1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program EGL Module
3 * ---------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief EGL gles2 sharing tests
22 *//*--------------------------------------------------------------------*/
23
24 #include "teglGLES2SharingTests.hpp"
25
26 #include "teglGLES2SharingThreadedTests.hpp"
27
28 #include "egluNativeWindow.hpp"
29 #include "egluUtil.hpp"
30 #include "egluUnique.hpp"
31
32 #include "eglwLibrary.hpp"
33 #include "eglwEnums.hpp"
34
35 #include "tcuCommandLine.hpp"
36 #include "tcuImageCompare.hpp"
37 #include "tcuSurface.hpp"
38 #include "tcuTestLog.hpp"
39 #include "tcuTexture.hpp"
40 #include "tcuTextureUtil.hpp"
41
42 #include "deUniquePtr.hpp"
43 #include "deRandom.hpp"
44
45 #include "deMath.h"
46 #include "deMemory.h"
47 #include "deString.h"
48
49 #include "gluDefs.hpp"
50 #include "gluShaderProgram.hpp"
51
52 #include "glwFunctions.hpp"
53 #include "glwEnums.hpp"
54
55 #include <memory>
56 #include <sstream>
57 #include <vector>
58
59 using std::vector;
60
61 namespace deqp
62 {
63 namespace egl
64 {
65
66 using namespace glw;
67 using namespace eglw;
68
69 class GLES2SharingTest : public TestCase
70 {
71 public:
72 enum ResourceType
73 {
74 BUFFER = 0,
75 TEXTURE,
76 RENDERBUFFER,
77 SHADER_PROGRAM
78 };
79
80 struct TestSpec
81 {
82 ResourceType type;
83 bool destroyContextBFirst;
84 bool useResource;
85 bool destroyOnContexB;
86 bool initializeData;
87 bool renderOnContexA;
88 bool renderOnContexB;
89 bool verifyOnContexA;
90 bool verifyOnContexB;
91 };
92
93 GLES2SharingTest (EglTestContext& eglTestCtx, const char* name , const char* desc, const TestSpec& spec);
94
95 void init (void);
96
97 IterateResult iterate (void);
98
99 private:
100 TestSpec m_spec;
101
102 EGLContext createContext (EGLDisplay display, EGLContext share, EGLConfig config);
103 void makeCurrent (EGLDisplay display, EGLContext context, EGLSurface surface);
104
105 protected:
106 de::Random m_random;
107 tcu::TestLog& m_log;
108 glw::Functions m_gl;
109
createResource(void)110 virtual void createResource (void) { DE_ASSERT(false); }
destroyResource(void)111 virtual void destroyResource (void) { DE_ASSERT(false); }
renderResource(tcu::Surface * screen,tcu::Surface * reference)112 virtual void renderResource (tcu::Surface* screen, tcu::Surface* reference) { DE_UNREF(screen); DE_UNREF(reference); DE_ASSERT(false); }
113 };
114
GLES2SharingTest(EglTestContext & eglTestCtx,const char * name,const char * desc,const TestSpec & spec)115 GLES2SharingTest::GLES2SharingTest (EglTestContext& eglTestCtx, const char* name , const char* desc, const TestSpec& spec)
116 : TestCase (eglTestCtx, name, desc)
117 , m_spec (spec)
118 , m_random (deStringHash(name))
119 , m_log (eglTestCtx.getTestContext().getLog())
120 {
121 }
122
init(void)123 void GLES2SharingTest::init (void)
124 {
125 m_eglTestCtx.initGLFunctions(&m_gl, glu::ApiType::es(2,0));
126 }
127
createContext(EGLDisplay display,EGLContext share,EGLConfig config)128 EGLContext GLES2SharingTest::createContext (EGLDisplay display, EGLContext share, EGLConfig config)
129 {
130 const Library& egl = m_eglTestCtx.getLibrary();
131 EGLContext context = EGL_NO_CONTEXT;
132 const EGLint attriblist[] =
133 {
134 EGL_CONTEXT_CLIENT_VERSION, 2,
135 EGL_NONE
136 };
137
138 EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
139
140 context = egl.createContext(display, config, share, attriblist);
141 EGLU_CHECK_MSG(egl, "Failed to create GLES2 context");
142 TCU_CHECK(context != EGL_NO_CONTEXT);
143
144 return context;
145 }
146
makeCurrent(EGLDisplay display,EGLContext context,EGLSurface surface)147 void GLES2SharingTest::makeCurrent (EGLDisplay display, EGLContext context, EGLSurface surface)
148 {
149 const Library& egl = m_eglTestCtx.getLibrary();
150 EGLU_CHECK_CALL(egl, makeCurrent(display, surface, surface, context));
151 }
152
iterate(void)153 TestCase::IterateResult GLES2SharingTest::iterate (void)
154 {
155 const Library& egl = m_eglTestCtx.getLibrary();
156 tcu::TestLog& log = m_testCtx.getLog();
157 eglu::UniqueDisplay display (egl, eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay()));
158 const eglu::NativeWindowFactory& windowFactory = eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());
159 EGLConfig config;
160 bool isOk = true;
161 EGLContext contextA = EGL_NO_CONTEXT;
162 EGLContext contextB = EGL_NO_CONTEXT;
163
164 {
165 const EGLint attribList[] =
166 {
167 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
168 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
169 EGL_ALPHA_SIZE, 1,
170 EGL_NONE
171 };
172
173 config = eglu::chooseSingleConfig(egl, *display, attribList);
174 }
175
176 try
177 {
178 de::UniquePtr<eglu::NativeWindow> window (windowFactory.createWindow(&m_eglTestCtx.getNativeDisplay(), *display, config, DE_NULL, eglu::WindowParams(480, 480, eglu::parseWindowVisibility(m_testCtx.getCommandLine()))));
179 eglu::UniqueSurface surface (egl, *display, eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *window, *display, config, DE_NULL));
180
181 m_log << tcu::TestLog::Message << "Create context A (share_context = EGL_NO_CONTEXT)" << tcu::TestLog::EndMessage;
182 contextA = createContext(*display, EGL_NO_CONTEXT, config);
183
184 m_log << tcu::TestLog::Message << "Create context B (share_context = context A)" << tcu::TestLog::EndMessage;
185 contextB = createContext(*display, contextA, config);
186
187 if (m_spec.useResource)
188 {
