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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /**
27  * \file viewport.c
28  * glViewport and glDepthRange functions.
29  */
30 
31 
32 #include "context.h"
33 #include "enums.h"
34 #include "macros.h"
35 #include "mtypes.h"
36 #include "viewport.h"
37 
38 static void
set_viewport_no_notify(struct gl_context * ctx,unsigned idx,GLfloat x,GLfloat y,GLfloat width,GLfloat height)39 set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
40                        GLfloat x, GLfloat y,
41                        GLfloat width, GLfloat height)
42 {
43    /* clamp width and height to the implementation dependent range */
44    width  = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth);
45    height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight);
46 
47    /* The GL_ARB_viewport_array spec says:
48     *
49     *     "The location of the viewport's bottom-left corner, given by (x,y),
50     *     are clamped to be within the implementation-dependent viewport
51     *     bounds range.  The viewport bounds range [min, max] tuple may be
52     *     determined by calling GetFloatv with the symbolic constant
53     *     VIEWPORT_BOUNDS_RANGE (see section 6.1)."
54     */
55    if (ctx->Extensions.ARB_viewport_array ||
56        (ctx->Extensions.OES_viewport_array &&
57         _mesa_is_gles31(ctx))) {
58       x = CLAMP(x,
59                 ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
60       y = CLAMP(y,
61                 ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
62    }
63 
64    if (ctx->ViewportArray[idx].X == x &&
65        ctx->ViewportArray[idx].Width == width &&
66        ctx->ViewportArray[idx].Y == y &&
67        ctx->ViewportArray[idx].Height == height)
68       return;
69 
70    ctx->ViewportArray[idx].X = x;
71    ctx->ViewportArray[idx].Width = width;
72    ctx->ViewportArray[idx].Y = y;
73    ctx->ViewportArray[idx].Height = height;
74    ctx->NewState |= _NEW_VIEWPORT;
75 }
76 
77 struct gl_viewport_inputs {
78    GLfloat X, Y;                /**< position */
79    GLfloat Width, Height;       /**< size */
80 };
81 
82 struct gl_depthrange_inputs {
83    GLdouble Near, Far;          /**< Depth buffer range */
84 };
85 
86 /**
87  * Set the viewport.
88  * \sa Called via glViewport() or display list execution.
89  *
90  * Flushes the vertices and calls _mesa_set_viewport() with the given
91  * parameters.
92  */
93 void GLAPIENTRY
_mesa_Viewport(GLint x,GLint y,GLsizei width,GLsizei height)94 _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
95 {
96    unsigned i;
97    GET_CURRENT_CONTEXT(ctx);
98    FLUSH_VERTICES(ctx, 0);
99 
100    if (MESA_VERBOSE & VERBOSE_API)
101       _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
102 
103    if (width < 0 || height < 0) {
104       _mesa_error(ctx,  GL_INVALID_VALUE,
105                    "glViewport(%d, %d, %d, %d)", x, y, width, height);
106       return;
107    }
108 
109    /* The GL_ARB_viewport_array spec says:
110     *
111     *     "Viewport sets the parameters for all viewports to the same values
112     *     and is equivalent (assuming no errors are generated) to:
113     *
114     *     for (uint i = 0; i < MAX_VIEWPORTS; i++)
115     *         ViewportIndexedf(i, 1, (float)x, (float)y, (float)w, (float)h);"
116     *
117     * Set all of the viewports supported by the implementation, but only
118     * signal the driver once at the end.
119     */
120    for (i = 0; i < ctx->Const.MaxViewports; i++)
121       set_viewport_no_notify(ctx, i, x, y, width, height);
122 
123    if (ctx->Driver.Viewport) {
124       /* Many drivers will use this call to check for window size changes
125        * and reallocate the z/stencil/accum/etc buffers if needed.
126        */
127       ctx->Driver.Viewport(ctx);
128    }
129 }
130 
131 
132 /**
133  * Set new viewport parameters and update derived state.
134  * Usually called from _mesa_Viewport().
135  *
136  * \param ctx GL context.
137  * \param idx    Index of the viewport to be updated.
138  * \param x, y coordinates of the lower left corner of the viewport rectangle.
139  * \param width width of the viewport rectangle.
140  * \param height height of the viewport rectangle.
141  */
142 void
_mesa_set_viewport(struct gl_context * ctx,unsigned idx,GLfloat x,GLfloat y,GLfloat width,GLfloat height)143 _mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
144                     GLfloat width, GLfloat height)
145 {
146    set_viewport_no_notify(ctx, idx, x, y, width, height);
147 
148    if (ctx->Driver.Viewport) {
149       /* Many drivers will use this call to check for window size changes
150        * and reallocate the z/stencil/accum/etc buffers if needed.
