1 /*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkArenaAlloc.h"
9 #include "SkBlitter.h"
10 #include "SkAntiRun.h"
11 #include "SkColor.h"
12 #include "SkColorFilter.h"
13 #include "SkReadBuffer.h"
14 #include "SkWriteBuffer.h"
15 #include "SkMask.h"
16 #include "SkMaskFilter.h"
17 #include "SkPaintPriv.h"
18 #include "SkShaderBase.h"
19 #include "SkString.h"
20 #include "SkTLazy.h"
21 #include "SkUtils.h"
22 #include "SkXfermodeInterpretation.h"
23
~SkBlitter()24 SkBlitter::~SkBlitter() {}
25
isNullBlitter() const26 bool SkBlitter::isNullBlitter() const { return false; }
27
justAnOpaqueColor(uint32_t * value)28 const SkPixmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
29 return nullptr;
30 }
31
32 /*
33 void SkBlitter::blitH(int x, int y, int width) {
34 SkDEBUGFAIL("unimplemented");
35 }
36
37
38 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
39 const int16_t runs[]) {
40 SkDEBUGFAIL("unimplemented");
41 }
42 */
43
blitV(int x,int y,int height,SkAlpha alpha)44 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
45 if (alpha == 255) {
46 this->blitRect(x, y, 1, height);
47 } else {
48 int16_t runs[2];
49 runs[0] = 1;
50 runs[1] = 0;
51
52 while (--height >= 0) {
53 this->blitAntiH(x, y++, &alpha, runs);
54 }
55 }
56 }
57
blitRect(int x,int y,int width,int height)58 void SkBlitter::blitRect(int x, int y, int width, int height) {
59 SkASSERT(width > 0);
60 while (--height >= 0) {
61 this->blitH(x, y++, width);
62 }
63 }
64
65 /// Default implementation doesn't check for easy optimizations
66 /// such as alpha == 255; also uses blitV(), which some subclasses
67 /// may not support.
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)68 void SkBlitter::blitAntiRect(int x, int y, int width, int height,
69 SkAlpha leftAlpha, SkAlpha rightAlpha) {
70 if (leftAlpha > 0) { // we may send in x = -1 with leftAlpha = 0
71 this->blitV(x, y, height, leftAlpha);
72 }
73 x++;
74 if (width > 0) {
75 this->blitRect(x, y, width, height);
76 x += width;
77 }
78 if (rightAlpha > 0) {
79 this->blitV(x, y, height, rightAlpha);
80 }
81 }
82
83 //////////////////////////////////////////////////////////////////////////////
84
bits_to_runs(SkBlitter * blitter,int x,int y,const uint8_t bits[],uint8_t left_mask,ptrdiff_t rowBytes,uint8_t right_mask)85 static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
86 const uint8_t bits[],
87 uint8_t left_mask, ptrdiff_t rowBytes,
88 uint8_t right_mask) {
89 int inFill = 0;
90 int pos = 0;
91
92 while (--rowBytes >= 0) {
93 uint8_t b = *bits++ & left_mask;
94 if (rowBytes == 0) {
95 b &= right_mask;
96 }
97
98 for (uint8_t test = 0x80U; test != 0; test >>= 1) {
99 if (b & test) {
100 if (!inFill) {
101 pos = x;
102 inFill = true;
103 }
104 } else {
105 if (inFill) {
106 blitter->blitH(pos, y, x - pos);
107 inFill = false;
108 }
109 }
110 x += 1;
111 }
112 left_mask = 0xFFU;
113 }
114
115 // final cleanup
116 if (inFill) {
117 blitter->blitH(pos, y, x - pos);
118 }
119 }
120
121 // maskBitCount is the number of 1's to place in the mask. It must be in the range between 1 and 8.
generate_right_mask(int maskBitCount)122 static uint8_t generate_right_mask(int maskBitCount) {
123 return static_cast<uint8_t>(0xFF00U >> maskBitCount);
124 }
125
blitMask(const SkMask & mask,const SkIRect & clip)126 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
127 SkASSERT(mask.fBounds.contains(clip));
128
129 if (mask.fFormat == SkMask::kLCD16_Format) {
130 return; // needs to be handled by subclass
131 }
132
133 if (mask.fFormat == SkMask::kBW_Format) {
134 int cx = clip.fLeft;
135 int cy = clip.fTop;
136 int maskLeft = mask.fBounds.fLeft;
137 int maskRowBytes = mask.fRowBytes;
138 int height = clip.height();
139
140 const uint8_t* bits = mask.getAddr1(cx, cy);
141
142 SkDEBUGCODE(const uint8_t* endOfImage =
143 mask.fImage + (mask.fBounds.height() - 1) * maskRowBytes
144 + ((mask.fBounds.width() + 7) >> 3));
145
146 if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
147 while (--height >= 0) {
148 int affectedRightBit = mask.fBounds.width() - 1;
149 ptrdiff_t rowBytes = (affectedRightBit >> 3) + 1;
150 SkASSERT(bits + rowBytes <= endOfImage);
151 U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1);
152 bits_to_runs(this, cx, cy, bits, 0xFF, rowBytes, rightMask);
153 bits += maskRowBytes;
154 cy += 1;
155 }
156 } else {
157 // Bits is calculated as the offset into the mask at the point {cx, cy} therefore, all
158 // addressing into the bit mask is relative to that point. Since this is an address
159 // calculated from a arbitrary bit in that byte, calculate the left most bit.
