1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 * Copyright 2015 Patrick Rudolph <siro@das-labor.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "buffer9.h"
25 #include "device9.h"
26 #include "nine_buffer_upload.h"
27 #include "nine_helpers.h"
28 #include "nine_pipe.h"
29
30 #include "pipe/p_screen.h"
31 #include "pipe/p_context.h"
32 #include "pipe/p_state.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_format.h"
35 #include "util/u_box.h"
36 #include "util/u_inlines.h"
37
38 #define DBG_CHANNEL (DBG_INDEXBUFFER|DBG_VERTEXBUFFER)
39
40 HRESULT
NineBuffer9_ctor(struct NineBuffer9 * This,struct NineUnknownParams * pParams,D3DRESOURCETYPE Type,DWORD Usage,UINT Size,D3DPOOL Pool)41 NineBuffer9_ctor( struct NineBuffer9 *This,
42 struct NineUnknownParams *pParams,
43 D3DRESOURCETYPE Type,
44 DWORD Usage,
45 UINT Size,
46 D3DPOOL Pool )
47 {
48 struct pipe_resource *info = &This->base.info;
49 HRESULT hr;
50
51 DBG("This=%p Size=0x%x Usage=%x Pool=%u\n", This, Size, Usage, Pool);
52
53 user_assert(Pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL);
54
55 This->maps = MALLOC(sizeof(struct NineTransfer));
56 if (!This->maps)
57 return E_OUTOFMEMORY;
58 This->nmaps = 0;
59 This->maxmaps = 1;
60 This->size = Size;
61
62 info->screen = pParams->device->screen;
63 info->target = PIPE_BUFFER;
64 info->format = PIPE_FORMAT_R8_UNORM;
65 info->width0 = Size;
66 info->flags = 0;
67
68 /* Note: WRITEONLY is just tip for resource placement, the resource
69 * can still be read (but slower). */
70 info->bind = PIPE_BIND_VERTEX_BUFFER;
71
72 /* It is hard to find clear information on where to place the buffer in
73 * memory depending on the flag.
74 * MSDN: resources are static, except for those with DYNAMIC, thus why you
75 * can only use DISCARD on them.
76 * ATI doc: The driver has the liberty it wants for having things static
77 * or not.
78 * MANAGED: Ram + uploads to Vram copy at unlock (msdn and nvidia doc say
79 * at first draw call using the buffer)
80 * DEFAULT + Usage = 0 => System memory backing for easy read access
81 * (That doc is very unclear on the details, like whether some copies to
82 * vram copy are involved or not).
83 * DEFAULT + WRITEONLY => Vram
84 * DEFAULT + WRITEONLY + DYNAMIC => Either Vram buffer or GTT_WC, depending on what the driver wants.
85 */
86 if (Pool == D3DPOOL_SYSTEMMEM)
87 info->usage = PIPE_USAGE_STAGING;
88 else if (Pool == D3DPOOL_MANAGED)
89 info->usage = PIPE_USAGE_DEFAULT;
90 else if (Usage & D3DUSAGE_DYNAMIC && Usage & D3DUSAGE_WRITEONLY)
91 info->usage = PIPE_USAGE_STREAM;
92 else if (Usage & D3DUSAGE_WRITEONLY)
93 info->usage = PIPE_USAGE_DEFAULT;
94 /* For the remaining two, PIPE_USAGE_STAGING would probably be
95 * a good fit according to the doc. However it seems rather a mistake
96 * from apps to use these (mistakes that do really happen). Try
97 * to put the flags that are the best compromise between the real
98 * behaviour and what buggy apps should get for better performance. */
99 else if (Usage & D3DUSAGE_DYNAMIC)
100 info->usage = PIPE_USAGE_STREAM;
101 else
102 info->usage = PIPE_USAGE_DYNAMIC;
103
104 /* When Writeonly is not set, we don't want to enable the
105 * optimizations */
106 This->discard_nooverwrite_only = !!(Usage & D3DUSAGE_WRITEONLY) &&
107 pParams->device->buffer_upload;
108 /* if (pDesc->Usage & D3DUSAGE_DONOTCLIP) { } */
