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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include <stdio.h>
27 #include "mtypes.h"
28 #include "attrib.h"
29 #include "enums.h"
30 #include "formats.h"
31 #include "hash.h"
32 #include "imports.h"
33 #include "macros.h"
34 #include "debug.h"
35 #include "get.h"
36 #include "pixelstore.h"
37 #include "readpix.h"
38 #include "texobj.h"
39 
40 
41 static const char *
tex_target_name(GLenum tgt)42 tex_target_name(GLenum tgt)
43 {
44    static const struct {
45       GLenum target;
46       const char *name;
47    } tex_targets[] = {
48       { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
49       { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
50       { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
51       { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
52       { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
53       { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
54       { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
55       { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
56       { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
57       { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
58       { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
59       { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
60    };
61    GLuint i;
62    STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
63    for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
64       if (tex_targets[i].target == tgt)
65          return tex_targets[i].name;
66    }
67    return "UNKNOWN TEX TARGET";
68 }
69 
70 
71 void
_mesa_print_state(const char * msg,GLuint state)72 _mesa_print_state( const char *msg, GLuint state )
73 {
74    _mesa_debug(NULL,
75 	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
76 	   msg,
77 	   state,
78 	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
79 	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
80 	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
81 	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
82 	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
83 	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
84 	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
85 	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
86 	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
87 	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
88 	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
89 	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
90 	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
91 	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
92 	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
93 	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
94 	   (state & _NEW_TEXTURE)         ? "ctx->Texture, " : "",
95 	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
96 	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
97 	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "",
98 	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
99 	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
100 }
101 
102 
103 
104 /**
105  * Print information about this Mesa version and build options.
106  */
_mesa_print_info(struct gl_context * ctx)107 void _mesa_print_info( struct gl_context *ctx )
108 {
109    _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
110 	   (char *) _mesa_GetString(GL_VERSION));
111    _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
112 	   (char *) _mesa_GetString(GL_RENDERER));
113    _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
114 	   (char *) _mesa_GetString(GL_VENDOR));
115 
116    /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
117     * core contexts.
118     */
119    _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
120 
121 #if defined(USE_X86_ASM)
122    _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
123 #else
124    _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
125 #endif
126 #if defined(USE_SPARC_ASM)
127    _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
128 #else
129    _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
130 #endif
131 }
132 
133 
134 /**
135  * Set verbose logging flags.  When these flags are set, GL API calls
136  * in the various categories will be printed to stderr.
137  * \param str  a comma-separated list of keywords
138  */
139 static void
set_verbose_flags(const char * str)140 set_verbose_flags(const char *str)
141 {
142 #ifdef DEBUG
143    struct option {
144       const char *name;
145       GLbitfield flag;
146    };
147    static const struct option opts[] = {
148       { "varray",    VERBOSE_VARRAY },
149       { "tex",       VERBOSE_TEXTURE },
150       { "mat",       VERBOSE_MATERIAL },
151       { "pipe",      VERBOSE_PIPELINE },
152       { "driver",    VERBOSE_DRIVER },
153       { "state",     VERBOSE_STATE },
154       { "api",       VERBOSE_API },
155       { "list",      VERBOSE_DISPLAY_LIST },
156       { "lighting",  VERBOSE_LIGHTING },
157       { "disassem",  VERBOSE_DISASSEM },
158       { "draw",      VERBOSE_DRAW },
159       { "swap",      VERBOSE_SWAPBUFFERS }
160    };
161    GLuint i;
162 
163    if (!str)
164       return;
165 
166    MESA_VERBOSE = 0x0;
167    for (i = 0; i < ARRAY_SIZE(opts); i++) {
168       if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
169          MESA_VERBOSE |= opts[i].flag;
170    }
171 #endif
172 }
173 
174 
175 /**
176  * Set debugging flags.  When these flags are set, Mesa will do additional
177  * debug checks or actions.
178  * \param str  a comma-separated list of keywords
179  */
180 static void
set_debug_flags(const char * str)181 set_debug_flags(const char *str)
182 {
183 #ifdef DEBUG
184    struct option {
185       const char *name;
186       GLbitfield flag;
187    };
188    static const struct option opts[] = {
189       { "silent", DEBUG_SILENT }, /* turn off debug messages */
190       { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
191       { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
192       { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
193       { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
194    };
195    GLuint i;
196 
197    if (!str)
198       return;
199 
200    MESA_DEBUG_FLAGS = 0x0;
201    for (i = 0; i < ARRAY_SIZE(opts); i++) {
202       if (strstr(str, opts[i].name))
203          MESA_DEBUG_FLAGS |= opts[i].flag;
204    }
205 #endif
206 }
207 
208 
209 /**
210  * Initialize debugging variables from env vars.
