1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
delete_dummy_renderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb)77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
delete_dummy_framebuffer(struct gl_framebuffer * fb)83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
_mesa_init_fbobjects(struct gl_context * ctx)90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
_mesa_get_incomplete_framebuffer(void)101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
_mesa_lookup_renderbuffer(struct gl_context * ctx,GLuint id)110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * A convenience function for direct state access that throws
125 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
126 */
127 struct gl_renderbuffer *
_mesa_lookup_renderbuffer_err(struct gl_context * ctx,GLuint id,const char * func)128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
129 const char *func)
130 {
131 struct gl_renderbuffer *rb;
132
133 rb = _mesa_lookup_renderbuffer(ctx, id);
134 if (!rb || rb == &DummyRenderbuffer) {
135 _mesa_error(ctx, GL_INVALID_OPERATION,
136 "%s(non-existent renderbuffer %u)", func, id);
137 return NULL;
138 }
139
140 return rb;
141 }
142
143
144 /**
145 * Helper routine for getting a gl_framebuffer.
146 */
147 struct gl_framebuffer *
_mesa_lookup_framebuffer(struct gl_context * ctx,GLuint id)148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
149 {
150 struct gl_framebuffer *fb;
151
152 if (id == 0)
153 return NULL;
154
155 fb = (struct gl_framebuffer *)
156 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
157 return fb;
158 }
159
160
161 /**
162 * A convenience function for direct state access that throws
163 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
164 */
165 struct gl_framebuffer *
_mesa_lookup_framebuffer_err(struct gl_context * ctx,GLuint id,const char * func)166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
167 const char *func)
168 {
169 struct gl_framebuffer *fb;
170
171 fb = _mesa_lookup_framebuffer(ctx, id);
172 if (!fb || fb == &DummyFramebuffer) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "%s(non-existent framebuffer %u)", func, id);
175 return NULL;
176 }
177
178 return fb;
179 }
180
181
182 /**
183 * Mark the given framebuffer as invalid. This will force the
184 * test for framebuffer completeness to be done before the framebuffer
185 * is used.
186 */
187 static void
invalidate_framebuffer(struct gl_framebuffer * fb)188 invalidate_framebuffer(struct gl_framebuffer *fb)
189 {
190 fb->_Status = 0; /* "indeterminate" */
191 }
192
193
194 /**
195 * Return the gl_framebuffer object which corresponds to the given
196 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
197 * Check support for GL_EXT_framebuffer_blit to determine if certain
198 * targets are legal.
199 * \return gl_framebuffer pointer or NULL if target is illegal
200 */
201 static struct gl_framebuffer *
get_framebuffer_target(struct gl_context * ctx,GLenum target)202 get_framebuffer_target(struct gl_context *ctx, GLenum target)
203 {
204 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
205 switch (target) {
206 case GL_DRAW_FRAMEBUFFER:
207 return have_fb_blit ? ctx->DrawBuffer : NULL;
208 case GL_READ_FRAMEBUFFER:
209 return have_fb_blit ? ctx->ReadBuffer : NULL;
210 case GL_FRAMEBUFFER_EXT:
211 return ctx->DrawBuffer;
212 default:
213 return NULL;
214 }
215 }
216
217
218 /**
219 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
220 * gl_renderbuffer_attachment object.
221 * This function is only used for user-created FB objects, not the
222 * default / window-system FB object.
223 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
224 * the depth buffer attachment point.
225 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
226 * is_color_attachment, because several callers would return different errors
227 * if they don't find the attachment.
228 */
229 static struct gl_renderbuffer_attachment *
get_attachment(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,bool * is_color_attachment)230 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
231 GLenum attachment, bool *is_color_attachment)
232 {
233 GLuint i;
234
235 assert(_mesa_is_user_fbo(fb));
236
237 if (is_color_attachment)
238 *is_color_attachment = false;
239
240 switch (attachment) {
241 case GL_COLOR_ATTACHMENT0_EXT:
242 case GL_COLOR_ATTACHMENT1_EXT:
243 case GL_COLOR_ATTACHMENT2_EXT:
244 case GL_COLOR_ATTACHMENT3_EXT:
245 case GL_COLOR_ATTACHMENT4_EXT:
246 case GL_COLOR_ATTACHMENT5_EXT:
247 case GL_COLOR_ATTACHMENT6_EXT:
248 case GL_COLOR_ATTACHMENT7_EXT:
249 case GL_COLOR_ATTACHMENT8_EXT:
250 case GL_COLOR_ATTACHMENT9_EXT:
251 case GL_COLOR_ATTACHMENT10_EXT:
252 case GL_COLOR_ATTACHMENT11_EXT:
253 case GL_COLOR_ATTACHMENT12_EXT:
254 case GL_COLOR_ATTACHMENT13_EXT:
255 case GL_COLOR_ATTACHMENT14_EXT:
256 case GL_COLOR_ATTACHMENT15_EXT:
257 if (is_color_attachment)
258 *is_color_attachment = true;
259 /* Only OpenGL ES 1.x forbids color attachments other than
260 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
261 * hardware is used.
262 */
263 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
264 if (i >= ctx->Const.MaxColorAttachments
265 || (i > 0 && ctx->API == API_OPENGLES)) {
266 return NULL;
267 }
268 return &fb->Attachment[BUFFER_COLOR0 + i];
269 case GL_DEPTH_STENCIL_ATTACHMENT:
270 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
271 return NULL;
272 /* fall-through */
273 case GL_DEPTH_ATTACHMENT_EXT:
274 return &fb->Attachment[BUFFER_DEPTH];
275 case GL_STENCIL_ATTACHMENT_EXT:
276 return &fb->Attachment[BUFFER_STENCIL];
277 default:
278 return NULL;
279 }
280 }
281
282
283 /**
284 * As above, but only used for getting attachments of the default /
285 * window-system framebuffer (not user-created framebuffer objects).
286 */
287 static struct gl_renderbuffer_attachment *
_mesa_get_fb0_attachment(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment)288 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
289 GLenum attachment)
290 {
291 assert(_mesa_is_winsys_fbo(fb));
292
293 if (_mesa_is_gles3(ctx)) {
294 assert(attachment == GL_BACK ||
295 attachment == GL_DEPTH ||
296 attachment == GL_STENCIL);
297 switch (attachment) {
298 case GL_BACK:
299 /* Since there is no stereo rendering in ES 3.0, only return the
300 * LEFT bits.
301 */
302 if (ctx->DrawBuffer->Visual.doubleBufferMode)
303 return &fb->Attachment[BUFFER_BACK_LEFT];
304 return &fb->Attachment[BUFFER_FRONT_LEFT];
305 case GL_DEPTH:
306 return &fb->Attachment[BUFFER_DEPTH];
307 case GL_STENCIL:
308 return &fb->Attachment[BUFFER_STENCIL];
309 }
310 }
311
312 switch (attachment) {
313 case GL_FRONT_LEFT:
314 /* Front buffers can be allocated on the first use, but
315 * glGetFramebufferAttachmentParameteriv must work even if that
316 * allocation hasn't happened yet. In such case, use the back buffer,
317 * which should be the same.
