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1 // Copyright 2015 Google Inc. All Rights Reserved.
2 //
3 // Use of this source code is governed by a BSD-style license
4 // that can be found in the COPYING file in the root of the source
5 // tree. An additional intellectual property rights grant can be found
6 // in the file PATENTS. All contributing project authors may
7 // be found in the AUTHORS file in the root of the source tree.
8 // -----------------------------------------------------------------------------
9 //
10 // NEON variant of methods for lossless encoder
11 //
12 // Author: Skal (pascal.massimino@gmail.com)
13 
14 #include "./dsp.h"
15 
16 #if defined(WEBP_USE_NEON)
17 
18 #include <arm_neon.h>
19 
20 #include "./lossless.h"
21 #include "./neon.h"
22 
23 //------------------------------------------------------------------------------
24 // Subtract-Green Transform
25 
26 // vtbl?_u8 are marked unavailable for iOS arm64 with Xcode < 6.3, use
27 // non-standard versions there.
28 #if defined(__APPLE__) && defined(__aarch64__) && \
29     defined(__apple_build_version__) && (__apple_build_version__< 6020037)
30 #define USE_VTBLQ
31 #endif
32 
33 #ifdef USE_VTBLQ
34 // 255 = byte will be zeroed
35 static const uint8_t kGreenShuffle[16] = {
36   1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255
37 };
38 
DoGreenShuffle(const uint8x16_t argb,const uint8x16_t shuffle)39 static WEBP_INLINE uint8x16_t DoGreenShuffle(const uint8x16_t argb,
40                                              const uint8x16_t shuffle) {
41   return vcombine_u8(vtbl1q_u8(argb, vget_low_u8(shuffle)),
42                      vtbl1q_u8(argb, vget_high_u8(shuffle)));
43 }
44 #else  // !USE_VTBLQ
45 // 255 = byte will be zeroed
46 static const uint8_t kGreenShuffle[8] = { 1, 255, 1, 255, 5, 255, 5, 255  };
47 
DoGreenShuffle(const uint8x16_t argb,const uint8x8_t shuffle)48 static WEBP_INLINE uint8x16_t DoGreenShuffle(const uint8x16_t argb,
49                                              const uint8x8_t shuffle) {
50   return vcombine_u8(vtbl1_u8(vget_low_u8(argb), shuffle),
51                      vtbl1_u8(vget_high_u8(argb), shuffle));
52 }
53 #endif  // USE_VTBLQ
54 
SubtractGreenFromBlueAndRed(uint32_t * argb_data,int num_pixels)55 static void SubtractGreenFromBlueAndRed(uint32_t* argb_data, int num_pixels) {
56   const uint32_t* const end = argb_data + (num_pixels & ~3);
57 #ifdef USE_VTBLQ
58   const uint8x16_t shuffle = vld1q_u8(kGreenShuffle);
59 #else
60   const uint8x8_t shuffle = vld1_u8(kGreenShuffle);
61 #endif
62   for (; argb_data < end; argb_data += 4) {
63     const uint8x16_t argb = vld1q_u8((uint8_t*)argb_data);
64     const uint8x16_t greens = DoGreenShuffle(argb, shuffle);
65     vst1q_u8((uint8_t*)argb_data, vsubq_u8(argb, greens));
66   }
67   // fallthrough and finish off with plain-C
68   VP8LSubtractGreenFromBlueAndRed_C(argb_data, num_pixels & 3);
69 }
70 
71 //------------------------------------------------------------------------------
72 // Color Transform
73 
TransformColor(const VP8LMultipliers * const m,uint32_t * argb_data,int num_pixels)74 static void TransformColor(const VP8LMultipliers* const m,
75                            uint32_t* argb_data, int num_pixels) {
76   // sign-extended multiplying constants, pre-shifted by 6.
77 #define CST(X)  (((int16_t)(m->X << 8)) >> 6)
78   const int16_t rb[8] = {
79     CST(green_to_blue_), CST(green_to_red_),
80     CST(green_to_blue_), CST(green_to_red_),
81     CST(green_to_blue_), CST(green_to_red_),
82     CST(green_to_blue_), CST(green_to_red_)
83   };
84   const int16x8_t mults_rb = vld1q_s16(rb);
85   const int16_t b2[8] = {
86     0, CST(red_to_blue_), 0, CST(red_to_blue_),
87     0, CST(red_to_blue_), 0, CST(red_to_blue_),
88   };
89   const int16x8_t mults_b2 = vld1q_s16(b2);
90 #undef CST
91 #ifdef USE_VTBLQ
92   static const uint8_t kg0g0[16] = {
93     255, 1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13
94   };
95   const uint8x16_t shuffle = vld1q_u8(kg0g0);
96 #else
97   static const uint8_t k0g0g[8] = { 255, 1, 255, 1, 255, 5, 255, 5 };
98   const uint8x8_t shuffle = vld1_u8(k0g0g);
99 #endif
100   const uint32x4_t mask_rb = vdupq_n_u32(0x00ff00ffu);  // red-blue masks
101   int i;
102   for (i = 0; i + 4 <= num_pixels; i += 4) {
103     const uint8x16_t in = vld1q_u8((uint8_t*)(argb_data + i));
104     // 0 g 0 g
105     const uint8x16_t greens = DoGreenShuffle(in, shuffle);
106     // x dr  x db1
107     const int16x8_t A = vqdmulhq_s16(vreinterpretq_s16_u8(greens), mults_rb);
108     // r 0   b   0
109     const int16x8_t B = vshlq_n_s16(vreinterpretq_s16_u8(in), 8);
110     // x db2 0   0
111     const int16x8_t C = vqdmulhq_s16(B, mults_b2);
112     // 0 0   x db2
113     const uint32x4_t D = vshrq_n_u32(vreinterpretq_u32_s16(C), 16);
114     // x dr  x  db
115     const int8x16_t E = vaddq_s8(vreinterpretq_s8_u32(D),
116                                  vreinterpretq_s8_s16(A));
117     // 0 dr  0  db
118     const uint32x4_t F = vandq_u32(vreinterpretq_u32_s8(E), mask_rb);
119     const int8x16_t out = vsubq_s8(vreinterpretq_s8_u8(in),
120                                    vreinterpretq_s8_u32(F));
121     vst1q_s8((int8_t*)(argb_data + i), out);
122   }
123   // fallthrough and finish off with plain-C
124   VP8LTransformColor_C(m, argb_data + i, num_pixels - i);
125 }
126 
127 #undef USE_VTBLQ
128 
129 //------------------------------------------------------------------------------
130 // Entry point
131 
132 extern void VP8LEncDspInitNEON(void);
133 
VP8LEncDspInitNEON(void)134 WEBP_TSAN_IGNORE_FUNCTION void VP8LEncDspInitNEON(void) {
135   VP8LSubtractGreenFromBlueAndRed = SubtractGreenFromBlueAndRed;
136   VP8LTransformColor = TransformColor;
137 }
138 
139 #else  // !WEBP_USE_NEON
140 
141 WEBP_DSP_INIT_STUB(VP8LEncDspInitNEON)
142 
143 #endif  // WEBP_USE_NEON
144