1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstorage.c
27 * GL_ARB_texture_storage functions
28 */
29
30 #include "glheader.h"
31 #include "context.h"
32 #include "enums.h"
33 #include "imports.h"
34 #include "macros.h"
35 #include "teximage.h"
36 #include "texobj.h"
37 #include "mipmap.h"
38 #include "texstorage.h"
39 #include "textureview.h"
40 #include "mtypes.h"
41 #include "glformats.h"
42 #include "hash.h"
43
44
45 /**
46 * Check if the given texture target is a legal texture object target
47 * for a glTexStorage() command.
48 * This is a bit different than legal_teximage_target() when it comes
49 * to cube maps.
50 */
51 static bool
legal_texobj_target(const struct gl_context * ctx,GLuint dims,GLenum target)52 legal_texobj_target(const struct gl_context *ctx, GLuint dims, GLenum target)
53 {
54 if (dims < 1 || dims > 3) {
55 _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
56 return false;
57 }
58
59 switch (dims) {
60 case 2:
61 switch (target) {
62 case GL_TEXTURE_2D:
63 return true;
64 case GL_TEXTURE_CUBE_MAP:
65 return ctx->Extensions.ARB_texture_cube_map;
66 }
67 break;
68 case 3:
69 switch (target) {
70 case GL_TEXTURE_3D:
71 return true;
72 case GL_TEXTURE_2D_ARRAY:
73 return ctx->Extensions.EXT_texture_array;
74 case GL_TEXTURE_CUBE_MAP_ARRAY:
75 return _mesa_has_texture_cube_map_array(ctx);
76 }
77 break;
78 }
79
80 if (!_mesa_is_desktop_gl(ctx))
81 return false;
82
83 switch (dims) {
84 case 1:
85 switch (target) {
86 case GL_TEXTURE_1D:
87 case GL_PROXY_TEXTURE_1D:
88 return true;
89 default:
90 return false;
91 }
92 case 2:
93 switch (target) {
94 case GL_PROXY_TEXTURE_2D:
95 return true;
96 case GL_PROXY_TEXTURE_CUBE_MAP:
97 return ctx->Extensions.ARB_texture_cube_map;
98 case GL_TEXTURE_RECTANGLE:
99 case GL_PROXY_TEXTURE_RECTANGLE:
100 return ctx->Extensions.NV_texture_rectangle;
101 case GL_TEXTURE_1D_ARRAY:
102 case GL_PROXY_TEXTURE_1D_ARRAY:
103 return ctx->Extensions.EXT_texture_array;
104 default:
105 return false;
106 }
107 case 3:
108 switch (target) {
109 case GL_PROXY_TEXTURE_3D:
110 return true;
111 case GL_PROXY_TEXTURE_2D_ARRAY:
112 return ctx->Extensions.EXT_texture_array;
113 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
114 return ctx->Extensions.ARB_texture_cube_map_array;
115 default:
116 return false;
117 }
118 default:
119 unreachable("impossible dimensions");
120 }
121 }
122
123
124 /** Helper to get a particular texture image in a texture object */
125 static struct gl_texture_image *
get_tex_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint face,GLuint level)126 get_tex_image(struct gl_context *ctx,
127 struct gl_texture_object *texObj,
128 GLuint face, GLuint level)
129 {
130 const GLenum faceTarget =
131 (texObj->Target == GL_TEXTURE_CUBE_MAP ||
132 texObj->Target == GL_PROXY_TEXTURE_CUBE_MAP)
133 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : texObj->Target;
134 return _mesa_get_tex_image(ctx, texObj, faceTarget, level);
135 }
136
137
138
139 static GLboolean
initialize_texture_fields(struct gl_context * ctx,struct gl_texture_object * texObj,GLint levels,GLsizei width,GLsizei height,GLsizei depth,GLenum internalFormat,mesa_format texFormat)140 initialize_texture_fields(struct gl_context *ctx,
141 struct gl_texture_object *texObj,
142 GLint levels,
143 GLsizei width, GLsizei height, GLsizei depth,
144 GLenum internalFormat, mesa_format texFormat)
145 {
146 const GLenum target = texObj->Target;
147 const GLuint numFaces = _mesa_num_tex_faces(target);
148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
149 GLuint face;
150
151 /* Set up all the texture object's gl_texture_images */
152 for (level = 0; level < levels; level++) {
153 for (face = 0; face < numFaces; face++) {
154 struct gl_texture_image *texImage =
155 get_tex_image(ctx, texObj, face, level);
156
157 if (!texImage) {
158 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
159 return GL_FALSE;
160 }
161
162 _mesa_init_teximage_fields(ctx, texImage,
163 levelWidth, levelHeight, levelDepth,
164 0, internalFormat, texFormat);
165 }
166
167 _mesa_next_mipmap_level_size(target, 0,
168 levelWidth, levelHeight, levelDepth,
169 &levelWidth, &levelHeight, &levelDepth);
170 }
171 return GL_TRUE;
172 }
173
174
175 /**
176 * Clear all fields of texture object to zeros. Used for proxy texture tests
177 * and to clean up when a texture memory allocation fails.