318 */
319 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
320 return &fb->Attachment[BUFFER_BACK_LEFT];
321 else
322 return &fb->Attachment[BUFFER_FRONT_LEFT];
323 case GL_FRONT_RIGHT:
324 /* Same as above. */
325 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
326 return &fb->Attachment[BUFFER_BACK_RIGHT];
327 else
328 return &fb->Attachment[BUFFER_FRONT_RIGHT];
329 case GL_BACK_LEFT:
330 return &fb->Attachment[BUFFER_BACK_LEFT];
331 case GL_BACK_RIGHT:
332 return &fb->Attachment[BUFFER_BACK_RIGHT];
333 case GL_AUX0:
334 if (fb->Visual.numAuxBuffers == 1) {
335 return &fb->Attachment[BUFFER_AUX0];
336 }
337 return NULL;
338
339 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
340 *
341 * "If the default framebuffer is bound to target, then attachment must
342 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
343 * identifying a color buffer; DEPTH, identifying the depth buffer; or
344 * STENCIL, identifying the stencil buffer."
345 *
346 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
347 * language. However, revision #33 of the ARB_framebuffer_object spec
348 * says:
349 *
350 * "If the default framebuffer is bound to <target>, then <attachment>
351 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
352 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
353 * depth buffer, or the stencil buffer, and <pname> may be
354 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
355 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
356 *
357 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
358 * from glext.h, so shipping apps should not use those values.
359 *
360 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
361 * support queries of the window system FBO.
362 */
363 case GL_DEPTH:
364 return &fb->Attachment[BUFFER_DEPTH];
365 case GL_STENCIL:
366 return &fb->Attachment[BUFFER_STENCIL];
367 default:
368 return NULL;
369 }
370 }
371
372
373
374 /**
375 * Remove any texture or renderbuffer attached to the given attachment
376 * point. Update reference counts, etc.
377 */
378 static void
remove_attachment(struct gl_context * ctx,struct gl_renderbuffer_attachment * att)379 remove_attachment(struct gl_context *ctx,
380 struct gl_renderbuffer_attachment *att)
381 {
382 struct gl_renderbuffer *rb = att->Renderbuffer;
383
384 /* tell driver that we're done rendering to this texture. */
385 if (rb && rb->NeedsFinishRenderTexture)
386 ctx->Driver.FinishRenderTexture(ctx, rb);
387
388 if (att->Type == GL_TEXTURE) {
389 assert(att->Texture);
390 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
391 assert(!att->Texture);
392 }
393 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
394 assert(!att->Texture);
395 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
396 assert(!att->Renderbuffer);
397 }
398 att->Type = GL_NONE;
399 att->Complete = GL_TRUE;
400 }
401
402 /**
403 * Verify a couple error conditions that will lead to an incomplete FBO and
404 * may cause problems for the driver's RenderTexture path.
405 */
406 static bool
driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment * att)407 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
408 {
409 const struct gl_texture_image *const texImage =
410 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
411
412 if (!texImage ||
413 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
414 return false;
415
416 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
417 && att->Zoffset >= texImage->Height)
418 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
419 && att->Zoffset >= texImage->Depth))
420 return false;
421
422 return true;
423 }
424
425 /**
426 * Create a renderbuffer which will be set up by the driver to wrap the
427 * texture image slice.
428 *
429 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
430 * to share most of their framebuffer rendering code between winsys,
431 * renderbuffer, and texture attachments.
432 *
433 * The allocated renderbuffer uses a non-zero Name so that drivers can check
434 * it for determining vertical orientation, but we use ~0 to make it fairly
435 * unambiguous with actual user (non-texture) renderbuffers.
436 */
437 void
_mesa_update_texture_renderbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att)438 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
439 struct gl_framebuffer *fb,
440 struct gl_renderbuffer_attachment *att)
441 {
442 struct gl_texture_image *texImage;
443 struct gl_renderbuffer *rb;
444
445 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
446
447 rb = att->Renderbuffer;
448 if (!rb) {
449 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
450 if (!rb) {
451 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
452 return;
453 }
454 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
455
456 /* This can't get called on a texture renderbuffer, so set it to NULL
457 * for clarity compared to user renderbuffers.
458 */
459 rb->AllocStorage = NULL;
460
461 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
462 }
463
464 if (!texImage)
465 return;
466
467 rb->_BaseFormat = texImage->_BaseFormat;
468 rb->Format = texImage->TexFormat;
469 rb->InternalFormat = texImage->InternalFormat;
470 rb->Width = texImage->Width2;
471 rb->Height = texImage->Height2;
472 rb->Depth = texImage->Depth2;
473 rb->NumSamples = texImage->NumSamples;
474 rb->TexImage = texImage;
475
476 if (driver_RenderTexture_is_safe(att))
477 ctx->Driver.RenderTexture(ctx, fb, att);
478 }
479
480 /**
481 * Bind a texture object to an attachment point.
482 * The previous binding, if any, will be removed first.
483 */
484 static void
set_texture_attachment(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att,struct gl_texture_object * texObj,GLenum texTarget,GLuint level,GLuint layer,GLboolean layered)485 set_texture_attachment(struct gl_context *ctx,
486 struct gl_framebuffer *fb,
487 struct gl_renderbuffer_attachment *att,
488 struct gl_texture_object *texObj,
489 GLenum texTarget, GLuint level, GLuint layer,
490 GLboolean layered)
491 {
492 struct gl_renderbuffer *rb = att->Renderbuffer;
493
494 if (rb && rb->NeedsFinishRenderTexture)
495 ctx->Driver.FinishRenderTexture(ctx, rb);
496
497 if (att->Texture == texObj) {
498 /* re-attaching same texture */
499 assert(att->Type == GL_TEXTURE);
500 }
501 else {
502 /* new attachment */
503 remove_attachment(ctx, att);
504 att->Type = GL_TEXTURE;
505 assert(!att->Texture);
506 _mesa_reference_texobj(&att->Texture, texObj);
507 }
508 invalidate_framebuffer(fb);
509
510 /* always update these fields */
511 att->TextureLevel = level;
512 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
513 att->Zoffset = layer;
514 att->Layered = layered;
515 att->Complete = GL_FALSE;
516
517 _mesa_update_texture_renderbuffer(ctx, fb, att);
518 }
519
520
521 /**
522 * Bind a renderbuffer to an attachment point.
523 * The previous binding, if any, will be removed first.
