1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "device9.h"
24 #include "volumetexture9.h"
25 #include "nine_helpers.h"
26 #include "nine_pipe.h"
27
28 #define DBG_CHANNEL DBG_VOLUMETEXTURE
29
30 static HRESULT
NineVolumeTexture9_ctor(struct NineVolumeTexture9 * This,struct NineUnknownParams * pParams,UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,HANDLE * pSharedHandle)31 NineVolumeTexture9_ctor( struct NineVolumeTexture9 *This,
32 struct NineUnknownParams *pParams,
33 UINT Width, UINT Height, UINT Depth, UINT Levels,
34 DWORD Usage,
35 D3DFORMAT Format,
36 D3DPOOL Pool,
37 HANDLE *pSharedHandle )
38 {
39 struct pipe_resource *info = &This->base.base.info;
40 struct pipe_screen *screen = pParams->device->screen;
41 enum pipe_format pf;
42 unsigned l;
43 D3DVOLUME_DESC voldesc;
44 HRESULT hr;
45
46 DBG("This=%p pParams=%p Width=%u Height=%u Depth=%u Levels=%u "
47 "Usage=%d Format=%d Pool=%d pSharedHandle=%p\n",
48 This, pParams, Width, Height, Depth, Levels,
49 Usage, Format, Pool, pSharedHandle);
50
51 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
52
53 /* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */
54 user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
55
56 /* An IDirect3DVolume9 cannot be bound as a render target can it ? */
57 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)),
58 D3DERR_INVALIDCALL);
59 user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
60
61 pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_3D, 0,
62 PIPE_BIND_SAMPLER_VIEW, FALSE,
63 Pool == D3DPOOL_SCRATCH);
64
65 if (pf == PIPE_FORMAT_NONE)
66 return D3DERR_INVALIDCALL;
67
68 /* We support ATI1 and ATI2 hacks only for 2D and Cube textures */
69 if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2)
70 return D3DERR_INVALIDCALL;
71
72 if (compressed_format(Format)) {
73 const unsigned w = util_format_get_blockwidth(pf);
74 const unsigned h = util_format_get_blockheight(pf);
75 /* Compressed formats are not compressed on depth component */
76 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
77 }
78
79 info->screen = pParams->device->screen;
80 info->target = PIPE_TEXTURE_3D;
81 info->format = pf;
82 info->width0 = Width;
83 info->height0 = Height;
84 info->depth0 = Depth;
85 if (Levels)
86 info->last_level = Levels - 1;
87 else
88 info->last_level = util_logbase2(MAX2(MAX2(Width, Height), Depth));
89 info->array_size = 1;
90 info->nr_samples = 0;
91 info->bind = PIPE_BIND_SAMPLER_VIEW;
92 info->usage = PIPE_USAGE_DEFAULT;
93 info->flags = 0;
94
95 if (Usage & D3DUSAGE_DYNAMIC) {
96 info->usage = PIPE_USAGE_DYNAMIC;
97 }
98 if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
99 DBG("Application asked for Software Vertex Processing, "
100 "but this is unimplemented\n");
101
102 This->volumes = CALLOC(info->last_level + 1, sizeof(*This->volumes));
103 if (!This->volumes)
104 return E_OUTOFMEMORY;
105 This->base.pstype = 3;
106
107 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL,
108 D3DRTYPE_VOLUMETEXTURE, Format, Pool, Usage);
109 if (FAILED(hr))
110 return hr;
