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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
25 
26 #include "d3d9.h"
27 #include "nine_defines.h"
28 #include "pipe/p_state.h"
29 #include "util/list.h"
30 
31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
33 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
34 
35 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
36 #define NINED3DRS_RTMASK      (D3DRS_BLENDOPALPHA + 2)
37 /* ALPHACOVERAGE:
38  * bit 0: enable alpha coverage
39  * bit 1: ATOC is on
40  */
41 #define NINED3DRS_ALPHACOVERAGE  (D3DRS_BLENDOPALPHA + 3)
42 #define NINED3DRS_MULTISAMPLE  (D3DRS_BLENDOPALPHA + 4)
43 
44 #define D3DRS_LAST       D3DRS_BLENDOPALPHA
45 #define D3DSAMP_LAST     D3DSAMP_DMAPOFFSET
46 #define NINED3DRS_LAST   NINED3DRS_MULTISAMPLE /* 214 */
47 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
48 #define NINED3DTSS_LAST  D3DTSS_CONSTANT
49 #define NINED3DTS_LAST   D3DTS_WORLDMATRIX(255)
50 
51 #define D3DRS_COUNT       (D3DRS_LAST + 1)
52 #define D3DSAMP_COUNT     (D3DSAMP_LAST + 1)
53 #define NINED3DRS_COUNT   (NINED3DRS_LAST + 1)
54 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
55 #define NINED3DTSS_COUNT  (NINED3DTSS_LAST + 1)
56 #define NINED3DTS_COUNT   (NINED3DTS_LAST + 1)
57 
58 #define NINE_STATE_FB          (1 <<  0)
59 #define NINE_STATE_VIEWPORT    (1 <<  1)
60 #define NINE_STATE_SCISSOR     (1 <<  2)
61 #define NINE_STATE_RASTERIZER  (1 <<  3)
62 #define NINE_STATE_BLEND       (1 <<  4)
63 #define NINE_STATE_DSA         (1 <<  5)
64 #define NINE_STATE_VS          (1 <<  6)
65 #define NINE_STATE_VS_CONST    (1 <<  7)
66 #define NINE_STATE_PS          (1 <<  8)
67 #define NINE_STATE_PS_CONST    (1 <<  9)
68 #define NINE_STATE_TEXTURE     (1 << 10)
69 #define NINE_STATE_SAMPLER     (1 << 11)
70 #define NINE_STATE_VDECL       (1 << 12)
71 #define NINE_STATE_IDXBUF      (1 << 13)
72 #define NINE_STATE_STREAMFREQ  (1 << 14)
73 #define NINE_STATE_PRIM        (1 << 15)
74 #define NINE_STATE_MATERIAL    (1 << 16)
75 #define NINE_STATE_BLEND_COLOR (1 << 17)
76 #define NINE_STATE_STENCIL_REF (1 << 18)
77 #define NINE_STATE_SAMPLE_MASK (1 << 19)
78 #define NINE_STATE_FF          (0x1f << 20)
79 #define NINE_STATE_FF_VS       (0x17 << 20)
80 #define NINE_STATE_FF_PS       (0x18 << 20)
81 #define NINE_STATE_FF_LIGHTING (1 << 20)
82 #define NINE_STATE_FF_MATERIAL (1 << 21)
83 #define NINE_STATE_FF_VSTRANSF (1 << 22)
84 #define NINE_STATE_FF_PSSTAGES (1 << 23)
85 #define NINE_STATE_FF_OTHER    (1 << 24)
86 #define NINE_STATE_FOG_SHADER  (1 << 25)
87 #define NINE_STATE_PS1X_SHADER (1 << 26)
88 #define NINE_STATE_POINTSIZE_SHADER (1 << 27)
89 #define NINE_STATE_MULTISAMPLE (1 << 28)
90 #define NINE_STATE_SWVP        (1 << 29)
91 #define NINE_STATE_ALL          0x3fffffff
92 #define NINE_STATE_UNHANDLED   (1 << 30)
93 
94 #define NINE_STATE_COMMIT_DSA  (1 << 0)
95 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
96 #define NINE_STATE_COMMIT_BLEND (1 << 2)
97 #define NINE_STATE_COMMIT_CONST_VS (1 << 3)
98 #define NINE_STATE_COMMIT_CONST_PS (1 << 4)
99 #define NINE_STATE_COMMIT_VS (1 << 5)
100 #define NINE_STATE_COMMIT_PS (1 << 6)
101 
102 
103 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
104 #define NINE_MAX_CONST_F_PS3 224
105 #define NINE_MAX_CONST_F   256
106 #define NINE_MAX_CONST_I   16
107 #define NINE_MAX_CONST_B   16
108 #define NINE_MAX_CONST_F_SWVP   8192
109 #define NINE_MAX_CONST_I_SWVP   2048
110 #define NINE_MAX_CONST_B_SWVP   2048
111 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
112 
113 #define NINE_CONST_I_BASE(nconstf) \
114     ((nconstf)        * 4 * sizeof(float))
115 #define NINE_CONST_B_BASE(nconstf) \
116     ((nconstf)        * 4 * sizeof(float) + \
117      NINE_MAX_CONST_I * 4 * sizeof(int))
118 
119 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
120 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
121 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
122 
123 
124 #define NINE_MAX_TEXTURE_STAGES 8
125 
126 #define NINE_MAX_LIGHTS        65536
127 #define NINE_MAX_LIGHTS_ACTIVE 8
128 
129 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
130 
131 #define NINE_MAX_SAMPLERS_PS 16
132 #define NINE_MAX_SAMPLERS_VS  4
133 #define NINE_MAX_SAMPLERS    21 /* PS + DMAP + VS */
134 #define NINE_SAMPLER_PS(s)  ( 0 + (s))
135 #define NINE_SAMPLER_DMAP    16
136 #define NINE_SAMPLER_VS(s)  (17 + (s))
137 #define NINE_PS_SAMPLERS_MASK 0x00ffff
138 #define NINE_VS_SAMPLERS_MASK 0x1e0000
139 
140 struct nine_ff_state {
141     struct {
142         uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
143         uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
144     } changed;
145 
146     D3DMATRIX *transform; /* access only via nine_state_access_transform */
147     unsigned num_transforms;