189 m_log << tcu::TestLog::Message << "Make current context A" << tcu::TestLog::EndMessage;
190 makeCurrent(*display, contextA, *surface);
191 m_log << tcu::TestLog::Message << "Creating resource" << tcu::TestLog::EndMessage;
192 createResource();
193
194 int width = 240;
195 int height = 240;
196
197 if (m_spec.renderOnContexA)
198 {
199 m_log << tcu::TestLog::Message << "Render resource" << tcu::TestLog::EndMessage;
200 if (m_spec.verifyOnContexA)
201 {
202 tcu::Surface screen (width, height);
203 tcu::Surface ref (width, height);
204 renderResource(&screen, &ref);
205
206 if (!fuzzyCompare(log, "Rendered image", "Rendering result comparision", ref, screen, 0.05f, tcu::COMPARE_LOG_RESULT))
207 isOk = false;
208 }
209 else
210 {
211 renderResource(DE_NULL, DE_NULL);
212 }
213 }
214
215 if (m_spec.renderOnContexB)
216 {
217 m_log << tcu::TestLog::Message << "Make current context B" << tcu::TestLog::EndMessage;
218 makeCurrent(*display, contextB, *surface);
219 m_log << tcu::TestLog::Message << "Render resource" << tcu::TestLog::EndMessage;
220 if (m_spec.verifyOnContexB)
221 {
222 tcu::Surface screen (width, height);
223 tcu::Surface ref (width, height);
224 renderResource(&screen, &ref);
225
226 if (!fuzzyCompare(log, "Rendered image", "Rendering result comparision", ref, screen, 0.05f, tcu::COMPARE_LOG_RESULT))
227 isOk = false;
228 }
229 else
230 {
231 renderResource(DE_NULL, DE_NULL);
232 }
233 }
234
235 if (m_spec.destroyOnContexB)
236 {
237 m_log << tcu::TestLog::Message << "Make current context B" << tcu::TestLog::EndMessage;
238 makeCurrent(*display, contextB, *surface);
239 m_log << tcu::TestLog::Message << "Destroy resource" << tcu::TestLog::EndMessage;
240 destroyResource();
241 }
242 else
243 {
244 m_log << tcu::TestLog::Message << "Make current context A" << tcu::TestLog::EndMessage;
245 makeCurrent(*display, contextA, *surface);
246 m_log << tcu::TestLog::Message << "Destroy resource" << tcu::TestLog::EndMessage;
247 destroyResource();
248 }
249 }
250
251 makeCurrent(*display, EGL_NO_CONTEXT, EGL_NO_SURFACE);
252
253 if (m_spec.destroyContextBFirst)
254 {
255 m_log << tcu::TestLog::Message << "Destroy context B" << tcu::TestLog::EndMessage;
256 egl.destroyContext(*display, contextB);
257 contextB = EGL_NO_CONTEXT;
258
259 m_log << tcu::TestLog::Message << "Destroy context A" << tcu::TestLog::EndMessage;
260 egl.destroyContext(*display, contextA);
261 contextA = EGL_NO_CONTEXT;
262 }
263 else
264 {
265 m_log << tcu::TestLog::Message << "Destroy context A" << tcu::TestLog::EndMessage;
266 egl.destroyContext(*display, contextA);
267 contextA = EGL_NO_CONTEXT;
268
269 m_log << tcu::TestLog::Message << "Destroy context B" << tcu::TestLog::EndMessage;
270 egl.destroyContext(*display, contextB);
271 contextB = EGL_NO_CONTEXT;
272 }
273
274 EGLU_CHECK(egl);
275 }
276 catch (...)
277 {
278 egl.makeCurrent(*display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
279 if (contextA != EGL_NO_CONTEXT)
280 egl.destroyContext(*display, contextA);
281 if (contextB != EGL_NO_CONTEXT)
282 egl.destroyContext(*display, contextB);
283 throw;
284 }
285
286 if (isOk)
287 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
288 else
289 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
290
291 return STOP;
292 }
293
294 class GLES2BufferSharingTest : public GLES2SharingTest
295 {
296 public:
297 GLES2BufferSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec);
298
299 private:
300 GLuint m_glBuffer;
301 std::vector<GLubyte> m_buffer;
302
303 virtual void createResource (void);
304 virtual void destroyResource (void);
305 virtual void renderResource (tcu::Surface* screen, tcu::Surface* reference);
306
307 };
308
GLES2BufferSharingTest(EglTestContext & eglTestCtx,const char * name,const char * desc,const GLES2SharingTest::TestSpec & spec)309 GLES2BufferSharingTest::GLES2BufferSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec)
310 : GLES2SharingTest (eglTestCtx, name, desc, spec)
311 , m_glBuffer (0)
312 {
313 }
314
createResource(void)315 void GLES2BufferSharingTest::createResource (void)
316 {
317 int size = 16*16*4;
318
319 m_buffer.reserve(size);
320
321 for (int i = 0; i < size; i++)
322 m_buffer.push_back((GLubyte)m_random.getInt(0, 255));
323
324 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_glBuffer));
325 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_glBuffer));
326 GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (GLsizei)(m_buffer.size() * sizeof(GLubyte)), &(m_buffer[0]), GL_DYNAMIC_DRAW));
327 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, 0));
328 }
329
destroyResource(void)330 void GLES2BufferSharingTest::destroyResource (void)
331 {
332 GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_glBuffer));
333 m_buffer.clear();
334 }
335
renderResource(tcu::Surface * screen,tcu::Surface * reference)336 void GLES2BufferSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference)
337 {
338 DE_ASSERT((screen && reference) || (!screen && !reference));
339
340 const char* vertexShader = ""
341 "attribute mediump vec2 a_pos;\n"
342 "attribute mediump float a_color;\n"
343 "varying mediump float v_color;\n"
344 "void main(void)\n"
345 "{\n"
346 "\tv_color = a_color;\n"
347 "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
348 "}\n";
349
350 const char* fragmentShader = ""
351 "varying mediump float v_color;\n"
352 "void main(void)\n"
353 "{\n"
354 "\tgl_FragColor = vec4(v_color, v_color, v_color, 1.0);\n"
355 "}\n";
356
357 glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader));
