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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PROPERTIES_H
18 #define ANDROID_HWUI_PROPERTIES_H
19 
20 #include <cutils/properties.h>
21 
22 /**
23  * This file contains the list of system properties used to configure libhwui.
24  */
25 
26 namespace android {
27 namespace uirenderer {
28 
29 ///////////////////////////////////////////////////////////////////////////////
30 // Compile-time properties
31 ///////////////////////////////////////////////////////////////////////////////
32 
33 // Textures used by layers must have dimensions multiples of this number
34 #define LAYER_SIZE 64
35 
36 // Defines the size in bits of the stencil buffer for the framebuffer
37 // Note: Only 1 bit is required for clipping but more bits are required
38 // to properly implement overdraw debugging
39 #define STENCIL_BUFFER_SIZE 8
40 
41 ///////////////////////////////////////////////////////////////////////////////
42 // Debug properties
43 ///////////////////////////////////////////////////////////////////////////////
44 
45 /**
46  * Debug level for app developers. The value is a numeric value defined
47  * by the DebugLevel enum below.
48  */
49 #define PROPERTY_DEBUG "debug.hwui.level"
50 
51 /**
52  * Debug levels. Debug levels are used as flags.
53  */
54 enum DebugLevel {
55     kDebugDisabled = 0,
56     kDebugMemory = 1,
57     kDebugCaches = 2,
58     kDebugMoreCaches = kDebugMemory | kDebugCaches
59 };
60 
61 /**
62  * Used to enable/disable layers update debugging. The accepted values are
63  * "true" and "false". The default value is "false".
64  */
65 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
66 
67 /**
68  * Used to enable/disable overdraw debugging.
69  *
70  * The accepted values are
71  * "show", to show overdraw
72  * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
73  * "count", to show an overdraw counter
74  * "false", to disable overdraw debugging
75  *
76  * The default value is "false".
77  */
78 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
79 
80 /**
81  *  System property used to enable or disable hardware rendering profiling.
82  * The default value of this property is assumed to be false.
83  *
84  * When profiling is enabled, the adb shell dumpsys gfxinfo command will
85  * output extra information about the time taken to execute by the last
86  * frames.
87  *
88  * Possible values:
89  * "true", to enable profiling
90  * "visual_bars", to enable profiling and visualize the results on screen
91  * "false", to disable profiling
92  */
93 #define PROPERTY_PROFILE "debug.hwui.profile"
94 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
95 
96 /**
97  * Used to enable/disable non-rectangular clipping debugging.
98  *
99  * The accepted values are:
100  * "highlight", drawing commands clipped by the stencil will
101  *              be colored differently
102  * "region", renders the clipping region on screen whenever
103  *           the stencil is set
104  * "hide", don't show the clip
105  *
106  * The default value is "hide".
107  */
108 #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
109 
110 /**
111  * Turn on to draw dirty regions every other frame.
112  *
113  * Possible values:
114  * "true", to enable dirty regions debugging
115  * "false", to disable dirty regions debugging
116  */
117 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
118 
119 /**
120  * Disables draw operation deferral if set to "true", forcing draw
121  * commands to be issued to OpenGL in order, and processed in sequence
122  * with state-manipulation canvas commands.
123  */
124 #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
125 
126 /**
127  * Used to disable draw operation reordering when deferring draw operations
128  * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
129  */
130 #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
131 
132 /**
133  * Setting this property will enable or disable the dropping of frames with
134  * empty damage. Default is "true".
135  */
136 #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage"
137 
138 /**
139  * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension
140  * to do partial invalidates. Setting this to "false" will fall back to
141  * using BUFFER_PRESERVED instead
142  * Default is "true"
143  */
144 #define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age"
145 
146 /**
147  * Setting this to "false" will force HWUI to always do full-redraws of the surface.
148  * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED.
149  * Default is "true"
150  */
151 #define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates"
152 
153 #define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead"
154 
155 /**
156  * Indicates whether PBOs can be used to back pixel buffers.
157  * Accepted values are "true" and "false". Default is true.
158  */
159 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "debug.hwui.use_gpu_pixel_buffers"
160 
161 /**
162  * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL
163  * or Vulkan.
164  */
165 #define PROPERTY_RENDERER "debug.hwui.renderer"
166 
167 ///////////////////////////////////////////////////////////////////////////////
168 // Misc
169 ///////////////////////////////////////////////////////////////////////////////
170 
171 // Converts a number of mega-bytes into bytes
172 #define MB(s) ((s) * 1024 * 1024)
173 // Converts a number of kilo-bytes into bytes
174 #define KB(s) ((s) * 1024)
175 
176 enum class ProfileType {
177     None,
178     Console,
179     Bars
180 };
181 
182 enum class OverdrawColorSet {
183     Default = 0,
184     Deuteranomaly
185 };
186 
187 enum class StencilClipDebug {
188     Hide,
189     ShowHighlight,
190     ShowRegion
191 };
192 
193 enum class RenderPipelineType {
194     OpenGL = 0,
195     SkiaGL,
196     SkiaVulkan,
197     NotInitialized = 128
198 };
199 
200 /**
201  * Renderthread-only singleton which manages several static rendering properties. Most of these
202  * are driven by system properties which are queried once at initialization, and again if init()
203  * is called.
204  */
205 class Properties {
206 public:
207     static bool load();
208 
209     static bool drawDeferDisabled;
210     static bool drawReorderDisabled;
211     static bool debugLayersUpdates;
212     static bool debugOverdraw;
213     static bool showDirtyRegions;
214     // TODO: Remove after stabilization period
215     static bool skipEmptyFrames;
216     static bool useBufferAge;
217     static bool enablePartialUpdates;
218 
219     // TODO: Move somewhere else?
220     static constexpr float textGamma = 1.45f;
221 
222     static DebugLevel debugLevel;
223     static OverdrawColorSet overdrawColorSet;
224     static StencilClipDebug debugStencilClip;
225 
226     // Override the value for a subset of properties in this class
227     static void overrideProperty(const char* name, const char* value);
228 
229     static float overrideLightRadius;
230     static float overrideLightPosY;
231     static float overrideLightPosZ;
232     static float overrideAmbientRatio;
233     static int overrideAmbientShadowStrength;
234     static int overrideSpotShadowStrength;
235 
236     static ProfileType getProfileType();
237     static RenderPipelineType getRenderPipelineType();
238     static bool isSkiaEnabled();
239 
240     // Should be used only by test apps
241     static bool waitForGpuCompletion;
242     static bool forceDrawFrame;
243 
244     // Should only be set by automated tests to try and filter out
245     // any overhead they add
246     static bool filterOutTestOverhead;
247 
248     // Workaround a device lockup in edge cases by switching to async mode
249     // instead of the default vsync (b/38372997). Only system_server should hit this.
250     // Any existing RenderProxy & Surface combination will be unaffected, only things
251     // created after changing this.
252     static bool disableVsync;
253 
254     // Used for testing only to change the render pipeline.
255 #ifdef HWUI_GLES_WRAP_ENABLED
256     static void overrideRenderPipelineType(RenderPipelineType);
257 #endif
258 
259 private:
260     static ProfileType sProfileType;
261     static bool sDisableProfileBars;
262     static RenderPipelineType sRenderPipelineType;
263 }; // class Caches
264 
265 }; // namespace uirenderer
266 }; // namespace android
267 
268 #endif // ANDROID_HWUI_PROPERTIES_H
269