• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /* //device/java/android/android/view/IWindowSession.aidl
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 package android.view;
19 
20 import android.content.ClipData;
21 import android.graphics.Rect;
22 import android.graphics.Region;
23 import android.os.Bundle;
24 import android.util.MergedConfiguration;
25 import android.view.InputChannel;
26 import android.view.IWindow;
27 import android.view.IWindowId;
28 import android.view.MotionEvent;
29 import android.view.WindowManager;
30 import android.view.Surface;
31 
32 /**
33  * System private per-application interface to the window manager.
34  *
35  * {@hide}
36  */
37 interface IWindowSession {
add(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets, out InputChannel outInputChannel)38     int add(IWindow window, int seq, in WindowManager.LayoutParams attrs,
39             in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets,
40             out InputChannel outInputChannel);
addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outContentInsets, out Rect outStableInsets, out Rect outOutsets, out InputChannel outInputChannel)41     int addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs,
42             in int viewVisibility, in int layerStackId, out Rect outContentInsets,
43             out Rect outStableInsets, out Rect outOutsets, out InputChannel outInputChannel);
addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets)44     int addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs,
45             in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets);
addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outContentInsets, out Rect outStableInsets)46     int addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs,
47             in int viewVisibility, in int layerStackId, out Rect outContentInsets,
48             out Rect outStableInsets);
remove(IWindow window)49     void remove(IWindow window);
50 
51     /**
52      * Change the parameters of a window.  You supply the
53      * new parameters, it returns the new frame of the window on screen (the
54      * position should be ignored) and surface of the window.  The surface
55      * will be invalid if the window is currently hidden, else you can use it
56      * to draw the window's contents.
57      *
58      * @param window The window being modified.
59      * @param seq Ordering sequence number.
60      * @param attrs If non-null, new attributes to apply to the window.
61      * @param requestedWidth The width the window wants to be.
62      * @param requestedHeight The height the window wants to be.
63      * @param viewVisibility Window root view's visibility.
64      * @param flags Request flags: {@link WindowManagerGlobal#RELAYOUT_INSETS_PENDING},
65      * {@link WindowManagerGlobal#RELAYOUT_DEFER_SURFACE_DESTROY}.
66      * @param outFrame Rect in which is placed the new position/size on
67      * screen.
68      * @param outOverscanInsets Rect in which is placed the offsets from
69      * <var>outFrame</var> in which the content of the window are inside
70      * of the display's overlay region.
71      * @param outContentInsets Rect in which is placed the offsets from
72      * <var>outFrame</var> in which the content of the window should be
73      * placed.  This can be used to modify the window layout to ensure its
74      * contents are visible to the user, taking into account system windows
75      * like the status bar or a soft keyboard.
76      * @param outVisibleInsets Rect in which is placed the offsets from
77      * <var>outFrame</var> in which the window is actually completely visible
78      * to the user.  This can be used to temporarily scroll the window's
79      * contents to make sure the user can see it.  This is different than
80      * <var>outContentInsets</var> in that these insets change transiently,
81      * so complex relayout of the window should not happen based on them.
82      * @param outOutsets Rect in which is placed the dead area of the screen that we would like to
83      * treat as real display. Example of such area is a chin in some models of wearable devices.
84      * @param outBackdropFrame Rect which is used draw the resizing background during a resize
85      * operation.
86      * @param outMergedConfiguration New config container that holds global, override and merged
87      * config for window, if it is now becoming visible and the merged configuration has changed
88      * since it was last displayed.
89      * @param outSurface Object in which is placed the new display surface.
90      *
91      * @return int Result flags: {@link WindowManagerGlobal#RELAYOUT_SHOW_FOCUS},
92      * {@link WindowManagerGlobal#RELAYOUT_FIRST_TIME}.
93      */
relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs, int requestedWidth, int requestedHeight, int viewVisibility, int flags, out Rect outFrame, out Rect outOverscanInsets, out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets, out Rect outOutsets, out Rect outBackdropFrame, out MergedConfiguration outMergedConfiguration, out Surface outSurface)94     int relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs,
95             int requestedWidth, int requestedHeight, int viewVisibility,
96             int flags, out Rect outFrame, out Rect outOverscanInsets,
97             out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets,
98             out Rect outOutsets, out Rect outBackdropFrame,
99             out MergedConfiguration outMergedConfiguration, out Surface outSurface);
100 
101     /*
102      * Notify the window manager that an application is relaunching and
103      * windows should be prepared for replacement.
104      *
105      * @param appToken The application
106      * @param childrenOnly Whether to only prepare child windows for replacement
107      * (for example when main windows are being reused via preservation).
108      */
prepareToReplaceWindows(IBinder appToken, boolean childrenOnly)109     void prepareToReplaceWindows(IBinder appToken, boolean childrenOnly);
110 
111     /**
112      * Called by a client to report that it ran out of graphics memory.
113      */
outOfMemory(IWindow window)114     boolean outOfMemory(IWindow window);
115 
116     /**
117      * Give the window manager a hint of the part of the window that is
118      * completely transparent, allowing it to work with the surface flinger
119      * to optimize compositing of this part of the window.
120      */
setTransparentRegion(IWindow window, in Region region)121     void setTransparentRegion(IWindow window, in Region region);
122 
123     /**
124      * Tell the window manager about the content and visible insets of the
125      * given window, which can be used to adjust the <var>outContentInsets</var>
126      * and <var>outVisibleInsets</var> values returned by
127      * {@link #relayout relayout()} for windows behind this one.
