program,GLsizei bufsize,GLsizei * length,char * infolog)527 void MojoGLES2Impl::GetProgramInfoLog(GLuint program,
528 GLsizei bufsize,
529 GLsizei* length,
530 char* infolog) {
531 MojoGLES2MakeCurrent(context_);
532 glGetProgramInfoLog(program, bufsize, length, infolog);
533 }
GetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)534 void MojoGLES2Impl::GetRenderbufferParameteriv(GLenum target,
535 GLenum pname,
536 GLint* params) {
537 MojoGLES2MakeCurrent(context_);
538 glGetRenderbufferParameteriv(target, pname, params);
539 }
GetSamplerParameterfv(GLuint sampler,GLenum pname,GLfloat * params)540 void MojoGLES2Impl::GetSamplerParameterfv(GLuint sampler,
541 GLenum pname,
542 GLfloat* params) {
543 NOTREACHED() << "Unimplemented GetSamplerParameterfv.";
544 }
GetSamplerParameteriv(GLuint sampler,GLenum pname,GLint * params)545 void MojoGLES2Impl::GetSamplerParameteriv(GLuint sampler,
546 GLenum pname,
547 GLint* params) {
548 NOTREACHED() << "Unimplemented GetSamplerParameteriv.";
549 }
GetShaderiv(GLuint shader,GLenum pname,GLint * params)550 void MojoGLES2Impl::GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
551 MojoGLES2MakeCurrent(context_);
552 glGetShaderiv(shader, pname, params);
553 }
GetShaderInfoLog(GLuint shader,GLsizei bufsize,GLsizei * length,char * infolog)554 void MojoGLES2Impl::GetShaderInfoLog(GLuint shader,
555 GLsizei bufsize,
556 GLsizei* length,
557 char* infolog) {
558 MojoGLES2MakeCurrent(context_);
559 glGetShaderInfoLog(shader, bufsize, length, infolog);
560 }
GetShaderPrecisionFormat(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)561 void MojoGLES2Impl::GetShaderPrecisionFormat(GLenum shadertype,
562 GLenum precisiontype,
563 GLint* range,
564 GLint* precision) {
565 MojoGLES2MakeCurrent(context_);
566 glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
567 }
GetShaderSource(GLuint shader,GLsizei bufsize,GLsizei * length,char * source)568 void MojoGLES2Impl::GetShaderSource(GLuint shader,
569 GLsizei bufsize,
570 GLsizei* length,
571 char* source) {
572 MojoGLES2MakeCurrent(context_);
573 glGetShaderSource(shader, bufsize, length, source);
574 }
GetString(GLenum name)575 const GLubyte* MojoGLES2Impl::GetString(GLenum name) {
576 MojoGLES2MakeCurrent(context_);
577 return glGetString(name);
578 }
GetStringi(GLenum name,GLuint index)579 const GLubyte* MojoGLES2Impl::GetStringi(GLenum name, GLuint index) {
580 NOTREACHED() << "Unimplemented GetStringi.";
581 return 0;
582 }
GetSynciv(GLsync sync,GLenum pname,GLsizei bufsize,GLsizei * length,GLint * values)583 void MojoGLES2Impl::GetSynciv(GLsync sync,
584 GLenum pname,
585 GLsizei bufsize,
586 GLsizei* length,
587 GLint* values) {
588 NOTREACHED() << "Unimplemented GetSynciv.";
589 }
GetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)590 void MojoGLES2Impl::GetTexParameterfv(GLenum target,
591 GLenum pname,
592 GLfloat* params) {
593 MojoGLES2MakeCurrent(context_);
594 glGetTexParameterfv(target, pname, params);
595 }
GetTexParameteriv(GLenum target,GLenum pname,GLint * params)596 void MojoGLES2Impl::GetTexParameteriv(GLenum target,
597 GLenum pname,
598 GLint* params) {
599 MojoGLES2MakeCurrent(context_);
600 glGetTexParameteriv(target, pname, params);
601 }
GetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufsize,GLsizei * length,GLsizei * size,GLenum * type,char * name)602 void MojoGLES2Impl::GetTransformFeedbackVarying(GLuint program,
603 GLuint index,
604 GLsizei bufsize,
605 GLsizei* length,
606 GLsizei* size,
607 GLenum* type,
608 char* name) {
609 NOTREACHED() << "Unimplemented GetTransformFeedbackVarying.";
610 }
GetUniformBlockIndex(GLuint program,const char * name)611 GLuint MojoGLES2Impl::GetUniformBlockIndex(GLuint program, const char* name) {
612 NOTREACHED() << "Unimplemented GetUniformBlockIndex.";
613 return 0;
614 }
GetUniformfv(GLuint program,GLint location,GLfloat * params)615 void MojoGLES2Impl::GetUniformfv(GLuint program,
616 GLint location,
617 GLfloat* params) {
618 MojoGLES2MakeCurrent(context_);
619 glGetUniformfv(program, location, params);
620 }
GetUniformiv(GLuint program,GLint location,GLint * params)621 void MojoGLES2Impl::GetUniformiv(GLuint program,
622 GLint location,
623 GLint* params) {
624 MojoGLES2MakeCurrent(context_);
625 glGetUniformiv(program, location, params);
626 }
GetUniformuiv(GLuint program,GLint location,GLuint * params)627 void MojoGLES2Impl::GetUniformuiv(GLuint program,