524 */
525 static void
set_renderbuffer_attachment(struct gl_context * ctx,struct gl_renderbuffer_attachment * att,struct gl_renderbuffer * rb)526 set_renderbuffer_attachment(struct gl_context *ctx,
527 struct gl_renderbuffer_attachment *att,
528 struct gl_renderbuffer *rb)
529 {
530 /* XXX check if re-doing same attachment, exit early */
531 remove_attachment(ctx, att);
532 att->Type = GL_RENDERBUFFER_EXT;
533 att->Texture = NULL; /* just to be safe */
534 att->Layered = GL_FALSE;
535 att->Complete = GL_FALSE;
536 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
537 }
538
539
540 /**
541 * Fallback for ctx->Driver.FramebufferRenderbuffer()
542 * Attach a renderbuffer object to a framebuffer object.
543 */
544 void
_mesa_FramebufferRenderbuffer_sw(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_renderbuffer * rb)545 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
546 struct gl_framebuffer *fb,
547 GLenum attachment,
548 struct gl_renderbuffer *rb)
549 {
550 struct gl_renderbuffer_attachment *att;
551
552 mtx_lock(&fb->Mutex);
553
554 att = get_attachment(ctx, fb, attachment, NULL);
555 assert(att);
556 if (rb) {
557 set_renderbuffer_attachment(ctx, att, rb);
558 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
559 /* do stencil attachment here (depth already done above) */
560 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
561 assert(att);
562 set_renderbuffer_attachment(ctx, att, rb);
563 }
564 rb->AttachedAnytime = GL_TRUE;
565 }
566 else {
567 remove_attachment(ctx, att);
568 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
569 /* detach stencil (depth was detached above) */
570 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
571 assert(att);
572 remove_attachment(ctx, att);
573 }
574 }
575
576 invalidate_framebuffer(fb);
577
578 mtx_unlock(&fb->Mutex);
579 }
580
581
582 /**
583 * Fallback for ctx->Driver.ValidateFramebuffer()
584 * Check if the renderbuffer's formats are supported by the software
585 * renderer.
586 * Drivers should probably override this.
587 */
588 void
_mesa_validate_framebuffer(struct gl_context * ctx,struct gl_framebuffer * fb)589 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
590 {
591 gl_buffer_index buf;
592 for (buf = 0; buf < BUFFER_COUNT; buf++) {
593 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
594 if (rb) {
595 switch (rb->_BaseFormat) {
596 case GL_ALPHA:
597 case GL_LUMINANCE_ALPHA:
598 case GL_LUMINANCE:
599 case GL_INTENSITY:
600 case GL_RED:
601 case GL_RG:
602 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
603 return;
604
605 default:
606 switch (rb->Format) {
607 /* XXX This list is likely incomplete. */
608 case MESA_FORMAT_R9G9B9E5_FLOAT:
609 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
610 return;
611 default:;
612 /* render buffer format is supported by software rendering */
613 }
614 }
615 }
616 }
617 }
618
619
620 /**
621 * Return true if the framebuffer has a combined depth/stencil
622 * renderbuffer attached.
623 */
624 GLboolean
_mesa_has_depthstencil_combined(const struct gl_framebuffer * fb)625 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
626 {
627 const struct gl_renderbuffer_attachment *depth =
628 &fb->Attachment[BUFFER_DEPTH];
629 const struct gl_renderbuffer_attachment *stencil =
630 &fb->Attachment[BUFFER_STENCIL];
631
632 if (depth->Type == stencil->Type) {
633 if (depth->Type == GL_RENDERBUFFER_EXT &&
634 depth->Renderbuffer == stencil->Renderbuffer)
635 return GL_TRUE;
636
637 if (depth->Type == GL_TEXTURE &&
638 depth->Texture == stencil->Texture)
639 return GL_TRUE;
640 }
641
642 return GL_FALSE;
643 }
644
645
646 /**
647 * For debug only.
648 */
649 static void
att_incomplete(const char * msg)650 att_incomplete(const char *msg)
651 {
652 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
653 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
654 }
655 }
656
657
658 /**
659 * For debug only.
660 */
661 static void
fbo_incomplete(struct gl_context * ctx,const char * msg,int index)662 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
663 {
664 static GLuint msg_id;
665
666 _mesa_gl_debug(ctx, &msg_id,
667 MESA_DEBUG_SOURCE_API,
668 MESA_DEBUG_TYPE_OTHER,
669 MESA_DEBUG_SEVERITY_MEDIUM,
670 "FBO incomplete: %s [%d]\n", msg, index);
671
672 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
673 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
674 }
675 }
676
677
678 /**
679 * Is the given base format a legal format for a color renderbuffer?
680 */
681 GLboolean
_mesa_is_legal_color_format(const struct gl_context * ctx,GLenum baseFormat)682 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
683 {
684 switch (baseFormat) {
685 case GL_RGB:
686 case GL_RGBA:
687 return GL_TRUE;
688 case GL_LUMINANCE:
689 case GL_LUMINANCE_ALPHA:
690 case GL_INTENSITY:
691 case GL_ALPHA:
692 return ctx->API == API_OPENGL_COMPAT &&
693 ctx->Extensions.ARB_framebuffer_object;
694 case GL_RED:
695 case GL_RG:
696 return ctx->Extensions.ARB_texture_rg;
697 default:
698 return GL_FALSE;
699 }
700 }
701
702
703 /**
704 * Is the given base format a legal format for a color renderbuffer?
705 */
706 static GLboolean
is_format_color_renderable(const struct gl_context * ctx,mesa_format format,GLenum internalFormat)707 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
708 GLenum internalFormat)
709 {
710 const GLenum baseFormat =
711 _mesa_get_format_base_format(format);
712 GLboolean valid;
713
714 valid = _mesa_is_legal_color_format(ctx, baseFormat);
715 if (!valid || _mesa_is_desktop_gl(ctx)) {
716 return valid;
717 }
718
719 /* Reject additional cases for GLES */
720 switch (internalFormat) {
721 case GL_RGBA8_SNORM:
722 case GL_RGB32F:
723 case GL_RGB32I:
724 case GL_RGB32UI:
725 case GL_RGB16F:
726 case GL_RGB16I:
727 case GL_RGB16UI:
728 case GL_RGB8_SNORM:
729 case GL_RGB8I:
730 case GL_RGB8UI:
731 case GL_SRGB8:
732 case GL_RGB9_E5:
733 case GL_RG8_SNORM:
734 case GL_R8_SNORM:
735 return GL_FALSE;
736 default:
737 break;
738 }
739
740 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
741 internalFormat != GL_RGB10_A2) {
742 return GL_FALSE;
743 }
744
745 return GL_TRUE;
746 }
747
748
749 /**
750 * Is the given base format a legal format for a depth/stencil renderbuffer?
751 */
752 static GLboolean
is_legal_depth_format(const struct gl_context * ctx,GLenum baseFormat)753 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
754 {
755 switch (baseFormat) {
756 case GL_DEPTH_COMPONENT:
757 case GL_DEPTH_STENCIL_EXT:
758 return GL_TRUE;
759 default:
760 return GL_FALSE;
761 }
762 }
763
764
765 /**
766 * Test if an attachment point is complete and update its Complete field.
