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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "basetexture9.h"
24 #include "device9.h"
25 
26 /* For UploadSelf: */
27 #include "texture9.h"
28 #include "cubetexture9.h"
29 #include "volumetexture9.h"
30 
31 #ifdef DEBUG
32 #include "nine_pipe.h"
33 #include "nine_dump.h"
34 #endif
35 
36 #include "util/u_format.h"
37 
38 #define DBG_CHANNEL DBG_BASETEXTURE
39 
40 HRESULT
NineBaseTexture9_ctor(struct NineBaseTexture9 * This,struct NineUnknownParams * pParams,struct pipe_resource * initResource,D3DRESOURCETYPE Type,D3DFORMAT format,D3DPOOL Pool,DWORD Usage)41 NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
42                        struct NineUnknownParams *pParams,
43                        struct pipe_resource *initResource,
44                        D3DRESOURCETYPE Type,
45                        D3DFORMAT format,
46                        D3DPOOL Pool,
47                        DWORD Usage)
48 {
49     BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
50         (format != D3DFMT_NULL);
51     HRESULT hr;
52 
53     DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
54         This, pParams, initResource, Type, format, Pool, Usage);
55 
56     user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
57                 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
58     user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
59                 !(Pool == D3DPOOL_MANAGED ||
60                   Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL);
61 
62     hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
63     if (FAILED(hr))
64         return hr;
65 
66     This->format = format;
67     This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
68         D3DTEXF_LINEAR : D3DTEXF_NONE;
69     This->managed.lod = 0;
70     This->managed.lod_resident = -1;
71     /* Mark the texture as dirty to trigger first upload when we need the texture,
72      * even if it wasn't set by the application */
73     if (Pool == D3DPOOL_MANAGED)
74         This->managed.dirty = TRUE;
75     /* When a depth buffer is sampled, it is for shadow mapping, except for
76      * D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
77      * In addition D3DFMT_INTZ can be used for both texturing and depth buffering
78      * if z write is disabled. This particular feature may not work for us in
79      * practice because OGL doesn't have that. However apparently it is known
80      * some cards have performance issues with this feature, so real apps
81      * shouldn't use it. */
82     This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
83                     This->format != D3DFMT_DF24) &&
84                    util_format_has_depth(util_format_description(This->base.info.format));
85 
86     list_inithead(&This->list);
87     list_inithead(&This->list2);
88     if (Pool == D3DPOOL_MANAGED)
89         list_add(&This->list2, &This->base.base.device->managed_textures);
90 
91     return D3D_OK;
92 }
93 
94 void
NineBaseTexture9_dtor(struct NineBaseTexture9 * This)95 NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
96 {
97     DBG("This=%p\n", This);
98 
99     pipe_sampler_view_reference(&This->view[0], NULL);
100     pipe_sampler_view_reference(&This->view[1], NULL);
101 
102     if (This->list.prev != NULL && This->list.next != NULL)
103         list_del(&This->list);
104     if (This->list2.prev != NULL && This->list2.next != NULL)
105         list_del(&This->list2);
106 
107     NineResource9_dtor(&This->base);
108 }
109 
110 DWORD NINE_WINAPI
NineBaseTexture9_SetLOD(struct NineBaseTexture9 * This,DWORD LODNew)111 NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
112                          DWORD LODNew )
113 {
114     DWORD old = This->managed.lod;
115     DWORD max_level;
116 
117     DBG("This=%p LODNew=%d\n", This, LODNew);
118 
119     user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
120 
121     max_level = (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) ?
