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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "device9.h"
24 #include "stateblock9.h"
25 #include "surface9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
33 #include "query9.h"
34 #include "texture9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_buffer_upload.h"
38 #include "nine_helpers.h"
39 #include "nine_pipe.h"
40 #include "nine_ff.h"
41 #include "nine_dump.h"
42 #include "nine_limits.h"
43 
44 #include "pipe/p_screen.h"
45 #include "pipe/p_context.h"
46 #include "pipe/p_config.h"
47 #include "util/u_math.h"
48 #include "util/u_inlines.h"
49 #include "util/u_hash_table.h"
50 #include "util/u_format.h"
51 #include "util/u_surface.h"
52 #include "util/u_upload_mgr.h"
53 #include "hud/hud_context.h"
54 
55 #include "cso_cache/cso_context.h"
56 
57 #define DBG_CHANNEL DBG_DEVICE
58 
59 #if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
60 
nine_setup_fpu()61 static void nine_setup_fpu()
62 {
63     uint16_t c;
64 
65     __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
66 
67     /* clear the control word */
68     c &= 0xF0C0;
69     /* d3d9 doc/wine tests: mask all exceptions, use single-precision
70      * and round to nearest */
71     c |= 0x003F;
72 
73     __asm__ __volatile__ ("fldcw %0" : : "m" (*&c));
74 }
75 
76 #else
77 
nine_setup_fpu(void)78 static void nine_setup_fpu(void)
79 {
80     WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
81 }
82 
83 #endif
84 
85 void
NineDevice9_SetDefaultState(struct NineDevice9 * This,boolean is_reset)86 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
87 {
88     struct NineSurface9 *refSurf = NULL;
89 
90     DBG("This=%p is_reset=%d\n", This, (int) is_reset);
91 
92     assert(!This->is_recording);
93 
94     nine_state_set_defaults(This, &This->caps, is_reset);
95 
96     refSurf = This->swapchains[0]->buffers[0];
97     assert(refSurf);
98 
99     This->state.viewport.X = 0;
100     This->state.viewport.Y = 0;
101     This->state.viewport.Width = refSurf->desc.Width;
102     This->state.viewport.Height = refSurf->desc.Height;
103 
104     nine_context_set_viewport(This, &This->state.viewport);
105 
106     This->state.scissor.minx = 0;
107     This->state.scissor.miny = 0;
108     This->state.scissor.maxx = refSurf->desc.Width;
109     This->state.scissor.maxy = refSurf->desc.Height;
110 
111     nine_context_set_scissor(This, &This->state.scissor);
112 
113     if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
114         nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE);
115         This->state.rs_advertised[D3DRS_ZENABLE] = TRUE;
116     }
117     if (This->state.rs_advertised[D3DRS_ZENABLE])
118         NineDevice9_SetDepthStencilSurface(
119             This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
120 }
121 
122 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
123 HRESULT
NineDevice9_ctor(struct NineDevice9 * This,struct NineUnknownParams * pParams,struct pipe_screen * pScreen,D3DDEVICE_CREATION_PARAMETERS * pCreationParameters,D3DCAPS9 * pCaps,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3D9 * pD3D9,ID3DPresentGroup * pPresentationGroup,struct d3dadapter9_context * pCTX,boolean ex,D3DDISPLAYMODEEX * pFullscreenDisplayMode,int minorVersionNum)124 NineDevice9_ctor( struct NineDevice9 *This,
125                   struct NineUnknownParams *pParams,
126                   struct pipe_screen *pScreen,
127                   D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
128                   D3DCAPS9 *pCaps,
129                   D3DPRESENT_PARAMETERS *pPresentationParameters,
130                   IDirect3D9 *pD3D9,
131                   ID3DPresentGroup *pPresentationGroup,
132                   struct d3dadapter9_context *pCTX,
133                   boolean ex,
134                   D3DDISPLAYMODEEX *pFullscreenDisplayMode,
135                   int minorVersionNum )
136 {
137     unsigned i;
138     HRESULT hr = NineUnknown_ctor(&This->base, pParams);
139 
140     DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
141         "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
142         This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
143         pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
144 
145     if (FAILED(hr)) { return hr; }
146 
147     list_inithead(&This->update_buffers);
148     list_inithead(&This->update_textures);
149     list_inithead(&This->managed_buffers);
150     list_inithead(&This->managed_textures);
151 
152     This->screen = pScreen;
153     This->screen_sw = pCTX->ref;
154     This->caps = *pCaps;
155     This->d3d9 = pD3D9;
156     This->params = *pCreationParameters;
157     This->ex = ex;
158     This->present = pPresentationGroup;
159     This->minor_version_num = minorVersionNum;
160 
161     IDirect3D9_AddRef(This->d3d9);
162     ID3DPresentGroup_AddRef(This->present);
163 
164     if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
165         nine_setup_fpu();
166 
167     if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
168         DBG("Application asked full Software Vertex Processing.\n");
169         This->swvp = true;
170         This->may_swvp = true;
171     } else
172         This->swvp = false;
173     if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
174         DBG("Application asked mixed Software Vertex Processing.\n");
175         This->may_swvp = true;
176     }
177     This->context.swvp = This->swvp;
178     /* TODO: check if swvp is resetted by device Resets */
179 
180     if (This->may_swvp &&
181         (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
182                                         PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE)
183                                      < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) ||
184          This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
185                                         PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) {
186         /* Note: We just go on, some apps never use the abilities of
187          * swvp, and just set more constants than allowed at init.
188          * Only cards we support that are affected are the r500 */
189         WARN("Card unable to handle Software Vertex Processing. Game may fail\n");
190     }
191 
192     /* When may_swvp, SetConstant* limits are different */
193     if (This->may_swvp)
194         This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP;
195 
196     This->context.pipe = This->screen->context_create(This->screen, NULL, 0);
197     This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0);
198     if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */
199     This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0);
200     if (!This->pipe_sw) { return E_OUTOFMEMORY; }
201 
202     This->context.cso = cso_create_context(This->context.pipe);
203     if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */
204     This->cso_sw = cso_create_context(This->pipe_sw);
205     if (!This->cso_sw) { return E_OUTOFMEMORY; }
206 
207     /* Create first, it messes up our state. */
208     This->hud = hud_create(This->context.pipe, This->context.cso); /* NULL result is fine */
209 
210     /* Available memory counter. Updated only for allocations with this device
211      * instance. This is the Win 7 behavior.
212      * Win XP shares this counter across multiple devices. */
213     This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
214     if (This->available_texture_mem < 4096)
215         This->available_texture_mem <<= 20;
216     else
217         This->available_texture_mem = UINT_MAX;
218     /* We cap texture memory usage to 80% of what is reported free initially
219      * This helps get closer Win behaviour. For example VertexBuffer allocation
220      * still succeeds when texture allocation fails. */
221     This->available_texture_limit = This->available_texture_mem * 20LL / 100LL;
222 
223     /* create implicit swapchains */
224     This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
225     This->swapchains = CALLOC(This->nswapchains,
226                               sizeof(struct NineSwapChain9 *));
227     if (!This->swapchains) { return E_OUTOFMEMORY; }
228 
229     for (i = 0; i < This->nswapchains; ++i) {
230         ID3DPresent *present;
231 
232         hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
233         if (FAILED(hr))
234             return hr;
235 
236         if (ex) {
237             D3DDISPLAYMODEEX *mode = NULL;
238             struct NineSwapChain9Ex **ret =
239                 (struct NineSwapChain9Ex **)&This->swapchains[i];
240 
241             if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
242             /* when this is a Device9Ex, it should create SwapChain9Exs */
243             hr = NineSwapChain9Ex_new(This, TRUE, present,
244                                       &pPresentationParameters[i], pCTX,
245                                       This->params.hFocusWindow, mode, ret);
246         } else {
247             hr = NineSwapChain9_new(This, TRUE, present,
248                                     &pPresentationParameters[i], pCTX,
249                                     This->params.hFocusWindow,
250                                     &This->swapchains[i]);
251         }
252 
253         ID3DPresent_Release(present);
254         if (FAILED(hr))
255             return hr;
256         NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
257 
258         hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
259                                           D3DBACKBUFFER_TYPE_MONO,
260                                           (IDirect3DSurface9 **)
261                                           &This->state.rt[i]);
262         if (FAILED(hr))
263             return hr;
264         NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
265         nine_bind(&This->context.rt[i], This->state.rt[i]);
266     }
267 
268     /* Initialize CSMT */
269     if (pCTX->csmt_force == 1)
270         This->csmt_active = true;
271     else if (pCTX->csmt_force == 0)
272         This->csmt_active = false;
273     else
274         /* r600 and radeonsi are thread safe. */
275         This->csmt_active = strstr(pScreen->get_name(pScreen), "AMD") != NULL;
276 
277     /* We rely on u_upload_mgr using persistent coherent buffers (which don't
278      * require flush to work in multi-pipe_context scenario) for vertex and
279      * index buffers */
280     if (!GET_PCAP(BUFFER_MAP_PERSISTENT_COHERENT))
281         This->csmt_active = false;
282 
283     if (This->csmt_active) {
284         This->csmt_ctx = nine_csmt_create(This);
285         if (!This->csmt_ctx)
286             return E_OUTOFMEMORY;
287     }
288 
289     if (This->csmt_active)
290         DBG("\033[1;32mCSMT is active\033[0m\n");
291 
292     This->buffer_upload = nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4);
293 
294     /* Initialize a dummy VBO to be used when a vertex declaration does not
295      * specify all the inputs needed by vertex shader, on win default behavior
296      * is to pass 0,0,0,0 to the shader */
297     {
298         struct pipe_transfer *transfer;
299         struct pipe_resource tmpl;
300         struct pipe_box box;
301         unsigned char *data;
302 
303         memset(&tmpl, 0, sizeof(tmpl));
304         tmpl.target = PIPE_BUFFER;
305         tmpl.format = PIPE_FORMAT_R8_UNORM;
306         tmpl.width0 = 16; /* 4 floats */
307         tmpl.height0 = 1;
308         tmpl.depth0 = 1;
309         tmpl.array_size = 1;
310         tmpl.last_level = 0;
311         tmpl.nr_samples = 0;
312         tmpl.usage = PIPE_USAGE_DEFAULT;
313         tmpl.bind = PIPE_BIND_VERTEX_BUFFER;
314         tmpl.flags = 0;
315         This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
316 
317         if (!This->dummy_vbo)
318             return D3DERR_OUTOFVIDEOMEMORY;
319 
320         u_box_1d(0, 16, &box);
321         data = This->context.pipe->transfer_map(This->context.pipe, This->dummy_vbo, 0,
322                                         PIPE_TRANSFER_WRITE |
323                                         PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
324                                         &box, &transfer);
325         assert(data);
326         assert(transfer);
327         memset(data, 0, 16);
328         This->context.pipe->transfer_unmap(This->context.pipe, transfer);
329     }
330 
331     This->cursor.software = FALSE;
332     This->cursor.hotspot.x = -1;
333     This->cursor.hotspot.y = -1;
334     {
335         struct pipe_resource tmpl;
336         memset(&tmpl, 0, sizeof(tmpl));
337         tmpl.target = PIPE_TEXTURE_2D;
338         tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
339         tmpl.width0 = 64;
340         tmpl.height0 = 64;
341         tmpl.depth0 = 1;
342         tmpl.array_size = 1;
343         tmpl.last_level = 0;
344         tmpl.nr_samples = 0;
345         tmpl.usage = PIPE_USAGE_DEFAULT;
346         tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
347         tmpl.flags = 0;
348 
349         This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
350         if (!This->cursor.image)
351             return D3DERR_OUTOFVIDEOMEMORY;
352 
353         /* For uploading 32x32 (argb) cursor */
354         This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32);
355         if (!This->cursor.hw_upload_temp)
356             return D3DERR_OUTOFVIDEOMEMORY;
357     }
358 
359     /* Create constant buffers. */
360     {
361         unsigned max_const_vs, max_const_ps;
362 
363         /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
364          * we have to take in some more slots for int and bool*/
365         max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
366                                 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
367                                 sizeof(float[4]),
368                             NINE_MAX_CONST_ALL);
369         /* ps 3.0: 224 float constants. All cards supported support at least
370          * 256 constants for ps */
371         max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
372 
373         This->max_vs_const_f = max_const_vs -
374                                (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
375         This->max_ps_const_f = max_const_ps -
376                                (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
377 
378         This->vs_const_size = max_const_vs * sizeof(float[4]);
379         This->ps_const_size = max_const_ps * sizeof(float[4]);
380         /* Include space for I,B constants for user constbuf. */
381         if (This->may_swvp) {
382             This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
383             This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
384             if (!This->context.vs_const_f_swvp)
385                 return E_OUTOFMEMORY;
386             This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
387             This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
388             This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
389             This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
390             This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
391             This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
392         } else {
393             This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1);
394             This->context.vs_const_f_swvp = NULL;
395             This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
396             This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
397             This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
398             This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
399             This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
400             This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
401         }
402         This->context.vs_const_f = CALLOC(This->vs_const_size, 1);
403         This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
404         This->context.ps_const_f = CALLOC(This->ps_const_size, 1);
405         This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1);
406         if (!This->state.vs_const_f || !This->context.vs_const_f ||
407             !This->state.ps_const_f || !This->context.ps_const_f ||
408             !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp ||
409             !This->context.ps_lconstf_temp ||
410             !This->state.vs_const_i || !This->context.vs_const_i ||
411             !This->state.vs_const_b || !This->context.vs_const_b)
412             return E_OUTOFMEMORY;
413 
414         if (strstr(pScreen->get_name(pScreen), "AMD") ||
415             strstr(pScreen->get_name(pScreen), "ATI")) {
416             This->driver_bugs.buggy_barycentrics = TRUE;
417         }
418     }
419 
420     /* allocate dummy texture/sampler for when there are missing ones bound */
421     {
422         struct pipe_resource tmplt;
423         struct pipe_sampler_view templ;
424         struct pipe_sampler_state samp;
425         memset(&tmplt, 0, sizeof(tmplt));
426         memset(&samp, 0, sizeof(samp));
427 
428         tmplt.target = PIPE_TEXTURE_2D;
429         tmplt.width0 = 1;
430         tmplt.height0 = 1;
431         tmplt.depth0 = 1;
432         tmplt.last_level = 0;
433         tmplt.array_size = 1;
434         tmplt.usage = PIPE_USAGE_DEFAULT;
435         tmplt.flags = 0;
436         tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
437         tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
438         tmplt.nr_samples = 0;
439 
440         This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
441         if (!This->dummy_texture)
442             return D3DERR_DRIVERINTERNALERROR;
443 
444         templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
445         templ.u.tex.first_layer = 0;
446         templ.u.tex.last_layer = 0;
447         templ.u.tex.first_level = 0;
448         templ.u.tex.last_level = 0;
449         templ.swizzle_r = PIPE_SWIZZLE_0;
450         templ.swizzle_g = PIPE_SWIZZLE_0;
451         templ.swizzle_b = PIPE_SWIZZLE_0;
452         templ.swizzle_a = PIPE_SWIZZLE_1;
453         templ.target = This->dummy_texture->target;
454 
455         This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ);
456         if (!This->dummy_sampler_view)
457             return D3DERR_DRIVERINTERNALERROR;
458 
459         samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
460         samp.max_lod = 15.0f;
461         samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
462         samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
463         samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
464         samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
465         samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
466         samp.compare_mode = PIPE_TEX_COMPARE_NONE;
467         samp.compare_func = PIPE_FUNC_LEQUAL;
468         samp.normalized_coords = 1;
469         samp.seamless_cube_map = 0;
470         This->dummy_sampler_state = samp;
471     }
472 
473     /* Allocate upload helper for drivers that suck (from st pov ;). */
474 
475     This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS) && !This->csmt_active;
476     This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS) && !This->csmt_active;
477     This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS);
478     This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS);
479     This->driver_caps.user_sw_cbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_CONSTANT_BUFFERS);
480 
481     /* Implicit use of context pipe for vertex and index uploaded when
482      * csmt is not active. Does not need to sync since csmt is unactive,
483      * thus no need to call NineDevice9_GetPipe at each upload. */
484     if (!This->driver_caps.user_vbufs)
485         This->vertex_uploader = u_upload_create(This->csmt_active ?
486                                                     This->pipe_secondary : This->context.pipe,
487                                                 65536,
488                                                 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM);
489     This->vertex_sw_uploader = u_upload_create(This->pipe_sw, 65536,
490                                             PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM);
491     if (!This->driver_caps.user_ibufs)