160 int bitsLeft = cx - ((cx - maskLeft) & 7);
161
162 // Everything is relative to the bitsLeft.
163 int leftEdge = cx - bitsLeft;
164 SkASSERT(leftEdge >= 0);
165 int rightEdge = clip.fRight - bitsLeft;
166 SkASSERT(rightEdge > leftEdge);
167
168 // Calculate left byte and mask
169 const uint8_t* leftByte = bits;
170 U8CPU leftMask = 0xFFU >> (leftEdge & 7);
171
172 // Calculate right byte and mask
173 int affectedRightBit = rightEdge - 1;
174 const uint8_t* rightByte = bits + (affectedRightBit >> 3);
175 U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1);
176
177 // leftByte and rightByte are byte locations therefore, to get a count of bytes the
178 // code must add one.
179 ptrdiff_t rowBytes = rightByte - leftByte + 1;
180
181 while (--height >= 0) {
182 SkASSERT(bits + rowBytes <= endOfImage);
183 bits_to_runs(this, bitsLeft, cy, bits, leftMask, rowBytes, rightMask);
184 bits += maskRowBytes;
185 cy += 1;
186 }
187 }
188 } else {
189 int width = clip.width();
190 SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
191 int16_t* runs = runStorage.get();
192 const uint8_t* aa = mask.getAddr8(clip.fLeft, clip.fTop);
193
194 sk_memset16((uint16_t*)runs, 1, width);
195 runs[width] = 0;
196
197 int height = clip.height();
198 int y = clip.fTop;
199 while (--height >= 0) {
200 this->blitAntiH(clip.fLeft, y, aa, runs);
201 aa += mask.fRowBytes;
202 y += 1;
203 }
204 }
205 }
206
207 /////////////////////// these guys are not virtual, just a helpers
208
blitMaskRegion(const SkMask & mask,const SkRegion & clip)209 void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
210 if (clip.quickReject(mask.fBounds)) {
211 return;
212 }
213
214 SkRegion::Cliperator clipper(clip, mask.fBounds);
215
216 while (!clipper.done()) {
217 const SkIRect& cr = clipper.rect();
218 this->blitMask(mask, cr);
219 clipper.next();
220 }
221 }
222
blitRectRegion(const SkIRect & rect,const SkRegion & clip)223 void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
224 SkRegion::Cliperator clipper(clip, rect);
225
226 while (!clipper.done()) {
227 const SkIRect& cr = clipper.rect();
228 this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
229 clipper.next();
230 }
231 }
232
blitRegion(const SkRegion & clip)233 void SkBlitter::blitRegion(const SkRegion& clip) {
234 SkRegion::Iterator iter(clip);
235
236 while (!iter.done()) {
237 const SkIRect& cr = iter.rect();
238 this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
239 iter.next();
240 }
241 }
242
243 ///////////////////////////////////////////////////////////////////////////////
244
blitH(int x,int y,int width)245 void SkNullBlitter::blitH(int x, int y, int width) {}
246
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])247 void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
248 const int16_t runs[]) {}
249
blitV(int x,int y,int height,SkAlpha alpha)250 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
251
blitRect(int x,int y,int width,int height)252 void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
253
blitMask(const SkMask & mask,const SkIRect & clip)254 void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}
255
justAnOpaqueColor(uint32_t * value)256 const SkPixmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) {
257 return nullptr;
258 }
259
isNullBlitter() const260 bool SkNullBlitter::isNullBlitter() const { return true; }
261
262 ///////////////////////////////////////////////////////////////////////////////
263
compute_anti_width(const int16_t runs[])264 static int compute_anti_width(const int16_t runs[]) {
265 int width = 0;
266
267 for (;;) {
268 int count = runs[0];
269
270 SkASSERT(count >= 0);
271 if (count == 0) {
272 break;
273 }
274 width += count;
275 runs += count;
276 }
277 return width;
278 }
279
y_in_rect(int y,const SkIRect & rect)280 static inline bool y_in_rect(int y, const SkIRect& rect) {
281 return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
282 }
283
x_in_rect(int x,const SkIRect & rect)284 static inline bool x_in_rect(int x, const SkIRect& rect) {
285 return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
286 }
287
blitH(int left,int y,int width)288 void SkRectClipBlitter::blitH(int left, int y, int width) {
289 SkASSERT(width > 0);
290
291 if (!y_in_rect(y, fClipRect)) {
292 return;
293 }
294
295 int right = left + width;
296
297 if (left < fClipRect.fLeft) {
298 left = fClipRect.fLeft;
299 }
300 if (right > fClipRect.fRight) {
