1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file viewport.c
28 * glViewport and glDepthRange functions.
29 */
30
31
32 #include "context.h"
33 #include "enums.h"
34 #include "macros.h"
35 #include "mtypes.h"
36 #include "viewport.h"
37
38 static void
set_viewport_no_notify(struct gl_context * ctx,unsigned idx,GLfloat x,GLfloat y,GLfloat width,GLfloat height)39 set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
40 GLfloat x, GLfloat y,
41 GLfloat width, GLfloat height)
42 {
43 /* clamp width and height to the implementation dependent range */
44 width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth);
45 height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight);
46
47 /* The GL_ARB_viewport_array spec says:
48 *
49 * "The location of the viewport's bottom-left corner, given by (x,y),
50 * are clamped to be within the implementation-dependent viewport
51 * bounds range. The viewport bounds range [min, max] tuple may be
52 * determined by calling GetFloatv with the symbolic constant
53 * VIEWPORT_BOUNDS_RANGE (see section 6.1)."
54 */
55 if (ctx->Extensions.ARB_viewport_array ||
56 (ctx->Extensions.OES_viewport_array &&
57 _mesa_is_gles31(ctx))) {
58 x = CLAMP(x,
59 ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
60 y = CLAMP(y,
61 ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
62 }
63
64 if (ctx->ViewportArray[idx].X == x &&
65 ctx->ViewportArray[idx].Width == width &&
66 ctx->ViewportArray[idx].Y == y &&
67 ctx->ViewportArray[idx].Height == height)
68 return;
69
70 ctx->ViewportArray[idx].X = x;
71 ctx->ViewportArray[idx].Width = width;
72 ctx->ViewportArray[idx].Y = y;
73 ctx->ViewportArray[idx].Height = height;
74 ctx->NewState |= _NEW_VIEWPORT;
75 }
76
77 struct gl_viewport_inputs {
78 GLfloat X, Y; /**< position */
79 GLfloat Width, Height; /**< size */
80 };
81
82 struct gl_depthrange_inputs {
83 GLdouble Near, Far; /**< Depth buffer range */
84 };
85
86 /**
87 * Set the viewport.
88 * \sa Called via glViewport() or display list execution.
89 *
90 * Flushes the vertices and calls _mesa_set_viewport() with the given
91 * parameters.
92 */
93 void GLAPIENTRY
_mesa_Viewport(GLint x,GLint y,GLsizei width,GLsizei height)94 _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
95 {
96 unsigned i;
97 GET_CURRENT_CONTEXT(ctx);
98 FLUSH_VERTICES(ctx, 0);
99
100 if (MESA_VERBOSE & VERBOSE_API)
101 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
102
103 if (width < 0 || height < 0) {
104 _mesa_error(ctx, GL_INVALID_VALUE,
105 "glViewport(%d, %d, %d, %d)", x, y, width, height);
106 return;
107 }
108
109 /* The GL_ARB_viewport_array spec says:
110 *
111 * "Viewport sets the parameters for all viewports to the same values
112 * and is equivalent (assuming no errors are generated) to:
113 *
114 * for (uint i = 0; i < MAX_VIEWPORTS; i++)
115 * ViewportIndexedf(i, 1, (float)x, (float)y, (float)w, (float)h);"
116 *
117 * Set all of the viewports supported by the implementation, but only
118 * signal the driver once at the end.
119 */
120 for (i = 0; i < ctx->Const.MaxViewports; i++)
121 set_viewport_no_notify(ctx, i, x, y, width, height);
122
123 if (ctx->Driver.Viewport) {
124 /* Many drivers will use this call to check for window size changes
125 * and reallocate the z/stencil/accum/etc buffers if needed.
126 */
127 ctx->Driver.Viewport(ctx);
128 }
129 }
130
131
132 /**
133 * Set new viewport parameters and update derived state.
134 * Usually called from _mesa_Viewport().
135 *
136 * \param ctx GL context.
137 * \param idx Index of the viewport to be updated.
138 * \param x, y coordinates of the lower left corner of the viewport rectangle.
139 * \param width width of the viewport rectangle.
140 * \param height height of the viewport rectangle.
141 */
142 void
_mesa_set_viewport(struct gl_context * ctx,unsigned idx,GLfloat x,GLfloat y,GLfloat width,GLfloat height)143 _mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
144 GLfloat width, GLfloat height)
145 {
146 set_viewport_no_notify(ctx, idx, x, y, width, height);
147
148 if (ctx->Driver.Viewport) {
149 /* Many drivers will use this call to check for window size changes
150 * and reallocate the z/stencil/accum/etc buffers if needed.