151        */
152       ctx->Driver.Viewport(ctx);
153    }
154 }
155 
156 void GLAPIENTRY
_mesa_ViewportArrayv(GLuint first,GLsizei count,const GLfloat * v)157 _mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
158 {
159    int i;
160    const struct gl_viewport_inputs *const p = (struct gl_viewport_inputs *) v;
161    GET_CURRENT_CONTEXT(ctx);
162 
163    if (MESA_VERBOSE & VERBOSE_API)
164       _mesa_debug(ctx, "glViewportArrayv %d %d\n", first, count);
165 
166    if ((first + count) > ctx->Const.MaxViewports) {
167       _mesa_error(ctx, GL_INVALID_VALUE,
168                   "glViewportArrayv: first (%d) + count (%d) > MaxViewports "
169                   "(%d)",
170                   first, count, ctx->Const.MaxViewports);
171       return;
172    }
173 
174    /* Verify width & height */
175    for (i = 0; i < count; i++) {
176       if (p[i].Width < 0 || p[i].Height < 0) {
177          _mesa_error(ctx, GL_INVALID_VALUE,
178                      "glViewportArrayv: index (%d) width or height < 0 "
179                      "(%f, %f)",
180                      i + first, p[i].Width, p[i].Height);
181          return;
182       }
183    }
184 
185    for (i = 0; i < count; i++)
186       set_viewport_no_notify(ctx, i + first,
187                              p[i].X, p[i].Y,
188                              p[i].Width, p[i].Height);
189 
190    if (ctx->Driver.Viewport)
191       ctx->Driver.Viewport(ctx);
192 }
193 
194 static void
ViewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h,const char * function)195 ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
196                  GLfloat w, GLfloat h, const char *function)
197 {
198    GET_CURRENT_CONTEXT(ctx);
199 
200    if (MESA_VERBOSE & VERBOSE_API)
201       _mesa_debug(ctx, "%s(%d, %f, %f, %f, %f)\n",
202                   function, index, x, y, w, h);
203 
204    if (index >= ctx->Const.MaxViewports) {
205       _mesa_error(ctx, GL_INVALID_VALUE,
206                   "%s: index (%d) >= MaxViewports (%d)",
207                   function, index, ctx->Const.MaxViewports);
208       return;
209    }
210 
211    /* Verify width & height */
212    if (w < 0 || h < 0) {
213       _mesa_error(ctx, GL_INVALID_VALUE,
214                   "%s: index (%d) width or height < 0 (%f, %f)",
215                   function, index, w, h);
216       return;
217    }
218 
219    _mesa_set_viewport(ctx, index, x, y, w, h);
220 }
221 
222 void GLAPIENTRY
_mesa_ViewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)223 _mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
224                        GLfloat w, GLfloat h)
225 {
226    ViewportIndexedf(index, x, y, w, h, "glViewportIndexedf");
227 }
228 
229 void GLAPIENTRY
_mesa_ViewportIndexedfv(GLuint index,const GLfloat * v)230 _mesa_ViewportIndexedfv(GLuint index, const GLfloat *v)
231 {
232    ViewportIndexedf(index, v[0], v[1], v[2], v[3], "glViewportIndexedfv");
233 }
234 
235 static void
set_depth_range_no_notify(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval)236 set_depth_range_no_notify(struct gl_context *ctx, unsigned idx,
237                           GLclampd nearval, GLclampd farval)
238 {
239    if (ctx->ViewportArray[idx].Near == nearval &&
240        ctx->ViewportArray[idx].Far == farval)
241       return;
242 
243    ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0);
244    ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0);
245    ctx->NewState |= _NEW_VIEWPORT;
246 }
247 
248 void
_mesa_set_depth_range(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval)249 _mesa_set_depth_range(struct gl_context *ctx, unsigned idx,
250                       GLclampd nearval, GLclampd farval)
251 {
252    set_depth_range_no_notify(ctx, idx, nearval, farval);
253 
254    if (ctx->Driver.DepthRange)
255       ctx->Driver.DepthRange(ctx);
256 }
257 
258 /**
259  * Called by glDepthRange
260  *
261  * \param nearval  specifies the Z buffer value which should correspond to
262  *                 the near clip plane
263  * \param farval  specifies the Z buffer value which should correspond to
264  *                the far clip plane
265  */
266 void GLAPIENTRY
_mesa_DepthRange(GLclampd nearval,GLclampd farval)267 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
268 {
269    unsigned i;
270    GET_CURRENT_CONTEXT(ctx);
271 
272    FLUSH_VERTICES(ctx, 0);
273 
274    if (MESA_VERBOSE&VERBOSE_API)
275       _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
276 
277    /* The GL_ARB_viewport_array spec says:
278     *
279     *     "DepthRange sets the depth range for all viewports to the same
280     *     values and is equivalent (assuming no errors are generated) to:
281     *
282     *     for (uint i = 0; i < MAX_VIEWPORTS; i++)
283     *         DepthRangeIndexed(i, n, f);"
284     *
285     * Set the depth range for all of the viewports supported by the
286     * implementation, but only signal the driver once at the end.
