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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file prog_parameter.c
27  * Program parameter lists and functions.
28  * \author Brian Paul
29  */
30 
31 
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38 
39 
40 /**
41  * Look for a float vector in the given parameter list.  The float vector
42  * may be of length 1, 2, 3 or 4.  If swizzleOut is non-null, we'll try
43  * swizzling to find a match.
44  * \param list  the parameter list to search
45  * \param v  the float vector to search for
46  * \param vSize  number of element in v
47  * \param posOut  returns the position of the constant, if found
48  * \param swizzleOut  returns a swizzle mask describing location of the
49  *                    vector elements if found.
50  * \return GL_TRUE if found, GL_FALSE if not found
51  */
52 static GLboolean
lookup_parameter_constant(const struct gl_program_parameter_list * list,const gl_constant_value v[],GLuint vSize,GLint * posOut,GLuint * swizzleOut)53 lookup_parameter_constant(const struct gl_program_parameter_list *list,
54                           const gl_constant_value v[], GLuint vSize,
55                           GLint *posOut, GLuint *swizzleOut)
56 {
57    GLuint i;
58 
59    assert(vSize >= 1);
60    assert(vSize <= 4);
61 
62    if (!list) {
63       *posOut = -1;
64       return GL_FALSE;
65    }
66 
67    for (i = 0; i < list->NumParameters; i++) {
68       if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
69          if (!swizzleOut) {
70             /* swizzle not allowed */
71             GLuint j, match = 0;
72             for (j = 0; j < vSize; j++) {
73                if (v[j].u == list->ParameterValues[i][j].u)
74                   match++;
75             }
76             if (match == vSize) {
77                *posOut = i;
78                return GL_TRUE;
79             }
80          }
81          else {
82             /* try matching w/ swizzle */
83              if (vSize == 1) {
84                 /* look for v[0] anywhere within float[4] value */
85                 GLuint j;
86                 for (j = 0; j < list->Parameters[i].Size; j++) {
87                    if (list->ParameterValues[i][j].u == v[0].u) {
88                       /* found it */
89                       *posOut = i;
90                       *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
91                       return GL_TRUE;
92                    }
93                 }
94              }
95              else if (vSize <= list->Parameters[i].Size) {
96                 /* see if we can match this constant (with a swizzle) */
97                 GLuint swz[4];
98                 GLuint match = 0, j, k;
99                 for (j = 0; j < vSize; j++) {
100                    if (v[j].u == list->ParameterValues[i][j].u) {
101                       swz[j] = j;
102                       match++;
103                    }
104                    else {
105                       for (k = 0; k < list->Parameters[i].Size; k++) {
106                          if (v[j].u == list->ParameterValues[i][k].u) {
107                             swz[j] = k;
108                             match++;
109                             break;
110                          }
111                       }
112                    }
113                 }
114                 /* smear last value to remaining positions */
115                 for (; j < 4; j++)
116                    swz[j] = swz[j-1];
117 
118                 if (match == vSize) {
119                    *posOut = i;
120                    *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
121                    return GL_TRUE;
122                 }
123              }
124          }
125       }
126    }
127 
128    *posOut = -1;
129    return GL_FALSE;
130 }
131 
132 
133 struct gl_program_parameter_list *
_mesa_new_parameter_list(void)134 _mesa_new_parameter_list(void)
135 {
136    return CALLOC_STRUCT(gl_program_parameter_list);
137 }
138 
139 
140 struct gl_program_parameter_list *
_mesa_new_parameter_list_sized(unsigned size)141 _mesa_new_parameter_list_sized(unsigned size)
142 {
143    struct gl_program_parameter_list *p = _mesa_new_parameter_list();
144 
145    if ((p != NULL) && (size != 0)) {
146       p->Size = size;
147 
148       /* alloc arrays */
149       p->Parameters = (struct gl_program_parameter *)
150          calloc(size, sizeof(struct gl_program_parameter));
151 
152       p->ParameterValues = (gl_constant_value (*)[4])
153          _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
154 
155 
156       if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
157          free(p->Parameters);
158          _mesa_align_free(p->ParameterValues);
159          free(p);
160          p = NULL;
161       }
162    }
163 
164    return p;
165 }
166 
167 
168 /**
169  * Free a parameter list and all its parameters
170  */
171 void
_mesa_free_parameter_list(struct gl_program_parameter_list * paramList)172 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
173 {
174    GLuint i;
175    for (i = 0; i < paramList->NumParameters; i++) {
176       free((void *)paramList->Parameters[i].Name);
177    }
178    free(paramList->Parameters);
179    _mesa_align_free(paramList->ParameterValues);
180    free(paramList);
181 }
182 
183 
184 /**
185  * Make sure there are enough unused parameter slots. Reallocate the list
186  * if needed.
