1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include <stdio.h>
30 #include "main/arrayobj.h"
31 #include "main/glheader.h"
32 #include "main/context.h"
33 #include "main/state.h"
34 #include "main/api_validate.h"
35 #include "main/dispatch.h"
36 #include "main/varray.h"
37 #include "main/bufferobj.h"
38 #include "main/enums.h"
39 #include "main/macros.h"
40 #include "main/transformfeedback.h"
41
42 #include "vbo_context.h"
43
44
45 /**
46 * Check that element 'j' of the array has reasonable data.
47 * Map VBO if needed.
48 * For debugging purposes; not normally used.
49 */
50 static void
check_array_data(struct gl_context * ctx,struct gl_vertex_array_object * vao,GLuint attrib,GLuint j)51 check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao,
52 GLuint attrib, GLuint j)
53 {
54 const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
55 if (array->Enabled) {
56 const struct gl_vertex_buffer_binding *binding =
57 &vao->BufferBinding[array->BufferBindingIndex];
58 struct gl_buffer_object *bo = binding->BufferObj;
59 const void *data = array->Ptr;
60 if (_mesa_is_bufferobj(bo)) {
61 if (!bo->Mappings[MAP_INTERNAL].Pointer) {
62 /* need to map now */
63 bo->Mappings[MAP_INTERNAL].Pointer =
64 ctx->Driver.MapBufferRange(ctx, 0, bo->Size,
65 GL_MAP_READ_BIT, bo, MAP_INTERNAL);
66 }
67 data = ADD_POINTERS(_mesa_vertex_attrib_address(array, binding),
68 bo->Mappings[MAP_INTERNAL].Pointer);
69 }
70 switch (array->Type) {
71 case GL_FLOAT:
72 {
73 GLfloat *f = (GLfloat *) ((GLubyte *) data + binding->Stride * j);
74 GLint k;
75 for (k = 0; k < array->Size; k++) {
76 if (IS_INF_OR_NAN(f[k]) || f[k] >= 1.0e20F || f[k] <= -1.0e10F) {
77 printf("Bad array data:\n");
78 printf(" Element[%u].%u = %f\n", j, k, f[k]);
79 printf(" Array %u at %p\n", attrib, (void *) array);
80 printf(" Type 0x%x, Size %d, Stride %d\n",
81 array->Type, array->Size, binding->Stride);
82 printf(" Address/offset %p in Buffer Object %u\n",
83 array->Ptr, bo->Name);
84 f[k] = 1.0F; /* XXX replace the bad value! */
85 }
86 /*assert(!IS_INF_OR_NAN(f[k])); */
87 }
88 }
89 break;
90 default:
91 ;
92 }
93 }
94 }
95
96
97 /**
98 * Unmap the buffer object referenced by given array, if mapped.
99 */
100 static void
unmap_array_buffer(struct gl_context * ctx,struct gl_vertex_array_object * vao,GLuint attrib)101 unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
102 GLuint attrib)
103 {
104 const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
105 if (array->Enabled) {
106 const struct gl_vertex_buffer_binding *binding =
107 &vao->BufferBinding[array->BufferBindingIndex];
108 struct gl_buffer_object *bo = binding->BufferObj;
109 if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL)) {
110 ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
111 }
112 }
113 }
114
115
116 /**
117 * Examine the array's data for NaNs, etc.
118 * For debug purposes; not normally used.
119 */
120 static void
check_draw_elements_data(struct gl_context * ctx,GLsizei count,GLenum elemType,const void * elements,GLint basevertex)121 check_draw_elements_data(struct gl_context *ctx, GLsizei count,
122 GLenum elemType, const void *elements,
123 GLint basevertex)
124 {
125 struct gl_vertex_array_object *vao = ctx->Array.VAO;
126 const void *elemMap;
127 GLint i;
128 GLuint k;
129
130 if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
131 elemMap = ctx->Driver.MapBufferRange(ctx, 0,
132 vao->IndexBufferObj->Size,
133 GL_MAP_READ_BIT,
134 vao->IndexBufferObj, MAP_INTERNAL);
135 elements = ADD_POINTERS(elements, elemMap);
136 }
137
138 for (i = 0; i < count; i++) {
139 GLuint j;
140
141 /* j = element[i] */
142 switch (elemType) {
143 case GL_UNSIGNED_BYTE:
144 j = ((const GLubyte *) elements)[i];
145 break;
146 case GL_UNSIGNED_SHORT:
147 j = ((const GLushort *) elements)[i];
148 break;
149 case GL_UNSIGNED_INT:
150 j = ((const GLuint *) elements)[i];
151 break;
152 default:
153 assert(0);
154 }
155
156 /* check element j of each enabled array */
157 for (k = 0; k < VERT_ATTRIB_MAX; k++) {
158 check_array_data(ctx, vao, k, j);
159 }
160 }
161
162 if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
163 ctx->Driver.UnmapBuffer(ctx, vao->IndexBufferObj, MAP_INTERNAL);
164 }
165
166 for (k = 0; k < VERT_ATTRIB_MAX; k++) {
167 unmap_array_buffer(ctx, vao, k);
168 }
169 }
170
171
172 /**
173 * Check array data, looking for NaNs, etc.
174 */
175 static void
check_draw_arrays_data(struct gl_context * ctx,GLint start,GLsizei count)176 check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
177 {
178 /* TO DO */
179 }
180
181
182 /**
183 * Print info/data for glDrawArrays(), for debugging.
184 */
185 static void
print_draw_arrays(struct gl_context * ctx,GLenum mode,GLint start,GLsizei count)186 print_draw_arrays(struct gl_context *ctx,
187 GLenum mode, GLint start, GLsizei count)
188 {
189 const struct gl_vertex_array_object *vao = ctx->Array.VAO;
190
191 printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
192 mode, start, count);
193
194 unsigned i;
195 for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
196 const struct gl_array_attributes *array = &vao->VertexAttrib[i];
197 if (!array->Enabled)
198 continue;
199
200 const struct gl_vertex_buffer_binding *binding =
201 &vao->BufferBinding[array->BufferBindingIndex];
202 struct gl_buffer_object *bufObj = binding->BufferObj;
203
204 printf("attr %s: size %d stride %d enabled %d "
205 "ptr %p Bufobj %u\n",
206 gl_vert_attrib_name((gl_vert_attrib) i),
207 array->Size, binding->Stride, array->Enabled,
208 array->Ptr, bufObj->Name);
209
210 if (_mesa_is_bufferobj(bufObj)) {
211 GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
212 GL_MAP_READ_BIT, bufObj,
213 MAP_INTERNAL);
214 int offset = (int) (GLintptr)
215 _mesa_vertex_attrib_address(array, binding);
216 float *f = (float *) (p + offset);
217 int *k = (int *) f;
218 int i;
219 int n = (count * binding->Stride) / 4;
220 if (n > 32)
221 n = 32;
222 printf(" Data at offset %d:\n", offset);
223 for (i = 0; i < n; i++) {
224 printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
225 }
226 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
227 }
228 }
229 }
230
231
232 /**
233 * Set the vbo->exec->inputs[] pointers to point to the enabled
234 * vertex arrays. This depends on the current vertex program/shader
235 * being executed because of whether or not generic vertex arrays
236 * alias the conventional vertex arrays.
237 * For arrays that aren't enabled, we set the input[attrib] pointer
238 * to point at a zero-stride current value "array".
239 */
240 static void
recalculate_input_bindings(struct gl_context * ctx)241 recalculate_input_bindings(struct gl_context *ctx)
242 {
243 struct vbo_context *vbo = vbo_context(ctx);
244 struct vbo_exec_context *exec = &vbo->exec;
245 const struct gl_array_attributes *array = ctx->Array.VAO->VertexAttrib;
246 struct gl_vertex_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
247 const struct gl_vertex_array **inputs = &exec->array.inputs[0];
248 GLbitfield64 const_inputs = 0x0;
249 GLuint i;
250
251 switch (get_program_mode(ctx)) {
252 case VP_NONE:
253 /* When no vertex program is active (or the vertex program is generated
254 * from fixed-function state). We put the material values into the
255 * generic slots. This is the only situation where material values
256 * are available as per-vertex attributes.