628 GLint location,
629 GLuint* params) {
630 NOTREACHED() << "Unimplemented GetUniformuiv.";
631 }
GetUniformIndices(GLuint program,GLsizei count,const char * const * names,GLuint * indices)632 void MojoGLES2Impl::GetUniformIndices(GLuint program,
633 GLsizei count,
634 const char* const* names,
635 GLuint* indices) {
636 NOTREACHED() << "Unimplemented GetUniformIndices.";
637 }
GetUniformLocation(GLuint program,const char * name)638 GLint MojoGLES2Impl::GetUniformLocation(GLuint program, const char* name) {
639 MojoGLES2MakeCurrent(context_);
640 return glGetUniformLocation(program, name);
641 }
GetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)642 void MojoGLES2Impl::GetVertexAttribfv(GLuint index,
643 GLenum pname,
644 GLfloat* params) {
645 MojoGLES2MakeCurrent(context_);
646 glGetVertexAttribfv(index, pname, params);
647 }
GetVertexAttribiv(GLuint index,GLenum pname,GLint * params)648 void MojoGLES2Impl::GetVertexAttribiv(GLuint index,
649 GLenum pname,
650 GLint* params) {
651 MojoGLES2MakeCurrent(context_);
652 glGetVertexAttribiv(index, pname, params);
653 }
GetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)654 void MojoGLES2Impl::GetVertexAttribIiv(GLuint index,
655 GLenum pname,
656 GLint* params) {
657 NOTREACHED() << "Unimplemented GetVertexAttribIiv.";
658 }
GetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)659 void MojoGLES2Impl::GetVertexAttribIuiv(GLuint index,
660 GLenum pname,
661 GLuint* params) {
662 NOTREACHED() << "Unimplemented GetVertexAttribIuiv.";
663 }
GetVertexAttribPointerv(GLuint index,GLenum pname,void ** pointer)664 void MojoGLES2Impl::GetVertexAttribPointerv(GLuint index,
665 GLenum pname,
666 void** pointer) {
667 MojoGLES2MakeCurrent(context_);
668 glGetVertexAttribPointerv(index, pname, pointer);
669 }
Hint(GLenum target,GLenum mode)670 void MojoGLES2Impl::Hint(GLenum target, GLenum mode) {
671 MojoGLES2MakeCurrent(context_);
672 glHint(target, mode);
673 }
InvalidateFramebuffer(GLenum target,GLsizei count,const GLenum * attachments)674 void MojoGLES2Impl::InvalidateFramebuffer(GLenum target,
675 GLsizei count,
676 const GLenum* attachments) {
677 NOTREACHED() << "Unimplemented InvalidateFramebuffer.";
678 }
InvalidateSubFramebuffer(GLenum target,GLsizei count,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)679 void MojoGLES2Impl::InvalidateSubFramebuffer(GLenum target,
680 GLsizei count,
681 const GLenum* attachments,
682 GLint x,
683 GLint y,
684 GLsizei width,
685 GLsizei height) {
686 NOTREACHED() << "Unimplemented InvalidateSubFramebuffer.";
687 }
IsBuffer(GLuint buffer)688 GLboolean MojoGLES2Impl::IsBuffer(GLuint buffer) {
689 MojoGLES2MakeCurrent(context_);
690 return glIsBuffer(buffer);
691 }
IsEnabled(GLenum cap)692 GLboolean MojoGLES2Impl::IsEnabled(GLenum cap) {
693 MojoGLES2MakeCurrent(context_);
694 return glIsEnabled(cap);
695 }
IsFramebuffer(GLuint framebuffer)696 GLboolean MojoGLES2Impl::IsFramebuffer(GLuint framebuffer) {
697 MojoGLES2MakeCurrent(context_);
698 return glIsFramebuffer(framebuffer);
699 }
IsProgram(GLuint program)700 GLboolean MojoGLES2Impl::IsProgram(GLuint program) {
701 MojoGLES2MakeCurrent(context_);
702 return glIsProgram(program);
703 }
IsRenderbuffer(GLuint renderbuffer)704 GLboolean MojoGLES2Impl::IsRenderbuffer(GLuint renderbuffer) {
705 MojoGLES2MakeCurrent(context_);
706 return glIsRenderbuffer(renderbuffer);
707 }
IsSampler(GLuint sampler)708 GLboolean MojoGLES2Impl::IsSampler(GLuint sampler) {
709 NOTREACHED() << "Unimplemented IsSampler.";
710 return 0;
711 }
IsShader(GLuint shader)712 GLboolean MojoGLES2Impl::IsShader(GLuint shader) {
713 MojoGLES2MakeCurrent(context_);
714 return glIsShader(shader);
715 }
IsSync(GLsync sync)716 GLboolean MojoGLES2Impl::IsSync(GLsync sync) {
717 NOTREACHED() << "Unimplemented IsSync.";
718 return 0;
719 }
IsTexture(GLuint texture)720 GLboolean MojoGLES2Impl::IsTexture(GLuint texture) {
721 MojoGLES2MakeCurrent(context_);
722 return glIsTexture(texture);
723 }
IsTransformFeedback(GLuint transformfeedback)724 GLboolean MojoGLES2Impl::IsTransformFeedback(GLuint transformfeedback) {
725 NOTREACHED() << "Unimplemented IsTransformFeedback.";
726 return 0;
727 }
LineWidth(GLfloat width)728 void MojoGLES2Impl::LineWidth(GLfloat width) {
729 MojoGLES2MakeCurrent(context_);
730 glLineWidth(width);
731 }
LinkProgram(GLuint program)732 void MojoGLES2Impl::LinkProgram(GLuint program) {