301 right = fClipRect.fRight;
302 }
303
304 width = right - left;
305 if (width > 0) {
306 fBlitter->blitH(left, y, width);
307 }
308 }
309
blitAntiH(int left,int y,const SkAlpha aa[],const int16_t runs[])310 void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
311 const int16_t runs[]) {
312 if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) {
313 return;
314 }
315
316 int x0 = left;
317 int x1 = left + compute_anti_width(runs);
318
319 if (x1 <= fClipRect.fLeft) {
320 return;
321 }
322
323 SkASSERT(x0 < x1);
324 if (x0 < fClipRect.fLeft) {
325 int dx = fClipRect.fLeft - x0;
326 SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
327 runs += dx;
328 aa += dx;
329 x0 = fClipRect.fLeft;
330 }
331
332 SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
333 if (x1 > fClipRect.fRight) {
334 x1 = fClipRect.fRight;
335 SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
336 ((int16_t*)runs)[x1 - x0] = 0;
337 }
338
339 SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
340 SkASSERT(compute_anti_width(runs) == x1 - x0);
341
342 fBlitter->blitAntiH(x0, y, aa, runs);
343 }
344
blitV(int x,int y,int height,SkAlpha alpha)345 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
346 SkASSERT(height > 0);
347
348 if (!x_in_rect(x, fClipRect)) {
349 return;
350 }
351
352 int y0 = y;
353 int y1 = y + height;
354
355 if (y0 < fClipRect.fTop) {
356 y0 = fClipRect.fTop;
357 }
358 if (y1 > fClipRect.fBottom) {
359 y1 = fClipRect.fBottom;
360 }
361
362 if (y0 < y1) {
363 fBlitter->blitV(x, y0, y1 - y0, alpha);
364 }
365 }
366
blitRect(int left,int y,int width,int height)367 void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
368 SkIRect r;
369
370 r.set(left, y, left + width, y + height);
371 if (r.intersect(fClipRect)) {
372 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
373 }
374 }
375
blitAntiRect(int left,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)376 void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height,
377 SkAlpha leftAlpha, SkAlpha rightAlpha) {
378 SkIRect r;
379
380 // The *true* width of the rectangle blitted is width+2:
381 r.set(left, y, left + width + 2, y + height);
382 if (r.intersect(fClipRect)) {
383 if (r.fLeft != left) {
384 SkASSERT(r.fLeft > left);
385 leftAlpha = 255;
386 }
387 if (r.fRight != left + width + 2) {
388 SkASSERT(r.fRight < left + width + 2);
389 rightAlpha = 255;
390 }
391 if (255 == leftAlpha && 255 == rightAlpha) {
392 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
393 } else if (1 == r.width()) {
394 if (r.fLeft == left) {
395 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
396 } else {
397 SkASSERT(r.fLeft == left + width + 1);
398 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
399 }
400 } else {
401 fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
402 leftAlpha, rightAlpha);
403 }
404 }
405 }
406
blitMask(const SkMask & mask,const SkIRect & clip)407 void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
408 SkASSERT(mask.fBounds.contains(clip));
409
410 SkIRect r = clip;
411
412 if (r.intersect(fClipRect)) {
413 fBlitter->blitMask(mask, r);
414 }
415 }
416
justAnOpaqueColor(uint32_t * value)417 const SkPixmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) {
418 return fBlitter->justAnOpaqueColor(value);
419 }
420
421 ///////////////////////////////////////////////////////////////////////////////
422
blitH(int x,int y,int width)423 void SkRgnClipBlitter::blitH(int x, int y, int width) {
424 SkRegion::Spanerator span(*fRgn, y, x, x + width);
425 int left, right;
426
427 while (span.next(&left, &right)) {
428 SkASSERT(left < right);
429 fBlitter->blitH(left, y, right - left);
430 }
431 }
432
blitAntiH(int x,int y,const SkAlpha aa[],const int16_t runs[])433 void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
434 const int16_t runs[]) {
435 int width = compute_anti_width(runs);
436 SkRegion::Spanerator span(*fRgn, y, x, x + width);
437 int left, right;
438 SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
439
440 int prevRite = x;
441 while (span.next(&left, &right)) {
442 SkASSERT(x <= left);
443 SkASSERT(left < right);
444 SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
445
446 SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
447
448 // now zero before left
449 if (left > prevRite) {
450 int index = prevRite - x;
451 ((uint8_t*)aa)[index] = 0; // skip runs after right
452 ((int16_t*)runs)[index] = SkToS16(left - prevRite);