257 */
258 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
259 if (array[VERT_ATTRIB_FF(i)].Enabled)
260 inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
261 else {
262 inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
263 const_inputs |= VERT_BIT(i);
264 }
265 }
266
267 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
268 inputs[VERT_ATTRIB_GENERIC(i)] =
269 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT + i];
270 const_inputs |= VERT_BIT_GENERIC(i);
271 }
272
273 /* Could use just about anything, just to fill in the empty
274 * slots:
275 */
276 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
277 inputs[VERT_ATTRIB_GENERIC(i)] =
278 &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
279 const_inputs |= VERT_BIT_GENERIC(i);
280 }
281 break;
282
283 case VP_ARB:
284 /* There are no shaders in OpenGL ES 1.x, so this code path should be
285 * impossible to reach. The meta code is careful to not use shaders in
286 * ES1.
287 */
288 assert(ctx->API != API_OPENGLES);
289
290 /* In the compatibility profile of desktop OpenGL, the generic[0]
291 * attribute array aliases and overrides the legacy position array.
292 * Otherwise, legacy attributes available in the legacy slots,
293 * generic attributes in the generic slots and materials are not
294 * available as per-vertex attributes.
295 *
296 * In all other APIs, only the generic attributes exist, and none of the
297 * slots are considered "magic."
298 */
299 if (ctx->API == API_OPENGL_COMPAT) {
300 if (array[VERT_ATTRIB_GENERIC0].Enabled)
301 inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
302 else if (array[VERT_ATTRIB_POS].Enabled)
303 inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
304 else {
305 inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
306 const_inputs |= VERT_BIT_POS;
307 }
308
309 for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
310 if (array[VERT_ATTRIB_FF(i)].Enabled)
311 inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
312 else {
313 inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
314 const_inputs |= VERT_BIT_FF(i);
315 }
316 }
317
318 for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
319 if (array[VERT_ATTRIB_GENERIC(i)].Enabled)
320 inputs[VERT_ATTRIB_GENERIC(i)] =
321 &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
322 else {
323 inputs[VERT_ATTRIB_GENERIC(i)] =
324 &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
325 const_inputs |= VERT_BIT_GENERIC(i);
326 }
327 }
328
329 inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
330 } else {
331 /* Other parts of the code assume that inputs[0] through
332 * inputs[VERT_ATTRIB_FF_MAX] will be non-NULL. However, in OpenGL
333 * ES 2.0+ or OpenGL core profile, none of these arrays should ever
334 * be enabled.
335 */
336 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
337 assert(!array[VERT_ATTRIB_FF(i)].Enabled);
338
339 inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
340 const_inputs |= VERT_BIT_FF(i);
341 }
342
343 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
344 if (array[VERT_ATTRIB_GENERIC(i)].Enabled)
345 inputs[VERT_ATTRIB_GENERIC(i)] =
346 &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
347 else {
348 inputs[VERT_ATTRIB_GENERIC(i)] =
349 &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
350 const_inputs |= VERT_BIT_GENERIC(i);
351 }
352 }
353 }
354
355 break;
356 }
357
358 _mesa_set_varying_vp_inputs(ctx, VERT_BIT_ALL & (~const_inputs));
359 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
360 }
361
362
363 /**
364 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
365 * These will point to the arrays to actually use for drawing. Some will
366 * be user-provided arrays, other will be zero-stride const-valued arrays.
367 * Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
368 * validation must be done after this call.
369 */
370 void
vbo_bind_arrays(struct gl_context * ctx)371 vbo_bind_arrays(struct gl_context *ctx)
372 {
373 struct vbo_context *vbo = vbo_context(ctx);
374 struct vbo_exec_context *exec = &vbo->exec;
375
376 vbo_draw_method(vbo, DRAW_ARRAYS);
377
378 if (exec->array.recalculate_inputs) {
379 recalculate_input_bindings(ctx);
380 exec->array.recalculate_inputs = GL_FALSE;
381
382 /* Again... because we may have changed the bitmask of per-vertex varying
383 * attributes. If we regenerate the fixed-function vertex program now
384 * we may be able to prune down the number of vertex attributes which we
385 * need in the shader.
386 */
387 if (ctx->NewState) {
388 /* Setting "validating" to TRUE prevents _mesa_update_state from
389 * invalidating what we just did.
390 */
391 exec->validating = GL_TRUE;
392 _mesa_update_state(ctx);
393 exec->validating = GL_FALSE;
394 }
395 }
396 }
397
398
399 /**
400 * Helper function called by the other DrawArrays() functions below.
401 * This is where we handle primitive restart for drawing non-indexed
402 * arrays. If primitive restart is enabled, it typically means
403 * splitting one DrawArrays() into two.
404 */
405 static void
vbo_draw_arrays(struct gl_context * ctx,GLenum mode,GLint start,GLsizei count,GLuint numInstances,GLuint baseInstance)406 vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
407 GLsizei count, GLuint numInstances, GLuint baseInstance)
408 {
409 struct vbo_context *vbo = vbo_context(ctx);
410 struct _mesa_prim prim[2];
411
412 vbo_bind_arrays(ctx);
413
414 /* init most fields to zero */
415 memset(prim, 0, sizeof(prim));
416 prim[0].begin = 1;
417 prim[0].end = 1;
418 prim[0].mode = mode;
419 prim[0].num_instances = numInstances;
420 prim[0].base_instance = baseInstance;
421 prim[0].is_indirect = 0;
422
423 /* Implement the primitive restart index */
424 if (ctx->Array.PrimitiveRestart &&
425 !ctx->Array.PrimitiveRestartFixedIndex &&
426 ctx->Array.RestartIndex < count) {
427 GLuint primCount = 0;
428
429 if (ctx->Array.RestartIndex == start) {
430 /* special case: RestartIndex at beginning */
431 if (count > 1) {
432 prim[0].start = start + 1;
433 prim[0].count = count - 1;
434 primCount = 1;
435 }
436 }
437 else if (ctx->Array.RestartIndex == start + count - 1) {
438 /* special case: RestartIndex at end */
439 if (count > 1) {
440 prim[0].start = start;
441 prim[0].count = count - 1;
442 primCount = 1;
443 }
444 }
445 else {
446 /* general case: RestartIndex in middle, split into two prims */
447 prim[0].start = start;
448 prim[0].count = ctx->Array.RestartIndex - start;
449
450 prim[1] = prim[0];
451 prim[1].start = ctx->Array.RestartIndex + 1;
452 prim[1].count = count - prim[1].start;
453
454 primCount = 2;
455 }
456
457 if (primCount > 0) {
458 /* draw one or two prims */
459 vbo->draw_prims(ctx, prim, primCount, NULL,
460 GL_TRUE, start, start + count - 1, NULL, 0, NULL);
461 }
462 }
463 else {
464 /* no prim restart */
465 prim[0].start = start;
466 prim[0].count = count;
467
468 vbo->draw_prims(ctx, prim, 1, NULL,
469 GL_TRUE, start, start + count - 1, NULL, 0, NULL);
470 }
471
472 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
473 _mesa_flush(ctx);
474 }
475 }
476
477
478 /**
479 * Execute a glRectf() function.
