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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "action.h"
18 
19 #include <android-base/chrono_utils.h>
20 #include <android-base/logging.h>
21 #include <android-base/properties.h>
22 #include <android-base/strings.h>
23 
24 #include "util.h"
25 
26 using android::base::Join;
27 
28 namespace android {
29 namespace init {
30 
Command(BuiltinFunction f,const std::vector<std::string> & args,int line)31 Command::Command(BuiltinFunction f, const std::vector<std::string>& args, int line)
32     : func_(f), args_(args), line_(line) {}
33 
InvokeFunc() const34 int Command::InvokeFunc() const {
35     std::vector<std::string> expanded_args;
36     expanded_args.resize(args_.size());
37     expanded_args[0] = args_[0];
38     for (std::size_t i = 1; i < args_.size(); ++i) {
39         if (!expand_props(args_[i], &expanded_args[i])) {
40             LOG(ERROR) << args_[0] << ": cannot expand '" << args_[i] << "'";
41             return -EINVAL;
42         }
43     }
44 
45     return func_(expanded_args);
46 }
47 
BuildCommandString() const48 std::string Command::BuildCommandString() const {
49     return Join(args_, ' ');
50 }
51 
Action(bool oneshot,const std::string & filename,int line)52 Action::Action(bool oneshot, const std::string& filename, int line)
53     : oneshot_(oneshot), filename_(filename), line_(line) {}
54 
55 const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr;
56 
AddCommand(const std::vector<std::string> & args,int line,std::string * err)57 bool Action::AddCommand(const std::vector<std::string>& args, int line, std::string* err) {
58     if (!function_map_) {
59         *err = "no function map available";
60         return false;
61     }
62 
63     auto function = function_map_->FindFunction(args, err);
64     if (!function) {
65         return false;
66     }
67 
68     AddCommand(function, args, line);
69     return true;
70 }
71 
AddCommand(BuiltinFunction f,const std::vector<std::string> & args,int line)72 void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) {
73     commands_.emplace_back(f, args, line);
74 }
75 
NumCommands() const76 std::size_t Action::NumCommands() const {
77     return commands_.size();
78 }
79 
ExecuteOneCommand(std::size_t command) const80 void Action::ExecuteOneCommand(std::size_t command) const {
81     // We need a copy here since some Command execution may result in
82     // changing commands_ vector by importing .rc files through parser
83     Command cmd = commands_[command];
84     ExecuteCommand(cmd);
85 }
86 
ExecuteAllCommands() const87 void Action::ExecuteAllCommands() const {
88     for (const auto& c : commands_) {
89         ExecuteCommand(c);
90     }
91 }
92 
ExecuteCommand(const Command & command) const93 void Action::ExecuteCommand(const Command& command) const {
94     android::base::Timer t;
95     int result = command.InvokeFunc();
96 
97     auto duration = t.duration();
98     // Any action longer than 50ms will be warned to user as slow operation
99     if (duration > 50ms || android::base::GetMinimumLogSeverity() <= android::base::DEBUG) {
100         std::string trigger_name = BuildTriggersString();
101         std::string cmd_str = command.BuildCommandString();
102 
103         LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_
104                   << ":" << command.line() << ") returned " << result << " took "
105                   << duration.count() << "ms.";
106     }
107 }
108 
ParsePropertyTrigger(const std::string & trigger,std::string * err)109 bool Action::ParsePropertyTrigger(const std::string& trigger, std::string* err) {
110     const static std::string prop_str("property:");
111     std::string prop_name(trigger.substr(prop_str.length()));
112     size_t equal_pos = prop_name.find('=');
113     if (equal_pos == std::string::npos) {
114         *err = "property trigger found without matching '='";
115         return false;
116     }
117 
118     std::string prop_value(prop_name.substr(equal_pos + 1));
119     prop_name.erase(equal_pos);
120 
121     if (auto [it, inserted] = property_triggers_.emplace(prop_name, prop_value); !inserted) {
122         *err = "multiple property triggers found for same property";
123         return false;
124     }
125     return true;
126 }
127 
InitTriggers(const std::vector<std::string> & args,std::string * err)128 bool Action::InitTriggers(const std::vector<std::string>& args, std::string* err) {