453 }
454
455 prevRite = right;
456 }
457
458 if (prevRite > x) {
459 ((int16_t*)runs)[prevRite - x] = 0;
460
461 if (x < 0) {
462 int skip = runs[0];
463 SkASSERT(skip >= -x);
464 aa += skip;
465 runs += skip;
466 x += skip;
467 }
468 fBlitter->blitAntiH(x, y, aa, runs);
469 }
470 }
471
blitV(int x,int y,int height,SkAlpha alpha)472 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
473 SkIRect bounds;
474 bounds.set(x, y, x + 1, y + height);
475
476 SkRegion::Cliperator iter(*fRgn, bounds);
477
478 while (!iter.done()) {
479 const SkIRect& r = iter.rect();
480 SkASSERT(bounds.contains(r));
481
482 fBlitter->blitV(x, r.fTop, r.height(), alpha);
483 iter.next();
484 }
485 }
486
blitRect(int x,int y,int width,int height)487 void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) {
488 SkIRect bounds;
489 bounds.set(x, y, x + width, y + height);
490
491 SkRegion::Cliperator iter(*fRgn, bounds);
492
493 while (!iter.done()) {
494 const SkIRect& r = iter.rect();
495 SkASSERT(bounds.contains(r));
496
497 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
498 iter.next();
499 }
500 }
501
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)502 void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height,
503 SkAlpha leftAlpha, SkAlpha rightAlpha) {
504 // The *true* width of the rectangle to blit is width + 2
505 SkIRect bounds;
506 bounds.set(x, y, x + width + 2, y + height);
507
508 SkRegion::Cliperator iter(*fRgn, bounds);
509
510 while (!iter.done()) {
511 const SkIRect& r = iter.rect();
512 SkASSERT(bounds.contains(r));
513 SkASSERT(r.fLeft >= x);
514 SkASSERT(r.fRight <= x + width + 2);
515
516 SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255;
517 SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ?
518 rightAlpha : 255;
519
520 if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) {
521 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
522 } else if (1 == r.width()) {
523 if (r.fLeft == x) {
524 fBlitter->blitV(r.fLeft, r.fTop, r.height(),
525 effectiveLeftAlpha);
526 } else {
527 SkASSERT(r.fLeft == x + width + 1);
528 fBlitter->blitV(r.fLeft, r.fTop, r.height(),
529 effectiveRightAlpha);
530 }
531 } else {
532 fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
533 effectiveLeftAlpha, effectiveRightAlpha);
534 }
535 iter.next();
536 }
537 }
538
539
blitMask(const SkMask & mask,const SkIRect & clip)540 void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
541 SkASSERT(mask.fBounds.contains(clip));
542
543 SkRegion::Cliperator iter(*fRgn, clip);
544 const SkIRect& r = iter.rect();
545 SkBlitter* blitter = fBlitter;
546
547 while (!iter.done()) {
548 blitter->blitMask(mask, r);
549 iter.next();
550 }
551 }
552
justAnOpaqueColor(uint32_t * value)553 const SkPixmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) {
554 return fBlitter->justAnOpaqueColor(value);
555 }
556
557 ///////////////////////////////////////////////////////////////////////////////
558
apply(SkBlitter * blitter,const SkRegion * clip,const SkIRect * ir)559 SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
560 const SkIRect* ir) {
561 if (clip) {
562 const SkIRect& clipR = clip->getBounds();
563
564 if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) {
565 blitter = &fNullBlitter;
566 } else if (clip->isRect()) {
567 if (ir == nullptr || !clipR.contains(*ir)) {
568 fRectBlitter.init(blitter, clipR);
569 blitter = &fRectBlitter;
570 }
571 } else {
572 fRgnBlitter.init(blitter, clip);
573 blitter = &fRgnBlitter;
574 }
575 }
576 return blitter;
577 }
578
579 ///////////////////////////////////////////////////////////////////////////////
580
581 #include "SkColorShader.h"
582 #include "SkColorPriv.h"
583
584 class Sk3DShader : public SkShaderBase {
585 public:
Sk3DShader(sk_sp<SkShader> proxy)586 Sk3DShader(sk_sp<SkShader> proxy) : fProxy(std::move(proxy)) {}
587
onMakeContext(const ContextRec & rec,SkArenaAlloc * alloc) const588 Context* onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) const override {
589 SkShaderBase::Context* proxyContext = nullptr;
590 if (fProxy) {
591 proxyContext = as_SB(fProxy)->makeContext(rec, alloc);
592 if (!proxyContext) {
593 return nullptr;
594 }
595 }
596 return alloc->make<Sk3DShaderContext>(*this, rec, proxyContext);
597 }
598
599 class Sk3DShaderContext : public Context {
600 public:
601 // Calls proxyContext's destructor but will NOT free its memory.
