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1 /**
2  * \file polygon.c
3  * Polygon operations.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #include "glheader.h"
32 #include "imports.h"
33 #include "context.h"
34 #include "image.h"
35 #include "enums.h"
36 #include "pack.h"
37 #include "pbo.h"
38 #include "polygon.h"
39 #include "mtypes.h"
40 
41 
42 /**
43  * Specify whether to cull front- or back-facing facets.
44  *
45  * \param mode culling mode.
46  *
47  * \sa glCullFace().
48  *
49  * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
50  * change, flushes the vertices and notifies the driver via
51  * the dd_function_table::CullFace callback.
52  */
53 void GLAPIENTRY
_mesa_CullFace(GLenum mode)54 _mesa_CullFace( GLenum mode )
55 {
56    GET_CURRENT_CONTEXT(ctx);
57 
58    if (MESA_VERBOSE&VERBOSE_API)
59       _mesa_debug(ctx, "glCullFace %s\n", _mesa_enum_to_string(mode));
60 
61    if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
62       _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
63       return;
64    }
65 
66    if (ctx->Polygon.CullFaceMode == mode)
67       return;
68 
69    FLUSH_VERTICES(ctx, _NEW_POLYGON);
70    ctx->Polygon.CullFaceMode = mode;
71 
72    if (ctx->Driver.CullFace)
73       ctx->Driver.CullFace( ctx, mode );
74 }
75 
76 
77 /**
78  * Define front- and back-facing
79  *
80  * \param mode orientation of front-facing polygons.
81  *
82  * \sa glFrontFace().
83  *
84  * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
85  * flushes the vertices and notifies the driver via
86  * the dd_function_table::FrontFace callback.
87  */
88 void GLAPIENTRY
_mesa_FrontFace(GLenum mode)89 _mesa_FrontFace( GLenum mode )
90 {
91    GET_CURRENT_CONTEXT(ctx);
92 
93    if (MESA_VERBOSE&VERBOSE_API)
94       _mesa_debug(ctx, "glFrontFace %s\n", _mesa_enum_to_string(mode));
95 
96    if (ctx->Polygon.FrontFace == mode)
97       return;
98 
99    if (mode!=GL_CW && mode!=GL_CCW) {
100       _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
101       return;
102    }
103 
104    FLUSH_VERTICES(ctx, _NEW_POLYGON);
105    ctx->Polygon.FrontFace = mode;
106 
107    if (ctx->Driver.FrontFace)
108       ctx->Driver.FrontFace( ctx, mode );
109 }
110 
111 
112 /**
113  * Set the polygon rasterization mode.
114  *
115  * \param face the polygons which \p mode applies to.
116  * \param mode how polygons should be rasterized.
117  *
118  * \sa glPolygonMode().
119  *
120  * Verifies the parameters and updates gl_polygon_attrib::FrontMode and
121  * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
122  * driver via the dd_function_table::PolygonMode callback.
123  */
124 void GLAPIENTRY
_mesa_PolygonMode(GLenum face,GLenum mode)125 _mesa_PolygonMode( GLenum face, GLenum mode )
126 {
127    GET_CURRENT_CONTEXT(ctx);
128 
129    if (MESA_VERBOSE&VERBOSE_API)
130       _mesa_debug(ctx, "glPolygonMode %s %s\n",
131                   _mesa_enum_to_string(face),
132                   _mesa_enum_to_string(mode));
133 
134    if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
135       _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
136       return;
137    }
138 
139    switch (face) {
140    case GL_FRONT:
141       if (ctx->API == API_OPENGL_CORE) {
142          _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
143          return;
144       }
145       if (ctx->Polygon.FrontMode == mode)
146 	 return;
147       FLUSH_VERTICES(ctx, _NEW_POLYGON);
148       ctx->Polygon.FrontMode = mode;
149       break;
150    case GL_FRONT_AND_BACK:
151       if (ctx->Polygon.FrontMode == mode &&
152 	  ctx->Polygon.BackMode == mode)
153 	 return;
154       FLUSH_VERTICES(ctx, _NEW_POLYGON);
155       ctx->Polygon.FrontMode = mode;
156       ctx->Polygon.BackMode = mode;
157       break;
158    case GL_BACK:
159       if (ctx->API == API_OPENGL_CORE) {
160          _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
161          return;
162       }
163       if (ctx->Polygon.BackMode == mode)
164 	 return;
165       FLUSH_VERTICES(ctx, _NEW_POLYGON);
166       ctx->Polygon.BackMode = mode;
167       break;
168    default:
169       _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
170       return;
171    }
172 
173    if (ctx->Driver.PolygonMode)
174       ctx->Driver.PolygonMode(ctx, face, mode);
175 }
176 
177 
178 /**
179  * Called by glPolygonStipple.
180  */
181 void GLAPIENTRY
_mesa_PolygonStipple(const GLubyte * pattern)182 _mesa_PolygonStipple(const GLubyte *pattern)
183 {
184    GET_CURRENT_CONTEXT(ctx);
185 
186    if (MESA_VERBOSE & VERBOSE_API)
187       _mesa_debug(ctx, "glPolygonStipple\n");
188 
189    FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
190 
191    pattern = _mesa_map_validate_pbo_source(ctx, 2,
192                                            &ctx->Unpack, 32, 32, 1,
193                                            GL_COLOR_INDEX, GL_BITMAP,
194                                            INT_MAX, pattern,
195                                            "glPolygonStipple");
196    if (!pattern)
197       return;
198 
199    _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
200 
201    _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
202 
203    if (ctx->Driver.PolygonStipple)
204       ctx->Driver.PolygonStipple(ctx, pattern);
205 }
206 
207 
208 /**
209  * Called by glPolygonStipple.
