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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2016  Brian Paul, et al   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include <stdarg.h>
27 #include <stdio.h>
28 #include "context.h"
29 #include "debug_output.h"
30 #include "dispatch.h"
31 #include "enums.h"
32 #include "imports.h"
33 #include "hash.h"
34 #include "mtypes.h"
35 #include "version.h"
36 #include "util/hash_table.h"
37 #include "util/simple_list.h"
38 
39 
40 static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
41 static GLuint NextDynamicID = 1;
42 
43 
44 /**
45  * A namespace element.
46  */
47 struct gl_debug_element
48 {
49    struct simple_node link;
50 
51    GLuint ID;
52    /* at which severity levels (mesa_debug_severity) is the message enabled */
53    GLbitfield State;
54 };
55 
56 
57 struct gl_debug_namespace
58 {
59    struct simple_node Elements;
60    GLbitfield DefaultState;
61 };
62 
63 
64 struct gl_debug_group {
65    struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
66 };
67 
68 
69 /**
70  * An error, warning, or other piece of debug information for an application
71  * to consume via GL_ARB_debug_output/GL_KHR_debug.
72  */
73 struct gl_debug_message
74 {
75    enum mesa_debug_source source;
76    enum mesa_debug_type type;
77    GLuint id;
78    enum mesa_debug_severity severity;
79    /* length as given by the user - if message was explicitly null terminated,
80     * length can be negative */
81    GLsizei length;
82    GLcharARB *message;
83 };
84 
85 
86 /**
87  * Debug message log.  It works like a ring buffer.
88  */
89 struct gl_debug_log {
90    struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
91    GLint NextMessage;
92    GLint NumMessages;
93 };
94 
95 
96 struct gl_debug_state
97 {
98    GLDEBUGPROC Callback;
99    const void *CallbackData;
100    GLboolean SyncOutput;
101    GLboolean DebugOutput;
102    GLboolean LogToStderr;
103 
104    struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
105    struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
106    GLint CurrentGroup; // GroupStackDepth - 1
107 
108    struct gl_debug_log Log;
109 };
110 
111 
112 static char out_of_memory[] = "Debugging error: out of memory";
113 
114 static const GLenum debug_source_enums[] = {
115    GL_DEBUG_SOURCE_API,
116    GL_DEBUG_SOURCE_WINDOW_SYSTEM,
117    GL_DEBUG_SOURCE_SHADER_COMPILER,
118    GL_DEBUG_SOURCE_THIRD_PARTY,
119    GL_DEBUG_SOURCE_APPLICATION,
120    GL_DEBUG_SOURCE_OTHER,
121 };
122 
123 static const GLenum debug_type_enums[] = {
124    GL_DEBUG_TYPE_ERROR,
125    GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
126    GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
127    GL_DEBUG_TYPE_PORTABILITY,
128    GL_DEBUG_TYPE_PERFORMANCE,
129    GL_DEBUG_TYPE_OTHER,
130    GL_DEBUG_TYPE_MARKER,
131    GL_DEBUG_TYPE_PUSH_GROUP,
132    GL_DEBUG_TYPE_POP_GROUP,
133 };
134 
135 static const GLenum debug_severity_enums[] = {
136    GL_DEBUG_SEVERITY_LOW,
137    GL_DEBUG_SEVERITY_MEDIUM,
138    GL_DEBUG_SEVERITY_HIGH,
139    GL_DEBUG_SEVERITY_NOTIFICATION,
140 };
141 
142 
143 static enum mesa_debug_source
gl_enum_to_debug_source(GLenum e)144 gl_enum_to_debug_source(GLenum e)
145 {
146    unsigned i;
147 
148    for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
149       if (debug_source_enums[i] == e)
150          break;
151    }
152    return i;
153 }
154 
155 static enum mesa_debug_type
gl_enum_to_debug_type(GLenum e)156 gl_enum_to_debug_type(GLenum e)
157 {
158    unsigned i;
159 
160    for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
161       if (debug_type_enums[i] == e)
162          break;
163    }
164    return i;
165 }
166 
167 static enum mesa_debug_severity
gl_enum_to_debug_severity(GLenum e)168 gl_enum_to_debug_severity(GLenum e)
169 {
170    unsigned i;
171 
172    for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
173       if (debug_severity_enums[i] == e)
174          break;
175    }
176    return i;
177 }
178 
179 
180 /**
181  * Handles generating a GL_ARB_debug_output message ID generated by the GL or
182  * GLSL compiler.
183  *
184  * The GL API has this "ID" mechanism, where the intention is to allow a
185  * client to filter in/out messages based on source, type, and ID.  Of course,
186  * building a giant enum list of all debug output messages that Mesa might
187  * generate is ridiculous, so instead we have our caller pass us a pointer to
188  * static storage where the ID should get stored.  This ID will be shared
189  * across all contexts for that message (which seems like a desirable
190  * property, even if it's not expected by the spec), but note that it won't be
191  * the same between executions if messages aren't generated in the same order.
