Searched defs:SPVRTPFXUniform (Results 1 – 1 of 1) sorted by relevance
44 struct SPVRTPFXUniform struct46 unsigned int nLocation; /*!< GL location of the Uniform */47 unsigned int nSemantic; /*!< Application-defined semantic value */48 …ned int nIdx; /*!< Index; for example two semantics might be LIGHTPOSITION0 and LIGHTPOSITION1 */49 CPVRTString sValueName; /*!< The name of the variable referenced in shader code */