1 /*
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11 #include "webrtc/base/virtualsocketserver.h"
12
13 #include <errno.h>
14 #include <math.h>
15
16 #include <algorithm>
17 #include <map>
18 #include <vector>
19
20 #include "webrtc/base/checks.h"
21 #include "webrtc/base/common.h"
22 #include "webrtc/base/logging.h"
23 #include "webrtc/base/physicalsocketserver.h"
24 #include "webrtc/base/socketaddresspair.h"
25 #include "webrtc/base/thread.h"
26 #include "webrtc/base/timeutils.h"
27
28 namespace rtc {
29 #if defined(WEBRTC_WIN)
30 const in_addr kInitialNextIPv4 = { {0x01, 0, 0, 0} };
31 #else
32 // This value is entirely arbitrary, hence the lack of concern about endianness.
33 const in_addr kInitialNextIPv4 = { 0x01000000 };
34 #endif
35 // Starts at ::2 so as to not cause confusion with ::1.
36 const in6_addr kInitialNextIPv6 = { { {
37 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2
38 } } };
39
40 const uint16_t kFirstEphemeralPort = 49152;
41 const uint16_t kLastEphemeralPort = 65535;
42 const uint16_t kEphemeralPortCount =
43 kLastEphemeralPort - kFirstEphemeralPort + 1;
44 const uint32_t kDefaultNetworkCapacity = 64 * 1024;
45 const uint32_t kDefaultTcpBufferSize = 32 * 1024;
46
47 const uint32_t UDP_HEADER_SIZE = 28; // IP + UDP headers
48 const uint32_t TCP_HEADER_SIZE = 40; // IP + TCP headers
49 const uint32_t TCP_MSS = 1400; // Maximum segment size
50
51 // Note: The current algorithm doesn't work for sample sizes smaller than this.
52 const int NUM_SAMPLES = 1000;
53
54 enum {
55 MSG_ID_PACKET,
56 MSG_ID_ADDRESS_BOUND,
57 MSG_ID_CONNECT,
58 MSG_ID_DISCONNECT,
59 };
60
61 // Packets are passed between sockets as messages. We copy the data just like
62 // the kernel does.
63 class Packet : public MessageData {
64 public:
Packet(const char * data,size_t size,const SocketAddress & from)65 Packet(const char* data, size_t size, const SocketAddress& from)
66 : size_(size), consumed_(0), from_(from) {
67 ASSERT(NULL != data);
68 data_ = new char[size_];
69 memcpy(data_, data, size_);
70 }
71
~Packet()72 ~Packet() override {
73 delete[] data_;
74 }
75
data() const76 const char* data() const { return data_ + consumed_; }
size() const77 size_t size() const { return size_ - consumed_; }
from() const78 const SocketAddress& from() const { return from_; }
79
80 // Remove the first size bytes from the data.
Consume(size_t size)81 void Consume(size_t size) {
82 ASSERT(size + consumed_ < size_);
83 consumed_ += size;
84 }
85
86 private:
87 char* data_;
88 size_t size_, consumed_;
89 SocketAddress from_;
90 };
91
92 struct MessageAddress : public MessageData {
MessageAddressrtc::MessageAddress93 explicit MessageAddress(const SocketAddress& a) : addr(a) { }
94 SocketAddress addr;
95 };
96
VirtualSocket(VirtualSocketServer * server,int family,int type,bool async)97 VirtualSocket::VirtualSocket(VirtualSocketServer* server,
98 int family,
99 int type,
100 bool async)
101 : server_(server),
102 type_(type),
103 async_(async),
104 state_(CS_CLOSED),
105 error_(0),
106 listen_queue_(NULL),
107 write_enabled_(false),
108 network_size_(0),
109 recv_buffer_size_(0),
110 bound_(false),
111 was_any_(false) {
112 ASSERT((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM));
113 ASSERT(async_ || (type_ != SOCK_STREAM)); // We only support async streams
114 }
115
~VirtualSocket()116 VirtualSocket::~VirtualSocket() {
117 Close();
118
119 for (RecvBuffer::iterator it = recv_buffer_.begin(); it != recv_buffer_.end();
120 ++it) {
121 delete *it;
122 }
123 }
124
GetLocalAddress() const125 SocketAddress VirtualSocket::GetLocalAddress() const {
126 if (!alternative_local_addr_.IsNil())
127 return alternative_local_addr_;
128 return local_addr_;
129 }
130
GetRemoteAddress() const131 SocketAddress VirtualSocket::GetRemoteAddress() const {
132 return remote_addr_;
133 }
134
SetLocalAddress(const SocketAddress & addr)135 void VirtualSocket::SetLocalAddress(const SocketAddress& addr) {
136 local_addr_ = addr;
137 }
138
SetAlternativeLocalAddress(const SocketAddress & addr)139 void VirtualSocket::SetAlternativeLocalAddress(const SocketAddress& addr) {
140 alternative_local_addr_ = addr;
141 }
142
Bind(const SocketAddress & addr)143 int VirtualSocket::Bind(const SocketAddress& addr) {
144 if (!local_addr_.IsNil()) {
145 error_ = EINVAL;
146 return -1;
147 }
148 local_addr_ = addr;
149 int result = server_->Bind(this, &local_addr_);
150 if (result != 0) {
151 local_addr_.Clear();
152 error_ = EADDRINUSE;
153 } else {
154 bound_ = true;
155 was_any_ = addr.IsAnyIP();
156 // Post a message here such that test case could have chance to
157 // process the local address. (i.e. SetAlternativeLocalAddress).
