1 /*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 //
18 // Provide access to read-only assets.
19 //
20
21 #define LOG_TAG "asset"
22 #define ATRACE_TAG ATRACE_TAG_RESOURCES
23 //#define LOG_NDEBUG 0
24
25 #include <androidfw/Asset.h>
26 #include <androidfw/AssetDir.h>
27 #include <androidfw/AssetManager.h>
28 #include <androidfw/misc.h>
29 #include <androidfw/ResourceTypes.h>
30 #include <androidfw/ZipFileRO.h>
31 #include <utils/Atomic.h>
32 #include <utils/Log.h>
33 #include <utils/String8.h>
34 #include <utils/String8.h>
35 #include <utils/threads.h>
36 #include <utils/Timers.h>
37 #include <utils/Trace.h>
38 #ifndef _WIN32
39 #include <sys/file.h>
40 #endif
41
42 #include <assert.h>
43 #include <dirent.h>
44 #include <errno.h>
45 #include <string.h> // strerror
46 #include <strings.h>
47
48 #ifndef TEMP_FAILURE_RETRY
49 /* Used to retry syscalls that can return EINTR. */
50 #define TEMP_FAILURE_RETRY(exp) ({ \
51 typeof (exp) _rc; \
52 do { \
53 _rc = (exp); \
54 } while (_rc == -1 && errno == EINTR); \
55 _rc; })
56 #endif
57
58 using namespace android;
59
60 static const bool kIsDebug = false;
61
62 static const char* kAssetsRoot = "assets";
63 static const char* kAppZipName = NULL; //"classes.jar";
64 static const char* kSystemAssets = "framework/framework-res.apk";
65 static const char* kResourceCache = "resource-cache";
66
67 static const char* kExcludeExtension = ".EXCLUDE";
68
69 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
70
71 static volatile int32_t gCount = 0;
72
73 const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
74 const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
75 const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
76 const char* AssetManager::OVERLAY_THEME_DIR_PROPERTY = "ro.boot.vendor.overlay.theme";
77 const char* AssetManager::TARGET_PACKAGE_NAME = "android";
78 const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
79 const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
80
81 namespace {
82
idmapPathForPackagePath(const String8 & pkgPath)83 String8 idmapPathForPackagePath(const String8& pkgPath) {
84 const char* root = getenv("ANDROID_DATA");
85 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
86 String8 path(root);
87 path.appendPath(kResourceCache);
88
89 char buf[256]; // 256 chars should be enough for anyone...
90 strncpy(buf, pkgPath.string(), 255);
91 buf[255] = '\0';
92 char* filename = buf;
93 while (*filename && *filename == '/') {
94 ++filename;
95 }
96 char* p = filename;
97 while (*p) {
98 if (*p == '/') {
99 *p = '@';
100 }
101 ++p;
102 }
103 path.appendPath(filename);
104 path.append("@idmap");
105
106 return path;
107 }
108
109 /*
110 * Like strdup(), but uses C++ "new" operator instead of malloc.
111 */
strdupNew(const char * str)112 static char* strdupNew(const char* str) {
113 char* newStr;
114 int len;
115
116 if (str == NULL)
117 return NULL;
118
119 len = strlen(str);
120 newStr = new char[len+1];
121 memcpy(newStr, str, len+1);
122
123 return newStr;
124 }
125
126 } // namespace
127
128 /*
129 * ===========================================================================
130 * AssetManager
131 * ===========================================================================
132 */
133
getGlobalCount()134 int32_t AssetManager::getGlobalCount() {
135 return gCount;
136 }
137
AssetManager()138 AssetManager::AssetManager() :
139 mLocale(NULL), mResources(NULL), mConfig(new ResTable_config) {
140 int count = android_atomic_inc(&gCount) + 1;
141 if (kIsDebug) {
142 ALOGI("Creating AssetManager %p #%d\n", this, count);
143 }
144 memset(mConfig, 0, sizeof(ResTable_config));
145 }
146
~AssetManager()147 AssetManager::~AssetManager() {
148 int count = android_atomic_dec(&gCount);
149 if (kIsDebug) {
150 ALOGI("Destroying AssetManager in %p #%d\n", this, count);
151 }
152
153 delete mConfig;
154 delete mResources;
155
156 // don't have a String class yet, so make sure we clean up
157 delete[] mLocale;
158 }
159
addAssetPath(const String8 & path,int32_t * cookie,bool appAsLib,bool isSystemAsset)160 bool AssetManager::addAssetPath(
161 const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset) {
162 AutoMutex _l(mLock);
163
164 asset_path ap;
165
166 String8 realPath(path);
167 if (kAppZipName) {
168 realPath.appendPath(kAppZipName);
169 }
170 ap.type = ::getFileType(realPath.string());
171 if (ap.type == kFileTypeRegular) {
172 ap.path = realPath;
173 } else {
174 ap.path = path;
175 ap.type = ::getFileType(path.string());
176 if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
177 ALOGW("Asset path %s is neither a directory nor file (type=%d).",
178 path.string(), (int)ap.type);
179 return false;
180 }
181 }
182
183 // Skip if we have it already.