Sk3DShaderContext(const Sk3DShader & shader,const ContextRec & rec,Context * proxyContext)602 Sk3DShaderContext(const Sk3DShader& shader, const ContextRec& rec,
603 Context* proxyContext)
604 : INHERITED(shader, rec)
605 , fMask(nullptr)
606 , fProxyContext(proxyContext)
607 {
608 if (!fProxyContext) {
609 fPMColor = SkPreMultiplyColor(rec.fPaint->getColor());
610 }
611 }
612
~Sk3DShaderContext()613 ~Sk3DShaderContext() override {
614 if (fProxyContext) {
615 fProxyContext->~Context();
616 }
617 }
618
set3DMask(const SkMask * mask)619 void set3DMask(const SkMask* mask) override { fMask = mask; }
620
shadeSpan(int x,int y,SkPMColor span[],int count)621 void shadeSpan(int x, int y, SkPMColor span[], int count) override {
622 if (fProxyContext) {
623 fProxyContext->shadeSpan(x, y, span, count);
624 }
625
626 if (fMask == nullptr) {
627 if (fProxyContext == nullptr) {
628 sk_memset32(span, fPMColor, count);
629 }
630 return;
631 }
632
633 SkASSERT(fMask->fBounds.contains(x, y));
634 SkASSERT(fMask->fBounds.contains(x + count - 1, y));
635
636 size_t size = fMask->computeImageSize();
637 const uint8_t* alpha = fMask->getAddr8(x, y);
638 const uint8_t* mulp = alpha + size;
639 const uint8_t* addp = mulp + size;
640
641 if (fProxyContext) {
642 for (int i = 0; i < count; i++) {
643 if (alpha[i]) {
644 SkPMColor c = span[i];
645 if (c) {
646 unsigned a = SkGetPackedA32(c);
647 unsigned r = SkGetPackedR32(c);
648 unsigned g = SkGetPackedG32(c);
649 unsigned b = SkGetPackedB32(c);
650
651 unsigned mul = SkAlpha255To256(mulp[i]);
652 unsigned add = addp[i];
653
654 r = SkFastMin32(SkAlphaMul(r, mul) + add, a);
655 g = SkFastMin32(SkAlphaMul(g, mul) + add, a);
656 b = SkFastMin32(SkAlphaMul(b, mul) + add, a);
657
658 span[i] = SkPackARGB32(a, r, g, b);
659 }
660 } else {
661 span[i] = 0;
662 }
663 }
664 } else { // color
665 unsigned a = SkGetPackedA32(fPMColor);
666 unsigned r = SkGetPackedR32(fPMColor);
667 unsigned g = SkGetPackedG32(fPMColor);
668 unsigned b = SkGetPackedB32(fPMColor);
669 for (int i = 0; i < count; i++) {
670 if (alpha[i]) {
671 unsigned mul = SkAlpha255To256(mulp[i]);
672 unsigned add = addp[i];
673
674 span[i] = SkPackARGB32( a,
675 SkFastMin32(SkAlphaMul(r, mul) + add, a),
676 SkFastMin32(SkAlphaMul(g, mul) + add, a),
677 SkFastMin32(SkAlphaMul(b, mul) + add, a));
678 } else {
679 span[i] = 0;
680 }
681 }
682 }
683 }
684
685 private:
686 // Unowned.
687 const SkMask* fMask;
688 // Memory is unowned, but we need to call the destructor.