158 server_->msg_queue_->Post(this, MSG_ID_ADDRESS_BOUND);
159 }
160 return result;
161 }
162
Connect(const SocketAddress & addr)163 int VirtualSocket::Connect(const SocketAddress& addr) {
164 return InitiateConnect(addr, true);
165 }
166
Close()167 int VirtualSocket::Close() {
168 if (!local_addr_.IsNil() && bound_) {
169 // Remove from the binding table.
170 server_->Unbind(local_addr_, this);
171 bound_ = false;
172 }
173
174 if (SOCK_STREAM == type_) {
175 // Cancel pending sockets
176 if (listen_queue_) {
177 while (!listen_queue_->empty()) {
178 SocketAddress addr = listen_queue_->front();
179
180 // Disconnect listening socket.
181 server_->Disconnect(server_->LookupBinding(addr));
182 listen_queue_->pop_front();
183 }
184 delete listen_queue_;
185 listen_queue_ = NULL;
186 }
187 // Disconnect stream sockets
188 if (CS_CONNECTED == state_) {
189 // Disconnect remote socket, check if it is a child of a server socket.
190 VirtualSocket* socket =
191 server_->LookupConnection(local_addr_, remote_addr_);
192 if (!socket) {
193 // Not a server socket child, then see if it is bound.
194 // TODO(tbd): If this is indeed a server socket that has no
195 // children this will cause the server socket to be
196 // closed. This might lead to unexpected results, how to fix this?
197 socket = server_->LookupBinding(remote_addr_);
198 }
199 server_->Disconnect(socket);
200
201 // Remove mapping for both directions.
202 server_->RemoveConnection(remote_addr_, local_addr_);
203 server_->RemoveConnection(local_addr_, remote_addr_);
204 }
205 // Cancel potential connects
206 MessageList msgs;
207 if (server_->msg_queue_) {
208 server_->msg_queue_->Clear(this, MSG_ID_CONNECT, &msgs);
209 }
210 for (MessageList::iterator it = msgs.begin(); it != msgs.end(); ++it) {
211 ASSERT(NULL != it->pdata);
212 MessageAddress* data = static_cast<MessageAddress*>(it->pdata);
213
214 // Lookup remote side.
215 VirtualSocket* socket =
216 server_->LookupConnection(local_addr_, data->addr);
217 if (socket) {
218 // Server socket, remote side is a socket retreived by
219 // accept. Accepted sockets are not bound so we will not
220 // find it by looking in the bindings table.
221 server_->Disconnect(socket);
222 server_->RemoveConnection(local_addr_, data->addr);
223 } else {
224 server_->Disconnect(server_->LookupBinding(data->addr));
225 }
226 delete data;
227 }
228 // Clear incoming packets and disconnect messages
229 if (server_->msg_queue_) {
230 server_->msg_queue_->Clear(this);
231 }
232 }
233
234 state_ = CS_CLOSED;
235 local_addr_.Clear();
236 remote_addr_.Clear();
237 return 0;
238 }
239
Send(const void * pv,size_t cb)240 int VirtualSocket::Send(const void* pv, size_t cb) {
241 if (CS_CONNECTED != state_) {
242 error_ = ENOTCONN;
243 return -1;
244 }
245 if (SOCK_DGRAM == type_) {
246 return SendUdp(pv, cb, remote_addr_);
247 } else {
248 return SendTcp(pv, cb);
249 }
250 }
251
SendTo(const void * pv,size_t cb,const SocketAddress & addr)252 int VirtualSocket::SendTo(const void* pv,
253 size_t cb,
254 const SocketAddress& addr) {
255 if (SOCK_DGRAM == type_) {
256 return SendUdp(pv, cb, addr);
257 } else {
258 if (CS_CONNECTED != state_) {
259 error_ = ENOTCONN;
260 return -1;
261 }
262 return SendTcp(pv, cb);
263 }
264 }
265
Recv(void * pv,size_t cb)266 int VirtualSocket::Recv(void* pv, size_t cb) {
267 SocketAddress addr;
268 return RecvFrom(pv, cb, &addr);
269 }
270
RecvFrom(void * pv,size_t cb,SocketAddress * paddr)271 int VirtualSocket::RecvFrom(void* pv, size_t cb, SocketAddress* paddr) {
272 // If we don't have a packet, then either error or wait for one to arrive.
273 if (recv_buffer_.empty()) {
274 if (async_) {
275 error_ = EAGAIN;
276 return -1;
277 }
278 while (recv_buffer_.empty()) {
279 Message msg;
280 server_->msg_queue_->Get(&msg);
281 server_->msg_queue_->Dispatch(&msg);
282 }
283 }
284
285 // Return the packet at the front of the queue.
286 Packet* packet = recv_buffer_.front();
287 size_t data_read = std::min(cb, packet->size());
288 memcpy(pv, packet->data(), data_read);
289 *paddr = packet->from();
290
291 if (data_read < packet->size()) {
292 packet->Consume(data_read);
293 } else {
294 recv_buffer_.pop_front();
295 delete packet;
296 }
297
298 if (SOCK_STREAM == type_) {
299 bool was_full = (recv_buffer_size_ == server_->recv_buffer_capacity_);
300 recv_buffer_size_ -= data_read;
301 if (was_full) {
302 VirtualSocket* sender = server_->LookupBinding(remote_addr_);
303 ASSERT(NULL != sender);
304 server_->SendTcp(sender);
305 }
306 }
307
308 return static_cast<int>(data_read);
309 }
310
Listen(int backlog)311 int VirtualSocket::Listen(int backlog) {
312 ASSERT(SOCK_STREAM == type_);
313 ASSERT(CS_CLOSED == state_);
314 if (local_addr_.IsNil()) {
315 error_ = EINVAL;
316 return -1;
317 }
318 ASSERT(NULL == listen_queue_);
319 listen_queue_ = new ListenQueue;
320 state_ = CS_CONNECTING;
321 return 0;
322 }
323
Accept(SocketAddress * paddr)324 VirtualSocket* VirtualSocket::Accept(SocketAddress* paddr) {
325 if (NULL == listen_queue_) {
326 error_ = EINVAL;
327 return NULL;
328 }
329 while (!listen_queue_->empty()) {
330 VirtualSocket* socket = new VirtualSocket(server_, AF_INET, type_, async_);
331
332 // Set the new local address to the same as this server socket.