129     const static std::string prop_str("property:");
130     for (std::size_t i = 0; i < args.size(); ++i) {
131         if (args[i].empty()) {
132             *err = "empty trigger is not valid";
133             return false;
134         }
135 
136         if (i % 2) {
137             if (args[i] != "&&") {
138                 *err = "&& is the only symbol allowed to concatenate actions";
139                 return false;
140             } else {
141                 continue;
142             }
143         }
144 
145         if (!args[i].compare(0, prop_str.length(), prop_str)) {
146             if (!ParsePropertyTrigger(args[i], err)) {
147                 return false;
148             }
149         } else {
150             if (!event_trigger_.empty()) {
151                 *err = "multiple event triggers are not allowed";
152                 return false;
153             }
154 
155             event_trigger_ = args[i];
156         }
157     }
158 
159     return true;
160 }
161 
InitSingleTrigger(const std::string & trigger)162 bool Action::InitSingleTrigger(const std::string& trigger) {
163     std::vector<std::string> name_vector{trigger};
164     std::string err;
165     bool ret = InitTriggers(name_vector, &err);
166     if (!ret) {
167         LOG(ERROR) << "InitSingleTrigger failed due to: " << err;
168     }
169     return ret;
170 }
171 
172 // This function checks that all property triggers are satisfied, that is
173 // for each (name, value) in property_triggers_, check that the current
174 // value of the property 'name' == value.
175 //
176 // It takes an optional (name, value) pair, which if provided must
177 // be present in property_triggers_; it skips the check of the current
178 // property value for this pair.
CheckPropertyTriggers(const std::string & name,const std::string & value) const179 bool Action::CheckPropertyTriggers(const std::string& name,
180                                    const std::string& value) const {
181     if (property_triggers_.empty()) {
182         return true;
183     }
184 
185     bool found = name.empty();
186     for (const auto& [trigger_name, trigger_value] : property_triggers_) {
187         if (trigger_name == name) {
188             if (trigger_value != "*" && trigger_value != value) {
189                 return false;
190             } else {
191                 found = true;
192             }
193         } else {
194             std::string prop_val = android::base::GetProperty(trigger_name, "");
195             if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) {
196                 return false;
197             }
198         }
199     }
200     return found;
201 }
202 
CheckEvent(const EventTrigger & event_trigger) const203 bool Action::CheckEvent(const EventTrigger& event_trigger) const {
204     return event_trigger == event_trigger_ && CheckPropertyTriggers();
205 }
206 
CheckEvent(const PropertyChange & property_change) const207 bool Action::CheckEvent(const PropertyChange& property_change) const {
208     const auto& [name, value] = property_change;
209     return event_trigger_.empty() && CheckPropertyTriggers(name, value);
210 }
211 
CheckEvent(const BuiltinAction & builtin_action) const212 bool Action::CheckEvent(const BuiltinAction& builtin_action) const {
213     return this == builtin_action;
214 }
215 
BuildTriggersString() const216 std::string Action::BuildTriggersString() const {
217     std::vector<std::string> triggers;
218 
219     for (const auto& [trigger_name, trigger_value] : property_triggers_) {
220         triggers.emplace_back(trigger_name + '=' + trigger_value);
221     }
222     if (!event_trigger_.empty()) {
223         triggers.emplace_back(event_trigger_);
224     }
225 
226     return Join(triggers, " && ");
227 }
228 
DumpState() const229 void Action::DumpState() const {
230     std::string trigger_name = BuildTriggersString();
231     LOG(INFO) << "on " << trigger_name;
232 
233     for (const auto& c : commands_) {
234         std::string cmd_str = c.BuildCommandString();
235         LOG(INFO) << "  " << cmd_str;
236     }
237 }
238 
ActionManager()239 ActionManager::ActionManager() : current_command_(0) {
240 }
241 
GetInstance()242 ActionManager& ActionManager::GetInstance() {
243     static ActionManager instance;
244     return instance;
245 }
246 
AddAction(std::unique_ptr<Action> action)247 void ActionManager::AddAction(std::unique_ptr<Action> action) {
248     actions_.emplace_back(std::move(action));