148 
149     /* XXX: Do state blocks just change the set of active lights or do we
150      * have to store which lights have been disabled, too ?
151      */
152     D3DLIGHT9 *light;
153     uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
154     unsigned num_lights;
155     unsigned num_lights_active;
156 
157     D3DMATERIAL9 material;
158 
159     DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
160 };
161 
162 struct nine_state
163 {
164     struct {
165         uint32_t group;
166         uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
167         uint32_t vtxbuf;
168         uint32_t stream_freq;
169         uint32_t texture;
170         uint16_t sampler[NINE_MAX_SAMPLERS];
171         struct nine_range *vs_const_f;
172         struct nine_range *ps_const_f;
173         struct nine_range *vs_const_i;
174         uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
175         struct nine_range *vs_const_b;
176         uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
177         uint8_t ucp;
178     } changed; /* stateblocks only */
179 
180     struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
181     struct NineSurface9 *ds;
182 
183     D3DVIEWPORT9 viewport;
184 
185     struct pipe_scissor_state scissor;
186 
187     /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
188      *  (XXX: or is it better to reference FF shaders here, too ?)
189      * NOTE: const_f contains extra space for const_i,b to use as user constbuf
190      */
191     struct NineVertexShader9 *vs;
192     float *vs_const_f;
193     int   *vs_const_i;
194     BOOL  *vs_const_b;
195     float *vs_lconstf_temp; /* ProcessVertices */
196 
197     struct NinePixelShader9 *ps;
198     float *ps_const_f;
199     int    ps_const_i[NINE_MAX_CONST_I][4];
200     BOOL   ps_const_b[NINE_MAX_CONST_B];
201 
202     struct NineVertexDeclaration9 *vdecl;
203 
204     struct NineIndexBuffer9   *idxbuf;
205     struct NineVertexBuffer9  *stream[PIPE_MAX_ATTRIBS];
206     struct pipe_vertex_buffer  vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */
207     UINT stream_freq[PIPE_MAX_ATTRIBS];
208 
209     struct pipe_clip_state clip;
210 
211     DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
212 
213     struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
214 
215     DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
216 
217     struct nine_ff_state ff;
218 };
219 
220 struct nine_context {
221     struct {
222         uint32_t group;
223         uint16_t sampler[NINE_MAX_SAMPLERS];
224         uint32_t vtxbuf;
225         BOOL vs_const_f;
226         BOOL vs_const_i;
227         BOOL vs_const_b;
228         BOOL ps_const_f;
229         BOOL ps_const_i;
230         BOOL ps_const_b;
231         BOOL ucp;
232     } changed;
233 
234     uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
235 
236     struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
237     struct NineSurface9 *ds;
238 
239     struct {
240         void *vs;
241         void *ps;
242     } cso_shader;
243 
244     struct pipe_context *pipe;
245     struct cso_context *cso;
246 
247     uint8_t rt_mask;
248 
249     D3DVIEWPORT9 viewport;
250 
251     struct pipe_scissor_state scissor;
252 
253     struct NineVertexShader9 *vs;
254     BOOL programmable_vs;
255     float *vs_const_f;
256     float *vs_const_f_swvp;
257     int   *vs_const_i;
258     BOOL  *vs_const_b;
259     float *vs_lconstf_temp;
260 
261     struct NinePixelShader9 *ps;
262     float *ps_const_f;
263     int    ps_const_i[NINE_MAX_CONST_I][4];
264     BOOL   ps_const_b[NINE_MAX_CONST_B];
265     float *ps_lconstf_temp;
266 
267     struct NineVertexDeclaration9 *vdecl;
268 
269     struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
270     UINT stream_freq[PIPE_MAX_ATTRIBS];
271     uint32_t stream_instancedata_mask; /* derived from stream_freq */
272     uint32_t stream_usage_mask; /* derived from VS and vdecl */
273 
274     struct pipe_index_buffer idxbuf;
275 
276     struct pipe_clip_state clip;
277 
278     DWORD rs[NINED3DRS_COUNT];
279 
280     struct {
281         BOOL enabled;
282         BOOL shadow;
283         DWORD lod;
284         D3DRESOURCETYPE type;
285         struct pipe_resource *resource;
286         struct pipe_sampler_view *view[2];
287         uint8_t pstype;
288     } texture[NINE_MAX_SAMPLERS];
289 
290     DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
291 
292     uint32_t samplers_shadow;
293 
294     uint8_t bound_samplers_mask_vs;
295     uint16_t bound_samplers_mask_ps;
296 
297     int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
298     boolean vbo_bound_done;
299 
300     struct nine_ff_state ff;
301 
302     /* software vertex processing */
303     boolean swvp;