767 * \param format if GL_COLOR, this is a color attachment point,
768 * if GL_DEPTH, this is a depth component attachment point,
769 * if GL_STENCIL, this is a stencil component attachment point.
770 */
771 static void
test_attachment_completeness(const struct gl_context * ctx,GLenum format,struct gl_renderbuffer_attachment * att)772 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
773 struct gl_renderbuffer_attachment *att)
774 {
775 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
776
777 /* assume complete */
778 att->Complete = GL_TRUE;
779
780 /* Look for reasons why the attachment might be incomplete */
781 if (att->Type == GL_TEXTURE) {
782 const struct gl_texture_object *texObj = att->Texture;
783 struct gl_texture_image *texImage;
784 GLenum baseFormat;
785
786 if (!texObj) {
787 att_incomplete("no texobj");
788 att->Complete = GL_FALSE;
789 return;
790 }
791
792 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
793 if (!texImage) {
794 att_incomplete("no teximage");
795 att->Complete = GL_FALSE;
796 return;
797 }
798 if (texImage->Width < 1 || texImage->Height < 1) {
799 att_incomplete("teximage width/height=0");
800 att->Complete = GL_FALSE;
801 return;
802 }
803
804 switch (texObj->Target) {
805 case GL_TEXTURE_3D:
806 if (att->Zoffset >= texImage->Depth) {
807 att_incomplete("bad z offset");
808 att->Complete = GL_FALSE;
809 return;
810 }
811 break;
812 case GL_TEXTURE_1D_ARRAY:
813 if (att->Zoffset >= texImage->Height) {
814 att_incomplete("bad 1D-array layer");
815 att->Complete = GL_FALSE;
816 return;
817 }
818 break;
819 case GL_TEXTURE_2D_ARRAY:
820 if (att->Zoffset >= texImage->Depth) {
821 att_incomplete("bad 2D-array layer");
822 att->Complete = GL_FALSE;
823 return;
824 }
825 break;
826 case GL_TEXTURE_CUBE_MAP_ARRAY:
827 if (att->Zoffset >= texImage->Depth) {
828 att_incomplete("bad cube-array layer");
829 att->Complete = GL_FALSE;
830 return;
831 }
832 break;
833 }
834
835 baseFormat = texImage->_BaseFormat;
836
837 if (format == GL_COLOR) {
838 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
839 att_incomplete("bad format");
840 att->Complete = GL_FALSE;
841 return;
842 }
843 if (_mesa_is_format_compressed(texImage->TexFormat)) {
844 att_incomplete("compressed internalformat");
845 att->Complete = GL_FALSE;
846 return;
847 }
848
849 /* OES_texture_float allows creation and use of floating point
850 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
851 * these textures to be used as a render target, this is done via
852 * GL_EXT_color_buffer(_half)_float with set of new sized types.
853 */
854 if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
855 texImage->TexObject->_IsHalfFloat)) {
856 att_incomplete("bad internal format");
857 att->Complete = GL_FALSE;
858 return;
859 }
860 }
861 else if (format == GL_DEPTH) {
862 if (baseFormat == GL_DEPTH_COMPONENT) {
863 /* OK */
864 }
865 else if (ctx->Extensions.ARB_depth_texture &&
866 baseFormat == GL_DEPTH_STENCIL) {
867 /* OK */
868 }
869 else {
870 att->Complete = GL_FALSE;
871 att_incomplete("bad depth format");
872 return;
873 }
874 }
875 else {
876 assert(format == GL_STENCIL);
877 if (ctx->Extensions.ARB_depth_texture &&
878 baseFormat == GL_DEPTH_STENCIL) {
879 /* OK */
880 } else if (ctx->Extensions.ARB_texture_stencil8 &&
881 baseFormat == GL_STENCIL_INDEX) {
882 /* OK */
883 } else {
884 /* no such thing as stencil-only textures */
885 att_incomplete("illegal stencil texture");
886 att->Complete = GL_FALSE;
887 return;
888 }
889 }
890 }
891 else if (att->Type == GL_RENDERBUFFER_EXT) {
892 const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
893
894 assert(att->Renderbuffer);
895 if (!att->Renderbuffer->InternalFormat ||
896 att->Renderbuffer->Width < 1 ||
897 att->Renderbuffer->Height < 1) {
898 att_incomplete("0x0 renderbuffer");
899 att->Complete = GL_FALSE;
900 return;
901 }
902 if (format == GL_COLOR) {
903 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
904 att_incomplete("bad renderbuffer color format");
905 att->Complete = GL_FALSE;
906 return;
907 }
908 }
909 else if (format == GL_DEPTH) {
910 if (baseFormat == GL_DEPTH_COMPONENT) {
911 /* OK */
912 }
913 else if (baseFormat == GL_DEPTH_STENCIL) {
914 /* OK */
915 }
916 else {
917 att_incomplete("bad renderbuffer depth format");
918 att->Complete = GL_FALSE;
919 return;
920 }
921 }
922 else {
923 assert(format == GL_STENCIL);
924 if (baseFormat == GL_STENCIL_INDEX ||
925 baseFormat == GL_DEPTH_STENCIL) {
926 /* OK */
927 }
928 else {
929 att->Complete = GL_FALSE;
930 att_incomplete("bad renderbuffer stencil format");
931 return;
932 }
933 }
934 }
935 else {
936 assert(att->Type == GL_NONE);
937 /* complete */
938 return;
939 }
940 }
941
942
943 /**
944 * Test if the given framebuffer object is complete and update its
945 * Status field with the results.
946 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
947 * driver to make hardware-specific validation/completeness checks.
948 * Also update the framebuffer's Width and Height fields if the
949 * framebuffer is complete.
950 */
951 void
_mesa_test_framebuffer_completeness(struct gl_context * ctx,struct gl_framebuffer * fb)952 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
953 struct gl_framebuffer *fb)
954 {
955 GLuint numImages;
956 GLenum intFormat = GL_NONE; /* color buffers' internal format */
957 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
958 GLint numSamples = -1;
959 GLint fixedSampleLocations = -1;
960 GLint i;
961 GLuint j;
962 /* Covers max_layer_count, is_layered, and layer_tex_target */
963 bool layer_info_valid = false;
964 GLuint max_layer_count = 0, att_layer_count;
965 bool is_layered = false;
966 GLenum layer_tex_target = 0;
967 bool has_depth_attachment = false;
968 bool has_stencil_attachment = false;
969
970 assert(_mesa_is_user_fbo(fb));
971
972 /* we're changing framebuffer fields here */
973 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
974
975 numImages = 0;
976 fb->Width = 0;
977 fb->Height = 0;
978 fb->_AllColorBuffersFixedPoint = GL_TRUE;
979 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
980 fb->_HasAttachments = true;
981 fb->_IntegerBuffers = 0;
982
983 /* Start at -2 to more easily loop over all attachment points.