122                 0 : This->base.info.last_level;
123     This->managed.lod = MIN2(LODNew, max_level);
124 
125     if (This->managed.lod != old && This->bind_count && LIST_IS_EMPTY(&This->list))
126        list_add(&This->list, &This->base.base.device->update_textures);
127 
128     return old;
129 }
130 
131 DWORD NINE_WINAPI
NineBaseTexture9_GetLOD(struct NineBaseTexture9 * This)132 NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
133 {
134     DBG("This=%p\n", This);
135 
136     return This->managed.lod;
137 }
138 
139 DWORD NINE_WINAPI
NineBaseTexture9_GetLevelCount(struct NineBaseTexture9 * This)140 NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
141 {
142     DBG("This=%p\n", This);
143 
144     if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
145         return 1;
146     return This->base.info.last_level + 1;
147 }
148 
149 HRESULT NINE_WINAPI
NineBaseTexture9_SetAutoGenFilterType(struct NineBaseTexture9 * This,D3DTEXTUREFILTERTYPE FilterType)150 NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
151                                        D3DTEXTUREFILTERTYPE FilterType )
152 {
153     DBG("This=%p FilterType=%d\n", This, FilterType);
154 
155     if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
156         return D3D_OK;
157     user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
158 
159     This->mipfilter = FilterType;
160     This->dirty_mip = TRUE;
161     NineBaseTexture9_GenerateMipSubLevels(This);
162 
163     return D3D_OK;
164 }
165 
166 D3DTEXTUREFILTERTYPE NINE_WINAPI
NineBaseTexture9_GetAutoGenFilterType(struct NineBaseTexture9 * This)167 NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
168 {
169     DBG("This=%p\n", This);
170 
171     return This->mipfilter;
172 }
173 
174 HRESULT
NineBaseTexture9_UploadSelf(struct NineBaseTexture9 * This)175 NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
176 {
177     HRESULT hr;
178     unsigned last_level = This->base.info.last_level;
179     unsigned l, min_level_dirty = This->managed.lod;
180     BOOL update_lod;
181 
182     DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
183         nine_D3DRTYPE_to_str(This->base.type));
184 
185     assert(This->base.pool == D3DPOOL_MANAGED);
186 
187     if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
188         last_level = 0;
189 
190     update_lod = This->managed.lod_resident != This->managed.lod;
191     if (!update_lod && !This->managed.dirty)
192         return D3D_OK;
193 
194     /* Allocate a new resource with the correct number of levels,
195      * Mark states for update, and tell the nine surfaces/volumes
196      * their new resource. */
197     if (update_lod) {
198         struct pipe_resource *res;
199 
200         DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
201 
202         pipe_sampler_view_reference(&This->view[0], NULL);
203         pipe_sampler_view_reference(&This->view[1], NULL);
204 
205         /* Allocate a new resource */
206         hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
207         if (FAILED(hr))
208             return hr;
209         res = This->base.resource;
210 
211         if (This->managed.lod_resident == -1) {/* no levels were resident */
212             This->managed.dirty = FALSE; /* We are going to upload everything. */
213             This->managed.lod_resident = This->base.info.last_level + 1;
214         }
215 
216         if (This->base.type == D3DRTYPE_TEXTURE) {
217             struct NineTexture9 *tex = NineTexture9(This);
218 
219             /* last content (if apply) has been copied to the new resource.
220              * Note: We cannot render to surfaces of managed textures.
221              * Note2: the level argument passed is to get the level offset
222              * right when the texture is uploaded (the texture first level
223              * corresponds to This->managed.lod).
224              * Note3: We don't care about the value passed for the surfaces
225              * before This->managed.lod, negative with this implementation. */
226             for (l = 0; l <= This->base.info.last_level; ++l)
227                 NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
228         } else
229         if (This->base.type == D3DRTYPE_CUBETEXTURE) {
230             struct NineCubeTexture9 *tex = NineCubeTexture9(This);
231             unsigned z;
232 
233             for (l = 0; l <= This->base.info.last_level; ++l) {
234                 for (z = 0; z < 6; ++z)
235                     NineSurface9_SetResource(tex->surfaces[l * 6 + z],
236                                              res, l - This->managed.lod);
237             }
238         } else
239         if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
240             struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
241 
242             for (l = 0; l <= This->base.info.last_level; ++l)
243                 NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
244         } else {
245             assert(!"invalid texture type");
246         }
247 
248         /* We are going to fully upload the new levels,
249          * no need to update dirty parts of the texture for these */
250         min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
251     }
252 
253     /* Update dirty parts of the texture */
254     if (This->managed.dirty) {
255         if (This->base.type == D3DRTYPE_TEXTURE) {