151 */
152 ctx->Driver.Viewport(ctx);
153 }
154 }
155
156 void GLAPIENTRY
_mesa_ViewportArrayv(GLuint first,GLsizei count,const GLfloat * v)157 _mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
158 {
159 int i;
160 const struct gl_viewport_inputs *const p = (struct gl_viewport_inputs *) v;
161 GET_CURRENT_CONTEXT(ctx);
162
163 if (MESA_VERBOSE & VERBOSE_API)
164 _mesa_debug(ctx, "glViewportArrayv %d %d\n", first, count);
165
166 if ((first + count) > ctx->Const.MaxViewports) {
167 _mesa_error(ctx, GL_INVALID_VALUE,
168 "glViewportArrayv: first (%d) + count (%d) > MaxViewports "
169 "(%d)",
170 first, count, ctx->Const.MaxViewports);
171 return;
172 }
173
174 /* Verify width & height */
175 for (i = 0; i < count; i++) {
176 if (p[i].Width < 0 || p[i].Height < 0) {
177 _mesa_error(ctx, GL_INVALID_VALUE,
178 "glViewportArrayv: index (%d) width or height < 0 "
179 "(%f, %f)",
180 i + first, p[i].Width, p[i].Height);
181 return;
182 }
183 }
184
185 for (i = 0; i < count; i++)
186 set_viewport_no_notify(ctx, i + first,
187 p[i].X, p[i].Y,
188 p[i].Width, p[i].Height);
189
190 if (ctx->Driver.Viewport)
191 ctx->Driver.Viewport(ctx);
192 }
193
194 static void
ViewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h,const char * function)195 ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
196 GLfloat w, GLfloat h, const char *function)
197 {
198 GET_CURRENT_CONTEXT(ctx);
199
200 if (MESA_VERBOSE & VERBOSE_API)
201 _mesa_debug(ctx, "%s(%d, %f, %f, %f, %f)\n",
202 function, index, x, y, w, h);
203
204 if (index >= ctx->Const.MaxViewports) {
205 _mesa_error(ctx, GL_INVALID_VALUE,
206 "%s: index (%d) >= MaxViewports (%d)",
207 function, index, ctx->Const.MaxViewports);
208 return;
209 }
210
211 /* Verify width & height */
212 if (w < 0 || h < 0) {
213 _mesa_error(ctx, GL_INVALID_VALUE,
214 "%s: index (%d) width or height < 0 (%f, %f)",
215 function, index, w, h);
216 return;
217 }
218
219 _mesa_set_viewport(ctx, index, x, y, w, h);
220 }
221
222 void GLAPIENTRY
_mesa_ViewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)223 _mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
224 GLfloat w, GLfloat h)
225 {
226 ViewportIndexedf(index, x, y, w, h, "glViewportIndexedf");
227 }
228
229 void GLAPIENTRY
_mesa_ViewportIndexedfv(GLuint index,const GLfloat * v)230 _mesa_ViewportIndexedfv(GLuint index, const GLfloat *v)
231 {
232 ViewportIndexedf(index, v[0], v[1], v[2], v[3], "glViewportIndexedfv");
233 }
234
235 static void
set_depth_range_no_notify(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval)236 set_depth_range_no_notify(struct gl_context *ctx, unsigned idx,
237 GLclampd nearval, GLclampd farval)
238 {
239 if (ctx->ViewportArray[idx].Near == nearval &&
240 ctx->ViewportArray[idx].Far == farval)
241 return;
242
243 ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0);
244 ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0);
245 ctx->NewState |= _NEW_VIEWPORT;
246 }
247
248 void
_mesa_set_depth_range(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval)249 _mesa_set_depth_range(struct gl_context *ctx, unsigned idx,
250 GLclampd nearval, GLclampd farval)
251 {
252 set_depth_range_no_notify(ctx, idx, nearval, farval);
253
254 if (ctx->Driver.DepthRange)
255 ctx->Driver.DepthRange(ctx);
256 }
257
258 /**
259 * Called by glDepthRange
260 *
261 * \param nearval specifies the Z buffer value which should correspond to
262 * the near clip plane
263 * \param farval specifies the Z buffer value which should correspond to
264 * the far clip plane
265 */
266 void GLAPIENTRY
_mesa_DepthRange(GLclampd nearval,GLclampd farval)267 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
268 {
269 unsigned i;
270 GET_CURRENT_CONTEXT(ctx);
271
272 FLUSH_VERTICES(ctx, 0);
273
274 if (MESA_VERBOSE&VERBOSE_API)
275 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
276
277 /* The GL_ARB_viewport_array spec says:
278 *
279 * "DepthRange sets the depth range for all viewports to the same
280 * values and is equivalent (assuming no errors are generated) to:
281 *
282 * for (uint i = 0; i < MAX_VIEWPORTS; i++)
283 * DepthRangeIndexed(i, n, f);"
284 *
285 * Set the depth range for all of the viewports supported by the
286 * implementation, but only signal the driver once at the end.
