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1 /*
2  * Copyright © 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file syncobj.c
26  * Sync object management.
27  *
28  * Unlike textures and other objects that are shared between contexts, sync
29  * objects are not bound to the context.  As a result, the reference counting
30  * and delete behavior of sync objects is slightly different.  References to
31  * sync objects are added:
32  *
33  *    - By \c glFencSynce.  This sets the initial reference count to 1.
34  *    - At the start of \c glClientWaitSync.  The reference is held for the
35  *      duration of the wait call.
36  *
37  * References are removed:
38  *
39  *    - By \c glDeleteSync.
40  *    - At the end of \c glClientWaitSync.
41  *
42  * Additionally, drivers may call \c _mesa_ref_sync_object and
43  * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44  *
45  * As with shader objects, sync object names become invalid as soon as
46  * \c glDeleteSync is called.  For this reason \c glDeleteSync sets the
47  * \c DeletePending flag.  All functions validate object handles by testing
48  * this flag.
49  *
50  * \note
51  * Only \c GL_ARB_sync objects are shared between contexts.  If support is ever
52  * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53  * will need to be implemented.
54  *
55  * \author Ian Romanick <ian.d.romanick@intel.com>
56  */
57 
58 #include <inttypes.h>
59 #include "glheader.h"
60 #include "imports.h"
61 #include "context.h"
62 #include "macros.h"
63 #include "get.h"
64 #include "dispatch.h"
65 #include "mtypes.h"
66 #include "util/hash_table.h"
67 #include "util/set.h"
68 
69 #include "syncobj.h"
70 
71 static struct gl_sync_object *
_mesa_new_sync_object(struct gl_context * ctx,GLenum type)72 _mesa_new_sync_object(struct gl_context *ctx, GLenum type)
73 {
74    struct gl_sync_object *s = CALLOC_STRUCT(gl_sync_object);
75    (void) ctx;
76    (void) type;
77 
78    return s;
79 }
80 
81 
82 static void
_mesa_delete_sync_object(struct gl_context * ctx,struct gl_sync_object * syncObj)83 _mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
84 {
85    (void) ctx;
86    free(syncObj->Label);
87    free(syncObj);
88 }
89 
90 
91 static void
_mesa_fence_sync(struct gl_context * ctx,struct gl_sync_object * syncObj,GLenum condition,GLbitfield flags)92 _mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
93 		 GLenum condition, GLbitfield flags)
94 {
95    (void) ctx;
96    (void) condition;
97    (void) flags;
98 
99    syncObj->StatusFlag = 1;
100 }
101 
102 
103 static void
_mesa_check_sync(struct gl_context * ctx,struct gl_sync_object * syncObj)104 _mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
105 {
106    (void) ctx;
107    (void) syncObj;
108 
109    /* No-op for software rendering.  Hardware drivers will need to determine
110     * whether the state of the sync object has changed.
111     */
112 }
113 
114 
115 static void
_mesa_wait_sync(struct gl_context * ctx,struct gl_sync_object * syncObj,GLbitfield flags,GLuint64 timeout)116 _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
117 		GLbitfield flags, GLuint64 timeout)
118 {
119    (void) ctx;
120    (void) syncObj;
121    (void) flags;
122    (void) timeout;
123 
124    /* No-op for software rendering.  Hardware drivers will need to wait until
125     * the state of the sync object changes or the timeout expires.
126     */
127 }
128 
129 
130 void
_mesa_init_sync_object_functions(struct dd_function_table * driver)131 _mesa_init_sync_object_functions(struct dd_function_table *driver)
132 {
133    driver->NewSyncObject = _mesa_new_sync_object;
134    driver->FenceSync = _mesa_fence_sync;
135    driver->DeleteSyncObject = _mesa_delete_sync_object;
136    driver->CheckSync = _mesa_check_sync;
137 
138    /* Use the same no-op wait function for both.
139     */
140    driver->ClientWaitSync = _mesa_wait_sync;
141    driver->ServerWaitSync = _mesa_wait_sync;
142 }
143 
144 /**
145  * Allocate/init the context state related to sync objects.
146  */
147 void
_mesa_init_sync(struct gl_context * ctx)148 _mesa_init_sync(struct gl_context *ctx)
149 {
150    (void) ctx;
151 }
152 
153 
154 /**
155  * Free the context state related to sync objects.