733 MojoGLES2MakeCurrent(context_);
734 glLinkProgram(program);
735 }
PauseTransformFeedback()736 void MojoGLES2Impl::PauseTransformFeedback() {
737 NOTREACHED() << "Unimplemented PauseTransformFeedback.";
738 }
PixelStorei(GLenum pname,GLint param)739 void MojoGLES2Impl::PixelStorei(GLenum pname, GLint param) {
740 MojoGLES2MakeCurrent(context_);
741 glPixelStorei(pname, param);
742 }
PolygonOffset(GLfloat factor,GLfloat units)743 void MojoGLES2Impl::PolygonOffset(GLfloat factor, GLfloat units) {
744 MojoGLES2MakeCurrent(context_);
745 glPolygonOffset(factor, units);
746 }
ReadBuffer(GLenum src)747 void MojoGLES2Impl::ReadBuffer(GLenum src) {
748 NOTREACHED() << "Unimplemented ReadBuffer.";
749 }
ReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)750 void MojoGLES2Impl::ReadPixels(GLint x,
751 GLint y,
752 GLsizei width,
753 GLsizei height,
754 GLenum format,
755 GLenum type,
756 void* pixels) {
757 MojoGLES2MakeCurrent(context_);
758 glReadPixels(x, y, width, height, format, type, pixels);
759 }
ReleaseShaderCompiler()760 void MojoGLES2Impl::ReleaseShaderCompiler() {
761 MojoGLES2MakeCurrent(context_);
762 glReleaseShaderCompiler();
763 }
RenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)764 void MojoGLES2Impl::RenderbufferStorage(GLenum target,
765 GLenum internalformat,
766 GLsizei width,
767 GLsizei height) {
768 MojoGLES2MakeCurrent(context_);
769 glRenderbufferStorage(target, internalformat, width, height);
770 }
ResumeTransformFeedback()771 void MojoGLES2Impl::ResumeTransformFeedback() {
772 NOTREACHED() << "Unimplemented ResumeTransformFeedback.";
773 }
SampleCoverage(GLclampf value,GLboolean invert)774 void MojoGLES2Impl::SampleCoverage(GLclampf value, GLboolean invert) {
775 MojoGLES2MakeCurrent(context_);
776 glSampleCoverage(value, invert);
777 }
SamplerParameterf(GLuint sampler,GLenum pname,GLfloat param)778 void MojoGLES2Impl::SamplerParameterf(GLuint sampler,
779 GLenum pname,
780 GLfloat param) {
781 NOTREACHED() << "Unimplemented SamplerParameterf.";
782 }
SamplerParameterfv(GLuint sampler,GLenum pname,const GLfloat * params)783 void MojoGLES2Impl::SamplerParameterfv(GLuint sampler,
784 GLenum pname,
785 const GLfloat* params) {
786 NOTREACHED() << "Unimplemented SamplerParameterfv.";
787 }
SamplerParameteri(GLuint sampler,GLenum pname,GLint param)788 void MojoGLES2Impl::SamplerParameteri(GLuint sampler,
789 GLenum pname,
790 GLint param) {
791 NOTREACHED() << "Unimplemented SamplerParameteri.";
792 }
SamplerParameteriv(GLuint sampler,GLenum pname,const GLint * params)793 void MojoGLES2Impl::SamplerParameteriv(GLuint sampler,
794 GLenum pname,
795 const GLint* params) {
796 NOTREACHED() << "Unimplemented SamplerParameteriv.";
797 }
Scissor(GLint x,GLint y,GLsizei width,GLsizei height)798 void MojoGLES2Impl::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
799 MojoGLES2MakeCurrent(context_);
800 glScissor(x, y, width, height);
801 }
ShaderBinary(GLsizei n,const GLuint * shaders,GLenum binaryformat,const void * binary,GLsizei length)802 void MojoGLES2Impl::ShaderBinary(GLsizei n,
803 const GLuint* shaders,
804 GLenum binaryformat,
805 const void* binary,
806 GLsizei length) {
807 MojoGLES2MakeCurrent(context_);
808 glShaderBinary(n, shaders, binaryformat, binary, length);
809 }
ShaderSource(GLuint shader,GLsizei count,const GLchar * const * str,const GLint * length)810 void MojoGLES2Impl::ShaderSource(GLuint shader,
811 GLsizei count,
812 const GLchar* const* str,
813 const GLint* length) {
814 MojoGLES2MakeCurrent(context_);
815 glShaderSource(shader, count, str, length);
816 }
ShallowFinishCHROMIUM()817 void MojoGLES2Impl::ShallowFinishCHROMIUM() {
818 MojoGLES2MakeCurrent(context_);
819 glShallowFinishCHROMIUM();
820 }
ShallowFlushCHROMIUM()821 void MojoGLES2Impl::ShallowFlushCHROMIUM() {
822 MojoGLES2MakeCurrent(context_);
823 glShallowFlushCHROMIUM();
824 }
OrderingBarrierCHROMIUM()825 void MojoGLES2Impl::OrderingBarrierCHROMIUM() {
826 MojoGLES2MakeCurrent(context_);
827 glOrderingBarrierCHROMIUM();
828 }
StencilFunc(GLenum func,GLint ref,GLuint mask)829 void MojoGLES2Impl::StencilFunc(GLenum func, GLint ref, GLuint mask) {
830 MojoGLES2MakeCurrent(context_);
831 glStencilFunc(func, ref, mask);
832 }
StencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)833 void MojoGLES2Impl::StencilFuncSeparate(GLenum face,
834 GLenum func,
835 GLint ref,
836 GLuint mask) {
837 MojoGLES2MakeCurrent(context_);
