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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #define CMD_MI				(0x0 << 29)
29 #define CMD_2D				(0x2 << 29)
30 #define CMD_3D				(0x3 << 29)
31 
32 #define MI_NOOP				(CMD_MI | 0)
33 
34 #define MI_BATCH_BUFFER_END		(CMD_MI | 0xA << 23)
35 
36 #define MI_FLUSH			(CMD_MI | (4 << 23))
37 #define FLUSH_MAP_CACHE				(1 << 0)
38 #define INHIBIT_FLUSH_RENDER_CACHE		(1 << 2)
39 
40 #define MI_LOAD_REGISTER_IMM		(CMD_MI | (0x22 << 23))
41 
42 #define MI_FLUSH_DW			(CMD_MI | (0x26 << 23) | 2)
43 
44 /* Stalls command execution waiting for the given events to have occurred. */
45 #define MI_WAIT_FOR_EVENT               (CMD_MI | (0x3 << 23))
46 #define MI_WAIT_FOR_PLANE_B_FLIP        (1<<6)
47 #define MI_WAIT_FOR_PLANE_A_FLIP        (1<<2)
48 
49 #define MI_STORE_REGISTER_MEM		(CMD_MI | (0x24 << 23))
50 # define MI_STORE_REGISTER_MEM_USE_GGTT		(1 << 22)
51 
52 /* p189 */
53 #define _3DSTATE_LOAD_STATE_IMMEDIATE_1   (CMD_3D | (0x1d<<24) | (0x04<<16))
54 #define I1_LOAD_S(n)                      (1<<(4+n))
55 
56 #define _3DSTATE_DRAWRECT_INFO		(CMD_3D | (0x1d<<24) | (0x80<<16) | 0x3)
57 
58 /** @} */
59 
60 /** @{
61  * 915 definitions
62  *
63  * 915 documents say that bits 31:28 and 1 are "undefined, must be zero."
64  */
65 #define S0_VB_OFFSET_MASK		0x0ffffffc
66 #define S0_AUTO_CACHE_INV_DISABLE	(1<<0)
67 /** @} */
68 
69 /** @{
70  * 830 definitions
71  */
72 #define S0_VB_OFFSET_MASK_830		0xffffff80
73 #define S0_VB_PITCH_SHIFT_830		1
74 #define S0_VB_ENABLE_830		(1<<0)
75 /** @} */
76 
77 #define S1_VERTEX_WIDTH_SHIFT          24
78 #define S1_VERTEX_WIDTH_MASK           (0x3f<<24)
79 #define S1_VERTEX_PITCH_SHIFT          16
80 #define S1_VERTEX_PITCH_MASK           (0x3f<<16)
81 
82 #define TEXCOORDFMT_2D                 0x0
83 #define TEXCOORDFMT_3D                 0x1
84 #define TEXCOORDFMT_4D                 0x2
85 #define TEXCOORDFMT_1D                 0x3
86 #define TEXCOORDFMT_2D_16              0x4
87 #define TEXCOORDFMT_4D_16              0x5
88 #define TEXCOORDFMT_NOT_PRESENT        0xf
89 #define S2_TEXCOORD_FMT0_MASK            0xf
90 #define S2_TEXCOORD_FMT1_SHIFT           4
91 #define S2_TEXCOORD_FMT(unit, type)    ((type)<<(unit*4))
92 #define S2_TEXCOORD_NONE               (~0)
93 #define S2_TEX_COUNT_SHIFT_830		12
94 #define S2_VERTEX_1_WIDTH_SHIFT_830	0
95 #define S2_VERTEX_0_WIDTH_SHIFT_830	6
96 /* S3 not interesting */
97 
98 #define S4_POINT_WIDTH_SHIFT           23
99 #define S4_POINT_WIDTH_MASK            (0x1ff<<23)
100 #define S4_LINE_WIDTH_SHIFT            19
101 #define S4_LINE_WIDTH_ONE              (0x2<<19)
102 #define S4_LINE_WIDTH_MASK             (0xf<<19)