333 socket->SetLocalAddress(local_addr_);
334 // Sockets made from a socket that 'was Any' need to inherit that.
335 socket->set_was_any(was_any_);
336 SocketAddress remote_addr(listen_queue_->front());
337 int result = socket->InitiateConnect(remote_addr, false);
338 listen_queue_->pop_front();
339 if (result != 0) {
340 delete socket;
341 continue;
342 }
343 socket->CompleteConnect(remote_addr, false);
344 if (paddr) {
345 *paddr = remote_addr;
346 }
347 return socket;
348 }
349 error_ = EWOULDBLOCK;
350 return NULL;
351 }
352
GetError() const353 int VirtualSocket::GetError() const {
354 return error_;
355 }
356
SetError(int error)357 void VirtualSocket::SetError(int error) {
358 error_ = error;
359 }
360
GetState() const361 Socket::ConnState VirtualSocket::GetState() const {
362 return state_;
363 }
364
GetOption(Option opt,int * value)365 int VirtualSocket::GetOption(Option opt, int* value) {
366 OptionsMap::const_iterator it = options_map_.find(opt);
367 if (it == options_map_.end()) {
368 return -1;
369 }
370 *value = it->second;
371 return 0; // 0 is success to emulate getsockopt()
372 }
373
SetOption(Option opt,int value)374 int VirtualSocket::SetOption(Option opt, int value) {
375 options_map_[opt] = value;
376 return 0; // 0 is success to emulate setsockopt()
377 }
378
EstimateMTU(uint16_t * mtu)379 int VirtualSocket::EstimateMTU(uint16_t* mtu) {
380 if (CS_CONNECTED != state_)
381 return ENOTCONN;
382 else
383 return 65536;
384 }
385
OnMessage(Message * pmsg)386 void VirtualSocket::OnMessage(Message* pmsg) {
387 if (pmsg->message_id == MSG_ID_PACKET) {
388 // ASSERT(!local_addr_.IsAnyIP());
389 ASSERT(NULL != pmsg->pdata);
390 Packet* packet = static_cast<Packet*>(pmsg->pdata);
391
392 recv_buffer_.push_back(packet);
393
394 if (async_) {
395 SignalReadEvent(this);
396 }
397 } else if (pmsg->message_id == MSG_ID_CONNECT) {
398 ASSERT(NULL != pmsg->pdata);
399 MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata);
400 if (listen_queue_ != NULL) {
401 listen_queue_->push_back(data->addr);
402 if (async_) {
403 SignalReadEvent(this);
404 }
405 } else if ((SOCK_STREAM == type_) && (CS_CONNECTING == state_)) {
406 CompleteConnect(data->addr, true);
407 } else {
408 LOG(LS_VERBOSE) << "Socket at " << local_addr_ << " is not listening";
409 server_->Disconnect(server_->LookupBinding(data->addr));
410 }
411 delete data;
412 } else if (pmsg->message_id == MSG_ID_DISCONNECT) {
413 ASSERT(SOCK_STREAM == type_);
414 if (CS_CLOSED != state_) {
415 int error = (CS_CONNECTING == state_) ? ECONNREFUSED : 0;
416 state_ = CS_CLOSED;
417 remote_addr_.Clear();
418 if (async_) {
419 SignalCloseEvent(this, error);
420 }
421 }
422 } else if (pmsg->message_id == MSG_ID_ADDRESS_BOUND) {
423 SignalAddressReady(this, GetLocalAddress());
424 } else {
425 ASSERT(false);
426 }
427 }
428
InitiateConnect(const SocketAddress & addr,bool use_delay)429 int VirtualSocket::InitiateConnect(const SocketAddress& addr, bool use_delay) {
430 if (!remote_addr_.IsNil()) {
431 error_ = (CS_CONNECTED == state_) ? EISCONN : EINPROGRESS;
432 return -1;
433 }
434 if (local_addr_.IsNil()) {
435 // If there's no local address set, grab a random one in the correct AF.
436 int result = 0;
437 if (addr.ipaddr().family() == AF_INET) {
438 result = Bind(SocketAddress("0.0.0.0", 0));
439 } else if (addr.ipaddr().family() == AF_INET6) {
440 result = Bind(SocketAddress("::", 0));
441 }
442 if (result != 0) {
443 return result;
444 }
445 }
446 if (type_ == SOCK_DGRAM) {
447 remote_addr_ = addr;
448 state_ = CS_CONNECTED;
449 } else {
450 int result = server_->Connect(this, addr, use_delay);
451 if (result != 0) {
452 error_ = EHOSTUNREACH;
453 return -1;
454 }
455 state_ = CS_CONNECTING;
456 }
457 return 0;
458 }
459
CompleteConnect(const SocketAddress & addr,bool notify)460 void VirtualSocket::CompleteConnect(const SocketAddress& addr, bool notify) {
461 ASSERT(CS_CONNECTING == state_);
462 remote_addr_ = addr;
463 state_ = CS_CONNECTED;
464 server_->AddConnection(remote_addr_, local_addr_, this);
465 if (async_ && notify) {
466 SignalConnectEvent(this);
467 }
468 }
469
SendUdp(const void * pv,size_t cb,const SocketAddress & addr)470 int VirtualSocket::SendUdp(const void* pv,
471 size_t cb,
472 const SocketAddress& addr) {
473 // If we have not been assigned a local port, then get one.