838 glStencilFuncSeparate(face, func, ref, mask);
839 }
StencilMask(GLuint mask)840 void MojoGLES2Impl::StencilMask(GLuint mask) {
841 MojoGLES2MakeCurrent(context_);
842 glStencilMask(mask);
843 }
StencilMaskSeparate(GLenum face,GLuint mask)844 void MojoGLES2Impl::StencilMaskSeparate(GLenum face, GLuint mask) {
845 MojoGLES2MakeCurrent(context_);
846 glStencilMaskSeparate(face, mask);
847 }
StencilOp(GLenum fail,GLenum zfail,GLenum zpass)848 void MojoGLES2Impl::StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
849 MojoGLES2MakeCurrent(context_);
850 glStencilOp(fail, zfail, zpass);
851 }
StencilOpSeparate(GLenum face,GLenum fail,GLenum zfail,GLenum zpass)852 void MojoGLES2Impl::StencilOpSeparate(GLenum face,
853 GLenum fail,
854 GLenum zfail,
855 GLenum zpass) {
856 MojoGLES2MakeCurrent(context_);
857 glStencilOpSeparate(face, fail, zfail, zpass);
858 }
TexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)859 void MojoGLES2Impl::TexImage2D(GLenum target,
860 GLint level,
861 GLint internalformat,
862 GLsizei width,
863 GLsizei height,
864 GLint border,
865 GLenum format,
866 GLenum type,
867 const void* pixels) {
868 MojoGLES2MakeCurrent(context_);
869 glTexImage2D(target, level, internalformat, width, height, border, format,
870 type, pixels);
871 }
TexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)872 void MojoGLES2Impl::TexImage3D(GLenum target,
873 GLint level,
874 GLint internalformat,
875 GLsizei width,
876 GLsizei height,
877 GLsizei depth,
878 GLint border,
879 GLenum format,
880 GLenum type,
881 const void* pixels) {
882 NOTREACHED() << "Unimplemented TexImage3D.";
883 }
TexParameterf(GLenum target,GLenum pname,GLfloat param)884 void MojoGLES2Impl::TexParameterf(GLenum target, GLenum pname, GLfloat param) {
885 MojoGLES2MakeCurrent(context_);
886 glTexParameterf(target, pname, param);
887 }
TexParameterfv(GLenum target,GLenum pname,const GLfloat * params)888 void MojoGLES2Impl::TexParameterfv(GLenum target,
889 GLenum pname,
890 const GLfloat* params) {
891 MojoGLES2MakeCurrent(context_);
892 glTexParameterfv(target, pname, params);
893 }
TexParameteri(GLenum target,GLenum pname,GLint param)894 void MojoGLES2Impl::TexParameteri(GLenum target, GLenum pname, GLint param) {
895 MojoGLES2MakeCurrent(context_);
896 glTexParameteri(target, pname, param);
897 }
TexParameteriv(GLenum target,GLenum pname,const GLint * params)898 void MojoGLES2Impl::TexParameteriv(GLenum target,
899 GLenum pname,
900 const GLint* params) {
901 MojoGLES2MakeCurrent(context_);
902 glTexParameteriv(target, pname, params);
903 }
TexStorage3D(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth)904 void MojoGLES2Impl::TexStorage3D(GLenum target,
905 GLsizei levels,
906 GLenum internalFormat,
907 GLsizei width,
908 GLsizei height,
909 GLsizei depth) {
910 NOTREACHED() << "Unimplemented TexStorage3D.";
911 }
TexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)912 void MojoGLES2Impl::TexSubImage2D(GLenum target,
913 GLint level,
914 GLint xoffset,
915 GLint yoffset,
916 GLsizei width,
917 GLsizei height,
918 GLenum format,
919 GLenum type,
920 const void* pixels) {
921 MojoGLES2MakeCurrent(context_);
922 glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
923 pixels);
924 }
TexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)925 void MojoGLES2Impl::TexSubImage3D(GLenum target,
926 GLint level,
927 GLint xoffset,
928 GLint yoffset,
929 GLint zoffset,
930 GLsizei width,
931 GLsizei height,
932 GLsizei depth,
933 GLenum format,
934 GLenum type,
935 const void* pixels) {
936 NOTREACHED() << "Unimplemented TexSubImage3D.";
937 }
TransformFeedbackVaryings(GLuint program,GLsizei count,const char * const * varyings,GLenum buffermode)938 void MojoGLES2Impl::TransformFeedbackVaryings(GLuint program,
939 GLsizei count,
940 const char* const* varyings,
941 GLenum buffermode) {
942 NOTREACHED() << "Unimplemented TransformFeedbackVaryings.";
943 }
Uniform1f(GLint location,GLfloat x)944 void MojoGLES2Impl::Uniform1f(GLint location, GLfloat x) {
945 MojoGLES2MakeCurrent(context_);
946 glUniform1f(location, x);
947 }
Uniform1fv(GLint location,GLsizei count,const GLfloat * v)948 void MojoGLES2Impl::Uniform1fv(GLint location,
949 GLsizei count,
950 const GLfloat* v) {
951 MojoGLES2MakeCurrent(context_);
952 glUniform1fv(location, count, v);
953 }
Uniform1i(GLint location,GLint x)954 void MojoGLES2Impl::Uniform1i(GLint location, GLint x) {