304 
305     uint32_t commit;
306     struct {
307         struct pipe_framebuffer_state fb;
308         struct pipe_depth_stencil_alpha_state dsa;
309         struct pipe_rasterizer_state rast;
310         struct pipe_blend_state blend;
311         struct pipe_constant_buffer cb_vs;
312         struct pipe_constant_buffer cb0_swvp;
313         struct pipe_constant_buffer cb1_swvp;
314         struct pipe_constant_buffer cb2_swvp;
315         struct pipe_constant_buffer cb3_swvp;
316         struct pipe_constant_buffer cb_ps;
317         struct pipe_constant_buffer cb_vs_ff;
318         struct pipe_constant_buffer cb_ps_ff;
319     } pipe_data;
320 };
321 
322 struct nine_state_sw_internal {
323     struct pipe_transfer *transfers_so[4];
324 };
325 
326 struct nine_clipplane {
327     float plane[4];
328 };
329 /* map D3DRS -> NINE_STATE_x
330  */
331 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
332 
333 /* for D3DSBT_PIXEL/VERTEX:
334  */
335 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
336 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
337 
338 struct NineDevice9;
339 
340 /* Internal multithreading: When enabled, the nine_context functions
341  * will append work to a worker thread when possible. Only the worker
342  * thread can access struct nine_context. */
343 
344 void
345 nine_context_set_render_state(struct NineDevice9 *device,
346                               D3DRENDERSTATETYPE State,
347                               DWORD Value);
348 
349 void
350 nine_context_set_texture(struct NineDevice9 *device,
351                          DWORD Stage,
352                          struct NineBaseTexture9 *tex);
353 
354 void
355 nine_context_set_sampler_state(struct NineDevice9 *device,
356                                DWORD Sampler,
357                                D3DSAMPLERSTATETYPE Type,
358                                DWORD Value);
359 
360 void
361 nine_context_set_stream_source(struct NineDevice9 *device,
362                                UINT StreamNumber,
363                                struct NineVertexBuffer9 *pVBuf9,
364                                UINT OffsetInBytes,
365                                UINT Stride);
366 
367 void
368 nine_context_set_stream_source_freq(struct NineDevice9 *device,
369                                     UINT StreamNumber,
370                                     UINT Setting);
371 
372 void
373 nine_context_set_indices(struct NineDevice9 *device,
374                          struct NineIndexBuffer9 *idxbuf);
375 
376 void
377 nine_context_set_vertex_declaration(struct NineDevice9 *device,
378                                     struct NineVertexDeclaration9 *vdecl);
379 
380 void
381 nine_context_set_vertex_shader(struct NineDevice9 *device,
382                                struct NineVertexShader9 *pShader);
383 
384 void
385 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
386                                           UINT StartRegister,
387                                           const float *pConstantData,
388                                           const unsigned pConstantData_size,
389                                           UINT Vector4fCount);
390 
391 void
392 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
393                                           UINT StartRegister,
394                                           const int *pConstantData,
395                                           const unsigned pConstantData_size,
396                                           UINT Vector4iCount);
397 
398 void
399 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
400                                           UINT StartRegister,
401                                           const BOOL *pConstantData,
402                                           const unsigned pConstantData_size,
403                                           UINT BoolCount);
404 
405 void
406 nine_context_set_pixel_shader(struct NineDevice9 *device,
407                               struct NinePixelShader9* ps);
408 
409 void
410 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
411                                         UINT StartRegister,
412                                         const float *pConstantData,
413                                         const unsigned pConstantData_size,
414                                         UINT Vector4fCount);
415 
416 void
417 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
418                                          UINT StartRegister,
419                                          const int *pConstantData,
420                                          const unsigned pConstantData_size,
421                                          UINT Vector4iCount);
422 
423 void