128      *
129      * @param touchableInsets Controls which part of the window inside of its
130      * frame can receive pointer events, as defined by
131      * {@link android.view.ViewTreeObserver.InternalInsetsInfo}.
132      */
setInsets(IWindow window, int touchableInsets, in Rect contentInsets, in Rect visibleInsets, in Region touchableRegion)133     void setInsets(IWindow window, int touchableInsets, in Rect contentInsets,
134             in Rect visibleInsets, in Region touchableRegion);
135 
136     /**
137      * Return the current display size in which the window is being laid out,
138      * accounting for screen decorations around it.
139      */
getDisplayFrame(IWindow window, out Rect outDisplayFrame)140     void getDisplayFrame(IWindow window, out Rect outDisplayFrame);
141 
finishDrawing(IWindow window)142     void finishDrawing(IWindow window);
143 
setInTouchMode(boolean showFocus)144     void setInTouchMode(boolean showFocus);
getInTouchMode()145     boolean getInTouchMode();
146 
performHapticFeedback(IWindow window, int effectId, boolean always)147     boolean performHapticFeedback(IWindow window, int effectId, boolean always);
148 
149     /**
150      * Allocate the drag's thumbnail surface.  Also assigns a token that identifies
151      * the drag to the OS and passes that as the return value.  A return value of
152      * null indicates failure.
153      */
prepareDrag(IWindow window, int flags, int thumbnailWidth, int thumbnailHeight, out Surface outSurface)154     IBinder prepareDrag(IWindow window, int flags,
155             int thumbnailWidth, int thumbnailHeight, out Surface outSurface);
156 
157     /**
158      * Initiate the drag operation itself
159      */
performDrag(IWindow window, IBinder dragToken, int touchSource, float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data)160     boolean performDrag(IWindow window, IBinder dragToken, int touchSource,
161             float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data);
162 
163    /**
164      * Report the result of a drop action targeted to the given window.
165      * consumed is 'true' when the drop was accepted by a valid recipient,
166      * 'false' otherwise.
167      */
reportDropResult(IWindow window, boolean consumed)168 	void reportDropResult(IWindow window, boolean consumed);
169 
170     /**
171      * Cancel the current drag operation.
172      */
cancelDragAndDrop(IBinder dragToken)173     void cancelDragAndDrop(IBinder dragToken);
174 
175     /**
176      * Tell the OS that we've just dragged into a View that is willing to accept the drop
177      */
dragRecipientEntered(IWindow window)178     void dragRecipientEntered(IWindow window);
179 
180     /**
181      * Tell the OS that we've just dragged *off* of a View that was willing to accept the drop
182      */
dragRecipientExited(IWindow window)183     void dragRecipientExited(IWindow window);
184 
185     /**
186      * For windows with the wallpaper behind them, and the wallpaper is
187      * larger than the screen, set the offset within the screen.
188      * For multi screen launcher type applications, xstep and ystep indicate
189      * how big the increment is from one screen to another.
190      */
setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep)191     void setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep);
192 
wallpaperOffsetsComplete(IBinder window)193     void wallpaperOffsetsComplete(IBinder window);
194 
195     /**
196      * Apply a raw offset to the wallpaper service when shown behind this window.
197      */
setWallpaperDisplayOffset(IBinder windowToken, int x, int y)198     void setWallpaperDisplayOffset(IBinder windowToken, int x, int y);
199 
sendWallpaperCommand(IBinder window, String action, int x, int y, int z, in Bundle extras, boolean sync)200     Bundle sendWallpaperCommand(IBinder window, String action, int x, int y,
201             int z, in Bundle extras, boolean sync);
202 
wallpaperCommandComplete(IBinder window, in Bundle result)203     void wallpaperCommandComplete(IBinder window, in Bundle result);
204 
205     /**
206      * Notifies that a rectangle on the screen has been requested.
207      */
onRectangleOnScreenRequested(IBinder token, in Rect rectangle)208     void onRectangleOnScreenRequested(IBinder token, in Rect rectangle);
209 
getWindowId(IBinder window)210     IWindowId getWindowId(IBinder window);
211 
212     /**
213      * When the system is dozing in a low-power partially suspended state, pokes a short
214      * lived wake lock and ensures that the display is ready to accept the next frame
215      * of content drawn in the window.
216      *
217      * This mechanism is bound to the window rather than to the display manager or the
218      * power manager so that the system can ensure that the window is actually visible
219      * and prevent runaway applications from draining the battery.  This is similar to how
220      * FLAG_KEEP_SCREEN_ON works.
221      *
222      * This method is synchronous because it may need to acquire a wake lock before returning.
223      * The assumption is that this method will be called rather infrequently.
224      */
pokeDrawLock(IBinder window)225     void pokeDrawLock(IBinder window);
226 
227     /**
228      * Starts a task window move with {startX, startY} as starting point. The amount of move
229      * will be the offset between {startX, startY} and the new cursor position.
230      *
231      * Returns true if the move started successfully; false otherwise.
232      */
startMovingTask(IWindow window, float startX, float startY)233     boolean startMovingTask(IWindow window, float startX, float startY);
234 
updatePointerIcon(IWindow window)235     void updatePointerIcon(IWindow window);
236 }
237