1 #ifndef __NV50_CONTEXT_H__
2 #define __NV50_CONTEXT_H__
3
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
7
8 #include "util/u_memory.h"
9 #include "util/u_math.h"
10 #include "util/u_inlines.h"
11 #include "util/u_dynarray.h"
12
13 #include "nv50/nv50_winsys.h"
14 #include "nv50/nv50_stateobj.h"
15 #include "nv50/nv50_screen.h"
16 #include "nv50/nv50_program.h"
17 #include "nv50/nv50_resource.h"
18 #include "nv50/nv50_transfer.h"
19 #include "nv50/nv50_query.h"
20
21 #include "nouveau_context.h"
22 #include "nouveau_debug.h"
23 #include "nv_object.xml.h"
24 #include "nv_m2mf.xml.h"
25 #include "nv50/nv50_3ddefs.xml.h"
26 #include "nv50/nv50_3d.xml.h"
27 #include "nv50/nv50_2d.xml.h"
28
29 #define NV50_NEW_3D_BLEND (1 << 0)
30 #define NV50_NEW_3D_RASTERIZER (1 << 1)
31 #define NV50_NEW_3D_ZSA (1 << 2)
32 #define NV50_NEW_3D_VERTPROG (1 << 3)
33 #define NV50_NEW_3D_GMTYPROG (1 << 6)
34 #define NV50_NEW_3D_FRAGPROG (1 << 7)
35 #define NV50_NEW_3D_BLEND_COLOUR (1 << 8)
36 #define NV50_NEW_3D_STENCIL_REF (1 << 9)
37 #define NV50_NEW_3D_CLIP (1 << 10)
38 #define NV50_NEW_3D_SAMPLE_MASK (1 << 11)
39 #define NV50_NEW_3D_FRAMEBUFFER (1 << 12)
40 #define NV50_NEW_3D_STIPPLE (1 << 13)
41 #define NV50_NEW_3D_SCISSOR (1 << 14)
42 #define NV50_NEW_3D_VIEWPORT (1 << 15)
43 #define NV50_NEW_3D_ARRAYS (1 << 16)
44 #define NV50_NEW_3D_VERTEX (1 << 17)
45 #define NV50_NEW_3D_CONSTBUF (1 << 18)
46 #define NV50_NEW_3D_TEXTURES (1 << 19)
47 #define NV50_NEW_3D_SAMPLERS (1 << 20)
48 #define NV50_NEW_3D_STRMOUT (1 << 21)
49 #define NV50_NEW_3D_MIN_SAMPLES (1 << 22)
50 #define NV50_NEW_3D_WINDOW_RECTS (1 << 23)
51 #define NV50_NEW_3D_CONTEXT (1 << 31)
52
53 #define NV50_NEW_CP_PROGRAM (1 << 0)
54 #define NV50_NEW_CP_GLOBALS (1 << 1)
55
56 /* 3d bufctx (during draw_vbo, blit_3d) */
57 #define NV50_BIND_3D_FB 0
58 #define NV50_BIND_3D_VERTEX 1
59 #define NV50_BIND_3D_VERTEX_TMP 2
60 #define NV50_BIND_3D_INDEX 3
61 #define NV50_BIND_3D_TEXTURES 4
62 #define NV50_BIND_3D_CB(s, i) (5 + 16 * (s) + (i))
63 #define NV50_BIND_3D_SO 53
64 #define NV50_BIND_3D_SCREEN 54
65 #define NV50_BIND_3D_TLS 55
66 #define NV50_BIND_3D_COUNT 56
67
68 /* compute bufctx (during launch_grid) */
69 #define NV50_BIND_CP_GLOBAL 0
70 #define NV50_BIND_CP_SCREEN 1
71 #define NV50_BIND_CP_QUERY 2
72 #define NV50_BIND_CP_COUNT 3
73
74 /* bufctx for other operations */
75 #define NV50_BIND_2D 0
76 #define NV50_BIND_M2MF 0
77 #define NV50_BIND_FENCE 1
78
79 #define NV50_CB_TMP 123
80 /* fixed constant buffer binding points - low indices for user's constbufs */
81 #define NV50_CB_PVP 124
82 #define NV50_CB_PGP 126
83 #define NV50_CB_PFP 125
84 /* constant buffer permanently mapped in as c15[] */
85 #define NV50_CB_AUX 127
86 /* size of the buffer: 64k. not all taken up, can be reduced if needed. */
87 #define NV50_CB_AUX_SIZE (1 << 16)
88 /* 8 user clip planes, at 4 32-bit floats each */
89 #define NV50_CB_AUX_UCP_OFFSET 0x0000
90 #define NV50_CB_AUX_UCP_SIZE (8 * 4 * 4)
91 /* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */
92 #define NV50_CB_AUX_TEX_MS_OFFSET 0x0080
93 #define NV50_CB_AUX_TEX_MS_SIZE (16 * 3 * 2 * 4)
94 /* For each MS level (4), 8 sets of 32-bit integer pairs sample offsets */
95 #define NV50_CB_AUX_MS_OFFSET 0x200
96 #define NV50_CB_AUX_MS_SIZE (4 * 8 * 4 * 2)
97 /* Sample position pairs for the current output MS level */
98 #define NV50_CB_AUX_SAMPLE_OFFSET 0x300
99 #define NV50_CB_AUX_SAMPLE_OFFSET_SIZE (4 * 8 * 2)
100 /* Alpha test ref value */
101 #define NV50_CB_AUX_ALPHATEST_OFFSET 0x340
102 #define NV50_CB_AUX_ALPHATEST_SIZE (4)
103 /* next spot: 0x344 */
104 /* 4 32-bit floats for the vertex runout, put at the end */
105 #define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10)
106
107
108
109 struct nv50_blitctx;
110
111 bool nv50_blitctx_create(struct nv50_context *);
112