492         This->index_uploader = u_upload_create(This->csmt_active ?
493                                                     This->pipe_secondary : This->context.pipe,
494                                                128 * 1024,
495                                                PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM);
496     if (!This->driver_caps.user_cbufs) {
497         This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT);
498         This->constbuf_uploader = u_upload_create(This->context.pipe, This->vs_const_size,
499                                                   PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM);
500     }
501 
502     This->constbuf_sw_uploader = u_upload_create(This->pipe_sw, 128 * 1024,
503                                                  PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM);
504 
505     This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
506     This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
507     This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
508     This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED);
509 
510     nine_ff_init(This); /* initialize fixed function code */
511 
512     NineDevice9_SetDefaultState(This, FALSE);
513 
514     {
515         struct pipe_poly_stipple stipple;
516         memset(&stipple, ~0, sizeof(stipple));
517         This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple);
518     }
519 
520     This->update = &This->state;
521 
522     nine_state_init_sw(This);
523 
524     ID3DPresentGroup_Release(This->present);
525     nine_csmt_process(This);
526 
527     return D3D_OK;
528 }
529 #undef GET_PCAP
530 
531 void
NineDevice9_dtor(struct NineDevice9 * This)532 NineDevice9_dtor( struct NineDevice9 *This )
533 {
534     unsigned i;
535 
536     DBG("This=%p\n", This);
537 
538     /* Flush all pending commands to get refcount right,
539      * and properly release bound objects. It is ok to still
540      * execute commands while we are in device dtor, because
541      * we haven't released anything yet. Note that no pending
542      * command can increase the device refcount. */
543     if (This->csmt_active && This->csmt_ctx) {
544         nine_csmt_process(This);
545         nine_csmt_destroy(This, This->csmt_ctx);
546         This->csmt_active = FALSE;
547         This->csmt_ctx = NULL;
548     }
549 
550     nine_ff_fini(This);
551     nine_state_destroy_sw(This);
552     nine_state_clear(&This->state, TRUE);
553     nine_context_clear(This);
554 
555     if (This->vertex_uploader)
556         u_upload_destroy(This->vertex_uploader);
557     if (This->index_uploader)
558         u_upload_destroy(This->index_uploader);
559     if (This->constbuf_uploader)
560         u_upload_destroy(This->constbuf_uploader);
561     if (This->vertex_sw_uploader)
562         u_upload_destroy(This->vertex_sw_uploader);
563     if (This->constbuf_sw_uploader)
564         u_upload_destroy(This->constbuf_sw_uploader);
565 
566     nine_bind(&This->record, NULL);
567 
568     pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
569     pipe_resource_reference(&This->dummy_texture, NULL);
570     pipe_resource_reference(&This->dummy_vbo, NULL);
571     FREE(This->state.vs_const_f);
572     FREE(This->context.vs_const_f);
573     FREE(This->state.ps_const_f);
574     FREE(This->context.ps_const_f);
575     FREE(This->state.vs_lconstf_temp);
576     FREE(This->context.vs_lconstf_temp);
577     FREE(This->context.ps_lconstf_temp);
578     FREE(This->state.vs_const_i);
579     FREE(This->context.vs_const_i);
580     FREE(This->state.vs_const_b);
581     FREE(This->context.vs_const_b);
582     FREE(This->context.vs_const_f_swvp);
583 
584     pipe_resource_reference(&This->cursor.image, NULL);
585     FREE(This->cursor.hw_upload_temp);
586 
587     if (This->swapchains) {
588         for (i = 0; i < This->nswapchains; ++i)
589             if (This->swapchains[i])
590                 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
591         FREE(This->swapchains);
592     }
593 
594     if (This->buffer_upload)
595         nine_upload_destroy(This->buffer_upload);
596 
597     /* Destroy cso first */
598     if (This->context.cso) { cso_destroy_context(This->context.cso); }
599     if (This->cso_sw) { cso_destroy_context(This->cso_sw); }
600     if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); }
601     if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); }
602     if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); }
603 
604     if (This->present) { ID3DPresentGroup_Release(This->present); }
605     if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
606 
607     NineUnknown_dtor(&This->base);
608 }
609 
610 struct pipe_screen *
NineDevice9_GetScreen(struct NineDevice9 * This)611 NineDevice9_GetScreen( struct NineDevice9 *This )
612 {
613     return This->screen;
614 }
615 
616 struct pipe_context *
NineDevice9_GetPipe(struct NineDevice9 * This)617 NineDevice9_GetPipe( struct NineDevice9 *This )
618 {
619     return nine_context_get_pipe(This);
620 }
621 
622 const D3DCAPS9 *
NineDevice9_GetCaps(struct NineDevice9 * This)623 NineDevice9_GetCaps( struct NineDevice9 *This )
624 {
625     return &This->caps;
626 }
627 
628 static inline void
NineDevice9_PauseRecording(struct NineDevice9 * This)629 NineDevice9_PauseRecording( struct NineDevice9 *This )
630 {
631     if (This->record) {
632         This->update = &This->state;
633         This->is_recording = FALSE;
634     }
635 }
636 
637 static inline void
NineDevice9_ResumeRecording(struct NineDevice9 * This)638 NineDevice9_ResumeRecording( struct NineDevice9 *This )
639 {
640     if (This->record) {
641         This->update = &This->record->state;
642         This->is_recording = TRUE;
643     }
644 }
645 
646 HRESULT NINE_WINAPI
NineDevice9_TestCooperativeLevel(struct NineDevice9 * This)647 NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
648 {
649     if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
650         This->device_needs_reset = TRUE;
651         return D3DERR_DEVICELOST;
652     } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) {
653         This->device_needs_reset = TRUE;
654         return D3DERR_DEVICENOTRESET;
655     } else if (This->device_needs_reset) {
656         return D3DERR_DEVICENOTRESET;
657     }
658 
659     return D3D_OK;
660 }
661 
662 UINT NINE_WINAPI
NineDevice9_GetAvailableTextureMem(struct NineDevice9 * This)663 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
664 {
665     return This->available_texture_mem;
666 }
667 
668 HRESULT NINE_WINAPI
NineDevice9_EvictManagedResources(struct NineDevice9 * This)669 NineDevice9_EvictManagedResources( struct NineDevice9 *This )
670 {
671     struct NineBaseTexture9 *tex;
672     struct NineBuffer9 *buf;
673 
674     DBG("This=%p\n", This);
675     LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
676         NineBaseTexture9_UnLoad(tex);
677     }
678     /* Vertex/index buffers don't take a lot of space and aren't accounted
679      * for d3d memory usage. Instead of actually freeing from memory,
680      * just mark the buffer dirty to trigger a re-upload later. We
681      * could just ignore, but some bad behaving apps could rely on it (if
682      * they write outside the locked regions typically). */
683     LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
684         NineBuffer9_SetDirty(buf);
685     }
686 
687     return D3D_OK;
688 }
689 
690 HRESULT NINE_WINAPI
NineDevice9_GetDirect3D(struct NineDevice9 * This,IDirect3D9 ** ppD3D9)691 NineDevice9_GetDirect3D( struct NineDevice9 *This,
692                          IDirect3D9 **ppD3D9 )
693 {
694     user_assert(ppD3D9 != NULL, E_POINTER);
695     IDirect3D9_AddRef(This->d3d9);
696     *ppD3D9 = This->d3d9;
697     return D3D_OK;
698 }
699 
700 HRESULT NINE_WINAPI
NineDevice9_GetDeviceCaps(struct NineDevice9 * This,D3DCAPS9 * pCaps)701 NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
702                            D3DCAPS9 *pCaps )
703 {
704     user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
705     *pCaps = This->caps;
706     return D3D_OK;
707 }
708 
709 HRESULT NINE_WINAPI
NineDevice9_GetDisplayMode(struct NineDevice9 * This,UINT iSwapChain,D3DDISPLAYMODE * pMode)710 NineDevice9_GetDisplayMode( struct NineDevice9 *This,
711                             UINT iSwapChain,
712                             D3DDISPLAYMODE *pMode )
713 {
714     DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
715 
716     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
717 
718     return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
719 }
720 
721 HRESULT NINE_WINAPI
NineDevice9_GetCreationParameters(struct NineDevice9 * This,D3DDEVICE_CREATION_PARAMETERS * pParameters)722 NineDevice9_GetCreationParameters( struct NineDevice9 *This,
723                                    D3DDEVICE_CREATION_PARAMETERS *pParameters )
724 {
725     user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
726     *pParameters = This->params;
727     return D3D_OK;
728 }
729 
730 HRESULT NINE_WINAPI
NineDevice9_SetCursorProperties(struct NineDevice9 * This,UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9 * pCursorBitmap)731 NineDevice9_SetCursorProperties( struct NineDevice9 *This,
732                                  UINT XHotSpot,
733                                  UINT YHotSpot,
734                                  IDirect3DSurface9 *pCursorBitmap )
735 {
736     struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
737     struct pipe_context *pipe = NineDevice9_GetPipe(This);
738     struct pipe_box box;
739     struct pipe_transfer *transfer;
740     BOOL hw_cursor;
741     void *ptr;
742 
743     DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
744              "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
745 
746     user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
747     user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
748 
749     if (This->swapchains[0]->params.Windowed) {
750         This->cursor.w = MIN2(surf->desc.Width, 32);
751         This->cursor.h = MIN2(surf->desc.Height, 32);
752         hw_cursor = 1; /* always use hw cursor for windowed mode */
753     } else {
754         This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
755         This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
756         hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
757     }
758 
759     u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
760 
761     ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
762                              PIPE_TRANSFER_WRITE |
763                              PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
764                              &box, &transfer);
765     if (!ptr)
766         ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
767 
768     This->cursor.hotspot.x = XHotSpot;
769     This->cursor.hotspot.y = YHotSpot;
770 
771     /* Copy cursor image to internal storage. */
772     {
773         D3DLOCKED_RECT lock;
774         HRESULT hr;
775         const struct util_format_description *sfmt =
776             util_format_description(surf->base.info.format);
777         assert(sfmt);
778 
779         hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
780         if (FAILED(hr))
781             ret_err("Failed to map cursor source image.\n",
782                     D3DERR_DRIVERINTERNALERROR);
783 
784         sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
785                                  lock.pBits, lock.Pitch,
786                                  This->cursor.w, This->cursor.h);
787 
788         if (hw_cursor) {
789             void *data = lock.pBits;
790             /* SetCursor assumes 32x32 argb with pitch 128 */
791             if (lock.Pitch != 128) {
792                 sfmt->unpack_rgba_8unorm(This->cursor.hw_upload_temp, 128,
793                                          lock.pBits, lock.Pitch,
794                                          32, 32);
795                 data = This->cursor.hw_upload_temp;
796             }
797             hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
798                                               data,
799                                               &This->cursor.hotspot,
800                                               This->cursor.visible) == D3D_OK;
801         }
802 
803         NineSurface9_UnlockRect(surf);
804     }
805     pipe->transfer_unmap(pipe, transfer);
806 
807     /* hide cursor if we emulate it */
808     if (!hw_cursor)
809         ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE);
810     This->cursor.software = !hw_cursor;
811 
812     return D3D_OK;
813 }
814 
815 void NINE_WINAPI
NineDevice9_SetCursorPosition(struct NineDevice9 * This,int X,int Y,DWORD Flags)816 NineDevice9_SetCursorPosition( struct NineDevice9 *This,
817                                int X,
818                                int Y,
819                                DWORD Flags )
820 {
821     struct NineSwapChain9 *swap = This->swapchains[0];
822 
823     DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
824 
825     This->cursor.pos.x = X;
826     This->cursor.pos.y = Y;
827 
828     if (!This->cursor.software)
829         This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
830 }
831 
832 BOOL NINE_WINAPI
NineDevice9_ShowCursor(struct NineDevice9 * This,BOOL bShow)833 NineDevice9_ShowCursor( struct NineDevice9 *This,
834                         BOOL bShow )
835 {
836     BOOL old = This->cursor.visible;
837 
838     DBG("This=%p bShow=%d\n", This, (int) bShow);
839 
840     This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
841     if (!This->cursor.software)
842         This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
843 
844     return old;
845 }
846 
847 HRESULT NINE_WINAPI
NineDevice9_CreateAdditionalSwapChain(struct NineDevice9 * This,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3DSwapChain9 ** pSwapChain)848 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
849                                        D3DPRESENT_PARAMETERS *pPresentationParameters,
850                                        IDirect3DSwapChain9 **pSwapChain )
851 {
852     struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
853     ID3DPresent *present;
854     HRESULT hr;
855 
856     DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
857         This, pPresentationParameters, pSwapChain);
858 
859     user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
860     user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
861 
862     /* TODO: this deserves more tests */
863     if (!pPresentationParameters->hDeviceWindow)
864         pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
865 
866     hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
867 
868     if (FAILED(hr))
869         return hr;
870 
871     hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
872                             tmplt->actx,
873                             tmplt->params.hDeviceWindow,
874                             &swapchain);
875     if (FAILED(hr))
876         return hr;
877 
878     *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
879     return D3D_OK;
880 }
881 
882 HRESULT NINE_WINAPI
NineDevice9_GetSwapChain(struct NineDevice9 * This,UINT iSwapChain,IDirect3DSwapChain9 ** pSwapChain)883 NineDevice9_GetSwapChain( struct NineDevice9 *This,
884                           UINT iSwapChain,
885                           IDirect3DSwapChain9 **pSwapChain )
886 {
887     user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
888 
889     *pSwapChain = NULL;
890     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
891 
892     NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
893     *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
894 
895     return D3D_OK;
896 }
897 
898 UINT NINE_WINAPI
NineDevice9_GetNumberOfSwapChains(struct NineDevice9 * This)899 NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
900 {
901     return This->nswapchains;
902 }
903 
904 HRESULT NINE_WINAPI
NineDevice9_Reset(struct NineDevice9 * This,D3DPRESENT_PARAMETERS * pPresentationParameters)905 NineDevice9_Reset( struct NineDevice9 *This,
906                    D3DPRESENT_PARAMETERS *pPresentationParameters )
907 {
908     HRESULT hr = D3D_OK;
909     unsigned i;
910 
911     DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
912 
913     if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
914         This->device_needs_reset = TRUE;
915         return D3DERR_DEVICELOST;
916     }
917 
918     for (i = 0; i < This->nswapchains; ++i) {
919         D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
920         hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
921         if (hr != D3D_OK)
922             break;
923     }
924 
925     nine_csmt_process(This);
926     nine_state_clear(&This->state, TRUE);
927     nine_context_clear(This);
928 
929     NineDevice9_SetDefaultState(This, TRUE);
930     NineDevice9_SetRenderTarget(
931         This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
932     /* XXX: better use GetBackBuffer here ? */
933 
934     This->device_needs_reset = (hr != D3D_OK);
935     return hr;
936 }
937 
938 HRESULT NINE_WINAPI
NineDevice9_Present(struct NineDevice9 * This,const RECT * pSourceRect,const RECT * pDestRect,HWND hDestWindowOverride,const RGNDATA * pDirtyRegion)939 NineDevice9_Present( struct NineDevice9 *This,
940                      const RECT *pSourceRect,
941                      const RECT *pDestRect,
942                      HWND hDestWindowOverride,
943                      const RGNDATA *pDirtyRegion )
944 {
945     unsigned i;
946     HRESULT hr;
947 
948     DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
949         This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
950 
951     /* XXX is this right? */
952     for (i = 0; i < This->nswapchains; ++i) {
953         hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
954                                     hDestWindowOverride, pDirtyRegion, 0);
955         if (FAILED(hr)) { return hr; }
956     }
957 
958     return D3D_OK;
959 }
960 
961 HRESULT NINE_WINAPI
NineDevice9_GetBackBuffer(struct NineDevice9 * This,UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9 ** ppBackBuffer)962 NineDevice9_GetBackBuffer( struct NineDevice9 *This,
963                            UINT iSwapChain,
964                            UINT iBackBuffer,
965                            D3DBACKBUFFER_TYPE Type,
966                            IDirect3DSurface9 **ppBackBuffer )
967 {
968     user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
969     /* return NULL on error */
970     *ppBackBuffer = NULL;
971     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
972 
973     return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
974                                         iBackBuffer, Type, ppBackBuffer);
975 }
976 
977 HRESULT NINE_WINAPI
NineDevice9_GetRasterStatus(struct NineDevice9 * This,UINT iSwapChain,D3DRASTER_STATUS * pRasterStatus)978 NineDevice9_GetRasterStatus( struct NineDevice9 *This,
979                              UINT iSwapChain,
980                              D3DRASTER_STATUS *pRasterStatus )
981 {
982     user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
983     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
984 
985     return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
986                                           pRasterStatus);
987 }
988 
989 HRESULT NINE_WINAPI
NineDevice9_SetDialogBoxMode(struct NineDevice9 * This,BOOL bEnableDialogs)990 NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
991                               BOOL bEnableDialogs )
992 {
993     STUB(D3DERR_INVALIDCALL);
994 }
995 
996 void NINE_WINAPI
NineDevice9_SetGammaRamp(struct NineDevice9 * This,UINT iSwapChain,DWORD Flags,const D3DGAMMARAMP * pRamp)997 NineDevice9_SetGammaRamp( struct NineDevice9 *This,
998                           UINT iSwapChain,
999                           DWORD Flags,
1000                           const D3DGAMMARAMP *pRamp )
1001 {
1002     DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
1003         iSwapChain, Flags, pRamp);
1004 
1005     user_warn(iSwapChain >= This->nswapchains);
1006     user_warn(!pRamp);
1007 
1008     if (pRamp && (iSwapChain < This->nswapchains)) {
1009         struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
1010         swap->gamma = *pRamp;
1011         ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
1012     }
1013 }
1014 
1015 void NINE_WINAPI
NineDevice9_GetGammaRamp(struct NineDevice9 * This,UINT iSwapChain,D3DGAMMARAMP * pRamp)1016 NineDevice9_GetGammaRamp( struct NineDevice9 *This,
1017                           UINT iSwapChain,
1018                           D3DGAMMARAMP *pRamp )
1019 {
1020     DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
1021 
1022     user_warn(iSwapChain >= This->nswapchains);
1023     user_warn(!pRamp);
1024 
1025     if (pRamp && (iSwapChain < This->nswapchains))
1026         *pRamp = This->swapchains[iSwapChain]->gamma;
1027 }
1028 
1029 HRESULT NINE_WINAPI
NineDevice9_CreateTexture(struct NineDevice9 * This,UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9 ** ppTexture,HANDLE * pSharedHandle)1030 NineDevice9_CreateTexture( struct NineDevice9 *This,
1031                            UINT Width,
1032                            UINT Height,
1033                            UINT Levels,
1034                            DWORD Usage,
1035                            D3DFORMAT Format,
1036                            D3DPOOL Pool,
1037                            IDirect3DTexture9 **ppTexture,
1038                            HANDLE *pSharedHandle )
1039 {
1040     struct NineTexture9 *tex;
1041     HRESULT hr;
1042 
1043     DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
1044         "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
1045         nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1046         nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
1047 
1048     Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
1049              D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1050              D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
1051 
1052     *ppTexture = NULL;
1053 
1054     hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
1055                           &tex, pSharedHandle);
1056     if (SUCCEEDED(hr))
1057         *ppTexture = (IDirect3DTexture9 *)tex;
1058 
1059     return hr;
1060 }
1061 
1062 HRESULT NINE_WINAPI
NineDevice9_CreateVolumeTexture(struct NineDevice9 * This,UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9 ** ppVolumeTexture,HANDLE * pSharedHandle)1063 NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
1064                                  UINT Width,
1065                                  UINT Height,
1066                                  UINT Depth,
1067                                  UINT Levels,
1068                                  DWORD Usage,
1069                                  D3DFORMAT Format,
1070                                  D3DPOOL Pool,
1071                                  IDirect3DVolumeTexture9 **ppVolumeTexture,
1072                                  HANDLE *pSharedHandle )
1073 {
1074     struct NineVolumeTexture9 *tex;
1075     HRESULT hr;
1076 
1077     DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
1078         "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
1079         nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1080         nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
1081 
1082     Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1083              D3DUSAGE_SOFTWAREPROCESSING;
1084 
1085     *ppVolumeTexture = NULL;
1086 
1087     hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
1088                                 Usage, Format, Pool, &tex, pSharedHandle);
1089     if (SUCCEEDED(hr))
1090         *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
1091 
1092     return hr;
1093 }
1094 
1095 HRESULT NINE_WINAPI
NineDevice9_CreateCubeTexture(struct NineDevice9 * This,UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9 ** ppCubeTexture,HANDLE * pSharedHandle)1096 NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
1097                                UINT EdgeLength,
1098                                UINT Levels,
1099                                DWORD Usage,
1100                                D3DFORMAT Format,
1101                                D3DPOOL Pool,
1102                                IDirect3DCubeTexture9 **ppCubeTexture,
1103                                HANDLE *pSharedHandle )
1104 {
1105     struct NineCubeTexture9 *tex;
1106     HRESULT hr;
1107 
1108     DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
1109         "pSharedHandle=%p\n", This, EdgeLength, Levels,
1110         nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1111         nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
1112 
1113     Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
1114              D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1115              D3DUSAGE_SOFTWAREPROCESSING;
1116 
1117     *ppCubeTexture = NULL;
1118 
1119     hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
1120                               &tex, pSharedHandle);
1121     if (SUCCEEDED(hr))
1122         *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
1123 
1124     return hr;
1125 }
1126 
1127 HRESULT NINE_WINAPI
NineDevice9_CreateVertexBuffer(struct NineDevice9 * This,UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9 ** ppVertexBuffer,HANDLE * pSharedHandle)1128 NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
1129                                 UINT Length,
1130                                 DWORD Usage,
1131                                 DWORD FVF,
1132                                 D3DPOOL Pool,