184 for (size_t i=0; i<mAssetPaths.size(); i++) {
185 if (mAssetPaths[i].path == ap.path) {
186 if (cookie) {
187 *cookie = static_cast<int32_t>(i+1);
188 }
189 return true;
190 }
191 }
192
193 ALOGV("In %p Asset %s path: %s", this,
194 ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
195
196 ap.isSystemAsset = isSystemAsset;
197 mAssetPaths.add(ap);
198
199 // new paths are always added at the end
200 if (cookie) {
201 *cookie = static_cast<int32_t>(mAssetPaths.size());
202 }
203
204 #ifdef __ANDROID__
205 // Load overlays, if any
206 asset_path oap;
207 for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
208 oap.isSystemAsset = isSystemAsset;
209 mAssetPaths.add(oap);
210 }
211 #endif
212
213 if (mResources != NULL) {
214 appendPathToResTable(ap, appAsLib);
215 }
216
217 return true;
218 }
219
addOverlayPath(const String8 & packagePath,int32_t * cookie)220 bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
221 {
222 const String8 idmapPath = idmapPathForPackagePath(packagePath);
223
224 AutoMutex _l(mLock);
225
226 for (size_t i = 0; i < mAssetPaths.size(); ++i) {
227 if (mAssetPaths[i].idmap == idmapPath) {
228 *cookie = static_cast<int32_t>(i + 1);
229 return true;
230 }
231 }
232
233 Asset* idmap = NULL;
234 if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
235 ALOGW("failed to open idmap file %s\n", idmapPath.string());
236 return false;
237 }
238
239 String8 targetPath;
240 String8 overlayPath;
241 if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
242 NULL, NULL, NULL, &targetPath, &overlayPath)) {
243 ALOGW("failed to read idmap file %s\n", idmapPath.string());
244 delete idmap;
245 return false;
246 }
247 delete idmap;
248
249 if (overlayPath != packagePath) {
250 ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
251 idmapPath.string(), packagePath.string(), overlayPath.string());
252 return false;
253 }
254 if (access(targetPath.string(), R_OK) != 0) {
255 ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno));
256 return false;
257 }
258 if (access(idmapPath.string(), R_OK) != 0) {
259 ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno));
260 return false;
261 }
262 if (access(overlayPath.string(), R_OK) != 0) {
263 ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno));
264 return false;
265 }
266
267 asset_path oap;
268 oap.path = overlayPath;
269 oap.type = ::getFileType(overlayPath.string());
270 oap.idmap = idmapPath;
271 #if 0
272 ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
273 targetPath.string(), overlayPath.string(), idmapPath.string());
274 #endif
275 mAssetPaths.add(oap);
276 *cookie = static_cast<int32_t>(mAssetPaths.size());
277
278 if (mResources != NULL) {
279 appendPathToResTable(oap);
280 }
281
282 return true;
283 }
284
createIdmap(const char * targetApkPath,const char * overlayApkPath,uint32_t targetCrc,uint32_t overlayCrc,uint32_t ** outData,size_t * outSize)285 bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
286 uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
287 {
288 AutoMutex _l(mLock);
289 const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
290 Asset* assets[2] = {NULL, NULL};
291 bool ret = false;
292 {
293 ResTable tables[2];
294
295 for (int i = 0; i < 2; ++i) {
296 asset_path ap;
297 ap.type = kFileTypeRegular;
298 ap.path = paths[i];
299 assets[i] = openNonAssetInPathLocked("resources.arsc",
300 Asset::ACCESS_BUFFER, ap);
301 if (assets[i] == NULL) {
302 ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
303 goto exit;
304 }
305 if (tables[i].add(assets[i]) != NO_ERROR) {
306 ALOGW("failed to add %s to resource table", paths[i].string());
307 goto exit;
308 }
309 }
310 ret = tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
311 targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
312 }
313
314 exit:
315 delete assets[0];
316 delete assets[1];
317 return ret;
318 }
319
addDefaultAssets()320 bool AssetManager::addDefaultAssets()
321 {
322 const char* root = getenv("ANDROID_ROOT");
323 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
324
325 String8 path(root);
326 path.appendPath(kSystemAssets);
327
328 return addAssetPath(path, NULL, false /* appAsLib */, true /* isSystemAsset */);
329 }
330
nextAssetPath(const int32_t cookie) const331 int32_t AssetManager::nextAssetPath(const int32_t cookie) const
332 {
333 AutoMutex _l(mLock);
334 const size_t next = static_cast<size_t>(cookie) + 1;
335 return next > mAssetPaths.size() ? -1 : next;
336 }
337
getAssetPath(const int32_t cookie) const338 String8 AssetManager::getAssetPath(const int32_t cookie) const
339 {
340 AutoMutex _l(mLock);
341 const size_t which = static_cast<size_t>(cookie) - 1;
342 if (which < mAssetPaths.size()) {
343 return mAssetPaths[which].path;
344 }
345 return String8();
346 }
347
setLocaleLocked(const char * locale)348 void AssetManager::setLocaleLocked(const char* locale)
349 {
350 if (mLocale != NULL) {
351 delete[] mLocale;
352 }
353
354 mLocale = strdupNew(locale);
355 updateResourceParamsLocked();
356 }
357
setConfiguration(const ResTable_config & config,const char * locale)358 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
359 {
360 AutoMutex _l(mLock);
361 *mConfig = config;
362 if (locale) {
363 setLocaleLocked(locale);
364 } else if (config.language[0] != 0) {
365 char spec[RESTABLE_MAX_LOCALE_LEN];
366 config.getBcp47Locale(spec);
367 setLocaleLocked(spec);
368 } else {
369 updateResourceParamsLocked();
370 }
371 }
372
getConfiguration(ResTable_config * outConfig) const373 void AssetManager::getConfiguration(ResTable_config* outConfig) const
374 {
375 AutoMutex _l(mLock);
376 *outConfig = *mConfig;
377 }
378
379 /*
380 * Open an asset.
381 *
382 * The data could be in any asset path. Each asset path could be:
383 * - A directory on disk.
384 * - A Zip archive, uncompressed or compressed.
385 *
386 * If the file is in a directory, it could have a .gz suffix, meaning it is compressed.
387 *
388 * We should probably reject requests for "illegal" filenames, e.g. those
389 * with illegal characters or "../" backward relative paths.
390 */
open(const char * fileName,AccessMode mode)391 Asset* AssetManager::open(const char* fileName, AccessMode mode)
392 {
393 AutoMutex _l(mLock);
394
395 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
396
397 String8 assetName(kAssetsRoot);
398 assetName.appendPath(fileName);
399
400 /*
401 * For each top-level asset path, search for the asset.
402 */
403
404 size_t i = mAssetPaths.size();
405 while (i > 0) {
406 i--;
407 ALOGV("Looking for asset '%s' in '%s'\n",
408 assetName.string(), mAssetPaths.itemAt(i).path.string());
409 Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
410 if (pAsset != NULL) {
411 return pAsset != kExcludedAsset ? pAsset : NULL;
412 }
413 }
414
415 return NULL;
416 }
417
418 /*
419 * Open a non-asset file as if it were an asset.
420 *
421 * The "fileName" is the partial path starting from the application name.
422 */
openNonAsset(const char * fileName,AccessMode mode,int32_t * outCookie)423 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
424 {
425 AutoMutex _l(mLock);
426
427 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
428
429 /*
430 * For each top-level asset path, search for the asset.