211  */
212 void
_mesa_init_debug(struct gl_context * ctx)213 _mesa_init_debug( struct gl_context *ctx )
214 {
215    set_debug_flags(getenv("MESA_DEBUG"));
216    set_verbose_flags(getenv("MESA_VERBOSE"));
217 }
218 
219 
220 /*
221  * Write ppm file
222  */
223 static void
write_ppm(const char * filename,const GLubyte * buffer,int width,int height,int comps,int rcomp,int gcomp,int bcomp,GLboolean invert)224 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
225           int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
226 {
227    FILE *f = fopen( filename, "w" );
228    if (f) {
229       int x, y;
230       const GLubyte *ptr = buffer;
231       fprintf(f,"P6\n");
232       fprintf(f,"# ppm-file created by osdemo.c\n");
233       fprintf(f,"%i %i\n", width,height);
234       fprintf(f,"255\n");
235       fclose(f);
236       f = fopen( filename, "ab" );  /* reopen in binary append mode */
237       for (y=0; y < height; y++) {
238          for (x = 0; x < width; x++) {
239             int yy = invert ? (height - 1 - y) : y;
240             int i = (yy * width + x) * comps;
241             fputc(ptr[i+rcomp], f); /* write red */
242             fputc(ptr[i+gcomp], f); /* write green */
243             fputc(ptr[i+bcomp], f); /* write blue */
244          }
245       }
246       fclose(f);
247    }
248    else {
249       fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
250    }
251 }
252 
253 
254 /**
255  * Write a texture image to a ppm file.
256  * \param face  cube face in [0,5]
257  * \param level  mipmap level
258  */
259 static void
write_texture_image(struct gl_texture_object * texObj,GLuint face,GLuint level)260 write_texture_image(struct gl_texture_object *texObj,
261                     GLuint face, GLuint level)
262 {
263    struct gl_texture_image *img = texObj->Image[face][level];
264    if (img) {
265       GET_CURRENT_CONTEXT(ctx);
266       struct gl_pixelstore_attrib store;
267       GLubyte *buffer;
268       char s[100];
269 
270       buffer = malloc(img->Width * img->Height
271                                         * img->Depth * 4);
272 
273       store = ctx->Pack; /* save */
274       ctx->Pack = ctx->DefaultPacking;
275 
276       ctx->Driver.GetTexSubImage(ctx,
277                                  0, 0, 0, img->Width, img->Height, img->Depth,
278                                  GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
279 
280       /* make filename */
281       _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
282 
283       printf("  Writing image level %u to %s\n", level, s);
284       write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
285 
286       ctx->Pack = store; /* restore */
287 
288       free(buffer);
289    }
290 }
291 
292 
293 /**
294  * Write renderbuffer image to a ppm file.
295  */
296 void
_mesa_write_renderbuffer_image(const struct gl_renderbuffer * rb)297 _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
298 {
299    GET_CURRENT_CONTEXT(ctx);
300    GLubyte *buffer;
301    char s[100];
302    GLenum format, type;
303 
304    if (rb->_BaseFormat == GL_RGB ||
305        rb->_BaseFormat == GL_RGBA) {
306       format = GL_RGBA;
307       type = GL_UNSIGNED_BYTE;
308    }
309    else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
310       format = GL_DEPTH_STENCIL;
311       type = GL_UNSIGNED_INT_24_8;
312    }
313    else {
314       _mesa_debug(NULL,
315                   "Unsupported BaseFormat 0x%x in "
316                   "_mesa_write_renderbuffer_image()\n",
317                   rb->_BaseFormat);
318       return;
319    }
320 
321    buffer = malloc(rb->Width * rb->Height * 4);
322 
323    ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
324                           format, type, &ctx->DefaultPacking, buffer);
325 
326    /* make filename */
327    _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
328    _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
329 
330    printf("  Writing renderbuffer image to %s\n", s);
331 
332    _mesa_debug(NULL, "  Writing renderbuffer image to %s\n", s);
333 
334    write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
335 
336    free(buffer);
337 }
338 
339 
340 /** How many texture images (mipmap levels, faces) to write to files */
341 #define WRITE_NONE 0
342 #define WRITE_ONE  1
343 #define WRITE_ALL  2
344 
345 static GLuint WriteImages;
346 
347 
348 static void
dump_texture(struct gl_texture_object * texObj,GLuint writeImages)349 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
350 {
351    const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
352    GLboolean written = GL_FALSE;
353    GLuint i, j;
354 
355    printf("Texture %u\n", texObj->Name);
356    printf("  Target %s\n", tex_target_name(texObj->Target));
357    for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
358       for (j = 0; j < numFaces; j++) {
359          struct gl_texture_image *texImg = texObj->Image[j][i];
360          if (texImg) {
361             printf("  Face %u level %u: %d x %d x %d, format %s\n",
362 		   j, i,
363 		   texImg->Width, texImg->Height, texImg->Depth,
364 		   _mesa_get_format_name(texImg->TexFormat));
365             if (writeImages == WRITE_ALL ||
366                 (writeImages == WRITE_ONE && !written)) {
367                write_texture_image(texObj, j, i);
368                written = GL_TRUE;
369             }
370          }
371       }
372    }
373 }
374 
375 
376 /**
377  * Dump a single texture.