474 if (local_addr_.IsNil()) {
475 local_addr_ = EmptySocketAddressWithFamily(addr.ipaddr().family());
476 int result = server_->Bind(this, &local_addr_);
477 if (result != 0) {
478 local_addr_.Clear();
479 error_ = EADDRINUSE;
480 return result;
481 }
482 }
483
484 // Send the data in a message to the appropriate socket.
485 return server_->SendUdp(this, static_cast<const char*>(pv), cb, addr);
486 }
487
SendTcp(const void * pv,size_t cb)488 int VirtualSocket::SendTcp(const void* pv, size_t cb) {
489 size_t capacity = server_->send_buffer_capacity_ - send_buffer_.size();
490 if (0 == capacity) {
491 write_enabled_ = true;
492 error_ = EWOULDBLOCK;
493 return -1;
494 }
495 size_t consumed = std::min(cb, capacity);
496 const char* cpv = static_cast<const char*>(pv);
497 send_buffer_.insert(send_buffer_.end(), cpv, cpv + consumed);
498 server_->SendTcp(this);
499 return static_cast<int>(consumed);
500 }
501
VirtualSocketServer(SocketServer * ss)502 VirtualSocketServer::VirtualSocketServer(SocketServer* ss)
503 : server_(ss), server_owned_(false), msg_queue_(NULL), stop_on_idle_(false),
504 network_delay_(Time()), next_ipv4_(kInitialNextIPv4),
505 next_ipv6_(kInitialNextIPv6), next_port_(kFirstEphemeralPort),
506 bindings_(new AddressMap()), connections_(new ConnectionMap()),
507 bandwidth_(0), network_capacity_(kDefaultNetworkCapacity),
508 send_buffer_capacity_(kDefaultTcpBufferSize),
509 recv_buffer_capacity_(kDefaultTcpBufferSize),
510 delay_mean_(0), delay_stddev_(0), delay_samples_(NUM_SAMPLES),
511 delay_dist_(NULL), drop_prob_(0.0) {
512 if (!server_) {
513 server_ = new PhysicalSocketServer();
514 server_owned_ = true;
515 }
516 UpdateDelayDistribution();
517 }
518
~VirtualSocketServer()519 VirtualSocketServer::~VirtualSocketServer() {
520 delete bindings_;
521 delete connections_;
522 delete delay_dist_;
523 if (server_owned_) {
524 delete server_;
525 }
526 }
527
GetNextIP(int family)528 IPAddress VirtualSocketServer::GetNextIP(int family) {
529 if (family == AF_INET) {
530 IPAddress next_ip(next_ipv4_);
531 next_ipv4_.s_addr =
532 HostToNetwork32(NetworkToHost32(next_ipv4_.s_addr) + 1);
533 return next_ip;
534 } else if (family == AF_INET6) {
535 IPAddress next_ip(next_ipv6_);
536 uint32_t* as_ints = reinterpret_cast<uint32_t*>(&next_ipv6_.s6_addr);
537 as_ints[3] += 1;
538 return next_ip;
539 }
540 return IPAddress();
541 }
542
GetNextPort()543 uint16_t VirtualSocketServer::GetNextPort() {
544 uint16_t port = next_port_;
545 if (next_port_ < kLastEphemeralPort) {
546 ++next_port_;
547 } else {
548 next_port_ = kFirstEphemeralPort;
549 }
550 return port;
551 }
552
CreateSocket(int type)553 Socket* VirtualSocketServer::CreateSocket(int type) {
554 return CreateSocket(AF_INET, type);
555 }
556
CreateSocket(int family,int type)557 Socket* VirtualSocketServer::CreateSocket(int family, int type) {
558 return CreateSocketInternal(family, type);
559 }
560
CreateAsyncSocket(int type)561 AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int type) {
562 return CreateAsyncSocket(AF_INET, type);
563 }
564
CreateAsyncSocket(int family,int type)565 AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int family, int type) {
566 return CreateSocketInternal(family, type);
567 }
568
CreateSocketInternal(int family,int type)569 VirtualSocket* VirtualSocketServer::CreateSocketInternal(int family, int type) {
570 return new VirtualSocket(this, family, type, true);
571 }
572
SetMessageQueue(MessageQueue * msg_queue)573 void VirtualSocketServer::SetMessageQueue(MessageQueue* msg_queue) {
574 msg_queue_ = msg_queue;
575 if (msg_queue_) {
576 msg_queue_->SignalQueueDestroyed.connect(this,
577 &VirtualSocketServer::OnMessageQueueDestroyed);
578 }
579 }
580
Wait(int cmsWait,bool process_io)581 bool VirtualSocketServer::Wait(int cmsWait, bool process_io) {
582 ASSERT(msg_queue_ == Thread::Current());
583 if (stop_on_idle_ && Thread::Current()->empty()) {
584 return false;
585 }
586 return socketserver()->Wait(cmsWait, process_io);
587 }
588
WakeUp()589 void VirtualSocketServer::WakeUp() {
590 socketserver()->WakeUp();
591 }
592
ProcessMessagesUntilIdle()593 bool VirtualSocketServer::ProcessMessagesUntilIdle() {
594 ASSERT(msg_queue_ == Thread::Current());
595 stop_on_idle_ = true;
596 while (!msg_queue_->empty()) {
597 Message msg;
598 if (msg_queue_->Get(&msg, Thread::kForever)) {
599 msg_queue_->Dispatch(&msg);
600 }
601 }
602 stop_on_idle_ = false;
603 return !msg_queue_->IsQuitting();
604 }
605
SetNextPortForTesting(uint16_t port)606 void VirtualSocketServer::SetNextPortForTesting(uint16_t port) {
607 next_port_ = port;
608 }
609
CloseTcpConnections(const SocketAddress & addr_local,const SocketAddress & addr_remote)610 bool VirtualSocketServer::CloseTcpConnections(
611 const SocketAddress& addr_local,
612 const SocketAddress& addr_remote) {
613 VirtualSocket* socket = LookupConnection(addr_local, addr_remote);
614 if (!socket) {
615 return false;
616 }
617 // Signal the close event on the local connection first.
