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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrBicubicEffect.h"
9 
10 #include "GrProxyMove.h"
11 #include "GrTexture.h"
12 #include "GrTextureProxy.h"
13 #include "glsl/GrGLSLColorSpaceXformHelper.h"
14 #include "glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "glsl/GrGLSLProgramDataManager.h"
16 #include "glsl/GrGLSLUniformHandler.h"
17 #include "../private/GrGLSL.h"
18 
19 class GrGLBicubicEffect : public GrGLSLFragmentProcessor {
20 public:
21     void emitCode(EmitArgs&) override;
22 
GenKey(const GrProcessor & effect,const GrShaderCaps &,GrProcessorKeyBuilder * b)23     static inline void GenKey(const GrProcessor& effect, const GrShaderCaps&,
24                               GrProcessorKeyBuilder* b) {
25         const GrBicubicEffect& bicubicEffect = effect.cast<GrBicubicEffect>();
26         b->add32(GrTextureDomain::GLDomain::DomainKey(bicubicEffect.domain()));
27         b->add32(GrColorSpaceXform::XformKey(bicubicEffect.colorSpaceXform()));
28     }
29 
30 protected:
31     void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
32 
33 private:
34     typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
35 
36     UniformHandle               fImageIncrementUni;
37     GrGLSLColorSpaceXformHelper fColorSpaceHelper;
38     GrTextureDomain::GLDomain   fDomain;
39 
40     typedef GrGLSLFragmentProcessor INHERITED;
41 };
42 
emitCode(EmitArgs & args)43 void GrGLBicubicEffect::emitCode(EmitArgs& args) {
44     const GrBicubicEffect& bicubicEffect = args.fFp.cast<GrBicubicEffect>();
45 
46     GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
47     fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
48                                                     kVec2f_GrSLType, kDefault_GrSLPrecision,
49                                                     "ImageIncrement");
50 
51     const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
52 
53     fColorSpaceHelper.emitCode(uniformHandler, bicubicEffect.colorSpaceXform());
54 
55     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
56     SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
57 
58     /*
59      * Filter weights come from Don Mitchell & Arun Netravali's 'Reconstruction Filters in Computer
60      * Graphics', ACM SIGGRAPH Computer Graphics 22, 4 (Aug. 1988).
61      * ACM DL: http://dl.acm.org/citation.cfm?id=378514
62      * Free  : http://www.cs.utexas.edu/users/fussell/courses/cs384g/lectures/mitchell/Mitchell.pdf
63      *
64      * The authors define a family of cubic filters with two free parameters (B and C):
65      *
66      *            { (12 - 9B - 6C)|x|^3 + (-18 + 12B + 6C)|x|^2 + (6 - 2B)          if |x| < 1
67      * k(x) = 1/6 { (-B - 6C)|x|^3 + (6B + 30C)|x|^2 + (-12B - 48C)|x| + (8B + 24C) if 1 <= |x| < 2
68      *            { 0                                                               otherwise
69      *
70      * Various well-known cubic splines can be generated, and the authors select (1/3, 1/3) as their
71      * favorite overall spline - this is now commonly known as the Mitchell filter, and is the
72      * source of the specific weights below.
73      *
74      * This is GLSL, so the matrix is column-major (transposed from standard matrix notation).
75      */
76     fragBuilder->codeAppend("mat4 kMitchellCoefficients = mat4("
77                             " 1.0 / 18.0,  16.0 / 18.0,   1.0 / 18.0,  0.0 / 18.0,"
78                             "-9.0 / 18.0,   0.0 / 18.0,   9.0 / 18.0,  0.0 / 18.0,"
79                             "15.0 / 18.0, -36.0 / 18.0,  27.0 / 18.0, -6.0 / 18.0,"
80                             "-7.0 / 18.0,  21.0 / 18.0, -21.0 / 18.0,  7.0 / 18.0);");
81     fragBuilder->codeAppendf("vec2 coord = %s - %s * vec2(0.5);", coords2D.c_str(), imgInc);
82     // We unnormalize the coord in order to determine our fractional offset (f) within the texel
83     // We then snap coord to a texel center and renormalize. The snap prevents cases where the
84     // starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/
85     // double hit a texel.