103 #define S4_FLATSHADE_ALPHA             (1<<18)
104 #define S4_FLATSHADE_FOG               (1<<17)
105 #define S4_FLATSHADE_SPECULAR          (1<<16)
106 #define S4_FLATSHADE_COLOR             (1<<15)
107 #define S4_CULLMODE_BOTH	       (0<<13)
108 #define S4_CULLMODE_NONE	       (1<<13)
109 #define S4_CULLMODE_CW		       (2<<13)
110 #define S4_CULLMODE_CCW		       (3<<13)
111 #define S4_CULLMODE_MASK	       (3<<13)
112 #define S4_VFMT_POINT_WIDTH            (1<<12)
113 #define S4_VFMT_SPEC_FOG               (1<<11)
114 #define S4_VFMT_COLOR                  (1<<10)
115 #define S4_VFMT_DEPTH_OFFSET           (1<<9)
116 #define S4_VFMT_XYZ     	       (1<<6)
117 #define S4_VFMT_XYZW     	       (2<<6)
118 #define S4_VFMT_XY     		       (3<<6)
119 #define S4_VFMT_XYW     	       (4<<6)
120 #define S4_VFMT_XYZW_MASK              (7<<6)
121 #define S4_FORCE_DEFAULT_DIFFUSE       (1<<5)
122 #define S4_FORCE_DEFAULT_SPECULAR      (1<<4)
123 #define S4_LOCAL_DEPTH_OFFSET_ENABLE   (1<<3)
124 #define S4_VFMT_FOG_PARAM              (1<<2)
125 #define S4_SPRITE_POINT_ENABLE         (1<<1)
126 #define S4_LINE_ANTIALIAS_ENABLE       (1<<0)
127 
128 #define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH   | 	\
129 		      S4_VFMT_SPEC_FOG      |	\
130 		      S4_VFMT_COLOR         |	\
131 		      S4_VFMT_DEPTH_OFFSET  |	\
132 		      S4_VFMT_XYZW_MASK     |	\
133 		      S4_VFMT_FOG_PARAM)
134 
135 
136 #define S5_WRITEDISABLE_ALPHA          (1<<31)
137 #define S5_WRITEDISABLE_RED            (1<<30)
138 #define S5_WRITEDISABLE_GREEN          (1<<29)
139 #define S5_WRITEDISABLE_BLUE           (1<<28)
140 #define S5_WRITEDISABLE_MASK           (0xf<<28)
141 #define S5_FORCE_DEFAULT_POINT_SIZE    (1<<27)
142 #define S5_LAST_PIXEL_ENABLE           (1<<26)
143 #define S5_GLOBAL_DEPTH_OFFSET_ENABLE  (1<<25)
144 #define S5_FOG_ENABLE                  (1<<24)
145 #define S5_STENCIL_REF_SHIFT           16
146 #define S5_STENCIL_REF_MASK            (0xff<<16)
147 #define S5_STENCIL_TEST_FUNC_SHIFT     13
148 #define S5_STENCIL_TEST_FUNC_MASK      (0x7<<13)
149 #define S5_STENCIL_FAIL_SHIFT          10
150 #define S5_STENCIL_FAIL_MASK           (0x7<<10)
151 #define S5_STENCIL_PASS_Z_FAIL_SHIFT   7
152 #define S5_STENCIL_PASS_Z_FAIL_MASK    (0x7<<7)
153 #define S5_STENCIL_PASS_Z_PASS_SHIFT   4
154 #define S5_STENCIL_PASS_Z_PASS_MASK    (0x7<<4)
155 #define S5_STENCIL_WRITE_ENABLE        (1<<3)
156 #define S5_STENCIL_TEST_ENABLE         (1<<2)
157 #define S5_COLOR_DITHER_ENABLE         (1<<1)
158 #define S5_LOGICOP_ENABLE              (1<<0)
159 
160 
161 #define S6_ALPHA_TEST_ENABLE           (1<<31)
162 #define S6_ALPHA_TEST_FUNC_SHIFT       28