358
359 if (!program.isOk())
360 TCU_FAIL("Failed to compile shader program");
361
362 std::vector<deUint16> indices;
363 std::vector<float> coords;
364
365 DE_ASSERT(m_buffer.size() % 4 == 0);
366
367 for (int i = 0; i < (int)m_buffer.size() / 4; i++)
368 {
369 indices.push_back((deUint16)(i*4));
370 indices.push_back((deUint16)(i*4 + 1));
371 indices.push_back((deUint16)(i*4 + 2));
372 indices.push_back((deUint16)(i*4 + 2));
373 indices.push_back((deUint16)(i*4 + 3));
374 indices.push_back((deUint16)(i*4));
375
376 coords.push_back(0.125f * (float)(i % 16) - 1.0f);
377 coords.push_back(0.125f * (float)((int)((float)i / 16.0f)) - 1.0f);
378
379 coords.push_back(0.125f * (float)(i % 16) - 1.0f);
380 coords.push_back(0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f);
381
382 coords.push_back(0.125f * (float)((i % 16) + 1) - 1.0f);
383 coords.push_back(0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f);
384
385 coords.push_back(0.125f * (float)((i % 16) + 1) - 1.0f);
386 coords.push_back(0.125f * (float)((int)((float)i / 16.0f)) - 1.0f);
387 }
388
389 int width = 240;
390 int height = 240;
391
392 if (screen)
393 {
394 width = screen->getWidth();
395 height = screen->getHeight();
396 }
397
398 GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height));
399
400 GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f));
401 GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT));
402
403 GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram()));
404
405 GLuint gridLocation = m_gl.getAttribLocation(program.getProgram(), "a_pos");
406 GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
407 TCU_CHECK(gridLocation != (GLuint)-1);
408
409 GLuint colorLocation = m_gl.getAttribLocation(program.getProgram(), "a_color");
410 GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
411 TCU_CHECK(colorLocation != (GLuint)-1);
412
413 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation));
414 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(gridLocation));
415
416 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_glBuffer));
417 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 1, GL_UNSIGNED_BYTE, GL_TRUE, 0, DE_NULL));
418 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, 0));
419
420 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(gridLocation, 2, GL_FLOAT, GL_FALSE, 0, &(coords[0])));
421
422 GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, (GLsizei)indices.size(), GL_UNSIGNED_SHORT, &(indices[0])));
423 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation));
424 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(gridLocation));
425
426 GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
427
428 if (screen)
429 {
430 tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff));
431 m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
432 for (int i = 0; i < (int)m_buffer.size() / 4; i++)
433 {
434 float fx1 = 0.125f * (float)(i % 16) - 1.0f;
435 float fy1 = 0.125f * (float)((int)((float)i / 16.0f)) - 1.0f;
436 float fx2 = 0.125f * (float)((i % 16) + 1) - 1.0f;
437 float fy2 = 0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f;
438
439 int ox = deRoundFloatToInt32((float)width / 2.0f);
440 int oy = deRoundFloatToInt32((float)height / 2.0f);
441 int x1 = deRoundFloatToInt32(((float)width * fx1 / 2.0f) + (float)ox);
442 int y1 = deRoundFloatToInt32(((float)height * fy1 / 2.0f) + (float)oy);
443 int x2 = deRoundFloatToInt32(((float)width * fx2 / 2.0f) + (float)ox);
444 int y2 = deRoundFloatToInt32(((float)height * fy2 / 2.0f) + (float)oy);
445
446 for (int x = x1; x < x2; x++)
447 {
448 for (int y = y1; y < y2; y++)
449 {
450 float xf = ((float)(x-x1) + 0.5f) / (float)(x2 - x1);
451 float yf = ((float)(y-y1) + 0.5f) / (float)(y2 - y1);
452 bool tri = yf >= xf;
453 deUint8 a = m_buffer[i*4 + (tri ? 1 : 3)];
454 deUint8 b = m_buffer[i*4 + (tri ? 2 : 0)];
455 deUint8 c = m_buffer[i*4 + (tri ? 0 : 2)];
456 float s = tri ? xf : 1.0f-xf;
457 float t = tri ? 1.0f-yf : yf;
458 float val = (float)a + (float)(b-a)*s + (float)(c-a)*t;
459
460 reference->setPixel(x, y, tcu::RGBA((deUint8)val, (deUint8)val, (deUint8)val, 255));
461 }
462 }
463 }
464 }
465 }
466
467 class GLES2TextureSharingTest : public GLES2SharingTest
468 {
469 public:
470 GLES2TextureSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec);
471
472 private:
473 GLuint m_glTexture;
474 tcu::Texture2D m_texture;
475
476 virtual void createResource (void);
477 virtual void destroyResource (void);
478 virtual void renderResource (tcu::Surface* screen, tcu::Surface* reference);
479
480 };
481
GLES2TextureSharingTest(EglTestContext & eglTestCtx,const char * name,const char * desc,const GLES2SharingTest::TestSpec & spec)482 GLES2TextureSharingTest::GLES2TextureSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec)
483 : GLES2SharingTest (eglTestCtx, name, desc, spec)
484 , m_glTexture (0)
485 , m_texture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), 1, 1)
486 {
487 }
488
createResource(void)489 void GLES2TextureSharingTest::createResource (void)
490 {
491 int width = 128;
492 int height = 128;
493 m_texture = tcu::Texture2D(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height);
494 m_texture.allocLevel(0);
495
496 tcu::fillWithComponentGradients(m_texture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
497 GLU_CHECK_GLW_CALL(m_gl, genTextures(1, &m_glTexture));
498 GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, m_glTexture));