618 socket->SignalCloseEvent(socket, 0);
619
620 // Trigger the remote connection's close event.
621 socket->Close();
622
623 return true;
624 }
625
Bind(VirtualSocket * socket,const SocketAddress & addr)626 int VirtualSocketServer::Bind(VirtualSocket* socket,
627 const SocketAddress& addr) {
628 ASSERT(NULL != socket);
629 // Address must be completely specified at this point
630 ASSERT(!IPIsUnspec(addr.ipaddr()));
631 ASSERT(addr.port() != 0);
632
633 // Normalize the address (turns v6-mapped addresses into v4-addresses).
634 SocketAddress normalized(addr.ipaddr().Normalized(), addr.port());
635
636 AddressMap::value_type entry(normalized, socket);
637 return bindings_->insert(entry).second ? 0 : -1;
638 }
639
Bind(VirtualSocket * socket,SocketAddress * addr)640 int VirtualSocketServer::Bind(VirtualSocket* socket, SocketAddress* addr) {
641 ASSERT(NULL != socket);
642
643 if (!IPIsUnspec(addr->ipaddr())) {
644 addr->SetIP(addr->ipaddr().Normalized());
645 } else {
646 ASSERT(false);
647 }
648
649 if (addr->port() == 0) {
650 for (int i = 0; i < kEphemeralPortCount; ++i) {
651 addr->SetPort(GetNextPort());
652 if (bindings_->find(*addr) == bindings_->end()) {
653 break;
654 }
655 }
656 }
657
658 return Bind(socket, *addr);
659 }
660
LookupBinding(const SocketAddress & addr)661 VirtualSocket* VirtualSocketServer::LookupBinding(const SocketAddress& addr) {
662 SocketAddress normalized(addr.ipaddr().Normalized(),
663 addr.port());
664 AddressMap::iterator it = bindings_->find(normalized);
665 if (it != bindings_->end()) {
666 return it->second;
667 }
668
669 IPAddress default_ip = GetDefaultRoute(addr.ipaddr().family());
670 if (!IPIsUnspec(default_ip) && addr.ipaddr() == default_ip) {
671 // If we can't find a binding for the packet which is sent to the interface
672 // corresponding to the default route, it should match a binding with the
673 // correct port to the any address.
674 SocketAddress sock_addr =
675 EmptySocketAddressWithFamily(addr.ipaddr().family());
676 sock_addr.SetPort(addr.port());
677 return LookupBinding(sock_addr);
678 }
679
680 return nullptr;
681 }
682
Unbind(const SocketAddress & addr,VirtualSocket * socket)683 int VirtualSocketServer::Unbind(const SocketAddress& addr,
684 VirtualSocket* socket) {
685 SocketAddress normalized(addr.ipaddr().Normalized(),
686 addr.port());
687 ASSERT((*bindings_)[normalized] == socket);
688 bindings_->erase(bindings_->find(normalized));
689 return 0;
690 }
691
AddConnection(const SocketAddress & local,const SocketAddress & remote,VirtualSocket * remote_socket)692 void VirtualSocketServer::AddConnection(const SocketAddress& local,
693 const SocketAddress& remote,
694 VirtualSocket* remote_socket) {
695 // Add this socket pair to our routing table. This will allow
696 // multiple clients to connect to the same server address.
697 SocketAddress local_normalized(local.ipaddr().Normalized(),
698 local.port());
699 SocketAddress remote_normalized(remote.ipaddr().Normalized(),
700 remote.port());
701 SocketAddressPair address_pair(local_normalized, remote_normalized);
702 connections_->insert(std::pair<SocketAddressPair,
703 VirtualSocket*>(address_pair, remote_socket));
704 }
705
LookupConnection(const SocketAddress & local,const SocketAddress & remote)706 VirtualSocket* VirtualSocketServer::LookupConnection(
707 const SocketAddress& local,
708 const SocketAddress& remote) {
709 SocketAddress local_normalized(local.ipaddr().Normalized(),
710 local.port());
711 SocketAddress remote_normalized(remote.ipaddr().Normalized(),
712 remote.port());
713 SocketAddressPair address_pair(local_normalized, remote_normalized);
714 ConnectionMap::iterator it = connections_->find(address_pair);
715 return (connections_->end() != it) ? it->second : NULL;
716 }
717
RemoveConnection(const SocketAddress & local,const SocketAddress & remote)718 void VirtualSocketServer::RemoveConnection(const SocketAddress& local,
719 const SocketAddress& remote) {
720 SocketAddress local_normalized(local.ipaddr().Normalized(),
721 local.port());
722 SocketAddress remote_normalized(remote.ipaddr().Normalized(),
723 remote.port());
724 SocketAddressPair address_pair(local_normalized, remote_normalized);
725 connections_->erase(address_pair);
726 }
727
Random()728 static double Random() {
729 return static_cast<double>(rand()) / RAND_MAX;
730 }
731
Connect(VirtualSocket * socket,const SocketAddress & remote_addr,bool use_delay)732 int VirtualSocketServer::Connect(VirtualSocket* socket,
733 const SocketAddress& remote_addr,
734 bool use_delay) {
735 uint32_t delay = use_delay ? GetRandomTransitDelay() : 0;
736 VirtualSocket* remote = LookupBinding(remote_addr);
737 if (!CanInteractWith(socket, remote)) {
738 LOG(LS_INFO) << "Address family mismatch between "
739 << socket->GetLocalAddress() << " and " << remote_addr;
740 return -1;
741 }
742 if (remote != NULL) {
743 SocketAddress addr = socket->GetLocalAddress();
744 msg_queue_->PostDelayed(delay, remote, MSG_ID_CONNECT,
745 new MessageAddress(addr));
746 } else {
747 LOG(LS_INFO) << "No one listening at " << remote_addr;
748 msg_queue_->PostDelayed(delay, socket, MSG_ID_DISCONNECT);
749 }
750 return 0;
751 }
752
Disconnect(VirtualSocket * socket)753 bool VirtualSocketServer::Disconnect(VirtualSocket* socket) {
754 if (socket) {
755 // Remove the mapping.