431 */
432
433 size_t i = mAssetPaths.size();
434 while (i > 0) {
435 i--;
436 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
437 Asset* pAsset = openNonAssetInPathLocked(
438 fileName, mode, mAssetPaths.itemAt(i));
439 if (pAsset != NULL) {
440 if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
441 return pAsset != kExcludedAsset ? pAsset : NULL;
442 }
443 }
444
445 return NULL;
446 }
447
openNonAsset(const int32_t cookie,const char * fileName,AccessMode mode)448 Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
449 {
450 const size_t which = static_cast<size_t>(cookie) - 1;
451
452 AutoMutex _l(mLock);
453
454 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
455
456 if (which < mAssetPaths.size()) {
457 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
458 mAssetPaths.itemAt(which).path.string());
459 Asset* pAsset = openNonAssetInPathLocked(
460 fileName, mode, mAssetPaths.itemAt(which));
461 if (pAsset != NULL) {
462 return pAsset != kExcludedAsset ? pAsset : NULL;
463 }
464 }
465
466 return NULL;
467 }
468
469 /*
470 * Get the type of a file in the asset namespace.
471 *
472 * This currently only works for regular files. All others (including
473 * directories) will return kFileTypeNonexistent.
474 */
getFileType(const char * fileName)475 FileType AssetManager::getFileType(const char* fileName)
476 {
477 Asset* pAsset = NULL;
478
479 /*
480 * Open the asset. This is less efficient than simply finding the
481 * file, but it's not too bad (we don't uncompress or mmap data until
482 * the first read() call).
483 */
484 pAsset = open(fileName, Asset::ACCESS_STREAMING);
485 delete pAsset;
486
487 if (pAsset == NULL) {
488 return kFileTypeNonexistent;
489 } else {
490 return kFileTypeRegular;
491 }
492 }
493
appendPathToResTable(const asset_path & ap,bool appAsLib) const494 bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const {
495 // skip those ap's that correspond to system overlays
496 if (ap.isSystemOverlay) {
497 return true;
498 }
499
500 Asset* ass = NULL;
501 ResTable* sharedRes = NULL;
502 bool shared = true;
503 bool onlyEmptyResources = true;
504 ATRACE_NAME(ap.path.string());
505 Asset* idmap = openIdmapLocked(ap);
506 size_t nextEntryIdx = mResources->getTableCount();
507 ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
508 if (ap.type != kFileTypeDirectory) {
509 if (nextEntryIdx == 0) {
510 // The first item is typically the framework resources,
511 // which we want to avoid parsing every time.
512 sharedRes = const_cast<AssetManager*>(this)->
513 mZipSet.getZipResourceTable(ap.path);
514 if (sharedRes != NULL) {
515 // skip ahead the number of system overlay packages preloaded
516 nextEntryIdx = sharedRes->getTableCount();
517 }
518 }
519 if (sharedRes == NULL) {
520 ass = const_cast<AssetManager*>(this)->
521 mZipSet.getZipResourceTableAsset(ap.path);
522 if (ass == NULL) {
523 ALOGV("loading resource table %s\n", ap.path.string());
524 ass = const_cast<AssetManager*>(this)->
525 openNonAssetInPathLocked("resources.arsc",
526 Asset::ACCESS_BUFFER,
527 ap);
528 if (ass != NULL && ass != kExcludedAsset) {
529 ass = const_cast<AssetManager*>(this)->
530 mZipSet.setZipResourceTableAsset(ap.path, ass);
531 }
532 }
533
534 if (nextEntryIdx == 0 && ass != NULL) {
535 // If this is the first resource table in the asset
536 // manager, then we are going to cache it so that we
537 // can quickly copy it out for others.
538 ALOGV("Creating shared resources for %s", ap.path.string());
539 sharedRes = new ResTable();
540 sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
541 #ifdef __ANDROID__
542 const char* data = getenv("ANDROID_DATA");
543 LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
544 String8 overlaysListPath(data);
545 overlaysListPath.appendPath(kResourceCache);
546 overlaysListPath.appendPath("overlays.list");
547 addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx);
548 #endif
549 sharedRes = const_cast<AssetManager*>(this)->
550 mZipSet.setZipResourceTable(ap.path, sharedRes);
551 }
552 }
553 } else {
554 ALOGV("loading resource table %s\n", ap.path.string());
555 ass = const_cast<AssetManager*>(this)->
556 openNonAssetInPathLocked("resources.arsc",
557 Asset::ACCESS_BUFFER,
558 ap);
559 shared = false;
560 }
561
562 if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
563 ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
564 if (sharedRes != NULL) {
565 ALOGV("Copying existing resources for %s", ap.path.string());
566 mResources->add(sharedRes, ap.isSystemAsset);
567 } else {
568 ALOGV("Parsing resources for %s", ap.path.string());
569 mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib, ap.isSystemAsset);
570 }
571 onlyEmptyResources = false;
572
573 if (!shared) {
574 delete ass;
575 }
576 } else {
577 ALOGV("Installing empty resources in to table %p\n", mResources);
578 mResources->addEmpty(nextEntryIdx + 1);
579 }
580
581 if (idmap != NULL) {
582 delete idmap;
583 }
584 return onlyEmptyResources;
585 }
586
getResTable(bool required) const587 const ResTable* AssetManager::getResTable(bool required) const
588 {
589 ResTable* rt = mResources;
590 if (rt) {
591 return rt;
592 }
593
594 // Iterate through all asset packages, collecting resources from each.
