1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROPERTIES_H 18 #define ANDROID_HWUI_PROPERTIES_H 19 20 #include <cutils/properties.h> 21 22 /** 23 * This file contains the list of system properties used to configure libhwui. 24 */ 25 26 namespace android { 27 namespace uirenderer { 28 29 /////////////////////////////////////////////////////////////////////////////// 30 // Compile-time properties 31 /////////////////////////////////////////////////////////////////////////////// 32 33 // Textures used by layers must have dimensions multiples of this number 34 #define LAYER_SIZE 64 35 36 // Defines the size in bits of the stencil buffer for the framebuffer 37 // Note: Only 1 bit is required for clipping but more bits are required 38 // to properly implement overdraw debugging 39 #define STENCIL_BUFFER_SIZE 8 40 41 /////////////////////////////////////////////////////////////////////////////// 42 // Debug properties 43 /////////////////////////////////////////////////////////////////////////////// 44 45 /** 46 * Debug level for app developers. The value is a numeric value defined 47 * by the DebugLevel enum below. 48 */ 49 #define PROPERTY_DEBUG "debug.hwui.level" 50 51 /** 52 * Debug levels. Debug levels are used as flags. 53 */ 54 enum DebugLevel { 55 kDebugDisabled = 0, 56 kDebugMemory = 1, 57 kDebugCaches = 2, 58 kDebugMoreCaches = kDebugMemory | kDebugCaches 59 }; 60 61 /** 62 * Used to enable/disable layers update debugging. The accepted values are 63 * "true" and "false". The default value is "false". 64 */ 65 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates" 66 67 /** 68 * Used to enable/disable overdraw debugging. 69 * 70 * The accepted values are 71 * "show", to show overdraw 72 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly 73 * "count", to show an overdraw counter 74 * "false", to disable overdraw debugging 75 * 76 * The default value is "false". 77 */ 78 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw" 79 80 /** 81 * System property used to enable or disable hardware rendering profiling. 82 * The default value of this property is assumed to be false. 83 * 84 * When profiling is enabled, the adb shell dumpsys gfxinfo command will 85 * output extra information about the time taken to execute by the last 86 * frames. 87 * 88 * Possible values: 89 * "true", to enable profiling 90 * "visual_bars", to enable profiling and visualize the results on screen 91 * "false", to disable profiling 92 */ 93 #define PROPERTY_PROFILE "debug.hwui.profile" 94 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars" 95 96 /** 97 * Used to enable/disable non-rectangular clipping debugging. 98 * 99 * The accepted values are: 100 * "highlight", drawing commands clipped by the stencil will 101 * be colored differently 102 * "region", renders the clipping region on screen whenever 103 * the stencil is set 104 * "hide", don't show the clip 105 * 106 * The default value is "hide". 107 */ 108 #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip" 109 110 /** 111 * Turn on to draw dirty regions every other frame. 112 * 113 * Possible values: 114 * "true", to enable dirty regions debugging 115 * "false", to disable dirty regions debugging 116 */ 117 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions" 118 119 /** 120 * Disables draw operation deferral if set to "true", forcing draw 121 * commands to be issued to OpenGL in order, and processed in sequence 122 * with state-manipulation canvas commands. 123 */ 124 #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer" 125 126 /** 127 * Used to disable draw operation reordering when deferring draw operations 128 * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true" 129 */ 130 #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder" 131 132 /** 133 * Setting this property will enable or disable the dropping of frames with 134 * empty damage. Default is "true". 135 */ 136 #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage" 137 138 /** 139 * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension 140 * to do partial invalidates. Setting this to "false" will fall back to 141 * using BUFFER_PRESERVED instead 142 * Default is "true" 143 */ 144 #define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age" 145 146 /** 147 * Setting this to "false" will force HWUI to always do full-redraws of the surface. 148 * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED. 149 * Default is "true" 150 */ 151 #define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates" 152 153 #define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead" 154 155 /** 156 * Indicates whether PBOs can be used to back pixel buffers. 157 * Accepted values are "true" and "false". Default is true. 158 */ 159 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "debug.hwui.use_gpu_pixel_buffers" 160 161 /** 162 * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL 163 * or Vulkan. 164 */ 165 #define PROPERTY_RENDERER "debug.hwui.renderer" 166 167 /////////////////////////////////////////////////////////////////////////////// 168 // Misc 169 /////////////////////////////////////////////////////////////////////////////// 170 171 // Converts a number of mega-bytes into bytes 172 #define MB(s) ((s) * 1024 * 1024) 173 // Converts a number of kilo-bytes into bytes 174 #define KB(s) ((s) * 1024) 175 176 enum class ProfileType { 177 None, 178 Console, 179 Bars 180 }; 181 182 enum class OverdrawColorSet { 183 Default = 0, 184 Deuteranomaly 185 }; 186 187 enum class StencilClipDebug { 188 Hide, 189 ShowHighlight, 190 ShowRegion 191 }; 192 193 enum class RenderPipelineType { 194 OpenGL = 0, 195 SkiaGL, 196 SkiaVulkan, 197 NotInitialized = 128 198 }; 199 200 /** 201 * Renderthread-only singleton which manages several static rendering properties. Most of these 202 * are driven by system properties which are queried once at initialization, and again if init() 203 * is called. 204 */ 205 class Properties { 206 public: 207 static bool load(); 208 209 static bool drawDeferDisabled; 210 static bool drawReorderDisabled; 211 static bool debugLayersUpdates; 212 static bool debugOverdraw; 213 static bool showDirtyRegions; 214 // TODO: Remove after stabilization period 215 static bool skipEmptyFrames; 216 static bool useBufferAge; 217 static bool enablePartialUpdates; 218 219 // TODO: Move somewhere else? 220 static constexpr float textGamma = 1.45f; 221 222 static DebugLevel debugLevel; 223 static OverdrawColorSet overdrawColorSet; 224 static StencilClipDebug debugStencilClip; 225 226 // Override the value for a subset of properties in this class 227 static void overrideProperty(const char* name, const char* value); 228 229 static float overrideLightRadius; 230 static float overrideLightPosY; 231 static float overrideLightPosZ; 232 static float overrideAmbientRatio; 233 static int overrideAmbientShadowStrength; 234 static int overrideSpotShadowStrength; 235 236 static ProfileType getProfileType(); 237 static RenderPipelineType getRenderPipelineType(); 238 static bool isSkiaEnabled(); 239 240 // Should be used only by test apps 241 static bool waitForGpuCompletion; 242 static bool forceDrawFrame; 243 244 // Should only be set by automated tests to try and filter out 245 // any overhead they add 246 static bool filterOutTestOverhead; 247 248 // Workaround a device lockup in edge cases by switching to async mode 249 // instead of the default vsync (b/38372997). Only system_server should hit this. 250 // Any existing RenderProxy & Surface combination will be unaffected, only things 251 // created after changing this. 252 static bool disableVsync; 253 254 // Used for testing only to change the render pipeline. 255 #ifdef HWUI_GLES_WRAP_ENABLED 256 static void overrideRenderPipelineType(RenderPipelineType); 257 #endif 258 259 private: 260 static ProfileType sProfileType; 261 static bool sDisableProfileBars; 262 static RenderPipelineType sRenderPipelineType; 263 }; // class Caches 264 265 }; // namespace uirenderer 266 }; // namespace android 267 268 #endif // ANDROID_HWUI_PROPERTIES_H 269