424 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
425                                          UINT StartRegister,
426                                          const BOOL *pConstantData,
427                                          const unsigned pConstantData_size,
428                                          UINT BoolCount);
429 
430 void
431 nine_context_set_viewport(struct NineDevice9 *device,
432                           const D3DVIEWPORT9 *viewport);
433 
434 void
435 nine_context_set_scissor(struct NineDevice9 *device,
436                          const struct pipe_scissor_state *scissor);
437 
438 void
439 nine_context_set_transform(struct NineDevice9 *device,
440                            D3DTRANSFORMSTATETYPE State,
441                            const D3DMATRIX *pMatrix);
442 
443 void
444 nine_context_set_material(struct NineDevice9 *device,
445                           const D3DMATERIAL9 *pMaterial);
446 
447 void
448 nine_context_set_light(struct NineDevice9 *device,
449                        DWORD Index,
450                        const D3DLIGHT9 *pLight);
451 
452 void
453 nine_context_light_enable(struct NineDevice9 *device,
454                           DWORD Index,
455                           BOOL Enable);
456 
457 void
458 nine_context_set_texture_stage_state(struct NineDevice9 *device,
459                                      DWORD Stage,
460                                      D3DTEXTURESTAGESTATETYPE Type,
461                                      DWORD Value);
462 
463 void
464 nine_context_set_render_target(struct NineDevice9 *device,
465                                DWORD RenderTargetIndex,
466                                struct NineSurface9 *rt);
467 
468 void
469 nine_context_set_depth_stencil(struct NineDevice9 *device,
470                                struct NineSurface9 *ds);
471 
472 void
473 nine_context_set_clip_plane(struct NineDevice9 *device,
474                             DWORD Index,
475                             const struct nine_clipplane *pPlane);
476 
477 void
478 nine_context_set_swvp(struct NineDevice9 *device,
479                       boolean swvp);
480 
481 void
482 nine_context_apply_stateblock(struct NineDevice9 *device,
483                               const struct nine_state *src);
484 
485 void
486 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
487                       const D3DRECT *pRects, DWORD Flags,
488                       D3DCOLOR Color, float Z, DWORD Stencil);
489 
490 void
491 nine_context_draw_primitive(struct NineDevice9 *device,
492                             D3DPRIMITIVETYPE PrimitiveType,
493                             UINT StartVertex,
494                             UINT PrimitiveCount);
495 
496 void
497 nine_context_draw_indexed_primitive(struct NineDevice9 *device,
498                                     D3DPRIMITIVETYPE PrimitiveType,
499                                     INT BaseVertexIndex,
500                                     UINT MinVertexIndex,
501                                     UINT NumVertices,
502                                     UINT StartIndex,
503                                     UINT PrimitiveCount);
504 
505 void
506 nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device,
507                                         D3DPRIMITIVETYPE PrimitiveType,
508                                         UINT PrimitiveCount,
509                                         struct pipe_vertex_buffer *vtxbuf);
510 
511 void
512 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device,
513                                                        D3DPRIMITIVETYPE PrimitiveType,
514                                                        UINT MinVertexIndex,
515                                                        UINT NumVertices,
516                                                        UINT PrimitiveCount,
517                                                        struct pipe_vertex_buffer *vbuf,
518                                                        struct pipe_index_buffer *ibuf);
519 
520 void
521 nine_context_resource_copy_region(struct NineDevice9 *device,
522                                   struct NineUnknown *dst,
523                                   struct NineUnknown *src,
524                                   struct pipe_resource* dst_res,
525                                   unsigned dst_level,
526                                   const struct pipe_box *dst_box,
527                                   struct pipe_resource* src_res,
528                                   unsigned src_level,
529                                   const struct pipe_box *src_box);
530 
531 void
532 nine_context_blit(struct NineDevice9 *device,
533                   struct NineUnknown *dst,