689 Context* fProxyContext;
690 SkPMColor fPMColor;
691
692 typedef Context INHERITED;
693 };
694
695 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const696 void toString(SkString* str) const override {
697 str->append("Sk3DShader: (");
698
699 if (fProxy) {
700 str->append("Proxy: ");
701 as_SB(fProxy)->toString(str);
702 }
703
704 this->INHERITED::toString(str);
705
706 str->append(")");
707 }
708 #endif
709
710 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader)
711
712 protected:
flatten(SkWriteBuffer & buffer) const713 void flatten(SkWriteBuffer& buffer) const override {
714 buffer.writeFlattenable(fProxy.get());
715 }
716
717 private:
718 sk_sp<SkShader> fProxy;
719
720 typedef SkShaderBase INHERITED;
721 };
722
CreateProc(SkReadBuffer & buffer)723 sk_sp<SkFlattenable> Sk3DShader::CreateProc(SkReadBuffer& buffer) {
724 return sk_make_sp<Sk3DShader>(buffer.readShader());
725 }
726
727 class Sk3DBlitter : public SkBlitter {
728 public:
Sk3DBlitter(SkBlitter * proxy,SkShaderBase::Context * shaderContext)729 Sk3DBlitter(SkBlitter* proxy, SkShaderBase::Context* shaderContext)
730 : fProxy(proxy)
731 , fShaderContext(shaderContext)
732 {}
733
blitH(int x,int y,int width)734 void blitH(int x, int y, int width) override {
735 fProxy->blitH(x, y, width);
736 }
737
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])738 void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override {
739 fProxy->blitAntiH(x, y, antialias, runs);
740 }
741
blitV(int x,int y,int height,SkAlpha alpha)742 void blitV(int x, int y, int height, SkAlpha alpha) override {
743 fProxy->blitV(x, y, height, alpha);
744 }
745
blitRect(int x,int y,int width,int height)746 void blitRect(int x, int y, int width, int height) override {
747 fProxy->blitRect(x, y, width, height);
748 }
749
blitMask(const SkMask & mask,const SkIRect & clip)750 void blitMask(const SkMask& mask, const SkIRect& clip) override {
751 if (mask.fFormat == SkMask::k3D_Format) {
752 fShaderContext->set3DMask(&mask);
753
754 ((SkMask*)&mask)->fFormat = SkMask::kA8_Format;
755 fProxy->blitMask(mask, clip);
756 ((SkMask*)&mask)->fFormat = SkMask::k3D_Format;
757
758 fShaderContext->set3DMask(nullptr);
759 } else {
760 fProxy->blitMask(mask, clip);
761 }
762 }
763
764 private:
765 // Both pointers are unowned. They will be deleted by SkSmallAllocator.
766 SkBlitter* fProxy;
767 SkShaderBase::Context* fShaderContext;
768 };
769
770 ///////////////////////////////////////////////////////////////////////////////
771
772 #include "SkCoreBlitters.h"
773
PreferredShaderDest(const SkImageInfo & dstInfo)774 SkShaderBase::ContextRec::DstType SkBlitter::PreferredShaderDest(const SkImageInfo& dstInfo) {
775 return (dstInfo.gammaCloseToSRGB() || dstInfo.colorType() == kRGBA_F16_SkColorType)
776 ? SkShaderBase::ContextRec::kPM4f_DstType
777 : SkShaderBase::ContextRec::kPMColor_DstType;
778 }
779
780 // hack for testing, not to be exposed to clients
781 bool gSkForceRasterPipelineBlitter;
782
UseRasterPipelineBlitter(const SkPixmap & device,const SkPaint & paint,const SkMatrix & matrix)783 bool SkBlitter::UseRasterPipelineBlitter(const SkPixmap& device, const SkPaint& paint,
784 const SkMatrix& matrix) {
785 if (gSkForceRasterPipelineBlitter) {
786 return true;
787 }
788 if (device.info().alphaType() == kUnpremul_SkAlphaType) {
789 return true;
790 }
791 #if 0 || defined(SK_FORCE_RASTER_PIPELINE_BLITTER)
792 return true;
793 #else
794 // By policy we choose not to handle legacy 8888 with SkRasterPipelineBlitter.
795 if (device.colorSpace()) {
796 return true;
797 }
798 if (paint.getColorFilter()) {
799 return true;
800 }
801 #ifndef SK_SUPPORT_LEGACY_HQ_SCALER
802 if (paint.getFilterQuality() == kHigh_SkFilterQuality) {
803 return true;
804 }
805 #endif
806 // ... unless the blend mode is complicated enough.
807 if (paint.getBlendMode() > SkBlendMode::kLastSeparableMode) {
808 return true;
809 }
810
811 // ... or unless we have to deal with perspective.
812 if (matrix.hasPerspective()) {
813 return true;
814 }
815
816 // ... or unless the shader is raster pipeline-only.