955 MojoGLES2MakeCurrent(context_);
956 glUniform1i(location, x);
957 }
Uniform1iv(GLint location,GLsizei count,const GLint * v)958 void MojoGLES2Impl::Uniform1iv(GLint location, GLsizei count, const GLint* v) {
959 MojoGLES2MakeCurrent(context_);
960 glUniform1iv(location, count, v);
961 }
Uniform1ui(GLint location,GLuint x)962 void MojoGLES2Impl::Uniform1ui(GLint location, GLuint x) {
963 NOTREACHED() << "Unimplemented Uniform1ui.";
964 }
Uniform1uiv(GLint location,GLsizei count,const GLuint * v)965 void MojoGLES2Impl::Uniform1uiv(GLint location,
966 GLsizei count,
967 const GLuint* v) {
968 NOTREACHED() << "Unimplemented Uniform1uiv.";
969 }
Uniform2f(GLint location,GLfloat x,GLfloat y)970 void MojoGLES2Impl::Uniform2f(GLint location, GLfloat x, GLfloat y) {
971 MojoGLES2MakeCurrent(context_);
972 glUniform2f(location, x, y);
973 }
Uniform2fv(GLint location,GLsizei count,const GLfloat * v)974 void MojoGLES2Impl::Uniform2fv(GLint location,
975 GLsizei count,
976 const GLfloat* v) {
977 MojoGLES2MakeCurrent(context_);
978 glUniform2fv(location, count, v);
979 }
Uniform2i(GLint location,GLint x,GLint y)980 void MojoGLES2Impl::Uniform2i(GLint location, GLint x, GLint y) {
981 MojoGLES2MakeCurrent(context_);
982 glUniform2i(location, x, y);
983 }
Uniform2iv(GLint location,GLsizei count,const GLint * v)984 void MojoGLES2Impl::Uniform2iv(GLint location, GLsizei count, const GLint* v) {
985 MojoGLES2MakeCurrent(context_);
986 glUniform2iv(location, count, v);
987 }
Uniform2ui(GLint location,GLuint x,GLuint y)988 void MojoGLES2Impl::Uniform2ui(GLint location, GLuint x, GLuint y) {
989 NOTREACHED() << "Unimplemented Uniform2ui.";
990 }
Uniform2uiv(GLint location,GLsizei count,const GLuint * v)991 void MojoGLES2Impl::Uniform2uiv(GLint location,
992 GLsizei count,
993 const GLuint* v) {
994 NOTREACHED() << "Unimplemented Uniform2uiv.";
995 }
Uniform3f(GLint location,GLfloat x,GLfloat y,GLfloat z)996 void MojoGLES2Impl::Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) {
997 MojoGLES2MakeCurrent(context_);
998 glUniform3f(location, x, y, z);
999 }
Uniform3fv(GLint location,GLsizei count,const GLfloat * v)1000 void MojoGLES2Impl::Uniform3fv(GLint location,
1001 GLsizei count,
1002 const GLfloat* v) {
1003 MojoGLES2MakeCurrent(context_);
1004 glUniform3fv(location, count, v);
1005 }
Uniform3i(GLint location,GLint x,GLint y,GLint z)1006 void MojoGLES2Impl::Uniform3i(GLint location, GLint x, GLint y, GLint z) {
1007 MojoGLES2MakeCurrent(context_);
1008 glUniform3i(location, x, y, z);
1009 }
Uniform3iv(GLint location,GLsizei count,const GLint * v)1010 void MojoGLES2Impl::Uniform3iv(GLint location, GLsizei count, const GLint* v) {
1011 MojoGLES2MakeCurrent(context_);
1012 glUniform3iv(location, count, v);
1013 }
Uniform3ui(GLint location,GLuint x,GLuint y,GLuint z)1014 void MojoGLES2Impl::Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) {
1015 NOTREACHED() << "Unimplemented Uniform3ui.";
1016 }
Uniform3uiv(GLint location,GLsizei count,const GLuint * v)1017 void MojoGLES2Impl::Uniform3uiv(GLint location,
1018 GLsizei count,
1019 const GLuint* v) {
1020 NOTREACHED() << "Unimplemented Uniform3uiv.";
1021 }
Uniform4f(GLint location,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1022 void MojoGLES2Impl::Uniform4f(GLint location,
1023 GLfloat x,
1024 GLfloat y,
1025 GLfloat z,
1026 GLfloat w) {
1027 MojoGLES2MakeCurrent(context_);
1028 glUniform4f(location, x, y, z, w);
1029 }
Uniform4fv(GLint location,GLsizei count,const GLfloat * v)1030 void MojoGLES2Impl::Uniform4fv(GLint location,
1031 GLsizei count,
1032 const GLfloat* v) {
1033 MojoGLES2MakeCurrent(context_);
1034 glUniform4fv(location, count, v);
1035 }
Uniform4i(GLint location,GLint x,GLint y,GLint z,GLint w)1036 void MojoGLES2Impl::Uniform4i(GLint location,
1037 GLint x,
1038 GLint y,
1039 GLint z,
1040 GLint w) {
1041 MojoGLES2MakeCurrent(context_);
1042 glUniform4i(location, x, y, z, w);
1043 }
Uniform4iv(GLint location,GLsizei count,const GLint * v)1044 void MojoGLES2Impl::Uniform4iv(GLint location, GLsizei count, const GLint* v) {
1045 MojoGLES2MakeCurrent(context_);
1046 glUniform4iv(location, count, v);
1047 }
Uniform4ui(GLint location,GLuint x,GLuint y,GLuint z,GLuint w)1048 void MojoGLES2Impl::Uniform4ui(GLint location,
1049 GLuint x,
1050 GLuint y,
1051 GLuint z,
1052 GLuint w) {
1053 NOTREACHED() << "Unimplemented Uniform4ui.";
1054 }