984 * -2: depth buffer
985 * -1: stencil buffer
986 * >=0: color buffer
987 */
988 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
989 struct gl_renderbuffer_attachment *att;
990 GLenum f;
991 mesa_format attFormat;
992 GLenum att_tex_target = GL_NONE;
993
994 /*
995 * XXX for ARB_fbo, only check color buffers that are named by
996 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
997 */
998
999 /* check for attachment completeness
1000 */
1001 if (i == -2) {
1002 att = &fb->Attachment[BUFFER_DEPTH];
1003 test_attachment_completeness(ctx, GL_DEPTH, att);
1004 if (!att->Complete) {
1005 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1006 fbo_incomplete(ctx, "depth attachment incomplete", -1);
1007 return;
1008 } else if (att->Type != GL_NONE) {
1009 has_depth_attachment = true;
1010 }
1011 }
1012 else if (i == -1) {
1013 att = &fb->Attachment[BUFFER_STENCIL];
1014 test_attachment_completeness(ctx, GL_STENCIL, att);
1015 if (!att->Complete) {
1016 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1017 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1018 return;
1019 } else if (att->Type != GL_NONE) {
1020 has_stencil_attachment = true;
1021 }
1022 }
1023 else {
1024 att = &fb->Attachment[BUFFER_COLOR0 + i];
1025 test_attachment_completeness(ctx, GL_COLOR, att);
1026 if (!att->Complete) {
1027 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1028 fbo_incomplete(ctx, "color attachment incomplete", i);
1029 return;
1030 }
1031 }
1032
1033 /* get width, height, format of the renderbuffer/texture
1034 */
1035 if (att->Type == GL_TEXTURE) {
1036 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1037 att_tex_target = att->Texture->Target;
1038 minWidth = MIN2(minWidth, texImg->Width);
1039 maxWidth = MAX2(maxWidth, texImg->Width);
1040 minHeight = MIN2(minHeight, texImg->Height);
1041 maxHeight = MAX2(maxHeight, texImg->Height);
1042 f = texImg->_BaseFormat;
1043 attFormat = texImg->TexFormat;
1044 numImages++;
1045
1046 if (!is_format_color_renderable(ctx, attFormat,
1047 texImg->InternalFormat) &&
1048 !is_legal_depth_format(ctx, f) &&
1049 f != GL_STENCIL_INDEX) {
1050 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1051 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1052 return;
1053 }
1054
1055 if (numSamples < 0)
1056 numSamples = texImg->NumSamples;
1057 else if (numSamples != texImg->NumSamples) {
1058 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1059 fbo_incomplete(ctx, "inconsistent sample count", -1);
1060 return;
1061 }
1062
1063 if (fixedSampleLocations < 0)
1064 fixedSampleLocations = texImg->FixedSampleLocations;
1065 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1066 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1067 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1068 return;
1069 }
1070 }
1071 else if (att->Type == GL_RENDERBUFFER_EXT) {
1072 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1073 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1074 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1075 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1076 f = att->Renderbuffer->InternalFormat;
1077 attFormat = att->Renderbuffer->Format;
1078 numImages++;
1079
1080 if (numSamples < 0)
1081 numSamples = att->Renderbuffer->NumSamples;
1082 else if (numSamples != att->Renderbuffer->NumSamples) {
1083 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1084 fbo_incomplete(ctx, "inconsistent sample count", -1);
1085 return;
1086 }
1087
1088 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1089 if (fixedSampleLocations < 0)
1090 fixedSampleLocations = GL_TRUE;
1091 else if (fixedSampleLocations != GL_TRUE) {
1092 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1093 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1094 return;
1095 }
1096 }
1097 else {
1098 assert(att->Type == GL_NONE);
1099 continue;
1100 }
1101
1102 /* Update flags describing color buffer datatypes */
1103 if (i >= 0) {
1104 GLenum type = _mesa_get_format_datatype(attFormat);
1105
1106 /* check if integer color */
1107 if (_mesa_is_format_integer_color(attFormat))
1108 fb->_IntegerBuffers |= (1 << i);
1109
1110 fb->_AllColorBuffersFixedPoint =
1111 fb->_AllColorBuffersFixedPoint &&
1112 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1113
1114 fb->_HasSNormOrFloatColorBuffer =
1115 fb->_HasSNormOrFloatColorBuffer ||
1116 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1117 }
1118
1119 /* Error-check width, height, format */
1120 if (numImages == 1) {
1121 /* save format */
1122 if (i >= 0) {
1123 intFormat = f;
1124 }
1125 }
1126 else {
1127 if (!ctx->Extensions.ARB_framebuffer_object) {
1128 /* check that width, height, format are same */
1129 if (minWidth != maxWidth || minHeight != maxHeight) {
1130 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1131 fbo_incomplete(ctx, "width or height mismatch", -1);
1132 return;
1133 }
1134 /* check that all color buffers are the same format */
1135 if (intFormat != GL_NONE && f != intFormat) {
1136 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1137 fbo_incomplete(ctx, "format mismatch", -1);
1138 return;
1139 }
1140 }
1141 }
1142
1143 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1144 */
1145 if (att->Type == GL_RENDERBUFFER &&
1146 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1147 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1148 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1149 return;
1150 }
1151
1152 /* Check that layered rendering is consistent. */
1153 if (att->Layered) {
1154 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1155 att_layer_count = 6;
1156 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1157 att_layer_count = att->Renderbuffer->Height;
1158 else
1159 att_layer_count = att->Renderbuffer->Depth;
1160 } else {
1161 att_layer_count = 0;
1162 }
1163 if (!layer_info_valid) {
1164 is_layered = att->Layered;
1165 max_layer_count = att_layer_count;
1166 layer_tex_target = att_tex_target;
1167 layer_info_valid = true;
1168 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1169 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1170 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1171 return;
1172 } else if (is_layered != att->Layered) {
1173 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1174 fbo_incomplete(ctx,
1175 "framebuffer attachment layer mode is inconsistent",
1176 i);
1177 return;
1178 } else if (att_layer_count > max_layer_count) {
1179 max_layer_count = att_layer_count;
1180 }
1181
1182 /*
1183 * The extension GL_ARB_framebuffer_no_attachments places additional
1184 * requirement on each attachment. Those additional requirements are
1185 * tighter that those of previous versions of GL. In interest of better
1186 * compatibility, we will not enforce these restrictions. For the record
1187 * those additional restrictions are quoted below:
1188 *
1189 * "The width and height of image are greater than zero and less than or
1190 * equal to the values of the implementation-dependent limits
1191 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1192 *
1193 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1194 * array texture and the attachment is layered, the depth or layer count
1195 * of the texture is less than or equal to the implementation-dependent
1196 * limit MAX_FRAMEBUFFER_LAYERS."
1197 *
1198 * "If image has multiple samples, its sample count is less than or equal
1199 * to the value of the implementation-dependent limit
1200 * MAX_FRAMEBUFFER_SAMPLES."