111
112 voldesc.Format = Format;
113 voldesc.Type = D3DRTYPE_VOLUME;
114 voldesc.Usage = Usage;
115 voldesc.Pool = Pool;
116 for (l = 0; l <= info->last_level; ++l) {
117 voldesc.Width = u_minify(Width, l);
118 voldesc.Height = u_minify(Height, l);
119 voldesc.Depth = u_minify(Depth, l);
120
121 hr = NineVolume9_new(This->base.base.base.device, NineUnknown(This),
122 This->base.base.resource, l,
123 &voldesc, &This->volumes[l]);
124 if (FAILED(hr))
125 return hr;
126 }
127
128 /* Textures start initially dirty */
129 NineVolumeTexture9_AddDirtyBox(This, NULL);
130
131 return D3D_OK;
132 }
133
134 static void
NineVolumeTexture9_dtor(struct NineVolumeTexture9 * This)135 NineVolumeTexture9_dtor( struct NineVolumeTexture9 *This )
136 {
137 unsigned l;
138
139 DBG("This=%p\n", This);
140
141 if (This->volumes) {
142 for (l = 0; l <= This->base.base.info.last_level; ++l)
143 NineUnknown_Destroy(&This->volumes[l]->base);
144 FREE(This->volumes);
145 }
146
147 NineBaseTexture9_dtor(&This->base);
148 }
149
150 HRESULT NINE_WINAPI
NineVolumeTexture9_GetLevelDesc(struct NineVolumeTexture9 * This,UINT Level,D3DVOLUME_DESC * pDesc)151 NineVolumeTexture9_GetLevelDesc( struct NineVolumeTexture9 *This,
152 UINT Level,
153 D3DVOLUME_DESC *pDesc )
154 {
155 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
156
157 *pDesc = This->volumes[Level]->desc;
158
159 return D3D_OK;
160 }
161
162 HRESULT NINE_WINAPI
NineVolumeTexture9_GetVolumeLevel(struct NineVolumeTexture9 * This,UINT Level,IDirect3DVolume9 ** ppVolumeLevel)163 NineVolumeTexture9_GetVolumeLevel( struct NineVolumeTexture9 *This,
164 UINT Level,
165 IDirect3DVolume9 **ppVolumeLevel )
166 {
167 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
168
169 NineUnknown_AddRef(NineUnknown(This->volumes[Level]));
170 *ppVolumeLevel = (IDirect3DVolume9 *)This->volumes[Level];
171
172 return D3D_OK;
173 }
174
175 HRESULT NINE_WINAPI
NineVolumeTexture9_LockBox(struct NineVolumeTexture9 * This,UINT Level,D3DLOCKED_BOX * pLockedVolume,const D3DBOX * pBox,DWORD Flags)176 NineVolumeTexture9_LockBox( struct NineVolumeTexture9 *This,
177 UINT Level,
178 D3DLOCKED_BOX *pLockedVolume,
179 const D3DBOX *pBox,
180 DWORD Flags )
181 {
182 DBG("This=%p Level=%u pLockedVolume=%p pBox=%p Flags=%d\n",
183 This, Level, pLockedVolume, pBox, Flags);
184
185 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
186
187 return NineVolume9_LockBox(This->volumes[Level], pLockedVolume, pBox,
188 Flags);
189 }
190
191 HRESULT NINE_WINAPI
NineVolumeTexture9_UnlockBox(struct NineVolumeTexture9 * This,UINT Level)192 NineVolumeTexture9_UnlockBox( struct NineVolumeTexture9 *This,
193 UINT Level )
194 {
195 DBG("This=%p Level=%u\n", This, Level);
196
197 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
198
199 return NineVolume9_UnlockBox(This->volumes[Level]);
200 }
201
202 HRESULT NINE_WINAPI
NineVolumeTexture9_AddDirtyBox(struct NineVolumeTexture9 * This,const D3DBOX * pDirtyBox)203 NineVolumeTexture9_AddDirtyBox( struct NineVolumeTexture9 *This,
204 const D3DBOX *pDirtyBox )
205 {