378  */
379 void
_mesa_dump_texture(GLuint texture,GLuint writeImages)380 _mesa_dump_texture(GLuint texture, GLuint writeImages)
381 {
382    GET_CURRENT_CONTEXT(ctx);
383    struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
384    if (texObj) {
385       dump_texture(texObj, writeImages);
386    }
387 }
388 
389 
390 static void
dump_texture_cb(GLuint id,void * data,void * userData)391 dump_texture_cb(GLuint id, void *data, void *userData)
392 {
393    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
394    (void) userData;
395    dump_texture(texObj, WriteImages);
396 }
397 
398 
399 /**
400  * Print basic info about all texture objext to stdout.
401  * If dumpImages is true, write PPM of level[0] image to a file.
402  */
403 void
_mesa_dump_textures(GLuint writeImages)404 _mesa_dump_textures(GLuint writeImages)
405 {
406    GET_CURRENT_CONTEXT(ctx);
407    WriteImages = writeImages;
408    _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
409 }
410 
411 
412 static void
dump_renderbuffer(const struct gl_renderbuffer * rb,GLboolean writeImage)413 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
414 {
415    printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
416 	  rb->Name, rb->Width, rb->Height,
417 	  _mesa_enum_to_string(rb->InternalFormat));
418    if (writeImage) {
419       _mesa_write_renderbuffer_image(rb);
420    }
421 }
422 
423 
424 static void
dump_renderbuffer_cb(GLuint id,void * data,void * userData)425 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
426 {
427    const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
428    (void) userData;
429    dump_renderbuffer(rb, WriteImages);
430 }
431 
432 
433 /**
434  * Print basic info about all renderbuffers to stdout.
435  * If dumpImages is true, write PPM of level[0] image to a file.
436  */
437 void
_mesa_dump_renderbuffers(GLboolean writeImages)438 _mesa_dump_renderbuffers(GLboolean writeImages)
439 {
440    GET_CURRENT_CONTEXT(ctx);
441    WriteImages = writeImages;
442    _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
443 }
444 
445 
446 
447 void
_mesa_dump_color_buffer(const char * filename)448 _mesa_dump_color_buffer(const char *filename)
449 {
450    GET_CURRENT_CONTEXT(ctx);
451    const GLuint w = ctx->DrawBuffer->Width;
452    const GLuint h = ctx->DrawBuffer->Height;
453    GLubyte *buf;
454 
455    buf = malloc(w * h * 4);
456 
457    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
458    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
459    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
460 
461    _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
462 
463    printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
464 	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
465 	  ctx->ReadBuffer->ColorReadBuffer,
466 	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
467 	  ctx->DrawBuffer->ColorDrawBuffer[0]);
468    printf("Writing %d x %d color buffer to %s\n", w, h, filename);
469    write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
470 
471    _mesa_PopClientAttrib();
472 
473    free(buf);
474 }
475 
476 
477 void
_mesa_dump_depth_buffer(const char * filename)478 _mesa_dump_depth_buffer(const char *filename)
479 {
480    GET_CURRENT_CONTEXT(ctx);
481    const GLuint w = ctx->DrawBuffer->Width;
482    const GLuint h = ctx->DrawBuffer->Height;
483    GLuint *buf;
484    GLubyte *buf2;
485    GLuint i;
486 
487    buf = malloc(w * h * 4);  /* 4 bpp */
488    buf2 = malloc(w * h * 3); /* 3 bpp */
489 
490    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
491    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
492    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
493 
494    _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
495 
496    /* spread 24 bits of Z across R, G, B */
497    for (i = 0; i < w * h; i++) {
498       buf2[i*3+0] = (buf[i] >> 24) & 0xff;
499       buf2[i*3+1] = (buf[i] >> 16) & 0xff;
500       buf2[i*3+2] = (buf[i] >>  8) & 0xff;
501    }
502 
503    printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
504    write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
505 
506    _mesa_PopClientAttrib();
507 
508    free(buf);
509    free(buf2);
510 }
511 
512 
513 void
_mesa_dump_stencil_buffer(const char * filename)514 _mesa_dump_stencil_buffer(const char *filename)
515 {
516    GET_CURRENT_CONTEXT(ctx);
517    const GLuint w = ctx->DrawBuffer->Width;
518    const GLuint h = ctx->DrawBuffer->Height;
519    GLubyte *buf;
520    GLubyte *buf2;
521    GLuint i;
522 
523    buf = malloc(w * h);  /* 1 bpp */
524    buf2 = malloc(w * h * 3); /* 3 bpp */
525 