1201 *
1202 * The same requirements are also in place for GL 4.5,
1203 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1204 */
1205 }
1206
1207 fb->MaxNumLayers = max_layer_count;
1208
1209 if (numImages == 0) {
1210 fb->_HasAttachments = false;
1211
1212 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1213 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1214 fbo_incomplete(ctx, "no attachments", -1);
1215 return;
1216 }
1217
1218 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1219 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1220 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1221 return;
1222 }
1223 }
1224
1225 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1226 /* Check that all DrawBuffers are present */
1227 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1228 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1229 const struct gl_renderbuffer_attachment *att
1230 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1231 assert(att);
1232 if (att->Type == GL_NONE) {
1233 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1234 fbo_incomplete(ctx, "missing drawbuffer", j);
1235 return;
1236 }
1237 }
1238 }
1239
1240 /* Check that the ReadBuffer is present */
1241 if (fb->ColorReadBuffer != GL_NONE) {
1242 const struct gl_renderbuffer_attachment *att
1243 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1244 assert(att);
1245 if (att->Type == GL_NONE) {
1246 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1247 fbo_incomplete(ctx, "missing readbuffer", -1);
1248 return;
1249 }
1250 }
1251 }
1252
1253 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1254 *
1255 * "Depth and stencil attachments, if present, are the same image."
1256 *
1257 * This restriction is not present in the OpenGL ES2 spec.
1258 */
1259 if (_mesa_is_gles3(ctx) &&
1260 has_stencil_attachment && has_depth_attachment &&
1261 !_mesa_has_depthstencil_combined(fb)) {
1262 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1263 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1264 return;
1265 }
1266
1267 /* Provisionally set status = COMPLETE ... */
1268 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1269
1270 /* ... but the driver may say the FB is incomplete.
1271 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1272 * if anything.
1273 */
1274 if (ctx->Driver.ValidateFramebuffer) {
1275 ctx->Driver.ValidateFramebuffer(ctx, fb);
1276 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1277 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1278 return;
1279 }
1280 }
1281
1282 /*
1283 * Note that if ARB_framebuffer_object is supported and the attached
1284 * renderbuffers/textures are different sizes, the framebuffer
1285 * width/height will be set to the smallest width/height.
1286 */
1287 if (numImages != 0) {
1288 fb->Width = minWidth;
1289 fb->Height = minHeight;
1290 }
1291
1292 /* finally, update the visual info for the framebuffer */
1293 _mesa_update_framebuffer_visual(ctx, fb);
1294 }
1295
1296
1297 GLboolean GLAPIENTRY
_mesa_IsRenderbuffer(GLuint renderbuffer)1298 _mesa_IsRenderbuffer(GLuint renderbuffer)
1299 {
1300 GET_CURRENT_CONTEXT(ctx);
1301 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1302 if (renderbuffer) {
1303 struct gl_renderbuffer *rb =
1304 _mesa_lookup_renderbuffer(ctx, renderbuffer);
1305 if (rb != NULL && rb != &DummyRenderbuffer)
1306 return GL_TRUE;
1307 }
1308 return GL_FALSE;
1309 }
1310
1311
1312 static struct gl_renderbuffer *
allocate_renderbuffer_locked(struct gl_context * ctx,GLuint renderbuffer,const char * func)1313 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1314 const char *func)
1315 {
1316 struct gl_renderbuffer *newRb;
1317
1318 /* create new renderbuffer object */
1319 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1320 if (!newRb) {
1321 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1322 return NULL;
1323 }
1324 assert(newRb->AllocStorage);
1325 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1326 newRb->RefCount = 1; /* referenced by hash table */
1327
1328 return newRb;
1329 }
1330
1331
1332 static void
bind_renderbuffer(GLenum target,GLuint renderbuffer,bool allow_user_names)1333 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1334 {
1335 struct gl_renderbuffer *newRb;
1336 GET_CURRENT_CONTEXT(ctx);
1337
1338 if (target != GL_RENDERBUFFER_EXT) {
1339 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1340 return;
1341 }
1342
1343 /* No need to flush here since the render buffer binding has no
1344 * effect on rendering state.
1345 */
1346
1347 if (renderbuffer) {
1348 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1349 if (newRb == &DummyRenderbuffer) {
1350 /* ID was reserved, but no real renderbuffer object made yet */
1351 newRb = NULL;
1352 }
1353 else if (!newRb && !allow_user_names) {
1354 /* All RB IDs must be Gen'd */
1355 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1356 return;
1357 }
1358
1359 if (!newRb) {
1360 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1361 newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1362 "glBindRenderbufferEXT");
1363 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1364 }
1365 }
1366 else {
1367 newRb = NULL;
1368 }
1369
1370 assert(newRb != &DummyRenderbuffer);
1371
1372 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1373 }
1374
1375 void GLAPIENTRY
_mesa_BindRenderbuffer(GLenum target,GLuint renderbuffer)1376 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1377 {
1378 GET_CURRENT_CONTEXT(ctx);
1379
1380 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1381 * entry point, but they allow the use of user-generated names.
1382 */
1383 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1384 }
1385
1386 void GLAPIENTRY
_mesa_BindRenderbufferEXT(GLenum target,GLuint renderbuffer)1387 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1388 {
1389 /* This function should not be in the dispatch table for core profile /
1390 * OpenGL 3.1, so execution should never get here in those cases -- no
1391 * need for an explicit test.
1392 */
1393 bind_renderbuffer(target, renderbuffer, true);
1394 }
1395
1396 /**
1397 * ARB_framebuffer_no_attachment - Application passes requested param's
1398 * here. NOTE: NumSamples requested need not be _NumSamples which is
1399 * what the hw supports.
