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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * \file config.h
28  * Tunable configuration parameters.
29  */
30 
31 #ifndef MESA_CONFIG_H_INCLUDED
32 #define MESA_CONFIG_H_INCLUDED
33 
34 
35 /**
36  * \name OpenGL implementation limits
37  */
38 /*@{*/
39 
40 /** Maximum modelview matrix stack depth */
41 #define MAX_MODELVIEW_STACK_DEPTH 32
42 
43 /** Maximum projection matrix stack depth */
44 #define MAX_PROJECTION_STACK_DEPTH 32
45 
46 /** Maximum texture matrix stack depth */
47 #define MAX_TEXTURE_STACK_DEPTH 10
48 
49 /** Maximum attribute stack depth */
50 #define MAX_ATTRIB_STACK_DEPTH 16
51 
52 /** Maximum client attribute stack depth */
53 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
54 
55 /** Maximum recursion depth of display list calls */
56 #define MAX_LIST_NESTING 64
57 
58 /** Maximum number of lights */
59 #define MAX_LIGHTS 8
60 
61 /**
62  * Maximum number of user-defined clipping planes supported by any driver in
63  * Mesa.  This is used to size arrays.
64  */
65 #define MAX_CLIP_PLANES 8
66 
67 /** Maximum pixel map lookup table size */
68 #define MAX_PIXEL_MAP_TABLE 256
69 
70 /** Maximum number of auxillary color buffers */
71 #define MAX_AUX_BUFFERS 1
72 
73 /** Maximum order (degree) of curves */
74 #define MAX_EVAL_ORDER 30
75 
76 /** Maximum Name stack depth */
77 #define MAX_NAME_STACK_DEPTH 64
78 
79 /** Minimum point size */
80 #define MIN_POINT_SIZE 1.0
81 /** Maximum point size */
82 #define MAX_POINT_SIZE 60.0
83 /** Point size granularity */
84 #define POINT_SIZE_GRANULARITY 0.1
85 
86 /** Minimum line width */
87 #define MIN_LINE_WIDTH 1.0
88 /** Maximum line width */
89 #define MAX_LINE_WIDTH 10.0
90 /** Line width granularity */
91 #define LINE_WIDTH_GRANULARITY 0.1
92 
93 /** Max memory to allow for a single texture image (in megabytes) */
94 #define MAX_TEXTURE_MBYTES 1024
95 
96 /** Number of 1D/2D texture mipmap levels */
97 #define MAX_TEXTURE_LEVELS 15
98 
99 /** Number of 3D texture mipmap levels */
100 #define MAX_3D_TEXTURE_LEVELS 15
101 
102 /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
103 #define MAX_CUBE_TEXTURE_LEVELS 15
104 
105 /** Maximum rectangular texture size - GL_NV_texture_rectangle */
106 #define MAX_TEXTURE_RECT_SIZE 16384
107 
108 /**
109  * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
110  */
111 #define MAX_ARRAY_TEXTURE_LAYERS 64
112 
113 /**
114  * Max number of texture coordinate units.  This mainly just applies to
115  * the fixed-function vertex code.  This will be difficult to raise above
116  * eight because of various vertex attribute bitvectors.
117  */
118 #define MAX_TEXTURE_COORD_UNITS 8
119 
120 /**
121  * Max number of texture image units.  Also determines number of texture
122  * samplers in shaders.
123  */
124 #define MAX_TEXTURE_IMAGE_UNITS 32
125 
126 /**
127  * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
128  * This value is only used for dimensioning arrays.
129  * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
130  * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
131  * used almost everywhere else.
132  */
133 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
134 
135 /** Maximum number of viewports supported with ARB_viewport_array */
136 #define MAX_VIEWPORTS 16
137 
138 /** Maximum number of window rectangles supported with EXT_window_rectangles */
139 #define MAX_WINDOW_RECTANGLES 8
140 
141 /** Maximum size for CVA.  May be overridden by the drivers.  */
142 #define MAX_ARRAY_LOCK_SIZE 3000
143 
144 /** Subpixel precision for antialiasing, window coordinate snapping */
145 #define SUB_PIXEL_BITS 4
146 
147 /** For GL_ARB_texture_compression */
148 #define MAX_COMPRESSED_TEXTURE_FORMATS 25
149 
150 /** For GL_EXT_texture_filter_anisotropic */
151 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
152 
153 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
154 #define MAX_TEXTURE_LOD_BIAS 14.0
155 
156 /** For any program target/extension */
157 /*@{*/
158 #define MAX_PROGRAM_INSTRUCTIONS       (16 * 1024)
159 
160 /**
161  * Per-program constants (power of two)
162  *
163  * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
164  * and GLSL shader names for the same thing.  They should \b always have the
165  * same value.  Each refers to the number of vec4 values supplied as
166  * per-program parameters.