86     fragBuilder->codeAppendf("coord /= %s;", imgInc);
87     fragBuilder->codeAppend("vec2 f = fract(coord);");
88     fragBuilder->codeAppendf("coord = (coord - f + vec2(0.5)) * %s;", imgInc);
89     fragBuilder->codeAppend("vec4 wx = kMitchellCoefficients * vec4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);");
90     fragBuilder->codeAppend("vec4 wy = kMitchellCoefficients * vec4(1.0, f.y, f.y * f.y, f.y * f.y * f.y);");
91     fragBuilder->codeAppend("vec4 rowColors[4];");
92     for (int y = 0; y < 4; ++y) {
93         for (int x = 0; x < 4; ++x) {
94             SkString coord;
95             coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
96             SkString sampleVar;
97             sampleVar.printf("rowColors[%d]", x);
98             fDomain.sampleTexture(fragBuilder,
99                                   args.fUniformHandler,
100                                   args.fShaderCaps,
101                                   bicubicEffect.domain(),
102                                   sampleVar.c_str(),
103                                   coord,
104                                   args.fTexSamplers[0]);
105         }
106         fragBuilder->codeAppendf(
107             "vec4 s%d = wx.x * rowColors[0] + wx.y * rowColors[1] + wx.z * rowColors[2] + wx.w * rowColors[3];",
108             y);
109     }
110     SkString bicubicColor("(wy.x * s0 + wy.y * s1 + wy.z * s2 + wy.w * s3)");
111     if (fColorSpaceHelper.isValid()) {
112         SkString xformedColor;
113         fragBuilder->appendColorGamutXform(&xformedColor, bicubicColor.c_str(), &fColorSpaceHelper);
114         bicubicColor.swap(xformedColor);
115     }
116     fragBuilder->codeAppendf("%s = %s * %s;", args.fOutputColor, bicubicColor.c_str(),
117                              args.fInputColor);
118 }
119 
onSetData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & processor)120 void GrGLBicubicEffect::onSetData(const GrGLSLProgramDataManager& pdman,
121                                   const GrFragmentProcessor& processor) {
122     const GrBicubicEffect& bicubicEffect = processor.cast<GrBicubicEffect>();
123     GrTexture* texture = processor.textureSampler(0).peekTexture();
124 
125     float imageIncrement[2];
126     imageIncrement[0] = 1.0f / texture->width();
127     imageIncrement[1] = 1.0f / texture->height();
128     pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
129     fDomain.setData(pdman, bicubicEffect.domain(), texture);
130     if (SkToBool(bicubicEffect.colorSpaceXform())) {
131         fColorSpaceHelper.setData(pdman, bicubicEffect.colorSpaceXform());
132     }
133 }
134 
GrBicubicEffect(sk_sp<GrTextureProxy> proxy,sk_sp<GrColorSpaceXform> colorSpaceXform,const SkMatrix & matrix,const SkShader::TileMode tileModes[2])135 GrBicubicEffect::GrBicubicEffect(sk_sp<GrTextureProxy> proxy,
136                                  sk_sp<GrColorSpaceXform> colorSpaceXform,
137                                  const SkMatrix &matrix,
138                                  const SkShader::TileMode tileModes[2])
139         : INHERITED{ModulationFlags(proxy->config()),
140                     GR_PROXY_MOVE(proxy),
141                     std::move(colorSpaceXform),
142                     matrix,
143                     GrSamplerParams(tileModes, GrSamplerParams::kNone_FilterMode)}
144         , fDomain(GrTextureDomain::IgnoredDomain()) {
145     this->initClassID<GrBicubicEffect>();
146 }
147 
GrBicubicEffect(sk_sp<GrTextureProxy> proxy,sk_sp<GrColorSpaceXform> colorSpaceXform,const SkMatrix & matrix,const SkRect & domain)148 GrBicubicEffect::GrBicubicEffect(sk_sp<GrTextureProxy> proxy,