499 GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT));
500 GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT));
501 GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
502 GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
503 GLU_CHECK_GLW_CALL(m_gl, texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_texture.getLevel(0).getDataPtr()));
504 GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, 0));
505 }
506
destroyResource(void)507 void GLES2TextureSharingTest::destroyResource (void)
508 {
509 GLU_CHECK_GLW_CALL(m_gl, deleteTextures(1, &m_glTexture));
510 }
511
renderResource(tcu::Surface * screen,tcu::Surface * reference)512 void GLES2TextureSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference)
513 {
514 DE_ASSERT((screen && reference) || (!screen && !reference));
515
516 const char* vertexShader = ""
517 "attribute mediump vec2 a_pos;\n"
518 "attribute mediump vec2 a_texCorod;\n"
519 "varying mediump vec2 v_texCoord;\n"
520 "void main(void)\n"
521 "{\n"
522 "\tv_texCoord = a_texCorod;\n"
523 "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
524 "}\n";
525
526 const char* fragmentShader = ""
527 "varying mediump vec2 v_texCoord;\n"
528 "uniform sampler2D u_sampler;\n"
529 "void main(void)\n"
530 "{\n"
531 "\tgl_FragColor = texture2D(u_sampler, v_texCoord);\n"
532 "}\n";
533
534 glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader));
535
536 if (!program.isOk())
537 TCU_FAIL("Failed to compile shader program");
538
539 int width = 240;
540 int height = 240;
541
542 if (screen)
543 {
544 width = screen->getWidth();
545 height = screen->getHeight();
546 }
547
548 static const GLfloat coords[] = {
549 -1.0f, -1.0f,
550 1.0f, -1.0f,
551 1.0f, 1.0f,
552 -1.0f, 1.0f
553 };
554
555 static const GLfloat texCoords[] = {
556 0.0f, 0.0f,
557 1.0f, 0.0f,
558 1.0f, 1.0f,
559 0.0f, 1.0f
560 };
561
562 static const GLushort indices[] = {
563 0, 1, 2,
564 2, 3, 0
565 };
566
567 GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height));
568
569 GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f));
570 GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT));
571
572 GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram()));
573
574 GLuint coordLocation = m_gl.getAttribLocation(program.getProgram(), "a_pos");
575 GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
576 TCU_CHECK(coordLocation != (GLuint)-1);
577
578 GLuint texCoordLocation = m_gl.getAttribLocation(program.getProgram(), "a_texCorod");
579 GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
580 TCU_CHECK(texCoordLocation != (GLuint)-1);
581
582
583 GLuint samplerLocation = m_gl.getUniformLocation(program.getProgram(), "u_sampler");
584 GLU_CHECK_GLW_MSG(m_gl, "glGetUniformLocation()");
585 TCU_CHECK(samplerLocation != (GLuint)-1);
586
587 GLU_CHECK_GLW_CALL(m_gl, activeTexture(GL_TEXTURE0));
588 GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, m_glTexture));
589
590 GLU_CHECK_GLW_CALL(m_gl, uniform1i(samplerLocation, 0));
591
592 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(texCoordLocation));
593 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation));
594
595 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, texCoords));
596 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords));
597
598 GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices));
599 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation));
600 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(texCoordLocation));
601
602 GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, 0));
603 GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
604
605 if (screen)
606 {
607 m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
608
609 for (int x = 0; x < width; x++)
610 {
611 for (int y = 0; y < height; y++)
612 {
613 float t = ((float)x / ((float)width - 1.0f));
614 float s = ((float)y / ((float)height - 1.0f));
615 float lod = 0.0f;
616
617 tcu::Vec4 color = m_texture.sample(tcu::Sampler(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR), t, s, lod);
618
619 int r = deClamp32((int)(255.0f * color.x()), 0, 255);
620 int g = deClamp32((int)(255.0f * color.y()), 0, 255);
621 int b = deClamp32((int)(255.0f * color.z()), 0, 255);
622 int a = deClamp32((int)(255.0f * color.w()), 0, 255);
623
624 reference->setPixel(x, y, tcu::RGBA(r, g, b, a));
625 }
626 }
627 }
628 }
629
630 class GLES2ProgramSharingTest : public GLES2SharingTest
631 {
632 public:
633 GLES2ProgramSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec);
634
635 private:
636 glu::ShaderProgram* m_program;
637
638 virtual void createResource (void);
639 virtual void destroyResource (void);
640 virtual void renderResource (tcu::Surface* screen, tcu::Surface* reference);
641
642 };
643
GLES2ProgramSharingTest(EglTestContext & eglTestCtx,const char * name,const char * desc,const GLES2SharingTest::TestSpec & spec)644 GLES2ProgramSharingTest::GLES2ProgramSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec)
645 : GLES2SharingTest (eglTestCtx, name, desc, spec)
646 , m_program (DE_NULL)
647 {
648 }
649
createResource(void)650 void GLES2ProgramSharingTest::createResource (void)
651 {
652 const char* vertexShader = ""
653 "attribute mediump vec2 a_pos;\n"
654 "attribute mediump vec4 a_color;\n"
655 "varying mediump vec4 v_color;\n"
656 "void main(void)\n"
657 "{\n"
658 "\tv_color = a_color;\n"
659 "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
660 "}\n";
661
662 const char* fragmentShader = ""
663 "varying mediump vec4 v_color;\n"