256             struct NineTexture9 *tex = NineTexture9(This);
257             struct pipe_box box;
258             box.z = 0;
259             box.depth = 1;
260 
261             DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
262                 tex->dirty_rect.x, tex->dirty_rect.y,
263                 tex->dirty_rect.width, tex->dirty_rect.height);
264 
265             /* Note: for l < min_level_dirty, the resource is
266              * either non-existing (and thus will be entirely re-uploaded
267              * if the lod changes) or going to have a full upload */
268             if (tex->dirty_rect.width) {
269                 for (l = min_level_dirty; l <= last_level; ++l) {
270                     u_box_minify_2d(&box, &tex->dirty_rect, l);
271                     NineSurface9_UploadSelf(tex->surfaces[l], &box);
272                 }
273                 memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
274                 tex->dirty_rect.depth = 1;
275             }
276         } else
277         if (This->base.type == D3DRTYPE_CUBETEXTURE) {
278             struct NineCubeTexture9 *tex = NineCubeTexture9(This);
279             unsigned z;
280             struct pipe_box box;
281             box.z = 0;
282             box.depth = 1;
283 
284             for (z = 0; z < 6; ++z) {
285                 DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
286                     tex->dirty_rect[z].x, tex->dirty_rect[z].y,
287                     tex->dirty_rect[z].width, tex->dirty_rect[z].height);
288 
289                 if (tex->dirty_rect[z].width) {
290                     for (l = min_level_dirty; l <= last_level; ++l) {
291                         u_box_minify_2d(&box, &tex->dirty_rect[z], l);
292                         NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
293                     }
294                     memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
295                     tex->dirty_rect[z].depth = 1;
296                 }
297             }
298         } else
299         if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
300             struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
301             struct pipe_box box;
302 
303             DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
304                 tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
305                 tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
306 
307             if (tex->dirty_box.width) {
308                 for (l = min_level_dirty; l <= last_level; ++l) {
309                     u_box_minify_3d(&box, &tex->dirty_box, l);
310                     NineVolume9_UploadSelf(tex->volumes[l], &box);
311                 }
312                 memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
313             }
314         } else {
315             assert(!"invalid texture type");
316         }
317         This->managed.dirty = FALSE;
318     }
319 
320     /* Upload the new levels */
321     if (update_lod) {
322         if (This->base.type == D3DRTYPE_TEXTURE) {
323             struct NineTexture9 *tex = NineTexture9(This);
324             struct pipe_box box;
325 
326             box.x = box.y = box.z = 0;
327             box.depth = 1;
328             for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
329                 box.width = u_minify(This->base.info.width0, l);
330                 box.height = u_minify(This->base.info.height0, l);
331                 NineSurface9_UploadSelf(tex->surfaces[l], &box);
332             }
333         } else
334         if (This->base.type == D3DRTYPE_CUBETEXTURE) {
335             struct NineCubeTexture9 *tex = NineCubeTexture9(This);
336             struct pipe_box box;
337             unsigned z;
338 
339             box.x = box.y = box.z = 0;
340             box.depth = 1;
341             for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
342                 box.width = u_minify(This->base.info.width0, l);
343                 box.height = u_minify(This->base.info.height0, l);
344                 for (z = 0; z < 6; ++z)
345                     NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
346             }
347         } else
348         if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
349             struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
350             struct pipe_box box;
351 
352             box.x = box.y = box.z = 0;
353             for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
354                 box.width = u_minify(This->base.info.width0, l);
355                 box.height = u_minify(This->base.info.height0, l);
356                 box.depth = u_minify(This->base.info.depth0, l);
357                 NineVolume9_UploadSelf(tex->volumes[l], &box);
358             }
359         } else {
360             assert(!"invalid texture type");
361         }
362 
363         This->managed.lod_resident = This->managed.lod;
364     }
365 
366     if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
367         This->dirty_mip = TRUE;
368 
369     /* Set again the textures currently bound to update the texture data */
370     if (This->bind_count) {
371         struct nine_state *state = &This->base.base.device->state;
372         unsigned s;
373         for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
374             /* Dirty tracking is done in device9 state, not nine_context. */