113 struct nv50_context {
114 struct nouveau_context base;
115
116 struct nv50_screen *screen;
117
118 struct nouveau_bufctx *bufctx_3d;
119 struct nouveau_bufctx *bufctx;
120 struct nouveau_bufctx *bufctx_cp;
121
122 uint32_t dirty_3d; /* dirty flags for 3d state */
123 uint32_t dirty_cp; /* dirty flags for compute state */
124 bool cb_dirty;
125
126 struct nv50_graph_state state;
127
128 struct nv50_blend_stateobj *blend;
129 struct nv50_rasterizer_stateobj *rast;
130 struct nv50_zsa_stateobj *zsa;
131 struct nv50_vertex_stateobj *vertex;
132
133 struct nv50_program *vertprog;
134 struct nv50_program *gmtyprog;
135 struct nv50_program *fragprog;
136 struct nv50_program *compprog;
137
138 struct nv50_constbuf constbuf[3][NV50_MAX_PIPE_CONSTBUFS];
139 uint16_t constbuf_dirty[3];
140 uint16_t constbuf_valid[3];
141 uint16_t constbuf_coherent[3];
142
143 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
144 unsigned num_vtxbufs;
145 uint32_t vtxbufs_coherent;
146 struct pipe_index_buffer idxbuf;
147 uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
148 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
149 uint32_t vbo_constant; /* bitmask of user buffers with stride 0 */
150 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
151 uint32_t vb_elt_limit; /* max - min element (count - 1) */
152 uint32_t instance_off; /* base vertex for instanced arrays */
153 uint32_t instance_max; /* max instance for current draw call */
154
155 struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS];
156 unsigned num_textures[3];
157 uint32_t textures_coherent[3];
158 struct nv50_tsc_entry *samplers[3][PIPE_MAX_SAMPLERS];
159 unsigned num_samplers[3];
160 bool seamless_cube_map;
161
162 uint8_t num_so_targets;
163 uint8_t so_targets_dirty;
164 struct pipe_stream_output_target *so_target[4];
165
166 struct pipe_framebuffer_state framebuffer;
167 struct pipe_blend_color blend_colour;
168 struct pipe_stencil_ref stencil_ref;
169 struct pipe_poly_stipple stipple;
170 struct pipe_scissor_state scissors[NV50_MAX_VIEWPORTS];
171 unsigned scissors_dirty;
172 struct pipe_viewport_state viewports[NV50_MAX_VIEWPORTS];
173 unsigned viewports_dirty;
174 struct pipe_clip_state clip;
175 struct nv50_window_rect_stateobj window_rect;
176
177 unsigned sample_mask;
178 unsigned min_samples;
179
180 bool vbo_push_hint;
181
182 uint32_t rt_array_mode;
183
184 struct pipe_query *cond_query;
185 bool cond_cond; /* inverted rendering condition */
186 uint cond_mode;
187 uint32_t cond_condmode; /* the calculated condition */
188
189 struct nv50_blitctx *blit;
190
191 struct util_dynarray global_residents;
192 };
193
194 static inline struct nv50_context *
nv50_context(struct pipe_context * pipe)195 nv50_context(struct pipe_context *pipe)
196 {
197 return (struct nv50_context *)pipe;
198 }
199
200 /* return index used in nv50_context arrays for a specific shader type */
201 static inline unsigned
nv50_context_shader_stage(unsigned pipe)202 nv50_context_shader_stage(unsigned pipe)
203 {
204 switch (pipe) {
205 case PIPE_SHADER_VERTEX: return 0;
206 case PIPE_SHADER_FRAGMENT: return 1;
207 case PIPE_SHADER_GEOMETRY: return 2;
208 case PIPE_SHADER_COMPUTE: return 3;
209 default:
210 assert(!"invalid/unhandled shader type");
211 return 0;
212 }
213 }
214
215 /* nv50_context.c */
216 struct pipe_context *nv50_create(struct pipe_screen *, void *, unsigned flags);
217
218 void nv50_bufctx_fence(struct nouveau_bufctx *, bool on_flush);
219
220 void nv50_default_kick_notify(struct nouveau_pushbuf *);
221
222 /* nv50_draw.c */
223 extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *);
224
225 /* nv50_shader_state.c */
226 void nv50_vertprog_validate(struct nv50_context *);
227 void nv50_gmtyprog_validate(struct nv50_context *);
228 void nv50_fragprog_validate(struct nv50_context *);