192  */
193 void
_mesa_debug_get_id(GLuint * id)194 _mesa_debug_get_id(GLuint *id)
195 {
196    if (!(*id)) {
197       mtx_lock(&DynamicIDMutex);
198       if (!(*id))
199          *id = NextDynamicID++;
200       mtx_unlock(&DynamicIDMutex);
201    }
202 }
203 
204 static void
debug_message_clear(struct gl_debug_message * msg)205 debug_message_clear(struct gl_debug_message *msg)
206 {
207    if (msg->message != (char*)out_of_memory)
208       free(msg->message);
209    msg->message = NULL;
210    msg->length = 0;
211 }
212 
213 static void
debug_message_store(struct gl_debug_message * msg,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLsizei len,const char * buf)214 debug_message_store(struct gl_debug_message *msg,
215                     enum mesa_debug_source source,
216                     enum mesa_debug_type type, GLuint id,
217                     enum mesa_debug_severity severity,
218                     GLsizei len, const char *buf)
219 {
220    GLsizei length = len;
221 
222    assert(!msg->message && !msg->length);
223 
224    if (length < 0)
225       length = strlen(buf);
226 
227    msg->message = malloc(length+1);
228    if (msg->message) {
229       (void) strncpy(msg->message, buf, (size_t)length);
230       msg->message[length] = '\0';
231 
232       msg->length = len;
233       msg->source = source;
234       msg->type = type;
235       msg->id = id;
236       msg->severity = severity;
237    } else {
238       static GLuint oom_msg_id = 0;
239       _mesa_debug_get_id(&oom_msg_id);
240 
241       /* malloc failed! */
242       msg->message = out_of_memory;
243       msg->length = -1;
244       msg->source = MESA_DEBUG_SOURCE_OTHER;
245       msg->type = MESA_DEBUG_TYPE_ERROR;
246       msg->id = oom_msg_id;
247       msg->severity = MESA_DEBUG_SEVERITY_HIGH;
248    }
249 }
250 
251 static void
debug_namespace_init(struct gl_debug_namespace * ns)252 debug_namespace_init(struct gl_debug_namespace *ns)
253 {
254    make_empty_list(&ns->Elements);
255 
256    /* Enable all the messages with severity HIGH or MEDIUM by default */
257    ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
258                       (1 << MESA_DEBUG_SEVERITY_HIGH) |
259                       (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
260 }
261 
262 static void
debug_namespace_clear(struct gl_debug_namespace * ns)263 debug_namespace_clear(struct gl_debug_namespace *ns)
264 {
265    struct simple_node *node, *tmp;
266 
267    foreach_s(node, tmp, &ns->Elements)
268       free(node);
269 }
270 
271 static bool
debug_namespace_copy(struct gl_debug_namespace * dst,const struct gl_debug_namespace * src)272 debug_namespace_copy(struct gl_debug_namespace *dst,
273                      const struct gl_debug_namespace *src)
274 {
275    struct simple_node *node;
276 
277    dst->DefaultState = src->DefaultState;
278 
279    make_empty_list(&dst->Elements);
280    foreach(node, &src->Elements) {
281       const struct gl_debug_element *elem =
282          (const struct gl_debug_element *) node;
283       struct gl_debug_element *copy;
284 
285       copy = malloc(sizeof(*copy));
286       if (!copy) {
287          debug_namespace_clear(dst);
288          return false;
289       }
290 
291       copy->ID = elem->ID;
292       copy->State = elem->State;
293       insert_at_tail(&dst->Elements, &copy->link);
294    }
295 
296    return true;
297 }
298 
299 /**
300  * Set the state of \p id in the namespace.
301  */
302 static bool
debug_namespace_set(struct gl_debug_namespace * ns,GLuint id,bool enabled)303 debug_namespace_set(struct gl_debug_namespace *ns,
304                     GLuint id, bool enabled)
305 {
306    const uint32_t state = (enabled) ?
307       ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
308    struct gl_debug_element *elem = NULL;
309    struct simple_node *node;
310 
311    /* find the element */
312    foreach(node, &ns->Elements) {
313       struct gl_debug_element *tmp = (struct gl_debug_element *) node;
314       if (tmp->ID == id) {
315          elem = tmp;
316          break;
317       }
318    }
319 
320    /* we do not need the element if it has the default state */
321    if (ns->DefaultState == state) {
322       if (elem) {
323          remove_from_list(&elem->link);
324          free(elem);
325       }
326       return true;
327    }
328 
329    if (!elem) {
330       elem = malloc(sizeof(*elem));
331       if (!elem)
332          return false;
333 
334       elem->ID = id;
335       insert_at_tail(&ns->Elements, &elem->link);
336    }
337 
338    elem->State = state;
339 
340    return true;
341 }
342 
343 /**
344  * Set the default state of the namespace for \p severity.  When \p severity
345  * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
346  * updated.
