Searched defs:Zw (Results 1 – 2 of 2) sorted by relevance
292 FX_FLOAT Zw) { in XYZ_to_sRGB_WhitePoint()
2800 float Zw = sw::clamp(mState.zNear + z * (mState.zFar - mState.zNear), mState.zNear, mState.zFar); in drawTexture() local