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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrVkGpu.h"
9 #include "GrVkImage.h"
10 #include "GrVkMemory.h"
11 #include "GrVkUtil.h"
12 
13 #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
14 
vk_format_to_aspect_flags(VkFormat format)15 VkImageAspectFlags vk_format_to_aspect_flags(VkFormat format) {
16     switch (format) {
17         case VK_FORMAT_S8_UINT:
18             return VK_IMAGE_ASPECT_STENCIL_BIT;
19         case VK_FORMAT_D24_UNORM_S8_UINT: // fallthrough
20         case VK_FORMAT_D32_SFLOAT_S8_UINT:
21             return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
22         default:
23             SkASSERT(kUnknown_GrPixelConfig != GrVkFormatToPixelConfig(format));
24             return VK_IMAGE_ASPECT_COLOR_BIT;
25     }
26 }
27 
setImageLayout(const GrVkGpu * gpu,VkImageLayout newLayout,VkAccessFlags dstAccessMask,VkPipelineStageFlags dstStageMask,bool byRegion)28 void GrVkImage::setImageLayout(const GrVkGpu* gpu, VkImageLayout newLayout,
29                                VkAccessFlags dstAccessMask,
30                                VkPipelineStageFlags dstStageMask,
31                                bool byRegion) {
32     SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED != newLayout &&
33              VK_IMAGE_LAYOUT_PREINITIALIZED != newLayout);
34     VkImageLayout currentLayout = this->currentLayout();
35 
36     // If the old and new layout are the same and the layout is a read only layout, there is no need
37     // to put in a barrier.
38     if (newLayout == currentLayout &&
39         (VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == currentLayout ||
40          VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == currentLayout ||
41          VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == currentLayout)) {
42         return;
43     }
44 
45     VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(currentLayout);
46     VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(currentLayout);
47 
48     VkImageAspectFlags aspectFlags = vk_format_to_aspect_flags(fInfo.fFormat);
49     VkImageMemoryBarrier imageMemoryBarrier = {
50         VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,          // sType
51         nullptr,                                         // pNext
52         srcAccessMask,                                   // outputMask
53         dstAccessMask,                                   // inputMask
54         currentLayout,                                   // oldLayout
55         newLayout,                                       // newLayout
56         VK_QUEUE_FAMILY_IGNORED,                         // srcQueueFamilyIndex
57         VK_QUEUE_FAMILY_IGNORED,                         // dstQueueFamilyIndex
58         fInfo.fImage,                                    // image
59         { aspectFlags, 0, fInfo.fLevelCount, 0, 1 }      // subresourceRange
60     };
61 
62     gpu->addImageMemoryBarrier(srcStageMask, dstStageMask, byRegion, &imageMemoryBarrier);
63 
64     fInfo.fImageLayout = newLayout;
65 }
66 
InitImageInfo(const GrVkGpu * gpu,const ImageDesc & imageDesc,GrVkImageInfo * info)67 bool GrVkImage::InitImageInfo(const GrVkGpu* gpu, const ImageDesc& imageDesc, GrVkImageInfo* info) {
68     if (0 == imageDesc.fWidth || 0 == imageDesc.fHeight) {
69         return false;
70     }
71     VkImage image = 0;
72     GrVkAlloc alloc;
73 
74     bool isLinear = VK_IMAGE_TILING_LINEAR == imageDesc.fImageTiling;
75     VkImageLayout initialLayout = isLinear ? VK_IMAGE_LAYOUT_PREINITIALIZED
76                                            : VK_IMAGE_LAYOUT_UNDEFINED;
77 
78     // Create Image
79     VkSampleCountFlagBits vkSamples;
80     if (!GrSampleCountToVkSampleCount(imageDesc.fSamples, &vkSamples)) {
81         return false;
82     }
83 
84     SkASSERT(VK_IMAGE_TILING_OPTIMAL == imageDesc.fImageTiling ||
85              VK_SAMPLE_COUNT_1_BIT == vkSamples);
86 
