1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file syncobj.c
26 * Sync object management.
27 *
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context. As a result, the reference counting
30 * and delete behavior of sync objects is slightly different. References to
31 * sync objects are added:
32 *
33 * - By \c glFencSynce. This sets the initial reference count to 1.
34 * - At the start of \c glClientWaitSync. The reference is held for the
35 * duration of the wait call.
36 *
37 * References are removed:
38 *
39 * - By \c glDeleteSync.
40 * - At the end of \c glClientWaitSync.
41 *
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44 *
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
47 * \c DeletePending flag. All functions validate object handles by testing
48 * this flag.
49 *
50 * \note
51 * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
54 *
55 * \author Ian Romanick <ian.d.romanick@intel.com>
56 */
57
58 #include <inttypes.h>
59 #include "glheader.h"
60 #include "imports.h"
61 #include "context.h"
62 #include "macros.h"
63 #include "get.h"
64 #include "dispatch.h"
65 #include "mtypes.h"
66 #include "util/hash_table.h"
67 #include "util/set.h"
68
69 #include "syncobj.h"
70
71 static struct gl_sync_object *
_mesa_new_sync_object(struct gl_context * ctx,GLenum type)72 _mesa_new_sync_object(struct gl_context *ctx, GLenum type)
73 {
74 struct gl_sync_object *s = CALLOC_STRUCT(gl_sync_object);
75 (void) ctx;
76 (void) type;
77
78 return s;
79 }
80
81
82 static void
_mesa_delete_sync_object(struct gl_context * ctx,struct gl_sync_object * syncObj)83 _mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
84 {
85 (void) ctx;
86 free(syncObj->Label);
87 free(syncObj);
88 }
89
90
91 static void
_mesa_fence_sync(struct gl_context * ctx,struct gl_sync_object * syncObj,GLenum condition,GLbitfield flags)92 _mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
93 GLenum condition, GLbitfield flags)
94 {
95 (void) ctx;
96 (void) condition;
97 (void) flags;
98
99 syncObj->StatusFlag = 1;
100 }
101
102
103 static void
_mesa_check_sync(struct gl_context * ctx,struct gl_sync_object * syncObj)104 _mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
105 {
106 (void) ctx;
107 (void) syncObj;
108
109 /* No-op for software rendering. Hardware drivers will need to determine
110 * whether the state of the sync object has changed.
111 */
112 }
113
114
115 static void
_mesa_wait_sync(struct gl_context * ctx,struct gl_sync_object * syncObj,GLbitfield flags,GLuint64 timeout)116 _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
117 GLbitfield flags, GLuint64 timeout)
118 {
119 (void) ctx;
120 (void) syncObj;
121 (void) flags;
122 (void) timeout;
123
124 /* No-op for software rendering. Hardware drivers will need to wait until
125 * the state of the sync object changes or the timeout expires.
126 */
127 }
128
129
130 void
_mesa_init_sync_object_functions(struct dd_function_table * driver)131 _mesa_init_sync_object_functions(struct dd_function_table *driver)
132 {
133 driver->NewSyncObject = _mesa_new_sync_object;
134 driver->FenceSync = _mesa_fence_sync;
135 driver->DeleteSyncObject = _mesa_delete_sync_object;
136 driver->CheckSync = _mesa_check_sync;
137
138 /* Use the same no-op wait function for both.
139 */
140 driver->ClientWaitSync = _mesa_wait_sync;
141 driver->ServerWaitSync = _mesa_wait_sync;
142 }
143
144 /**
145 * Allocate/init the context state related to sync objects.
146 */
147 void
_mesa_init_sync(struct gl_context * ctx)148 _mesa_init_sync(struct gl_context *ctx)
149 {
150 (void) ctx;
151 }
152
153
154 /**
155 * Free the context state related to sync objects.
156 */
157 void
_mesa_free_sync_data(struct gl_context * ctx)158 _mesa_free_sync_data(struct gl_context *ctx)
159 {
160 (void) ctx;
161 }
162
163
164 /**
165 * Check if the given sync object is:
166 * - non-null
167 * - not in sync objects hash table
168 * - type is GL_SYNC_FENCE
169 * - not marked as deleted
170 *
171 * Returns the internal gl_sync_object pointer if the sync object is valid
172 * or NULL if it isn't.