347  */
348 static void
debug_namespace_set_all(struct gl_debug_namespace * ns,enum mesa_debug_severity severity,bool enabled)349 debug_namespace_set_all(struct gl_debug_namespace *ns,
350                         enum mesa_debug_severity severity,
351                         bool enabled)
352 {
353    struct simple_node *node, *tmp;
354    uint32_t mask, val;
355 
356    /* set all elements to the same state */
357    if (severity == MESA_DEBUG_SEVERITY_COUNT) {
358       ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
359       debug_namespace_clear(ns);
360       make_empty_list(&ns->Elements);
361       return;
362    }
363 
364    mask = 1 << severity;
365    val = (enabled) ? mask : 0;
366 
367    ns->DefaultState = (ns->DefaultState & ~mask) | val;
368 
369    foreach_s(node, tmp, &ns->Elements) {
370       struct gl_debug_element *elem = (struct gl_debug_element *) node;
371 
372       elem->State = (elem->State & ~mask) | val;
373       if (elem->State == ns->DefaultState) {
374          remove_from_list(node);
375          free(node);
376       }
377    }
378 }
379 
380 /**
381  * Get the state of \p id in the namespace.
382  */
383 static bool
debug_namespace_get(const struct gl_debug_namespace * ns,GLuint id,enum mesa_debug_severity severity)384 debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
385                     enum mesa_debug_severity severity)
386 {
387    struct simple_node *node;
388    uint32_t state;
389 
390    state = ns->DefaultState;
391    foreach(node, &ns->Elements) {
392       struct gl_debug_element *elem = (struct gl_debug_element *) node;
393 
394       if (elem->ID == id) {
395          state = elem->State;
396          break;
397       }
398    }
399 
400    return (state & (1 << severity));
401 }
402 
403 /**
404  * Allocate and initialize context debug state.
405  */
406 static struct gl_debug_state *
debug_create(void)407 debug_create(void)
408 {
409    struct gl_debug_state *debug;
410    int s, t;
411 
412    debug = CALLOC_STRUCT(gl_debug_state);
413    if (!debug)
414       return NULL;
415 
416    debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
417    if (!debug->Groups[0]) {
418       free(debug);
419       return NULL;
420    }
421 
422    /* Initialize state for filtering known debug messages. */
423    for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
424       for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
425          debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
426    }
427 
428    return debug;
429 }
430 
431 /**
432  * Return true if the top debug group points to the group below it.
433  */
434 static bool
debug_is_group_read_only(const struct gl_debug_state * debug)435 debug_is_group_read_only(const struct gl_debug_state *debug)
436 {
437    const GLint gstack = debug->CurrentGroup;
438    return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
439 }
440 
441 /**
442  * Make the top debug group writable.
443  */
444 static bool
debug_make_group_writable(struct gl_debug_state * debug)445 debug_make_group_writable(struct gl_debug_state *debug)
446 {
447    const GLint gstack = debug->CurrentGroup;
448    const struct gl_debug_group *src = debug->Groups[gstack];
449    struct gl_debug_group *dst;
450    int s, t;
451 
452    if (!debug_is_group_read_only(debug))
453       return true;
454 
455    dst = malloc(sizeof(*dst));
456    if (!dst)
457       return false;
458 
459    for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
460       for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
461          if (!debug_namespace_copy(&dst->Namespaces[s][t],
462                                    &src->Namespaces[s][t])) {
463             /* error path! */
464             for (t = t - 1; t >= 0; t--)
465                debug_namespace_clear(&dst->Namespaces[s][t]);
466             for (s = s - 1; s >= 0; s--) {
467                for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
468                   debug_namespace_clear(&dst->Namespaces[s][t]);
469             }
470             free(dst);
471             return false;
472          }
473       }
474    }
475 
476    debug->Groups[gstack] = dst;
477 
478    return true;
479 }
480 
481 /**
482  * Free the top debug group.
483  */
484 static void
debug_clear_group(struct gl_debug_state * debug)485 debug_clear_group(struct gl_debug_state *debug)
486 {
487    const GLint gstack = debug->CurrentGroup;
488 
489    if (!debug_is_group_read_only(debug)) {
490       struct gl_debug_group *grp = debug->Groups[gstack];
491       int s, t;
492 
493       for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
494          for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
495             debug_namespace_clear(&grp->Namespaces[s][t]);
496       }
497 
498       free(grp);
499    }
500 
501    debug->Groups[gstack] = NULL;
502 }
503 
504 /**
505  * Loop through debug group stack tearing down states for
506  * filtering debug messages.  Then free debug output state.
507  */
508 static void
debug_destroy(struct gl_debug_state * debug)509 debug_destroy(struct gl_debug_state *debug)
510 {
511    while (debug->CurrentGroup > 0) {
512       debug_clear_group(debug);
513       debug->CurrentGroup--;
514    }
515 
516    debug_clear_group(debug);
517    free(debug);
518 }
519 
520 /**
521  * Sets the state of the given message source/type/ID tuple.