178 */
179 static void
clear_texture_fields(struct gl_context * ctx,struct gl_texture_object * texObj)180 clear_texture_fields(struct gl_context *ctx,
181 struct gl_texture_object *texObj)
182 {
183 const GLenum target = texObj->Target;
184 const GLuint numFaces = _mesa_num_tex_faces(target);
185 GLint level;
186 GLuint face;
187
188 for (level = 0; level < ARRAY_SIZE(texObj->Image[0]); level++) {
189 for (face = 0; face < numFaces; face++) {
190 struct gl_texture_image *texImage =
191 get_tex_image(ctx, texObj, face, level);
192
193 if (!texImage) {
194 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
195 return;
196 }
197
198 _mesa_clear_texture_image(ctx, texImage);
199 }
200 }
201 }
202
203
204 /**
205 * Update/re-validate framebuffer object.
206 */
207 static void
update_fbo_texture(struct gl_context * ctx,struct gl_texture_object * texObj)208 update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
209 {
210 const unsigned numFaces = _mesa_num_tex_faces(texObj->Target);
211 for (int level = 0; level < ARRAY_SIZE(texObj->Image[0]); level++) {
212 for (unsigned face = 0; face < numFaces; face++)
213 _mesa_update_fbo_texture(ctx, texObj, face, level);
214 }
215 }
216
217
218 GLboolean
_mesa_is_legal_tex_storage_format(const struct gl_context * ctx,GLenum internalformat)219 _mesa_is_legal_tex_storage_format(const struct gl_context *ctx,
220 GLenum internalformat)
221 {
222 /* check internal format - note that only sized formats are allowed */
223 switch (internalformat) {
224 case GL_ALPHA:
225 case GL_LUMINANCE:
226 case GL_LUMINANCE_ALPHA:
227 case GL_INTENSITY:
228 case GL_RED:
229 case GL_RG:
230 case GL_RGB:
231 case GL_RGBA:
232 case GL_BGRA:
233 case GL_DEPTH_COMPONENT:
234 case GL_DEPTH_STENCIL:
235 case GL_COMPRESSED_ALPHA:
236 case GL_COMPRESSED_LUMINANCE_ALPHA:
237 case GL_COMPRESSED_LUMINANCE:
238 case GL_COMPRESSED_INTENSITY:
239 case GL_COMPRESSED_RGB:
240 case GL_COMPRESSED_RGBA:
241 case GL_COMPRESSED_SRGB:
242 case GL_COMPRESSED_SRGB_ALPHA:
243 case GL_COMPRESSED_SLUMINANCE:
244 case GL_COMPRESSED_SLUMINANCE_ALPHA:
245 case GL_RED_INTEGER:
246 case GL_GREEN_INTEGER:
247 case GL_BLUE_INTEGER:
248 case GL_ALPHA_INTEGER:
249 case GL_RGB_INTEGER:
250 case GL_RGBA_INTEGER:
251 case GL_BGR_INTEGER:
252 case GL_BGRA_INTEGER:
253 case GL_LUMINANCE_INTEGER_EXT:
254 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
255 /* these unsized formats are illegal */
256 return GL_FALSE;
257 default:
258 return _mesa_base_tex_format(ctx, internalformat) > 0;
259 }
260 }
261
262
263 /**
264 * Default ctx->Driver.AllocTextureStorage() handler.
265 *
266 * The driver can override this with a more specific implementation if it
267 * desires, but this can be used to get the texture images allocated using the
268 * usual texture image handling code. The immutability of
269 * GL_ARB_texture_storage texture layouts is handled by texObj->Immutable
270 * checks at glTexImage* time.