664 "void main(void)\n"
665 "{\n"
666 "\tgl_FragColor = v_color;\n"
667 "}\n";
668
669 m_program = new glu::ShaderProgram(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader));
670
671 if (!m_program->isOk())
672 TCU_FAIL("Failed to compile shader program");
673 }
674
destroyResource(void)675 void GLES2ProgramSharingTest::destroyResource (void)
676 {
677 delete m_program;
678 }
679
renderResource(tcu::Surface * screen,tcu::Surface * reference)680 void GLES2ProgramSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference)
681 {
682 DE_ASSERT((screen && reference) || (!screen && !reference));
683
684 int width = 240;
685 int height = 240;
686
687 if (screen)
688 {
689 width = screen->getWidth();
690 height = screen->getHeight();
691 }
692
693 static const GLfloat coords[] = {
694 -0.9f, -0.9f,
695 0.9f, -0.9f,
696 0.9f, 0.9f,
697 -0.9f, 0.9f
698 };
699
700 static const GLfloat colors [] = {
701 0.0f, 0.0f, 0.0f, 1.0f,
702 1.0f, 0.0f, 0.0f, 1.0f,
703 0.0f, 1.0f, 0.0f, 1.0f,
704 0.0f, 0.0f, 1.0f, 1.0f
705 };
706
707 static const GLushort indices[] = {
708 0, 1, 2,
709 2, 3, 0
710 };
711
712 GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height));
713
714 GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f));
715 GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT));
716
717 GLU_CHECK_GLW_CALL(m_gl, useProgram(m_program->getProgram()));
718
719 GLuint coordLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_pos");
720 GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
721 TCU_CHECK(coordLocation != (GLuint)-1);
722
723 GLuint colorLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_color");
724 GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
725 TCU_CHECK(colorLocation != (GLuint)-1);
726
727 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation));
728 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation));
729
730 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors));
731 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords));
732
733 GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices));
734 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation));
735 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation));
736 GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
737
738 if (screen)
739 {
740 m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
741
742 tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff));
743
744 int x1 = (int)(((float)width/2.0f) * (-0.9f) + ((float)width/2.0f));
745 int x2 = (int)(((float)width/2.0f) * 0.9f + ((float)width/2.0f));
746 int y1 = (int)(((float)height/2.0f) * (-0.9f) + ((float)height/2.0f));
747 int y2 = (int)(((float)height/2.0f) * 0.9f + ((float)height/2.0f));
748
749 for (int x = x1; x <= x2; x++)
750 {
751 for (int y = y1; y <= y2; y++)
752 {
753 float t = ((float)(x-x1) / (float)(x2-x1));
754 float s = ((float)(y-y1) / (float)(y2-y1));
755 bool isUpper = t > s;
756
757 tcu::Vec4 a(colors[0], colors[1], colors[2], colors[3]);
758 tcu::Vec4 b(colors[4 + 0], colors[4 + 1], colors[4 + 2], colors[4 + 3]);
759 tcu::Vec4 c(colors[8 + 0], colors[8 + 1], colors[8 + 2], colors[8 + 3]);
760 tcu::Vec4 d(colors[12 + 0], colors[12 + 1], colors[12 + 2], colors[12 + 3]);
761
762
763 tcu::Vec4 color;
764
765 if (isUpper)
766 color = a * (1.0f - t) + b * (t - s) + s * c;
767 else
768 color = a * (1.0f - s) + d * (s - t) + t * c;
769
770 int red = deClamp32((int)(255.0f * color.x()), 0, 255);
771 int green = deClamp32((int)(255.0f * color.y()), 0, 255);
772 int blue = deClamp32((int)(255.0f * color.z()), 0, 255);
773 int alpha = deClamp32((int)(255.0f * color.w()), 0, 255);
774
775 reference->setPixel(x, y, tcu::RGBA(red, green, blue, alpha));
776 }
777 }
778 }
779 }
780
781 class GLES2ShaderSharingTest : public GLES2SharingTest
782 {
783 public:
784 GLES2ShaderSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, GLenum shaderType, const GLES2SharingTest::TestSpec& spec);
785
786 private:
787 GLuint m_shader;
788 GLenum m_shaderType;
789
790 virtual void createResource (void);
791 virtual void destroyResource (void);
792 virtual void renderResource (tcu::Surface* screen, tcu::Surface* reference);
793
794 };
795
GLES2ShaderSharingTest(EglTestContext & eglTestCtx,const char * name,const char * desc,GLenum shaderType,const GLES2SharingTest::TestSpec & spec)796 GLES2ShaderSharingTest::GLES2ShaderSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, GLenum shaderType, const GLES2SharingTest::TestSpec& spec)
797 : GLES2SharingTest (eglTestCtx, name, desc, spec)
798 , m_shader (0)
799 , m_shaderType (shaderType)
800 {
801 }
802
createResource(void)803 void GLES2ShaderSharingTest::createResource (void)
804 {
805 const char* vertexShader = ""
806 "attribute mediump vec2 a_pos;\n"
807 "attribute mediump vec4 a_color;\n"
808 "varying mediump vec4 v_color;\n"
809 "void main(void)\n"
810 "{\n"
811 "\tv_color = a_color;\n"
812 "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
813 "}\n";
814
815 const char* fragmentShader = ""
816 "varying mediump vec4 v_color;\n"
817 "void main(void)\n"
818 "{\n"
819 "\tgl_FragColor = v_color;\n"
820 "}\n";
821
822
823 m_shader = m_gl.createShader(m_shaderType);
824 GLU_CHECK_GLW_MSG(m_gl, "glCreateShader()");
825
826 switch (m_shaderType)
827 {
828 case GL_VERTEX_SHADER:
829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL));
830 break;
831
832 case GL_FRAGMENT_SHADER:
833 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL));
834 break;
835