287 */
288 for (i = 0; i < ctx->Const.MaxViewports; i++)
289 set_depth_range_no_notify(ctx, i, nearval, farval);
290
291 if (ctx->Driver.DepthRange) {
292 ctx->Driver.DepthRange(ctx);
293 }
294 }
295
296 void GLAPIENTRY
_mesa_DepthRangef(GLclampf nearval,GLclampf farval)297 _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
298 {
299 _mesa_DepthRange(nearval, farval);
300 }
301
302 /**
303 * Update a range DepthRange values
304 *
305 * \param first starting array index
306 * \param count count of DepthRange items to update
307 * \param v pointer to memory containing
308 * GLclampd near and far clip-plane values
309 */
310 void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first,GLsizei count,const GLclampd * v)311 _mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
312 {
313 int i;
314 const struct gl_depthrange_inputs *const p =
315 (struct gl_depthrange_inputs *) v;
316 GET_CURRENT_CONTEXT(ctx);
317
318 if (MESA_VERBOSE & VERBOSE_API)
319 _mesa_debug(ctx, "glDepthRangeArrayv %d %d\n", first, count);
320
321 if ((first + count) > ctx->Const.MaxViewports) {
322 _mesa_error(ctx, GL_INVALID_VALUE,
323 "glDepthRangev: first (%d) + count (%d) >= MaxViewports (%d)",
324 first, count, ctx->Const.MaxViewports);
325 return;
326 }
327
328 for (i = 0; i < count; i++)
329 set_depth_range_no_notify(ctx, i + first, p[i].Near, p[i].Far);
330
331 if (ctx->Driver.DepthRange)
332 ctx->Driver.DepthRange(ctx);
333 }
334
335 void GLAPIENTRY
_mesa_DepthRangeArrayfvOES(GLuint first,GLsizei count,const GLfloat * v)336 _mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat *v)
337 {
338 int i;
339 GET_CURRENT_CONTEXT(ctx);
340
341 if (MESA_VERBOSE & VERBOSE_API)
342 _mesa_debug(ctx, "glDepthRangeArrayfv %d %d\n", first, count);
343
344 if ((first + count) > ctx->Const.MaxViewports) {
345 _mesa_error(ctx, GL_INVALID_VALUE,
346 "glDepthRangeArrayfv: first (%d) + count (%d) >= MaxViewports (%d)",
347 first, count, ctx->Const.MaxViewports);
348 return;
349 }
350
351 for (i = 0; i < count; i++)
352 set_depth_range_no_notify(ctx, i + first, v[i * 2], v[i * 2 + 1]);
353
354 if (ctx->Driver.DepthRange)
355 ctx->Driver.DepthRange(ctx);
356 }
357
358 /**
359 * Update a single DepthRange
360 *
361 * \param index array index to update
362 * \param nearval specifies the Z buffer value which should correspond to
363 * the near clip plane
364 * \param farval specifies the Z buffer value which should correspond to
365 * the far clip plane
366 */
367 void GLAPIENTRY
_mesa_DepthRangeIndexed(GLuint index,GLclampd nearval,GLclampd farval)368 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
369 {
370 GET_CURRENT_CONTEXT(ctx);
371
372 if (MESA_VERBOSE & VERBOSE_API)
373 _mesa_debug(ctx, "glDepthRangeIndexed(%d, %f, %f)\n",
374 index, nearval, farval);
375
376 if (index >= ctx->Const.MaxViewports) {
377 _mesa_error(ctx, GL_INVALID_VALUE,
378 "glDepthRangeIndexed: index (%d) >= MaxViewports (%d)",
379 index, ctx->Const.MaxViewports);
380 return;
381 }
382
383 _mesa_set_depth_range(ctx, index, nearval, farval);
384 }
385
386 void GLAPIENTRY
_mesa_DepthRangeIndexedfOES(GLuint index,GLfloat nearval,GLfloat farval)387 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)
388 {
389 _mesa_DepthRangeIndexed(index, nearval, farval);
390 }
391
392 /**
393 * Initialize the context viewport attribute group.