480 */
481 static void GLAPIENTRY
vbo_exec_Rectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)482 vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
483 {
484 GET_CURRENT_CONTEXT(ctx);
485 ASSERT_OUTSIDE_BEGIN_END(ctx);
486
487 CALL_Begin(GET_DISPATCH(), (GL_QUADS));
488 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
489 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
490 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
491 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
492 CALL_End(GET_DISPATCH(), ());
493 }
494
495
496 static void GLAPIENTRY
vbo_exec_EvalMesh1(GLenum mode,GLint i1,GLint i2)497 vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
498 {
499 GET_CURRENT_CONTEXT(ctx);
500 GLint i;
501 GLfloat u, du;
502 GLenum prim;
503
504 switch (mode) {
505 case GL_POINT:
506 prim = GL_POINTS;
507 break;
508 case GL_LINE:
509 prim = GL_LINE_STRIP;
510 break;
511 default:
512 _mesa_error(ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)");
513 return;
514 }
515
516 /* No effect if vertex maps disabled.
517 */
518 if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
519 return;
520
521 du = ctx->Eval.MapGrid1du;
522 u = ctx->Eval.MapGrid1u1 + i1 * du;
523
524 CALL_Begin(GET_DISPATCH(), (prim));
525 for (i = i1; i <= i2; i++, u += du) {
526 CALL_EvalCoord1f(GET_DISPATCH(), (u));
527 }
528 CALL_End(GET_DISPATCH(), ());
529 }
530
531
532 static void GLAPIENTRY
vbo_exec_EvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)533 vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
534 {
535 GET_CURRENT_CONTEXT(ctx);
536 GLfloat u, du, v, dv, v1, u1;
537 GLint i, j;
538
539 switch (mode) {
540 case GL_POINT:
541 case GL_LINE:
542 case GL_FILL:
543 break;
544 default:
545 _mesa_error(ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)");
546 return;
547 }
548
549 /* No effect if vertex maps disabled.
550 */
551 if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
552 return;
553
554 du = ctx->Eval.MapGrid2du;
555 dv = ctx->Eval.MapGrid2dv;
556 v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
557 u1 = ctx->Eval.MapGrid2u1 + i1 * du;
558
559 switch (mode) {
560 case GL_POINT:
561 CALL_Begin(GET_DISPATCH(), (GL_POINTS));
562 for (v = v1, j = j1; j <= j2; j++, v += dv) {
563 for (u = u1, i = i1; i <= i2; i++, u += du) {
564 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
565 }
566 }
567 CALL_End(GET_DISPATCH(), ());
568 break;
569 case GL_LINE:
570 for (v = v1, j = j1; j <= j2; j++, v += dv) {
571 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
572 for (u = u1, i = i1; i <= i2; i++, u += du) {
573 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
574 }
575 CALL_End(GET_DISPATCH(), ());
576 }
577 for (u = u1, i = i1; i <= i2; i++, u += du) {
578 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
579 for (v = v1, j = j1; j <= j2; j++, v += dv) {
580 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
581 }
582 CALL_End(GET_DISPATCH(), ());
583 }
584 break;
585 case GL_FILL:
586 for (v = v1, j = j1; j < j2; j++, v += dv) {
587 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
588 for (u = u1, i = i1; i <= i2; i++, u += du) {
589 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
590 CALL_EvalCoord2f(GET_DISPATCH(), (u, v + dv));
591 }
592 CALL_End(GET_DISPATCH(), ());
593 }
594 break;
595 }
596 }
597
598
599 /**
600 * Called from glDrawArrays when in immediate mode (not display list mode).
601 */
602 static void GLAPIENTRY
vbo_exec_DrawArrays(GLenum mode,GLint start,GLsizei count)603 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
604 {
605 GET_CURRENT_CONTEXT(ctx);
606
607 if (MESA_VERBOSE & VERBOSE_DRAW)
608 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
609 _mesa_enum_to_string(mode), start, count);
610
611 if (!_mesa_validate_DrawArrays(ctx, mode, count))
612 return;
613
614 if (0)
615 check_draw_arrays_data(ctx, start, count);
616
617 vbo_draw_arrays(ctx, mode, start, count, 1, 0);
618
619 if (0)
620 print_draw_arrays(ctx, mode, start, count);
621 }
622
623
624 /**
625 * Called from glDrawArraysInstanced when in immediate mode (not
626 * display list mode).
627 */
628 static void GLAPIENTRY
vbo_exec_DrawArraysInstanced(GLenum mode,GLint start,GLsizei count,GLsizei numInstances)629 vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
630 GLsizei numInstances)
631 {
632 GET_CURRENT_CONTEXT(ctx);
633
634 if (MESA_VERBOSE & VERBOSE_DRAW)
635 _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
636 _mesa_enum_to_string(mode), start, count, numInstances);
637
638 if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count,
639 numInstances))
640 return;
641
642 if (0)
643 check_draw_arrays_data(ctx, start, count);
644
645 vbo_draw_arrays(ctx, mode, start, count, numInstances, 0);
646
647 if (0)
648 print_draw_arrays(ctx, mode, start, count);
649 }
650
651
652 /**
653 * Called from glDrawArraysInstancedBaseInstance when in immediate mode.
654 */
655 static void GLAPIENTRY
vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode,GLint first,GLsizei count,GLsizei numInstances,GLuint baseInstance)656 vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
657 GLsizei count, GLsizei numInstances,
658 GLuint baseInstance)
659 {
660 GET_CURRENT_CONTEXT(ctx);
661
662 if (MESA_VERBOSE & VERBOSE_DRAW)
663 _mesa_debug(ctx,
664 "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
665 _mesa_enum_to_string(mode), first, count,
666 numInstances, baseInstance);
667
668 if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
669 numInstances))
670 return;
671
672 if (0)
673 check_draw_arrays_data(ctx, first, count);
674
675 vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance);
676
677 if (0)
678 print_draw_arrays(ctx, mode, first, count);
679 }
680
681
682
683 /**
684 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
685 * For debugging.
686 */
687 #if 0
688 static void
689 dump_element_buffer(struct gl_context *ctx, GLenum type)
690 {
691 const GLvoid *map =
692 ctx->Driver.MapBufferRange(ctx, 0,
693 ctx->Array.VAO->IndexBufferObj->Size,
694 GL_MAP_READ_BIT,
695 ctx->Array.VAO->IndexBufferObj,
696 MAP_INTERNAL);
697 switch (type) {
698 case GL_UNSIGNED_BYTE:
699 {
700 const GLubyte *us = (const GLubyte *) map;
701 GLint i;
702 for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size; i++) {
703 printf("%02x ", us[i]);
704 if (i % 32 == 31)
705 printf("\n");
706 }
707 printf("\n");
708 }
709 break;
710 case GL_UNSIGNED_SHORT:
711 {
712 const GLushort *us = (const GLushort *) map;
713 GLint i;
714 for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 2; i++) {
715 printf("%04x ", us[i]);
716 if (i % 16 == 15)
717 printf("\n");
718 }
719 printf("\n");
720 }
721 break;
722 case GL_UNSIGNED_INT:
723 {
724 const GLuint *us = (const GLuint *) map;
725 GLint i;
726 for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 4; i++) {
727 printf("%08x ", us[i]);
728 if (i % 8 == 7)
729 printf("\n");
730 }
731 printf("\n");
732 }
733 break;
734 default:
735 ;
736 }
737
738 ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj, MAP_INTERNAL);
739 }
740 #endif
741
742
743 /**
744 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
745 * Do the rendering for a glDrawElements or glDrawRangeElements call after
746 * we've validated buffer bounds, etc.