287     */
288    for (i = 0; i < ctx->Const.MaxViewports; i++)
289       set_depth_range_no_notify(ctx, i, nearval, farval);
290 
291    if (ctx->Driver.DepthRange) {
292       ctx->Driver.DepthRange(ctx);
293    }
294 }
295 
296 void GLAPIENTRY
_mesa_DepthRangef(GLclampf nearval,GLclampf farval)297 _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
298 {
299    _mesa_DepthRange(nearval, farval);
300 }
301 
302 /**
303  * Update a range DepthRange values
304  *
305  * \param first   starting array index
306  * \param count   count of DepthRange items to update
307  * \param v       pointer to memory containing
308  *                GLclampd near and far clip-plane values
309  */
310 void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first,GLsizei count,const GLclampd * v)311 _mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
312 {
313    int i;
314    const struct gl_depthrange_inputs *const p =
315       (struct gl_depthrange_inputs *) v;
316    GET_CURRENT_CONTEXT(ctx);
317 
318    if (MESA_VERBOSE & VERBOSE_API)
319       _mesa_debug(ctx, "glDepthRangeArrayv %d %d\n", first, count);
320 
321    if ((first + count) > ctx->Const.MaxViewports) {
322       _mesa_error(ctx, GL_INVALID_VALUE,
323                   "glDepthRangev: first (%d) + count (%d) >= MaxViewports (%d)",
324                   first, count, ctx->Const.MaxViewports);
325       return;
326    }
327 
328    for (i = 0; i < count; i++)
329       set_depth_range_no_notify(ctx, i + first, p[i].Near, p[i].Far);
330 
331    if (ctx->Driver.DepthRange)
332       ctx->Driver.DepthRange(ctx);
333 }
334 
335 void GLAPIENTRY
_mesa_DepthRangeArrayfvOES(GLuint first,GLsizei count,const GLfloat * v)336 _mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat *v)
337 {
338    int i;
339    GET_CURRENT_CONTEXT(ctx);
340 
341    if (MESA_VERBOSE & VERBOSE_API)
342       _mesa_debug(ctx, "glDepthRangeArrayfv %d %d\n", first, count);
343 
344    if ((first + count) > ctx->Const.MaxViewports) {
345       _mesa_error(ctx, GL_INVALID_VALUE,
346                   "glDepthRangeArrayfv: first (%d) + count (%d) >= MaxViewports (%d)",
347                   first, count, ctx->Const.MaxViewports);
348       return;
349    }
350 
351    for (i = 0; i < count; i++)
352       set_depth_range_no_notify(ctx, i + first, v[i * 2], v[i * 2 + 1]);
353 
354    if (ctx->Driver.DepthRange)
355       ctx->Driver.DepthRange(ctx);
356 }
357 
358 /**
359  * Update a single DepthRange
360  *
361  * \param index    array index to update
362  * \param nearval  specifies the Z buffer value which should correspond to
363  *                 the near clip plane
364  * \param farval   specifies the Z buffer value which should correspond to
365  *                 the far clip plane
366  */
367 void GLAPIENTRY
_mesa_DepthRangeIndexed(GLuint index,GLclampd nearval,GLclampd farval)368 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
369 {
370    GET_CURRENT_CONTEXT(ctx);
371 
372    if (MESA_VERBOSE & VERBOSE_API)
373       _mesa_debug(ctx, "glDepthRangeIndexed(%d, %f, %f)\n",
374                   index, nearval, farval);
375 
376    if (index >= ctx->Const.MaxViewports) {
377       _mesa_error(ctx, GL_INVALID_VALUE,
378                   "glDepthRangeIndexed: index (%d) >= MaxViewports (%d)",
379                   index, ctx->Const.MaxViewports);
380       return;
381    }
382 
383    _mesa_set_depth_range(ctx, index, nearval, farval);
384 }
385 
386 void GLAPIENTRY
_mesa_DepthRangeIndexedfOES(GLuint index,GLfloat nearval,GLfloat farval)387 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)
388 {
389    _mesa_DepthRangeIndexed(index, nearval, farval);
390 }
391 
392 /**
393  * Initialize the context viewport attribute group.