522  */
523 static void
debug_set_message_enable(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,GLboolean enabled)524 debug_set_message_enable(struct gl_debug_state *debug,
525                          enum mesa_debug_source source,
526                          enum mesa_debug_type type,
527                          GLuint id, GLboolean enabled)
528 {
529    const GLint gstack = debug->CurrentGroup;
530    struct gl_debug_namespace *ns;
531 
532    debug_make_group_writable(debug);
533    ns = &debug->Groups[gstack]->Namespaces[source][type];
534 
535    debug_namespace_set(ns, id, enabled);
536 }
537 
538 /*
539  * Set the state of all message IDs found in the given intersection of
540  * 'source', 'type', and 'severity'.  The _COUNT enum can be used for
541  * GL_DONT_CARE (include all messages in the class).
542  *
543  * This requires both setting the state of all previously seen message
544  * IDs in the hash table, and setting the default state for all
545  * applicable combinations of source/type/severity, so that all the
546  * yet-unknown message IDs that may be used in the future will be
547  * impacted as if they were already known.
548  */
549 static void
debug_set_message_enable_all(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,enum mesa_debug_severity severity,GLboolean enabled)550 debug_set_message_enable_all(struct gl_debug_state *debug,
551                              enum mesa_debug_source source,
552                              enum mesa_debug_type type,
553                              enum mesa_debug_severity severity,
554                              GLboolean enabled)
555 {
556    const GLint gstack = debug->CurrentGroup;
557    int s, t, smax, tmax;
558 
559    if (source == MESA_DEBUG_SOURCE_COUNT) {
560       source = 0;
561       smax = MESA_DEBUG_SOURCE_COUNT;
562    } else {
563       smax = source+1;
564    }
565 
566    if (type == MESA_DEBUG_TYPE_COUNT) {
567       type = 0;
568       tmax = MESA_DEBUG_TYPE_COUNT;
569    } else {
570       tmax = type+1;
571    }
572 
573    debug_make_group_writable(debug);
574 
575    for (s = source; s < smax; s++) {
576       for (t = type; t < tmax; t++) {
577          struct gl_debug_namespace *nspace =
578             &debug->Groups[gstack]->Namespaces[s][t];
579          debug_namespace_set_all(nspace, severity, enabled);
580       }
581    }
582 }
583 
584 /**
585  * Returns if the given message source/type/ID tuple is enabled.
586  */
587 bool
_mesa_debug_is_message_enabled(const struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity)588 _mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
589                                enum mesa_debug_source source,
590                                enum mesa_debug_type type,
591                                GLuint id,
592                                enum mesa_debug_severity severity)
593 {
594    const GLint gstack = debug->CurrentGroup;
595    struct gl_debug_group *grp = debug->Groups[gstack];
596    struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
597 
598    if (!debug->DebugOutput)
599       return false;
600 
601    return debug_namespace_get(nspace, id, severity);
602 }
603 
604 /**
605  * 'buf' is not necessarily a null-terminated string. When logging, copy
606  * 'len' characters from it, store them in a new, null-terminated string,
607  * and remember the number of bytes used by that string, *including*
608  * the null terminator this time.
609  */
610 static void
debug_log_message(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLsizei len,const char * buf)611 debug_log_message(struct gl_debug_state *debug,
612                   enum mesa_debug_source source,
613                   enum mesa_debug_type type, GLuint id,
614                   enum mesa_debug_severity severity,
615                   GLsizei len, const char *buf)
616 {
617    struct gl_debug_log *log = &debug->Log;
618    GLint nextEmpty;
619    struct gl_debug_message *emptySlot;
620 
621    if (debug->LogToStderr) {
622       _mesa_log("Mesa debug output: %.*s\n", len, buf);
623    }
624 
625    assert(len < MAX_DEBUG_MESSAGE_LENGTH);
626 
627    if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
628       return;
629 
630    nextEmpty = (log->NextMessage + log->NumMessages)
631       % MAX_DEBUG_LOGGED_MESSAGES;
632    emptySlot = &log->Messages[nextEmpty];
633 
634    debug_message_store(emptySlot, source, type,
635                        id, severity, len, buf);
636 
637    log->NumMessages++;
638 }
639 
640 /**
641  * Return the oldest debug message out of the log.
642  */
643 static const struct gl_debug_message *
debug_fetch_message(const struct gl_debug_state * debug)644 debug_fetch_message(const struct gl_debug_state *debug)
645 {
646    const struct gl_debug_log *log = &debug->Log;
647 
648    return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
649 }
650 
651 /**
652  * Delete the oldest debug messages out of the log.