173 *
174 * If "incRefCount" is true, the reference count is incremented, which is
175 * normally what you want; otherwise, a glDeleteSync from another thread
176 * could delete the sync object while you are still working on it.
177 */
178 struct gl_sync_object *
_mesa_get_and_ref_sync(struct gl_context * ctx,GLsync sync,bool incRefCount)179 _mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount)
180 {
181 struct gl_sync_object *syncObj = (struct gl_sync_object *) sync;
182 mtx_lock(&ctx->Shared->Mutex);
183 if (syncObj != NULL
184 && _mesa_set_search(ctx->Shared->SyncObjects, syncObj) != NULL
185 && (syncObj->Type == GL_SYNC_FENCE)
186 && !syncObj->DeletePending) {
187 if (incRefCount) {
188 syncObj->RefCount++;
189 }
190 } else {
191 syncObj = NULL;
192 }
193 mtx_unlock(&ctx->Shared->Mutex);
194 return syncObj;
195 }
196
197
198 void
_mesa_unref_sync_object(struct gl_context * ctx,struct gl_sync_object * syncObj,int amount)199 _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj,
200 int amount)
201 {
202 struct set_entry *entry;
203
204 mtx_lock(&ctx->Shared->Mutex);
205 syncObj->RefCount -= amount;
206 if (syncObj->RefCount == 0) {
207 entry = _mesa_set_search(ctx->Shared->SyncObjects, syncObj);
208 assert (entry != NULL);
209 _mesa_set_remove(ctx->Shared->SyncObjects, entry);
210 mtx_unlock(&ctx->Shared->Mutex);
211
212 ctx->Driver.DeleteSyncObject(ctx, syncObj);
213 } else {
214 mtx_unlock(&ctx->Shared->Mutex);
215 }
216 }
217
218
219 GLboolean GLAPIENTRY
_mesa_IsSync(GLsync sync)220 _mesa_IsSync(GLsync sync)
221 {
222 GET_CURRENT_CONTEXT(ctx);
223 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
224
225 return _mesa_get_and_ref_sync(ctx, sync, false) ? GL_TRUE : GL_FALSE;
226 }
227
228
229 void GLAPIENTRY
_mesa_DeleteSync(GLsync sync)230 _mesa_DeleteSync(GLsync sync)
231 {
232 GET_CURRENT_CONTEXT(ctx);
233 struct gl_sync_object *syncObj;
234
235 /* From the GL_ARB_sync spec:
236 *
237 * DeleteSync will silently ignore a <sync> value of zero. An
238 * INVALID_VALUE error is generated if <sync> is neither zero nor the
239 * name of a sync object.
240 */
241 if (sync == 0) {
242 return;
243 }
244
245 syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
246 if (!syncObj) {
247 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSync (not a valid sync object)");
248 return;
249 }
250
251 /* If there are no client-waits or server-waits pending on this sync, delete
252 * the underlying object. Note that we double-unref the object, as
253 * _mesa_get_and_ref_sync above took an extra refcount to make sure the pointer
254 * is valid for us to manipulate.
255 */
256 syncObj->DeletePending = GL_TRUE;
257 _mesa_unref_sync_object(ctx, syncObj, 2);
258 }
259
260
261 GLsync GLAPIENTRY
_mesa_FenceSync(GLenum condition,GLbitfield flags)262 _mesa_FenceSync(GLenum condition, GLbitfield flags)
263 {
264 GET_CURRENT_CONTEXT(ctx);
265 struct gl_sync_object *syncObj;
266 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
267
268 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
269 _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
270 condition);
271 return 0;
272 }
273
274 if (flags != 0) {
275 _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
276 condition);
277 return 0;
278 }
279
280 syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
281 if (syncObj != NULL) {
282 syncObj->Type = GL_SYNC_FENCE;
283 /* The name is not currently used, and it is never visible to
284 * applications. If sync support is extended to provide support for
285 * NV_fence, this field will be used. We'll also need to add an object
286 * ID hashtable.