156  */
157 void
_mesa_free_sync_data(struct gl_context * ctx)158 _mesa_free_sync_data(struct gl_context *ctx)
159 {
160    (void) ctx;
161 }
162 
163 
164 /**
165  * Check if the given sync object is:
166  *  - non-null
167  *  - not in sync objects hash table
168  *  - type is GL_SYNC_FENCE
169  *  - not marked as deleted
170  *
171  * Returns the internal gl_sync_object pointer if the sync object is valid
172  * or NULL if it isn't.
173  *
174  * If "incRefCount" is true, the reference count is incremented, which is
175  * normally what you want; otherwise, a glDeleteSync from another thread
176  * could delete the sync object while you are still working on it.
177  */
178 struct gl_sync_object *
_mesa_get_and_ref_sync(struct gl_context * ctx,GLsync sync,bool incRefCount)179 _mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount)
180 {
181    struct gl_sync_object *syncObj = (struct gl_sync_object *) sync;
182    mtx_lock(&ctx->Shared->Mutex);
183    if (syncObj != NULL
184       && _mesa_set_search(ctx->Shared->SyncObjects, syncObj) != NULL
185       && (syncObj->Type == GL_SYNC_FENCE)
186       && !syncObj->DeletePending) {
187      if (incRefCount) {
188        syncObj->RefCount++;
189      }
190    } else {
191      syncObj = NULL;
192    }
193    mtx_unlock(&ctx->Shared->Mutex);
194    return syncObj;
195 }
196 
197 
198 void
_mesa_unref_sync_object(struct gl_context * ctx,struct gl_sync_object * syncObj,int amount)199 _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj,
200                         int amount)
201 {
202    struct set_entry *entry;
203 
204    mtx_lock(&ctx->Shared->Mutex);
205    syncObj->RefCount -= amount;
206    if (syncObj->RefCount == 0) {
207       entry = _mesa_set_search(ctx->Shared->SyncObjects, syncObj);
208       assert (entry != NULL);
209       _mesa_set_remove(ctx->Shared->SyncObjects, entry);
210       mtx_unlock(&ctx->Shared->Mutex);
211 
212       ctx->Driver.DeleteSyncObject(ctx, syncObj);
213    } else {
214       mtx_unlock(&ctx->Shared->Mutex);
215    }
216 }
217 
218 
219 GLboolean GLAPIENTRY
_mesa_IsSync(GLsync sync)220 _mesa_IsSync(GLsync sync)
221 {
222    GET_CURRENT_CONTEXT(ctx);
223    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
224 
225    return _mesa_get_and_ref_sync(ctx, sync, false) ? GL_TRUE : GL_FALSE;
226 }
227 
228 
229 void GLAPIENTRY
_mesa_DeleteSync(GLsync sync)230 _mesa_DeleteSync(GLsync sync)
231 {
232    GET_CURRENT_CONTEXT(ctx);
233    struct gl_sync_object *syncObj;
234 
235    /* From the GL_ARB_sync spec:
236     *
237     *    DeleteSync will silently ignore a <sync> value of zero. An
238     *    INVALID_VALUE error is generated if <sync> is neither zero nor the
239     *    name of a sync object.
240     */
241    if (sync == 0) {
242       return;
243    }
244 
245    syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
246    if (!syncObj) {
247       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSync (not a valid sync object)");
248       return;
249    }
250 
251    /* If there are no client-waits or server-waits pending on this sync, delete
252     * the underlying object. Note that we double-unref the object, as
253     * _mesa_get_and_ref_sync above took an extra refcount to make sure the pointer
254     * is valid for us to manipulate.
255     */
256    syncObj->DeletePending = GL_TRUE;
257    _mesa_unref_sync_object(ctx, syncObj, 2);
258 }
259 
260 
261 GLsync GLAPIENTRY
_mesa_FenceSync(GLenum condition,GLbitfield flags)262 _mesa_FenceSync(GLenum condition, GLbitfield flags)
263 {
264    GET_CURRENT_CONTEXT(ctx);
265    struct gl_sync_object *syncObj;
266    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
267 
268    if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
269       _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
270 		  condition);
271       return 0;
272    }
273 
274    if (flags != 0) {
275       _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
276 		  condition);
277       return 0;
278    }
279 
280    syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
281    if (syncObj != NULL) {
282       syncObj->Type = GL_SYNC_FENCE;
283       /* The name is not currently used, and it is never visible to
284        * applications.  If sync support is extended to provide support for
285        * NV_fence, this field will be used.  We'll also need to add an object
286        * ID hashtable.