375             if (state->texture[s] == This)
376                 nine_context_set_texture(This->base.base.device, s, This);
377     }
378 
379     DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
380     return D3D_OK;
381 }
382 
383 void NINE_WINAPI
NineBaseTexture9_GenerateMipSubLevels(struct NineBaseTexture9 * This)384 NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
385 {
386     unsigned base_level = 0;
387     unsigned last_level = This->base.info.last_level - This->managed.lod;
388     unsigned first_layer = 0;
389     unsigned last_layer;
390     unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
391                                                        : PIPE_TEX_FILTER_LINEAR;
392     DBG("This=%p\n", This);
393 
394     if (This->base.pool == D3DPOOL_MANAGED)
395         NineBaseTexture9_UploadSelf(This);
396     if (!This->dirty_mip)
397         return;
398     if (This->managed.lod) {
399         ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
400         return;
401     }
402 
403     if (!This->view[0])
404         NineBaseTexture9_UpdateSamplerView(This, 0);
405 
406     last_layer = util_max_layer(This->view[0]->texture, base_level);
407 
408     nine_context_gen_mipmap(This->base.base.device, (struct NineUnknown *)This,
409                             This->base.resource,
410                             base_level, last_level,
411                             first_layer, last_layer, filter);
412 
413     This->dirty_mip = FALSE;
414 }
415 
416 HRESULT
NineBaseTexture9_CreatePipeResource(struct NineBaseTexture9 * This,BOOL CopyData)417 NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
418                                      BOOL CopyData )
419 {
420     struct pipe_context *pipe;
421     struct pipe_screen *screen = This->base.info.screen;
422     struct pipe_resource templ;
423     unsigned l, m;
424     struct pipe_resource *res;
425     struct pipe_resource *old = This->base.resource;
426 
427     DBG("This=%p lod=%u last_level=%u\n", This,
428         This->managed.lod, This->base.info.last_level);
429 
430     assert(This->base.pool == D3DPOOL_MANAGED);
431 
432     templ = This->base.info;
433 
434     if (This->managed.lod) {
435         templ.width0 = u_minify(templ.width0, This->managed.lod);
436         templ.height0 = u_minify(templ.height0, This->managed.lod);
437         templ.depth0 = u_minify(templ.depth0, This->managed.lod);
438     }
439     templ.last_level = This->base.info.last_level - This->managed.lod;
440 
441     if (old) {
442         /* LOD might have changed. */
443         if (old->width0 == templ.width0 &&
444             old->height0 == templ.height0 &&
445             old->depth0 == templ.depth0)
446             return D3D_OK;
447     }
448 
449     res = screen->resource_create(screen, &templ);
450     if (!res)
451         return D3DERR_OUTOFVIDEOMEMORY;
452     This->base.resource = res;
453 
454     if (old && CopyData) { /* Don't return without releasing old ! */
455         struct pipe_box box;
456         box.x = 0;
457         box.y = 0;
458         box.z = 0;
459 
460         l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
461         m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
462 
463         box.width = u_minify(templ.width0, l);
464         box.height = u_minify(templ.height0, l);
465         box.depth = u_minify(templ.depth0, l);
466 
467         pipe = nine_context_get_pipe_acquire(This->base.base.device);
468 
469         for (; l <= templ.last_level; ++l, ++m) {
470             pipe->resource_copy_region(pipe,
471                                        res, l, 0, 0, 0,
472                                        old, m, &box);
473             box.width = u_minify(box.width, 1);
474             box.height = u_minify(box.height, 1);
475             box.depth = u_minify(box.depth, 1);
476         }
477 
478         nine_context_get_pipe_release(This->base.base.device);
479     }
480     pipe_resource_reference(&old, NULL);
481 
482     return D3D_OK;
483 }
484 
485 #define SWIZZLE_TO_REPLACE(s) (s == PIPE_SWIZZLE_0 || \
486                                s == PIPE_SWIZZLE_1 || \
487                                s == PIPE_SWIZZLE_NONE)
488 
489 HRESULT
NineBaseTexture9_UpdateSamplerView(struct NineBaseTexture9 * This,const int sRGB)490 NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
491                                     const int sRGB )
492 {
493     const struct util_format_description *desc;
494     struct pipe_context *pipe;
495     struct pipe_screen *screen = NineDevice9_GetScreen(This->base.base.device);
496     struct pipe_resource *resource = This->base.resource;
497     struct pipe_sampler_view templ;
498     enum pipe_format srgb_format;
499     unsigned i;
500     uint8_t swizzle[4];
501 
502     DBG("This=%p sRGB=%d\n", This, sRGB);
503 
504     if (unlikely(!resource)) {
505 	if (unlikely(This->format == D3DFMT_NULL))
506             return D3D_OK;
507         NineBaseTexture9_Dump(This);
508     }
509     assert(resource);
510 
511     pipe_sampler_view_reference(&This->view[sRGB], NULL);
512 
513     swizzle[0] = PIPE_SWIZZLE_X;
514     swizzle[1] = PIPE_SWIZZLE_Y;
515     swizzle[2] = PIPE_SWIZZLE_Z;
516     swizzle[3] = PIPE_SWIZZLE_W;
517     desc = util_format_description(resource->format);
518     if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
519         /* msdn doc is incomplete here and wrong.