1400 */
1401 static void
framebuffer_parameteri(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum pname,GLint param,const char * func)1402 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1403 GLenum pname, GLint param, const char *func)
1404 {
1405 switch (pname) {
1406 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1407 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1408 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1409 else
1410 fb->DefaultGeometry.Width = param;
1411 break;
1412 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1413 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1414 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1415 else
1416 fb->DefaultGeometry.Height = param;
1417 break;
1418 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1419 /*
1420 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1421 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1422 */
1423 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1424 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1425 break;
1426 }
1427 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1428 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1429 else
1430 fb->DefaultGeometry.Layers = param;
1431 break;
1432 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1433 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1434 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1435 else
1436 fb->DefaultGeometry.NumSamples = param;
1437 break;
1438 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1439 fb->DefaultGeometry.FixedSampleLocations = param;
1440 break;
1441 default:
1442 _mesa_error(ctx, GL_INVALID_ENUM,
1443 "%s(pname=0x%x)", func, pname);
1444 }
1445
1446 invalidate_framebuffer(fb);
1447 ctx->NewState |= _NEW_BUFFERS;
1448 }
1449
1450 void GLAPIENTRY
_mesa_FramebufferParameteri(GLenum target,GLenum pname,GLint param)1451 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1452 {
1453 GET_CURRENT_CONTEXT(ctx);
1454 struct gl_framebuffer *fb;
1455
1456 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1457 _mesa_error(ctx, GL_INVALID_OPERATION,
1458 "glFramebufferParameteriv not supported "
1459 "(ARB_framebuffer_no_attachments not implemented)");
1460 return;
1461 }
1462
1463 fb = get_framebuffer_target(ctx, target);
1464 if (!fb) {
1465 _mesa_error(ctx, GL_INVALID_ENUM,
1466 "glFramebufferParameteri(target=0x%x)", target);
1467 return;
1468 }
1469
1470 /* check framebuffer binding */
1471 if (_mesa_is_winsys_fbo(fb)) {
1472 _mesa_error(ctx, GL_INVALID_OPERATION,
1473 "glFramebufferParameteri");
1474 return;
1475 }
1476
1477 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1478 }
1479
1480 static void
get_framebuffer_parameteriv(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum pname,GLint * params,const char * func)1481 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1482 GLenum pname, GLint *params, const char *func)
1483 {
1484 switch (pname) {
1485 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1486 *params = fb->DefaultGeometry.Width;
1487 break;
1488 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1489 *params = fb->DefaultGeometry.Height;
1490 break;
1491 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1492 /*
1493 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1494 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1495 */
1496 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1497 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1498 break;
1499 }
1500 *params = fb->DefaultGeometry.Layers;
1501 break;
1502 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1503 *params = fb->DefaultGeometry.NumSamples;
1504 break;
1505 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1506 *params = fb->DefaultGeometry.FixedSampleLocations;
1507 break;
1508 default:
1509 _mesa_error(ctx, GL_INVALID_ENUM,
1510 "%s(pname=0x%x)", func, pname);
1511 }
1512 }
1513
1514 void GLAPIENTRY
_mesa_GetFramebufferParameteriv(GLenum target,GLenum pname,GLint * params)1515 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1516 {
1517 GET_CURRENT_CONTEXT(ctx);
1518 struct gl_framebuffer *fb;
1519
1520 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1521 _mesa_error(ctx, GL_INVALID_OPERATION,
1522 "glGetFramebufferParameteriv not supported "
1523 "(ARB_framebuffer_no_attachments not implemented)");
1524 return;
1525 }
1526
1527 fb = get_framebuffer_target(ctx, target);
1528 if (!fb) {
1529 _mesa_error(ctx, GL_INVALID_ENUM,
1530 "glGetFramebufferParameteriv(target=0x%x)", target);
1531 return;
1532 }
1533
1534 /* check framebuffer binding */
1535 if (_mesa_is_winsys_fbo(fb)) {
1536 _mesa_error(ctx, GL_INVALID_OPERATION,
1537 "glGetFramebufferParameteriv");
1538 return;
1539 }
1540
1541 get_framebuffer_parameteriv(ctx, fb, pname, params,
1542 "glGetFramebufferParameteriv");
1543 }
1544
1545
1546 /**
1547 * Remove the specified renderbuffer or texture from any attachment point in
1548 * the framebuffer.
1549 *
1550 * \returns
1551 * \c true if the renderbuffer was detached from an attachment point. \c
1552 * false otherwise.
1553 */
1554 bool
_mesa_detach_renderbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,const void * att)1555 _mesa_detach_renderbuffer(struct gl_context *ctx,
1556 struct gl_framebuffer *fb,
1557 const void *att)
1558 {
1559 unsigned i;
1560 bool progress = false;
1561
1562 for (i = 0; i < BUFFER_COUNT; i++) {
1563 if (fb->Attachment[i].Texture == att
1564 || fb->Attachment[i].Renderbuffer == att) {
1565 remove_attachment(ctx, &fb->Attachment[i]);
1566 progress = true;
1567 }
1568 }
1569
1570 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1571 * Completeness," of the OpenGL 3.1 spec says:
1572 *
1573 * "Performing any of the following actions may change whether the
1574 * framebuffer is considered complete or incomplete:
1575 *
1576 * ...
1577 *
1578 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1579 * containing an image that is attached to a framebuffer object
1580 * that is bound to the framebuffer."
1581 */
1582 if (progress)
1583 invalidate_framebuffer(fb);
1584
1585 return progress;
1586 }
1587
1588
1589 void GLAPIENTRY
_mesa_DeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)1590 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1591 {
1592 GLint i;
1593 GET_CURRENT_CONTEXT(ctx);
1594
1595 if (n < 0) {
1596 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1597 return;
1598 }
1599
1600 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1601
1602 for (i = 0; i < n; i++) {
1603 if (renderbuffers[i] > 0) {
1604 struct gl_renderbuffer *rb;
1605 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1606 if (rb) {
1607 /* check if deleting currently bound renderbuffer object */
1608 if (rb == ctx->CurrentRenderbuffer) {
1609 /* bind default */
1610 assert(rb->RefCount >= 2);
1611 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1612 }
1613
1614 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1615 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1616 * of the OpenGL 3.1 spec says:
1617 *
1618 * "If a renderbuffer object is deleted while its image is
1619 * attached to one or more attachment points in the currently
1620 * bound framebuffer, then it is as if FramebufferRenderbuffer
1621 * had been called, with a renderbuffer of 0, for each
1622 * attachment point to which this image was attached in the
1623 * currently bound framebuffer. In other words, this
1624 * renderbuffer image is first detached from all attachment
1625 * points in the currently bound framebuffer. Note that the
1626 * renderbuffer image is specifically not detached from any
1627 * non-bound framebuffers. Detaching the image from any
1628 * non-bound framebuffers is the responsibility of the
1629 * application.
1630 */
1631 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1632 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1633 }
1634 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1635 && ctx->ReadBuffer != ctx->DrawBuffer) {
1636 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1637 }
1638
1639 /* Remove from hash table immediately, to free the ID.
1640 * But the object will not be freed until it's no longer
1641 * referenced anywhere else.
1642 */
1643 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1644
1645 if (rb != &DummyRenderbuffer) {
1646 /* no longer referenced by hash table */
1647 _mesa_reference_renderbuffer(&rb, NULL);
1648 }
1649 }
1650 }
1651 }
1652 }
1653
1654 static void
create_render_buffers(struct gl_context * ctx,GLsizei n,GLuint * renderbuffers,bool dsa)1655 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1656 bool dsa)
1657 {
1658 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1659 GLuint first;
1660 GLint i;
1661
1662 if (n < 0) {
1663 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1664 return;
1665 }
1666
1667 if (!renderbuffers)
1668 return;
1669
1670 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1671
1672 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1673
1674 for (i = 0; i < n; i++) {
1675 GLuint name = first + i;
1676 renderbuffers[i] = name;
1677
1678 if (dsa) {
1679 allocate_renderbuffer_locked(ctx, name, func);
1680 } else {
1681 /* insert a dummy renderbuffer into the hash table */
1682 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1683 &DummyRenderbuffer);
1684 }
1685 }
1686
1687 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1688 }
1689
1690
1691 void GLAPIENTRY
_mesa_GenRenderbuffers(GLsizei n,GLuint * renderbuffers)1692 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1693 {
1694 GET_CURRENT_CONTEXT(ctx);
1695 create_render_buffers(ctx, n, renderbuffers, false);
1696 }
1697
1698
1699 void GLAPIENTRY
_mesa_CreateRenderbuffers(GLsizei n,GLuint * renderbuffers)1700 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1701 {
1702 GET_CURRENT_CONTEXT(ctx);
1703 create_render_buffers(ctx, n, renderbuffers, true);
1704 }
1705
1706
1707 /**
1708 * Given an internal format token for a render buffer, return the
1709 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1710 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1711 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1712 *
1713 * This is similar to _mesa_base_tex_format() but the set of valid
1714 * internal formats is different.