595
596 AutoMutex _l(mLock);
597
598 if (mResources != NULL) {
599 return mResources;
600 }
601
602 if (required) {
603 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
604 }
605
606 mResources = new ResTable();
607 updateResourceParamsLocked();
608
609 bool onlyEmptyResources = true;
610 const size_t N = mAssetPaths.size();
611 for (size_t i=0; i<N; i++) {
612 bool empty = appendPathToResTable(mAssetPaths.itemAt(i));
613 onlyEmptyResources = onlyEmptyResources && empty;
614 }
615
616 if (required && onlyEmptyResources) {
617 ALOGW("Unable to find resources file resources.arsc");
618 delete mResources;
619 mResources = NULL;
620 }
621
622 return mResources;
623 }
624
updateResourceParamsLocked() const625 void AssetManager::updateResourceParamsLocked() const
626 {
627 ATRACE_CALL();
628 ResTable* res = mResources;
629 if (!res) {
630 return;
631 }
632
633 if (mLocale) {
634 mConfig->setBcp47Locale(mLocale);
635 } else {
636 mConfig->clearLocale();
637 }
638
639 res->setParameters(mConfig);
640 }
641
openIdmapLocked(const struct asset_path & ap) const642 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
643 {
644 Asset* ass = NULL;
645 if (ap.idmap.size() != 0) {
646 ass = const_cast<AssetManager*>(this)->
647 openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
648 if (ass) {
649 ALOGV("loading idmap %s\n", ap.idmap.string());
650 } else {
651 ALOGW("failed to load idmap %s\n", ap.idmap.string());
652 }
653 }
654 return ass;
655 }
656
addSystemOverlays(const char * pathOverlaysList,const String8 & targetPackagePath,ResTable * sharedRes,size_t offset) const657 void AssetManager::addSystemOverlays(const char* pathOverlaysList,
658 const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
659 {
660 FILE* fin = fopen(pathOverlaysList, "r");
661 if (fin == NULL) {
662 return;
663 }
664
665 #ifndef _WIN32
666 if (TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_SH)) != 0) {
667 fclose(fin);
668 return;
669 }
670 #endif
671 char buf[1024];
672 while (fgets(buf, sizeof(buf), fin)) {
673 // format of each line:
674 // <path to apk><space><path to idmap><newline>
675 char* space = strchr(buf, ' ');
676 char* newline = strchr(buf, '\n');
677 asset_path oap;
678
679 if (space == NULL || newline == NULL || newline < space) {
680 continue;
681 }
682
683 oap.path = String8(buf, space - buf);
684 oap.type = kFileTypeRegular;
685 oap.idmap = String8(space + 1, newline - space - 1);
686 oap.isSystemOverlay = true;
687
688 Asset* oass = const_cast<AssetManager*>(this)->
689 openNonAssetInPathLocked("resources.arsc",
690 Asset::ACCESS_BUFFER,
691 oap);
692
693 if (oass != NULL) {
694 Asset* oidmap = openIdmapLocked(oap);
695 offset++;
696 sharedRes->add(oass, oidmap, offset + 1, false);
697 const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
698 const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
699 delete oidmap;
700 }
701 }
702
703 #ifndef _WIN32
704 TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_UN));
705 #endif
706 fclose(fin);
707 }
708
getResources(bool required) const709 const ResTable& AssetManager::getResources(bool required) const
710 {
711 const ResTable* rt = getResTable(required);
712 return *rt;
713 }
714
isUpToDate()715 bool AssetManager::isUpToDate()
716 {
717 AutoMutex _l(mLock);
718 return mZipSet.isUpToDate();
719 }
720
getLocales(Vector<String8> * locales,bool includeSystemLocales) const721 void AssetManager::getLocales(Vector<String8>* locales, bool includeSystemLocales) const
722 {
723 ResTable* res = mResources;
724 if (res != NULL) {
725 res->getLocales(locales, includeSystemLocales, true /* mergeEquivalentLangs */);
726 }
727 }
728
729 /*
730 * Open a non-asset file as if it were an asset, searching for it in the
731 * specified app.
732 *
733 * Pass in a NULL values for "appName" if the common app directory should
734 * be used.
735 */
openNonAssetInPathLocked(const char * fileName,AccessMode mode,const asset_path & ap)736 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
737 const asset_path& ap)
738 {
739 Asset* pAsset = NULL;
740
741 /* look at the filesystem on disk */
742 if (ap.type == kFileTypeDirectory) {
743 String8 path(ap.path);
744 path.appendPath(fileName);
745
746 pAsset = openAssetFromFileLocked(path, mode);
747
748 if (pAsset == NULL) {
749 /* try again, this time with ".gz" */
750 path.append(".gz");
751 pAsset = openAssetFromFileLocked(path, mode);
752 }
753
754 if (pAsset != NULL) {
755 //printf("FOUND NA '%s' on disk\n", fileName);
756 pAsset->setAssetSource(path);
757 }
758
759 /* look inside the zip file */
760 } else {
761 String8 path(fileName);
762
763 /* check the appropriate Zip file */
764 ZipFileRO* pZip = getZipFileLocked(ap);
765 if (pZip != NULL) {
766 //printf("GOT zip, checking NA '%s'\n", (const char*) path);
767 ZipEntryRO entry = pZip->findEntryByName(path.string());
768 if (entry != NULL) {
769 //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
770 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
771 pZip->releaseEntry(entry);
772 }
773 }
774
775 if (pAsset != NULL) {
776 /* create a "source" name, for debug/display */
777 pAsset->setAssetSource(
778 createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
779 String8(fileName)));
780 }
781 }
782
783 return pAsset;
784 }
785
786 /*
787 * Create a "source name" for a file from a Zip archive.
788 */
createZipSourceNameLocked(const String8 & zipFileName,const String8 & dirName,const String8 & fileName)789 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
790 const String8& dirName, const String8& fileName)
791 {
792 String8 sourceName("zip:");
793 sourceName.append(zipFileName);
794 sourceName.append(":");
795 if (dirName.length() > 0) {
796 sourceName.appendPath(dirName);
797 }
798 sourceName.appendPath(fileName);
799 return sourceName;
800 }
801
802 /*
803 * Create a path to a loose asset (asset-base/app/rootDir).
804 */
createPathNameLocked(const asset_path & ap,const char * rootDir)805 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
806 {
807 String8 path(ap.path);
808 if (rootDir != NULL) path.appendPath(rootDir);
809 return path;
810 }
811
812 /*
813 * Return a pointer to one of our open Zip archives. Returns NULL if no
814 * matching Zip file exists.
815 */
getZipFileLocked(const asset_path & ap)816 ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
817 {
818 ALOGV("getZipFileLocked() in %p\n", this);
819
820 return mZipSet.getZip(ap.path);
821 }
822
823 /*
824 * Try to open an asset from a file on disk.
825 *
826 * If the file is compressed with gzip, we seek to the start of the
827 * deflated data and pass that in (just like we would for a Zip archive).
828 *
829 * For uncompressed data, we may already have an mmap()ed version sitting
830 * around. If so, we want to hand that to the Asset instead.
831 *
832 * This returns NULL if the file doesn't exist, couldn't be opened, or
833 * claims to be a ".gz" but isn't.