653  */
654 static void
debug_delete_messages(struct gl_debug_state * debug,int count)655 debug_delete_messages(struct gl_debug_state *debug, int count)
656 {
657    struct gl_debug_log *log = &debug->Log;
658 
659    if (count > log->NumMessages)
660       count = log->NumMessages;
661 
662    while (count--) {
663       struct gl_debug_message *msg = &log->Messages[log->NextMessage];
664 
665       debug_message_clear(msg);
666 
667       log->NumMessages--;
668       log->NextMessage++;
669       log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
670    }
671 }
672 
673 static struct gl_debug_message *
debug_get_group_message(struct gl_debug_state * debug)674 debug_get_group_message(struct gl_debug_state *debug)
675 {
676    return &debug->GroupMessages[debug->CurrentGroup];
677 }
678 
679 static void
debug_push_group(struct gl_debug_state * debug)680 debug_push_group(struct gl_debug_state *debug)
681 {
682    const GLint gstack = debug->CurrentGroup;
683 
684    /* just point to the previous stack */
685    debug->Groups[gstack + 1] = debug->Groups[gstack];
686    debug->CurrentGroup++;
687 }
688 
689 static void
debug_pop_group(struct gl_debug_state * debug)690 debug_pop_group(struct gl_debug_state *debug)
691 {
692    debug_clear_group(debug);
693    debug->CurrentGroup--;
694 }
695 
696 
697 /**
698  * Lock and return debug state for the context.  The debug state will be
699  * allocated and initialized upon the first call.  When NULL is returned, the
700  * debug state is not locked.
701  */
702 static struct gl_debug_state *
_mesa_lock_debug_state(struct gl_context * ctx)703 _mesa_lock_debug_state(struct gl_context *ctx)
704 {
705    mtx_lock(&ctx->DebugMutex);
706 
707    if (!ctx->Debug) {
708       ctx->Debug = debug_create();
709       if (!ctx->Debug) {
710          GET_CURRENT_CONTEXT(cur);
711          mtx_unlock(&ctx->DebugMutex);
712 
713          /*
714           * This function may be called from other threads.  When that is the
715           * case, we cannot record this OOM error.
716           */
717          if (ctx == cur)
718             _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
719 
720          return NULL;
721       }
722    }
723 
724    return ctx->Debug;
725 }
726 
727 static void
_mesa_unlock_debug_state(struct gl_context * ctx)728 _mesa_unlock_debug_state(struct gl_context *ctx)
729 {
730    mtx_unlock(&ctx->DebugMutex);
731 }
732 
733 /**
734  * Set the integer debug state specified by \p pname.  This can be called from
735  * _mesa_set_enable for example.
736  */
737 bool
_mesa_set_debug_state_int(struct gl_context * ctx,GLenum pname,GLint val)738 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
739 {
740    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
741 
742    if (!debug)
743       return false;
744 
745    switch (pname) {
746    case GL_DEBUG_OUTPUT:
747       debug->DebugOutput = (val != 0);
748       break;
749    case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
750       debug->SyncOutput = (val != 0);
751       break;
752    default:
753       assert(!"unknown debug output param");
754       break;
755    }
756 
757    _mesa_unlock_debug_state(ctx);
758 
759    return true;
760 }
761 
762 /**
763  * Query the integer debug state specified by \p pname.  This can be called
764  * _mesa_GetIntegerv for example.
765  */
766 GLint
_mesa_get_debug_state_int(struct gl_context * ctx,GLenum pname)767 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
768 {
769    GLint val;
770 
771    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
772    if (!debug)
773       return 0;
774 
775    switch (pname) {
776    case GL_DEBUG_OUTPUT:
777       val = debug->DebugOutput;
778       break;
779    case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
780       val = debug->SyncOutput;
781       break;
782    case GL_DEBUG_LOGGED_MESSAGES:
783       val = debug->Log.NumMessages;
784       break;
785    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
786       val = (debug->Log.NumMessages) ?
787          debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0;
788       break;
789    case GL_DEBUG_GROUP_STACK_DEPTH:
790       val = debug->CurrentGroup + 1;
791       break;
792    default:
793       assert(!"unknown debug output param");
794       val = 0;
795       break;
796    }
797 
798    _mesa_unlock_debug_state(ctx);
799 
800    return val;
801 }
802 
803 /**
804  * Query the pointer debug state specified by \p pname.  This can be called
805  * _mesa_GetPointerv for example.
806  */
807 void *
_mesa_get_debug_state_ptr(struct gl_context * ctx,GLenum pname)808 _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
809 {
810    void *val;
811    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
812 
813    if (!debug)
814       return NULL;
815 
816    switch (pname) {
817    case GL_DEBUG_CALLBACK_FUNCTION_ARB:
818       val = (void *) debug->Callback;
819       break;
820    case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
821       val = (void *) debug->CallbackData;
822       break;
823    default:
824       assert(!"unknown debug output param");
825       val = NULL;
826       break;
827    }
828 
829    _mesa_unlock_debug_state(ctx);
830 
831    return val;
832 }
833 
834 /**
835  * Insert a debug message.  The mutex is assumed to be locked, and will be
836  * unlocked by this call.
837  */
838 static void
log_msg_locked_and_unlock(struct gl_context * ctx,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLint len,const char * buf)839 log_msg_locked_and_unlock(struct gl_context *ctx,
840                           enum mesa_debug_source source,
841                           enum mesa_debug_type type, GLuint id,
842                           enum mesa_debug_severity severity,
843                           GLint len, const char *buf)
844 {
845    struct gl_debug_state *debug = ctx->Debug;
846 
847    if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
848       _mesa_unlock_debug_state(ctx);
849       return;
850    }
851 
852    if (ctx->Debug->Callback) {
853       /* Call the user's callback function */
854       GLenum gl_source = debug_source_enums[source];
855       GLenum gl_type = debug_type_enums[type];
856       GLenum gl_severity = debug_severity_enums[severity];
857       GLDEBUGPROC callback = ctx->Debug->Callback;
858       const void *data = ctx->Debug->CallbackData;
859 
860       /*
861        * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
862        * unsynchronous calls.  When it is GL_TRUE, we will not spawn threads.