394  * \param ctx  the GL context.
395  */
_mesa_init_viewport(struct gl_context * ctx)396 void _mesa_init_viewport(struct gl_context *ctx)
397 {
398    unsigned i;
399 
400    ctx->Transform.ClipOrigin = GL_LOWER_LEFT;
401    ctx->Transform.ClipDepthMode = GL_NEGATIVE_ONE_TO_ONE;
402 
403    /* Note: ctx->Const.MaxViewports may not have been set by the driver yet,
404     * so just initialize all of them.
405     */
406    for (i = 0; i < MAX_VIEWPORTS; i++) {
407       /* Viewport group */
408       ctx->ViewportArray[i].X = 0;
409       ctx->ViewportArray[i].Y = 0;
410       ctx->ViewportArray[i].Width = 0;
411       ctx->ViewportArray[i].Height = 0;
412       ctx->ViewportArray[i].Near = 0.0;
413       ctx->ViewportArray[i].Far = 1.0;
414    }
415 }
416 
417 
418 extern void GLAPIENTRY
_mesa_ClipControl(GLenum origin,GLenum depth)419 _mesa_ClipControl(GLenum origin, GLenum depth)
420 {
421    GET_CURRENT_CONTEXT(ctx);
422 
423    if (MESA_VERBOSE&VERBOSE_API)
424       _mesa_debug(ctx, "glClipControl(%s, %s)\n",
425 	          _mesa_enum_to_string(origin),
426                   _mesa_enum_to_string(depth));
427 
428    ASSERT_OUTSIDE_BEGIN_END(ctx);
429 
430    if (!ctx->Extensions.ARB_clip_control) {
431       _mesa_error(ctx, GL_INVALID_OPERATION, "glClipControl");
432       return;
433    }
434 
435    if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
436       _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
437       return;
438    }
439 
440    if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
441       _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
442       return;
443    }
444 
445    if (ctx->Transform.ClipOrigin == origin &&
446        ctx->Transform.ClipDepthMode == depth)
447       return;
448 
449    /* Affects transform state and the viewport transform */
450    FLUSH_VERTICES(ctx, _NEW_TRANSFORM | _NEW_VIEWPORT);
451 
452    if (ctx->Transform.ClipOrigin != origin) {
453       ctx->Transform.ClipOrigin = origin;
454 
455       /* Affects the winding order of the front face. */
456       ctx->NewState |= _NEW_POLYGON;
457 
458       if (ctx->Driver.FrontFace)
459          ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
460    }
461 
462    if (ctx->Transform.ClipDepthMode != depth) {
463       ctx->Transform.ClipDepthMode = depth;
464 
465       if (ctx->Driver.DepthRange)
466          ctx->Driver.DepthRange(ctx);
467    }
468 }
469 
470 /**
471  * Computes the scaling and the translation part of the
472  * viewport transform matrix of the \param i-th viewport
473  * and writes that into \param scale and \param translate.
474  */
475 void
_mesa_get_viewport_xform(struct gl_context * ctx,unsigned i,float scale[3],float translate[3])476 _mesa_get_viewport_xform(struct gl_context *ctx, unsigned i,
477                          float scale[3], float translate[3])
478 {
479    float x = ctx->ViewportArray[i].X;
480    float y = ctx->ViewportArray[i].Y;
481    float half_width = 0.5f * ctx->ViewportArray[i].Width;
482    float half_height = 0.5f * ctx->ViewportArray[i].Height;
483    double n = ctx->ViewportArray[i].Near;
484    double f = ctx->ViewportArray[i].Far;
485 
486    scale[0] = half_width;
487    translate[0] = half_width + x;
488    if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
489       scale[1] = -half_height;
490    } else {
491       scale[1] = half_height;
492    }
493    translate[1] = half_height + y;
494 
495    if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) {
496       scale[2] = 0.5 * (f - n);
497       translate[2] = 0.5 * (n + f);
498    } else {
499       scale[2] = f - n;
500       translate[2] = n;
501    }
502 }
503