163 #define S6_ALPHA_TEST_FUNC_MASK        (0x7<<28)
164 #define S6_ALPHA_REF_SHIFT             20
165 #define S6_ALPHA_REF_MASK              (0xff<<20)
166 #define S6_DEPTH_TEST_ENABLE           (1<<19)
167 #define S6_DEPTH_TEST_FUNC_SHIFT       16
168 #define S6_DEPTH_TEST_FUNC_MASK        (0x7<<16)
169 #define S6_CBUF_BLEND_ENABLE           (1<<15)
170 #define S6_CBUF_BLEND_FUNC_SHIFT       12
171 #define S6_CBUF_BLEND_FUNC_MASK        (0x7<<12)
172 #define S6_CBUF_SRC_BLEND_FACT_SHIFT   8
173 #define S6_CBUF_SRC_BLEND_FACT_MASK    (0xf<<8)
174 #define S6_CBUF_DST_BLEND_FACT_SHIFT   4
175 #define S6_CBUF_DST_BLEND_FACT_MASK    (0xf<<4)
176 #define S6_DEPTH_WRITE_ENABLE          (1<<3)
177 #define S6_COLOR_WRITE_ENABLE          (1<<2)
178 #define S6_TRISTRIP_PV_SHIFT           0
179 #define S6_TRISTRIP_PV_MASK            (0x3<<0)
180 
181 #define S7_DEPTH_OFFSET_CONST_MASK     ~0
182 
183 /* p143 */
184 #define _3DSTATE_BUF_INFO_CMD	(CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
185 /* Dword 1 */
186 #define BUF_3D_ID_COLOR_BACK	(0x3<<24)
187 #define BUF_3D_ID_DEPTH 	(0x7<<24)
188 #define BUF_3D_USE_FENCE	(1<<23)
189 #define BUF_3D_TILED_SURFACE	(1<<22)
190 #define BUF_3D_TILE_WALK_X	0
191 #define BUF_3D_TILE_WALK_Y	(1<<21)
192 #define BUF_3D_PITCH(x)         (((x)/4)<<2)
193 /* Dword 2 */
194 #define BUF_3D_ADDR(x)		((x) & ~0x3)
195 
196 /* Primitive dispatch on 830-945 */
197 #define _3DPRIMITIVE			(CMD_3D | (0x1f << 24))
198 #define PRIM_INDIRECT            (1<<23)
199 #define PRIM_INLINE              (0<<23)
200 #define PRIM_INDIRECT_SEQUENTIAL (0<<17)
201 #define PRIM_INDIRECT_ELTS       (1<<17)
202 
203 #define PRIM3D_TRILIST		(0x0<<18)
204 #define PRIM3D_TRISTRIP 	(0x1<<18)
205 #define PRIM3D_TRISTRIP_RVRSE	(0x2<<18)
206 #define PRIM3D_TRIFAN		(0x3<<18)
207 #define PRIM3D_POLY		(0x4<<18)
208 #define PRIM3D_LINELIST 	(0x5<<18)
209 #define PRIM3D_LINESTRIP	(0x6<<18)
210 #define PRIM3D_RECTLIST 	(0x7<<18)
211 #define PRIM3D_POINTLIST	(0x8<<18)
212 #define PRIM3D_DIB		(0x9<<18)
213 #define PRIM3D_MASK		(0x1f<<18)
214 
215 #define XY_SETUP_BLT_CMD		(CMD_2D | (0x01 << 22))
216 
217 #define XY_COLOR_BLT_CMD		(CMD_2D | (0x50 << 22))
218 
219 #define XY_SRC_COPY_BLT_CMD             (CMD_2D | (0x53 << 22))
220 
221 #define XY_TEXT_IMMEDIATE_BLIT_CMD	(CMD_2D | (0x31 << 22))
222 # define XY_TEXT_BYTE_PACKED		(1 << 16)
223 
224 /* BR00 */
225 #define XY_BLT_WRITE_ALPHA	(1 << 21)
226 #define XY_BLT_WRITE_RGB	(1 << 20)
227 #define XY_SRC_TILED		(1 << 15)
228 #define XY_DST_TILED		(1 << 11)
229 
230 /* BR13 */
231 #define BR13_8			(0x0 << 24)
232 #define BR13_565		(0x1 << 24)
233 #define BR13_8888		(0x3 << 24)
234