109 /* if (pDesc->Usage & D3DUSAGE_NONSECURE) { } */
110 /* if (pDesc->Usage & D3DUSAGE_NPATCHES) { } */
111 /* if (pDesc->Usage & D3DUSAGE_POINTS) { } */
112 /* if (pDesc->Usage & D3DUSAGE_RTPATCHES) { } */
113 /* The buffer must be usable with both sw and hw
114 * vertex processing. It is expected to be slower with hw. */
115 if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
116 info->usage = PIPE_USAGE_STAGING;
117 /* if (pDesc->Usage & D3DUSAGE_TEXTAPI) { } */
118
119 info->height0 = 1;
120 info->depth0 = 1;
121 info->array_size = 1;
122 info->last_level = 0;
123 info->nr_samples = 0;
124
125 hr = NineResource9_ctor(&This->base, pParams, NULL, TRUE,
126 Type, Pool, Usage);
127
128 if (FAILED(hr))
129 return hr;
130
131 if (Pool == D3DPOOL_MANAGED) {
132 This->managed.data = align_calloc(
133 nine_format_get_level_alloc_size(This->base.info.format,
134 Size, 1, 0), 32);
135 if (!This->managed.data)
136 return E_OUTOFMEMORY;
137 memset(This->managed.data, 0, Size);
138 This->managed.dirty = TRUE;
139 u_box_1d(0, Size, &This->managed.dirty_box);
140 list_inithead(&This->managed.list);
141 list_inithead(&This->managed.list2);
142 list_add(&This->managed.list2, &pParams->device->managed_buffers);
143 }
144
145 return D3D_OK;
146 }
147
148 void
NineBuffer9_dtor(struct NineBuffer9 * This)149 NineBuffer9_dtor( struct NineBuffer9 *This )
150 {
151 DBG("This=%p\n", This);
152
153 if (This->maps) {
154 while (This->nmaps) {
155 NineBuffer9_Unlock(This);
156 }
157 FREE(This->maps);
158 }
159
160 if (This->base.pool == D3DPOOL_MANAGED) {
161 if (This->managed.data)
162 align_free(This->managed.data);
163 if (This->managed.list.prev != NULL && This->managed.list.next != NULL)
164 list_del(&This->managed.list);
165 if (This->managed.list2.prev != NULL && This->managed.list2.next != NULL)
166 list_del(&This->managed.list2);
167 }
168
169 if (This->buf)
170 nine_upload_release_buffer(This->base.base.device->buffer_upload, This->buf);
171
172 NineResource9_dtor(&This->base);
173 }
174
175 struct pipe_resource *
NineBuffer9_GetResource(struct NineBuffer9 * This,unsigned * offset)176 NineBuffer9_GetResource( struct NineBuffer9 *This, unsigned *offset )
177 {
178 if (This->buf)
179 return nine_upload_buffer_resource_and_offset(This->buf, offset);
180 *offset = 0;
181 return NineResource9_GetResource(&This->base);
182 }
183
184 static void
NineBuffer9_RebindIfRequired(struct NineBuffer9 * This,struct NineDevice9 * device)185 NineBuffer9_RebindIfRequired( struct NineBuffer9 *This,
186 struct NineDevice9 *device )
187 {
188 int i;
189
190 if (!This->bind_count)
191 return;
192 for (i = 0; i < device->caps.MaxStreams; i++) {
193 if (device->state.stream[i] == (struct NineVertexBuffer9 *)This)
194 nine_context_set_stream_source(device, i,
195 (struct NineVertexBuffer9 *)This,
196 device->state.vtxbuf[i].buffer_offset,
197 device->state.vtxbuf[i].stride);
198 }
199 if (device->state.idxbuf == (struct NineIndexBuffer9 *)This)
200 nine_context_set_indices(device, (struct NineIndexBuffer9 *)This);
201 }
202
203 HRESULT NINE_WINAPI
NineBuffer9_Lock(struct NineBuffer9 * This,UINT OffsetToLock,UINT SizeToLock,void ** ppbData,DWORD Flags)204 NineBuffer9_Lock( struct NineBuffer9 *This,
205 UINT OffsetToLock,
206 UINT SizeToLock,
207 void **ppbData,
208 DWORD Flags )
209 {
210 struct NineDevice9 *device = This->base.base.device;
211 struct pipe_box box;