229 void nv50_compprog_validate(struct nv50_context *);
230 void nv50_fp_linkage_validate(struct nv50_context *);
231 void nv50_gp_linkage_validate(struct nv50_context *);
232 void nv50_constbufs_validate(struct nv50_context *);
233 void nv50_validate_derived_rs(struct nv50_context *);
234 void nv50_stream_output_validate(struct nv50_context *);
235
236 /* nv50_state.c */
237 extern void nv50_init_state_functions(struct nv50_context *);
238
239 /* nv50_state_validate.c */
240 struct nv50_state_validate {
241 void (*func)(struct nv50_context *);
242 uint32_t states;
243 };
244
245 bool nv50_state_validate(struct nv50_context *, uint32_t,
246 struct nv50_state_validate *, int, uint32_t *,
247 struct nouveau_bufctx *);
248 bool nv50_state_validate_3d(struct nv50_context *, uint32_t);
249
250 /* nv50_surface.c */
251 extern void nv50_clear(struct pipe_context *, unsigned buffers,
252 const union pipe_color_union *color,
253 double depth, unsigned stencil);
254 extern void nv50_init_surface_functions(struct nv50_context *);
255
256 /* nv50_tex.c */
257 void nv50_validate_textures(struct nv50_context *);
258 void nv50_validate_samplers(struct nv50_context *);
259 void nv50_upload_ms_info(struct nouveau_pushbuf *);
260
261 struct pipe_sampler_view *
262 nv50_create_texture_view(struct pipe_context *,
263 struct pipe_resource *,
264 const struct pipe_sampler_view *,
265 uint32_t flags,
266 enum pipe_texture_target);
267 struct pipe_sampler_view *
268 nv50_create_sampler_view(struct pipe_context *,
269 struct pipe_resource *,
270 const struct pipe_sampler_view *);
271
272 /* nv50_transfer.c */
273 void
274 nv50_m2mf_transfer_rect(struct nv50_context *,
275 const struct nv50_m2mf_rect *dst,
276 const struct nv50_m2mf_rect *src,
277 uint32_t nblocksx, uint32_t nblocksy);
278 void
279 nv50_sifc_linear_u8(struct nouveau_context *pipe,
280 struct nouveau_bo *dst, unsigned offset, unsigned domain,
281 unsigned size, const void *data);
282 void
283 nv50_m2mf_copy_linear(struct nouveau_context *pipe,
284 struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
285 struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
286 unsigned size);
287 void
288 nv50_cb_push(struct nouveau_context *nv,
289 struct nv04_resource *res,
290 unsigned offset, unsigned words, const uint32_t *data);
291
292 /* nv50_vbo.c */
293 void nv50_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
294
295 void *
296 nv50_vertex_state_create(struct pipe_context *pipe,
297 unsigned num_elements,
298 const struct pipe_vertex_element *elements);
299 void
300 nv50_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
301
302 void nv50_vertex_arrays_validate(struct nv50_context *nv50);
303
304 /* nv50_push.c */
305 void nv50_push_vbo(struct nv50_context *, const struct pipe_draw_info *);
306
307 /* nv84_video.c */
308 struct pipe_video_codec *
309 nv84_create_decoder(struct pipe_context *context,
310 const struct pipe_video_codec *templ);
311
312 struct pipe_video_buffer *
313 nv84_video_buffer_create(struct pipe_context *pipe,
314 const struct pipe_video_buffer *template);
315
316 int
317 nv84_screen_get_video_param(struct pipe_screen *pscreen,
318 enum pipe_video_profile profile,
319 enum pipe_video_entrypoint entrypoint,
320 enum pipe_video_cap param);
321
322 boolean
323 nv84_screen_video_supported(struct pipe_screen *screen,
324 enum pipe_format format,
325 enum pipe_video_profile profile,
326 enum pipe_video_entrypoint entrypoint);
327
328 /* nv98_video.c */
329 struct pipe_video_codec *
330 nv98_create_decoder(struct pipe_context *context,
331 const struct pipe_video_codec *templ);
332
333 struct pipe_video_buffer *
334 nv98_video_buffer_create(struct pipe_context *pipe,
335 const struct pipe_video_buffer *template);
336
337 /* nv50_compute.c */
338 void
339 nv50_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
340
341 #endif
342