747 */
748 static void
vbo_validated_drawrangeelements(struct gl_context * ctx,GLenum mode,GLboolean index_bounds_valid,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex,GLuint numInstances,GLuint baseInstance)749 vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
750 GLboolean index_bounds_valid,
751 GLuint start, GLuint end,
752 GLsizei count, GLenum type,
753 const GLvoid * indices,
754 GLint basevertex, GLuint numInstances,
755 GLuint baseInstance)
756 {
757 struct vbo_context *vbo = vbo_context(ctx);
758 struct _mesa_index_buffer ib;
759 struct _mesa_prim prim[1];
760
761 vbo_bind_arrays(ctx);
762
763 ib.count = count;
764 ib.type = type;
765 ib.obj = ctx->Array.VAO->IndexBufferObj;
766 ib.ptr = indices;
767
768 prim[0].begin = 1;
769 prim[0].end = 1;
770 prim[0].weak = 0;
771 prim[0].pad = 0;
772 prim[0].mode = mode;
773 prim[0].start = 0;
774 prim[0].count = count;
775 prim[0].indexed = 1;
776 prim[0].is_indirect = 0;
777 prim[0].basevertex = basevertex;
778 prim[0].num_instances = numInstances;
779 prim[0].base_instance = baseInstance;
780 prim[0].draw_id = 0;
781
782 /* Need to give special consideration to rendering a range of
783 * indices starting somewhere above zero. Typically the
784 * application is issuing multiple DrawRangeElements() to draw
785 * successive primitives layed out linearly in the vertex arrays.
786 * Unless the vertex arrays are all in a VBO (or locked as with
787 * CVA), the OpenGL semantics imply that we need to re-read or
788 * re-upload the vertex data on each draw call.
789 *
790 * In the case of hardware tnl, we want to avoid starting the
791 * upload at zero, as it will mean every draw call uploads an
792 * increasing amount of not-used vertex data. Worse - in the
793 * software tnl module, all those vertices might be transformed and
794 * lit but never rendered.
795 *
796 * If we just upload or transform the vertices in start..end,
797 * however, the indices will be incorrect.
798 *
799 * At this level, we don't know exactly what the requirements of
800 * the backend are going to be, though it will likely boil down to
801 * either:
802 *
803 * 1) Do nothing, everything is in a VBO and is processed once
804 * only.
805 *
806 * 2) Adjust the indices and vertex arrays so that start becomes
807 * zero.
808 *
809 * Rather than doing anything here, I'll provide a helper function
810 * for the latter case elsewhere.
811 */
812
813 vbo->draw_prims(ctx, prim, 1, &ib,
814 index_bounds_valid, start, end, NULL, 0, NULL);
815
816 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
817 _mesa_flush(ctx);
818 }
819 }
820
821
822 /**
823 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
824 */
825 static void GLAPIENTRY
vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)826 vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
827 GLsizei count, GLenum type,
828 const GLvoid * indices, GLint basevertex)
829 {
830 static GLuint warnCount = 0;
831 GLboolean index_bounds_valid = GL_TRUE;
832
833 /* This is only useful to catch invalid values in the "end" parameter
834 * like ~0.
835 */
836 GLuint max_element = 2 * 1000 * 1000 * 1000; /* just a big number */
837
838 GET_CURRENT_CONTEXT(ctx);
839
840 if (MESA_VERBOSE & VERBOSE_DRAW)
841 _mesa_debug(ctx,
842 "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
843 _mesa_enum_to_string(mode), start, end, count,
844 _mesa_enum_to_string(type), indices, basevertex);
845
846 if (!_mesa_validate_DrawRangeElements(ctx, mode, start, end, count,
847 type, indices))
848 return;
849
850 if ((int) end + basevertex < 0 || start + basevertex >= max_element) {
851 /* The application requested we draw using a range of indices that's
852 * outside the bounds of the current VBO. This is invalid and appears
853 * to give undefined results. The safest thing to do is to simply
854 * ignore the range, in case the application botched their range tracking
855 * but did provide valid indices. Also issue a warning indicating that
856 * the application is broken.
857 */
858 if (warnCount++ < 10) {
859 _mesa_warning(ctx, "glDrawRangeElements(start %u, end %u, "
860 "basevertex %d, count %d, type 0x%x, indices=%p):\n"
861 "\trange is outside VBO bounds (max=%u); ignoring.\n"
862 "\tThis should be fixed in the application.",
863 start, end, basevertex, count, type, indices,
864 max_element - 1);
865 }
866 index_bounds_valid = GL_FALSE;
867 }
868
869 /* NOTE: It's important that 'end' is a reasonable value.
870 * in _tnl_draw_prims(), we use end to determine how many vertices
871 * to transform. If it's too large, we can unnecessarily split prims
872 * or we can read/write out of memory in several different places!
873 */
874
875 /* Catch/fix some potential user errors */
876 if (type == GL_UNSIGNED_BYTE) {
877 start = MIN2(start, 0xff);
878 end = MIN2(end, 0xff);
879 }
880 else if (type == GL_UNSIGNED_SHORT) {
881 start = MIN2(start, 0xffff);
882 end = MIN2(end, 0xffff);
883 }
884
885 if (0) {
886 printf("glDraw[Range]Elements{,BaseVertex}"
887 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
888 "base %d\n",
889 start, end, type, count,
890 ctx->Array.VAO->IndexBufferObj->Name, basevertex);
891 }
892
893 if ((int) start + basevertex < 0 || end + basevertex >= max_element)
894 index_bounds_valid = GL_FALSE;
895
896 #if 0
897 check_draw_elements_data(ctx, count, type, indices, basevertex);
898 #else
899 (void) check_draw_elements_data;
900 #endif
901
902 vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end,
903 count, type, indices, basevertex, 1, 0);
904 }
905
906
907 /**
908 * Called by glDrawRangeElements() in immediate mode.
909 */
910 static void GLAPIENTRY
vbo_exec_DrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)911 vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
912 GLsizei count, GLenum type, const GLvoid * indices)
913 {
914 if (MESA_VERBOSE & VERBOSE_DRAW) {
915 GET_CURRENT_CONTEXT(ctx);
916 _mesa_debug(ctx,
917 "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
918 _mesa_enum_to_string(mode), start, end, count,
919 _mesa_enum_to_string(type), indices);
920 }
921
922 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
923 indices, 0);
924 }
925
926
927 /**
928 * Called by glDrawElements() in immediate mode.
929 */
930 static void GLAPIENTRY
vbo_exec_DrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)931 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
932 const GLvoid * indices)
933 {
934 GET_CURRENT_CONTEXT(ctx);
935
936 if (MESA_VERBOSE & VERBOSE_DRAW)
937 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
938 _mesa_enum_to_string(mode), count,
939 _mesa_enum_to_string(type), indices);
940
941 if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
942 return;
943
944 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
945 count, type, indices, 0, 1, 0);
946 }
947
948
949 /**
950 * Called by glDrawElementsBaseVertex() in immediate mode.
951 */
952 static void GLAPIENTRY
vbo_exec_DrawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)953 vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
954 const GLvoid * indices, GLint basevertex)
955 {
956 GET_CURRENT_CONTEXT(ctx);
957
958 if (MESA_VERBOSE & VERBOSE_DRAW)
959 _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
960 _mesa_enum_to_string(mode), count,
961 _mesa_enum_to_string(type), indices, basevertex);
962
963 if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
964 return;
965
966 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
967 count, type, indices, basevertex, 1, 0);
968 }
969
970
971 /**
972 * Called by glDrawElementsInstanced() in immediate mode.
973 */
974 static void GLAPIENTRY
vbo_exec_DrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei numInstances)975 vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
976 const GLvoid * indices, GLsizei numInstances)
977 {
978 GET_CURRENT_CONTEXT(ctx);
979
980 if (MESA_VERBOSE & VERBOSE_DRAW)
981 _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
982 _mesa_enum_to_string(mode), count,
983 _mesa_enum_to_string(type), indices, numInstances);
984
985 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
986 numInstances))
987 return;
988
989 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
990 count, type, indices, 0, numInstances, 0);
991 }
992
993
994 /**
995 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
996 */
997 static void GLAPIENTRY
vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei numInstances,GLint basevertex)998 vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
999 GLenum type, const GLvoid * indices,
1000 GLsizei numInstances,
1001 GLint basevertex)
1002 {
1003 GET_CURRENT_CONTEXT(ctx);
1004
1005 if (MESA_VERBOSE & VERBOSE_DRAW)
1006 _mesa_debug(ctx,
1007 "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
1008 _mesa_enum_to_string(mode), count,
1009 _mesa_enum_to_string(type), indices,
1010 numInstances, basevertex);
1011
1012 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1013 numInstances))
1014 return;
1015
1016 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1017 count, type, indices,
1018 basevertex, numInstances, 0);
1019 }
1020
1021
1022 /**
1023 * Called by glDrawElementsInstancedBaseInstance() in immediate mode.