206 DBG("This=%p pDirtybox=%p\n", This, pDirtyBox);
207
208 if (This->base.base.pool == D3DPOOL_DEFAULT) {
209 return D3D_OK;
210 }
211
212 if (This->base.base.pool == D3DPOOL_MANAGED) {
213 This->base.managed.dirty = TRUE;
214 BASETEX_REGISTER_UPDATE(&This->base);
215 }
216
217 if (!pDirtyBox) {
218 This->dirty_box.x = 0;
219 This->dirty_box.y = 0;
220 This->dirty_box.z = 0;
221 This->dirty_box.width = This->base.base.info.width0;
222 This->dirty_box.height = This->base.base.info.height0;
223 This->dirty_box.depth = This->base.base.info.depth0;
224 } else {
225 if (This->dirty_box.width == 0) {
226 d3dbox_to_pipe_box(&This->dirty_box, pDirtyBox);
227 } else {
228 struct pipe_box box;
229 d3dbox_to_pipe_box(&box, pDirtyBox);
230 u_box_union_3d(&This->dirty_box, &This->dirty_box, &box);
231 }
232 This->dirty_box.x = MAX2(This->dirty_box.x, 0);
233 This->dirty_box.y = MAX2(This->dirty_box.y, 0);
234 This->dirty_box.z = MAX2(This->dirty_box.z, 0);
235 This->dirty_box.width = MIN2(This->dirty_box.width,
236 This->base.base.info.width0 - This->dirty_box.x);
237 This->dirty_box.height = MIN2(This->dirty_box.height,
238 This->base.base.info.height0 - This->dirty_box.y);
239 This->dirty_box.depth = MIN2(This->dirty_box.depth,
240 This->base.base.info.depth0 - This->dirty_box.z);
241 }
242 return D3D_OK;
243 }
244
245 IDirect3DVolumeTexture9Vtbl NineVolumeTexture9_vtable = {
246 (void *)NineUnknown_QueryInterface,
247 (void *)NineUnknown_AddRef,
248 (void *)NineUnknown_Release,
249 (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
250 (void *)NineUnknown_SetPrivateData,
251 (void *)NineUnknown_GetPrivateData,
252 (void *)NineUnknown_FreePrivateData,
253 (void *)NineResource9_SetPriority,
254 (void *)NineResource9_GetPriority,
255 (void *)NineBaseTexture9_PreLoad,
256 (void *)NineResource9_GetType,
257 (void *)NineBaseTexture9_SetLOD,
258 (void *)NineBaseTexture9_GetLOD,
259 (void *)NineBaseTexture9_GetLevelCount,
260 (void *)NineBaseTexture9_SetAutoGenFilterType,
261 (void *)NineBaseTexture9_GetAutoGenFilterType,
262 (void *)NineBaseTexture9_GenerateMipSubLevels,
263 (void *)NineVolumeTexture9_GetLevelDesc,
264 (void *)NineVolumeTexture9_GetVolumeLevel,
265 (void *)NineVolumeTexture9_LockBox,
266 (void *)NineVolumeTexture9_UnlockBox,
267 (void *)NineVolumeTexture9_AddDirtyBox
268 };
269
270 static const GUID *NineVolumeTexture9_IIDs[] = {
271 &IID_IDirect3DVolumeTexture9,
272 &IID_IDirect3DBaseTexture9,
273 &IID_IDirect3DResource9,
274 &IID_IUnknown,
275 NULL
276 };
277
278 HRESULT
NineVolumeTexture9_new(struct NineDevice9 * pDevice,UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,struct NineVolumeTexture9 ** ppOut,HANDLE * pSharedHandle)279 NineVolumeTexture9_new( struct NineDevice9 *pDevice,
280 UINT Width, UINT Height, UINT Depth, UINT Levels,
281 DWORD Usage,
282 D3DFORMAT Format,
283 D3DPOOL Pool,
284 struct NineVolumeTexture9 **ppOut,
285 HANDLE *pSharedHandle )
286 {
287 NINE_DEVICE_CHILD_NEW(VolumeTexture9, ppOut, pDevice,
288 Width, Height, Depth, Levels,
289 Usage, Format, Pool, pSharedHandle);
290 }
291
292