526    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
527    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
528    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
529 
530    _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
531 
532    for (i = 0; i < w * h; i++) {
533       buf2[i*3+0] = buf[i];
534       buf2[i*3+1] = (buf[i] & 127) * 2;
535       buf2[i*3+2] = (buf[i] - 128) * 2;
536    }
537 
538    printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
539    write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
540 
541    _mesa_PopClientAttrib();
542 
543    free(buf);
544    free(buf2);
545 }
546 
547 
548 void
_mesa_dump_image(const char * filename,const void * image,GLuint w,GLuint h,GLenum format,GLenum type)549 _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
550                  GLenum format, GLenum type)
551 {
552    GLboolean invert = GL_TRUE;
553 
554    if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
555       write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
556    }
557    else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
558       write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
559    }
560    else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
561       write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
562    }
563    else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
564       write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
565    }
566    else if (format == GL_RGBA && type == GL_FLOAT) {
567       /* convert floats to ubyte */
568       GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
569       const GLfloat *f = (const GLfloat *) image;
570       GLuint i;
571       for (i = 0; i < w * h * 4; i++) {
572          UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
573       }
574       write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
575       free(buf);
576    }
577    else if (format == GL_RED && type == GL_FLOAT) {
578       /* convert floats to ubyte */
579       GLubyte *buf = malloc(w * h * sizeof(GLubyte));
580       const GLfloat *f = (const GLfloat *) image;
581       GLuint i;
582       for (i = 0; i < w * h; i++) {
583          UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
584       }
585       write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
586       free(buf);
587    }
588    else {
589       _mesa_problem(NULL,
590                  "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
591                  format, type);
592    }
593 }
594 
595 
596 /**
597  * Quick and dirty function to "print" a texture to stdout.
598  */
599 void
_mesa_print_texture(struct gl_context * ctx,struct gl_texture_image * img)600 _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
601 {
602    const GLint slice = 0;
603    GLint srcRowStride;
604    GLuint i, j, c;
605    GLubyte *data;
606 
607    ctx->Driver.MapTextureImage(ctx, img, slice,
608                                0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
609                                &data, &srcRowStride);
610 
611    if (!data) {
612       printf("No texture data\n");
613    }
614    else {
615       /* XXX add more formats or make into a new format utility function */
616       switch (img->TexFormat) {
617          case MESA_FORMAT_A_UNORM8:
618          case MESA_FORMAT_L_UNORM8:
619          case MESA_FORMAT_I_UNORM8:
620             c = 1;
621             break;
622          case MESA_FORMAT_L8A8_UNORM:
623          case MESA_FORMAT_A8L8_UNORM:
624             c = 2;
625             break;
626          case MESA_FORMAT_BGR_UNORM8:
627          case MESA_FORMAT_RGB_UNORM8:
628             c = 3;
629             break;
630          case MESA_FORMAT_A8B8G8R8_UNORM:
631          case MESA_FORMAT_B8G8R8A8_UNORM:
632             c = 4;
633             break;
634          default:
635             _mesa_problem(NULL, "error in PrintTexture\n");
636             return;
637       }
638 
639       for (i = 0; i < img->Height; i++) {
640          for (j = 0; j < img->Width; j++) {
641             if (c==1)
642                printf("%02x  ", data[0]);
643             else if (c==2)
644                printf("%02x%02x  ", data[0], data[1]);
645             else if (c==3)
646                printf("%02x%02x%02x  ", data[0], data[1], data[2]);
647             else if (c==4)
648                printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
649             data += (srcRowStride - img->Width) * c;
650          }
651          /* XXX use img->ImageStride here */
652          printf("\n");
653 
654       }
655    }
656 
657    ctx->Driver.UnmapTextureImage(ctx, img, slice);
658 }
659