863        * In either case, we can call the callback unlocked.
864        */
865       _mesa_unlock_debug_state(ctx);
866       callback(gl_source, gl_type, id, gl_severity, len, buf, data);
867    }
868    else {
869       /* add debug message to queue */
870       debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
871       _mesa_unlock_debug_state(ctx);
872    }
873 }
874 
875 /**
876  * Log a client or driver debug message.
877  */
878 void
_mesa_log_msg(struct gl_context * ctx,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLint len,const char * buf)879 _mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
880               enum mesa_debug_type type, GLuint id,
881               enum mesa_debug_severity severity, GLint len, const char *buf)
882 {
883    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
884 
885    if (!debug)
886       return;
887 
888    log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
889 }
890 
891 
892 /**
893  * Verify that source, type, and severity are valid enums.
894  *
895  * The 'caller' param is used for handling values available
896  * only in glDebugMessageInsert or glDebugMessageControl
897  */
898 static GLboolean
validate_params(struct gl_context * ctx,unsigned caller,const char * callerstr,GLenum source,GLenum type,GLenum severity)899 validate_params(struct gl_context *ctx, unsigned caller,
900                 const char *callerstr, GLenum source, GLenum type,
901                 GLenum severity)
902 {
903 #define INSERT 1
904 #define CONTROL 2
905    switch(source) {
906    case GL_DEBUG_SOURCE_APPLICATION_ARB:
907    case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
908       break;
909    case GL_DEBUG_SOURCE_API_ARB:
910    case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
911    case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
912    case GL_DEBUG_SOURCE_OTHER_ARB:
913       if (caller != INSERT)
914          break;
915       else
916          goto error;
917    case GL_DONT_CARE:
918       if (caller == CONTROL)
919          break;
920       else
921          goto error;
922    default:
923       goto error;
924    }
925 
926    switch(type) {
927    case GL_DEBUG_TYPE_ERROR_ARB:
928    case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
929    case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
930    case GL_DEBUG_TYPE_PERFORMANCE_ARB:
931    case GL_DEBUG_TYPE_PORTABILITY_ARB:
932    case GL_DEBUG_TYPE_OTHER_ARB:
933    case GL_DEBUG_TYPE_MARKER:
934    case GL_DEBUG_TYPE_PUSH_GROUP:
935    case GL_DEBUG_TYPE_POP_GROUP:
936       break;
937    case GL_DONT_CARE:
938       if (caller == CONTROL)
939          break;
940       else
941          goto error;
942    default:
943       goto error;
944    }
945 
946    switch(severity) {
947    case GL_DEBUG_SEVERITY_HIGH_ARB:
948    case GL_DEBUG_SEVERITY_MEDIUM_ARB:
949    case GL_DEBUG_SEVERITY_LOW_ARB:
950    case GL_DEBUG_SEVERITY_NOTIFICATION:
951       break;
952    case GL_DONT_CARE:
953       if (caller == CONTROL)
954          break;
955       else
956          goto error;
957    default:
958       goto error;
959    }
960    return GL_TRUE;
961 
962 error:
963    _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
964                "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
965                source, type, severity);
966 
967    return GL_FALSE;
968 }
969 
970 
971 static GLboolean
validate_length(struct gl_context * ctx,const char * callerstr,GLsizei length,const GLchar * buf)972 validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
973                 const GLchar *buf)
974 {
975 
976    if (length < 0) {
977       GLsizei len = strlen(buf);
978 
979       if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
980          _mesa_error(ctx, GL_INVALID_VALUE,
981                     "%s(null terminated string length=%d, is not less than "
982                     "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
983                     MAX_DEBUG_MESSAGE_LENGTH);
984          return GL_FALSE;
985       }
986    }
987 
988    if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
989       _mesa_error(ctx, GL_INVALID_VALUE,
990                  "%s(length=%d, which is not less than "
991                  "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
992                  MAX_DEBUG_MESSAGE_LENGTH);
993       return GL_FALSE;
994    }
995 
996    return GL_TRUE;
997 }
998 
999 
1000 void GLAPIENTRY
_mesa_DebugMessageInsert(GLenum source,GLenum type,GLuint id,GLenum severity,GLint length,const GLchar * buf)1001 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
1002                          GLenum severity, GLint length,
1003                          const GLchar *buf)
1004 {
1005    GET_CURRENT_CONTEXT(ctx);
1006    const char *callerstr;
1007 
1008    if (_mesa_is_desktop_gl(ctx))
1009       callerstr = "glDebugMessageInsert";
1010    else
1011       callerstr = "glDebugMessageInsertKHR";
1012 
1013    if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
1014       return; /* GL_INVALID_ENUM */