87     // sRGB format images may need to be aliased to linear for various reasons (legacy mode):
88     VkImageCreateFlags createFlags = GrVkFormatIsSRGB(imageDesc.fFormat, nullptr)
89         ? VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT : 0;
90 
91     const VkImageCreateInfo imageCreateInfo = {
92         VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,         // sType
93         NULL,                                        // pNext
94         createFlags,                                 // VkImageCreateFlags
95         imageDesc.fImageType,                        // VkImageType
96         imageDesc.fFormat,                           // VkFormat
97         { imageDesc.fWidth, imageDesc.fHeight, 1 },  // VkExtent3D
98         imageDesc.fLevels,                           // mipLevels
99         1,                                           // arrayLayers
100         vkSamples,                                   // samples
101         imageDesc.fImageTiling,                      // VkImageTiling
102         imageDesc.fUsageFlags,                       // VkImageUsageFlags
103         VK_SHARING_MODE_EXCLUSIVE,                   // VkSharingMode
104         0,                                           // queueFamilyCount
105         0,                                           // pQueueFamilyIndices
106         initialLayout                                // initialLayout
107     };
108 
109     GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateImage(gpu->device(), &imageCreateInfo, nullptr,
110                                                         &image));
111 
112     if (!GrVkMemory::AllocAndBindImageMemory(gpu, image, isLinear, &alloc)) {
113         VK_CALL(gpu, DestroyImage(gpu->device(), image, nullptr));
114         return false;
115     }
116 
117     info->fImage = image;
118     info->fAlloc = alloc;
119     info->fImageTiling = imageDesc.fImageTiling;
120     info->fImageLayout = initialLayout;
121     info->fFormat = imageDesc.fFormat;
122     info->fLevelCount = imageDesc.fLevels;
123     return true;
124 }
125 
DestroyImageInfo(const GrVkGpu * gpu,GrVkImageInfo * info)126 void GrVkImage::DestroyImageInfo(const GrVkGpu* gpu, GrVkImageInfo* info) {
127     VK_CALL(gpu, DestroyImage(gpu->device(), info->fImage, nullptr));
128     bool isLinear = VK_IMAGE_TILING_LINEAR == info->fImageTiling;
129     GrVkMemory::FreeImageMemory(gpu, isLinear, info->fAlloc);
130 }
131 
setNewResource(VkImage image,const GrVkAlloc & alloc,VkImageTiling tiling)132 void GrVkImage::setNewResource(VkImage image, const GrVkAlloc& alloc, VkImageTiling tiling) {
133     fResource = new Resource(image, alloc, tiling);
134 }
135 
~GrVkImage()136 GrVkImage::~GrVkImage() {
137     // should have been released or abandoned first
138     SkASSERT(!fResource);
139 }
140 
releaseImage(const GrVkGpu * gpu)141 void GrVkImage::releaseImage(const GrVkGpu* gpu) {
142     if (fResource) {
143         fResource->unref(gpu);
144         fResource = nullptr;
145     }
146 }
147 
abandonImage()148 void GrVkImage::abandonImage() {
149     if (fResource) {
150         fResource->unrefAndAbandon();
151         fResource = nullptr;
152     }
153 }
154 
setResourceRelease(ReleaseProc proc,ReleaseCtx ctx)155 void GrVkImage::setResourceRelease(ReleaseProc proc, ReleaseCtx ctx) {
156     // Forward the release proc on to GrVkImage::Resource
157     fResource->setRelease(proc, ctx);
158 }
159 
freeGPUData(const GrVkGpu * gpu) const160 void GrVkImage::Resource::freeGPUData(const GrVkGpu* gpu) const {
161     SkASSERT(!fReleaseProc);
162     VK_CALL(gpu, DestroyImage(gpu->device(), fImage, nullptr));
163     bool isLinear = (VK_IMAGE_TILING_LINEAR == fImageTiling);
164     GrVkMemory::FreeImageMemory(gpu, isLinear, fAlloc);
165 }
166 
freeGPUData(const GrVkGpu * gpu) const167 void GrVkImage::BorrowedResource::freeGPUData(const GrVkGpu* gpu) const {
168     this->invokeReleaseProc();
169 }
170 
abandonGPUData() const171 void GrVkImage::BorrowedResource::abandonGPUData() const {
172     this->invokeReleaseProc();
173 }
174 
175