394 * \param ctx the GL context.
395 */
_mesa_init_viewport(struct gl_context * ctx)396 void _mesa_init_viewport(struct gl_context *ctx)
397 {
398 unsigned i;
399
400 ctx->Transform.ClipOrigin = GL_LOWER_LEFT;
401 ctx->Transform.ClipDepthMode = GL_NEGATIVE_ONE_TO_ONE;
402
403 /* Note: ctx->Const.MaxViewports may not have been set by the driver yet,
404 * so just initialize all of them.
405 */
406 for (i = 0; i < MAX_VIEWPORTS; i++) {
407 /* Viewport group */
408 ctx->ViewportArray[i].X = 0;
409 ctx->ViewportArray[i].Y = 0;
410 ctx->ViewportArray[i].Width = 0;
411 ctx->ViewportArray[i].Height = 0;
412 ctx->ViewportArray[i].Near = 0.0;
413 ctx->ViewportArray[i].Far = 1.0;
414 }
415 }
416
417
418 extern void GLAPIENTRY
_mesa_ClipControl(GLenum origin,GLenum depth)419 _mesa_ClipControl(GLenum origin, GLenum depth)
420 {
421 GET_CURRENT_CONTEXT(ctx);
422
423 if (MESA_VERBOSE&VERBOSE_API)
424 _mesa_debug(ctx, "glClipControl(%s, %s)\n",
425 _mesa_enum_to_string(origin),
426 _mesa_enum_to_string(depth));
427
428 ASSERT_OUTSIDE_BEGIN_END(ctx);
429
430 if (!ctx->Extensions.ARB_clip_control) {
431 _mesa_error(ctx, GL_INVALID_OPERATION, "glClipControl");
432 return;
433 }
434
435 if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
436 _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
437 return;
438 }
439
440 if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
441 _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
442 return;
443 }
444
445 if (ctx->Transform.ClipOrigin == origin &&
446 ctx->Transform.ClipDepthMode == depth)
447 return;
448
449 /* Affects transform state and the viewport transform */
450 FLUSH_VERTICES(ctx, _NEW_TRANSFORM | _NEW_VIEWPORT);
451
452 if (ctx->Transform.ClipOrigin != origin) {
453 ctx->Transform.ClipOrigin = origin;
454
455 /* Affects the winding order of the front face. */
456 ctx->NewState |= _NEW_POLYGON;
457
458 if (ctx->Driver.FrontFace)
459 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
460 }
461
462 if (ctx->Transform.ClipDepthMode != depth) {
463 ctx->Transform.ClipDepthMode = depth;
464
465 if (ctx->Driver.DepthRange)
466 ctx->Driver.DepthRange(ctx);
467 }
468 }
469
470 /**
471 * Computes the scaling and the translation part of the
472 * viewport transform matrix of the \param i-th viewport
473 * and writes that into \param scale and \param translate.
474 */
475 void
_mesa_get_viewport_xform(struct gl_context * ctx,unsigned i,float scale[3],float translate[3])476 _mesa_get_viewport_xform(struct gl_context *ctx, unsigned i,
477 float scale[3], float translate[3])
478 {
479 float x = ctx->ViewportArray[i].X;
480 float y = ctx->ViewportArray[i].Y;
481 float half_width = 0.5f * ctx->ViewportArray[i].Width;
482 float half_height = 0.5f * ctx->ViewportArray[i].Height;
483 double n = ctx->ViewportArray[i].Near;
484 double f = ctx->ViewportArray[i].Far;
485
486 scale[0] = half_width;
487 translate[0] = half_width + x;
488 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
489 scale[1] = -half_height;
490 } else {
491 scale[1] = half_height;
492 }
493 translate[1] = half_height + y;
494
495 if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) {
496 scale[2] = 0.5 * (f - n);
497 translate[2] = 0.5 * (n + f);
498 } else {
499 scale[2] = f - n;
500 translate[2] = n;
501 }
502 }
503