287 */
288 syncObj->Name = 1;
289 syncObj->RefCount = 1;
290 syncObj->DeletePending = GL_FALSE;
291 syncObj->SyncCondition = condition;
292 syncObj->Flags = flags;
293 syncObj->StatusFlag = 0;
294
295 ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
296
297 mtx_lock(&ctx->Shared->Mutex);
298 _mesa_set_add(ctx->Shared->SyncObjects, syncObj);
299 mtx_unlock(&ctx->Shared->Mutex);
300
301 return (GLsync) syncObj;
302 }
303
304 return NULL;
305 }
306
307
308 GLenum GLAPIENTRY
_mesa_ClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)309 _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
310 {
311 GET_CURRENT_CONTEXT(ctx);
312 struct gl_sync_object *syncObj;
313 GLenum ret;
314 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
315
316 if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
317 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
318 return GL_WAIT_FAILED;
319 }
320
321 syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
322 if (!syncObj) {
323 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync (not a valid sync object)");
324 return GL_WAIT_FAILED;
325 }
326
327 /* From the GL_ARB_sync spec:
328 *
329 * ClientWaitSync returns one of four status values. A return value of
330 * ALREADY_SIGNALED indicates that <sync> was signaled at the time
331 * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
332 * if <sync> was signaled, even if the value of <timeout> is zero.
333 */
334 ctx->Driver.CheckSync(ctx, syncObj);
335 if (syncObj->StatusFlag) {
336 ret = GL_ALREADY_SIGNALED;
337 } else {
338 if (timeout == 0) {
339 ret = GL_TIMEOUT_EXPIRED;
340 } else {
341 ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
342
343 ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
344 }
345 }
346
347 _mesa_unref_sync_object(ctx, syncObj, 1);
348 return ret;
349 }
350
351
352 void GLAPIENTRY
_mesa_WaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)353 _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
354 {
355 GET_CURRENT_CONTEXT(ctx);
356 struct gl_sync_object *syncObj;
357
358 if (flags != 0) {
359 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
360 return;
361 }
362
363 if (timeout != GL_TIMEOUT_IGNORED) {
364 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
365 (uint64_t) timeout);
366 return;
367 }
368
369 syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
370 if (!syncObj) {
371 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)");
372 return;
373 }
374
375 ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
376 _mesa_unref_sync_object(ctx, syncObj, 1);
377 }
378
379
380 void GLAPIENTRY
_mesa_GetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)381 _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
382 GLint *values)
383 {
384 GET_CURRENT_CONTEXT(ctx);
385 struct gl_sync_object *syncObj;
386 GLsizei size = 0;
387 GLint v[1];
388
389 syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
390 if (!syncObj) {
391 _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv (not a valid sync object)");
392 return;
393 }
394
395 switch (pname) {
396 case GL_OBJECT_TYPE:
397 v[0] = syncObj->Type;
398 size = 1;
399 break;
400
401 case GL_SYNC_CONDITION:
402 v[0] = syncObj->SyncCondition;
403 size = 1;
404 break;
405
406 case GL_SYNC_STATUS:
407 /* Update the state of the sync by dipping into the driver. Note that
408 * this call won't block. It just updates state in the common object
409 * data from the current driver state.
410 */
411 ctx->Driver.CheckSync(ctx, syncObj);
412
413 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
414 size = 1;
415 break;
416
417 case GL_SYNC_FLAGS:
418 v[0] = syncObj->Flags;
419 size = 1;
420 break;
421
422 default:
423 _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
424 _mesa_unref_sync_object(ctx, syncObj, 1);
425 return;
426 }
427
428 /* Section 4.1.3 (Sync Object Queries) of the OpenGL ES 3.10 spec says:
429 *
430 * "An INVALID_VALUE error is generated if bufSize is negative."
431 */
432 if (bufSize < 0) {
433 _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv(pname=0x%x)\n", pname);
434 }
435
436 if (size > 0 && bufSize > 0) {
437 const GLsizei copy_count = MIN2(size, bufSize);
438
439 memcpy(values, v, sizeof(GLint) * copy_count);
440 }
441
442 if (length != NULL) {
443 *length = size;
444 }
445
446 _mesa_unref_sync_object(ctx, syncObj, 1);
447 }
448