1133                                 IDirect3DVertexBuffer9 **ppVertexBuffer,
1134                                 HANDLE *pSharedHandle )
1135 {
1136     struct NineVertexBuffer9 *buf;
1137     HRESULT hr;
1138     D3DVERTEXBUFFER_DESC desc;
1139 
1140     DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
1141         This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
1142 
1143     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1144 
1145     desc.Format = D3DFMT_VERTEXDATA;
1146     desc.Type = D3DRTYPE_VERTEXBUFFER;
1147     desc.Usage = Usage &
1148         (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1149          D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1150          D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
1151          D3DUSAGE_WRITEONLY);
1152     desc.Pool = Pool;
1153     desc.Size = Length;
1154     desc.FVF = FVF;
1155 
1156     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1157     user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1158 
1159     hr = NineVertexBuffer9_new(This, &desc, &buf);
1160     if (SUCCEEDED(hr))
1161         *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
1162     return hr;
1163 }
1164 
1165 HRESULT NINE_WINAPI
NineDevice9_CreateIndexBuffer(struct NineDevice9 * This,UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9 ** ppIndexBuffer,HANDLE * pSharedHandle)1166 NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
1167                                UINT Length,
1168                                DWORD Usage,
1169                                D3DFORMAT Format,
1170                                D3DPOOL Pool,
1171                                IDirect3DIndexBuffer9 **ppIndexBuffer,
1172                                HANDLE *pSharedHandle )
1173 {
1174     struct NineIndexBuffer9 *buf;
1175     HRESULT hr;
1176     D3DINDEXBUFFER_DESC desc;
1177 
1178     DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
1179         "pSharedHandle=%p\n", This, Length, Usage,
1180         d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
1181 
1182     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1183 
1184     desc.Format = Format;
1185     desc.Type = D3DRTYPE_INDEXBUFFER;
1186     desc.Usage = Usage &
1187         (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1188          D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1189          D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
1190     desc.Pool = Pool;
1191     desc.Size = Length;
1192 
1193     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1194     user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1195 
1196     hr = NineIndexBuffer9_new(This, &desc, &buf);
1197     if (SUCCEEDED(hr))
1198         *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
1199     return hr;
1200 }
1201 
1202 static HRESULT
create_zs_or_rt_surface(struct NineDevice9 * This,unsigned type,D3DPOOL Pool,UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard_or_Lockable,IDirect3DSurface9 ** ppSurface,HANDLE * pSharedHandle)1203 create_zs_or_rt_surface(struct NineDevice9 *This,
1204                         unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
1205                         D3DPOOL Pool,
1206                         UINT Width, UINT Height,
1207                         D3DFORMAT Format,
1208                         D3DMULTISAMPLE_TYPE MultiSample,
1209                         DWORD MultisampleQuality,
1210                         BOOL Discard_or_Lockable,
1211                         IDirect3DSurface9 **ppSurface,
1212                         HANDLE *pSharedHandle)
1213 {
1214     struct NineSurface9 *surface;
1215     HRESULT hr;
1216     D3DSURFACE_DESC desc;
1217 
1218     DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1219         "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1220         This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
1221         d3dformat_to_string(Format), MultiSample, MultisampleQuality,
1222         Discard_or_Lockable, ppSurface, pSharedHandle);
1223 
1224     if (pSharedHandle)
1225       DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1226 
1227     user_assert(Width && Height, D3DERR_INVALIDCALL);
1228     user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1229 
1230     desc.Format = Format;
1231     desc.Type = D3DRTYPE_SURFACE;
1232     desc.Usage = 0;
1233     desc.Pool = Pool;
1234     desc.MultiSampleType = MultiSample;
1235     desc.MultiSampleQuality = MultisampleQuality;
1236     desc.Width = Width;
1237     desc.Height = Height;
1238     switch (type) {
1239     case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
1240     case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
1241     default: assert(type == 2); break;
1242     }
1243 
1244     hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface);
1245     if (SUCCEEDED(hr)) {
1246         *ppSurface = (IDirect3DSurface9 *)surface;
1247 
1248         if (surface->base.resource && Discard_or_Lockable && (type != 1))
1249             surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
1250     }
1251 
1252     return hr;
1253 }
1254 
1255 HRESULT NINE_WINAPI
NineDevice9_CreateRenderTarget(struct NineDevice9 * This,UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9 ** ppSurface,HANDLE * pSharedHandle)1256 NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1257                                 UINT Width,
1258                                 UINT Height,
1259                                 D3DFORMAT Format,
1260                                 D3DMULTISAMPLE_TYPE MultiSample,
1261                                 DWORD MultisampleQuality,
1262                                 BOOL Lockable,
1263                                 IDirect3DSurface9 **ppSurface,
1264                                 HANDLE *pSharedHandle )
1265 {
1266     *ppSurface = NULL;
1267     return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1268                                    Width, Height, Format,
1269                                    MultiSample, MultisampleQuality,
1270                                    Lockable, ppSurface, pSharedHandle);
1271 }
1272 
1273 HRESULT NINE_WINAPI
NineDevice9_CreateDepthStencilSurface(struct NineDevice9 * This,UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9 ** ppSurface,HANDLE * pSharedHandle)1274 NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1275                                        UINT Width,
1276                                        UINT Height,
1277                                        D3DFORMAT Format,
1278                                        D3DMULTISAMPLE_TYPE MultiSample,
1279                                        DWORD MultisampleQuality,
1280                                        BOOL Discard,
1281                                        IDirect3DSurface9 **ppSurface,
1282                                        HANDLE *pSharedHandle )
1283 {
1284     *ppSurface = NULL;
1285     if (!depth_stencil_format(Format))
1286         return D3DERR_NOTAVAILABLE;
1287     return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1288                                    Width, Height, Format,
1289                                    MultiSample, MultisampleQuality,
1290                                    Discard, ppSurface, pSharedHandle);
1291 }
1292 
1293 HRESULT NINE_WINAPI
NineDevice9_UpdateSurface(struct NineDevice9 * This,IDirect3DSurface9 * pSourceSurface,const RECT * pSourceRect,IDirect3DSurface9 * pDestinationSurface,const POINT * pDestPoint)1294 NineDevice9_UpdateSurface( struct NineDevice9 *This,
1295                            IDirect3DSurface9 *pSourceSurface,
1296                            const RECT *pSourceRect,
1297                            IDirect3DSurface9 *pDestinationSurface,
1298                            const POINT *pDestPoint )
1299 {
1300     struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1301     struct NineSurface9 *src = NineSurface9(pSourceSurface);
1302     int copy_width, copy_height;
1303     RECT destRect;
1304 
1305     DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1306         "pSourceRect=%p pDestPoint=%p\n", This,
1307         pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1308     if (pSourceRect)
1309         DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1310             pSourceRect->left, pSourceRect->top,
1311             pSourceRect->right, pSourceRect->bottom);
1312     if (pDestPoint)
1313         DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1314 
1315     user_assert(dst && src, D3DERR_INVALIDCALL);
1316 
1317     user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1318     user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1319 
1320     user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1321     user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1322 
1323     user_assert(!src->lock_count, D3DERR_INVALIDCALL);
1324     user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
1325 
1326     user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
1327     user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
1328 
1329     if (pSourceRect) {
1330         copy_width = pSourceRect->right - pSourceRect->left;
1331         copy_height = pSourceRect->bottom - pSourceRect->top;
1332 
1333         user_assert(pSourceRect->left >= 0 &&
1334                     copy_width > 0 &&
1335                     pSourceRect->right <= src->desc.Width &&
1336                     pSourceRect->top >= 0 &&
1337                     copy_height > 0 &&
1338                     pSourceRect->bottom <= src->desc.Height,
1339                     D3DERR_INVALIDCALL);
1340     } else {
1341         copy_width = src->desc.Width;
1342         copy_height = src->desc.Height;
1343     }
1344 
1345     destRect.right = copy_width;
1346     destRect.bottom = copy_height;
1347 
1348     if (pDestPoint) {
1349         user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
1350                     D3DERR_INVALIDCALL);
1351         destRect.right += pDestPoint->x;
1352         destRect.bottom += pDestPoint->y;
1353     }
1354 
1355     user_assert(destRect.right <= dst->desc.Width &&
1356                 destRect.bottom <= dst->desc.Height,
1357                 D3DERR_INVALIDCALL);
1358 
1359     if (compressed_format(dst->desc.Format)) {
1360         const unsigned w = util_format_get_blockwidth(dst->base.info.format);
1361         const unsigned h = util_format_get_blockheight(dst->base.info.format);
1362 
1363         if (pDestPoint) {
1364             user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
1365                         D3DERR_INVALIDCALL);
1366         }
1367 
1368         if (pSourceRect) {
1369             user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
1370                         D3DERR_INVALIDCALL);
1371         }
1372         if (!(copy_width == src->desc.Width &&
1373               copy_width == dst->desc.Width &&
1374               copy_height == src->desc.Height &&
1375               copy_height == dst->desc.Height)) {
1376             user_assert(!(copy_width  % w) && !(copy_height % h),
1377                         D3DERR_INVALIDCALL);
1378         }
1379     }
1380 
1381     NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
1382 
1383     return D3D_OK;
1384 }
1385 
1386 HRESULT NINE_WINAPI
NineDevice9_UpdateTexture(struct NineDevice9 * This,IDirect3DBaseTexture9 * pSourceTexture,IDirect3DBaseTexture9 * pDestinationTexture)1387 NineDevice9_UpdateTexture( struct NineDevice9 *This,
1388                            IDirect3DBaseTexture9 *pSourceTexture,
1389                            IDirect3DBaseTexture9 *pDestinationTexture )
1390 {
1391     struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1392     struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1393     unsigned l, m;
1394     unsigned last_src_level, last_dst_level;
1395     RECT rect;
1396 
1397     DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1398         pSourceTexture, pDestinationTexture);
1399 
1400     user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL);
1401     user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1402 
1403     user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1404     user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1405     user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1406     user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
1407                 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL);
1408 
1409     /* Spec: Failure if
1410      * . Different formats
1411      * . Fewer src levels than dst levels (if the opposite, only matching levels
1412      *   are supposed to be copied)
1413      * . Levels do not match
1414      * DDI: Actually the above should pass because of legacy applications
1415      * Do what you want about these, but you shouldn't crash.
1416      * However driver can expect that the top dimension is greater for src than dst.
1417      * Wine tests: Every combination that passes the initial checks should pass.
1418      * . Different formats => conversion driver and format dependent.
1419      * . 1 level, but size not matching => copy is done (and even crash if src bigger
1420      * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
1421      * or if a subrect is copied).
1422      * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
1423      * copied to 7x7.
1424      *
1425      * From these, the proposal is:
1426      * . Different formats -> use util_format_translate to translate if possible for surfaces.
1427      * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
1428      * . First level copied -> the first level such that src is smaller or equal to dst first level
1429      * . number of levels copied -> as long as it fits and textures have levels
1430      * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
1431      */
1432 
1433     last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level;
1434     last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level;
1435 
1436     for (m = 0; m <= last_src_level; ++m) {
1437         unsigned w = u_minify(srcb->base.info.width0, m);
1438         unsigned h = u_minify(srcb->base.info.height0, m);
1439         unsigned d = u_minify(srcb->base.info.depth0, m);
1440 
1441         if (w <= dstb->base.info.width0 &&
1442             h <= dstb->base.info.height0 &&
1443             d <= dstb->base.info.depth0)
1444             break;
1445     }
1446     user_assert(m <= last_src_level, D3D_OK);
1447 
1448     last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level);
1449 
1450     if (dstb->base.type == D3DRTYPE_TEXTURE) {
1451         struct NineTexture9 *dst = NineTexture9(dstb);
1452         struct NineTexture9 *src = NineTexture9(srcb);
1453 
1454         if (src->dirty_rect.width == 0)
1455             return D3D_OK;
1456 
1457         pipe_box_to_rect(&rect, &src->dirty_rect);
1458         for (l = 0; l < m; ++l)
1459             rect_minify_inclusive(&rect);
1460 
1461         for (l = 0; l <= last_dst_level; ++l, ++m) {
1462             fit_rect_format_inclusive(dst->base.base.info.format,
1463                                       &rect,
1464                                       dst->surfaces[l]->desc.Width,
1465                                       dst->surfaces[l]->desc.Height);
1466             NineSurface9_CopyMemToDefault(dst->surfaces[l],
1467                                           src->surfaces[m],
1468                                           (POINT *)&rect,
1469                                           &rect);
1470             rect_minify_inclusive(&rect);
1471         }
1472         u_box_origin_2d(0, 0, &src->dirty_rect);
1473     } else
1474     if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1475         struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1476         struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1477         unsigned z;
1478 
1479         /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1480         for (z = 0; z < 6; ++z) {
1481             if (src->dirty_rect[z].width == 0)
1482                 continue;
1483 
1484             pipe_box_to_rect(&rect, &src->dirty_rect[z]);
1485             for (l = 0; l < m; ++l)
1486                 rect_minify_inclusive(&rect);
1487 
1488             for (l = 0; l <= last_dst_level; ++l, ++m) {
1489                 fit_rect_format_inclusive(dst->base.base.info.format,
1490                                           &rect,
1491                                           dst->surfaces[l * 6 + z]->desc.Width,
1492                                           dst->surfaces[l * 6 + z]->desc.Height);
1493                 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
1494                                               src->surfaces[m * 6 + z],
1495                                               (POINT *)&rect,
1496                                               &rect);
1497                 rect_minify_inclusive(&rect);
1498             }
1499             u_box_origin_2d(0, 0, &src->dirty_rect[z]);
1500             m -= l;
1501         }
1502     } else
1503     if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1504         struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1505         struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1506 
1507         if (src->dirty_box.width == 0)
1508             return D3D_OK;
1509         for (l = 0; l <= last_dst_level; ++l, ++m)
1510             NineVolume9_CopyMemToDefault(dst->volumes[l],
1511                                          src->volumes[m], 0, 0, 0, NULL);
1512         u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
1513     } else{
1514         assert(!"invalid texture type");
1515     }
1516 
1517     if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1518         dstb->dirty_mip = TRUE;
1519         NineBaseTexture9_GenerateMipSubLevels(dstb);
1520     }
1521 
1522     return D3D_OK;
1523 }
1524 
1525 HRESULT NINE_WINAPI
NineDevice9_GetRenderTargetData(struct NineDevice9 * This,IDirect3DSurface9 * pRenderTarget,IDirect3DSurface9 * pDestSurface)1526 NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1527                                  IDirect3DSurface9 *pRenderTarget,
1528                                  IDirect3DSurface9 *pDestSurface )
1529 {
1530     struct NineSurface9 *dst = NineSurface9(pDestSurface);
1531     struct NineSurface9 *src = NineSurface9(pRenderTarget);
1532 
1533     DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1534         This, pRenderTarget, pDestSurface);
1535 
1536     user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL);
1537 
1538     user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1539     user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1540 
1541     user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1542     user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1543 
1544     user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
1545     user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
1546 
1547     user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL);
1548 
1549     NineSurface9_CopyDefaultToMem(dst, src);
1550 
1551     return D3D_OK;
1552 }
1553 
1554 HRESULT NINE_WINAPI
NineDevice9_GetFrontBufferData(struct NineDevice9 * This,UINT iSwapChain,IDirect3DSurface9 * pDestSurface)1555 NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1556                                 UINT iSwapChain,
1557                                 IDirect3DSurface9 *pDestSurface )
1558 {
1559     DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1560         iSwapChain, pDestSurface);
1561 
1562     user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1563     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1564 
1565     return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1566                                              pDestSurface);
1567 }
1568 
1569 HRESULT NINE_WINAPI
NineDevice9_StretchRect(struct NineDevice9 * This,IDirect3DSurface9 * pSourceSurface,const RECT * pSourceRect,IDirect3DSurface9 * pDestSurface,const RECT * pDestRect,D3DTEXTUREFILTERTYPE Filter)1570 NineDevice9_StretchRect( struct NineDevice9 *This,
1571                          IDirect3DSurface9 *pSourceSurface,
1572                          const RECT *pSourceRect,
1573                          IDirect3DSurface9 *pDestSurface,
1574                          const RECT *pDestRect,
1575                          D3DTEXTUREFILTERTYPE Filter )
1576 {
1577     struct pipe_screen *screen = This->screen;
1578     struct NineSurface9 *dst = NineSurface9(pDestSurface);
1579     struct NineSurface9 *src = NineSurface9(pSourceSurface);
1580     struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
1581     struct pipe_resource *src_res = NineSurface9_GetResource(src);
1582     boolean zs;
1583     struct pipe_blit_info blit;
1584     boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
1585 
1586     DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1587         "pDestRect=%p Filter=%u\n",
1588         This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1589     if (pSourceRect)
1590         DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1591             pSourceRect->left, pSourceRect->top,
1592             pSourceRect->right, pSourceRect->bottom);
1593     if (pDestRect)
1594         DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1595             pDestRect->right, pDestRect->bottom);
1596 
1597     user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1598                 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1599     zs = util_format_is_depth_or_stencil(dst_res->format);
1600     user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1601     user_assert(!zs || !pSourceRect ||
1602                 (pSourceRect->left == 0 &&
1603                  pSourceRect->top == 0 &&
1604                  pSourceRect->right == src->desc.Width &&
1605                  pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1606     user_assert(!zs || !pDestRect ||
1607                 (pDestRect->left == 0 &&
1608                  pDestRect->top == 0 &&
1609                  pDestRect->right == dst->desc.Width &&
1610                  pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1611     user_assert(!zs ||
1612                 (dst->desc.Width == src->desc.Width &&
1613                  dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1614     user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1615                 D3DERR_INVALIDCALL);
1616     user_assert(!zs || dst->desc.Format == src->desc.Format,
1617                 D3DERR_INVALIDCALL);
1618     user_assert(screen->is_format_supported(screen, src_res->format,
1619                                             src_res->target,
1620                                             src_res->nr_samples,
1621                                             PIPE_BIND_SAMPLER_VIEW),
1622                 D3DERR_INVALIDCALL);
1623 
1624     /* We might want to permit these, but wine thinks we shouldn't. */
1625     user_assert(!pDestRect ||
1626                 (pDestRect->left <= pDestRect->right &&
1627                  pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1628     user_assert(!pSourceRect ||
1629                 (pSourceRect->left <= pSourceRect->right &&
1630                  pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1631 
1632     memset(&blit, 0, sizeof(blit));
1633     blit.dst.resource = dst_res;
1634     blit.dst.level = dst->level;
1635     blit.dst.box.z = dst->layer;
1636     blit.dst.box.depth = 1;
1637     blit.dst.format = dst_res->format;
1638     if (pDestRect) {
1639         flip_x = pDestRect->left > pDestRect->right;
1640         if (flip_x) {
1641             blit.dst.box.x = pDestRect->right;
1642             blit.dst.box.width = pDestRect->left - pDestRect->right;
1643         } else {
1644             blit.dst.box.x = pDestRect->left;
1645             blit.dst.box.width = pDestRect->right - pDestRect->left;
1646         }
1647         flip_y = pDestRect->top > pDestRect->bottom;
1648         if (flip_y) {
1649             blit.dst.box.y = pDestRect->bottom;
1650             blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1651         } else {
1652             blit.dst.box.y = pDestRect->top;
1653             blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1654         }
1655     } else {
1656         blit.dst.box.x = 0;
1657         blit.dst.box.y = 0;
1658         blit.dst.box.width = dst->desc.Width;
1659         blit.dst.box.height = dst->desc.Height;
1660     }
1661     blit.src.resource = src_res;
1662     blit.src.level = src->level;
1663     blit.src.box.z = src->layer;
1664     blit.src.box.depth = 1;
1665     blit.src.format = src_res->format;
1666     if (pSourceRect) {
1667         if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1668             blit.src.box.x = pSourceRect->right;
1669             blit.src.box.width = pSourceRect->left - pSourceRect->right;
1670         } else {
1671             blit.src.box.x = pSourceRect->left;
1672             blit.src.box.width = pSourceRect->right - pSourceRect->left;
1673         }
1674         if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1675             blit.src.box.y = pSourceRect->bottom;
1676             blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1677         } else {
1678             blit.src.box.y = pSourceRect->top;
1679             blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1680         }
1681     } else {
1682         blit.src.box.x = flip_x ? src->desc.Width : 0;
1683         blit.src.box.y = flip_y ? src->desc.Height : 0;
1684         blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1685         blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1686     }
1687     blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1688     blit.filter = Filter == D3DTEXF_LINEAR ?