1024 */
1025 static void GLAPIENTRY
vbo_exec_DrawElementsInstancedBaseInstance(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei numInstances,GLuint baseInstance)1026 vbo_exec_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count,
1027 GLenum type,
1028 const GLvoid *indices,
1029 GLsizei numInstances,
1030 GLuint baseInstance)
1031 {
1032 GET_CURRENT_CONTEXT(ctx);
1033
1034 if (MESA_VERBOSE & VERBOSE_DRAW)
1035 _mesa_debug(ctx,
1036 "glDrawElementsInstancedBaseInstance"
1037 "(%s, %d, %s, %p, %d, %d)\n",
1038 _mesa_enum_to_string(mode), count,
1039 _mesa_enum_to_string(type), indices,
1040 numInstances, baseInstance);
1041
1042 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1043 numInstances))
1044 return;
1045
1046 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1047 count, type, indices, 0, numInstances,
1048 baseInstance);
1049 }
1050
1051
1052 /**
1053 * Called by glDrawElementsInstancedBaseVertexBaseInstance() in immediate mode.
1054 */
1055 static void GLAPIENTRY
vbo_exec_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei numInstances,GLint basevertex,GLuint baseInstance)1056 vbo_exec_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
1057 GLsizei count,
1058 GLenum type,
1059 const GLvoid *indices,
1060 GLsizei numInstances,
1061 GLint basevertex,
1062 GLuint baseInstance)
1063 {
1064 GET_CURRENT_CONTEXT(ctx);
1065
1066 if (MESA_VERBOSE & VERBOSE_DRAW)
1067 _mesa_debug(ctx,
1068 "glDrawElementsInstancedBaseVertexBaseInstance"
1069 "(%s, %d, %s, %p, %d, %d, %d)\n",
1070 _mesa_enum_to_string(mode), count,
1071 _mesa_enum_to_string(type), indices,
1072 numInstances, basevertex, baseInstance);
1073
1074 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1075 numInstances))
1076 return;
1077
1078 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1079 count, type, indices, basevertex,
1080 numInstances, baseInstance);
1081 }
1082
1083
1084 /**
1085 * Inner support for both _mesa_MultiDrawElements() and
1086 * _mesa_MultiDrawRangeElements().
1087 * This does the actual rendering after we've checked array indexes, etc.
1088 */
1089 static void
vbo_validated_multidrawelements(struct gl_context * ctx,GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei primcount,const GLint * basevertex)1090 vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
1091 const GLsizei *count, GLenum type,
1092 const GLvoid * const *indices,
1093 GLsizei primcount, const GLint *basevertex)
1094 {
1095 struct vbo_context *vbo = vbo_context(ctx);
1096 struct _mesa_index_buffer ib;
1097 struct _mesa_prim *prim;
1098 unsigned int index_type_size = vbo_sizeof_ib_type(type);
1099 uintptr_t min_index_ptr, max_index_ptr;
1100 GLboolean fallback = GL_FALSE;
1101 int i;
1102
1103 if (primcount == 0)
1104 return;
1105
1106 prim = calloc(primcount, sizeof(*prim));
1107 if (prim == NULL) {
1108 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
1109 return;
1110 }
1111
1112 vbo_bind_arrays(ctx);
1113
1114 min_index_ptr = (uintptr_t) indices[0];
1115 max_index_ptr = 0;
1116 for (i = 0; i < primcount; i++) {
1117 min_index_ptr = MIN2(min_index_ptr, (uintptr_t) indices[i]);
1118 max_index_ptr = MAX2(max_index_ptr, (uintptr_t) indices[i] +
1119 index_type_size * count[i]);
1120 }
1121
1122 /* Check if we can handle this thing as a bunch of index offsets from the
1123 * same index pointer. If we can't, then we have to fall back to doing
1124 * a draw_prims per primitive.
1125 * Check that the difference between each prim's indexes is a multiple of
1126 * the index/element size.
1127 */
1128 if (index_type_size != 1) {
1129 for (i = 0; i < primcount; i++) {
1130 if ((((uintptr_t) indices[i] - min_index_ptr) % index_type_size) !=
1131 0) {
1132 fallback = GL_TRUE;
1133 break;
1134 }
1135 }
1136 }
1137
1138 /* Draw primitives individually if one count is zero, so we can easily skip
1139 * that primitive.
1140 */
1141 for (i = 0; i < primcount; i++) {
1142 if (count[i] == 0) {
1143 fallback = GL_TRUE;
1144 break;
1145 }
1146 }
1147
1148 /* If the index buffer isn't in a VBO, then treating the application's
1149 * subranges of the index buffer as one large index buffer may lead to
1150 * us reading unmapped memory.
1151 */
1152 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj))
1153 fallback = GL_TRUE;
1154
1155 if (!fallback) {
1156 ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1157 ib.type = type;
1158 ib.obj = ctx->Array.VAO->IndexBufferObj;
1159 ib.ptr = (void *) min_index_ptr;
1160
1161 for (i = 0; i < primcount; i++) {
1162 prim[i].begin = (i == 0);
1163 prim[i].end = (i == primcount - 1);
1164 prim[i].weak = 0;
1165 prim[i].pad = 0;
1166 prim[i].mode = mode;
1167 prim[i].start =
1168 ((uintptr_t) indices[i] - min_index_ptr) / index_type_size;
1169 prim[i].count = count[i];
1170 prim[i].indexed = 1;
1171 prim[i].num_instances = 1;
1172 prim[i].base_instance = 0;
1173 prim[i].draw_id = i;
1174 prim[i].is_indirect = 0;
1175 if (basevertex != NULL)
1176 prim[i].basevertex = basevertex[i];
1177 else
1178 prim[i].basevertex = 0;
1179 }
1180
1181 vbo->draw_prims(ctx, prim, primcount, &ib,
1182 false, ~0, ~0, NULL, 0, NULL);
1183 }
1184 else {
1185 /* render one prim at a time */
1186 for (i = 0; i < primcount; i++) {
1187 if (count[i] == 0)
1188 continue;
1189 ib.count = count[i];
1190 ib.type = type;
1191 ib.obj = ctx->Array.VAO->IndexBufferObj;
1192 ib.ptr = indices[i];
1193
1194 prim[0].begin = 1;
1195 prim[0].end = 1;
1196 prim[0].weak = 0;
1197 prim[0].pad = 0;
1198 prim[0].mode = mode;
1199 prim[0].start = 0;
1200 prim[0].count = count[i];
1201 prim[0].indexed = 1;
1202 prim[0].num_instances = 1;
1203 prim[0].base_instance = 0;
1204 prim[0].draw_id = i;
1205 prim[0].is_indirect = 0;
1206 if (basevertex != NULL)
1207 prim[0].basevertex = basevertex[i];
1208 else
1209 prim[0].basevertex = 0;
1210
1211 vbo->draw_prims(ctx, prim, 1, &ib, false, ~0, ~0, NULL, 0, NULL);
1212 }
1213 }
1214
1215 free(prim);
1216
1217 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
1218 _mesa_flush(ctx);
1219 }
1220 }
1221
1222
1223 static void GLAPIENTRY
vbo_exec_MultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei primcount)1224 vbo_exec_MultiDrawElements(GLenum mode,
1225 const GLsizei *count, GLenum type,
1226 const GLvoid * const *indices, GLsizei primcount)
1227 {
1228 GET_CURRENT_CONTEXT(ctx);
1229
1230 if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
1231 primcount))
1232 return;
1233
1234 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1235 NULL);
1236 }
1237
1238
1239 static void GLAPIENTRY
vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei primcount,const GLsizei * basevertex)1240 vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1241 const GLsizei *count, GLenum type,
1242 const GLvoid * const *indices,
1243 GLsizei primcount,
1244 const GLsizei *basevertex)
1245 {
1246 GET_CURRENT_CONTEXT(ctx);
1247
1248 if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
1249 primcount))
1250 return;
1251
1252 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1253 basevertex);
1254 }
1255
1256
1257 static void
vbo_draw_transform_feedback(struct gl_context * ctx,GLenum mode,struct gl_transform_feedback_object * obj,GLuint stream,GLuint numInstances)1258 vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
1259 struct gl_transform_feedback_object *obj,
1260 GLuint stream, GLuint numInstances)
1261 {
1262 struct vbo_context *vbo = vbo_context(ctx);
1263 struct _mesa_prim prim[2];
1264
1265 if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
1266 numInstances)) {
1267 return;
1268 }
1269
1270 if (ctx->Driver.GetTransformFeedbackVertexCount &&
1271 (ctx->Const.AlwaysUseGetTransformFeedbackVertexCount ||
1272 !_mesa_all_varyings_in_vbos(ctx->Array.VAO))) {
1273 GLsizei n =
1274 ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream);
1275 vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0);
1276 return;
1277 }
1278
1279 vbo_bind_arrays(ctx);
1280
1281 /* init most fields to zero */
1282 memset(prim, 0, sizeof(prim));
1283 prim[0].begin = 1;
1284 prim[0].end = 1;
1285 prim[0].mode = mode;
1286 prim[0].num_instances = numInstances;
1287 prim[0].base_instance = 0;
1288 prim[0].is_indirect = 0;
1289
1290 /* Maybe we should do some primitive splitting for primitive restart
1291 * (like in DrawArrays), but we have no way to know how many vertices
1292 * will be rendered. */
1293
1294 vbo->draw_prims(ctx, prim, 1, NULL, GL_FALSE, ~0, ~0, obj, stream, NULL);
1295
1296 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
1297 _mesa_flush(ctx);
1298 }
1299 }
1300
1301
1302 /**
1303 * Like DrawArrays, but take the count from a transform feedback object.