187  *
188  * \param paramList        where to reserve parameter slots
189  * \param reserve_slots    number of slots to reserve
190  */
191 void
_mesa_reserve_parameter_storage(struct gl_program_parameter_list * paramList,unsigned reserve_slots)192 _mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList,
193                                 unsigned reserve_slots)
194 {
195    const GLuint oldNum = paramList->NumParameters;
196 
197    if (oldNum + reserve_slots > paramList->Size) {
198       /* Need to grow the parameter list array (alloc some extra) */
199       paramList->Size = paramList->Size + 4 * reserve_slots;
200 
201       /* realloc arrays */
202       paramList->Parameters =
203          realloc(paramList->Parameters,
204                  paramList->Size * sizeof(struct gl_program_parameter));
205 
206       paramList->ParameterValues = (gl_constant_value (*)[4])
207          _mesa_align_realloc(paramList->ParameterValues,         /* old buf */
208                              oldNum * 4 * sizeof(gl_constant_value),/* old sz */
209                              paramList->Size*4*sizeof(gl_constant_value),/*new*/
210                              16);
211    }
212 }
213 
214 
215 /**
216  * Add a new parameter to a parameter list.
217  * Note that parameter values are usually 4-element GLfloat vectors.
218  * When size > 4 we'll allocate a sequential block of parameters to
219  * store all the values (in blocks of 4).
220  *
221  * \param paramList  the list to add the parameter to
222  * \param type  type of parameter, such as
223  * \param name  the parameter name, will be duplicated/copied!
224  * \param size  number of elements in 'values' vector (1..4, or more)
225  * \param datatype  GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
226  * \param values  initial parameter value, up to 4 gl_constant_values, or NULL
227  * \param state  state indexes, or NULL
228  * \return  index of new parameter in the list, or -1 if error (out of mem)
229  */
230 GLint
_mesa_add_parameter(struct gl_program_parameter_list * paramList,gl_register_file type,const char * name,GLuint size,GLenum datatype,const gl_constant_value * values,const gl_state_index state[STATE_LENGTH])231 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
232                     gl_register_file type, const char *name,
233                     GLuint size, GLenum datatype,
234                     const gl_constant_value *values,
235                     const gl_state_index state[STATE_LENGTH])
236 {
237    const GLuint oldNum = paramList->NumParameters;
238    const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
239 
240    assert(size > 0);
241 
242    _mesa_reserve_parameter_storage(paramList, sz4);
243 
244    if (!paramList->Parameters ||
245        !paramList->ParameterValues) {
246       /* out of memory */
247       paramList->NumParameters = 0;
248       paramList->Size = 0;
249       return -1;
250    }
251 
252    GLuint i, j;
253 
254    paramList->NumParameters = oldNum + sz4;
255 
256    memset(&paramList->Parameters[oldNum], 0,
257           sz4 * sizeof(struct gl_program_parameter));
258 
259    for (i = 0; i < sz4; i++) {
260       struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
261       p->Name = name ? strdup(name) : NULL;
262       p->Type = type;
263       p->Size = size;
264       p->DataType = datatype;
265       if (values) {
266          if (size >= 4) {
267             COPY_4V(paramList->ParameterValues[oldNum + i], values);
268          } else {
269             /* copy 1, 2 or 3 values */
270             GLuint remaining = size % 4;
271             assert(remaining < 4);
272             for (j = 0; j < remaining; j++) {
273                paramList->ParameterValues[oldNum + i][j].f = values[j].f;
274             }
275             /* fill in remaining positions with zeros */
276             for (; j < 4; j++) {
277                paramList->ParameterValues[oldNum + i][j].f = 0.0f;
278             }
279          }
280          values += 4;
281          p->Initialized = GL_TRUE;
282       } else {
283          /* silence valgrind */
284          for (j = 0; j < 4; j++)
285             paramList->ParameterValues[oldNum + i][j].f = 0;
286       }
287       size -= 4;
288    }
289 
290    if (state) {
291       for (i = 0; i < STATE_LENGTH; i++)
292          paramList->Parameters[oldNum].StateIndexes[i] = state[i];
293    }
294 
295    return (GLint) oldNum;
296 }
297 
298 
299 /**
300  * Add a new unnamed constant to the parameter list.  This will be used
301  * when a fragment/vertex program contains something like this:
302  *    MOV r, { 0, 1, 2, 3 };
303  * If swizzleOut is non-null we'll search the parameter list for an
304  * existing instance of the constant which matches with a swizzle.