756 msg_queue_->Post(socket, MSG_ID_DISCONNECT);
757 return true;
758 }
759 return false;
760 }
761
SendUdp(VirtualSocket * socket,const char * data,size_t data_size,const SocketAddress & remote_addr)762 int VirtualSocketServer::SendUdp(VirtualSocket* socket,
763 const char* data, size_t data_size,
764 const SocketAddress& remote_addr) {
765 // See if we want to drop this packet.
766 if (Random() < drop_prob_) {
767 LOG(LS_VERBOSE) << "Dropping packet: bad luck";
768 return static_cast<int>(data_size);
769 }
770
771 VirtualSocket* recipient = LookupBinding(remote_addr);
772 if (!recipient) {
773 // Make a fake recipient for address family checking.
774 scoped_ptr<VirtualSocket> dummy_socket(
775 CreateSocketInternal(AF_INET, SOCK_DGRAM));
776 dummy_socket->SetLocalAddress(remote_addr);
777 if (!CanInteractWith(socket, dummy_socket.get())) {
778 LOG(LS_VERBOSE) << "Incompatible address families: "
779 << socket->GetLocalAddress() << " and " << remote_addr;
780 return -1;
781 }
782 LOG(LS_VERBOSE) << "No one listening at " << remote_addr;
783 return static_cast<int>(data_size);
784 }
785
786 if (!CanInteractWith(socket, recipient)) {
787 LOG(LS_VERBOSE) << "Incompatible address families: "
788 << socket->GetLocalAddress() << " and " << remote_addr;
789 return -1;
790 }
791
792 CritScope cs(&socket->crit_);
793
794 uint32_t cur_time = Time();
795 PurgeNetworkPackets(socket, cur_time);
796
797 // Determine whether we have enough bandwidth to accept this packet. To do
798 // this, we need to update the send queue. Once we know it's current size,
799 // we know whether we can fit this packet.
800 //
801 // NOTE: There are better algorithms for maintaining such a queue (such as
802 // "Derivative Random Drop"); however, this algorithm is a more accurate
803 // simulation of what a normal network would do.
804
805 size_t packet_size = data_size + UDP_HEADER_SIZE;
806 if (socket->network_size_ + packet_size > network_capacity_) {
807 LOG(LS_VERBOSE) << "Dropping packet: network capacity exceeded";
808 return static_cast<int>(data_size);
809 }
810
811 AddPacketToNetwork(socket, recipient, cur_time, data, data_size,
812 UDP_HEADER_SIZE, false);
813
814 return static_cast<int>(data_size);
815 }
816
SendTcp(VirtualSocket * socket)817 void VirtualSocketServer::SendTcp(VirtualSocket* socket) {
818 // TCP can't send more data than will fill up the receiver's buffer.
819 // We track the data that is in the buffer plus data in flight using the
820 // recipient's recv_buffer_size_. Anything beyond that must be stored in the
821 // sender's buffer. We will trigger the buffered data to be sent when data
822 // is read from the recv_buffer.
823
824 // Lookup the local/remote pair in the connections table.
825 VirtualSocket* recipient = LookupConnection(socket->local_addr_,
826 socket->remote_addr_);
827 if (!recipient) {
828 LOG(LS_VERBOSE) << "Sending data to no one.";
829 return;
830 }
831
832 CritScope cs(&socket->crit_);
833
834 uint32_t cur_time = Time();
835 PurgeNetworkPackets(socket, cur_time);
836
837 while (true) {
838 size_t available = recv_buffer_capacity_ - recipient->recv_buffer_size_;
839 size_t max_data_size =
840 std::min<size_t>(available, TCP_MSS - TCP_HEADER_SIZE);
841 size_t data_size = std::min(socket->send_buffer_.size(), max_data_size);
842 if (0 == data_size)
843 break;
844
845 AddPacketToNetwork(socket, recipient, cur_time, &socket->send_buffer_[0],
846 data_size, TCP_HEADER_SIZE, true);
847 recipient->recv_buffer_size_ += data_size;
848
849 size_t new_buffer_size = socket->send_buffer_.size() - data_size;
850 // Avoid undefined access beyond the last element of the vector.
851 // This only happens when new_buffer_size is 0.
852 if (data_size < socket->send_buffer_.size()) {
853 // memmove is required for potentially overlapping source/destination.