534                   struct NineUnknown *src,
535                   struct pipe_blit_info *blit);
536 
537 void
538 nine_context_clear_render_target(struct NineDevice9 *device,
539                                  struct NineSurface9 *surface,
540                                  D3DCOLOR color,
541                                  UINT x,
542                                  UINT y,
543                                  UINT width,
544                                  UINT height);
545 
546 void
547 nine_context_gen_mipmap(struct NineDevice9 *device,
548                         struct NineUnknown *dst,
549                         struct pipe_resource *res,
550                         UINT base_level, UINT last_level,
551                         UINT first_layer, UINT last_layer,
552                         UINT filter);
553 
554 void
555 nine_context_range_upload(struct NineDevice9 *device,
556                           unsigned *counter,
557                           struct pipe_resource *res,
558                           unsigned offset,
559                           unsigned size,
560                           const void *data);
561 
562 void
563 nine_context_box_upload(struct NineDevice9 *device,
564                         unsigned *counter,
565                         struct NineUnknown *dst,
566                         struct pipe_resource *res,
567                         unsigned level,
568                         const struct pipe_box *dst_box,
569                         enum pipe_format src_format,
570                         const void *src, unsigned src_stride,
571                         unsigned src_layer_stride,
572                         const struct pipe_box *src_box);
573 
574 struct pipe_query *
575 nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
576 
577 void
578 nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
579 
580 void
581 nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
582 
583 void
584 nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
585 
586 boolean
587 nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
588                               unsigned *counter, boolean flush, boolean wait,
589                               union pipe_query_result *result);
590 
591 void nine_state_restore_non_cso(struct NineDevice9 *device);
592 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
593                              boolean is_reset);
594 void nine_state_clear(struct nine_state *, const boolean device);
595 void nine_context_clear(struct NineDevice9 *);
596 
597 void nine_state_init_sw(struct NineDevice9 *device);
598 void nine_state_prepare_draw_sw(struct NineDevice9 *device,
599                                 struct NineVertexDeclaration9 *vdecl_out,
600                                 int start_vertice,
601                                 int num_vertices,
602                                 struct pipe_stream_output_info *so);
603 void nine_state_after_draw_sw(struct NineDevice9 *device);
604 void nine_state_destroy_sw(struct NineDevice9 *device);
605 
606 /* If @alloc is FALSE, the return value may be a const identity matrix.
607  * Therefore, do not modify if you set alloc to FALSE !
608  */
609 D3DMATRIX *
610 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
611                             boolean alloc);
612 
613 HRESULT
614 nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
615 
616 HRESULT
617 nine_state_light_enable(struct nine_ff_state *, uint32_t *,
618                         DWORD, BOOL);
619 
620 const char *nine_d3drs_to_string(DWORD State);
621 
622 /* CSMT functions */
623 struct csmt_context;
624 
625 struct csmt_context *
626 nine_csmt_create( struct NineDevice9 *This );
627 
628 void
629 nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx );
630 
631 void
632 nine_csmt_process( struct NineDevice9 *This );
633 
634 
635 /* Get the pipe_context (should not be called from the worker thread).
636  * All the work in the worker thread is finished before returning. */
637 struct pipe_context *
638 nine_context_get_pipe( struct NineDevice9 *device );
639 
640 /* Can be called from all threads */
641 struct pipe_context *
642 nine_context_get_pipe_multithread( struct NineDevice9 *device );
643 
644 
645 /* Get the pipe_context (should not be called from the worker thread).
646  * All the work in the worker thread is paused before returning.
647  * It is neccessary to release in order to restart the thread.
648  * This is intended for use of the nine_context pipe_context that don't
649  * need the worker thread to finish all queued job. */
650 struct pipe_context *
651 nine_context_get_pipe_acquire( struct NineDevice9 *device );
652 
653 void
654 nine_context_get_pipe_release( struct NineDevice9 *device );
655 
656 #endif /* _NINE_STATE_H_ */
657