167  */
168 /*@{*/
169 #define MAX_PROGRAM_LOCAL_PARAMS       4096
170 #define MAX_UNIFORMS                   4096
171 #define MAX_UNIFORM_BUFFERS            15 /* + 1 default uniform buffer */
172 #define MAX_SHADER_STORAGE_BUFFERS     16
173 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
174 #define MAX_COMBINED_UNIFORM_BUFFERS   (MAX_UNIFORM_BUFFERS * 6)
175 #define MAX_COMBINED_SHADER_STORAGE_BUFFERS   (MAX_SHADER_STORAGE_BUFFERS * 6)
176 #define MAX_ATOMIC_COUNTERS            4096
177 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
178 #define MAX_COMBINED_ATOMIC_BUFFERS    (MAX_UNIFORM_BUFFERS * 6)
179 /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
180 #define ATOMIC_COUNTER_SIZE            4
181 #define MAX_IMAGE_UNIFORMS             32
182 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
183 #define MAX_IMAGE_UNITS                (MAX_IMAGE_UNIFORMS * 6)
184 /*@}*/
185 
186 /**
187  * Per-context constants (power of two)
188  *
189  * \note
190  * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
191  * and \c MAX_VERTEX_PROGRAM_PARAMS.  Otherwise some applications will make
192  * incorrect assumptions.
193  */
194 #define MAX_PROGRAM_ENV_PARAMS         256
195 
196 #define MAX_PROGRAM_MATRICES           8
197 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
198 #define MAX_PROGRAM_CALL_DEPTH         8
199 #define MAX_PROGRAM_TEMPS              256
200 #define MAX_PROGRAM_ADDRESS_REGS       1
201 #define MAX_SAMPLERS                   MAX_TEXTURE_IMAGE_UNITS
202 #define MAX_PROGRAM_INPUTS             32
203 #define MAX_PROGRAM_OUTPUTS            64
204 /*@}*/
205 
206 /** For GL_ARB_vertex_program */
207 /*@{*/
208 #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
209 #define MAX_VERTEX_PROGRAM_PARAMS       MAX_UNIFORMS
210 /*@}*/
211 
212 /** For GL_ARB_fragment_program */
213 /*@{*/
214 #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
215 #define MAX_FRAGMENT_PROGRAM_PARAMS       64
216 #define MAX_FRAGMENT_PROGRAM_INPUTS       12
217 /*@}*/
218 
219 /** For GL_ARB_vertex_shader */
220 /*@{*/
221 #define MAX_VERTEX_GENERIC_ATTRIBS 16
222 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
223 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
224 /*@}*/
225 
226 
227 /** For GL_ARB_draw_buffers */
228 /*@{*/
229 #define MAX_DRAW_BUFFERS 8
230 /*@}*/
231 
232 
233 /** For GL_EXT_framebuffer_object */
234 /*@{*/
235 #define MAX_COLOR_ATTACHMENTS 8
236 #define MAX_RENDERBUFFER_SIZE 16384
237 /*@}*/
238 
239 /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
240 #define SUPPORTED_ATI_BUMP_UNITS 0xff
241 
242 /** For GL_EXT_transform_feedback */
243 #define MAX_FEEDBACK_BUFFERS 4
244 #define MAX_FEEDBACK_ATTRIBS 32
245 
246 /** For geometry shader */
247 /*@{*/
248 #define MAX_GEOMETRY_UNIFORM_COMPONENTS              512
249 #define MAX_GEOMETRY_OUTPUT_VERTICES                 256
250 #define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS         1024
251 /*@}*/
252 
253 /** For GL_ARB_debug_output and GL_KHR_debug */
254 /*@{*/
255 #define MAX_DEBUG_LOGGED_MESSAGES   10
256 #define MAX_DEBUG_MESSAGE_LENGTH    4096
257 /*@}*/
258 
259 /** For GL_KHR_debug */
260 /*@{*/
261 #define MAX_LABEL_LENGTH 256
262 #define MAX_DEBUG_GROUP_STACK_DEPTH 64
263 /*@}*/
264 
265 /** For GL_ARB_gpu_shader5 */
266 /*@{*/
267 #define MAX_GEOMETRY_SHADER_INVOCATIONS     32
268 #define MIN_FRAGMENT_INTERPOLATION_OFFSET   -0.5
269 #define MAX_FRAGMENT_INTERPOLATION_OFFSET   0.5
270 #define FRAGMENT_INTERPOLATION_OFFSET_BITS  4
271 #define MAX_VERTEX_STREAMS                  4
272 /*@}*/
273 
274 /** For GL_ARB_shader_subroutine */
275 /*@{*/
276 #define MAX_SUBROUTINES                   256
277 #define MAX_SUBROUTINE_UNIFORM_LOCATIONS  1024
278 /*@}*/
279 
280 /** For GL_INTEL_performance_query */
281 /*@{*/
282 #define MAX_PERFQUERY_QUERY_NAME_LENGTH     256
283 #define MAX_PERFQUERY_COUNTER_NAME_LENGTH   256
284 #define MAX_PERFQUERY_COUNTER_DESC_LENGTH   1024
285 #define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
286 /*@}*/
287 
288 /** For GL_ARB_pipeline_statistics_query */
289 #define MAX_PIPELINE_STATISTICS             11
290 
291 /** For GL_ARB_tessellation_shader */
292 /*@{*/
293 #define MAX_TESS_GEN_LEVEL 64
294 #define MAX_PATCH_VERTICES 32
295 #define MAX_TESS_PATCH_COMPONENTS 120
296 #define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
297 /*@}*/
298 
299 /*
300  * Color channel component order
301  *
302  * \note Changes will almost certainly cause problems at this time.
303  */
304 #define RCOMP 0
305 #define GCOMP 1
306 #define BCOMP 2
307 #define ACOMP 3
308 
309 
310 /**
311  * Maximum number of temporary vertices required for clipping.
312  *
313  * Used in array_cache and tnl modules.
314  */
315 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
316 
317 
318 #endif /* MESA_CONFIG_H_INCLUDED */
319