305  *
306  * \param paramList  the parameter list
307  * \param values  four float values
308  * \param swizzleOut  returns swizzle mask for accessing the constant
309  * \return index/position of the new parameter in the parameter list.
310  */
311 GLint
_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list * paramList,const gl_constant_value values[4],GLuint size,GLenum datatype,GLuint * swizzleOut)312 _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
313                            const gl_constant_value values[4], GLuint size,
314                            GLenum datatype, GLuint *swizzleOut)
315 {
316    GLint pos;
317    assert(size >= 1);
318    assert(size <= 4);
319 
320    if (swizzleOut &&
321        lookup_parameter_constant(paramList, values, size, &pos, swizzleOut)) {
322       return pos;
323    }
324 
325    /* Look for empty space in an already unnamed constant parameter
326     * to add this constant.  This will only work for single-element
327     * constants because we rely on smearing (i.e. .yyyy or .zzzz).
328     */
329    if (size == 1 && swizzleOut) {
330       for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
331          struct gl_program_parameter *p = paramList->Parameters + pos;
332          if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
333             /* ok, found room */
334             gl_constant_value *pVal = paramList->ParameterValues[pos];
335             GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
336             pVal[p->Size] = values[0];
337             p->Size++;
338             *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
339             return pos;
340          }
341       }
342    }
343 
344    /* add a new parameter to store this constant */
345    pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
346                              size, datatype, values, NULL);
347    if (pos >= 0 && swizzleOut) {
348       if (size == 1)
349          *swizzleOut = SWIZZLE_XXXX;
350       else
351          *swizzleOut = SWIZZLE_NOOP;
352    }
353    return pos;
354 }
355 
356 
357 /**
358  * Add a new state reference to the parameter list.
359  * This will be used when the program contains something like this:
360  *    PARAM ambient = state.material.front.ambient;
361  *
362  * \param paramList  the parameter list
363  * \param stateTokens  an array of 5 (STATE_LENGTH) state tokens
364  * \return index of the new parameter.
365  */
366 GLint
_mesa_add_state_reference(struct gl_program_parameter_list * paramList,const gl_state_index stateTokens[STATE_LENGTH])367 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
368                           const gl_state_index stateTokens[STATE_LENGTH])
369 {
370    const GLuint size = 4; /* XXX fix */
371    char *name;
372    GLint index;
373 
374    /* Check if the state reference is already in the list */
375    for (index = 0; index < (GLint) paramList->NumParameters; index++) {
376       if (!memcmp(paramList->Parameters[index].StateIndexes,
377                   stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
378          return index;
379       }
380    }
381 
382    name = _mesa_program_state_string(stateTokens);
383    index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
384                                size, GL_NONE,
385                                NULL, (gl_state_index *) stateTokens);
386    paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
387 
388    /* free name string here since we duplicated it in add_parameter() */
389    free(name);
390 
391    return index;
392 }
393