1015 
1016    if (!validate_length(ctx, callerstr, length, buf))
1017       return; /* GL_INVALID_VALUE */
1018 
1019    /* if length not specified, string will be null terminated: */
1020    if (length < 0)
1021       length = strlen(buf);
1022 
1023    _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
1024                  gl_enum_to_debug_type(type), id,
1025                  gl_enum_to_debug_severity(severity),
1026                  length, buf);
1027 
1028    if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) {
1029       ctx->Driver.EmitStringMarker(ctx, buf, length);
1030    }
1031 }
1032 
1033 
1034 GLuint GLAPIENTRY
_mesa_GetDebugMessageLog(GLuint count,GLsizei logSize,GLenum * sources,GLenum * types,GLenum * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1035 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
1036                          GLenum *types, GLenum *ids, GLenum *severities,
1037                          GLsizei *lengths, GLchar *messageLog)
1038 {
1039    GET_CURRENT_CONTEXT(ctx);
1040    struct gl_debug_state *debug;
1041    const char *callerstr;
1042    GLuint ret;
1043 
1044    if (_mesa_is_desktop_gl(ctx))
1045       callerstr = "glGetDebugMessageLog";
1046    else
1047       callerstr = "glGetDebugMessageLogKHR";
1048 
1049    if (!messageLog)
1050       logSize = 0;
1051 
1052    if (logSize < 0) {
1053       _mesa_error(ctx, GL_INVALID_VALUE,
1054                   "%s(logSize=%d : logSize must not be negative)",
1055                   callerstr, logSize);
1056       return 0;
1057    }
1058 
1059    debug = _mesa_lock_debug_state(ctx);
1060    if (!debug)
1061       return 0;
1062 
1063    for (ret = 0; ret < count; ret++) {
1064       const struct gl_debug_message *msg = debug_fetch_message(debug);
1065       GLsizei len;
1066 
1067       if (!msg)
1068          break;
1069 
1070       len = msg->length;
1071       if (len < 0)
1072          len = strlen(msg->message);
1073 
1074       if (logSize < len+1 && messageLog != NULL)
1075          break;
1076 
1077       if (messageLog) {
1078          assert(msg->message[len] == '\0');
1079          (void) strncpy(messageLog, msg->message, (size_t)len+1);
1080 
1081          messageLog += len+1;
1082          logSize -= len+1;
1083       }
1084 
1085       if (lengths)
1086          *lengths++ = len+1;
1087       if (severities)
1088          *severities++ = debug_severity_enums[msg->severity];
1089       if (sources)
1090          *sources++ = debug_source_enums[msg->source];
1091       if (types)
1092          *types++ = debug_type_enums[msg->type];
1093       if (ids)
1094          *ids++ = msg->id;
1095 
1096       debug_delete_messages(debug, 1);
1097    }
1098 
1099    _mesa_unlock_debug_state(ctx);
1100 
1101    return ret;
1102 }
1103 
1104 
1105 void GLAPIENTRY
_mesa_DebugMessageControl(GLenum gl_source,GLenum gl_type,GLenum gl_severity,GLsizei count,const GLuint * ids,GLboolean enabled)1106 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
1107                           GLenum gl_severity, GLsizei count,
1108                           const GLuint *ids, GLboolean enabled)
1109 {
1110    GET_CURRENT_CONTEXT(ctx);
1111    enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
1112    enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
1113    enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
1114    const char *callerstr;
1115    struct gl_debug_state *debug;
1116 
1117    if (_mesa_is_desktop_gl(ctx))
1118       callerstr = "glDebugMessageControl";
1119    else
1120       callerstr = "glDebugMessageControlKHR";
1121 
1122    if (count < 0) {
1123       _mesa_error(ctx, GL_INVALID_VALUE,
1124                   "%s(count=%d : count must not be negative)", callerstr,
1125                   count);
1126       return;
1127    }
1128 
1129    if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
1130                         gl_severity))
1131       return; /* GL_INVALID_ENUM */
1132 
1133    if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
1134                  || gl_source == GL_DONT_CARE)) {
1135       _mesa_error(ctx, GL_INVALID_OPERATION,
1136                   "%s(When passing an array of ids, severity must be"
1137          " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
1138                   callerstr);
1139       return;
1140    }
1141 
1142    debug = _mesa_lock_debug_state(ctx);
1143    if (!debug)
1144       return;
1145 
1146    if (count) {
1147       GLsizei i;
1148       for (i = 0; i < count; i++)
1149          debug_set_message_enable(debug, source, type, ids[i], enabled);
1150    }
1151    else {
1152       debug_set_message_enable_all(debug, source, type, severity, enabled);
1153    }
1154 
1155    _mesa_unlock_debug_state(ctx);
1156 }
1157 
1158 
1159 void GLAPIENTRY
_mesa_DebugMessageCallback(GLDEBUGPROC callback,const void * userParam)1160 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
1161 {
1162    GET_CURRENT_CONTEXT(ctx);
1163    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1164    if (debug) {
1165       debug->Callback = callback;