834 */
openAssetFromFileLocked(const String8 & pathName,AccessMode mode)835 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
836 AccessMode mode)
837 {
838 Asset* pAsset = NULL;
839
840 if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
841 //printf("TRYING '%s'\n", (const char*) pathName);
842 pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
843 } else {
844 //printf("TRYING '%s'\n", (const char*) pathName);
845 pAsset = Asset::createFromFile(pathName.string(), mode);
846 }
847
848 return pAsset;
849 }
850
851 /*
852 * Given an entry in a Zip archive, create a new Asset object.
853 *
854 * If the entry is uncompressed, we may want to create or share a
855 * slice of shared memory.
856 */
openAssetFromZipLocked(const ZipFileRO * pZipFile,const ZipEntryRO entry,AccessMode mode,const String8 & entryName)857 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
858 const ZipEntryRO entry, AccessMode mode, const String8& entryName)
859 {
860 Asset* pAsset = NULL;
861
862 // TODO: look for previously-created shared memory slice?
863 uint16_t method;
864 uint32_t uncompressedLen;
865
866 //printf("USING Zip '%s'\n", pEntry->getFileName());
867
868 if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
869 NULL, NULL))
870 {
871 ALOGW("getEntryInfo failed\n");
872 return NULL;
873 }
874
875 FileMap* dataMap = pZipFile->createEntryFileMap(entry);
876 if (dataMap == NULL) {
877 ALOGW("create map from entry failed\n");
878 return NULL;
879 }
880
881 if (method == ZipFileRO::kCompressStored) {
882 pAsset = Asset::createFromUncompressedMap(dataMap, mode);
883 ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
884 dataMap->getFileName(), mode, pAsset);
885 } else {
886 pAsset = Asset::createFromCompressedMap(dataMap,
887 static_cast<size_t>(uncompressedLen), mode);
888 ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
889 dataMap->getFileName(), mode, pAsset);
890 }
891 if (pAsset == NULL) {
892 /* unexpected */
893 ALOGW("create from segment failed\n");
894 }
895
896 return pAsset;
897 }
898
899 /*
900 * Open a directory in the asset namespace.
901 *
902 * An "asset directory" is simply the combination of all asset paths' "assets/" directories.
903 *
904 * Pass in "" for the root dir.
905 */
openDir(const char * dirName)906 AssetDir* AssetManager::openDir(const char* dirName)
907 {
908 AutoMutex _l(mLock);
909
910 AssetDir* pDir = NULL;
911 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
912
913 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
914 assert(dirName != NULL);
915
916 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
917
918 pDir = new AssetDir;
919
920 /*
921 * Scan the various directories, merging what we find into a single
922 * vector. We want to scan them in reverse priority order so that
923 * the ".EXCLUDE" processing works correctly. Also, if we decide we
924 * want to remember where the file is coming from, we'll get the right
925 * version.
926 *
927 * We start with Zip archives, then do loose files.
928 */
929 pMergedInfo = new SortedVector<AssetDir::FileInfo>;
930
931 size_t i = mAssetPaths.size();
932 while (i > 0) {
933 i--;
934 const asset_path& ap = mAssetPaths.itemAt(i);
935 if (ap.type == kFileTypeRegular) {
936 ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
937 scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
938 } else {
939 ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
940 scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
941 }
942 }
943
944 #if 0
945 printf("FILE LIST:\n");
946 for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
947 printf(" %d: (%d) '%s'\n", i,
948 pMergedInfo->itemAt(i).getFileType(),
949 (const char*) pMergedInfo->itemAt(i).getFileName());
950 }
951 #endif
952
953 pDir->setFileList(pMergedInfo);
954 return pDir;
955 }
956
957 /*
958 * Open a directory in the non-asset namespace.
959 *
960 * An "asset directory" is simply the combination of all asset paths' "assets/" directories.
961 *
962 * Pass in "" for the root dir.
963 */
openNonAssetDir(const int32_t cookie,const char * dirName)964 AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
965 {
966 AutoMutex _l(mLock);
967
968 AssetDir* pDir = NULL;
969 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
970
971 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
972 assert(dirName != NULL);
973
974 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
975
976 pDir = new AssetDir;
977
978 pMergedInfo = new SortedVector<AssetDir::FileInfo>;
979
980 const size_t which = static_cast<size_t>(cookie) - 1;
981
982 if (which < mAssetPaths.size()) {
983 const asset_path& ap = mAssetPaths.itemAt(which);
984 if (ap.type == kFileTypeRegular) {
985 ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
986 scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
987 } else {
988 ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
989 scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
990 }
991 }
992
993 #if 0
994 printf("FILE LIST:\n");
995 for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
996 printf(" %d: (%d) '%s'\n", i,
997 pMergedInfo->itemAt(i).getFileType(),
998 (const char*) pMergedInfo->itemAt(i).getFileName());
999 }
1000 #endif
1001
1002 pDir->setFileList(pMergedInfo);
1003 return pDir;
1004 }
1005
1006 /*
1007 * Scan the contents of the specified directory and merge them into the
1008 * "pMergedInfo" vector, removing previous entries if we find "exclude"
1009 * directives.
1010 *
1011 * Returns "false" if we found nothing to contribute.
1012 */
scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * rootDir,const char * dirName)1013 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1014 const asset_path& ap, const char* rootDir, const char* dirName)
1015 {
1016 assert(pMergedInfo != NULL);
1017
1018 //printf("scanAndMergeDir: %s %s %s\n", ap.path.string(), rootDir, dirName);
1019
1020 String8 path = createPathNameLocked(ap, rootDir);
1021 if (dirName[0] != '\0')
1022 path.appendPath(dirName);
1023
1024 SortedVector<AssetDir::FileInfo>* pContents = scanDirLocked(path);
1025 if (pContents == NULL)
1026 return false;
1027
1028 // if we wanted to do an incremental cache fill, we would do it here
1029
1030 /*
1031 * Process "exclude" directives. If we find a filename that ends with
1032 * ".EXCLUDE", we look for a matching entry in the "merged" set, and
1033 * remove it if we find it. We also delete the "exclude" entry.