836 default:
837 DE_ASSERT(false);
838 }
839
840 GLU_CHECK_GLW_CALL(m_gl, compileShader(m_shader));
841
842 GLint status = 0;
843 GLU_CHECK_GLW_CALL(m_gl, getShaderiv(m_shader, GL_COMPILE_STATUS, &status));
844
845 if (!status)
846 {
847 char buffer[256];
848 GLU_CHECK_GLW_CALL(m_gl, getShaderInfoLog(m_shader, 256, DE_NULL, buffer));
849
850 m_log << tcu::TestLog::Message << "Failed to compile shader" << tcu::TestLog::EndMessage;
851
852 switch (m_shaderType)
853 {
854 case GL_VERTEX_SHADER:
855 m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage;
856 break;
857
858 case GL_FRAGMENT_SHADER:
859 m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage;
860 break;
861
862 default:
863 DE_ASSERT(false);
864 }
865
866 m_log << tcu::TestLog::Message << buffer << tcu::TestLog::EndMessage;
867 TCU_FAIL("Failed to compile shader");
868 }
869 }
870
destroyResource(void)871 void GLES2ShaderSharingTest::destroyResource (void)
872 {
873 GLU_CHECK_GLW_CALL(m_gl, deleteShader(m_shader));
874 }
875
renderResource(tcu::Surface * screen,tcu::Surface * reference)876 void GLES2ShaderSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference)
877 {
878 DE_ASSERT((screen && reference) || (!screen && !reference));
879
880 int width = 240;
881 int height = 240;
882
883 const char* vertexShader = ""
884 "attribute mediump vec2 a_pos;\n"
885 "attribute mediump vec4 a_color;\n"
886 "varying mediump vec4 v_color;\n"
887 "void main(void)\n"
888 "{\n"
889 "\tv_color = a_color;\n"
890 "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
891 "}\n";
892
893 const char* fragmentShader = ""
894 "varying mediump vec4 v_color;\n"
895 "void main(void)\n"
896 "{\n"
897 "\tgl_FragColor = v_color;\n"
898 "}\n";
899
900
901 GLuint otherShader = (GLuint)-1;
902
903 switch (m_shaderType)
904 {
905 case GL_VERTEX_SHADER:
906 otherShader = m_gl.createShader(GL_FRAGMENT_SHADER);
907 GLU_CHECK_GLW_MSG(m_gl, "glCreateShader()");
908 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL));
909 break;
910
911 case GL_FRAGMENT_SHADER:
912 otherShader = m_gl.createShader(GL_VERTEX_SHADER);
913 GLU_CHECK_GLW_MSG(m_gl, "glCreateShader()");
914 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL));
915 break;
916
917 default:
918 DE_ASSERT(false);
919 }
920
921 GLU_CHECK_GLW_CALL(m_gl, compileShader(otherShader));
922
923 GLint status = 0;
924 GLU_CHECK_GLW_CALL(m_gl, getShaderiv(otherShader, GL_COMPILE_STATUS, &status));
925
926 if (!status)
927 {
928 char buffer[256];
929 GLU_CHECK_GLW_CALL(m_gl, getShaderInfoLog(otherShader, 256, DE_NULL, buffer));
930
931 m_log << tcu::TestLog::Message << "Failed to compile shader" << tcu::TestLog::EndMessage;
932
933 switch (m_shaderType)
934 {
935 case GL_FRAGMENT_SHADER:
936 m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage;
937 break;
938
939 case GL_VERTEX_SHADER:
940 m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage;
941 break;
942
943 default:
944 DE_ASSERT(false);
945 }
946
947 m_log << tcu::TestLog::Message << buffer << tcu::TestLog::EndMessage;
948 TCU_FAIL("Failed to compile shader");
949 }
950
951 GLuint program = m_gl.createProgram();
952 GLU_CHECK_GLW_MSG(m_gl, "glCreateProgram()");
953
954 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, m_shader));
955 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, otherShader));
956
957 GLU_CHECK_GLW_CALL(m_gl, linkProgram(program));
958 GLU_CHECK_GLW_CALL(m_gl, deleteShader(otherShader));
959
960 status = 0;
961 GLU_CHECK_GLW_CALL(m_gl, getProgramiv(program, GL_LINK_STATUS, &status));
962
963 if (!status)
964 {
965 char buffer[256];
966 GLU_CHECK_GLW_CALL(m_gl, getProgramInfoLog(program, 256, DE_NULL, buffer));
967
968 m_log << tcu::TestLog::Message << "Failed to link program" << tcu::TestLog::EndMessage;
969
970 m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage;
971 m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage;
972 m_log << tcu::TestLog::Message << buffer << tcu::TestLog::EndMessage;
973 TCU_FAIL("Failed to link program");
974 }
975
976 if (screen)
977 {
978 width = screen->getWidth();
979 height = screen->getHeight();
980 }
981
982 static const GLfloat coords[] = {
983 -0.9f, -0.9f,
984 0.9f, -0.9f,
985 0.9f, 0.9f,
986 -0.9f, 0.9f
987 };
988
989 static const GLfloat colors [] = {
990 0.0f, 0.0f, 0.0f, 1.0f,
991 1.0f, 0.0f, 0.0f, 1.0f,
992 0.0f, 1.0f, 0.0f, 1.0f,
993 0.0f, 0.0f, 1.0f, 1.0f
994 };
995
996 static const GLushort indices[] = {
997 0, 1, 2,
998 2, 3, 0
999 };
1000
1001 GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height));
1002
1003 GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f));
1004 GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT));
1005
1006 GLU_CHECK_GLW_CALL(m_gl, useProgram(program));
1007
1008 GLuint coordLocation = m_gl.getAttribLocation(program, "a_pos");
1009 GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
1010 TCU_CHECK(coordLocation != (GLuint)-1);
1011
1012 GLuint colorLocation = m_gl.getAttribLocation(program, "a_color");
1013 GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
1014 TCU_CHECK(colorLocation != (GLuint)-1);
1015
1016 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation));
1017 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation));
1018
1019 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors));
1020 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords));
1021
1022 GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices));
1023 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation));