Uniform4uiv(GLint location,GLsizei count,const GLuint * v)1055 void MojoGLES2Impl::Uniform4uiv(GLint location,
1056 GLsizei count,
1057 const GLuint* v) {
1058 NOTREACHED() << "Unimplemented Uniform4uiv.";
1059 }
UniformBlockBinding(GLuint program,GLuint index,GLuint binding)1060 void MojoGLES2Impl::UniformBlockBinding(GLuint program,
1061 GLuint index,
1062 GLuint binding) {
1063 NOTREACHED() << "Unimplemented UniformBlockBinding.";
1064 }
UniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1065 void MojoGLES2Impl::UniformMatrix2fv(GLint location,
1066 GLsizei count,
1067 GLboolean transpose,
1068 const GLfloat* value) {
1069 MojoGLES2MakeCurrent(context_);
1070 glUniformMatrix2fv(location, count, transpose, value);
1071 }
UniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1072 void MojoGLES2Impl::UniformMatrix2x3fv(GLint location,
1073 GLsizei count,
1074 GLboolean transpose,
1075 const GLfloat* value) {
1076 NOTREACHED() << "Unimplemented UniformMatrix2x3fv.";
1077 }
UniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1078 void MojoGLES2Impl::UniformMatrix2x4fv(GLint location,
1079 GLsizei count,
1080 GLboolean transpose,
1081 const GLfloat* value) {
1082 NOTREACHED() << "Unimplemented UniformMatrix2x4fv.";
1083 }
UniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1084 void MojoGLES2Impl::UniformMatrix3fv(GLint location,
1085 GLsizei count,
1086 GLboolean transpose,
1087 const GLfloat* value) {
1088 MojoGLES2MakeCurrent(context_);
1089 glUniformMatrix3fv(location, count, transpose, value);
1090 }
UniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1091 void MojoGLES2Impl::UniformMatrix3x2fv(GLint location,
1092 GLsizei count,
1093 GLboolean transpose,
1094 const GLfloat* value) {
1095 NOTREACHED() << "Unimplemented UniformMatrix3x2fv.";
1096 }
UniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1097 void MojoGLES2Impl::UniformMatrix3x4fv(GLint location,
1098 GLsizei count,
1099 GLboolean transpose,
1100 const GLfloat* value) {
1101 NOTREACHED() << "Unimplemented UniformMatrix3x4fv.";
1102 }
UniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1103 void MojoGLES2Impl::UniformMatrix4fv(GLint location,
1104 GLsizei count,
1105 GLboolean transpose,
1106 const GLfloat* value) {
1107 MojoGLES2MakeCurrent(context_);
1108 glUniformMatrix4fv(location, count, transpose, value);
1109 }
UniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1110 void MojoGLES2Impl::UniformMatrix4x2fv(GLint location,
1111 GLsizei count,
1112 GLboolean transpose,
1113 const GLfloat* value) {
1114 NOTREACHED() << "Unimplemented UniformMatrix4x2fv.";
1115 }
UniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1116 void MojoGLES2Impl::UniformMatrix4x3fv(GLint location,
1117 GLsizei count,
1118 GLboolean transpose,
1119 const GLfloat* value) {
1120 NOTREACHED() << "Unimplemented UniformMatrix4x3fv.";
1121 }
UseProgram(GLuint program)1122 void MojoGLES2Impl::UseProgram(GLuint program) {
1123 MojoGLES2MakeCurrent(context_);
1124 glUseProgram(program);
1125 }
ValidateProgram(GLuint program)1126 void MojoGLES2Impl::ValidateProgram(GLuint program) {
1127 MojoGLES2MakeCurrent(context_);
1128 glValidateProgram(program);
1129 }
VertexAttrib1f(GLuint indx,GLfloat x)1130 void MojoGLES2Impl::VertexAttrib1f(GLuint indx, GLfloat x) {
1131 MojoGLES2MakeCurrent(context_);
1132 glVertexAttrib1f(indx, x);
1133 }
VertexAttrib1fv(GLuint indx,const GLfloat * values)1134 void MojoGLES2Impl::VertexAttrib1fv(GLuint indx, const GLfloat* values) {
1135 MojoGLES2MakeCurrent(context_);
1136 glVertexAttrib1fv(indx, values);
1137 }
VertexAttrib2f(GLuint indx,GLfloat x,GLfloat y)1138 void MojoGLES2Impl::VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
1139 MojoGLES2MakeCurrent(context_);
1140 glVertexAttrib2f(indx, x, y);
1141 }
VertexAttrib2fv(GLuint indx,const GLfloat * values)1142 void MojoGLES2Impl::VertexAttrib2fv(GLuint indx, const GLfloat* values) {
1143 MojoGLES2MakeCurrent(context_);
1144 glVertexAttrib2fv(indx, values);
1145 }
VertexAttrib3f(GLuint indx,GLfloat x,GLfloat y,GLfloat z)1146 void MojoGLES2Impl::VertexAttrib3f(GLuint indx,
1147 GLfloat x,
1148 GLfloat y,
1149 GLfloat z) {
1150 MojoGLES2MakeCurrent(context_);
1151 glVertexAttrib3f(indx, x, y, z);
1152 }
VertexAttrib3fv(GLuint indx,const GLfloat * values)1153 void MojoGLES2Impl::VertexAttrib3fv(GLuint indx, const GLfloat* values) {
1154 MojoGLES2MakeCurrent(context_);
1155 glVertexAttrib3fv(indx, values);