212 struct pipe_context *pipe;
213 void *data;
214 unsigned usage;
215
216 DBG("This=%p(pipe=%p) OffsetToLock=0x%x, SizeToLock=0x%x, Flags=0x%x\n",
217 This, This->base.resource,
218 OffsetToLock, SizeToLock, Flags);
219
220 user_assert(ppbData, E_POINTER);
221 user_assert(!(Flags & ~(D3DLOCK_DISCARD |
222 D3DLOCK_DONOTWAIT |
223 D3DLOCK_NO_DIRTY_UPDATE |
224 D3DLOCK_NOSYSLOCK |
225 D3DLOCK_READONLY |
226 D3DLOCK_NOOVERWRITE)), D3DERR_INVALIDCALL);
227
228 if (SizeToLock == 0) {
229 SizeToLock = This->size - OffsetToLock;
230 user_warn(OffsetToLock != 0);
231 }
232
233 u_box_1d(OffsetToLock, SizeToLock, &box);
234
235 if (This->base.pool == D3DPOOL_MANAGED) {
236 /* READONLY doesn't dirty the buffer */
237 /* Tests on Win: READONLY doesn't wait for the upload */
238 if (!(Flags & D3DLOCK_READONLY)) {
239 if (!This->managed.dirty) {
240 assert(LIST_IS_EMPTY(&This->managed.list));
241 This->managed.dirty = TRUE;
242 This->managed.dirty_box = box;
243 if (p_atomic_read(&This->managed.pending_upload))
244 nine_csmt_process(This->base.base.device);
245 } else
246 u_box_union_2d(&This->managed.dirty_box, &This->managed.dirty_box, &box);
247 /* Tests trying to draw while the buffer is locked show that
248 * MANAGED buffers are made dirty at Lock time */
249 BASEBUF_REGISTER_UPDATE(This);
250 }
251 *ppbData = (char *)This->managed.data + OffsetToLock;
252 DBG("returning pointer %p\n", *ppbData);
253 This->nmaps++;
254 return D3D_OK;
255 }
256
257 /* Driver ddi doc: READONLY is never passed to the device. So it can only
258 * have effect on things handled by the driver (MANAGED pool for example).
259 * Msdn doc: DISCARD and NOOVERWRITE are only for DYNAMIC.
260 * ATI doc: You can use DISCARD and NOOVERWRITE without DYNAMIC.
261 * Msdn doc: D3DLOCK_DONOTWAIT is not among the valid flags for buffers.
262 * Our tests: On win 7 nvidia, D3DLOCK_DONOTWAIT does return
263 * D3DERR_WASSTILLDRAWING if the resource is in use, except for DYNAMIC.
264 * Our tests: some apps do use both DISCARD and NOOVERWRITE at the same
265 * time. On windows it seems to return different pointer, thus indicating
266 * DISCARD is taken into account.
267 * Our tests: SYSTEMMEM doesn't DISCARD */
268
269 if (This->base.pool == D3DPOOL_SYSTEMMEM)
270 Flags &= ~D3DLOCK_DISCARD;
271
272 if (Flags & D3DLOCK_DISCARD)
273 usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
274 else if (Flags & D3DLOCK_NOOVERWRITE)
275 usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED;
276 else
277 usage = PIPE_TRANSFER_READ_WRITE;
278 if (Flags & D3DLOCK_DONOTWAIT && !(This->base.usage & D3DUSAGE_DYNAMIC))
279 usage |= PIPE_TRANSFER_DONTBLOCK;
280
281 This->discard_nooverwrite_only &= !!(Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE));
282
283 if (This->nmaps == This->maxmaps) {
284 struct NineTransfer *newmaps =
285 REALLOC(This->maps, sizeof(struct NineTransfer)*This->maxmaps,
286 sizeof(struct NineTransfer)*(This->maxmaps << 1));
287 if (newmaps == NULL)
288 return E_OUTOFMEMORY;
289
290 This->maxmaps <<= 1;
291 This->maps = newmaps;
292 }
293
294 if (This->buf && !This->discard_nooverwrite_only) {
295 struct pipe_box src_box;
296 unsigned offset;
297 struct pipe_resource *src_res;
298 DBG("Disabling nine_subbuffer for a buffer having"
299 "used a nine_subbuffer buffer\n");
300 /* Copy buffer content to the buffer resource, which
301 * we will now use.