1304 * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
1305 * \param name the transform feedback object
1306 * User still has to setup of the vertex attribute info with
1307 * glVertexPointer, glColorPointer, etc.
1308 * Part of GL_ARB_transform_feedback2.
1309 */
1310 static void GLAPIENTRY
vbo_exec_DrawTransformFeedback(GLenum mode,GLuint name)1311 vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name)
1312 {
1313 GET_CURRENT_CONTEXT(ctx);
1314 struct gl_transform_feedback_object *obj =
1315 _mesa_lookup_transform_feedback_object(ctx, name);
1316
1317 if (MESA_VERBOSE & VERBOSE_DRAW)
1318 _mesa_debug(ctx, "glDrawTransformFeedback(%s, %d)\n",
1319 _mesa_enum_to_string(mode), name);
1320
1321 vbo_draw_transform_feedback(ctx, mode, obj, 0, 1);
1322 }
1323
1324
1325 static void GLAPIENTRY
vbo_exec_DrawTransformFeedbackStream(GLenum mode,GLuint name,GLuint stream)1326 vbo_exec_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream)
1327 {
1328 GET_CURRENT_CONTEXT(ctx);
1329 struct gl_transform_feedback_object *obj =
1330 _mesa_lookup_transform_feedback_object(ctx, name);
1331
1332 if (MESA_VERBOSE & VERBOSE_DRAW)
1333 _mesa_debug(ctx, "glDrawTransformFeedbackStream(%s, %u, %u)\n",
1334 _mesa_enum_to_string(mode), name, stream);
1335
1336 vbo_draw_transform_feedback(ctx, mode, obj, stream, 1);
1337 }
1338
1339
1340 static void GLAPIENTRY
vbo_exec_DrawTransformFeedbackInstanced(GLenum mode,GLuint name,GLsizei primcount)1341 vbo_exec_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
1342 GLsizei primcount)
1343 {
1344 GET_CURRENT_CONTEXT(ctx);
1345 struct gl_transform_feedback_object *obj =
1346 _mesa_lookup_transform_feedback_object(ctx, name);
1347
1348 if (MESA_VERBOSE & VERBOSE_DRAW)
1349 _mesa_debug(ctx, "glDrawTransformFeedbackInstanced(%s, %d)\n",
1350 _mesa_enum_to_string(mode), name);
1351
1352 vbo_draw_transform_feedback(ctx, mode, obj, 0, primcount);
1353 }
1354
1355
1356 static void GLAPIENTRY
vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode,GLuint name,GLuint stream,GLsizei primcount)1357 vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
1358 GLuint stream,
1359 GLsizei primcount)
1360 {
1361 GET_CURRENT_CONTEXT(ctx);
1362 struct gl_transform_feedback_object *obj =
1363 _mesa_lookup_transform_feedback_object(ctx, name);
1364
1365 if (MESA_VERBOSE & VERBOSE_DRAW)
1366 _mesa_debug(ctx, "glDrawTransformFeedbackStreamInstanced"
1367 "(%s, %u, %u, %i)\n",
1368 _mesa_enum_to_string(mode), name, stream, primcount);
1369
1370 vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount);
1371 }
1372
1373
1374 static void
vbo_validated_drawarraysindirect(struct gl_context * ctx,GLenum mode,const GLvoid * indirect)1375 vbo_validated_drawarraysindirect(struct gl_context *ctx,
1376 GLenum mode, const GLvoid *indirect)
1377 {
1378 struct vbo_context *vbo = vbo_context(ctx);
1379
1380 vbo_bind_arrays(ctx);
1381
1382 vbo->draw_indirect_prims(ctx, mode,
1383 ctx->DrawIndirectBuffer, (GLsizeiptr) indirect,
1384 1 /* draw_count */ , 16 /* stride */ ,
1385 NULL, 0, NULL);
1386
1387 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1388 _mesa_flush(ctx);
1389 }
1390
1391
1392 static void
vbo_validated_multidrawarraysindirect(struct gl_context * ctx,GLenum mode,const GLvoid * indirect,GLsizei primcount,GLsizei stride)1393 vbo_validated_multidrawarraysindirect(struct gl_context *ctx,
1394 GLenum mode,
1395 const GLvoid *indirect,
1396 GLsizei primcount, GLsizei stride)
1397 {
1398 struct vbo_context *vbo = vbo_context(ctx);
1399 GLsizeiptr offset = (GLsizeiptr) indirect;
1400
1401 if (primcount == 0)
1402 return;
1403
1404 vbo_bind_arrays(ctx);
1405
1406 vbo->draw_indirect_prims(ctx, mode, ctx->DrawIndirectBuffer, offset,
1407 primcount, stride, NULL, 0, NULL);
1408
1409 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1410 _mesa_flush(ctx);
1411 }
1412
1413
1414 static void
vbo_validated_drawelementsindirect(struct gl_context * ctx,GLenum mode,GLenum type,const GLvoid * indirect)1415 vbo_validated_drawelementsindirect(struct gl_context *ctx,
1416 GLenum mode, GLenum type,
1417 const GLvoid *indirect)
1418 {
1419 struct vbo_context *vbo = vbo_context(ctx);
1420 struct _mesa_index_buffer ib;
1421
1422 vbo_bind_arrays(ctx);
1423
1424 ib.count = 0; /* unknown */
1425 ib.type = type;
1426 ib.obj = ctx->Array.VAO->IndexBufferObj;
1427 ib.ptr = NULL;
1428
1429 vbo->draw_indirect_prims(ctx, mode,
1430 ctx->DrawIndirectBuffer, (GLsizeiptr) indirect,
1431 1 /* draw_count */ , 20 /* stride */ ,
1432 NULL, 0, &ib);
1433
1434 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1435 _mesa_flush(ctx);
1436 }
1437
1438
1439 static void
vbo_validated_multidrawelementsindirect(struct gl_context * ctx,GLenum mode,GLenum type,const GLvoid * indirect,GLsizei primcount,GLsizei stride)1440 vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
1441 GLenum mode, GLenum type,
1442 const GLvoid *indirect,
1443 GLsizei primcount, GLsizei stride)
1444 {
1445 struct vbo_context *vbo = vbo_context(ctx);
1446 struct _mesa_index_buffer ib;
1447 GLsizeiptr offset = (GLsizeiptr) indirect;
1448
1449 if (primcount == 0)
1450 return;
1451
1452 vbo_bind_arrays(ctx);
1453
1454 /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
1455
1456 ib.count = 0; /* unknown */
1457 ib.type = type;
1458 ib.obj = ctx->Array.VAO->IndexBufferObj;
1459 ib.ptr = NULL;
1460
1461 vbo->draw_indirect_prims(ctx, mode,
1462 ctx->DrawIndirectBuffer, offset,
1463 primcount, stride, NULL, 0, &ib);
1464
1465 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1466 _mesa_flush(ctx);
1467 }
1468
1469
1470 /**
1471 * Like [Multi]DrawArrays/Elements, but they take most arguments from
1472 * a buffer object.