149                                  sk_sp<GrColorSpaceXform> colorSpaceXform,
150                                  const SkMatrix &matrix,
151                                  const SkRect& domain)
152         : INHERITED(ModulationFlags(proxy->config()), proxy,
153                     std::move(colorSpaceXform), matrix,
154                     GrSamplerParams(SkShader::kClamp_TileMode, GrSamplerParams::kNone_FilterMode))
155         , fDomain(proxy.get(), domain, GrTextureDomain::kClamp_Mode) {
156     this->initClassID<GrBicubicEffect>();
157 }
158 
~GrBicubicEffect()159 GrBicubicEffect::~GrBicubicEffect() {
160 }
161 
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const162 void GrBicubicEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
163                                             GrProcessorKeyBuilder* b) const {
164     GrGLBicubicEffect::GenKey(*this, caps, b);
165 }
166 
onCreateGLSLInstance() const167 GrGLSLFragmentProcessor* GrBicubicEffect::onCreateGLSLInstance() const  {
168     return new GrGLBicubicEffect;
169 }
170 
onIsEqual(const GrFragmentProcessor & sBase) const171 bool GrBicubicEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
172     const GrBicubicEffect& s = sBase.cast<GrBicubicEffect>();
173     return fDomain == s.fDomain;
174 }
175 
176 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrBicubicEffect);
177 
178 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * d)179 sk_sp<GrFragmentProcessor> GrBicubicEffect::TestCreate(GrProcessorTestData* d) {
180     int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx
181                                         : GrProcessorUnitTest::kAlphaTextureIdx;
182     sk_sp<GrColorSpaceXform> colorSpaceXform = GrTest::TestColorXform(d->fRandom);
183     static const SkShader::TileMode kClampClamp[] =
184         { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode };
185     return GrBicubicEffect::Make(d->textureProxy(texIdx), std::move(colorSpaceXform),
186                                  SkMatrix::I(), kClampClamp);
187 }
188 #endif
189 
190 //////////////////////////////////////////////////////////////////////////////
191 
ShouldUseBicubic(const SkMatrix & matrix,GrSamplerParams::FilterMode * filterMode)192 bool GrBicubicEffect::ShouldUseBicubic(const SkMatrix& matrix,
193                                        GrSamplerParams::FilterMode* filterMode) {
194     if (matrix.isIdentity()) {
195         *filterMode = GrSamplerParams::kNone_FilterMode;
196         return false;
197     }
198 
199     SkScalar scales[2];
200     if (!matrix.getMinMaxScales(scales) || scales[0] < SK_Scalar1) {
201         // Bicubic doesn't handle arbitrary minimization well, as src texels can be skipped
202         // entirely,
203         *filterMode = GrSamplerParams::kMipMap_FilterMode;
204         return false;
205     }
206     // At this point if scales[1] == SK_Scalar1 then the matrix doesn't do any scaling.
207     if (scales[1] == SK_Scalar1) {
208         if (matrix.rectStaysRect() && SkScalarIsInt(matrix.getTranslateX()) &&
209             SkScalarIsInt(matrix.getTranslateY())) {
210             *filterMode = GrSamplerParams::kNone_FilterMode;
211         } else {
212             // Use bilerp to handle rotation or fractional translation.
213             *filterMode = GrSamplerParams::kBilerp_FilterMode;
214         }
215         return false;
216     }
217     // When we use the bicubic filtering effect each sample is read from the texture using
218     // nearest neighbor sampling.
219     *filterMode = GrSamplerParams::kNone_FilterMode;
220     return true;
221 }
222