287        */
288       syncObj->Name = 1;
289       syncObj->RefCount = 1;
290       syncObj->DeletePending = GL_FALSE;
291       syncObj->SyncCondition = condition;
292       syncObj->Flags = flags;
293       syncObj->StatusFlag = 0;
294 
295       ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
296 
297       mtx_lock(&ctx->Shared->Mutex);
298       _mesa_set_add(ctx->Shared->SyncObjects, syncObj);
299       mtx_unlock(&ctx->Shared->Mutex);
300 
301       return (GLsync) syncObj;
302    }
303 
304    return NULL;
305 }
306 
307 
308 GLenum GLAPIENTRY
_mesa_ClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)309 _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
310 {
311    GET_CURRENT_CONTEXT(ctx);
312    struct gl_sync_object *syncObj;
313    GLenum ret;
314    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
315 
316    if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
317       _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
318       return GL_WAIT_FAILED;
319    }
320 
321    syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
322    if (!syncObj) {
323       _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync (not a valid sync object)");
324       return GL_WAIT_FAILED;
325    }
326 
327    /* From the GL_ARB_sync spec:
328     *
329     *    ClientWaitSync returns one of four status values. A return value of
330     *    ALREADY_SIGNALED indicates that <sync> was signaled at the time
331     *    ClientWaitSync was called. ALREADY_SIGNALED will always be returned
332     *    if <sync> was signaled, even if the value of <timeout> is zero.
333     */
334    ctx->Driver.CheckSync(ctx, syncObj);
335    if (syncObj->StatusFlag) {
336       ret = GL_ALREADY_SIGNALED;
337    } else {
338       if (timeout == 0) {
339          ret = GL_TIMEOUT_EXPIRED;
340       } else {
341          ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
342 
343          ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
344       }
345    }
346 
347    _mesa_unref_sync_object(ctx, syncObj, 1);
348    return ret;
349 }
350 
351 
352 void GLAPIENTRY
_mesa_WaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)353 _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
354 {
355    GET_CURRENT_CONTEXT(ctx);
356    struct gl_sync_object *syncObj;
357 
358    if (flags != 0) {
359       _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
360       return;
361    }
362 
363    if (timeout != GL_TIMEOUT_IGNORED) {
364       _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
365                   (uint64_t) timeout);
366       return;
367    }
368 
369    syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
370    if (!syncObj) {
371       _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)");
372       return;
373    }
374 
375    ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
376    _mesa_unref_sync_object(ctx, syncObj, 1);
377 }
378 
379 
380 void GLAPIENTRY
_mesa_GetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)381 _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
382 		GLint *values)
383 {
384    GET_CURRENT_CONTEXT(ctx);
385    struct gl_sync_object *syncObj;
386    GLsizei size = 0;
387    GLint v[1];
388 
389    syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
390    if (!syncObj) {
391       _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv (not a valid sync object)");
392       return;
393    }
394 
395    switch (pname) {
396    case GL_OBJECT_TYPE:
397       v[0] = syncObj->Type;
398       size = 1;
399       break;
400 
401    case GL_SYNC_CONDITION:
402       v[0] = syncObj->SyncCondition;
403       size = 1;
404       break;
405 
406    case GL_SYNC_STATUS:
407       /* Update the state of the sync by dipping into the driver.  Note that
408        * this call won't block.  It just updates state in the common object
409        * data from the current driver state.
410        */
411       ctx->Driver.CheckSync(ctx, syncObj);
412 
413       v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
414       size = 1;
415       break;
416 
417    case GL_SYNC_FLAGS:
418       v[0] = syncObj->Flags;
419       size = 1;
420       break;
421 
422    default:
423       _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
424       _mesa_unref_sync_object(ctx, syncObj, 1);
425       return;
426    }
427 
428    /* Section 4.1.3 (Sync Object Queries) of the OpenGL ES 3.10 spec says:
429     *
430     *    "An INVALID_VALUE error is generated if bufSize is negative."
431     */
432    if (bufSize < 0) {
433       _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv(pname=0x%x)\n", pname);
434    }
435 
436    if (size > 0 && bufSize > 0) {
437       const GLsizei copy_count = MIN2(size, bufSize);
438 
439       memcpy(values, v, sizeof(GLint) * copy_count);
440    }
441 
442    if (length != NULL) {
443       *length = size;
444    }
445 
446    _mesa_unref_sync_object(ctx, syncObj, 1);
447 }
448