1473 */
1474 static void GLAPIENTRY
vbo_exec_DrawArraysIndirect(GLenum mode,const GLvoid * indirect)1475 vbo_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
1476 {
1477 GET_CURRENT_CONTEXT(ctx);
1478
1479 if (MESA_VERBOSE & VERBOSE_DRAW)
1480 _mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n",
1481 _mesa_enum_to_string(mode), indirect);
1482
1483 if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
1484 return;
1485
1486 vbo_validated_drawarraysindirect(ctx, mode, indirect);
1487 }
1488
1489
1490 static void GLAPIENTRY
vbo_exec_DrawElementsIndirect(GLenum mode,GLenum type,const GLvoid * indirect)1491 vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
1492 {
1493 GET_CURRENT_CONTEXT(ctx);
1494
1495 if (MESA_VERBOSE & VERBOSE_DRAW)
1496 _mesa_debug(ctx, "glDrawElementsIndirect(%s, %s, %p)\n",
1497 _mesa_enum_to_string(mode),
1498 _mesa_enum_to_string(type), indirect);
1499
1500 if (!_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect))
1501 return;
1502
1503 vbo_validated_drawelementsindirect(ctx, mode, type, indirect);
1504 }
1505
1506
1507 static void GLAPIENTRY
vbo_exec_MultiDrawArraysIndirect(GLenum mode,const GLvoid * indirect,GLsizei primcount,GLsizei stride)1508 vbo_exec_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect,
1509 GLsizei primcount, GLsizei stride)
1510 {
1511 GET_CURRENT_CONTEXT(ctx);
1512
1513 if (MESA_VERBOSE & VERBOSE_DRAW)
1514 _mesa_debug(ctx, "glMultiDrawArraysIndirect(%s, %p, %i, %i)\n",
1515 _mesa_enum_to_string(mode), indirect, primcount, stride);
1516
1517 /* If <stride> is zero, the array elements are treated as tightly packed. */
1518 if (stride == 0)
1519 stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
1520
1521 if (!_mesa_validate_MultiDrawArraysIndirect(ctx, mode, indirect,
1522 primcount, stride))
1523 return;
1524
1525 vbo_validated_multidrawarraysindirect(ctx, mode, indirect,
1526 primcount, stride);
1527 }
1528
1529
1530 static void GLAPIENTRY
vbo_exec_MultiDrawElementsIndirect(GLenum mode,GLenum type,const GLvoid * indirect,GLsizei primcount,GLsizei stride)1531 vbo_exec_MultiDrawElementsIndirect(GLenum mode, GLenum type,
1532 const GLvoid *indirect,
1533 GLsizei primcount, GLsizei stride)
1534 {
1535 GET_CURRENT_CONTEXT(ctx);
1536
1537 if (MESA_VERBOSE & VERBOSE_DRAW)
1538 _mesa_debug(ctx, "glMultiDrawElementsIndirect(%s, %s, %p, %i, %i)\n",
1539 _mesa_enum_to_string(mode),
1540 _mesa_enum_to_string(type), indirect, primcount, stride);
1541
1542 /* If <stride> is zero, the array elements are treated as tightly packed. */
1543 if (stride == 0)
1544 stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
1545
1546 if (!_mesa_validate_MultiDrawElementsIndirect(ctx, mode, type, indirect,
1547 primcount, stride))
1548 return;
1549
1550 vbo_validated_multidrawelementsindirect(ctx, mode, type, indirect,
1551 primcount, stride);
1552 }
1553
1554
1555 static void
vbo_validated_multidrawarraysindirectcount(struct gl_context * ctx,GLenum mode,GLintptr indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)1556 vbo_validated_multidrawarraysindirectcount(struct gl_context *ctx,
1557 GLenum mode,
1558 GLintptr indirect,
1559 GLintptr drawcount,
1560 GLsizei maxdrawcount,
1561 GLsizei stride)
1562 {
1563 struct vbo_context *vbo = vbo_context(ctx);
1564 GLsizeiptr offset = indirect;
1565
1566 if (maxdrawcount == 0)
1567 return;
1568
1569 vbo_bind_arrays(ctx);
1570
1571 vbo->draw_indirect_prims(ctx, mode,
1572 ctx->DrawIndirectBuffer, offset,
1573 maxdrawcount, stride,
1574 ctx->ParameterBuffer, drawcount, NULL);
1575
1576 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1577 _mesa_flush(ctx);
1578 }
1579
1580
1581 static void
vbo_validated_multidrawelementsindirectcount(struct gl_context * ctx,GLenum mode,GLenum type,GLintptr indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)1582 vbo_validated_multidrawelementsindirectcount(struct gl_context *ctx,
1583 GLenum mode, GLenum type,
1584 GLintptr indirect,
1585 GLintptr drawcount,
1586 GLsizei maxdrawcount,
1587 GLsizei stride)
1588 {
1589 struct vbo_context *vbo = vbo_context(ctx);
1590 struct _mesa_index_buffer ib;
1591 GLsizeiptr offset = (GLsizeiptr) indirect;
1592
1593 if (maxdrawcount == 0)
1594 return;
1595
1596 vbo_bind_arrays(ctx);
1597
1598 /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
1599
1600 ib.count = 0; /* unknown */
1601 ib.type = type;
1602 ib.obj = ctx->Array.VAO->IndexBufferObj;
1603 ib.ptr = NULL;
1604
1605 vbo->draw_indirect_prims(ctx, mode,
1606 ctx->DrawIndirectBuffer, offset,
1607 maxdrawcount, stride,
1608 ctx->ParameterBuffer, drawcount, &ib);
1609
1610 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1611 _mesa_flush(ctx);
1612 }
1613
1614
1615 static void GLAPIENTRY
vbo_exec_MultiDrawArraysIndirectCount(GLenum mode,GLintptr indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)1616 vbo_exec_MultiDrawArraysIndirectCount(GLenum mode, GLintptr indirect,
1617 GLintptr drawcount,
1618 GLsizei maxdrawcount, GLsizei stride)
1619 {
1620 GET_CURRENT_CONTEXT(ctx);
1621
1622 if (MESA_VERBOSE & VERBOSE_DRAW)
1623 _mesa_debug(ctx, "glMultiDrawArraysIndirectCountARB"
1624 "(%s, %lx, %lx, %i, %i)\n",
1625 _mesa_enum_to_string(mode),
1626 (unsigned long) indirect, (unsigned long) drawcount,
1627 maxdrawcount, stride);
1628
1629 /* If <stride> is zero, the array elements are treated as tightly packed. */
1630 if (stride == 0)
1631 stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
1632
1633 if (!_mesa_validate_MultiDrawArraysIndirectCount(ctx, mode,
1634 indirect, drawcount,
1635 maxdrawcount, stride))
1636 return;
1637
1638 vbo_validated_multidrawarraysindirectcount(ctx, mode, indirect, drawcount,
1639 maxdrawcount, stride);
1640 }
1641
1642
1643 static void GLAPIENTRY
vbo_exec_MultiDrawElementsIndirectCount(GLenum mode,GLenum type,GLintptr indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)1644 vbo_exec_MultiDrawElementsIndirectCount(GLenum mode, GLenum type,
1645 GLintptr indirect, GLintptr drawcount,
1646 GLsizei maxdrawcount, GLsizei stride)
1647 {
1648 GET_CURRENT_CONTEXT(ctx);
1649
1650 if (MESA_VERBOSE & VERBOSE_DRAW)
1651 _mesa_debug(ctx, "glMultiDrawElementsIndirectCountARB"
1652 "(%s, %s, %lx, %lx, %i, %i)\n",
1653 _mesa_enum_to_string(mode), _mesa_enum_to_string(type),
1654 (unsigned long) indirect, (unsigned long) drawcount,
1655 maxdrawcount, stride);
1656
1657 /* If <stride> is zero, the array elements are treated as tightly packed. */
1658 if (stride == 0)
1659 stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
1660
1661 if (!_mesa_validate_MultiDrawElementsIndirectCount(ctx, mode, type,
1662 indirect, drawcount,
1663 maxdrawcount, stride))
1664 return;
1665
1666 vbo_validated_multidrawelementsindirectcount(ctx, mode, type, indirect,
1667 drawcount, maxdrawcount,
1668 stride);
1669 }
1670
1671
1672 /**
1673 * Initialize the dispatch table with the VBO functions for drawing.