1024 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation));
1025 GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
1026
1027 if (screen)
1028 {
1029 m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
1030
1031 tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff));
1032
1033 int x1 = (int)(((float)width/2.0f) * (-0.9f) + ((float)width/2.0f));
1034 int x2 = (int)(((float)width/2.0f) * 0.9f + ((float)width/2.0f));
1035 int y1 = (int)(((float)height/2.0f) * (-0.9f) + ((float)height/2.0f));
1036 int y2 = (int)(((float)height/2.0f) * 0.9f + ((float)height/2.0f));
1037
1038 for (int x = x1; x <= x2; x++)
1039 {
1040 for (int y = y1; y <= y2; y++)
1041 {
1042 float t = ((float)(x-x1) / (float)(x2-x1));
1043 float s = ((float)(y-y1) / (float)(y2-y1));
1044 bool isUpper = t > s;
1045
1046 tcu::Vec4 a(colors[0], colors[1], colors[2], colors[3]);
1047 tcu::Vec4 b(colors[4 + 0], colors[4 + 1], colors[4 + 2], colors[4 + 3]);
1048 tcu::Vec4 c(colors[8 + 0], colors[8 + 1], colors[8 + 2], colors[8 + 3]);
1049 tcu::Vec4 d(colors[12 + 0], colors[12 + 1], colors[12 + 2], colors[12 + 3]);
1050
1051
1052 tcu::Vec4 color;
1053
1054 if (isUpper)
1055 color = a * (1.0f - t) + b * (t - s) + s * c;
1056 else
1057 color = a * (1.0f - s) + d * (s - t) + t * c;
1058
1059 int red = deClamp32((int)(255.0f * color.x()), 0, 255);
1060 int green = deClamp32((int)(255.0f * color.y()), 0, 255);
1061 int blue = deClamp32((int)(255.0f * color.z()), 0, 255);
1062 int alpha = deClamp32((int)(255.0f * color.w()), 0, 255);
1063
1064 reference->setPixel(x, y, tcu::RGBA(red, green, blue, alpha));
1065 }
1066 }
1067 }
1068 }
1069
SharingTests(EglTestContext & eglTestCtx)1070 SharingTests::SharingTests (EglTestContext& eglTestCtx)
1071 : TestCaseGroup (eglTestCtx, "sharing", "Sharing test cases")
1072 {
1073 }
1074
init(void)1075 void SharingTests::init (void)
1076 {
1077 TestCaseGroup* gles2 = new TestCaseGroup(m_eglTestCtx, "gles2", "OpenGL ES 2 sharing test");
1078
1079 TestCaseGroup* context = new TestCaseGroup(m_eglTestCtx, "context", "Context creation and destruction tests");
1080
1081 {
1082 GLES2SharingTest::TestSpec spec;
1083 spec.destroyContextBFirst = false;
1084 spec.useResource = false;
1085 spec.destroyOnContexB = false;
1086 spec.initializeData = true;
1087 spec.renderOnContexA = true;
1088 spec.renderOnContexB = true;
1089 spec.verifyOnContexA = true;
1090 spec.verifyOnContexB = true;
1091
1092 context->addChild(new GLES2SharingTest(m_eglTestCtx, "create_destroy", "Simple context creation and destruction", spec));
1093 }
1094 {
1095 GLES2SharingTest::TestSpec spec;
1096 spec.destroyContextBFirst = true;
1097 spec.useResource = false;
1098 spec.destroyOnContexB = false;
1099 spec.initializeData = false;
1100 spec.renderOnContexA = false;
1101 spec.renderOnContexB = false;
1102 spec.verifyOnContexA = false;
1103 spec.verifyOnContexB = false;
1104
1105 context->addChild(new GLES2SharingTest(m_eglTestCtx, "create_destroy_mixed", "Simple context creation and destruction test with different destruction order", spec));
1106 }
1107
1108 gles2->addChild(context);
1109
1110 TestCaseGroup* buffer = new TestCaseGroup(m_eglTestCtx, "buffer", "Buffer creation, destruction and rendering test");
1111
1112 {
1113 GLES2SharingTest::TestSpec spec;
1114 spec.destroyContextBFirst = false;
1115 spec.useResource = true;
1116 spec.destroyOnContexB = false;
1117 spec.initializeData = true;
1118 spec.renderOnContexA = false;
1119 spec.renderOnContexB = false;
1120 spec.verifyOnContexA = false;
1121 spec.verifyOnContexB = false;
1122
1123 buffer->addChild(new GLES2BufferSharingTest(m_eglTestCtx, "create_delete", "Create and delete on shared context", spec));
1124 }
1125 {
1126 GLES2SharingTest::TestSpec spec;
1127 spec.destroyContextBFirst = false;
1128 spec.useResource = true;
1129 spec.destroyOnContexB = true;
1130 spec.initializeData = true;
1131 spec.renderOnContexA = false;
1132 spec.renderOnContexB = false;
1133 spec.verifyOnContexA = false;
1134 spec.verifyOnContexB = false;
1135
1136 buffer->addChild(new GLES2BufferSharingTest(m_eglTestCtx, "create_delete_mixed", "Create and delet on different contexts", spec));
1137 }
1138 {
1139 GLES2SharingTest::TestSpec spec;
1140 spec.destroyContextBFirst = false;
1141 spec.useResource = true;
1142 spec.destroyOnContexB = false;
1143 spec.initializeData = true;
1144 spec.renderOnContexA = true;
1145 spec.renderOnContexB = true;
1146 spec.verifyOnContexA = true;
1147 spec.verifyOnContexB = true;
1148
1149 buffer->addChild(new GLES2BufferSharingTest(m_eglTestCtx, "render", "Create, rendering on two different contexts and delete", spec));
1150 }
1151
1152 gles2->addChild(buffer);
1153
1154 TestCaseGroup* texture = new TestCaseGroup(m_eglTestCtx, "texture", "Texture creation, destruction and rendering tests");
1155
1156 {
1157 GLES2SharingTest::TestSpec spec;
1158 spec.destroyContextBFirst = false;
1159 spec.useResource = true;
1160 spec.destroyOnContexB = false;
1161 spec.initializeData = true;
1162 spec.renderOnContexA = false;
1163 spec.renderOnContexB = false;
1164 spec.verifyOnContexA = false;
1165 spec.verifyOnContexB = false;
1166
1167 texture->addChild(new GLES2TextureSharingTest(m_eglTestCtx, "create_delete", "Create and delete on shared context", spec));
1168 }
1169 {
1170 GLES2SharingTest::TestSpec spec;
1171 spec.destroyContextBFirst = false;
1172 spec.useResource = true;
1173 spec.destroyOnContexB = true;
1174 spec.initializeData = true;
1175 spec.renderOnContexA = false;
