Searched defs:ProgramContext (Results 1 – 5 of 5) sorted by relevance
192 struct ProgramContext struct194 std::string vertexSource;195 std::string fragmentSource;196 std::vector<VarSpec> attributes;197 std::vector<VarSpec> uniforms;199 …c> textureSpecs; //!< \note If multiple textures have same unit, one of them is picked randomly.201 …rName; //!< \note Position attribute may get a bit more careful handling than just complete random.203 ProgramContext (const char* const vtxShaderSource_, in ProgramContext() argument
235 struct ProgramContext struct in deqp::gles3::Performance::__anona6ec65210111::OperatorPerformanceCase237 string vertShaderSource;238 string fragShaderSource;239 vector<AttribSpec> attributes;241 string description;243 ProgramContext (void) {} in ProgramContext() argument244 …ProgramContext (const string& vs, const string& fs, const vector<AttribSpec>& attrs, const string&… in ProgramContext() function
403 struct ProgramContext struct in deqp::gles3::Performance::ShaderCompilerCase405 string vertShaderSource;406 string fragShaderSource;407 vector<AttribSpec> vertexAttributes;408 vector<UniformSpec> uniforms;599 struct ProgramContext struct in deqp::gles3::Performance::InvalidShaderCompilerCase601 string vertShaderSource;602 string fragShaderSource;
235 struct ProgramContext struct in deqp::gles2::Performance::__anone79bdd1f0111::OperatorPerformanceCase237 string vertShaderSource;238 string fragShaderSource;239 vector<AttribSpec> attributes;241 string description;243 ProgramContext (void) {} in ProgramContext() argument244 …ProgramContext (const string& vs, const string& fs, const vector<AttribSpec>& attrs, const string&… in ProgramContext() argument
403 struct ProgramContext struct in deqp::gles2::Performance::ShaderCompilerCase405 string vertShaderSource;406 string fragShaderSource;407 vector<AttribSpec> vertexAttributes;408 vector<UniformSpec> uniforms;599 struct ProgramContext struct in deqp::gles2::Performance::InvalidShaderCompilerCase601 string vertShaderSource;602 string fragShaderSource;