271 */
272 GLboolean
_mesa_AllocTextureStorage_sw(struct gl_context * ctx,struct gl_texture_object * texObj,GLsizei levels,GLsizei width,GLsizei height,GLsizei depth)273 _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
274 struct gl_texture_object *texObj,
275 GLsizei levels, GLsizei width,
276 GLsizei height, GLsizei depth)
277 {
278 const int numFaces = _mesa_num_tex_faces(texObj->Target);
279 int face;
280 int level;
281
282 (void) width;
283 (void) height;
284 (void) depth;
285
286 for (face = 0; face < numFaces; face++) {
287 for (level = 0; level < levels; level++) {
288 struct gl_texture_image *const texImage = texObj->Image[face][level];
289 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage))
290 return GL_FALSE;
291 }
292 }
293
294 return GL_TRUE;
295 }
296
297
298 /**
299 * Do error checking for calls to glTexStorage1/2/3D().
300 * If an error is found, record it with _mesa_error(), unless the target
301 * is a proxy texture.
302 * \return GL_TRUE if any error, GL_FALSE otherwise.
303 */
304 static GLboolean
tex_storage_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint dims,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,bool dsa)305 tex_storage_error_check(struct gl_context *ctx,
306 struct gl_texture_object *texObj,
307 GLuint dims, GLenum target,
308 GLsizei levels, GLenum internalformat,
309 GLsizei width, GLsizei height, GLsizei depth,
310 bool dsa)
311 {
312 const char* suffix = dsa ? "ture" : "";
313
314 /* Legal format checking has been moved to texstorage and texturestorage in
315 * order to allow meta functions to use legacy formats. */
316
317 /* size check */
318 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
319 _mesa_error(ctx, GL_INVALID_VALUE,
320 "glTex%sStorage%uD(width, height or depth < 1)",
321 suffix, dims);
322 return GL_TRUE;
323 }
324
325 if (_mesa_is_compressed_format(ctx, internalformat)) {
326 GLenum err;
327 if (!_mesa_target_can_be_compressed(ctx, target, internalformat, &err)) {
328 _mesa_error(ctx, err,
329 "glTex%sStorage%dD(internalformat = %s)", suffix, dims,
330 _mesa_enum_to_string(internalformat));
331 return GL_TRUE;
332 }
333 }
334
335 /* levels check */
336 if (levels < 1) {
337 _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(levels < 1)",
338 suffix, dims);
339 return GL_TRUE;
340 }
341
342 /* check levels against maximum (note different error than above) */
343 if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
344 _mesa_error(ctx, GL_INVALID_OPERATION,
345 "glTex%sStorage%uD(levels too large)",
346 suffix, dims);
347 return GL_TRUE;
348 }
349
350 /* check levels against width/height/depth */
351 if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
352 _mesa_error(ctx, GL_INVALID_OPERATION,
353 "glTex%sStorage%uD(too many levels"
354 " for max texture dimension)",
355 suffix, dims);
356 return GL_TRUE;
357 }
358
359 /* non-default texture object check */
360 if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
361 _mesa_error(ctx, GL_INVALID_OPERATION,
362 "glTex%sStorage%uD(texture object 0)",
363 suffix, dims);
364 return GL_TRUE;
365 }
366
367 /* Check if texObj->Immutable is set */
368 if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
369 _mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(immutable)",
370 suffix, dims);
371 return GL_TRUE;
372 }
373
374 /* additional checks for depth textures */
375 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat)) {
376 _mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(bad target for texture)",
377 suffix, dims);
378 return GL_TRUE;
379 }
380
381 return GL_FALSE;
382 }
383
384
385 /**
386 * Helper that does the storage allocation for _mesa_TexStorage1/2/3D()
387 * and _mesa_TextureStorage1/2/3D().