854 memmove(&socket->send_buffer_[0], &socket->send_buffer_[data_size],
855 new_buffer_size);
856 }
857 socket->send_buffer_.resize(new_buffer_size);
858 }
859
860 if (socket->write_enabled_
861 && (socket->send_buffer_.size() < send_buffer_capacity_)) {
862 socket->write_enabled_ = false;
863 socket->SignalWriteEvent(socket);
864 }
865 }
866
AddPacketToNetwork(VirtualSocket * sender,VirtualSocket * recipient,uint32_t cur_time,const char * data,size_t data_size,size_t header_size,bool ordered)867 void VirtualSocketServer::AddPacketToNetwork(VirtualSocket* sender,
868 VirtualSocket* recipient,
869 uint32_t cur_time,
870 const char* data,
871 size_t data_size,
872 size_t header_size,
873 bool ordered) {
874 VirtualSocket::NetworkEntry entry;
875 entry.size = data_size + header_size;
876
877 sender->network_size_ += entry.size;
878 uint32_t send_delay = SendDelay(static_cast<uint32_t>(sender->network_size_));
879 entry.done_time = cur_time + send_delay;
880 sender->network_.push_back(entry);
881
882 // Find the delay for crossing the many virtual hops of the network.
883 uint32_t transit_delay = GetRandomTransitDelay();
884
885 // When the incoming packet is from a binding of the any address, translate it
886 // to the default route here such that the recipient will see the default
887 // route.
888 SocketAddress sender_addr = sender->local_addr_;
889 IPAddress default_ip = GetDefaultRoute(sender_addr.ipaddr().family());
890 if (sender_addr.IsAnyIP() && !IPIsUnspec(default_ip)) {
891 sender_addr.SetIP(default_ip);
892 }
893
894 // Post the packet as a message to be delivered (on our own thread)
895 Packet* p = new Packet(data, data_size, sender_addr);
896
897 uint32_t ts = TimeAfter(send_delay + transit_delay);
898 if (ordered) {
899 // Ensure that new packets arrive after previous ones
900 // TODO: consider ordering on a per-socket basis, since this
901 // introduces artifical delay.
902 ts = TimeMax(ts, network_delay_);
903 }
904 msg_queue_->PostAt(ts, recipient, MSG_ID_PACKET, p);
905 network_delay_ = TimeMax(ts, network_delay_);
906 }
907
PurgeNetworkPackets(VirtualSocket * socket,uint32_t cur_time)908 void VirtualSocketServer::PurgeNetworkPackets(VirtualSocket* socket,
909 uint32_t cur_time) {
910 while (!socket->network_.empty() &&
911 (socket->network_.front().done_time <= cur_time)) {
912 ASSERT(socket->network_size_ >= socket->network_.front().size);
913 socket->network_size_ -= socket->network_.front().size;
914 socket->network_.pop_front();
915 }
916 }
917
SendDelay(uint32_t size)918 uint32_t VirtualSocketServer::SendDelay(uint32_t size) {
919 if (bandwidth_ == 0)
920 return 0;
921 else
922 return 1000 * size / bandwidth_;
923 }
924
925 #if 0
926 void PrintFunction(std::vector<std::pair<double, double> >* f) {
927 return;
928 double sum = 0;
929 for (uint32_t i = 0; i < f->size(); ++i) {
930 std::cout << (*f)[i].first << '\t' << (*f)[i].second << std::endl;
931 sum += (*f)[i].second;
932 }
933 if (!f->empty()) {
934 const double mean = sum / f->size();
935 double sum_sq_dev = 0;
936 for (uint32_t i = 0; i < f->size(); ++i) {
937 double dev = (*f)[i].second - mean;
938 sum_sq_dev += dev * dev;
939 }
940 std::cout << "Mean = " << mean << " StdDev = "
941 << sqrt(sum_sq_dev / f->size()) << std::endl;
942 }
943 }
944 #endif // <unused>
945
UpdateDelayDistribution()946 void VirtualSocketServer::UpdateDelayDistribution() {
947 Function* dist = CreateDistribution(delay_mean_, delay_stddev_,
948 delay_samples_);
949 // We take a lock just to make sure we don't leak memory.
950 {
951 CritScope cs(&delay_crit_);
952 delete delay_dist_;
953 delay_dist_ = dist;
954 }
955 }
956
957 static double PI = 4 * atan(1.0);
958
Normal(double x,double mean,double stddev)959 static double Normal(double x, double mean, double stddev) {
960 double a = (x - mean) * (x - mean) / (2 * stddev * stddev);
961 return exp(-a) / (stddev * sqrt(2 * PI));
962 }
963
964 #if 0 // static unused gives a warning
965 static double Pareto(double x, double min, double k) {
966 if (x < min)
967 return 0;
968 else
969 return k * std::pow(min, k) / std::pow(x, k+1);
970 }
971 #endif
972
CreateDistribution(uint32_t mean,uint32_t stddev,uint32_t samples)973 VirtualSocketServer::Function* VirtualSocketServer::CreateDistribution(
974 uint32_t mean,
975 uint32_t stddev,
976 uint32_t samples) {
977 Function* f = new Function();
978
979 if (0 == stddev) {
980 f->push_back(Point(mean, 1.0));
981 } else {
982 double start = 0;
983 if (mean >= 4 * static_cast<double>(stddev))
984 start = mean - 4 * static_cast<double>(stddev);
985 double end = mean + 4 * static_cast<double>(stddev);
986
987 for (uint32_t i = 0; i < samples; i++) {
988 double x = start + (end - start) * i / (samples - 1);
989 double y = Normal(x, mean, stddev);
990 f->push_back(Point(x, y));
991 }
992 }
993 return Resample(Invert(Accumulate(f)), 0, 1, samples);