1034 */
1035 int i, count, exclExtLen;
1036
1037 count = pContents->size();
1038 exclExtLen = strlen(kExcludeExtension);
1039 for (i = 0; i < count; i++) {
1040 const char* name;
1041 int nameLen;
1042
1043 name = pContents->itemAt(i).getFileName().string();
1044 nameLen = strlen(name);
1045 if (nameLen > exclExtLen &&
1046 strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
1047 {
1048 String8 match(name, nameLen - exclExtLen);
1049 int matchIdx;
1050
1051 matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
1052 if (matchIdx > 0) {
1053 ALOGV("Excluding '%s' [%s]\n",
1054 pMergedInfo->itemAt(matchIdx).getFileName().string(),
1055 pMergedInfo->itemAt(matchIdx).getSourceName().string());
1056 pMergedInfo->removeAt(matchIdx);
1057 } else {
1058 //printf("+++ no match on '%s'\n", (const char*) match);
1059 }
1060
1061 ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
1062 pContents->removeAt(i);
1063 i--; // adjust "for" loop
1064 count--; // and loop limit
1065 }
1066 }
1067
1068 mergeInfoLocked(pMergedInfo, pContents);
1069
1070 delete pContents;
1071
1072 return true;
1073 }
1074
1075 /*
1076 * Scan the contents of the specified directory, and stuff what we find
1077 * into a newly-allocated vector.
1078 *
1079 * Files ending in ".gz" will have their extensions removed.
1080 *
1081 * We should probably think about skipping files with "illegal" names,
1082 * e.g. illegal characters (/\:) or excessive length.
1083 *
1084 * Returns NULL if the specified directory doesn't exist.
1085 */
scanDirLocked(const String8 & path)1086 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
1087 {
1088 SortedVector<AssetDir::FileInfo>* pContents = NULL;
1089 DIR* dir;
1090 struct dirent* entry;
1091 FileType fileType;
1092
1093 ALOGV("Scanning dir '%s'\n", path.string());
1094
1095 dir = opendir(path.string());
1096 if (dir == NULL)
1097 return NULL;
1098
1099 pContents = new SortedVector<AssetDir::FileInfo>;
1100
1101 while (1) {
1102 entry = readdir(dir);
1103 if (entry == NULL)
1104 break;
1105
1106 if (strcmp(entry->d_name, ".") == 0 ||
1107 strcmp(entry->d_name, "..") == 0)
1108 continue;
1109
1110 #ifdef _DIRENT_HAVE_D_TYPE
1111 if (entry->d_type == DT_REG)
1112 fileType = kFileTypeRegular;
1113 else if (entry->d_type == DT_DIR)
1114 fileType = kFileTypeDirectory;
1115 else
1116 fileType = kFileTypeUnknown;
1117 #else
1118 // stat the file
1119 fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
1120 #endif
1121
1122 if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
1123 continue;
1124
1125 AssetDir::FileInfo info;
1126 info.set(String8(entry->d_name), fileType);
1127 if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
1128 info.setFileName(info.getFileName().getBasePath());
1129 info.setSourceName(path.appendPathCopy(info.getFileName()));
1130 pContents->add(info);
1131 }
1132
1133 closedir(dir);
1134 return pContents;
1135 }
1136
1137 /*
1138 * Scan the contents out of the specified Zip archive, and merge what we
1139 * find into "pMergedInfo". If the Zip archive in question doesn't exist,
1140 * we return immediately.
1141 *
1142 * Returns "false" if we found nothing to contribute.
1143 */
scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * rootDir,const char * baseDirName)1144 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1145 const asset_path& ap, const char* rootDir, const char* baseDirName)
1146 {
1147 ZipFileRO* pZip;
1148 Vector<String8> dirs;
1149 AssetDir::FileInfo info;
1150 SortedVector<AssetDir::FileInfo> contents;
1151 String8 sourceName, zipName, dirName;
1152
1153 pZip = mZipSet.getZip(ap.path);
1154 if (pZip == NULL) {
1155 ALOGW("Failure opening zip %s\n", ap.path.string());
1156 return false;
1157 }
1158
1159 zipName = ZipSet::getPathName(ap.path.string());
1160
1161 /* convert "sounds" to "rootDir/sounds" */
1162 if (rootDir != NULL) dirName = rootDir;
1163 dirName.appendPath(baseDirName);
1164
1165 /*
1166 * Scan through the list of files, looking for a match. The files in
1167 * the Zip table of contents are not in sorted order, so we have to
1168 * process the entire list. We're looking for a string that begins
1169 * with the characters in "dirName", is followed by a '/', and has no
1170 * subsequent '/' in the stuff that follows.
1171 *
1172 * What makes this especially fun is that directories are not stored
1173 * explicitly in Zip archives, so we have to infer them from context.
1174 * When we see "sounds/foo.wav" we have to leave a note to ourselves
1175 * to insert a directory called "sounds" into the list. We store
1176 * these in temporary vector so that we only return each one once.
1177 *
1178 * Name comparisons are case-sensitive to match UNIX filesystem
1179 * semantics.
1180 */
1181 int dirNameLen = dirName.length();
1182 void *iterationCookie;
1183 if (!pZip->startIteration(&iterationCookie, dirName.string(), NULL)) {
1184 ALOGW("ZipFileRO::startIteration returned false");
1185 return false;
1186 }
1187
1188 ZipEntryRO entry;
1189 while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
1190 char nameBuf[256];
1191
1192 if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
1193 // TODO: fix this if we expect to have long names
1194 ALOGE("ARGH: name too long?\n");
1195 continue;
1196 }
1197 //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
1198 if (dirNameLen == 0 || nameBuf[dirNameLen] == '/')
1199 {
1200 const char* cp;
1201 const char* nextSlash;
1202
1203 cp = nameBuf + dirNameLen;
1204 if (dirNameLen != 0)
1205 cp++; // advance past the '/'
1206
1207 nextSlash = strchr(cp, '/');
1208 //xxx this may break if there are bare directory entries
1209 if (nextSlash == NULL) {
1210 /* this is a file in the requested directory */
1211
1212 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
1213
1214 info.setSourceName(
1215 createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1216
1217 contents.add(info);
1218 //printf("FOUND: file '%s'\n", info.getFileName().string());
1219 } else {
1220 /* this is a subdir; add it if we don't already have it*/
1221 String8 subdirName(cp, nextSlash - cp);
1222 size_t j;
1223 size_t N = dirs.size();
1224
1225 for (j = 0; j < N; j++) {
1226 if (subdirName == dirs[j]) {
1227 break;
1228 }
1229 }
1230 if (j == N) {
1231 dirs.add(subdirName);
1232 }
1233
1234 //printf("FOUND: dir '%s'\n", subdirName.string());
1235 }
1236 }
1237 }
1238
1239 pZip->endIteration(iterationCookie);
1240
1241 /*
1242 * Add the set of unique directories.