388 */
389 void
_mesa_texture_storage(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,bool dsa)390 _mesa_texture_storage(struct gl_context *ctx, GLuint dims,
391 struct gl_texture_object *texObj,
392 GLenum target, GLsizei levels,
393 GLenum internalformat, GLsizei width,
394 GLsizei height, GLsizei depth, bool dsa)
395 {
396 GLboolean sizeOK, dimensionsOK;
397 mesa_format texFormat;
398 const char* suffix = dsa ? "ture" : "";
399
400 assert(texObj);
401
402 if (tex_storage_error_check(ctx, texObj, dims, target, levels,
403 internalformat, width, height, depth, dsa)) {
404 return; /* error was recorded */
405 }
406
407 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
408 internalformat, GL_NONE, GL_NONE);
409 assert(texFormat != MESA_FORMAT_NONE);
410
411 /* check that width, height, depth are legal for the mipmap level */
412 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
413 width, height, depth, 0);
414
415 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, levels, 0, texFormat,
416 1, width, height, depth);
417
418 if (_mesa_is_proxy_texture(target)) {
419 if (dimensionsOK && sizeOK) {
420 initialize_texture_fields(ctx, texObj, levels, width, height, depth,
421 internalformat, texFormat);
422 }
423 else {
424 /* clear all image fields for [levels] */
425 clear_texture_fields(ctx, texObj);
426 }
427 }
428 else {
429 if (!dimensionsOK) {
430 _mesa_error(ctx, GL_INVALID_VALUE,
431 "glTex%sStorage%uD(invalid width, height or depth)",
432 suffix, dims);
433 return;
434 }
435
436 if (!sizeOK) {
437 _mesa_error(ctx, GL_OUT_OF_MEMORY,
438 "glTex%sStorage%uD(texture too large)",
439 suffix, dims);
440 }
441
442 assert(levels > 0);
443 assert(width > 0);
444 assert(height > 0);
445 assert(depth > 0);
446
447 if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
448 internalformat, texFormat)) {
449 return;
450 }
451
452 /* Do actual texture memory allocation */
453 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
454 width, height, depth)) {
455 /* Reset the texture images' info to zeros.
456 * Strictly speaking, we probably don't have to do this since
457 * generating GL_OUT_OF_MEMORY can leave things in an undefined
458 * state but this puts things in a consistent state.
459 */
460 clear_texture_fields(ctx, texObj);
461 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
462 suffix, dims);
463 return;
464 }
465
466 _mesa_set_texture_view_state(ctx, texObj, target, levels);
467
468 update_fbo_texture(ctx, texObj);
469 }
470 }
471
472
473 /**
474 * Helper used by _mesa_TexStorage1/2/3D().
475 */
476 static void
texstorage(GLuint dims,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)477 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
478 GLsizei width, GLsizei height, GLsizei depth)
479 {
480 struct gl_texture_object *texObj;
481 GET_CURRENT_CONTEXT(ctx);
482
483 /* Check target. This is done here so that _mesa_texture_storage
484 * can receive unsized formats.
485 */
486 if (!legal_texobj_target(ctx, dims, target)) {
487 _mesa_error(ctx, GL_INVALID_ENUM,
488 "glTexStorage%uD(illegal target=%s)",
489 dims, _mesa_enum_to_string(target));
490 return;
491 }
492
493 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
494 _mesa_debug(ctx, "glTexStorage%uD %s %d %s %d %d %d\n",
495 dims,
496 _mesa_enum_to_string(target), levels,
497 _mesa_enum_to_string(internalformat),
498 width, height, depth);
499
500 /* Check the format to make sure it is sized. */
501 if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
502 _mesa_error(ctx, GL_INVALID_ENUM,
503 "glTexStorage%uD(internalformat = %s)", dims,
504 _mesa_enum_to_string(internalformat));
505 return;
506 }
507
508 texObj = _mesa_get_current_tex_object(ctx, target);
509 if (!texObj)
510 return;
511
512 _mesa_texture_storage(ctx, dims, texObj, target, levels,
513 internalformat, width, height, depth, false);
514 }
515
516
517 /**
518 * Helper used by _mesa_TextureStorage1/2/3D().
519 */
520 static void
texturestorage(GLuint dims,GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)521 texturestorage(GLuint dims, GLuint texture, GLsizei levels,
522 GLenum internalformat, GLsizei width, GLsizei height,
523 GLsizei depth)
524 {
525 struct gl_texture_object *texObj;
526 GET_CURRENT_CONTEXT(ctx);
527
528 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
529 _mesa_debug(ctx, "glTextureStorage%uD %d %d %s %d %d %d\n",
530 dims, texture, levels,
531 _mesa_enum_to_string(internalformat),
532 width, height, depth);
533
534 /* Check the format to make sure it is sized. */
535 if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
536 _mesa_error(ctx, GL_INVALID_ENUM,
537 "glTextureStorage%uD(internalformat = %s)", dims,
538 _mesa_enum_to_string(internalformat));
539 return;
540 }
541
542 /* Get the texture object by Name. */
543 texObj = _mesa_lookup_texture(ctx, texture);
544 if (!texObj) {
545 _mesa_error(ctx, GL_INVALID_OPERATION,
546 "glTextureStorage%uD(texture = %d)", dims, texture);
547 return;
548 }
549
550 /* Check target. This is done here so that _mesa_texture_storage
551 * can receive unsized formats.