1156 }
VertexAttrib4f(GLuint indx,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1157 void MojoGLES2Impl::VertexAttrib4f(GLuint indx,
1158 GLfloat x,
1159 GLfloat y,
1160 GLfloat z,
1161 GLfloat w) {
1162 MojoGLES2MakeCurrent(context_);
1163 glVertexAttrib4f(indx, x, y, z, w);
1164 }
VertexAttrib4fv(GLuint indx,const GLfloat * values)1165 void MojoGLES2Impl::VertexAttrib4fv(GLuint indx, const GLfloat* values) {
1166 MojoGLES2MakeCurrent(context_);
1167 glVertexAttrib4fv(indx, values);
1168 }
VertexAttribI4i(GLuint indx,GLint x,GLint y,GLint z,GLint w)1169 void MojoGLES2Impl::VertexAttribI4i(GLuint indx,
1170 GLint x,
1171 GLint y,
1172 GLint z,
1173 GLint w) {
1174 NOTREACHED() << "Unimplemented VertexAttribI4i.";
1175 }
VertexAttribI4iv(GLuint indx,const GLint * values)1176 void MojoGLES2Impl::VertexAttribI4iv(GLuint indx, const GLint* values) {
1177 NOTREACHED() << "Unimplemented VertexAttribI4iv.";
1178 }
VertexAttribI4ui(GLuint indx,GLuint x,GLuint y,GLuint z,GLuint w)1179 void MojoGLES2Impl::VertexAttribI4ui(GLuint indx,
1180 GLuint x,
1181 GLuint y,
1182 GLuint z,
1183 GLuint w) {
1184 NOTREACHED() << "Unimplemented VertexAttribI4ui.";
1185 }
VertexAttribI4uiv(GLuint indx,const GLuint * values)1186 void MojoGLES2Impl::VertexAttribI4uiv(GLuint indx, const GLuint* values) {
1187 NOTREACHED() << "Unimplemented VertexAttribI4uiv.";
1188 }
VertexAttribIPointer(GLuint indx,GLint size,GLenum type,GLsizei stride,const void * ptr)1189 void MojoGLES2Impl::VertexAttribIPointer(GLuint indx,
1190 GLint size,
1191 GLenum type,
1192 GLsizei stride,
1193 const void* ptr) {
1194 NOTREACHED() << "Unimplemented VertexAttribIPointer.";
1195 }
VertexAttribPointer(GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * ptr)1196 void MojoGLES2Impl::VertexAttribPointer(GLuint indx,
1197 GLint size,
1198 GLenum type,
1199 GLboolean normalized,
1200 GLsizei stride,
1201 const void* ptr) {
1202 MojoGLES2MakeCurrent(context_);
1203 glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
1204 }
Viewport(GLint x,GLint y,GLsizei width,GLsizei height)1205 void MojoGLES2Impl::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
1206 MojoGLES2MakeCurrent(context_);
1207 glViewport(x, y, width, height);
1208 }
WaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1209 void MojoGLES2Impl::WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
1210 NOTREACHED() << "Unimplemented WaitSync.";
1211 }
BlitFramebufferCHROMIUM(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)1212 void MojoGLES2Impl::BlitFramebufferCHROMIUM(GLint srcX0,
1213 GLint srcY0,
1214 GLint srcX1,
1215 GLint srcY1,
1216 GLint dstX0,
1217 GLint dstY0,
1218 GLint dstX1,
1219 GLint dstY1,
1220 GLbitfield mask,
1221 GLenum filter) {
1222 MojoGLES2MakeCurrent(context_);
1223 glBlitFramebufferCHROMIUM(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
1224 dstY1, mask, filter);
1225 }
RenderbufferStorageMultisampleCHROMIUM(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1226 void MojoGLES2Impl::RenderbufferStorageMultisampleCHROMIUM(
1227 GLenum target,
1228 GLsizei samples,
1229 GLenum internalformat,
1230 GLsizei width,
1231 GLsizei height) {
1232 MojoGLES2MakeCurrent(context_);
1233 glRenderbufferStorageMultisampleCHROMIUM(target, samples, internalformat,
1234 width, height);
1235 }
RenderbufferStorageMultisampleEXT(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1236 void MojoGLES2Impl::RenderbufferStorageMultisampleEXT(GLenum target,
1237 GLsizei samples,
1238 GLenum internalformat,
1239 GLsizei width,
1240 GLsizei height) {
1241 MojoGLES2MakeCurrent(context_);
1242 glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width,
1243 height);
1244 }
FramebufferTexture2DMultisampleEXT(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)1245 void MojoGLES2Impl::FramebufferTexture2DMultisampleEXT(GLenum target,
1246 GLenum attachment,
1247 GLenum textarget,
1248 GLuint texture,
1249 GLint level,
1250 GLsizei samples) {
1251 MojoGLES2MakeCurrent(context_);
1252 glFramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture,
1253 level, samples);
1254 }
TexStorage2DEXT(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height)1255 void MojoGLES2Impl::TexStorage2DEXT(GLenum target,
1256 GLsizei levels,
1257 GLenum internalFormat,
1258 GLsizei width,
1259 GLsizei height) {
1260 MojoGLES2MakeCurrent(context_);
1261 glTexStorage2DEXT(target, levels, internalFormat, width, height);