1689        PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1690     blit.scissor_enable = FALSE;
1691     blit.alpha_blend = FALSE;
1692 
1693     /* If both of a src and dst dimension are negative, flip them. */
1694     if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1695         blit.dst.box.width = -blit.dst.box.width;
1696         blit.src.box.width = -blit.src.box.width;
1697     }
1698     if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1699         blit.dst.box.height = -blit.dst.box.height;
1700         blit.src.box.height = -blit.src.box.height;
1701     }
1702     scaled =
1703         blit.dst.box.width != blit.src.box.width ||
1704         blit.dst.box.height != blit.src.box.height;
1705 
1706     user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1707     user_assert(!scaled ||
1708                 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
1709     user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
1710                 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1711     user_assert(NineSurface9_IsOffscreenPlain(dst) ||
1712                 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
1713                 D3DERR_INVALIDCALL);
1714     user_assert(!scaled ||
1715                 (!util_format_is_compressed(dst->base.info.format) &&
1716                  !util_format_is_compressed(src->base.info.format)),
1717                 D3DERR_INVALIDCALL);
1718 
1719     user_warn(src == dst &&
1720               u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1721 
1722     /* Check for clipping/clamping: */
1723     {
1724         struct pipe_box box;
1725         int xy;
1726 
1727         xy = u_box_clip_2d(&box, &blit.dst.box,
1728                            dst->desc.Width, dst->desc.Height);
1729         if (xy < 0)
1730             return D3D_OK;
1731         if (xy == 0)
1732             xy = u_box_clip_2d(&box, &blit.src.box,
1733                                src->desc.Width, src->desc.Height);
1734         clamped = !!xy;
1735     }
1736 
1737     ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) ||
1738          (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality);
1739 
1740     if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1741         DBG("using pipe->blit()\n");
1742         /* TODO: software scaling */
1743         user_assert(screen->is_format_supported(screen, dst_res->format,
1744                                                 dst_res->target,
1745                                                 dst_res->nr_samples,
1746                                                 zs ? PIPE_BIND_DEPTH_STENCIL :
1747                                                 PIPE_BIND_RENDER_TARGET),
1748                     D3DERR_INVALIDCALL);
1749 
1750         nine_context_blit(This, (struct NineUnknown *)dst,
1751                           (struct NineUnknown *)src, &blit);
1752     } else {
1753         assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1754                blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1755                blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1756                blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1757                blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1758                blit.src.box.y + blit.src.box.height <= src->desc.Height);
1759         /* Or drivers might crash ... */
1760         DBG("Using resource_copy_region.\n");
1761         nine_context_resource_copy_region(This, (struct NineUnknown *)dst,
1762                                           (struct NineUnknown *)src,
1763                                           blit.dst.resource, blit.dst.level,
1764                                           &blit.dst.box,
1765                                           blit.src.resource, blit.src.level,
1766                                           &blit.src.box);
1767     }
1768 
1769     /* Communicate the container it needs to update sublevels - if apply */
1770     NineSurface9_MarkContainerDirty(dst);
1771 
1772     return D3D_OK;
1773 }
1774 
1775 HRESULT NINE_WINAPI
NineDevice9_ColorFill(struct NineDevice9 * This,IDirect3DSurface9 * pSurface,const RECT * pRect,D3DCOLOR color)1776 NineDevice9_ColorFill( struct NineDevice9 *This,
1777                        IDirect3DSurface9 *pSurface,
1778                        const RECT *pRect,
1779                        D3DCOLOR color )
1780 {
1781     struct NineSurface9 *surf = NineSurface9(pSurface);
1782     unsigned x, y, w, h;
1783 
1784     DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1785         pSurface, pRect, color);
1786     if (pRect)
1787         DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1788             pRect->right, pRect->bottom);
1789 
1790     user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1791 
1792     user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1793                 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1794 
1795     user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
1796 
1797     if (pRect) {
1798         x = pRect->left;
1799         y = pRect->top;
1800         w = pRect->right - pRect->left;
1801         h = pRect->bottom - pRect->top;
1802         /* Wine tests: */
1803         if (compressed_format(surf->desc.Format)) {
1804            const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
1805            const unsigned bh = util_format_get_blockheight(surf->base.info.format);
1806 
1807            user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
1808                        D3DERR_INVALIDCALL);
1809         }
1810     } else{
1811         x = 0;
1812         y = 0;
1813         w = surf->desc.Width;
1814         h = surf->desc.Height;
1815     }
1816 
1817     if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) {
1818         nine_context_clear_render_target(This, surf, color, x, y, w, h);
1819     } else {
1820         D3DLOCKED_RECT lock;
1821         union util_color uc;
1822         HRESULT hr;
1823         /* XXX: lock pRect and fix util_fill_rect */
1824         hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD);
1825         if (FAILED(hr))
1826             return hr;
1827         util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1828                            surf->base.info.format, &uc);
1829         util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1830                        x, y, w, h, &uc);
1831         NineSurface9_UnlockRect(surf);
1832     }
1833 
1834     return D3D_OK;
1835 }
1836 
1837 HRESULT NINE_WINAPI
NineDevice9_CreateOffscreenPlainSurface(struct NineDevice9 * This,UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9 ** ppSurface,HANDLE * pSharedHandle)1838 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1839                                          UINT Width,
1840                                          UINT Height,
1841                                          D3DFORMAT Format,
1842                                          D3DPOOL Pool,
1843                                          IDirect3DSurface9 **ppSurface,
1844                                          HANDLE *pSharedHandle )
1845 {
1846     HRESULT hr;
1847 
1848     DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1849         "ppSurface=%p pSharedHandle=%p\n", This,
1850         Width, Height, d3dformat_to_string(Format), Format, Pool,
1851         ppSurface, pSharedHandle);
1852 
1853     *ppSurface = NULL;
1854     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1855                                || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1856     user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1857 
1858     /* Can be used with StretchRect and ColorFill. It's also always lockable.
1859      */
1860     hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1861                                  Format,
1862                                  D3DMULTISAMPLE_NONE, 0,
1863                                  TRUE,
1864                                  ppSurface, pSharedHandle);
1865     if (FAILED(hr))
1866         DBG("Failed to create surface.\n");
1867     return hr;
1868 }
1869 
1870 HRESULT NINE_WINAPI
NineDevice9_SetRenderTarget(struct NineDevice9 * This,DWORD RenderTargetIndex,IDirect3DSurface9 * pRenderTarget)1871 NineDevice9_SetRenderTarget( struct NineDevice9 *This,
1872                              DWORD RenderTargetIndex,
1873                              IDirect3DSurface9 *pRenderTarget )
1874 {
1875     struct NineSurface9 *rt = NineSurface9(pRenderTarget);
1876     const unsigned i = RenderTargetIndex;
1877 
1878     DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
1879         RenderTargetIndex, pRenderTarget);
1880 
1881     user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1882     user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
1883     user_assert(!pRenderTarget ||
1884                 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
1885 
1886     if (i == 0) {
1887         This->state.viewport.X = 0;
1888         This->state.viewport.Y = 0;
1889         This->state.viewport.Width = rt->desc.Width;
1890         This->state.viewport.Height = rt->desc.Height;
1891         This->state.viewport.MinZ = 0.0f;
1892         This->state.viewport.MaxZ = 1.0f;
1893 
1894         This->state.scissor.minx = 0;
1895         This->state.scissor.miny = 0;
1896         This->state.scissor.maxx = rt->desc.Width;
1897         This->state.scissor.maxy = rt->desc.Height;
1898     }
1899 
1900     if (This->state.rt[i] != NineSurface9(pRenderTarget))
1901         nine_bind(&This->state.rt[i], pRenderTarget);
1902 
1903     nine_context_set_render_target(This, i, rt);
1904     return D3D_OK;
1905 }
1906 
1907 HRESULT NINE_WINAPI
NineDevice9_GetRenderTarget(struct NineDevice9 * This,DWORD RenderTargetIndex,IDirect3DSurface9 ** ppRenderTarget)1908 NineDevice9_GetRenderTarget( struct NineDevice9 *This,
1909                              DWORD RenderTargetIndex,
1910                              IDirect3DSurface9 **ppRenderTarget )
1911 {
1912     const unsigned i = RenderTargetIndex;
1913 
1914     user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1915     user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
1916 
1917     *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
1918     if (!This->state.rt[i])
1919         return D3DERR_NOTFOUND;
1920 
1921     NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
1922     return D3D_OK;
1923 }
1924 
1925 HRESULT NINE_WINAPI
NineDevice9_SetDepthStencilSurface(struct NineDevice9 * This,IDirect3DSurface9 * pNewZStencil)1926 NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
1927                                     IDirect3DSurface9 *pNewZStencil )
1928 {
1929     struct NineSurface9 *ds = NineSurface9(pNewZStencil);
1930     DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
1931 
1932     if (This->state.ds != ds) {
1933         nine_bind(&This->state.ds, ds);
1934         nine_context_set_depth_stencil(This, ds);
1935     }
1936     return D3D_OK;
1937 }
1938 
1939 HRESULT NINE_WINAPI
NineDevice9_GetDepthStencilSurface(struct NineDevice9 * This,IDirect3DSurface9 ** ppZStencilSurface)1940 NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
1941                                     IDirect3DSurface9 **ppZStencilSurface )
1942 {
1943     user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
1944 
1945     *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
1946     if (!This->state.ds)
1947         return D3DERR_NOTFOUND;
1948 
1949     NineUnknown_AddRef(NineUnknown(This->state.ds));
1950     return D3D_OK;
1951 }
1952 
1953 HRESULT NINE_WINAPI
NineDevice9_BeginScene(struct NineDevice9 * This)1954 NineDevice9_BeginScene( struct NineDevice9 *This )
1955 {
1956     DBG("This=%p\n", This);
1957     user_assert(!This->in_scene, D3DERR_INVALIDCALL);
1958     This->in_scene = TRUE;
1959     /* Do we want to do anything else here ? */
1960     return D3D_OK;
1961 }
1962 
1963 HRESULT NINE_WINAPI
NineDevice9_EndScene(struct NineDevice9 * This)1964 NineDevice9_EndScene( struct NineDevice9 *This )
1965 {
1966     DBG("This=%p\n", This);
1967     user_assert(This->in_scene, D3DERR_INVALIDCALL);
1968     This->in_scene = FALSE;
1969     return D3D_OK;
1970 }
1971 
1972 HRESULT NINE_WINAPI
NineDevice9_Clear(struct NineDevice9 * This,DWORD Count,const D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil)1973 NineDevice9_Clear( struct NineDevice9 *This,
1974                    DWORD Count,
1975                    const D3DRECT *pRects,
1976                    DWORD Flags,
1977                    D3DCOLOR Color,
1978                    float Z,
1979                    DWORD Stencil )
1980 {
1981     struct NineSurface9 *zsbuf_surf = This->state.ds;
1982 
1983     DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
1984         This, Count, pRects, Flags, Color, Z, Stencil);
1985 
1986     user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
1987                 D3DERR_INVALIDCALL);
1988     user_assert(!(Flags & D3DCLEAR_STENCIL) ||
1989                 (zsbuf_surf &&
1990                  util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
1991                 D3DERR_INVALIDCALL);
1992 #ifdef NINE_STRICT
1993     user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
1994 #else
1995     user_warn((pRects && !Count) || (!pRects && Count));
1996     if (pRects && !Count)
1997         return D3D_OK;
1998     if (!pRects)
1999         Count = 0;
2000 #endif
2001 
2002     nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil);
2003     return D3D_OK;
2004 }
2005 
2006 HRESULT NINE_WINAPI
NineDevice9_SetTransform(struct NineDevice9 * This,D3DTRANSFORMSTATETYPE State,const D3DMATRIX * pMatrix)2007 NineDevice9_SetTransform( struct NineDevice9 *This,
2008                           D3DTRANSFORMSTATETYPE State,
2009                           const D3DMATRIX *pMatrix )
2010 {
2011     struct nine_state *state = This->update;
2012     D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2013 
2014     DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2015 
2016     user_assert(M, D3DERR_INVALIDCALL);
2017 
2018     *M = *pMatrix;
2019     if (unlikely(This->is_recording)) {
2020         state->ff.changed.transform[State / 32] |= 1 << (State % 32);
2021         state->changed.group |= NINE_STATE_FF;
2022     } else
2023         nine_context_set_transform(This, State, pMatrix);
2024 
2025     return D3D_OK;
2026 }
2027 
2028 HRESULT NINE_WINAPI
NineDevice9_GetTransform(struct NineDevice9 * This,D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix)2029 NineDevice9_GetTransform( struct NineDevice9 *This,
2030                           D3DTRANSFORMSTATETYPE State,
2031                           D3DMATRIX *pMatrix )
2032 {
2033     D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE);
2034     user_assert(M, D3DERR_INVALIDCALL);
2035     *pMatrix = *M;
2036     return D3D_OK;
2037 }
2038 
2039 HRESULT NINE_WINAPI
NineDevice9_MultiplyTransform(struct NineDevice9 * This,D3DTRANSFORMSTATETYPE State,const D3DMATRIX * pMatrix)2040 NineDevice9_MultiplyTransform( struct NineDevice9 *This,
2041                                D3DTRANSFORMSTATETYPE State,
2042                                const D3DMATRIX *pMatrix )
2043 {
2044     struct nine_state *state = This->update;
2045     D3DMATRIX T;
2046     D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2047 
2048     DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2049 
2050     user_assert(M, D3DERR_INVALIDCALL);
2051 
2052     nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
2053     return NineDevice9_SetTransform(This, State, &T);
2054 }
2055 
2056 HRESULT NINE_WINAPI
NineDevice9_SetViewport(struct NineDevice9 * This,const D3DVIEWPORT9 * pViewport)2057 NineDevice9_SetViewport( struct NineDevice9 *This,
2058                          const D3DVIEWPORT9 *pViewport )
2059 {
2060     struct nine_state *state = This->update;
2061 
2062     DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
2063         pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
2064         pViewport->MinZ, pViewport->MaxZ);
2065 
2066     state->viewport = *pViewport;
2067     nine_context_set_viewport(This, pViewport);
2068 
2069     return D3D_OK;
2070 }
2071 
2072 HRESULT NINE_WINAPI
NineDevice9_GetViewport(struct NineDevice9 * This,D3DVIEWPORT9 * pViewport)2073 NineDevice9_GetViewport( struct NineDevice9 *This,
2074                          D3DVIEWPORT9 *pViewport )
2075 {
2076     *pViewport = This->state.viewport;
2077     return D3D_OK;
2078 }
2079 
2080 HRESULT NINE_WINAPI
NineDevice9_SetMaterial(struct NineDevice9 * This,const D3DMATERIAL9 * pMaterial)2081 NineDevice9_SetMaterial( struct NineDevice9 *This,
2082                          const D3DMATERIAL9 *pMaterial )
2083 {
2084     struct nine_state *state = This->update;
2085 
2086     DBG("This=%p pMaterial=%p\n", This, pMaterial);
2087     if (pMaterial)
2088         nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
2089 
2090     user_assert(pMaterial, E_POINTER);
2091 
2092     state->ff.material = *pMaterial;
2093     if (unlikely(This->is_recording))
2094         state->changed.group |= NINE_STATE_FF_MATERIAL;
2095     else
2096         nine_context_set_material(This, pMaterial);
2097 
2098     return D3D_OK;
2099 }
2100 
2101 HRESULT NINE_WINAPI
NineDevice9_GetMaterial(struct NineDevice9 * This,D3DMATERIAL9 * pMaterial)2102 NineDevice9_GetMaterial( struct NineDevice9 *This,
2103                          D3DMATERIAL9 *pMaterial )
2104 {
2105     user_assert(pMaterial, E_POINTER);
2106     *pMaterial = This->state.ff.material;
2107     return D3D_OK;
2108 }
2109 
2110 HRESULT NINE_WINAPI
NineDevice9_SetLight(struct NineDevice9 * This,DWORD Index,const D3DLIGHT9 * pLight)2111 NineDevice9_SetLight( struct NineDevice9 *This,
2112                       DWORD Index,
2113                       const D3DLIGHT9 *pLight )
2114 {
2115     struct nine_state *state = This->update;
2116     HRESULT hr;
2117 
2118     DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
2119     if (pLight)
2120         nine_dump_D3DLIGHT9(DBG_FF, pLight);
2121 
2122     user_assert(pLight, D3DERR_INVALIDCALL);
2123     user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
2124 
2125     user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
2126 