817 if (paint.getShader() && as_SB(paint.getShader())->isRasterPipelineOnly()) {
818 return true;
819 }
820
821 // Added support only for shaders (and other constraints) for android
822 if (device.colorType() == kRGB_565_SkColorType) {
823 return false;
824 }
825
826 return device.colorType() != kN32_SkColorType;
827 #endif
828 }
829
Choose(const SkPixmap & device,const SkMatrix & matrix,const SkPaint & origPaint,SkArenaAlloc * alloc,bool drawCoverage)830 SkBlitter* SkBlitter::Choose(const SkPixmap& device,
831 const SkMatrix& matrix,
832 const SkPaint& origPaint,
833 SkArenaAlloc* alloc,
834 bool drawCoverage) {
835 SkASSERT(alloc != nullptr);
836
837 // which check, in case we're being called by a client with a dummy device
838 // (e.g. they have a bounder that always aborts the draw)
839 if (kUnknown_SkColorType == device.colorType() ||
840 (drawCoverage && (kAlpha_8_SkColorType != device.colorType()))) {
841 return alloc->make<SkNullBlitter>();
842 }
843
844 auto* shader = as_SB(origPaint.getShader());
845 SkColorFilter* cf = origPaint.getColorFilter();
846 SkBlendMode mode = origPaint.getBlendMode();
847 sk_sp<Sk3DShader> shader3D;
848
849 SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
850
851 if (origPaint.getMaskFilter() != nullptr &&
852 origPaint.getMaskFilter()->getFormat() == SkMask::k3D_Format) {
853 shader3D = sk_make_sp<Sk3DShader>(sk_ref_sp(shader));
854 // we know we haven't initialized lazyPaint yet, so just do it
855 paint.writable()->setShader(shader3D);
856 shader = as_SB(shader3D.get());
857 }
858
859 if (mode != SkBlendMode::kSrcOver) {
860 bool deviceIsOpaque = kRGB_565_SkColorType == device.colorType();
861 switch (SkInterpretXfermode(*paint, deviceIsOpaque)) {
862 case kSrcOver_SkXfermodeInterpretation:
863 mode = SkBlendMode::kSrcOver;
864 paint.writable()->setBlendMode(mode);
865 break;
866 case kSkipDrawing_SkXfermodeInterpretation:{
867 return alloc->make<SkNullBlitter>();
868 }
869 default:
870 break;
871 }
872 }
873
874 /*
875 * If the xfermode is CLEAR, then we can completely ignore the installed
876 * color/shader/colorfilter, and just pretend we're SRC + color==0. This
877 * will fall into our optimizations for SRC mode.
878 */
879 if (mode == SkBlendMode::kClear) {
880 SkPaint* p = paint.writable();
881 p->setShader(nullptr);
882 shader = nullptr;
883 p->setColorFilter(nullptr);
884 cf = nullptr;
885 p->setBlendMode(mode = SkBlendMode::kSrc);
886 p->setColor(0);
887 }
888
889 if (kAlpha_8_SkColorType == device.colorType() && drawCoverage) {
890 SkASSERT(nullptr == shader);
891 SkASSERT(paint->isSrcOver());
892 return alloc->make<SkA8_Coverage_Blitter>(device, *paint);
893 }
894
895 if (paint->isDither() && !SkPaintPriv::ShouldDither(*paint, device.colorType())) {
896 // Disable dithering when not needed.
897 paint.writable()->setDither(false);
898 }
899
900 if (UseRasterPipelineBlitter(device, *paint, matrix)) {
901 auto blitter = SkCreateRasterPipelineBlitter(device, *paint, matrix, alloc);
902 SkASSERT(blitter);
903 return blitter;
904 }
905
906 if (nullptr == shader) {
907 if (mode != SkBlendMode::kSrcOver) {
908 // xfermodes (and filters) require shaders for our current blitters
909 paint.writable()->setShader(SkShader::MakeColorShader(paint->getColor()));
910 paint.writable()->setAlpha(0xFF);
911 shader = as_SB(paint->getShader());
912 } else if (cf) {
913 // if no shader && no xfermode, we just apply the colorfilter to
914 // our color and move on.
915 SkPaint* writablePaint = paint.writable();
916 writablePaint->setColor(cf->filterColor(paint->getColor()));
917 writablePaint->setColorFilter(nullptr);
918 cf = nullptr;
919 }
920 }
921
922 if (cf) {
923 SkASSERT(shader);
924 paint.writable()->setShader(shader->makeWithColorFilter(sk_ref_sp(cf)));
925 shader = as_SB(paint->getShader());
926 // blitters should ignore the presence/absence of a filter, since
927 // if there is one, the shader will take care of it.
928 }
929
930 /*
931 * We create a SkShader::Context object, and store it on the blitter.
932 */
933 SkShaderBase::Context* shaderContext = nullptr;
934 if (shader) {
935 const SkShaderBase::ContextRec rec(*paint, matrix, nullptr,
936 PreferredShaderDest(device.info()),
937 device.colorSpace());
938 // Try to create the ShaderContext
939 shaderContext = shader->makeContext(rec, alloc);
940 if (!shaderContext) {
941 return alloc->make<SkNullBlitter>();
942 }
943 SkASSERT(shaderContext);
944 }
945
946 SkBlitter* blitter = nullptr;
947 switch (device.colorType()) {
948 case kN32_SkColorType:
949 // sRGB and general color spaces are handled via raster pipeline.