1166       debug->CallbackData = userParam;
1167       _mesa_unlock_debug_state(ctx);
1168    }
1169 }
1170 
1171 
1172 void GLAPIENTRY
_mesa_PushDebugGroup(GLenum source,GLuint id,GLsizei length,const GLchar * message)1173 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
1174                      const GLchar *message)
1175 {
1176    GET_CURRENT_CONTEXT(ctx);
1177    const char *callerstr;
1178    struct gl_debug_state *debug;
1179    struct gl_debug_message *emptySlot;
1180 
1181    if (_mesa_is_desktop_gl(ctx))
1182       callerstr = "glPushDebugGroup";
1183    else
1184       callerstr = "glPushDebugGroupKHR";
1185 
1186    switch(source) {
1187    case GL_DEBUG_SOURCE_APPLICATION:
1188    case GL_DEBUG_SOURCE_THIRD_PARTY:
1189       break;
1190    default:
1191       _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
1192                   "(source=0x%x)", callerstr, source);
1193       return;
1194    }
1195 
1196    if (!validate_length(ctx, callerstr, length, message))
1197       return; /* GL_INVALID_VALUE */
1198 
1199    if (length < 0)
1200       length = strlen(message);
1201 
1202    debug = _mesa_lock_debug_state(ctx);
1203    if (!debug)
1204       return;
1205 
1206    if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
1207       _mesa_unlock_debug_state(ctx);
1208       _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
1209       return;
1210    }
1211 
1212    /* pop reuses the message details from push so we store this */
1213    emptySlot = debug_get_group_message(debug);
1214    debug_message_store(emptySlot,
1215                        gl_enum_to_debug_source(source),
1216                        gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
1217                        id,
1218                        gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1219                        length, message);
1220 
1221    debug_push_group(debug);
1222 
1223    log_msg_locked_and_unlock(ctx,
1224          gl_enum_to_debug_source(source),
1225          MESA_DEBUG_TYPE_PUSH_GROUP, id,
1226          MESA_DEBUG_SEVERITY_NOTIFICATION, length,
1227          message);
1228 }
1229 
1230 
1231 void GLAPIENTRY
_mesa_PopDebugGroup(void)1232 _mesa_PopDebugGroup(void)
1233 {
1234    GET_CURRENT_CONTEXT(ctx);
1235    const char *callerstr;
1236    struct gl_debug_state *debug;
1237    struct gl_debug_message *gdmessage, msg;
1238 
1239    if (_mesa_is_desktop_gl(ctx))
1240       callerstr = "glPopDebugGroup";
1241    else
1242       callerstr = "glPopDebugGroupKHR";
1243 
1244    debug = _mesa_lock_debug_state(ctx);
1245    if (!debug)
1246       return;
1247 
1248    if (debug->CurrentGroup <= 0) {
1249       _mesa_unlock_debug_state(ctx);
1250       _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1251       return;
1252    }
1253 
1254    debug_pop_group(debug);
1255 
1256    /* make a shallow copy */
1257    gdmessage = debug_get_group_message(debug);
1258    msg = *gdmessage;
1259    gdmessage->message = NULL;
1260    gdmessage->length = 0;
1261 
1262    log_msg_locked_and_unlock(ctx,
1263          msg.source,
1264          gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1265          msg.id,
1266          gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1267          msg.length, msg.message);
1268 
1269    debug_message_clear(&msg);
1270 }
1271 
1272 
1273 void
_mesa_init_debug_output(struct gl_context * ctx)1274 _mesa_init_debug_output(struct gl_context *ctx)
1275 {
1276    mtx_init(&ctx->DebugMutex, mtx_plain);
1277 
1278    if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
1279       /* If the MESA_DEBUG env is set to "context", we'll turn on the
1280        * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
1281        * messages to stderr (or whatever MESA_LOG_FILE points at).
1282        */
1283       struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1284       if (!debug) {
1285          return;
1286       }
1287       debug->DebugOutput = GL_TRUE;
1288       debug->LogToStderr = GL_TRUE;
1289       ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
1290       _mesa_unlock_debug_state(ctx);
1291    }
1292 }
1293 
1294 
1295 void
_mesa_free_errors_data(struct gl_context * ctx)1296 _mesa_free_errors_data(struct gl_context *ctx)
1297 {
1298    if (ctx->Debug) {
1299       debug_destroy(ctx->Debug);
1300       /* set to NULL just in case it is used before context is completely gone. */
1301       ctx->Debug = NULL;
1302    }
1303 
1304    mtx_destroy(&ctx->DebugMutex);
1305 }
1306 
1307 void GLAPIENTRY
_mesa_StringMarkerGREMEDY(GLsizei len,const GLvoid * string)1308 _mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
1309 {
1310    GET_CURRENT_CONTEXT(ctx);
1311    if (ctx->Extensions.GREMEDY_string_marker) {
1312       /* if length not specified, string will be null terminated: */
1313       if (len <= 0)
1314          len = strlen(string);
1315       ctx->Driver.EmitStringMarker(ctx, string, len);
1316    } else {
1317       _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
1318    }
1319 }
1320