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1 
2 #ifndef _NINE_FF_H_
3 #define _NINE_FF_H_
4 
5 #include "device9.h"
6 #include "vertexdeclaration9.h"
7 
8 boolean nine_ff_init(struct NineDevice9 *);
9 void    nine_ff_fini(struct NineDevice9 *);
10 
11 void nine_ff_update(struct NineDevice9 *);
12 
13 void
14 nine_d3d_matrix_matrix_mul(D3DMATRIX *, const D3DMATRIX *, const D3DMATRIX *);
15 
16 void
17 nine_d3d_vector4_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *);
18 void
19 nine_d3d_vector3_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *);
20 
21 float
22 nine_d3d_matrix_det(const D3DMATRIX *);
23 
24 void
25 nine_d3d_matrix_inverse(D3DMATRIX *, const D3DMATRIX *);
26 
27 void
28 nine_d3d_matrix_transpose(D3DMATRIX *, const D3DMATRIX *);
29 
30 #define NINED3DTSS_TCI_DISABLE                       0
31 #define NINED3DTSS_TCI_PASSTHRU                      1
32 #define NINED3DTSS_TCI_CAMERASPACENORMAL             2
33 #define NINED3DTSS_TCI_CAMERASPACEPOSITION           3
34 #define NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR   4
35 #define NINED3DTSS_TCI_SPHEREMAP                     5
36 
37 static inline unsigned
nine_decltype_get_dim(BYTE type)38 nine_decltype_get_dim(BYTE type)
39 {
40     switch (type) {
41     case D3DDECLTYPE_FLOAT1: return 1;
42     case D3DDECLTYPE_FLOAT2: return 2;
43     case D3DDECLTYPE_FLOAT3: return 3;
44     case D3DDECLTYPE_FLOAT4: return 4;
45     case D3DDECLTYPE_D3DCOLOR: return 1;
46     case D3DDECLTYPE_UBYTE4: return 4;
47     case D3DDECLTYPE_SHORT2: return 2;
48     case D3DDECLTYPE_SHORT4: return 4;
49     case D3DDECLTYPE_UBYTE4N: return 4;
50     case D3DDECLTYPE_SHORT2N: return 2;
51     case D3DDECLTYPE_SHORT4N: return 4;
52     case D3DDECLTYPE_USHORT2N: return 2;
53     case D3DDECLTYPE_USHORT4N: return 4;
54     case D3DDECLTYPE_UDEC3: return 3;
55     case D3DDECLTYPE_DEC3N: return 3;
56     case D3DDECLTYPE_FLOAT16_2: return 2;
57     case D3DDECLTYPE_FLOAT16_4: return 4;
58     default:
59         assert(!"Implementation error !");
60     }
61     return 0;
62 }
63 
64 static inline uint16_t
nine_ff_get_projected_key(struct nine_context * context)65 nine_ff_get_projected_key(struct nine_context *context)
66 {
67     unsigned s, i;
68     uint16_t projected = 0;
69     char input_texture_coord[8];
70     memset(&input_texture_coord, 0, sizeof(input_texture_coord));
71 
72     if (context->vdecl) {
73         for (i = 0; i < context->vdecl->nelems; i++) {
74             uint16_t usage = context->vdecl->usage_map[i];
75             if (usage % NINE_DECLUSAGE_COUNT == NINE_DECLUSAGE_TEXCOORD) {
76                 s = usage / NINE_DECLUSAGE_COUNT;
77                 if (s < 8)
78                     input_texture_coord[s] = nine_decltype_get_dim(context->vdecl->decls[i].Type);
79             }
80         }
81     }
82 
83     for (s = 0; s < 8; ++s) {
84         unsigned gen = (context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1;
85         unsigned dim = context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7;
86         unsigned proj = !!(context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED);
87 
88         if (!context->vs) {
89             if (dim > 4)
90                 dim = input_texture_coord[s];
91 
92             if (!dim && gen == NINED3DTSS_TCI_PASSTHRU)
93                 dim = input_texture_coord[s];
94             else if (!dim)
95                 dim = 4;
96 
97             if (dim == 1) /* NV behaviour */
98                 proj = 0;
99             if (dim > input_texture_coord[s] && gen == NINED3DTSS_TCI_PASSTHRU)
100                 proj = 0;
101         } else {
102             dim = 4;
103         }
104         if (proj)
105             projected |= (dim-1) << (2 * s);
106     }
107     return projected;
108 }
109 
110 #endif /* _NINE_FF_H_ */
111