2127     hr = nine_state_set_light(&state->ff, Index, pLight);
2128     if (hr != D3D_OK)
2129         return hr;
2130 
2131     if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
2132         pLight->Attenuation0 == 0.0f &&
2133         pLight->Attenuation1 == 0.0f &&
2134         pLight->Attenuation2 == 0.0f) {
2135         DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
2136     }
2137 
2138     if (unlikely(This->is_recording))
2139         state->changed.group |= NINE_STATE_FF_LIGHTING;
2140     else
2141         nine_context_set_light(This, Index, pLight);
2142 
2143     return D3D_OK;
2144 }
2145 
2146 HRESULT NINE_WINAPI
NineDevice9_GetLight(struct NineDevice9 * This,DWORD Index,D3DLIGHT9 * pLight)2147 NineDevice9_GetLight( struct NineDevice9 *This,
2148                       DWORD Index,
2149                       D3DLIGHT9 *pLight )
2150 {
2151     const struct nine_state *state = &This->state;
2152 
2153     user_assert(pLight, D3DERR_INVALIDCALL);
2154     user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2155     user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2156                 D3DERR_INVALIDCALL);
2157 
2158     *pLight = state->ff.light[Index];
2159 
2160     return D3D_OK;
2161 }
2162 
2163 HRESULT NINE_WINAPI
NineDevice9_LightEnable(struct NineDevice9 * This,DWORD Index,BOOL Enable)2164 NineDevice9_LightEnable( struct NineDevice9 *This,
2165                          DWORD Index,
2166                          BOOL Enable )
2167 {
2168     struct nine_state *state = This->update;
2169 
2170     DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
2171 
2172     if (Index >= state->ff.num_lights ||
2173         state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
2174         /* This should create a default light. */
2175         D3DLIGHT9 light;
2176         memset(&light, 0, sizeof(light));
2177         light.Type = D3DLIGHT_DIRECTIONAL;
2178         light.Diffuse.r = 1.0f;
2179         light.Diffuse.g = 1.0f;
2180         light.Diffuse.b = 1.0f;
2181         light.Direction.z = 1.0f;
2182         NineDevice9_SetLight(This, Index, &light);
2183     }
2184 
2185     nine_state_light_enable(&state->ff, &state->changed.group, Index, Enable);
2186     if (likely(!This->is_recording))
2187         nine_context_light_enable(This, Index, Enable);
2188 
2189     return D3D_OK;
2190 }
2191 
2192 HRESULT NINE_WINAPI
NineDevice9_GetLightEnable(struct NineDevice9 * This,DWORD Index,BOOL * pEnable)2193 NineDevice9_GetLightEnable( struct NineDevice9 *This,
2194                             DWORD Index,
2195                             BOOL *pEnable )
2196 {
2197     const struct nine_state *state = &This->state;
2198     unsigned i;
2199 
2200     user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2201     user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2202                 D3DERR_INVALIDCALL);
2203 
2204     for (i = 0; i < state->ff.num_lights_active; ++i)
2205         if (state->ff.active_light[i] == Index)
2206             break;
2207 
2208     *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
2209 
2210     return D3D_OK;
2211 }
2212 
2213 HRESULT NINE_WINAPI
NineDevice9_SetClipPlane(struct NineDevice9 * This,DWORD Index,const float * pPlane)2214 NineDevice9_SetClipPlane( struct NineDevice9 *This,
2215                           DWORD Index,
2216                           const float *pPlane )
2217 {
2218     struct nine_state *state = This->update;
2219 
2220     user_assert(pPlane, D3DERR_INVALIDCALL);
2221 
2222     DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
2223         pPlane[0], pPlane[1],
2224         pPlane[2], pPlane[3]);
2225 
2226     user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2227 
2228     memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
2229     if (unlikely(This->is_recording))
2230         state->changed.ucp |= 1 << Index;
2231     else
2232         nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane);
2233 
2234     return D3D_OK;
2235 }
2236 
2237 HRESULT NINE_WINAPI
NineDevice9_GetClipPlane(struct NineDevice9 * This,DWORD Index,float * pPlane)2238 NineDevice9_GetClipPlane( struct NineDevice9 *This,
2239                           DWORD Index,
2240                           float *pPlane )
2241 {
2242     const struct nine_state *state = &This->state;
2243 
2244     user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2245 
2246     memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
2247     return D3D_OK;
2248 }
2249 
2250 HRESULT NINE_WINAPI
NineDevice9_SetRenderState(struct NineDevice9 * This,D3DRENDERSTATETYPE State,DWORD Value)2251 NineDevice9_SetRenderState( struct NineDevice9 *This,
2252                             D3DRENDERSTATETYPE State,
2253                             DWORD Value )
2254 {
2255     struct nine_state *state = This->update;
2256 
2257     DBG("This=%p State=%u(%s) Value=%08x\n", This,
2258         State, nine_d3drs_to_string(State), Value);
2259 
2260     user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
2261 
2262     if (unlikely(This->is_recording)) {
2263         state->rs_advertised[State] = Value;
2264         /* only need to record changed render states for stateblocks */
2265         state->changed.rs[State / 32] |= 1 << (State % 32);
2266         state->changed.group |= nine_render_state_group[State];
2267         return D3D_OK;
2268     }
2269 
2270     if (state->rs_advertised[State] == Value)
2271         return D3D_OK;
2272 
2273     state->rs_advertised[State] = Value;
2274     nine_context_set_render_state(This, State, Value);
2275 
2276     return D3D_OK;
2277 }
2278 
2279 HRESULT NINE_WINAPI
NineDevice9_GetRenderState(struct NineDevice9 * This,D3DRENDERSTATETYPE State,DWORD * pValue)2280 NineDevice9_GetRenderState( struct NineDevice9 *This,
2281                             D3DRENDERSTATETYPE State,
2282                             DWORD *pValue )
2283 {
2284     user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
2285 
2286     *pValue = This->state.rs_advertised[State];
2287     return D3D_OK;
2288 }
2289 
2290 HRESULT NINE_WINAPI
NineDevice9_CreateStateBlock(struct NineDevice9 * This,D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9 ** ppSB)2291 NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2292                               D3DSTATEBLOCKTYPE Type,
2293                               IDirect3DStateBlock9 **ppSB )
2294 {
2295     struct NineStateBlock9 *nsb;
2296     struct nine_state *dst;
2297     HRESULT hr;
2298     enum nine_stateblock_type type;
2299     unsigned s;
2300 
2301     DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2302 
2303     user_assert(Type == D3DSBT_ALL ||
2304                 Type == D3DSBT_VERTEXSTATE ||
2305                 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2306 
2307     switch (Type) {
2308     case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2309     case D3DSBT_PIXELSTATE:  type = NINESBT_PIXELSTATE; break;
2310     default:
2311        type = NINESBT_ALL;
2312        break;
2313     }
2314 
2315     hr = NineStateBlock9_new(This, &nsb, type);
2316     if (FAILED(hr))
2317        return hr;
2318     *ppSB = (IDirect3DStateBlock9 *)nsb;
2319     dst = &nsb->state;
2320 
2321     dst->changed.group =
2322        NINE_STATE_TEXTURE |
2323        NINE_STATE_SAMPLER;
2324 
2325     if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2326        dst->changed.group |=
2327            NINE_STATE_FF_LIGHTING |
2328            NINE_STATE_VS | NINE_STATE_VS_CONST |
2329            NINE_STATE_VDECL;
2330        /* TODO: texture/sampler state */
2331        memcpy(dst->changed.rs,
2332               nine_render_states_vertex, sizeof(dst->changed.rs));
2333        nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f,
2334                           &This->range_pool);
2335        nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I,
2336                           &This->range_pool);
2337        nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B,
2338                           &This->range_pool);
2339        for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2340            dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2341        if (This->state.ff.num_lights) {
2342            dst->ff.num_lights = This->state.ff.num_lights;
2343            /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2344             * all currently existing lights will be captured
2345             */
2346            dst->ff.light = CALLOC(This->state.ff.num_lights,
2347                                   sizeof(D3DLIGHT9));
2348            if (!dst->ff.light) {
2349                nine_bind(ppSB, NULL);
2350                return E_OUTOFMEMORY;
2351            }
2352        }
2353     }
2354     if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2355        dst->changed.group |=
2356           NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND |
2357           NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST |
2358           NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
2359           NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
2360        memcpy(dst->changed.rs,
2361               nine_render_states_pixel, sizeof(dst->changed.rs));
2362        nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2363                           &This->range_pool);
2364        dst->changed.ps_const_i = 0xffff;
2365        dst->changed.ps_const_b = 0xffff;
2366        for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2367            dst->changed.sampler[s] |= 0x1ffe;
2368        for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
2369            dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
2370            dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
2371        }
2372     }
2373     if (Type == D3DSBT_ALL) {
2374        dst->changed.group |=
2375           NINE_STATE_VIEWPORT |
2376           NINE_STATE_SCISSOR |
2377           NINE_STATE_RASTERIZER |
2378           NINE_STATE_BLEND |
2379           NINE_STATE_DSA |
2380           NINE_STATE_IDXBUF |
2381           NINE_STATE_MATERIAL |
2382           NINE_STATE_BLEND_COLOR |
2383           NINE_STATE_SAMPLE_MASK;
2384        memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2385        dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2386        dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2387        dst->changed.stream_freq = dst->changed.vtxbuf;
2388        dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2389        dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2390     }
2391     NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2392 
2393     /* TODO: fixed function state */
2394 
2395     return D3D_OK;
2396 }
2397 
2398 HRESULT NINE_WINAPI
NineDevice9_BeginStateBlock(struct NineDevice9 * This)2399 NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2400 {
2401     HRESULT hr;
2402 
2403     DBG("This=%p\n", This);
2404 
2405     user_assert(!This->record, D3DERR_INVALIDCALL);
2406 
2407     hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2408     if (FAILED(hr))
2409         return hr;
2410     NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2411 
2412     This->update = &This->record->state;
2413     This->is_recording = TRUE;
2414 
2415     return D3D_OK;
2416 }
2417 
2418 HRESULT NINE_WINAPI
NineDevice9_EndStateBlock(struct NineDevice9 * This,IDirect3DStateBlock9 ** ppSB)2419 NineDevice9_EndStateBlock( struct NineDevice9 *This,
2420                            IDirect3DStateBlock9 **ppSB )
2421 {
2422     DBG("This=%p ppSB=%p\n", This, ppSB);
2423 
2424     user_assert(This->record, D3DERR_INVALIDCALL);
2425 
2426     This->update = &This->state;
2427     This->is_recording = FALSE;
2428 
2429     NineUnknown_AddRef(NineUnknown(This->record));
2430     *ppSB = (IDirect3DStateBlock9 *)This->record;
2431     NineUnknown_Unbind(NineUnknown(This->record));
2432     This->record = NULL;
2433 
2434     return D3D_OK;
2435 }
2436 
2437 HRESULT NINE_WINAPI
NineDevice9_SetClipStatus(struct NineDevice9 * This,const D3DCLIPSTATUS9 * pClipStatus)2438 NineDevice9_SetClipStatus( struct NineDevice9 *This,
2439                            const D3DCLIPSTATUS9 *pClipStatus )
2440 {
2441     STUB(D3DERR_INVALIDCALL);
2442 }
2443 
2444 HRESULT NINE_WINAPI
NineDevice9_GetClipStatus(struct NineDevice9 * This,D3DCLIPSTATUS9 * pClipStatus)2445 NineDevice9_GetClipStatus( struct NineDevice9 *This,
2446                            D3DCLIPSTATUS9 *pClipStatus )
2447 {
2448     STUB(D3DERR_INVALIDCALL);
2449 }
2450 
2451 HRESULT NINE_WINAPI
NineDevice9_GetTexture(struct NineDevice9 * This,DWORD Stage,IDirect3DBaseTexture9 ** ppTexture)2452 NineDevice9_GetTexture( struct NineDevice9 *This,
2453                         DWORD Stage,
2454                         IDirect3DBaseTexture9 **ppTexture )
2455 {
2456     user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2457                 Stage == D3DDMAPSAMPLER ||
2458                 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2459                  Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2460     user_assert(ppTexture, D3DERR_INVALIDCALL);
2461 
2462     if (Stage >= D3DDMAPSAMPLER)
2463         Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2464 
2465     *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2466 
2467     if (This->state.texture[Stage])
2468         NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2469     return D3D_OK;
2470 }
2471 
2472 HRESULT NINE_WINAPI
NineDevice9_SetTexture(struct NineDevice9 * This,DWORD Stage,IDirect3DBaseTexture9 * pTexture)2473 NineDevice9_SetTexture( struct NineDevice9 *This,
2474                         DWORD Stage,
2475                         IDirect3DBaseTexture9 *pTexture )
2476 {
2477     struct nine_state *state = This->update;
2478     struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2479     struct NineBaseTexture9 *old;
2480 
2481     DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2482 
2483     user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2484                 Stage == D3DDMAPSAMPLER ||
2485                 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2486                  Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2487     user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
2488                 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
2489 
2490     if (Stage >= D3DDMAPSAMPLER)
2491         Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2492 
2493     if (This->is_recording) {
2494         state->changed.texture |= 1 << Stage;
2495         state->changed.group |= NINE_STATE_TEXTURE;
2496         nine_bind(&state->texture[Stage], pTexture);
2497         return D3D_OK;
2498     }
2499 
2500     old = state->texture[Stage];
2501     if (old == tex)
2502         return D3D_OK;
2503 
2504     NineBindTextureToDevice(This, &state->texture[Stage], tex);
2505 
2506     nine_context_set_texture(This, Stage, tex);
2507 
2508     return D3D_OK;
2509 }
2510 
2511 HRESULT NINE_WINAPI
NineDevice9_GetTextureStageState(struct NineDevice9 * This,DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue)2512 NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2513                                   DWORD Stage,
2514                                   D3DTEXTURESTAGESTATETYPE Type,
2515                                   DWORD *pValue )
2516 {
2517     const struct nine_state *state = &This->state;
2518 
2519     user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2520     user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2521 
2522     *pValue = state->ff.tex_stage[Stage][Type];
2523 
2524     return D3D_OK;
2525 }
2526 
2527 HRESULT NINE_WINAPI
NineDevice9_SetTextureStageState(struct NineDevice9 * This,DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value)2528 NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2529                                   DWORD Stage,
2530                                   D3DTEXTURESTAGESTATETYPE Type,
2531                                   DWORD Value )
2532 {
2533     struct nine_state *state = This->update;
2534 
2535     DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2536     nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2537 
2538     user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2539     user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2540 
2541     state->ff.tex_stage[Stage][Type] = Value;
2542 
2543     if (unlikely(This->is_recording)) {
2544         if (Type == D3DTSS_TEXTURETRANSFORMFLAGS)
2545             state->changed.group |= NINE_STATE_PS1X_SHADER;
2546         state->changed.group |= NINE_STATE_FF_PSSTAGES;
2547         state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2548     } else
2549         nine_context_set_texture_stage_state(This, Stage, Type, Value);
2550 
2551     return D3D_OK;
2552 }
2553 
2554 HRESULT NINE_WINAPI
NineDevice9_GetSamplerState(struct NineDevice9 * This,DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD * pValue)2555 NineDevice9_GetSamplerState( struct NineDevice9 *This,
2556                              DWORD Sampler,
2557                              D3DSAMPLERSTATETYPE Type,
2558                              DWORD *pValue )
2559 {
2560     user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2561                 Sampler == D3DDMAPSAMPLER ||
2562                 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2563                  Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2564 
2565     if (Sampler >= D3DDMAPSAMPLER)
2566         Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2567 
2568     *pValue = This->state.samp_advertised[Sampler][Type];
2569     return D3D_OK;
2570 }
2571 
2572 HRESULT NINE_WINAPI
NineDevice9_SetSamplerState(struct NineDevice9 * This,DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value)2573 NineDevice9_SetSamplerState( struct NineDevice9 *This,
2574                              DWORD Sampler,
2575                              D3DSAMPLERSTATETYPE Type,
2576                              DWORD Value )
2577 {
2578     struct nine_state *state = This->update;
2579 
2580     DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2581         Sampler, nine_D3DSAMP_to_str(Type), Value);
2582 
2583     user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2584                 Sampler == D3DDMAPSAMPLER ||