210  */
211 void GLAPIENTRY
_mesa_GetnPolygonStippleARB(GLsizei bufSize,GLubyte * dest)212 _mesa_GetnPolygonStippleARB( GLsizei bufSize, GLubyte *dest )
213 {
214    GET_CURRENT_CONTEXT(ctx);
215 
216    if (MESA_VERBOSE&VERBOSE_API)
217       _mesa_debug(ctx, "glGetPolygonStipple\n");
218 
219    dest = _mesa_map_validate_pbo_dest(ctx, 2,
220                                       &ctx->Pack, 32, 32, 1,
221                                       GL_COLOR_INDEX, GL_BITMAP,
222                                       bufSize, dest, "glGetPolygonStipple");
223    if (!dest)
224       return;
225 
226    _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
227 
228    _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
229 }
230 
231 
232 void GLAPIENTRY
_mesa_GetPolygonStipple(GLubyte * dest)233 _mesa_GetPolygonStipple( GLubyte *dest )
234 {
235    _mesa_GetnPolygonStippleARB(INT_MAX, dest);
236 }
237 
238 void
_mesa_polygon_offset_clamp(struct gl_context * ctx,GLfloat factor,GLfloat units,GLfloat clamp)239 _mesa_polygon_offset_clamp(struct gl_context *ctx,
240                            GLfloat factor, GLfloat units, GLfloat clamp)
241 {
242    if (ctx->Polygon.OffsetFactor == factor &&
243        ctx->Polygon.OffsetUnits == units &&
244        ctx->Polygon.OffsetClamp == clamp)
245       return;
246 
247    FLUSH_VERTICES(ctx, _NEW_POLYGON);
248    ctx->Polygon.OffsetFactor = factor;
249    ctx->Polygon.OffsetUnits = units;
250    ctx->Polygon.OffsetClamp = clamp;
251 
252    if (ctx->Driver.PolygonOffset)
253       ctx->Driver.PolygonOffset( ctx, factor, units, clamp );
254 }
255 
256 void GLAPIENTRY
_mesa_PolygonOffset(GLfloat factor,GLfloat units)257 _mesa_PolygonOffset( GLfloat factor, GLfloat units )
258 {
259    GET_CURRENT_CONTEXT(ctx);
260 
261    if (MESA_VERBOSE&VERBOSE_API)
262       _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
263 
264    _mesa_polygon_offset_clamp(ctx, factor, units, 0.0);
265 }
266 
267 
268 void GLAPIENTRY
_mesa_PolygonOffsetEXT(GLfloat factor,GLfloat bias)269 _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
270 {
271    GET_CURRENT_CONTEXT(ctx);
272    /* XXX mult by DepthMaxF here??? */
273    _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
274 }
275 
276 void GLAPIENTRY
_mesa_PolygonOffsetClampEXT(GLfloat factor,GLfloat units,GLfloat clamp)277 _mesa_PolygonOffsetClampEXT( GLfloat factor, GLfloat units, GLfloat clamp )
278 {
279    GET_CURRENT_CONTEXT(ctx);
280 
281    if (!ctx->Extensions.EXT_polygon_offset_clamp) {
282       _mesa_error(ctx, GL_INVALID_OPERATION,
283                   "unsupported function (glPolygonOffsetClampEXT) called");
284       return;
285    }
286 
287    if (MESA_VERBOSE&VERBOSE_API)
288       _mesa_debug(ctx, "glPolygonOffsetClampEXT %f %f %f\n", factor, units, clamp);
289 
290    _mesa_polygon_offset_clamp(ctx, factor, units, clamp);
291 }
292 
293 
294 
295 /**********************************************************************/
296 /** \name Initialization */
297 /*@{*/
298 
299 /**
300  * Initialize the context polygon state.
301  *
302  * \param ctx GL context.
303  *
304  * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple
305  * attribute groups.
306  */
_mesa_init_polygon(struct gl_context * ctx)307 void _mesa_init_polygon( struct gl_context * ctx )
308 {
309    /* Polygon group */
310    ctx->Polygon.CullFlag = GL_FALSE;
311    ctx->Polygon.CullFaceMode = GL_BACK;
312    ctx->Polygon.FrontFace = GL_CCW;
313    ctx->Polygon._FrontBit = 0;
314    ctx->Polygon.FrontMode = GL_FILL;
315    ctx->Polygon.BackMode = GL_FILL;
316    ctx->Polygon.SmoothFlag = GL_FALSE;
317    ctx->Polygon.StippleFlag = GL_FALSE;
318    ctx->Polygon.OffsetFactor = 0.0F;
319    ctx->Polygon.OffsetUnits = 0.0F;
320    ctx->Polygon.OffsetClamp = 0.0F;
321    ctx->Polygon.OffsetPoint = GL_FALSE;
322    ctx->Polygon.OffsetLine = GL_FALSE;
323    ctx->Polygon.OffsetFill = GL_FALSE;
324 
325 
326    /* Polygon Stipple group */
327    memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
328 }
329 
330 /*@}*/
331