302 * Note: The behaviour may be different from what is expected
303 * with double lock. However applications can't really make expectations
304 * about double locks, and don't really use them, so that's ok. */
305 src_res = nine_upload_buffer_resource_and_offset(This->buf, &offset);
306 u_box_1d(offset, This->size, &src_box);
307
308 pipe = NineDevice9_GetPipe(device);
309 pipe->resource_copy_region(pipe, This->base.resource, 0, 0, 0, 0,
310 src_res, 0, &src_box);
311 /* Release previous resource */
312 if (This->nmaps >= 1)
313 This->maps[This->nmaps-1].should_destroy_buf = true;
314 else
315 nine_upload_release_buffer(device->buffer_upload, This->buf);
316 This->buf = NULL;
317 /* Rebind buffer */
318 NineBuffer9_RebindIfRequired(This, device);
319 }
320
321 This->maps[This->nmaps].transfer = NULL;
322 This->maps[This->nmaps].is_pipe_secondary = false;
323 This->maps[This->nmaps].buf = NULL;
324 This->maps[This->nmaps].should_destroy_buf = false;
325
326 if (This->discard_nooverwrite_only) {
327 if (This->buf && (Flags & D3DLOCK_DISCARD)) {
328 /* Release previous buffer */
329 if (This->nmaps >= 1)
330 This->maps[This->nmaps-1].should_destroy_buf = true;
331 else
332 nine_upload_release_buffer(device->buffer_upload, This->buf);
333 This->buf = NULL;
334 }
335
336 if (!This->buf) {
337 This->buf = nine_upload_create_buffer(device->buffer_upload, This->base.info.width0);
338 NineBuffer9_RebindIfRequired(This, device);
339 }
340
341 if (This->buf) {
342 This->maps[This->nmaps].buf = This->buf;
343 This->nmaps++;
344 *ppbData = nine_upload_buffer_get_map(This->buf) + OffsetToLock;
345 return D3D_OK;
346 } else {
347 /* Fallback to normal path, and don't try again */
348 This->discard_nooverwrite_only = false;
349 }
350 }
351
352 /* When csmt is active, we want to avoid stalls as much as possible,
353 * and thus we want to create a new resource on discard and map it
354 * with the secondary pipe, instead of waiting on the main pipe. */
355 if (Flags & D3DLOCK_DISCARD && device->csmt_active) {
356 struct pipe_screen *screen = NineDevice9_GetScreen(device);
357 struct pipe_resource *new_res = screen->resource_create(screen, &This->base.info);
358 if (new_res) {
359 /* Use the new resource */
360 pipe_resource_reference(&This->base.resource, new_res);
361 pipe_resource_reference(&new_res, NULL);
362 usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED;
363 NineBuffer9_RebindIfRequired(This, device);
364 This->maps[This->nmaps].is_pipe_secondary = TRUE;
365 }
366 } else if (Flags & D3DLOCK_NOOVERWRITE && device->csmt_active)
367 This->maps[This->nmaps].is_pipe_secondary = TRUE;
368
369 if (This->maps[This->nmaps].is_pipe_secondary)
370 pipe = device->pipe_secondary;
371 else
372 pipe = NineDevice9_GetPipe(device);
373
374 data = pipe->transfer_map(pipe, This->base.resource, 0,
375 usage, &box, &This->maps[This->nmaps].transfer);
376
377 if (!data) {
378 DBG("pipe::transfer_map failed\n"
379 " usage = %x\n"
380 " box.x = %u\n"
381 " box.width = %u\n",
382 usage, box.x, box.width);
383
384 if (Flags & D3DLOCK_DONOTWAIT)
385 return D3DERR_WASSTILLDRAWING;
386 return D3DERR_INVALIDCALL;
387 }
388
389 DBG("returning pointer %p\n", data);
390 This->nmaps++;
391 *ppbData = data;
392
393 return D3D_OK;
394 }
395
396 HRESULT NINE_WINAPI
NineBuffer9_Unlock(struct NineBuffer9 * This)397 NineBuffer9_Unlock( struct NineBuffer9 *This )
398 {
399 struct NineDevice9 *device = This->base.base.device;
400 struct pipe_context *pipe;
401 DBG("This=%p\n", This);
402
403 user_assert(This->nmaps > 0, D3DERR_INVALIDCALL);
404 This->nmaps--;
405 if (This->base.pool != D3DPOOL_MANAGED) {
406 if (!This->maps[This->nmaps].buf) {
407 pipe = This->maps[This->nmaps].is_pipe_secondary ?
408 device->pipe_secondary :
409 nine_context_get_pipe_acquire(device);
410 pipe->transfer_unmap(pipe, This->maps[This->nmaps].transfer);
411 /* We need to flush in case the driver does implicit copies */
412 if (This->maps[This->nmaps].is_pipe_secondary)
413 pipe->flush(pipe, NULL, 0);
414 else
415 nine_context_get_pipe_release(device);
416 } else if (This->maps[This->nmaps].should_destroy_buf)
417 nine_upload_release_buffer(device->buffer_upload, This->maps[This->nmaps].buf);
418 }
419 return D3D_OK;
420 }
421
422 void
NineBuffer9_SetDirty(struct NineBuffer9 * This)423 NineBuffer9_SetDirty( struct NineBuffer9 *This )
424 {
425 assert(This->base.pool == D3DPOOL_MANAGED);
426
427 This->managed.dirty = TRUE;
428 u_box_1d(0, This->size, &This->managed.dirty_box);
429 BASEBUF_REGISTER_UPDATE(This);
430 }
431