2585                 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2586                  Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2587 
2588     if (Sampler >= D3DDMAPSAMPLER)
2589         Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2590 
2591     if (unlikely(This->is_recording)) {
2592         state->samp_advertised[Sampler][Type] = Value;
2593         state->changed.group |= NINE_STATE_SAMPLER;
2594         state->changed.sampler[Sampler] |= 1 << Type;
2595         return D3D_OK;
2596     }
2597 
2598     if (state->samp_advertised[Sampler][Type] == Value)
2599         return D3D_OK;
2600 
2601     state->samp_advertised[Sampler][Type] = Value;
2602     nine_context_set_sampler_state(This, Sampler, Type, Value);
2603 
2604     return D3D_OK;
2605 }
2606 
2607 HRESULT NINE_WINAPI
NineDevice9_ValidateDevice(struct NineDevice9 * This,DWORD * pNumPasses)2608 NineDevice9_ValidateDevice( struct NineDevice9 *This,
2609                             DWORD *pNumPasses )
2610 {
2611     const struct nine_state *state = &This->state;
2612     unsigned i;
2613     unsigned w = 0, h = 0;
2614 
2615     DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2616 
2617     for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) {
2618         if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2619             state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2620             return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2621     }
2622 
2623     for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2624         if (!state->rt[i])
2625             continue;
2626         if (w == 0) {
2627             w = state->rt[i]->desc.Width;
2628             h = state->rt[i]->desc.Height;
2629         } else
2630         if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2631             return D3DERR_CONFLICTINGRENDERSTATE;
2632         }
2633     }
2634     if (state->ds &&
2635         (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) {
2636         if (w != 0 &&
2637             (state->ds->desc.Width != w || state->ds->desc.Height != h))
2638             return D3DERR_CONFLICTINGRENDERSTATE;
2639     }
2640 
2641     if (pNumPasses)
2642         *pNumPasses = 1;
2643 
2644     return D3D_OK;
2645 }
2646 
2647 HRESULT NINE_WINAPI
NineDevice9_SetPaletteEntries(struct NineDevice9 * This,UINT PaletteNumber,const PALETTEENTRY * pEntries)2648 NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2649                                UINT PaletteNumber,
2650                                const PALETTEENTRY *pEntries )
2651 {
2652     STUB(D3D_OK); /* like wine */
2653 }
2654 
2655 HRESULT NINE_WINAPI
NineDevice9_GetPaletteEntries(struct NineDevice9 * This,UINT PaletteNumber,PALETTEENTRY * pEntries)2656 NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2657                                UINT PaletteNumber,
2658                                PALETTEENTRY *pEntries )
2659 {
2660     STUB(D3DERR_INVALIDCALL);
2661 }
2662 
2663 HRESULT NINE_WINAPI
NineDevice9_SetCurrentTexturePalette(struct NineDevice9 * This,UINT PaletteNumber)2664 NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2665                                       UINT PaletteNumber )
2666 {
2667     STUB(D3D_OK); /* like wine */
2668 }
2669 
2670 HRESULT NINE_WINAPI
NineDevice9_GetCurrentTexturePalette(struct NineDevice9 * This,UINT * PaletteNumber)2671 NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2672                                       UINT *PaletteNumber )
2673 {
2674     STUB(D3DERR_INVALIDCALL);
2675 }
2676 
2677 HRESULT NINE_WINAPI
NineDevice9_SetScissorRect(struct NineDevice9 * This,const RECT * pRect)2678 NineDevice9_SetScissorRect( struct NineDevice9 *This,
2679                             const RECT *pRect )
2680 {
2681     struct nine_state *state = This->update;
2682 
2683     DBG("x=(%u..%u) y=(%u..%u)\n",
2684         pRect->left, pRect->top, pRect->right, pRect->bottom);
2685 
2686     state->scissor.minx = pRect->left;
2687     state->scissor.miny = pRect->top;
2688     state->scissor.maxx = pRect->right;
2689     state->scissor.maxy = pRect->bottom;
2690 
2691     if (unlikely(This->is_recording))
2692         state->changed.group |= NINE_STATE_SCISSOR;
2693     else
2694         nine_context_set_scissor(This, &state->scissor);
2695 
2696     return D3D_OK;
2697 }
2698 
2699 HRESULT NINE_WINAPI
NineDevice9_GetScissorRect(struct NineDevice9 * This,RECT * pRect)2700 NineDevice9_GetScissorRect( struct NineDevice9 *This,
2701                             RECT *pRect )
2702 {
2703     pRect->left   = This->state.scissor.minx;
2704     pRect->top    = This->state.scissor.miny;
2705     pRect->right  = This->state.scissor.maxx;
2706     pRect->bottom = This->state.scissor.maxy;
2707 
2708     return D3D_OK;
2709 }
2710 
2711 HRESULT NINE_WINAPI
NineDevice9_SetSoftwareVertexProcessing(struct NineDevice9 * This,BOOL bSoftware)2712 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2713                                          BOOL bSoftware )
2714 {
2715     if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
2716         This->swvp = bSoftware;
2717         nine_context_set_swvp(This, bSoftware);
2718         return D3D_OK;
2719     } else
2720         return D3DERR_INVALIDCALL; /* msdn. TODO: check in practice */
2721 }
2722 
2723 BOOL NINE_WINAPI
NineDevice9_GetSoftwareVertexProcessing(struct NineDevice9 * This)2724 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2725 {
2726     return This->swvp;
2727 }
2728 
2729 HRESULT NINE_WINAPI
NineDevice9_SetNPatchMode(struct NineDevice9 * This,float nSegments)2730 NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2731                            float nSegments )
2732 {
2733     return D3D_OK; /* Nothing to do because we don't advertise NPatch support */
2734 }
2735 
2736 float NINE_WINAPI
NineDevice9_GetNPatchMode(struct NineDevice9 * This)2737 NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2738 {
2739     STUB(0);
2740 }
2741 
2742 /* TODO: only go through dirty textures */
2743 static void
validate_textures(struct NineDevice9 * device)2744 validate_textures(struct NineDevice9 *device)
2745 {
2746     struct NineBaseTexture9 *tex, *ptr;
2747     LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
2748         list_delinit(&tex->list);
2749         NineBaseTexture9_Validate(tex);
2750     }
2751 }
2752 
2753 static void
update_managed_buffers(struct NineDevice9 * device)2754 update_managed_buffers(struct NineDevice9 *device)
2755 {
2756     struct NineBuffer9 *buf, *ptr;
2757     LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) {
2758         list_delinit(&buf->managed.list);
2759         NineBuffer9_Upload(buf);
2760     }
2761 }
2762 
2763 static void
NineBeforeDraw(struct NineDevice9 * This)2764 NineBeforeDraw( struct NineDevice9 *This )
2765 {
2766     /* Upload Managed dirty content */
2767     validate_textures(This); /* may clobber state */
2768     update_managed_buffers(This);
2769 }
2770 
2771 static void
NineAfterDraw(struct NineDevice9 * This)2772 NineAfterDraw( struct NineDevice9 *This )
2773 {
2774     unsigned i;
2775     struct nine_state *state = &This->state;
2776     unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
2777 
2778     /* Flag render-targets with autogenmipmap for mipmap regeneration */
2779     for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2780         struct NineSurface9 *rt = state->rt[i];
2781 
2782         if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) &&
2783             rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
2784             assert(rt->texture == D3DRTYPE_TEXTURE ||
2785                    rt->texture == D3DRTYPE_CUBETEXTURE);
2786             NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
2787         }
2788     }
2789 }
2790 
2791 HRESULT NINE_WINAPI
NineDevice9_DrawPrimitive(struct NineDevice9 * This,D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount)2792 NineDevice9_DrawPrimitive( struct NineDevice9 *This,
2793                            D3DPRIMITIVETYPE PrimitiveType,
2794                            UINT StartVertex,
2795                            UINT PrimitiveCount )
2796 {
2797     DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2798         This, PrimitiveType, StartVertex, PrimitiveCount);
2799 
2800     NineBeforeDraw(This);
2801     nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
2802     NineAfterDraw(This);
2803 
2804     return D3D_OK;
2805 }
2806 
2807 HRESULT NINE_WINAPI
NineDevice9_DrawIndexedPrimitive(struct NineDevice9 * This,D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT StartIndex,UINT PrimitiveCount)2808 NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
2809                                   D3DPRIMITIVETYPE PrimitiveType,
2810                                   INT BaseVertexIndex,
2811                                   UINT MinVertexIndex,
2812                                   UINT NumVertices,
2813                                   UINT StartIndex,
2814                                   UINT PrimitiveCount )
2815 {
2816     DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2817         "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2818         This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
2819         StartIndex, PrimitiveCount);
2820 
2821     user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
2822     user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
2823 
2824     NineBeforeDraw(This);
2825     nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex,
2826                                         MinVertexIndex, NumVertices, StartIndex,
2827                                         PrimitiveCount);
2828     NineAfterDraw(This);
2829 
2830     return D3D_OK;
2831 }
2832 
2833 HRESULT NINE_WINAPI
NineDevice9_DrawPrimitiveUP(struct NineDevice9 * This,D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,const void * pVertexStreamZeroData,UINT VertexStreamZeroStride)2834 NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
2835                              D3DPRIMITIVETYPE PrimitiveType,
2836                              UINT PrimitiveCount,
2837                              const void *pVertexStreamZeroData,
2838                              UINT VertexStreamZeroStride )
2839 {
2840     struct pipe_vertex_buffer vtxbuf;
2841 
2842     DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2843         This, PrimitiveType, PrimitiveCount,
2844         pVertexStreamZeroData, VertexStreamZeroStride);
2845 
2846     user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
2847                 D3DERR_INVALIDCALL);
2848     user_assert(PrimitiveCount, D3D_OK);
2849 
2850     vtxbuf.stride = VertexStreamZeroStride;
2851     vtxbuf.buffer_offset = 0;
2852     vtxbuf.buffer = NULL;
2853     vtxbuf.user_buffer = pVertexStreamZeroData;
2854 
2855     if (!This->driver_caps.user_vbufs) {
2856         u_upload_data(This->vertex_uploader,
2857                       0,
2858                       (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */
2859                       4,
2860                       vtxbuf.user_buffer,
2861                       &vtxbuf.buffer_offset,
2862                       &vtxbuf.buffer);
2863         u_upload_unmap(This->vertex_uploader);
2864         vtxbuf.user_buffer = NULL;
2865     }
2866 
2867     NineBeforeDraw(This);
2868     nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf);
2869     NineAfterDraw(This);
2870 
2871     pipe_resource_reference(&vtxbuf.buffer, NULL);
2872 
2873     NineDevice9_PauseRecording(This);
2874     NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2875     NineDevice9_ResumeRecording(This);
2876 
2877     return D3D_OK;
2878 }
2879 
2880 HRESULT NINE_WINAPI
NineDevice9_DrawIndexedPrimitiveUP(struct NineDevice9 * This,D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,const void * pIndexData,D3DFORMAT IndexDataFormat,const void * pVertexStreamZeroData,UINT VertexStreamZeroStride)2881 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
2882                                     D3DPRIMITIVETYPE PrimitiveType,
2883                                     UINT MinVertexIndex,
2884                                     UINT NumVertices,
2885                                     UINT PrimitiveCount,
2886                                     const void *pIndexData,
2887                                     D3DFORMAT IndexDataFormat,
2888                                     const void *pVertexStreamZeroData,
2889                                     UINT VertexStreamZeroStride )
2890 {
2891     struct pipe_vertex_buffer vbuf;
2892     struct pipe_index_buffer ibuf;
2893 
2894     DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
2895         "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
2896         "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
2897         This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
2898         pIndexData, IndexDataFormat,
2899         pVertexStreamZeroData, VertexStreamZeroStride);
2900 
2901     user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
2902     user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
2903     user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
2904                 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
2905     user_assert(PrimitiveCount, D3D_OK);
2906 
2907     vbuf.stride = VertexStreamZeroStride;
2908     vbuf.buffer_offset = 0;
2909     vbuf.buffer = NULL;
2910     vbuf.user_buffer = pVertexStreamZeroData;
2911 
2912     ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
2913     ibuf.offset = 0;
2914     ibuf.buffer = NULL;
2915     ibuf.user_buffer = pIndexData;
2916 
2917     if (!This->driver_caps.user_vbufs) {
2918         const unsigned base = MinVertexIndex * VertexStreamZeroStride;
2919         u_upload_data(This->vertex_uploader,
2920                       base,
2921                       NumVertices * VertexStreamZeroStride, /* XXX */
2922                       4,
2923                       (const uint8_t *)vbuf.user_buffer + base,
2924                       &vbuf.buffer_offset,
2925                       &vbuf.buffer);
2926         u_upload_unmap(This->vertex_uploader);
2927         /* Won't be used: */
2928         vbuf.buffer_offset -= base;
2929         vbuf.user_buffer = NULL;
2930     }
2931     if (!This->driver_caps.user_ibufs) {
2932         u_upload_data(This->index_uploader,
2933                       0,
2934                       (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * ibuf.index_size,
2935                       4,
2936                       ibuf.user_buffer,
2937                       &ibuf.offset,
2938                       &ibuf.buffer);
2939         u_upload_unmap(This->index_uploader);
2940         ibuf.user_buffer = NULL;
2941     }
2942 
2943     NineBeforeDraw(This);
2944     nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType,
2945                                                            MinVertexIndex,
2946                                                            NumVertices,
2947                                                            PrimitiveCount,
2948                                                            &vbuf,
2949                                                            &ibuf);
2950     NineAfterDraw(This);
2951 
2952     pipe_resource_reference(&vbuf.buffer, NULL);
2953     pipe_resource_reference(&ibuf.buffer, NULL);
2954 
2955     NineDevice9_PauseRecording(This);
2956     NineDevice9_SetIndices(This, NULL);
2957     NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2958     NineDevice9_ResumeRecording(This);
2959 
2960     return D3D_OK;
2961 }
2962 
2963 HRESULT NINE_WINAPI
NineDevice9_ProcessVertices(struct NineDevice9 * This,UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9 * pDestBuffer,IDirect3DVertexDeclaration9 * pVertexDecl,DWORD Flags)2964 NineDevice9_ProcessVertices( struct NineDevice9 *This,
2965                              UINT SrcStartIndex,
2966                              UINT DestIndex,
2967                              UINT VertexCount,
2968                              IDirect3DVertexBuffer9 *pDestBuffer,
2969                              IDirect3DVertexDeclaration9 *pVertexDecl,
2970                              DWORD Flags )
2971 {
2972     struct pipe_screen *screen_sw = This->screen_sw;
2973     struct pipe_context *pipe_sw = This->pipe_sw;
2974     struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
2975     struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
2976     struct NineVertexShader9 *vs;
2977     struct pipe_resource *resource;
2978     struct pipe_transfer *transfer = NULL;
2979     struct pipe_stream_output_info so;
2980     struct pipe_stream_output_target *target;
2981     struct pipe_draw_info draw;
2982     struct pipe_box box;
2983     bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
2984     unsigned offsets[1] = {0};
2985     HRESULT hr;
2986     unsigned buffer_size;
2987     void *map;
2988 
2989     DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
2990         "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
2991         This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
2992         pVertexDecl, Flags);
2993 
2994     if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) {
2995         DBG("ProcessVertices not supported\n");
2996         return D3DERR_INVALIDCALL;
2997     }
2998 
2999 
3000     vs = programmable_vs ? This->state.vs : This->ff.vs;
3001     /* Note: version is 0 for ff */
3002     user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF),
3003                 D3DERR_INVALIDCALL);
3004     if (!vdecl) {
3005         DWORD FVF = dst->desc.FVF;
3006         vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3007         if (!vdecl) {
3008             hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3009             if (FAILED(hr))
3010                 return hr;
3011             vdecl->fvf = FVF;
3012             util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3013             NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3014         }
3015     }
3016 
3017     /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
3018      * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
3019      * if not set, everything from src will be used, and dst
3020      * must match exactly the ff vs outputs.