1176 spec.renderOnContexB = false;
1177 spec.verifyOnContexA = false;
1178 spec.verifyOnContexB = false;
1179
1180 texture->addChild(new GLES2TextureSharingTest(m_eglTestCtx, "create_delete_mixed", "Create and delete on different contexts", spec));
1181 }
1182 {
1183 GLES2SharingTest::TestSpec spec;
1184 spec.destroyContextBFirst = false;
1185 spec.useResource = true;
1186 spec.destroyOnContexB = false;
1187 spec.initializeData = true;
1188 spec.renderOnContexA = true;
1189 spec.renderOnContexB = true;
1190 spec.verifyOnContexA = true;
1191 spec.verifyOnContexB = true;
1192
1193 texture->addChild(new GLES2TextureSharingTest(m_eglTestCtx, "render", "Create, render in two contexts and delete", spec));
1194 }
1195
1196 gles2->addChild(texture);
1197
1198 TestCaseGroup* program = new TestCaseGroup(m_eglTestCtx, "program", "Program creation, destruction and rendering test");
1199
1200 {
1201 GLES2SharingTest::TestSpec spec;
1202 spec.destroyContextBFirst = false;
1203 spec.useResource = true;
1204 spec.destroyOnContexB = false;
1205 spec.initializeData = true;
1206 spec.renderOnContexA = false;
1207 spec.renderOnContexB = false;
1208 spec.verifyOnContexA = false;
1209 spec.verifyOnContexB = false;
1210
1211 program->addChild(new GLES2ProgramSharingTest(m_eglTestCtx, "create_delete", "Create and delete on shared context", spec));
1212 }
1213 {
1214 GLES2SharingTest::TestSpec spec;
1215 spec.destroyContextBFirst = false;
1216 spec.useResource = true;
1217 spec.destroyOnContexB = true;
1218 spec.initializeData = true;
1219 spec.renderOnContexA = false;
1220 spec.renderOnContexB = false;
1221 spec.verifyOnContexA = false;
1222 spec.verifyOnContexB = false;
1223
1224 program->addChild(new GLES2ProgramSharingTest(m_eglTestCtx, "create_delete_mixed", "Create and delete on different contexts", spec));
1225 }
1226 {
1227 GLES2SharingTest::TestSpec spec;
1228 spec.destroyContextBFirst = false;
1229 spec.useResource = true;
1230 spec.destroyOnContexB = false;
1231 spec.initializeData = true;
1232 spec.renderOnContexA = true;
1233 spec.renderOnContexB = true;
1234 spec.verifyOnContexA = true;
1235 spec.verifyOnContexB = true;
1236
1237 program->addChild(new GLES2ProgramSharingTest(m_eglTestCtx, "render", "Create, render in two contexts and delete", spec));
1238 }
1239
1240 gles2->addChild(program);
1241
1242 TestCaseGroup* shader = new TestCaseGroup(m_eglTestCtx, "shader", "Shader creation, destruction and rendering test");
1243
1244 {
1245 GLES2SharingTest::TestSpec spec;
1246 spec.destroyContextBFirst = false;
1247 spec.useResource = true;
1248 spec.destroyOnContexB = false;
1249 spec.initializeData = true;
1250 spec.renderOnContexA = false;
1251 spec.renderOnContexB = false;
1252 spec.verifyOnContexA = false;
1253 spec.verifyOnContexB = false;
1254
1255 shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_vert", "Create and delete on shared context", GL_VERTEX_SHADER, spec));
1256 }
1257 {
1258 GLES2SharingTest::TestSpec spec;
1259 spec.destroyContextBFirst = false;
1260 spec.useResource = true;
1261 spec.destroyOnContexB = true;
1262 spec.initializeData = true;
1263 spec.renderOnContexA = false;
1264 spec.renderOnContexB = false;
1265 spec.verifyOnContexA = false;
1266 spec.verifyOnContexB = false;
1267
1268 shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_mixed_vert", "Create and delete on different contexts", GL_VERTEX_SHADER, spec));
1269 }
1270 {
1271 GLES2SharingTest::TestSpec spec;
1272 spec.destroyContextBFirst = false;
1273 spec.useResource = true;
1274 spec.destroyOnContexB = false;
1275 spec.initializeData = true;
1276 spec.renderOnContexA = true;
1277 spec.renderOnContexB = true;
1278 spec.verifyOnContexA = true;
1279 spec.verifyOnContexB = true;
1280
1281 shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "render_vert", "Create, render on two contexts and delete", GL_VERTEX_SHADER, spec));
1282 }
1283 {
1284 GLES2SharingTest::TestSpec spec;
1285 spec.destroyContextBFirst = false;
1286 spec.useResource = true;
1287 spec.destroyOnContexB = false;
1288 spec.initializeData = true;
1289 spec.renderOnContexA = false;
1290 spec.renderOnContexB = false;
1291 spec.verifyOnContexA = false;
1292 spec.verifyOnContexB = false;
1293
1294 shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_frag", "Create and delete on shared context", GL_FRAGMENT_SHADER, spec));
1295 }
1296 {
1297 GLES2SharingTest::TestSpec spec;
1298 spec.destroyContextBFirst = false;
1299 spec.useResource = true;
1300 spec.destroyOnContexB = true;
1301 spec.initializeData = true;
1302 spec.renderOnContexA = false;
1303 spec.renderOnContexB = false;
1304 spec.verifyOnContexA = false;
1305 spec.verifyOnContexB = false;
1306
1307 shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_mixed_frag", "Create and delete on different contexts", GL_FRAGMENT_SHADER, spec));
1308 }
1309 {
1310 GLES2SharingTest::TestSpec spec;
1311 spec.destroyContextBFirst = false;
1312 spec.useResource = true;
1313 spec.destroyOnContexB = false;
1314 spec.initializeData = true;
1315 spec.renderOnContexA = true;
1316 spec.renderOnContexB = true;
1317 spec.verifyOnContexA = true;
1318 spec.verifyOnContexB = true;
1319
1320 shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "render_frag", "Create, render on two contexts and delete", GL_FRAGMENT_SHADER, spec));
1321 }
1322
1323
1324 gles2->addChild(shader);
1325
1326
1327 gles2->addChild(new GLES2SharingThreadedTests(m_eglTestCtx));
1328
1329 addChild(gles2);
1330 }
1331
1332 } // egl
1333 } // deqp
1334