950 SkASSERT(!device.colorSpace());
951
952 if (shader) {
953 blitter = alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext);
954 } else if (paint->getColor() == SK_ColorBLACK) {
955 blitter = alloc->make<SkARGB32_Black_Blitter>(device, *paint);
956 } else if (paint->getAlpha() == 0xFF) {
957 blitter = alloc->make<SkARGB32_Opaque_Blitter>(device, *paint);
958 } else {
959 blitter = alloc->make<SkARGB32_Blitter>(device, *paint);
960 }
961 break;
962 case kRGB_565_SkColorType:
963 if (shader && SkRGB565_Shader_Blitter::Supports(device, *paint)) {
964 blitter = alloc->make<SkRGB565_Shader_Blitter>(device, *paint, shaderContext);
965 } else {
966 blitter = SkCreateRasterPipelineBlitter(device, *paint, matrix, alloc);
967 }
968 break;
969
970 default:
971 // should have been handled via raster pipeline.
972 SkASSERT(false);
973 break;
974 }
975
976 if (!blitter) {
977 blitter = alloc->make<SkNullBlitter>();
978 }
979
980 if (shader3D) {
981 SkBlitter* innerBlitter = blitter;
982 // FIXME - comment about allocator
983 // innerBlitter was allocated by allocator, which will delete it.
984 // We know shaderContext or its proxies is of type Sk3DShaderContext, so we need to
985 // wrapper the blitter to notify it when we see an emboss mask.
986 blitter = alloc->make<Sk3DBlitter>(innerBlitter, shaderContext);
987 }
988 return blitter;
989 }
990
991 ///////////////////////////////////////////////////////////////////////////////
992
SkShaderBlitter(const SkPixmap & device,const SkPaint & paint,SkShaderBase::Context * shaderContext)993 SkShaderBlitter::SkShaderBlitter(const SkPixmap& device, const SkPaint& paint,
994 SkShaderBase::Context* shaderContext)
995 : INHERITED(device)
996 , fShader(paint.getShader())
997 , fShaderContext(shaderContext) {
998 SkASSERT(fShader);
999 SkASSERT(fShaderContext);
1000
1001 fShader->ref();
1002 fShaderFlags = fShaderContext->getFlags();
1003 fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag);
1004 }
1005
~SkShaderBlitter()1006 SkShaderBlitter::~SkShaderBlitter() {
1007 fShader->unref();
1008 }
1009
1010 ///////////////////////////////////////////////////////////////////////////////////////////////////
1011
1012 #ifdef SK_DEBUG
1013
blitH(int x,int y,int width)1014 void SkRectClipCheckBlitter::blitH(int x, int y, int width) {
1015 SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1)));
1016 fBlitter->blitH(x, y, width);
1017 }
1018
blitAntiH(int x,int y,const SkAlpha aa[],const int16_t runs[])1019 void SkRectClipCheckBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) {
1020 const int16_t* iter = runs;
1021 for (; *iter; iter += *iter)
1022 ;
1023 int width = iter - runs;
1024 SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1)));
1025 fBlitter->blitAntiH(x, y, aa, runs);
1026 }
1027
blitV(int x,int y,int height,SkAlpha alpha)1028 void SkRectClipCheckBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
1029 SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, height)));
1030 fBlitter->blitV(x, y, height, alpha);
1031 }
1032
blitRect(int x,int y,int width,int height)1033 void SkRectClipCheckBlitter::blitRect(int x, int y, int width, int height) {
1034 SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, height)));
1035 fBlitter->blitRect(x, y, width, height);
1036 }
1037
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)1038 void SkRectClipCheckBlitter::blitAntiRect(int x, int y, int width, int height,
1039 SkAlpha leftAlpha, SkAlpha rightAlpha) {
1040 bool skipLeft = !leftAlpha;
1041 bool skipRight = !rightAlpha;
1042 SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x + skipLeft, y,
1043 width + 2 - skipRight - skipLeft, height)));
1044 fBlitter->blitAntiRect(x, y, width, height, leftAlpha, rightAlpha);
1045 }
1046
blitMask(const SkMask & mask,const SkIRect & clip)1047 void SkRectClipCheckBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
1048 SkASSERT(mask.fBounds.contains(clip));
1049 SkASSERT(fClipRect.contains(clip));
1050 fBlitter->blitMask(mask, clip);
1051 }
1052
justAnOpaqueColor(uint32_t * value)1053 const SkPixmap* SkRectClipCheckBlitter::justAnOpaqueColor(uint32_t* value) {
1054 return fBlitter->justAnOpaqueColor(value);
1055 }
1056
blitAntiH2(int x,int y,U8CPU a0,U8CPU a1)1057 void SkRectClipCheckBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) {
1058 SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 2, 1)));
1059 fBlitter->blitAntiH2(x, y, a0, a1);
1060 }
1061
blitAntiV2(int x,int y,U8CPU a0,U8CPU a1)1062 void SkRectClipCheckBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) {
1063 SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, 2)));
1064 fBlitter->blitAntiV2(x, y, a0, a1);
1065 }
1066
1067 #endif
1068