1262 }
GenQueriesEXT(GLsizei n,GLuint * queries)1263 void MojoGLES2Impl::GenQueriesEXT(GLsizei n, GLuint* queries) {
1264 MojoGLES2MakeCurrent(context_);
1265 glGenQueriesEXT(n, queries);
1266 }
DeleteQueriesEXT(GLsizei n,const GLuint * queries)1267 void MojoGLES2Impl::DeleteQueriesEXT(GLsizei n, const GLuint* queries) {
1268 MojoGLES2MakeCurrent(context_);
1269 glDeleteQueriesEXT(n, queries);
1270 }
QueryCounterEXT(GLuint id,GLenum target)1271 void MojoGLES2Impl::QueryCounterEXT(GLuint id, GLenum target) {
1272 MojoGLES2MakeCurrent(context_);
1273 glQueryCounterEXT(id, target);
1274 }
IsQueryEXT(GLuint id)1275 GLboolean MojoGLES2Impl::IsQueryEXT(GLuint id) {
1276 MojoGLES2MakeCurrent(context_);
1277 return glIsQueryEXT(id);
1278 }
BeginQueryEXT(GLenum target,GLuint id)1279 void MojoGLES2Impl::BeginQueryEXT(GLenum target, GLuint id) {
1280 MojoGLES2MakeCurrent(context_);
1281 glBeginQueryEXT(target, id);
1282 }
BeginTransformFeedback(GLenum primitivemode)1283 void MojoGLES2Impl::BeginTransformFeedback(GLenum primitivemode) {
1284 NOTREACHED() << "Unimplemented BeginTransformFeedback.";
1285 }
EndQueryEXT(GLenum target)1286 void MojoGLES2Impl::EndQueryEXT(GLenum target) {
1287 MojoGLES2MakeCurrent(context_);
1288 glEndQueryEXT(target);
1289 }
EndTransformFeedback()1290 void MojoGLES2Impl::EndTransformFeedback() {
1291 NOTREACHED() << "Unimplemented EndTransformFeedback.";
1292 }
GetQueryivEXT(GLenum target,GLenum pname,GLint * params)1293 void MojoGLES2Impl::GetQueryivEXT(GLenum target, GLenum pname, GLint* params) {
1294 MojoGLES2MakeCurrent(context_);
1295 glGetQueryivEXT(target, pname, params);
1296 }
GetQueryObjectivEXT(GLuint id,GLenum pname,GLint * params)1297 void MojoGLES2Impl::GetQueryObjectivEXT(GLuint id,
1298 GLenum pname,
1299 GLint* params) {
1300 MojoGLES2MakeCurrent(context_);
1301 glGetQueryObjectivEXT(id, pname, params);
1302 }
GetQueryObjectuivEXT(GLuint id,GLenum pname,GLuint * params)1303 void MojoGLES2Impl::GetQueryObjectuivEXT(GLuint id,
1304 GLenum pname,
1305 GLuint* params) {
1306 MojoGLES2MakeCurrent(context_);
1307 glGetQueryObjectuivEXT(id, pname, params);
1308 }
GetQueryObjecti64vEXT(GLuint id,GLenum pname,GLint64 * params)1309 void MojoGLES2Impl::GetQueryObjecti64vEXT(GLuint id,
1310 GLenum pname,
1311 GLint64* params) {
1312 MojoGLES2MakeCurrent(context_);
1313 glGetQueryObjecti64vEXT(id, pname, params);
1314 }
GetQueryObjectui64vEXT(GLuint id,GLenum pname,GLuint64 * params)1315 void MojoGLES2Impl::GetQueryObjectui64vEXT(GLuint id,
1316 GLenum pname,
1317 GLuint64* params) {
1318 MojoGLES2MakeCurrent(context_);
1319 glGetQueryObjectui64vEXT(id, pname, params);
1320 }
SetDisjointValueSyncCHROMIUM()1321 void MojoGLES2Impl::SetDisjointValueSyncCHROMIUM() {
1322 MojoGLES2MakeCurrent(context_);
1323 glSetDisjointValueSyncCHROMIUM();
1324 }
InsertEventMarkerEXT(GLsizei length,const GLchar * marker)1325 void MojoGLES2Impl::InsertEventMarkerEXT(GLsizei length, const GLchar* marker) {
1326 MojoGLES2MakeCurrent(context_);
1327 glInsertEventMarkerEXT(length, marker);
1328 }
PushGroupMarkerEXT(GLsizei length,const GLchar * marker)1329 void MojoGLES2Impl::PushGroupMarkerEXT(GLsizei length, const GLchar* marker) {
1330 MojoGLES2MakeCurrent(context_);
1331 glPushGroupMarkerEXT(length, marker);
1332 }
PopGroupMarkerEXT()1333 void MojoGLES2Impl::PopGroupMarkerEXT() {
1334 MojoGLES2MakeCurrent(context_);
1335 glPopGroupMarkerEXT();
1336 }
GenVertexArraysOES(GLsizei n,GLuint * arrays)1337 void MojoGLES2Impl::GenVertexArraysOES(GLsizei n, GLuint* arrays) {
1338 MojoGLES2MakeCurrent(context_);
1339 glGenVertexArraysOES(n, arrays);
1340 }
DeleteVertexArraysOES(GLsizei n,const GLuint * arrays)1341 void MojoGLES2Impl::DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) {
1342 MojoGLES2MakeCurrent(context_);
1343 glDeleteVertexArraysOES(n, arrays);
1344 }
IsVertexArrayOES(GLuint array)1345 GLboolean MojoGLES2Impl::IsVertexArrayOES(GLuint array) {
1346 MojoGLES2MakeCurrent(context_);
1347 return glIsVertexArrayOES(array);
1348 }
BindVertexArrayOES(GLuint array)1349 void MojoGLES2Impl::BindVertexArrayOES(GLuint array) {
1350 MojoGLES2MakeCurrent(context_);
1351 glBindVertexArrayOES(array);
1352 }
SwapBuffers()1353 void MojoGLES2Impl::SwapBuffers() {
1354 MojoGLES2MakeCurrent(context_);
1355 glSwapBuffers();
1356 }
GetMaxValueInBufferCHROMIUM(GLuint buffer_id,GLsizei count,GLenum type,GLuint offset)1357