3021      * TODO: Handle all the checks, etc for ff */
3022     user_assert(vdecl->position_t || programmable_vs,
3023                 D3DERR_INVALIDCALL);
3024 
3025     /* TODO: Support vs < 3 and ff */
3026     user_assert(vs->byte_code.version == 0x30,
3027                 D3DERR_INVALIDCALL);
3028     /* TODO: Not hardcode the constant buffers for swvp */
3029     user_assert(This->may_swvp,
3030                 D3DERR_INVALIDCALL);
3031 
3032     nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so);
3033 
3034     buffer_size = VertexCount * so.stride[0] * 4;
3035     {
3036         struct pipe_resource templ;
3037 
3038         memset(&templ, 0, sizeof(templ));
3039         templ.target = PIPE_BUFFER;
3040         templ.format = PIPE_FORMAT_R8_UNORM;
3041         templ.width0 = buffer_size;
3042         templ.flags = 0;
3043         templ.bind = PIPE_BIND_STREAM_OUTPUT;
3044         templ.usage = PIPE_USAGE_STREAM;
3045         templ.height0 = templ.depth0 = templ.array_size = 1;
3046         templ.last_level = templ.nr_samples = 0;
3047 
3048         resource = screen_sw->resource_create(screen_sw, &templ);
3049         if (!resource)
3050             return E_OUTOFMEMORY;
3051     }
3052     target = pipe_sw->create_stream_output_target(pipe_sw, resource,
3053                                                   0, buffer_size);
3054     if (!target) {
3055         pipe_resource_reference(&resource, NULL);
3056         return D3DERR_DRIVERINTERNALERROR;
3057     }
3058 
3059     draw.mode = PIPE_PRIM_POINTS;
3060     draw.count = VertexCount;
3061     draw.start_instance = 0;
3062     draw.primitive_restart = FALSE;
3063     draw.restart_index = 0;
3064     draw.count_from_stream_output = NULL;
3065     draw.indirect = NULL;
3066     draw.indirect_params = NULL;
3067     draw.instance_count = 1;
3068     draw.indexed = FALSE;
3069     draw.start = 0;
3070     draw.index_bias = 0;
3071     draw.min_index = 0;
3072     draw.max_index = VertexCount - 1;
3073 
3074 
3075     pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets);
3076 
3077     pipe_sw->draw_vbo(pipe_sw, &draw);
3078 
3079     pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0);
3080     pipe_sw->stream_output_target_destroy(pipe_sw, target);
3081 
3082     u_box_1d(0, VertexCount * so.stride[0] * 4, &box);
3083     map = pipe_sw->transfer_map(pipe_sw, resource, 0, PIPE_TRANSFER_READ, &box,
3084                                 &transfer);
3085     if (!map) {
3086         hr = D3DERR_DRIVERINTERNALERROR;
3087         goto out;
3088     }
3089 
3090     hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
3091                                                     dst, DestIndex, VertexCount,
3092                                                     map, &so);
3093     if (transfer)
3094         pipe_sw->transfer_unmap(pipe_sw, transfer);
3095 
3096 out:
3097     nine_state_after_draw_sw(This);
3098     pipe_resource_reference(&resource, NULL);
3099     return hr;
3100 }
3101 
3102 HRESULT NINE_WINAPI
NineDevice9_CreateVertexDeclaration(struct NineDevice9 * This,const D3DVERTEXELEMENT9 * pVertexElements,IDirect3DVertexDeclaration9 ** ppDecl)3103 NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
3104                                      const D3DVERTEXELEMENT9 *pVertexElements,
3105                                      IDirect3DVertexDeclaration9 **ppDecl )
3106 {
3107     struct NineVertexDeclaration9 *vdecl;
3108 
3109     DBG("This=%p pVertexElements=%p ppDecl=%p\n",
3110         This, pVertexElements, ppDecl);
3111 
3112     HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
3113     if (SUCCEEDED(hr))
3114         *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
3115 
3116     return hr;
3117 }
3118 
3119 HRESULT NINE_WINAPI
NineDevice9_SetVertexDeclaration(struct NineDevice9 * This,IDirect3DVertexDeclaration9 * pDecl)3120 NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
3121                                   IDirect3DVertexDeclaration9 *pDecl )
3122 {
3123     struct nine_state *state = This->update;
3124     struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl);
3125 
3126     DBG("This=%p pDecl=%p\n", This, pDecl);
3127 
3128     if (unlikely(This->is_recording)) {
3129         nine_bind(&state->vdecl, vdecl);
3130         state->changed.group |= NINE_STATE_VDECL;
3131         return D3D_OK;
3132     }
3133 
3134     if (state->vdecl == vdecl)
3135         return D3D_OK;
3136 
3137     nine_bind(&state->vdecl, vdecl);
3138 
3139     nine_context_set_vertex_declaration(This, vdecl);
3140 
3141     return D3D_OK;
3142 }
3143 
3144 HRESULT NINE_WINAPI
NineDevice9_GetVertexDeclaration(struct NineDevice9 * This,IDirect3DVertexDeclaration9 ** ppDecl)3145 NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
3146                                   IDirect3DVertexDeclaration9 **ppDecl )
3147 {
3148     user_assert(ppDecl, D3DERR_INVALIDCALL);
3149 
3150     *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
3151     if (*ppDecl)
3152         NineUnknown_AddRef(NineUnknown(*ppDecl));
3153     return D3D_OK;
3154 }
3155 
3156 HRESULT NINE_WINAPI
NineDevice9_SetFVF(struct NineDevice9 * This,DWORD FVF)3157 NineDevice9_SetFVF( struct NineDevice9 *This,
3158                     DWORD FVF )
3159 {
3160     struct NineVertexDeclaration9 *vdecl;
3161     HRESULT hr;
3162 
3163     DBG("FVF = %08x\n", FVF);
3164     if (!FVF)
3165         return D3D_OK; /* like wine */
3166 
3167     vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3168     if (!vdecl) {
3169         hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3170         if (FAILED(hr))
3171             return hr;
3172         vdecl->fvf = FVF;
3173         util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3174         NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3175     }
3176     return NineDevice9_SetVertexDeclaration(
3177         This, (IDirect3DVertexDeclaration9 *)vdecl);
3178 }
3179 
3180 HRESULT NINE_WINAPI
NineDevice9_GetFVF(struct NineDevice9 * This,DWORD * pFVF)3181 NineDevice9_GetFVF( struct NineDevice9 *This,
3182                     DWORD *pFVF )
3183 {
3184     *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
3185     return D3D_OK;
3186 }
3187 
3188 HRESULT NINE_WINAPI
NineDevice9_CreateVertexShader(struct NineDevice9 * This,const DWORD * pFunction,IDirect3DVertexShader9 ** ppShader)3189 NineDevice9_CreateVertexShader( struct NineDevice9 *This,
3190                                 const DWORD *pFunction,
3191                                 IDirect3DVertexShader9 **ppShader )
3192 {
3193     struct NineVertexShader9 *vs;
3194     HRESULT hr;
3195 
3196     DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3197 
3198     hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
3199     if (FAILED(hr))
3200         return hr;
3201     *ppShader = (IDirect3DVertexShader9 *)vs;
3202     return D3D_OK;
3203 }
3204 
3205 HRESULT NINE_WINAPI
NineDevice9_SetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 * pShader)3206 NineDevice9_SetVertexShader( struct NineDevice9 *This,
3207                              IDirect3DVertexShader9 *pShader )
3208 {
3209     struct nine_state *state = This->update;
3210     struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
3211 
3212     DBG("This=%p pShader=%p\n", This, pShader);
3213 
3214     if (unlikely(This->is_recording)) {
3215         nine_bind(&state->vs, vs_shader);
3216         state->changed.group |= NINE_STATE_VS;
3217         return D3D_OK;
3218     }
3219 
3220     if (state->vs == vs_shader)
3221       return D3D_OK;
3222 
3223     nine_bind(&state->vs, vs_shader);
3224 
3225     nine_context_set_vertex_shader(This, vs_shader);
3226 
3227     return D3D_OK;
3228 }
3229 
3230 HRESULT NINE_WINAPI
NineDevice9_GetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 ** ppShader)3231 NineDevice9_GetVertexShader( struct NineDevice9 *This,
3232                              IDirect3DVertexShader9 **ppShader )
3233 {
3234     user_assert(ppShader, D3DERR_INVALIDCALL);
3235     nine_reference_set(ppShader, This->state.vs);
3236     return D3D_OK;
3237 }
3238 
3239 HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantF(struct NineDevice9 * This,UINT StartRegister,const float * pConstantData,UINT Vector4fCount)3240 NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
3241                                       UINT StartRegister,
3242                                       const float *pConstantData,
3243                                       UINT Vector4fCount )
3244 {
3245     struct nine_state *state = This->update;
3246     float *vs_const_f = state->vs_const_f;
3247 
3248     DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3249         This, StartRegister, pConstantData, Vector4fCount);
3250 
3251     user_assert(StartRegister                  < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3252     user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3253 
3254     if (!Vector4fCount)
3255        return D3D_OK;
3256     user_assert(pConstantData, D3DERR_INVALIDCALL);
3257 
3258     if (unlikely(This->is_recording)) {
3259         memcpy(&vs_const_f[StartRegister * 4],
3260                pConstantData,
3261                Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3262 
3263         nine_ranges_insert(&state->changed.vs_const_f,
3264                            StartRegister, StartRegister + Vector4fCount,
3265                            &This->range_pool);
3266 
3267         state->changed.group |= NINE_STATE_VS_CONST;
3268 
3269         return D3D_OK;
3270     }
3271 
3272     if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
3273                 Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
3274         return D3D_OK;
3275 
3276     memcpy(&vs_const_f[StartRegister * 4],
3277            pConstantData,
3278            Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3279 
3280     nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
3281                                               Vector4fCount * 4 * sizeof(state->vs_const_f[0]),
3282                                               Vector4fCount);
3283 
3284     return D3D_OK;
3285 }
3286 
3287 HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantF(struct NineDevice9 * This,UINT StartRegister,float * pConstantData,UINT Vector4fCount)3288 NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
3289                                       UINT StartRegister,
3290                                       float *pConstantData,
3291                                       UINT Vector4fCount )
3292 {
3293     const struct nine_state *state = &This->state;
3294 
3295     user_assert(StartRegister                  < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3296     user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3297     user_assert(pConstantData, D3DERR_INVALIDCALL);
3298 
3299     memcpy(pConstantData,
3300            &state->vs_const_f[StartRegister * 4],
3301            Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3302 
3303     return D3D_OK;
3304 }
3305 
3306 HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantI(struct NineDevice9 * This,UINT StartRegister,const int * pConstantData,UINT Vector4iCount)3307 NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
3308                                       UINT StartRegister,
3309                                       const int *pConstantData,
3310                                       UINT Vector4iCount )
3311 {
3312     struct nine_state *state = This->update;
3313     int i;
3314 
3315     DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3316         This, StartRegister, pConstantData, Vector4iCount);
3317 
3318     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3319                 D3DERR_INVALIDCALL);
3320     user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3321                 D3DERR_INVALIDCALL);
3322     user_assert(pConstantData, D3DERR_INVALIDCALL);
3323 
3324     if (This->driver_caps.vs_integer) {
3325         if (!This->is_recording) {
3326             if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
3327                         Vector4iCount * sizeof(int[4])))
3328                 return D3D_OK;
3329         }
3330         memcpy(&state->vs_const_i[4 * StartRegister],
3331                pConstantData,
3332                Vector4iCount * sizeof(int[4]));
3333     } else {
3334         for (i = 0; i < Vector4iCount; i++) {
3335             state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
3336             state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
3337             state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
3338             state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
3339         }
3340     }
3341 
3342     if (unlikely(This->is_recording)) {
3343         nine_ranges_insert(&state->changed.vs_const_i,
3344                            StartRegister, StartRegister + Vector4iCount,
3345                            &This->range_pool);
3346         state->changed.group |= NINE_STATE_VS_CONST;
3347     } else
3348         nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
3349                                                   Vector4iCount * sizeof(int[4]), Vector4iCount);
3350 
3351     return D3D_OK;
3352 }
3353 
3354 HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantI(struct NineDevice9 * This,UINT StartRegister,int * pConstantData,UINT Vector4iCount)3355 NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
3356                                       UINT StartRegister,
3357                                       int *pConstantData,
3358                                       UINT Vector4iCount )
3359 {
3360     const struct nine_state *state = &This->state;
3361     int i;
3362 
3363     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3364                 D3DERR_INVALIDCALL);
3365     user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3366                 D3DERR_INVALIDCALL);
3367     user_assert(pConstantData, D3DERR_INVALIDCALL);
3368 
3369     if (This->driver_caps.vs_integer) {
3370         memcpy(pConstantData,
3371                &state->vs_const_i[4 * StartRegister],
3372                Vector4iCount * sizeof(int[4]));
3373     } else {
3374         for (i = 0; i < Vector4iCount; i++) {
3375             pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
3376             pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
3377             pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
3378             pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
3379         }
3380     }
3381 
3382     return D3D_OK;
3383 }
3384 
3385 HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantB(struct NineDevice9 * This,UINT StartRegister,const BOOL * pConstantData,UINT BoolCount)3386 NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
3387                                       UINT StartRegister,
3388                                       const BOOL *pConstantData,
3389                                       UINT BoolCount )
3390 {
3391     struct nine_state *state = This->update;
3392     int i;
3393     uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
3394 
3395     DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3396         This, StartRegister, pConstantData, BoolCount);
3397 
3398     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3399                 D3DERR_INVALIDCALL);
3400     user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3401                 D3DERR_INVALIDCALL);
3402     user_assert(pConstantData, D3DERR_INVALIDCALL);
3403 
3404     if (!This->is_recording) {
3405         bool noChange = true;
3406         for (i = 0; i < BoolCount; i++) {
3407             if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
3408               noChange = false;
3409         }
3410         if (noChange)
3411             return D3D_OK;
3412     }
3413 
3414     for (i = 0; i < BoolCount; i++)
3415         state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3416 
3417     if (unlikely(This->is_recording)) {
3418         nine_ranges_insert(&state->changed.vs_const_b,
3419                            StartRegister, StartRegister + BoolCount,
3420                            &This->range_pool);
3421         state->changed.group |= NINE_STATE_VS_CONST;
3422     } else
3423         nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
3424                                                   sizeof(BOOL) * BoolCount, BoolCount);
3425 
3426     return D3D_OK;
3427 }
3428 
3429 HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantB(struct NineDevice9 * This,UINT StartRegister,BOOL * pConstantData,UINT BoolCount)3430 NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3431                                       UINT StartRegister,
3432                                       BOOL *pConstantData,
3433                                       UINT BoolCount )
3434 {
3435     const struct nine_state *state = &This->state;
3436     int i;
3437 
3438     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3439                 D3DERR_INVALIDCALL);
3440     user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3441                 D3DERR_INVALIDCALL);
3442     user_assert(pConstantData, D3DERR_INVALIDCALL);
3443 
3444     for (i = 0; i < BoolCount; i++)
3445         pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3446 
3447     return D3D_OK;
3448 }
3449 
3450 HRESULT NINE_WINAPI
NineDevice9_SetStreamSource(struct NineDevice9 * This,UINT StreamNumber,IDirect3DVertexBuffer9 * pStreamData,UINT OffsetInBytes,UINT Stride)3451 NineDevice9_SetStreamSource( struct NineDevice9 *This,
3452                              UINT StreamNumber,
3453                              IDirect3DVertexBuffer9 *pStreamData,
3454                              UINT OffsetInBytes,
3455                              UINT Stride )
3456 {
3457     struct nine_state *state = This->update;
3458     struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3459     const unsigned i = StreamNumber;
3460 
3461     DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3462         This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3463 
3464     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3465     user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3466 
3467     if (unlikely(This->is_recording)) {
3468         nine_bind(&state->stream[i], pStreamData);
3469         state->changed.vtxbuf |= 1 << StreamNumber;
3470         state->vtxbuf[i].stride = Stride;
3471         state->vtxbuf[i].buffer_offset = OffsetInBytes;
3472         return D3D_OK;
3473     }
3474 
3475     if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3476         state->vtxbuf[i].stride == Stride &&
3477         state->vtxbuf[i].buffer_offset == OffsetInBytes)
3478         return D3D_OK;
3479 
3480     state->vtxbuf[i].stride = Stride;
3481     state->vtxbuf[i].buffer_offset = OffsetInBytes;
3482 
3483     NineBindBufferToDevice(This,
3484                            (struct NineBuffer9 **)&state->stream[i],
3485                            (struct NineBuffer9 *)pVBuf9);
3486 
3487     nine_context_set_stream_source(This,
3488                                    StreamNumber,
3489                                    pVBuf9,
3490                                    OffsetInBytes,
3491                                    Stride);
3492 
3493     return D3D_OK;
3494 }
3495 
3496 HRESULT NINE_WINAPI
NineDevice9_GetStreamSource(struct NineDevice9 * This,UINT StreamNumber,IDirect3DVertexBuffer9 ** ppStreamData,UINT * pOffsetInBytes,UINT * pStride)3497 NineDevice9_GetStreamSource( struct NineDevice9 *This,
3498                              UINT StreamNumber,
3499                              IDirect3DVertexBuffer9 **ppStreamData,
3500                              UINT *pOffsetInBytes,
3501                              UINT *pStride )
3502 {
3503     const struct nine_state *state = &This->state;
3504     const unsigned i = StreamNumber;
3505 
3506     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3507     user_assert(ppStreamData, D3DERR_INVALIDCALL);
3508 
3509     nine_reference_set(ppStreamData, state->stream[i]);
3510     *pStride = state->vtxbuf[i].stride;
3511     *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3512 
3513     return D3D_OK;
3514 }
3515 
3516 HRESULT NINE_WINAPI
NineDevice9_SetStreamSourceFreq(struct NineDevice9 * This,UINT StreamNumber,UINT Setting)3517 NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3518                                  UINT StreamNumber,
3519                                  UINT Setting )
3520 {
3521     struct nine_state *state = This->update;
3522     /* const UINT freq = Setting & 0x7FFFFF; */
3523 
3524     DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3525         StreamNumber, Setting);
3526 
3527     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3528     user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3529                 D3DERR_INVALIDCALL);
3530     user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3531                   (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3532     user_assert(Setting, D3DERR_INVALIDCALL);
3533 
3534     if (unlikely(This->is_recording)) {
3535         state->stream_freq[StreamNumber] = Setting;
3536         state->changed.stream_freq |= 1 << StreamNumber;
3537         if (StreamNumber != 0)
3538             state->changed.group |= NINE_STATE_STREAMFREQ;
3539         return D3D_OK;
3540     }
3541 
3542     if (state->stream_freq[StreamNumber] == Setting)
3543         return D3D_OK;
3544 
3545     state->stream_freq[StreamNumber] = Setting;
3546 
3547     nine_context_set_stream_source_freq(This, StreamNumber, Setting);
3548     return D3D_OK;
3549 }
3550 
3551 HRESULT NINE_WINAPI
NineDevice9_GetStreamSourceFreq(struct NineDevice9 * This,UINT StreamNumber,UINT * pSetting)3552 NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3553                                  UINT StreamNumber,
3554                                  UINT *pSetting )
3555 {
3556     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3557     *pSetting = This->state.stream_freq[StreamNumber];
3558     return D3D_OK;
3559 }
3560 
3561 HRESULT NINE_WINAPI
NineDevice9_SetIndices(struct NineDevice9 * This,IDirect3DIndexBuffer9 * pIndexData)3562 NineDevice9_SetIndices( struct NineDevice9 *This,
3563                         IDirect3DIndexBuffer9 *pIndexData )
3564 {
3565     struct nine_state *state = This->update;
3566     struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData);
3567 
3568     DBG("This=%p pIndexData=%p\n", This, pIndexData);
3569 
3570     if (unlikely(This->is_recording)) {
3571         nine_bind(&state->idxbuf, idxbuf);
3572         state->changed.group |= NINE_STATE_IDXBUF;
3573         return D3D_OK;
3574     }
3575 
3576     if (state->idxbuf == idxbuf)
3577         return D3D_OK;
3578 
3579     NineBindBufferToDevice(This,
3580                            (struct NineBuffer9 **)&state->idxbuf,
3581                            (struct NineBuffer9 *)idxbuf);
3582 
3583     nine_context_set_indices(This, idxbuf);
3584 
3585     return D3D_OK;
3586 }
3587 
3588 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3589  * here because it's an argument passed to the Draw calls.