520          * The only formats that can be read directly here
521          * are DF16, DF24 and INTZ.
522          * Tested on win the swizzle is
523          * R = depth, G = B = 0, A = 1 for DF16 and DF24
524          * R = G = B = A = depth for INTZ
525          * For the other ZS formats that can't be read directly
526          * but can be used as shadow map, the result is duplicated on
527          * all channel */
528         if (This->format == D3DFMT_DF16 ||
529             This->format == D3DFMT_DF24) {
530             swizzle[1] = PIPE_SWIZZLE_0;
531             swizzle[2] = PIPE_SWIZZLE_0;
532             swizzle[3] = PIPE_SWIZZLE_1;
533         } else {
534             swizzle[1] = PIPE_SWIZZLE_X;
535             swizzle[2] = PIPE_SWIZZLE_X;
536             swizzle[3] = PIPE_SWIZZLE_X;
537         }
538     } else if (resource->format == PIPE_FORMAT_RGTC2_UNORM) {
539         swizzle[0] = PIPE_SWIZZLE_Y;
540         swizzle[1] = PIPE_SWIZZLE_X;
541         swizzle[2] = PIPE_SWIZZLE_1;
542         swizzle[3] = PIPE_SWIZZLE_1;
543     } else if (resource->format != PIPE_FORMAT_A8_UNORM &&
544                resource->format != PIPE_FORMAT_RGTC1_UNORM) {
545         /* exceptions:
546          * A8 should have 0.0 as default values for RGB.
547          * ATI1/RGTC1 should be r 0 0 1 (tested on windows).
548          * It is already what gallium does. All the other ones
549          * should have 1.0 for non-defined values */
550         for (i = 0; i < 4; i++) {
551             if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
552                 swizzle[i] = PIPE_SWIZZLE_1;
553         }
554     }
555 
556     /* if requested and supported, convert to the sRGB format */
557     srgb_format = util_format_srgb(resource->format);
558     if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
559         screen->is_format_supported(screen, srgb_format,
560                                     resource->target, 0, resource->bind))
561         templ.format = srgb_format;
562     else
563         templ.format = resource->format;
564     templ.u.tex.first_layer = 0;
565     templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
566                              resource->depth0 - 1 : resource->array_size - 1;
567     templ.u.tex.first_level = 0;
568     templ.u.tex.last_level = resource->last_level;
569     templ.swizzle_r = swizzle[0];
570     templ.swizzle_g = swizzle[1];
571     templ.swizzle_b = swizzle[2];
572     templ.swizzle_a = swizzle[3];
573     templ.target = resource->target;
574 
575     pipe = nine_context_get_pipe_acquire(This->base.base.device);
576     This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
577     nine_context_get_pipe_release(This->base.base.device);
578 
579     DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
580 
581     return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
582 }
583 
584 void NINE_WINAPI
NineBaseTexture9_PreLoad(struct NineBaseTexture9 * This)585 NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
586 {
587     DBG("This=%p\n", This);
588 
589     if (This->base.pool == D3DPOOL_MANAGED)
590         NineBaseTexture9_UploadSelf(This);
591 }
592 
593 void
NineBaseTexture9_UnLoad(struct NineBaseTexture9 * This)594 NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
595 {
596     if (This->base.pool != D3DPOOL_MANAGED ||
597         This->managed.lod_resident == -1)
598         return;
599 
600     pipe_resource_reference(&This->base.resource, NULL);
601     This->managed.lod_resident = -1;
602     This->managed.dirty = TRUE;
603 
604     /* If the texture is bound, we have to re-upload it */
605     BASETEX_REGISTER_UPDATE(This);
606 }
607 
608 #ifdef DEBUG
609 void
NineBaseTexture9_Dump(struct NineBaseTexture9 * This)610 NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
611 {
612     DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
613         "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
614         This->base.resource,
615         nine_D3DPOOL_to_str(This->base.pool),
616         nine_D3DRTYPE_to_str(This->base.type),
617         nine_D3DUSAGE_to_str(This->base.usage),
618         d3dformat_to_string(This->format),
619         This->base.info.width0, This->base.info.height0, This->base.info.depth0,
620         This->base.info.array_size, This->base.info.last_level,
621         This->managed.lod, This->managed.lod_resident);
622 }
623 #endif /* DEBUG */
624