1674 */
1675 void
vbo_initialize_exec_dispatch(const struct gl_context * ctx,struct _glapi_table * exec)1676 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
1677 struct _glapi_table *exec)
1678 {
1679 SET_DrawArrays(exec, vbo_exec_DrawArrays);
1680 SET_DrawElements(exec, vbo_exec_DrawElements);
1681
1682 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
1683 SET_DrawRangeElements(exec, vbo_exec_DrawRangeElements);
1684 }
1685
1686 SET_MultiDrawElementsEXT(exec, vbo_exec_MultiDrawElements);
1687
1688 if (ctx->API == API_OPENGL_COMPAT) {
1689 SET_Rectf(exec, vbo_exec_Rectf);
1690 SET_EvalMesh1(exec, vbo_exec_EvalMesh1);
1691 SET_EvalMesh2(exec, vbo_exec_EvalMesh2);
1692 }
1693
1694 if (ctx->API != API_OPENGLES &&
1695 ctx->Extensions.ARB_draw_elements_base_vertex) {
1696 SET_DrawElementsBaseVertex(exec, vbo_exec_DrawElementsBaseVertex);
1697 SET_MultiDrawElementsBaseVertex(exec,
1698 vbo_exec_MultiDrawElementsBaseVertex);
1699
1700 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
1701 SET_DrawRangeElementsBaseVertex(exec,
1702 vbo_exec_DrawRangeElementsBaseVertex);
1703 SET_DrawElementsInstancedBaseVertex(exec,
1704 vbo_exec_DrawElementsInstancedBaseVertex);
1705 }
1706 }
1707
1708 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
1709 SET_DrawArraysInstancedBaseInstance(exec,
1710 vbo_exec_DrawArraysInstancedBaseInstance);
1711 SET_DrawElementsInstancedBaseInstance(exec,
1712 vbo_exec_DrawElementsInstancedBaseInstance);
1713 SET_DrawElementsInstancedBaseVertexBaseInstance(exec,
1714 vbo_exec_DrawElementsInstancedBaseVertexBaseInstance);
1715 }
1716
1717 if (ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) {
1718 SET_DrawArraysIndirect(exec, vbo_exec_DrawArraysIndirect);
1719 SET_DrawElementsIndirect(exec, vbo_exec_DrawElementsIndirect);
1720 }
1721
1722 if (ctx->API == API_OPENGL_CORE) {
1723 SET_MultiDrawArraysIndirect(exec, vbo_exec_MultiDrawArraysIndirect);
1724 SET_MultiDrawElementsIndirect(exec, vbo_exec_MultiDrawElementsIndirect);
1725 SET_MultiDrawArraysIndirectCountARB(exec,
1726 vbo_exec_MultiDrawArraysIndirectCount);
1727 SET_MultiDrawElementsIndirectCountARB(exec,
1728 vbo_exec_MultiDrawElementsIndirectCount);
1729 }
1730
1731 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
1732 SET_DrawArraysInstancedARB(exec, vbo_exec_DrawArraysInstanced);
1733 SET_DrawElementsInstancedARB(exec, vbo_exec_DrawElementsInstanced);
1734 }
1735
1736 if (_mesa_is_desktop_gl(ctx)) {
1737 SET_DrawTransformFeedback(exec, vbo_exec_DrawTransformFeedback);
1738 SET_DrawTransformFeedbackStream(exec,
1739 vbo_exec_DrawTransformFeedbackStream);
1740 SET_DrawTransformFeedbackInstanced(exec,
1741 vbo_exec_DrawTransformFeedbackInstanced);
1742 SET_DrawTransformFeedbackStreamInstanced(exec,
1743 vbo_exec_DrawTransformFeedbackStreamInstanced);
1744 }
1745 }
1746
1747
1748
1749 /**
1750 * The following functions are only used for OpenGL ES 1/2 support.
1751 * And some aren't even supported (yet) in ES 1/2.
1752 */
1753
1754
1755 void GLAPIENTRY
_mesa_DrawArrays(GLenum mode,GLint first,GLsizei count)1756 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1757 {
1758 vbo_exec_DrawArrays(mode, first, count);
1759 }
1760
1761
1762 void GLAPIENTRY
_mesa_DrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei primcount)1763 _mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
1764 GLsizei primcount)
1765 {
1766 vbo_exec_DrawArraysInstanced(mode, first, count, primcount);
1767 }
1768
1769
1770 void GLAPIENTRY
_mesa_DrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)1771 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1772 const GLvoid *indices)
1773 {
1774 vbo_exec_DrawElements(mode, count, type, indices);
1775 }
1776
1777
1778 void GLAPIENTRY
_mesa_DrawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1779 _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1780 const GLvoid *indices, GLint basevertex)
1781 {
1782 vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1783 }
1784
1785
1786 void GLAPIENTRY
_mesa_DrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)1787 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1788 GLenum type, const GLvoid * indices)
1789 {
1790 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1791 }
1792
1793
1794 void GLAPIENTRY
_mesa_DrawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1795 _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1796 GLsizei count, GLenum type,
1797 const GLvoid *indices, GLint basevertex)
1798 {
1799 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1800 indices, basevertex);
1801 }
1802
1803
1804 void GLAPIENTRY
_mesa_MultiDrawElementsEXT(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** indices,GLsizei primcount)1805 _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1806 const GLvoid ** indices, GLsizei primcount)
1807 {
1808 vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1809 }
1810
1811
1812 void GLAPIENTRY
_mesa_MultiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** indices,GLsizei primcount,const GLint * basevertex)1813 _mesa_MultiDrawElementsBaseVertex(GLenum mode,
1814 const GLsizei *count, GLenum type,
1815 const GLvoid **indices, GLsizei primcount,
1816 const GLint *basevertex)
1817 {
1818 vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1819 primcount, basevertex);
1820 }
1821
1822
1823 void GLAPIENTRY
_mesa_DrawTransformFeedback(GLenum mode,GLuint name)1824 _mesa_DrawTransformFeedback(GLenum mode, GLuint name)
1825 {
1826 vbo_exec_DrawTransformFeedback(mode, name);
1827 }
1828