3590  */
3591 HRESULT NINE_WINAPI
NineDevice9_GetIndices(struct NineDevice9 * This,IDirect3DIndexBuffer9 ** ppIndexData)3592 NineDevice9_GetIndices( struct NineDevice9 *This,
3593                         IDirect3DIndexBuffer9 **ppIndexData)
3594 {
3595     user_assert(ppIndexData, D3DERR_INVALIDCALL);
3596     nine_reference_set(ppIndexData, This->state.idxbuf);
3597     return D3D_OK;
3598 }
3599 
3600 HRESULT NINE_WINAPI
NineDevice9_CreatePixelShader(struct NineDevice9 * This,const DWORD * pFunction,IDirect3DPixelShader9 ** ppShader)3601 NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3602                                const DWORD *pFunction,
3603                                IDirect3DPixelShader9 **ppShader )
3604 {
3605     struct NinePixelShader9 *ps;
3606     HRESULT hr;
3607 
3608     DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3609 
3610     hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3611     if (FAILED(hr))
3612         return hr;
3613     *ppShader = (IDirect3DPixelShader9 *)ps;
3614     return D3D_OK;
3615 }
3616 
3617 HRESULT NINE_WINAPI
NineDevice9_SetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 * pShader)3618 NineDevice9_SetPixelShader( struct NineDevice9 *This,
3619                             IDirect3DPixelShader9 *pShader )
3620 {
3621     struct nine_state *state = This->update;
3622     struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
3623 
3624     DBG("This=%p pShader=%p\n", This, pShader);
3625 
3626     if (unlikely(This->is_recording)) {
3627         /* Technically we need NINE_STATE_FB only
3628          * if the ps mask changes, but put it always
3629          * to be safe */
3630         nine_bind(&state->ps, pShader);
3631         state->changed.group |= NINE_STATE_PS | NINE_STATE_FB;
3632         return D3D_OK;
3633     }
3634 
3635     if (state->ps == ps)
3636         return D3D_OK;
3637 
3638     nine_bind(&state->ps, ps);
3639 
3640     nine_context_set_pixel_shader(This, ps);
3641 
3642     return D3D_OK;
3643 }
3644 
3645 HRESULT NINE_WINAPI
NineDevice9_GetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 ** ppShader)3646 NineDevice9_GetPixelShader( struct NineDevice9 *This,
3647                             IDirect3DPixelShader9 **ppShader )
3648 {
3649     user_assert(ppShader, D3DERR_INVALIDCALL);
3650     nine_reference_set(ppShader, This->state.ps);
3651     return D3D_OK;
3652 }
3653 
3654 HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantF(struct NineDevice9 * This,UINT StartRegister,const float * pConstantData,UINT Vector4fCount)3655 NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3656                                      UINT StartRegister,
3657                                      const float *pConstantData,
3658                                      UINT Vector4fCount )
3659 {
3660     struct nine_state *state = This->update;
3661 
3662     DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3663         This, StartRegister, pConstantData, Vector4fCount);
3664 
3665     user_assert(StartRegister                  < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3666     user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3667 
3668     if (!Vector4fCount)
3669        return D3D_OK;
3670     user_assert(pConstantData, D3DERR_INVALIDCALL);
3671 
3672     if (unlikely(This->is_recording)) {
3673         memcpy(&state->ps_const_f[StartRegister * 4],
3674                pConstantData,
3675                Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3676 
3677         nine_ranges_insert(&state->changed.ps_const_f,
3678                            StartRegister, StartRegister + Vector4fCount,
3679                            &This->range_pool);
3680 
3681         state->changed.group |= NINE_STATE_PS_CONST;
3682         return D3D_OK;
3683     }
3684 
3685     if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
3686                 Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
3687         return D3D_OK;
3688 
3689     memcpy(&state->ps_const_f[StartRegister * 4],
3690            pConstantData,
3691            Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3692 
3693     nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
3694                                              Vector4fCount * 4 * sizeof(state->ps_const_f[0]),
3695                                              Vector4fCount);
3696 
3697     return D3D_OK;
3698 }
3699 
3700 HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantF(struct NineDevice9 * This,UINT StartRegister,float * pConstantData,UINT Vector4fCount)3701 NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3702                                      UINT StartRegister,
3703                                      float *pConstantData,
3704                                      UINT Vector4fCount )
3705 {
3706     const struct nine_state *state = &This->state;
3707 
3708     user_assert(StartRegister                  < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3709     user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3710     user_assert(pConstantData, D3DERR_INVALIDCALL);
3711 
3712     memcpy(pConstantData,
3713            &state->ps_const_f[StartRegister * 4],
3714            Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3715 
3716     return D3D_OK;
3717 }
3718 
3719 HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantI(struct NineDevice9 * This,UINT StartRegister,const int * pConstantData,UINT Vector4iCount)3720 NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
3721                                      UINT StartRegister,
3722                                      const int *pConstantData,
3723                                      UINT Vector4iCount )
3724 {
3725     struct nine_state *state = This->update;
3726     int i;
3727 
3728     DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3729         This, StartRegister, pConstantData, Vector4iCount);
3730 
3731     user_assert(StartRegister                  < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3732     user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3733     user_assert(pConstantData, D3DERR_INVALIDCALL);
3734 
3735     if (This->driver_caps.ps_integer) {
3736         if (!This->is_recording) {
3737             if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
3738                         Vector4iCount * sizeof(state->ps_const_i[0])))
3739                 return D3D_OK;
3740         }
3741         memcpy(&state->ps_const_i[StartRegister][0],
3742                pConstantData,
3743                Vector4iCount * sizeof(state->ps_const_i[0]));
3744     } else {
3745         for (i = 0; i < Vector4iCount; i++) {
3746             state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3747             state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3748             state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3749             state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3750         }
3751     }
3752 
3753     if (unlikely(This->is_recording)) {
3754         state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3755         state->changed.group |= NINE_STATE_PS_CONST;
3756     } else
3757         nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
3758                                                  sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount);
3759 
3760     return D3D_OK;
3761 }
3762 
3763 HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantI(struct NineDevice9 * This,UINT StartRegister,int * pConstantData,UINT Vector4iCount)3764 NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
3765                                      UINT StartRegister,
3766                                      int *pConstantData,
3767                                      UINT Vector4iCount )
3768 {
3769     const struct nine_state *state = &This->state;
3770     int i;
3771 
3772     user_assert(StartRegister                  < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3773     user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3774     user_assert(pConstantData, D3DERR_INVALIDCALL);
3775 
3776     if (This->driver_caps.ps_integer) {
3777         memcpy(pConstantData,
3778                &state->ps_const_i[StartRegister][0],
3779                Vector4iCount * sizeof(state->ps_const_i[0]));
3780     } else {
3781         for (i = 0; i < Vector4iCount; i++) {
3782             pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
3783             pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
3784             pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
3785             pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
3786         }
3787     }
3788 
3789     return D3D_OK;
3790 }
3791 
3792 HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantB(struct NineDevice9 * This,UINT StartRegister,const BOOL * pConstantData,UINT BoolCount)3793 NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
3794                                      UINT StartRegister,
3795                                      const BOOL *pConstantData,
3796                                      UINT BoolCount )
3797 {
3798     struct nine_state *state = This->update;
3799     int i;
3800     uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
3801 
3802     DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3803         This, StartRegister, pConstantData, BoolCount);
3804 
3805     user_assert(StartRegister              < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3806     user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3807     user_assert(pConstantData, D3DERR_INVALIDCALL);
3808 
3809     if (!This->is_recording) {
3810         bool noChange = true;
3811         for (i = 0; i < BoolCount; i++) {
3812             if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
3813               noChange = false;
3814         }
3815         if (noChange)
3816             return D3D_OK;
3817     }
3818 
3819     for (i = 0; i < BoolCount; i++)
3820         state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3821 
3822     if (unlikely(This->is_recording)) {
3823         state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3824         state->changed.group |= NINE_STATE_PS_CONST;
3825     } else
3826         nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
3827                                                  sizeof(BOOL) * BoolCount, BoolCount);
3828 
3829     return D3D_OK;
3830 }
3831 
3832 HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantB(struct NineDevice9 * This,UINT StartRegister,BOOL * pConstantData,UINT BoolCount)3833 NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
3834                                      UINT StartRegister,
3835                                      BOOL *pConstantData,
3836                                      UINT BoolCount )
3837 {
3838     const struct nine_state *state = &This->state;
3839     int i;
3840 
3841     user_assert(StartRegister              < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3842     user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3843     user_assert(pConstantData, D3DERR_INVALIDCALL);
3844 
3845     for (i = 0; i < BoolCount; i++)
3846         pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
3847 
3848     return D3D_OK;
3849 }
3850 
3851 HRESULT NINE_WINAPI
NineDevice9_DrawRectPatch(struct NineDevice9 * This,UINT Handle,const float * pNumSegs,const D3DRECTPATCH_INFO * pRectPatchInfo)3852 NineDevice9_DrawRectPatch( struct NineDevice9 *This,
3853                            UINT Handle,
3854                            const float *pNumSegs,
3855                            const D3DRECTPATCH_INFO *pRectPatchInfo )
3856 {
3857     STUB(D3DERR_INVALIDCALL);
3858 }
3859 
3860 HRESULT NINE_WINAPI
NineDevice9_DrawTriPatch(struct NineDevice9 * This,UINT Handle,const float * pNumSegs,const D3DTRIPATCH_INFO * pTriPatchInfo)3861 NineDevice9_DrawTriPatch( struct NineDevice9 *This,
3862                           UINT Handle,
3863                           const float *pNumSegs,
3864                           const D3DTRIPATCH_INFO *pTriPatchInfo )
3865 {
3866     STUB(D3DERR_INVALIDCALL);
3867 }
3868 
3869 HRESULT NINE_WINAPI
NineDevice9_DeletePatch(struct NineDevice9 * This,UINT Handle)3870 NineDevice9_DeletePatch( struct NineDevice9 *This,
3871                          UINT Handle )
3872 {
3873     STUB(D3DERR_INVALIDCALL);
3874 }
3875 
3876 HRESULT NINE_WINAPI
NineDevice9_CreateQuery(struct NineDevice9 * This,D3DQUERYTYPE Type,IDirect3DQuery9 ** ppQuery)3877 NineDevice9_CreateQuery( struct NineDevice9 *This,
3878                          D3DQUERYTYPE Type,
3879                          IDirect3DQuery9 **ppQuery )
3880 {
3881     struct NineQuery9 *query;
3882     HRESULT hr;
3883 
3884     DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
3885 
3886     hr = nine_is_query_supported(This->screen, Type);
3887     if (!ppQuery || hr != D3D_OK)
3888         return hr;
3889 
3890     hr = NineQuery9_new(This, &query, Type);
3891     if (FAILED(hr))
3892         return hr;
3893     *ppQuery = (IDirect3DQuery9 *)query;
3894     return D3D_OK;
3895 }
3896 
3897 IDirect3DDevice9Vtbl NineDevice9_vtable = {
3898     (void *)NineUnknown_QueryInterface,
3899     (void *)NineUnknown_AddRef,
3900     (void *)NineUnknown_Release,
3901     (void *)NineDevice9_TestCooperativeLevel,
3902     (void *)NineDevice9_GetAvailableTextureMem,
3903     (void *)NineDevice9_EvictManagedResources,
3904     (void *)NineDevice9_GetDirect3D,
3905     (void *)NineDevice9_GetDeviceCaps,
3906     (void *)NineDevice9_GetDisplayMode,
3907     (void *)NineDevice9_GetCreationParameters,
3908     (void *)NineDevice9_SetCursorProperties,
3909     (void *)NineDevice9_SetCursorPosition,
3910     (void *)NineDevice9_ShowCursor,
3911     (void *)NineDevice9_CreateAdditionalSwapChain,
3912     (void *)NineDevice9_GetSwapChain,
3913     (void *)NineDevice9_GetNumberOfSwapChains,
3914     (void *)NineDevice9_Reset,
3915     (void *)NineDevice9_Present,
3916     (void *)NineDevice9_GetBackBuffer,
3917     (void *)NineDevice9_GetRasterStatus,
3918     (void *)NineDevice9_SetDialogBoxMode,
3919     (void *)NineDevice9_SetGammaRamp,
3920     (void *)NineDevice9_GetGammaRamp,
3921     (void *)NineDevice9_CreateTexture,
3922     (void *)NineDevice9_CreateVolumeTexture,
3923     (void *)NineDevice9_CreateCubeTexture,
3924     (void *)NineDevice9_CreateVertexBuffer,
3925     (void *)NineDevice9_CreateIndexBuffer,
3926     (void *)NineDevice9_CreateRenderTarget,
3927     (void *)NineDevice9_CreateDepthStencilSurface,
3928     (void *)NineDevice9_UpdateSurface,
3929     (void *)NineDevice9_UpdateTexture,
3930     (void *)NineDevice9_GetRenderTargetData,
3931     (void *)NineDevice9_GetFrontBufferData,
3932     (void *)NineDevice9_StretchRect,
3933     (void *)NineDevice9_ColorFill,
3934     (void *)NineDevice9_CreateOffscreenPlainSurface,
3935     (void *)NineDevice9_SetRenderTarget,
3936     (void *)NineDevice9_GetRenderTarget,
3937     (void *)NineDevice9_SetDepthStencilSurface,
3938     (void *)NineDevice9_GetDepthStencilSurface,
3939     (void *)NineDevice9_BeginScene,
3940     (void *)NineDevice9_EndScene,
3941     (void *)NineDevice9_Clear,
3942     (void *)NineDevice9_SetTransform,
3943     (void *)NineDevice9_GetTransform,
3944     (void *)NineDevice9_MultiplyTransform,
3945     (void *)NineDevice9_SetViewport,
3946     (void *)NineDevice9_GetViewport,
3947     (void *)NineDevice9_SetMaterial,
3948     (void *)NineDevice9_GetMaterial,
3949     (void *)NineDevice9_SetLight,
3950     (void *)NineDevice9_GetLight,
3951     (void *)NineDevice9_LightEnable,
3952     (void *)NineDevice9_GetLightEnable,
3953     (void *)NineDevice9_SetClipPlane,
3954     (void *)NineDevice9_GetClipPlane,
3955     (void *)NineDevice9_SetRenderState,
3956     (void *)NineDevice9_GetRenderState,
3957     (void *)NineDevice9_CreateStateBlock,
3958     (void *)NineDevice9_BeginStateBlock,
3959     (void *)NineDevice9_EndStateBlock,
3960     (void *)NineDevice9_SetClipStatus,
3961     (void *)NineDevice9_GetClipStatus,
3962     (void *)NineDevice9_GetTexture,
3963     (void *)NineDevice9_SetTexture,
3964     (void *)NineDevice9_GetTextureStageState,
3965     (void *)NineDevice9_SetTextureStageState,
3966     (void *)NineDevice9_GetSamplerState,
3967     (void *)NineDevice9_SetSamplerState,
3968     (void *)NineDevice9_ValidateDevice,
3969     (void *)NineDevice9_SetPaletteEntries,
3970     (void *)NineDevice9_GetPaletteEntries,
3971     (void *)NineDevice9_SetCurrentTexturePalette,
3972     (void *)NineDevice9_GetCurrentTexturePalette,
3973     (void *)NineDevice9_SetScissorRect,
3974     (void *)NineDevice9_GetScissorRect,
3975     (void *)NineDevice9_SetSoftwareVertexProcessing,
3976     (void *)NineDevice9_GetSoftwareVertexProcessing,
3977     (void *)NineDevice9_SetNPatchMode,
3978     (void *)NineDevice9_GetNPatchMode,
3979     (void *)NineDevice9_DrawPrimitive,
3980     (void *)NineDevice9_DrawIndexedPrimitive,
3981     (void *)NineDevice9_DrawPrimitiveUP,
3982     (void *)NineDevice9_DrawIndexedPrimitiveUP,
3983     (void *)NineDevice9_ProcessVertices,
3984     (void *)NineDevice9_CreateVertexDeclaration,
3985     (void *)NineDevice9_SetVertexDeclaration,
3986     (void *)NineDevice9_GetVertexDeclaration,
3987     (void *)NineDevice9_SetFVF,
3988     (void *)NineDevice9_GetFVF,
3989     (void *)NineDevice9_CreateVertexShader,
3990     (void *)NineDevice9_SetVertexShader,
3991     (void *)NineDevice9_GetVertexShader,
3992     (void *)NineDevice9_SetVertexShaderConstantF,
3993     (void *)NineDevice9_GetVertexShaderConstantF,
3994     (void *)NineDevice9_SetVertexShaderConstantI,
3995     (void *)NineDevice9_GetVertexShaderConstantI,
3996     (void *)NineDevice9_SetVertexShaderConstantB,
3997     (void *)NineDevice9_GetVertexShaderConstantB,
3998     (void *)NineDevice9_SetStreamSource,
3999     (void *)NineDevice9_GetStreamSource,
4000     (void *)NineDevice9_SetStreamSourceFreq,
4001     (void *)NineDevice9_GetStreamSourceFreq,
4002     (void *)NineDevice9_SetIndices,
4003     (void *)NineDevice9_GetIndices,
4004     (void *)NineDevice9_CreatePixelShader,
4005     (void *)NineDevice9_SetPixelShader,
4006     (void *)NineDevice9_GetPixelShader,
4007     (void *)NineDevice9_SetPixelShaderConstantF,
4008     (void *)NineDevice9_GetPixelShaderConstantF,
4009     (void *)NineDevice9_SetPixelShaderConstantI,
4010     (void *)NineDevice9_GetPixelShaderConstantI,
4011     (void *)NineDevice9_SetPixelShaderConstantB,
4012     (void *)NineDevice9_GetPixelShaderConstantB,
4013     (void *)NineDevice9_DrawRectPatch,
4014     (void *)NineDevice9_DrawTriPatch,
4015     (void *)NineDevice9_DeletePatch,
4016     (void *)NineDevice9_CreateQuery
4017 };
4018 
4019 static const GUID *NineDevice9_IIDs[] = {
4020     &IID_IDirect3DDevice9,
4021     &IID_IUnknown,
4022     NULL
4023 };
4024 
4025 HRESULT
NineDevice9_new(struct pipe_screen * pScreen,D3DDEVICE_CREATION_PARAMETERS * pCreationParameters,D3DCAPS9 * pCaps,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3D9 * pD3D9,ID3DPresentGroup * pPresentationGroup,struct d3dadapter9_context * pCTX,boolean ex,D3DDISPLAYMODEEX * pFullscreenDisplayMode,struct NineDevice9 ** ppOut,int minorVersionNum)4026 NineDevice9_new( struct pipe_screen *pScreen,
4027                  D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
4028                  D3DCAPS9 *pCaps,
4029                  D3DPRESENT_PARAMETERS *pPresentationParameters,
4030                  IDirect3D9 *pD3D9,
4031                  ID3DPresentGroup *pPresentationGroup,
4032                  struct d3dadapter9_context *pCTX,
4033                  boolean ex,
4034                  D3DDISPLAYMODEEX *pFullscreenDisplayMode,
4035                  struct NineDevice9 **ppOut,
4036                  int minorVersionNum )
4037 {
4038     BOOL lock;
4039     lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
4040 
4041     NINE_NEW(Device9, ppOut, lock, /* args */
4042              pScreen, pCreationParameters, pCaps,
4043              pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
4044              ex, pFullscreenDisplayMode, minorVersionNum );
4045 }
4046