552 */
553 if (!legal_texobj_target(ctx, dims, texObj->Target)) {
554 _mesa_error(ctx, GL_INVALID_ENUM,
555 "glTextureStorage%uD(illegal target=%s)",
556 dims, _mesa_enum_to_string(texObj->Target));
557 return;
558 }
559
560 _mesa_texture_storage(ctx, dims, texObj, texObj->Target,
561 levels, internalformat, width, height, depth, true);
562 }
563
564
565 void GLAPIENTRY
_mesa_TexStorage1D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)566 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
567 GLsizei width)
568 {
569 texstorage(1, target, levels, internalformat, width, 1, 1);
570 }
571
572
573 void GLAPIENTRY
_mesa_TexStorage2D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)574 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
575 GLsizei width, GLsizei height)
576 {
577 texstorage(2, target, levels, internalformat, width, height, 1);
578 }
579
580
581 void GLAPIENTRY
_mesa_TexStorage3D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)582 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
583 GLsizei width, GLsizei height, GLsizei depth)
584 {
585 texstorage(3, target, levels, internalformat, width, height, depth);
586 }
587
588
589 void GLAPIENTRY
_mesa_TextureStorage1D(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)590 _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
591 GLsizei width)
592 {
593 texturestorage(1, texture, levels, internalformat, width, 1, 1);
594 }
595
596
597 void GLAPIENTRY
_mesa_TextureStorage2D(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)598 _mesa_TextureStorage2D(GLuint texture, GLsizei levels,
599 GLenum internalformat,
600 GLsizei width, GLsizei height)
601 {
602 texturestorage(2, texture, levels, internalformat, width, height, 1);
603 }
604
605
606 void GLAPIENTRY
_mesa_TextureStorage3D(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)607 _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
608 GLsizei width, GLsizei height, GLsizei depth)
609 {
610 texturestorage(3, texture, levels, internalformat, width, height, depth);
611 }
612
613
614 /*
615 * Note: we don't support GL_EXT_direct_state_access and the spec says
616 * we don't need the following functions. However, glew checks for the
617 * presence of all six functions and will say that GL_ARB_texture_storage
618 * is not supported if these functions are missing.
619 */
620
621
622 void GLAPIENTRY
_mesa_TextureStorage1DEXT(GLuint texture,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)623 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
624 GLenum internalformat,
625 GLsizei width)
626 {
627 GET_CURRENT_CONTEXT(ctx);
628
629 (void) texture;
630 (void) target;
631 (void) levels;
632 (void) internalformat;
633 (void) width;
634
635 _mesa_error(ctx, GL_INVALID_OPERATION,
636 "glTextureStorage1DEXT not supported");
637 }
638
639
640 void GLAPIENTRY
_mesa_TextureStorage2DEXT(GLuint texture,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)641 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
642 GLenum internalformat,
643 GLsizei width, GLsizei height)
644 {
645 GET_CURRENT_CONTEXT(ctx);
646
647 (void) texture;
648 (void) target;
649 (void) levels;
650 (void) internalformat;
651 (void) width;
652 (void) height;
653
654 _mesa_error(ctx, GL_INVALID_OPERATION,
655 "glTextureStorage2DEXT not supported");
656 }
657
658
659 void GLAPIENTRY
_mesa_TextureStorage3DEXT(GLuint texture,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)660 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
661 GLenum internalformat,
662 GLsizei width, GLsizei height, GLsizei depth)
663 {
664 GET_CURRENT_CONTEXT(ctx);
665
666 (void) texture;
667 (void) target;
668 (void) levels;
669 (void) internalformat;
670 (void) width;
671 (void) height;
672 (void) depth;
673
674 _mesa_error(ctx, GL_INVALID_OPERATION,
675 "glTextureStorage3DEXT not supported");
676 }
677