1243 */
1244 for (int i = 0; i < (int) dirs.size(); i++) {
1245 info.set(dirs[i], kFileTypeDirectory);
1246 info.setSourceName(
1247 createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1248 contents.add(info);
1249 }
1250
1251 mergeInfoLocked(pMergedInfo, &contents);
1252
1253 return true;
1254 }
1255
1256
1257 /*
1258 * Merge two vectors of FileInfo.
1259 *
1260 * The merged contents will be stuffed into *pMergedInfo.
1261 *
1262 * If an entry for a file exists in both "pMergedInfo" and "pContents",
1263 * we use the newer "pContents" entry.
1264 */
mergeInfoLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const SortedVector<AssetDir::FileInfo> * pContents)1265 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1266 const SortedVector<AssetDir::FileInfo>* pContents)
1267 {
1268 /*
1269 * Merge what we found in this directory with what we found in
1270 * other places.
1271 *
1272 * Two basic approaches:
1273 * (1) Create a new array that holds the unique values of the two
1274 * arrays.
1275 * (2) Take the elements from pContents and shove them into pMergedInfo.
1276 *
1277 * Because these are vectors of complex objects, moving elements around
1278 * inside the vector requires constructing new objects and allocating
1279 * storage for members. With approach #1, we're always adding to the
1280 * end, whereas with #2 we could be inserting multiple elements at the
1281 * front of the vector. Approach #1 requires a full copy of the
1282 * contents of pMergedInfo, but approach #2 requires the same copy for
1283 * every insertion at the front of pMergedInfo.
1284 *
1285 * (We should probably use a SortedVector interface that allows us to
1286 * just stuff items in, trusting us to maintain the sort order.)
1287 */
1288 SortedVector<AssetDir::FileInfo>* pNewSorted;
1289 int mergeMax, contMax;
1290 int mergeIdx, contIdx;
1291
1292 pNewSorted = new SortedVector<AssetDir::FileInfo>;
1293 mergeMax = pMergedInfo->size();
1294 contMax = pContents->size();
1295 mergeIdx = contIdx = 0;
1296
1297 while (mergeIdx < mergeMax || contIdx < contMax) {
1298 if (mergeIdx == mergeMax) {
1299 /* hit end of "merge" list, copy rest of "contents" */
1300 pNewSorted->add(pContents->itemAt(contIdx));
1301 contIdx++;
1302 } else if (contIdx == contMax) {
1303 /* hit end of "cont" list, copy rest of "merge" */
1304 pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1305 mergeIdx++;
1306 } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
1307 {
1308 /* items are identical, add newer and advance both indices */
1309 pNewSorted->add(pContents->itemAt(contIdx));
1310 mergeIdx++;
1311 contIdx++;
1312 } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
1313 {
1314 /* "merge" is lower, add that one */
1315 pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1316 mergeIdx++;
1317 } else {
1318 /* "cont" is lower, add that one */
1319 assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
1320 pNewSorted->add(pContents->itemAt(contIdx));
1321 contIdx++;
1322 }
1323 }
1324
1325 /*
1326 * Overwrite the "merged" list with the new stuff.
1327 */
1328 *pMergedInfo = *pNewSorted;
1329 delete pNewSorted;
1330
1331 #if 0 // for Vector, rather than SortedVector
1332 int i, j;
1333 for (i = pContents->size() -1; i >= 0; i--) {
1334 bool add = true;
1335
1336 for (j = pMergedInfo->size() -1; j >= 0; j--) {
1337 /* case-sensitive comparisons, to behave like UNIX fs */
1338 if (strcmp(pContents->itemAt(i).mFileName,
1339 pMergedInfo->itemAt(j).mFileName) == 0)
1340 {
1341 /* match, don't add this entry */
1342 add = false;
1343 break;
1344 }
1345 }
1346
1347 if (add)
1348 pMergedInfo->add(pContents->itemAt(i));
1349 }
1350 #endif
1351 }
1352
1353 /*
1354 * ===========================================================================
1355 * AssetManager::SharedZip
1356 * ===========================================================================
1357 */
1358
1359
1360 Mutex AssetManager::SharedZip::gLock;
1361 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
1362
SharedZip(const String8 & path,time_t modWhen)1363 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
1364 : mPath(path), mZipFile(NULL), mModWhen(modWhen),
1365 mResourceTableAsset(NULL), mResourceTable(NULL)
1366 {
1367 if (kIsDebug) {
1368 ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
1369 }
1370 ALOGV("+++ opening zip '%s'\n", mPath.string());
1371 mZipFile = ZipFileRO::open(mPath.string());
1372 if (mZipFile == NULL) {
1373 ALOGD("failed to open Zip archive '%s'\n", mPath.string());
1374 }
1375 }
1376
get(const String8 & path,bool createIfNotPresent)1377 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
1378 bool createIfNotPresent)
1379 {
1380 AutoMutex _l(gLock);
1381 time_t modWhen = getFileModDate(path);
1382 sp<SharedZip> zip = gOpen.valueFor(path).promote();
1383 if (zip != NULL && zip->mModWhen == modWhen) {
1384 return zip;
1385 }
1386 if (zip == NULL && !createIfNotPresent) {
1387 return NULL;
1388 }
1389 zip = new SharedZip(path, modWhen);
1390 gOpen.add(path, zip);
1391 return zip;
1392
1393 }
1394
getZip()1395 ZipFileRO* AssetManager::SharedZip::getZip()
1396 {
1397 return mZipFile;
1398 }
1399
getResourceTableAsset()1400 Asset* AssetManager::SharedZip::getResourceTableAsset()
1401 {
1402 AutoMutex _l(gLock);
1403 ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
1404 return mResourceTableAsset;
1405 }
1406
setResourceTableAsset(Asset * asset)1407 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
1408 {
1409 {
1410 AutoMutex _l(gLock);
1411 if (mResourceTableAsset == NULL) {
1412 // This is not thread safe the first time it is called, so
1413 // do it here with the global lock held.
