• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "depth.h"
30 #include "enums.h"
31 #include "macros.h"
32 #include "mtypes.h"
33 
34 
35 /**********************************************************************/
36 /*****                          API Functions                     *****/
37 /**********************************************************************/
38 
39 
40 
41 void GLAPIENTRY
_mesa_ClearDepth(GLclampd depth)42 _mesa_ClearDepth( GLclampd depth )
43 {
44    GET_CURRENT_CONTEXT(ctx);
45 
46    if (MESA_VERBOSE & VERBOSE_API)
47       _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
48 
49    ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 );
50 }
51 
52 
53 void GLAPIENTRY
_mesa_ClearDepthf(GLclampf depth)54 _mesa_ClearDepthf( GLclampf depth )
55 {
56    _mesa_ClearDepth(depth);
57 }
58 
59 
60 void GLAPIENTRY
_mesa_DepthFunc(GLenum func)61 _mesa_DepthFunc( GLenum func )
62 {
63    GET_CURRENT_CONTEXT(ctx);
64 
65    if (MESA_VERBOSE & VERBOSE_API)
66       _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_enum_to_string(func));
67 
68    if (ctx->Depth.Func == func)
69       return;
70 
71    switch (func) {
72    case GL_LESS:    /* (default) pass if incoming z < stored z */
73    case GL_GEQUAL:
74    case GL_LEQUAL:
75    case GL_GREATER:
76    case GL_NOTEQUAL:
77    case GL_EQUAL:
78    case GL_ALWAYS:
79    case GL_NEVER:
80       break;
81    default:
82       _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
83       return;
84    }
85 
86    FLUSH_VERTICES(ctx, _NEW_DEPTH);
87    ctx->Depth.Func = func;
88 
89    if (ctx->Driver.DepthFunc)
90       ctx->Driver.DepthFunc( ctx, func );
91 }
92 
93 
94 
95 void GLAPIENTRY
_mesa_DepthMask(GLboolean flag)96 _mesa_DepthMask( GLboolean flag )
97 {
98    GET_CURRENT_CONTEXT(ctx);
99 
100    if (MESA_VERBOSE & VERBOSE_API)
101       _mesa_debug(ctx, "glDepthMask %d\n", flag);
102 
103    /*
104     * GL_TRUE indicates depth buffer writing is enabled (default)
105     * GL_FALSE indicates depth buffer writing is disabled
106     */
107    if (ctx->Depth.Mask == flag)
108       return;
109 
110    FLUSH_VERTICES(ctx, _NEW_DEPTH);
111    ctx->Depth.Mask = flag;
112 
113    if (ctx->Driver.DepthMask)
114       ctx->Driver.DepthMask( ctx, flag );
115 }
116 
117 
118 
119 /**
120  * Specified by the GL_EXT_depth_bounds_test extension.
121  */
122 void GLAPIENTRY
_mesa_DepthBoundsEXT(GLclampd zmin,GLclampd zmax)123 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
124 {
125    GET_CURRENT_CONTEXT(ctx);
126 
127    if (MESA_VERBOSE & VERBOSE_API)
128       _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
129 
130    if (zmin > zmax) {
131       _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
132       return;
133    }
134 
135    zmin = CLAMP(zmin, 0.0, 1.0);
136    zmax = CLAMP(zmax, 0.0, 1.0);
137 
138    if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
139       return;
140 
141    FLUSH_VERTICES(ctx, _NEW_DEPTH);
142    ctx->Depth.BoundsMin = (GLfloat) zmin;
143    ctx->Depth.BoundsMax = (GLfloat) zmax;
144 }
145 
146 
147 /**********************************************************************/
148 /*****                      Initialization                        *****/
149 /**********************************************************************/
150 
151 
152 /**
153  * Initialize the depth buffer attribute group in the given context.
154  */
155 void
_mesa_init_depth(struct gl_context * ctx)156 _mesa_init_depth(struct gl_context *ctx)
157 {
158    ctx->Depth.Test = GL_FALSE;
159    ctx->Depth.Clear = 1.0;
160    ctx->Depth.Func = GL_LESS;
161    ctx->Depth.Mask = GL_TRUE;
162 }
163