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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "LayerRejecter.h"
18 
19 #include <gui/BufferItem.h>
20 #include <system/window.h>
21 
22 #include "clz.h"
23 
24 #define DEBUG_RESIZE 0
25 
26 namespace android {
27 
LayerRejecter(Layer::State & front,Layer::State & current,bool & recomputeVisibleRegions,bool stickySet,const char * name,int32_t overrideScalingMode,bool & freezePositionUpdates)28 LayerRejecter::LayerRejecter(Layer::State& front,
29                              Layer::State& current,
30                              bool& recomputeVisibleRegions,
31                              bool stickySet,
32                              const char* name,
33                              int32_t overrideScalingMode,
34                              bool& freezePositionUpdates)
35   : mFront(front),
36     mCurrent(current),
37     mRecomputeVisibleRegions(recomputeVisibleRegions),
38     mStickyTransformSet(stickySet),
39     mName(name),
40     mOverrideScalingMode(overrideScalingMode),
41     mFreezeGeometryUpdates(freezePositionUpdates) {}
42 
reject(const sp<GraphicBuffer> & buf,const BufferItem & item)43 bool LayerRejecter::reject(const sp<GraphicBuffer>& buf, const BufferItem& item) {
44     if (buf == NULL) {
45         return false;
46     }
47 
48     uint32_t bufWidth = buf->getWidth();
49     uint32_t bufHeight = buf->getHeight();
50 
51     // check that we received a buffer of the right size
52     // (Take the buffer's orientation into account)
53     if (item.mTransform & Transform::ROT_90) {
54         swap(bufWidth, bufHeight);
55     }
56 
57     int actualScalingMode = mOverrideScalingMode >= 0 ? mOverrideScalingMode : item.mScalingMode;
58     bool isFixedSize = actualScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
59     if (mFront.active != mFront.requested) {
60         if (isFixedSize || (bufWidth == mFront.requested.w && bufHeight == mFront.requested.h)) {
61             // Here we pretend the transaction happened by updating the
62             // current and drawing states. Drawing state is only accessed
63             // in this thread, no need to have it locked
64             mFront.active = mFront.requested;
65 
66             // We also need to update the current state so that
67             // we don't end-up overwriting the drawing state with
68             // this stale current state during the next transaction
69             //
70             // NOTE: We don't need to hold the transaction lock here
71             // because State::active is only accessed from this thread.
72             mCurrent.active = mFront.active;
73             mCurrent.modified = true;
74 
75             // recompute visible region
76             mRecomputeVisibleRegions = true;
77 
78             mFreezeGeometryUpdates = false;
79 
80             if (mFront.crop != mFront.requestedCrop) {
81                 mFront.crop = mFront.requestedCrop;
82                 mCurrent.crop = mFront.requestedCrop;
83                 mRecomputeVisibleRegions = true;
84             }
85             if (mFront.finalCrop != mFront.requestedFinalCrop) {
86                 mFront.finalCrop = mFront.requestedFinalCrop;
87                 mCurrent.finalCrop = mFront.requestedFinalCrop;
88                 mRecomputeVisibleRegions = true;
89             }
90         }
91 
92         ALOGD_IF(DEBUG_RESIZE,
93                  "[%s] latchBuffer/reject: buffer (%ux%u, tr=%02x), scalingMode=%d\n"
94                  "  drawing={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) "
95                  "}\n"
96                  "            requested={ wh={%4u,%4u} }}\n",
97                  mName, bufWidth, bufHeight, item.mTransform, item.mScalingMode, mFront.active.w,
98                  mFront.active.h, mFront.crop.left, mFront.crop.top, mFront.crop.right,
99                  mFront.crop.bottom, mFront.crop.getWidth(), mFront.crop.getHeight(),
100                  mFront.requested.w, mFront.requested.h);
101     }
102 
103     if (!isFixedSize && !mStickyTransformSet) {
104         if (mFront.active.w != bufWidth || mFront.active.h != bufHeight) {
105             // reject this buffer
106             ALOGE("[%s] rejecting buffer: "
107                   "bufWidth=%d, bufHeight=%d, front.active.{w=%d, h=%d}",
108                   mName, bufWidth, bufHeight, mFront.active.w, mFront.active.h);
109             return true;
110         }
111     }
112 
113     // if the transparent region has changed (this test is
114     // conservative, but that's fine, worst case we're doing
115     // a bit of extra work), we latch the new one and we
116     // trigger a visible-region recompute.
117     //
118     // We latch the transparent region here, instead of above where we latch
119     // the rest of the geometry because it is only content but not necessarily
120     // resize dependent.
121     if (!mFront.activeTransparentRegion.isTriviallyEqual(mFront.requestedTransparentRegion)) {
122         mFront.activeTransparentRegion = mFront.requestedTransparentRegion;
123 
124         // We also need to update the current state so that
125         // we don't end-up overwriting the drawing state with
126         // this stale current state during the next transaction
127         //
128         // NOTE: We don't need to hold the transaction lock here
129         // because State::active is only accessed from this thread.
130         mCurrent.activeTransparentRegion = mFront.activeTransparentRegion;
131 
132         // recompute visible region
133         mRecomputeVisibleRegions = true;
134     }
135 
136     return false;
137 }
138 
139 }  // namespace android
140