249 }
250 
QueueEventTrigger(const std::string & trigger)251 void ActionManager::QueueEventTrigger(const std::string& trigger) {
252     event_queue_.emplace(trigger);
253 }
254 
QueuePropertyChange(const std::string & name,const std::string & value)255 void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) {
256     event_queue_.emplace(std::make_pair(name, value));
257 }
258 
QueueAllPropertyActions()259 void ActionManager::QueueAllPropertyActions() {
260     QueuePropertyChange("", "");
261 }
262 
QueueBuiltinAction(BuiltinFunction func,const std::string & name)263 void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) {
264     auto action = std::make_unique<Action>(true, "<Builtin Action>", 0);
265     std::vector<std::string> name_vector{name};
266 
267     if (!action->InitSingleTrigger(name)) {
268         return;
269     }
270 
271     action->AddCommand(func, name_vector, 0);
272 
273     event_queue_.emplace(action.get());
274     actions_.emplace_back(std::move(action));
275 }
276 
ExecuteOneCommand()277 void ActionManager::ExecuteOneCommand() {
278     // Loop through the event queue until we have an action to execute
279     while (current_executing_actions_.empty() && !event_queue_.empty()) {
280         for (const auto& action : actions_) {
281             if (std::visit([&action](const auto& event) { return action->CheckEvent(event); },
282                            event_queue_.front())) {
283                 current_executing_actions_.emplace(action.get());
284             }
285         }
286         event_queue_.pop();
287     }
288 
289     if (current_executing_actions_.empty()) {
290         return;
291     }
292 
293     auto action = current_executing_actions_.front();
294 
295     if (current_command_ == 0) {
296         std::string trigger_name = action->BuildTriggersString();
297         LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename()
298                   << ":" << action->line() << ")";
299     }
300 
301     action->ExecuteOneCommand(current_command_);
302 
303     // If this was the last command in the current action, then remove
304     // the action from the executing list.
305     // If this action was oneshot, then also remove it from actions_.
306     ++current_command_;
307     if (current_command_ == action->NumCommands()) {
308         current_executing_actions_.pop();
309         current_command_ = 0;
310         if (action->oneshot()) {
311             auto eraser = [&action] (std::unique_ptr<Action>& a) {
312                 return a.get() == action;
313             };
314             actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
315         }
316     }
317 }
318 
HasMoreCommands() const319 bool ActionManager::HasMoreCommands() const {
320     return !current_executing_actions_.empty() || !event_queue_.empty();
321 }
322 
DumpState() const323 void ActionManager::DumpState() const {
324     for (const auto& a : actions_) {
325         a->DumpState();
326     }
327 }
328 
ClearQueue()329 void ActionManager::ClearQueue() {
330     // We are shutting down so don't claim the oneshot builtin actions back
331     current_executing_actions_ = {};
332     event_queue_ = {};
333     current_command_ = 0;
334 }
335 
ParseSection(std::vector<std::string> && args,const std::string & filename,int line,std::string * err)336 bool ActionParser::ParseSection(std::vector<std::string>&& args, const std::string& filename,
337                                 int line, std::string* err) {
338     std::vector<std::string> triggers(args.begin() + 1, args.end());
339     if (triggers.size() < 1) {
340         *err = "actions must have a trigger";
341         return false;
342     }
343 
344     auto action = std::make_unique<Action>(false, filename, line);
345     if (!action->InitTriggers(triggers, err)) {
346         return false;
347     }
348 
349     action_ = std::move(action);
350     return true;
351 }
352 
ParseLineSection(std::vector<std::string> && args,int line,std::string * err)353 bool ActionParser::ParseLineSection(std::vector<std::string>&& args, int line, std::string* err) {
354     return action_ ? action_->AddCommand(std::move(args), line, err) : false;
355 }
356 
EndSection()357 void ActionParser::EndSection() {
358     if (action_ && action_->NumCommands() > 0) {
359         action_manager_->AddAction(std::move(action_));
360     }
361 }
362 
363 }  // namespace init
364 }  // namespace android
365