• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 #ifndef SkFDot6_DEFINED
10 #define SkFDot6_DEFINED
11 
12 #include "SkFixed.h"
13 #include "SkScalar.h"
14 #include "SkMath.h"
15 
16 typedef int32_t SkFDot6;
17 
18 /* This uses the magic number approach suggested here:
19  * http://stereopsis.com/sree/fpu2006.html and used in
20  * _cairo_fixed_from_double. It does banker's rounding
21  * (i.e. round to nearest even)
22  */
23 inline SkFDot6 SkScalarRoundToFDot6(SkScalar x, int shift = 0)
24 {
25     union {
26         double  fDouble;
27         int32_t fBits[2];
28     } tmp;
29     int fractionalBits = 6 + shift;
30     double magic = (1LL << (52 - (fractionalBits))) * 1.5;
31 
32     tmp.fDouble = SkScalarToDouble(x) + magic;
33 #ifdef SK_CPU_BENDIAN
34     return tmp.fBits[1];
35 #else
36     return tmp.fBits[0];
37 #endif
38 }
39 
40 #define SK_FDot6One         (64)
41 #define SK_FDot6Half        (32)
42 
43 #ifdef SK_DEBUG
SkIntToFDot6(S16CPU x)44     inline SkFDot6 SkIntToFDot6(S16CPU x) {
45         SkASSERT(SkToS16(x) == x);
46         return x << 6;
47     }
48 #else
49     #define SkIntToFDot6(x) ((x) << 6)
50 #endif
51 
52 #define SkFDot6Floor(x)     ((x) >> 6)
53 #define SkFDot6Ceil(x)      (((x) + 63) >> 6)
54 #define SkFDot6Round(x)     (((x) + 32) >> 6)
55 
56 #define SkFixedToFDot6(x)   ((x) >> 10)
57 
SkFDot6ToFixed(SkFDot6 x)58 inline SkFixed SkFDot6ToFixed(SkFDot6 x) {
59     SkASSERT((SkLeftShift(x, 10) >> 10) == x);
60 
61     return SkLeftShift(x, 10);
62 }
63 
64 #define SkScalarToFDot6(x)  (SkFDot6)((x) * 64)
65 #define SkFDot6ToScalar(x)  ((SkScalar)(x) * 0.015625f)
66 #define SkFDot6ToFloat      SkFDot6ToScalar
67 
SkFDot6Div(SkFDot6 a,SkFDot6 b)68 inline SkFixed SkFDot6Div(SkFDot6 a, SkFDot6 b) {
69     SkASSERT(b != 0);
70 
71     if (a == (int16_t)a) {
72         return SkLeftShift(a, 16) / b;
73     } else {
74         return SkFixedDiv(a, b);
75     }
76 }
77 
78 #include "SkFDot6Constants.h"
79 
80 class QuickFDot6Inverse {
81 public:
Lookup(SkFDot6 x)82     inline static SkFixed Lookup(SkFDot6 x) {
83         SkASSERT(SkAbs32(x) < kInverseTableSize);
84         return gFDot6INVERSE[kInverseTableSize + x];
85     }
86 };
87 
QuickSkFDot6Div(SkFDot6 a,SkFDot6 b)88 static inline SkFixed QuickSkFDot6Div(SkFDot6 a, SkFDot6 b) {
89     const int kMinBits = 3;  // abs(b) should be at least (1 << kMinBits) for quick division
90     const int kMaxBits = 31; // Number of bits available in signed int
91     // Given abs(b) <= (1 << kMinBits), the inverse of abs(b) is at most 1 << (22 - kMinBits) in
92     // SkFixed format. Hence abs(a) should be less than kMaxAbsA
93     const int kMaxAbsA = 1 << (kMaxBits - (22 - kMinBits));
94     SkFDot6 abs_a = SkAbs32(a);
95     SkFDot6 abs_b = SkAbs32(b);
96     if (abs_b >= (1 << kMinBits) && abs_b < kInverseTableSize && abs_a < kMaxAbsA) {
97         SkASSERT((int64_t)a * QuickFDot6Inverse::Lookup(b) <= SK_MaxS32
98                 && (int64_t)a * QuickFDot6Inverse::Lookup(b) >= SK_MinS32);
99         SkFixed ourAnswer = (a * QuickFDot6Inverse::Lookup(b)) >> 6;
100         #ifdef SK_DEBUG
101         SkFixed directAnswer = SkFDot6Div(a, b);
102         SkASSERT(
103             (directAnswer == 0 && ourAnswer == 0) ||
104             SkFixedDiv(SkAbs32(directAnswer - ourAnswer), SkAbs32(directAnswer)) <= 1 << 10
105         );
106         #endif
107         return ourAnswer;
108     } else {
109         return SkFDot6Div(a, b);
110     }
111 }
112 
113 #endif
114