994 }
995
GetRandomTransitDelay()996 uint32_t VirtualSocketServer::GetRandomTransitDelay() {
997 size_t index = rand() % delay_dist_->size();
998 double delay = (*delay_dist_)[index].second;
999 //LOG_F(LS_INFO) << "random[" << index << "] = " << delay;
1000 return static_cast<uint32_t>(delay);
1001 }
1002
1003 struct FunctionDomainCmp {
operator ()rtc::FunctionDomainCmp1004 bool operator()(const VirtualSocketServer::Point& p1,
1005 const VirtualSocketServer::Point& p2) {
1006 return p1.first < p2.first;
1007 }
operator ()rtc::FunctionDomainCmp1008 bool operator()(double v1, const VirtualSocketServer::Point& p2) {
1009 return v1 < p2.first;
1010 }
operator ()rtc::FunctionDomainCmp1011 bool operator()(const VirtualSocketServer::Point& p1, double v2) {
1012 return p1.first < v2;
1013 }
1014 };
1015
Accumulate(Function * f)1016 VirtualSocketServer::Function* VirtualSocketServer::Accumulate(Function* f) {
1017 ASSERT(f->size() >= 1);
1018 double v = 0;
1019 for (Function::size_type i = 0; i < f->size() - 1; ++i) {
1020 double dx = (*f)[i + 1].first - (*f)[i].first;
1021 double avgy = ((*f)[i + 1].second + (*f)[i].second) / 2;
1022 (*f)[i].second = v;
1023 v = v + dx * avgy;
1024 }
1025 (*f)[f->size()-1].second = v;
1026 return f;
1027 }
1028
Invert(Function * f)1029 VirtualSocketServer::Function* VirtualSocketServer::Invert(Function* f) {
1030 for (Function::size_type i = 0; i < f->size(); ++i)
1031 std::swap((*f)[i].first, (*f)[i].second);
1032
1033 std::sort(f->begin(), f->end(), FunctionDomainCmp());
1034 return f;
1035 }
1036
Resample(Function * f,double x1,double x2,uint32_t samples)1037 VirtualSocketServer::Function* VirtualSocketServer::Resample(Function* f,
1038 double x1,
1039 double x2,
1040 uint32_t samples) {
1041 Function* g = new Function();
1042
1043 for (size_t i = 0; i < samples; i++) {
1044 double x = x1 + (x2 - x1) * i / (samples - 1);
1045 double y = Evaluate(f, x);
1046 g->push_back(Point(x, y));
1047 }
1048
1049 delete f;
1050 return g;
1051 }
1052
Evaluate(Function * f,double x)1053 double VirtualSocketServer::Evaluate(Function* f, double x) {
1054 Function::iterator iter =
1055 std::lower_bound(f->begin(), f->end(), x, FunctionDomainCmp());
1056 if (iter == f->begin()) {
1057 return (*f)[0].second;
1058 } else if (iter == f->end()) {
1059 ASSERT(f->size() >= 1);
1060 return (*f)[f->size() - 1].second;
1061 } else if (iter->first == x) {
1062 return iter->second;
1063 } else {
1064 double x1 = (iter - 1)->first;
1065 double y1 = (iter - 1)->second;
1066 double x2 = iter->first;
1067 double y2 = iter->second;
1068 return y1 + (y2 - y1) * (x - x1) / (x2 - x1);
1069 }
1070 }
1071
CanInteractWith(VirtualSocket * local,VirtualSocket * remote)1072 bool VirtualSocketServer::CanInteractWith(VirtualSocket* local,
1073 VirtualSocket* remote) {
1074 if (!local || !remote) {
1075 return false;
1076 }
1077 IPAddress local_ip = local->GetLocalAddress().ipaddr();
1078 IPAddress remote_ip = remote->GetLocalAddress().ipaddr();
1079 IPAddress local_normalized = local_ip.Normalized();
1080 IPAddress remote_normalized = remote_ip.Normalized();
1081 // Check if the addresses are the same family after Normalization (turns
1082 // mapped IPv6 address into IPv4 addresses).
1083 // This will stop unmapped V6 addresses from talking to mapped V6 addresses.
1084 if (local_normalized.family() == remote_normalized.family()) {
1085 return true;
1086 }
1087
1088 // If ip1 is IPv4 and ip2 is :: and ip2 is not IPV6_V6ONLY.
1089 int remote_v6_only = 0;
1090 remote->GetOption(Socket::OPT_IPV6_V6ONLY, &remote_v6_only);
1091 if (local_ip.family() == AF_INET && !remote_v6_only && IPIsAny(remote_ip)) {
1092 return true;
1093 }
1094 // Same check, backwards.
1095 int local_v6_only = 0;
1096 local->GetOption(Socket::OPT_IPV6_V6ONLY, &local_v6_only);
1097 if (remote_ip.family() == AF_INET && !local_v6_only && IPIsAny(local_ip)) {
1098 return true;
1099 }
1100
1101 // Check to see if either socket was explicitly bound to IPv6-any.
1102 // These sockets can talk with anyone.
1103 if (local_ip.family() == AF_INET6 && local->was_any()) {
1104 return true;
1105 }
1106 if (remote_ip.family() == AF_INET6 && remote->was_any()) {
1107 return true;
1108 }
1109
1110 return false;
1111 }
1112
GetDefaultRoute(int family)1113 IPAddress VirtualSocketServer::GetDefaultRoute(int family) {
1114 if (family == AF_INET) {
1115 return default_route_v4_;
1116 }
1117 if (family == AF_INET6) {
1118 return default_route_v6_;
1119 }
1120 return IPAddress();
1121 }
SetDefaultRoute(const IPAddress & from_addr)1122 void VirtualSocketServer::SetDefaultRoute(const IPAddress& from_addr) {
1123 RTC_DCHECK(!IPIsAny(from_addr));
1124 if (from_addr.family() == AF_INET) {
1125 default_route_v4_ = from_addr;
1126 } else if (from_addr.family() == AF_INET6) {
1127 default_route_v6_ = from_addr;
1128 }
1129 }
1130
1131 } // namespace rtc
1132