1414 asset->getBuffer(true);
1415 mResourceTableAsset = asset;
1416 return asset;
1417 }
1418 }
1419 delete asset;
1420 return mResourceTableAsset;
1421 }
1422
getResourceTable()1423 ResTable* AssetManager::SharedZip::getResourceTable()
1424 {
1425 ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
1426 return mResourceTable;
1427 }
1428
setResourceTable(ResTable * res)1429 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
1430 {
1431 {
1432 AutoMutex _l(gLock);
1433 if (mResourceTable == NULL) {
1434 mResourceTable = res;
1435 return res;
1436 }
1437 }
1438 delete res;
1439 return mResourceTable;
1440 }
1441
isUpToDate()1442 bool AssetManager::SharedZip::isUpToDate()
1443 {
1444 time_t modWhen = getFileModDate(mPath.string());
1445 return mModWhen == modWhen;
1446 }
1447
addOverlay(const asset_path & ap)1448 void AssetManager::SharedZip::addOverlay(const asset_path& ap)
1449 {
1450 mOverlays.add(ap);
1451 }
1452
getOverlay(size_t idx,asset_path * out) const1453 bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
1454 {
1455 if (idx >= mOverlays.size()) {
1456 return false;
1457 }
1458 *out = mOverlays[idx];
1459 return true;
1460 }
1461
~SharedZip()1462 AssetManager::SharedZip::~SharedZip()
1463 {
1464 if (kIsDebug) {
1465 ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
1466 }
1467 if (mResourceTable != NULL) {
1468 delete mResourceTable;
1469 }
1470 if (mResourceTableAsset != NULL) {
1471 delete mResourceTableAsset;
1472 }
1473 if (mZipFile != NULL) {
1474 delete mZipFile;
1475 ALOGV("Closed '%s'\n", mPath.string());
1476 }
1477 }
1478
1479 /*
1480 * ===========================================================================
1481 * AssetManager::ZipSet
1482 * ===========================================================================
1483 */
1484
1485 /*
1486 * Destructor. Close any open archives.
1487 */
~ZipSet(void)1488 AssetManager::ZipSet::~ZipSet(void)
1489 {
1490 size_t N = mZipFile.size();
1491 for (size_t i = 0; i < N; i++)
1492 closeZip(i);
1493 }
1494
1495 /*
1496 * Close a Zip file and reset the entry.
1497 */
closeZip(int idx)1498 void AssetManager::ZipSet::closeZip(int idx)
1499 {
1500 mZipFile.editItemAt(idx) = NULL;
1501 }
1502
1503
1504 /*
1505 * Retrieve the appropriate Zip file from the set.
1506 */
getZip(const String8 & path)1507 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
1508 {
1509 int idx = getIndex(path);
1510 sp<SharedZip> zip = mZipFile[idx];
1511 if (zip == NULL) {
1512 zip = SharedZip::get(path);
1513 mZipFile.editItemAt(idx) = zip;
1514 }
1515 return zip->getZip();
1516 }
1517
getZipResourceTableAsset(const String8 & path)1518 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
1519 {
1520 int idx = getIndex(path);
1521 sp<SharedZip> zip = mZipFile[idx];
1522 if (zip == NULL) {
1523 zip = SharedZip::get(path);
1524 mZipFile.editItemAt(idx) = zip;
1525 }
1526 return zip->getResourceTableAsset();
1527 }
1528
setZipResourceTableAsset(const String8 & path,Asset * asset)1529 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
1530 Asset* asset)
1531 {
1532 int idx = getIndex(path);
1533 sp<SharedZip> zip = mZipFile[idx];
1534 // doesn't make sense to call before previously accessing.
1535 return zip->setResourceTableAsset(asset);
1536 }
1537
getZipResourceTable(const String8 & path)1538 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
1539 {
1540 int idx = getIndex(path);
1541 sp<SharedZip> zip = mZipFile[idx];
1542 if (zip == NULL) {
1543 zip = SharedZip::get(path);
1544 mZipFile.editItemAt(idx) = zip;
1545 }
1546 return zip->getResourceTable();
1547 }
1548
setZipResourceTable(const String8 & path,ResTable * res)1549 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
1550 ResTable* res)
1551 {
1552 int idx = getIndex(path);
1553 sp<SharedZip> zip = mZipFile[idx];
1554 // doesn't make sense to call before previously accessing.
1555 return zip->setResourceTable(res);
1556 }
1557
1558 /*
1559 * Generate the partial pathname for the specified archive. The caller
1560 * gets to prepend the asset root directory.
1561 *
1562 * Returns something like "common/en-US-noogle.jar".
1563 */
getPathName(const char * zipPath)1564 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
1565 {
1566 return String8(zipPath);
1567 }
1568
isUpToDate()1569 bool AssetManager::ZipSet::isUpToDate()
1570 {
1571 const size_t N = mZipFile.size();
1572 for (size_t i=0; i<N; i++) {
1573 if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
1574 return false;
1575 }
1576 }
1577 return true;
1578 }
1579
addOverlay(const String8 & path,const asset_path & overlay)1580 void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
1581 {
1582 int idx = getIndex(path);
1583 sp<SharedZip> zip = mZipFile[idx];
1584 zip->addOverlay(overlay);
1585 }
1586
getOverlay(const String8 & path,size_t idx,asset_path * out) const1587 bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
1588 {
1589 sp<SharedZip> zip = SharedZip::get(path, false);
1590 if (zip == NULL) {
1591 return false;
1592 }
1593 return zip->getOverlay(idx, out);
1594 }
1595
1596 /*
1597 * Compute the zip file's index.
1598 *
1599 * "appName", "locale", and "vendor" should be set to NULL to indicate the
1600 * default directory.
1601 */
getIndex(const String8 & zip) const1602 int AssetManager::ZipSet::getIndex(const String8& zip) const
1603 {
1604 const size_t N = mZipPath.size();
1605 for (size_t i=0; i<N; i++) {
1606 if (mZipPath[i] == zip) {
1607 return i;
1608 }
1609 }
1610
1611 mZipPath.add(zip);
1612 mZipFile.add(NULL);
1613
1614 return mZipPath.size()-1;
1615 }
1616