1715 *
1716 * Note that even if a format is determined to be legal here, validation
1717 * of the FBO may fail if the format is not supported by the driver/GPU.
1718 *
1719 * \param internalFormat as passed to glRenderbufferStorage()
1720 * \return the base internal format, or 0 if internalFormat is illegal
1721 */
1722 GLenum
_mesa_base_fbo_format(struct gl_context * ctx,GLenum internalFormat)1723 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1724 {
1725 /*
1726 * Notes: some formats such as alpha, luminance, etc. were added
1727 * with GL_ARB_framebuffer_object.
1728 */
1729 switch (internalFormat) {
1730 case GL_ALPHA:
1731 case GL_ALPHA4:
1732 case GL_ALPHA8:
1733 case GL_ALPHA12:
1734 case GL_ALPHA16:
1735 return (ctx->API == API_OPENGL_COMPAT &&
1736 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1737 case GL_LUMINANCE:
1738 case GL_LUMINANCE4:
1739 case GL_LUMINANCE8:
1740 case GL_LUMINANCE12:
1741 case GL_LUMINANCE16:
1742 return (ctx->API == API_OPENGL_COMPAT &&
1743 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1744 case GL_LUMINANCE_ALPHA:
1745 case GL_LUMINANCE4_ALPHA4:
1746 case GL_LUMINANCE6_ALPHA2:
1747 case GL_LUMINANCE8_ALPHA8:
1748 case GL_LUMINANCE12_ALPHA4:
1749 case GL_LUMINANCE12_ALPHA12:
1750 case GL_LUMINANCE16_ALPHA16:
1751 return (ctx->API == API_OPENGL_COMPAT &&
1752 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1753 case GL_INTENSITY:
1754 case GL_INTENSITY4:
1755 case GL_INTENSITY8:
1756 case GL_INTENSITY12:
1757 case GL_INTENSITY16:
1758 return (ctx->API == API_OPENGL_COMPAT &&
1759 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1760 case GL_RGB8:
1761 return GL_RGB;
1762 case GL_RGB:
1763 case GL_R3_G3_B2:
1764 case GL_RGB4:
1765 case GL_RGB5:
1766 case GL_RGB10:
1767 case GL_RGB12:
1768 case GL_RGB16:
1769 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1770 case GL_SRGB8_EXT:
1771 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1772 case GL_RGBA4:
1773 case GL_RGB5_A1:
1774 case GL_RGBA8:
1775 return GL_RGBA;
1776 case GL_RGBA:
1777 case GL_RGBA2:
1778 case GL_RGBA12:
1779 case GL_RGBA16:
1780 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1781 case GL_RGB10_A2:
1782 case GL_SRGB8_ALPHA8_EXT:
1783 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1784 case GL_STENCIL_INDEX:
1785 case GL_STENCIL_INDEX1_EXT:
1786 case GL_STENCIL_INDEX4_EXT:
1787 case GL_STENCIL_INDEX16_EXT:
1788 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1789 * OpenGL ES, but Mesa does not currently support them.
1790 */
1791 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1792 case GL_STENCIL_INDEX8_EXT:
1793 return GL_STENCIL_INDEX;
1794 case GL_DEPTH_COMPONENT:
1795 case GL_DEPTH_COMPONENT32:
1796 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1797 case GL_DEPTH_COMPONENT16:
1798 case GL_DEPTH_COMPONENT24:
1799 return GL_DEPTH_COMPONENT;
1800 case GL_DEPTH_STENCIL:
1801 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1802 case GL_DEPTH24_STENCIL8:
1803 return GL_DEPTH_STENCIL;
1804 case GL_DEPTH_COMPONENT32F:
1805 return ctx->Version >= 30
1806 || (ctx->API == API_OPENGL_COMPAT &&
1807 ctx->Extensions.ARB_depth_buffer_float)
1808 ? GL_DEPTH_COMPONENT : 0;
1809 case GL_DEPTH32F_STENCIL8:
1810 return ctx->Version >= 30
1811 || (ctx->API == API_OPENGL_COMPAT &&
1812 ctx->Extensions.ARB_depth_buffer_float)
1813 ? GL_DEPTH_STENCIL : 0;
1814 case GL_RED:
1815 case GL_R16:
1816 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1817 ? GL_RED : 0;
1818 case GL_R8:
1819 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1820 ? GL_RED : 0;
1821 case GL_RG:
1822 case GL_RG16:
1823 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1824 ? GL_RG : 0;
1825 case GL_RG8:
1826 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1827 ? GL_RG : 0;
1828 /* signed normalized texture formats */
1829 case GL_RED_SNORM:
1830 case GL_R8_SNORM:
1831 case GL_R16_SNORM:
1832 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1833 ? GL_RED : 0;
1834 case GL_RG_SNORM:
1835 case GL_RG8_SNORM:
1836 case GL_RG16_SNORM:
1837 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1838 ? GL_RG : 0;
1839 case GL_RGB_SNORM:
1840 case GL_RGB8_SNORM:
1841 case GL_RGB16_SNORM:
1842 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1843 ? GL_RGB : 0;
1844 case GL_RGBA_SNORM:
1845 case GL_RGBA8_SNORM:
1846 case GL_RGBA16_SNORM:
1847 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1848 ? GL_RGBA : 0;
1849 case GL_ALPHA_SNORM:
1850 case GL_ALPHA8_SNORM:
1851 case GL_ALPHA16_SNORM:
1852 return ctx->API == API_OPENGL_COMPAT &&
1853 ctx->Extensions.EXT_texture_snorm &&
1854 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1855 case GL_LUMINANCE_SNORM:
1856 case GL_LUMINANCE8_SNORM:
1857 case GL_LUMINANCE16_SNORM:
1858 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1859 ? GL_LUMINANCE : 0;
1860 case GL_LUMINANCE_ALPHA_SNORM:
1861 case GL_LUMINANCE8_ALPHA8_SNORM:
1862 case GL_LUMINANCE16_ALPHA16_SNORM:
1863 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1864 ? GL_LUMINANCE_ALPHA : 0;
1865 case GL_INTENSITY_SNORM:
1866 case GL_INTENSITY8_SNORM:
1867 case GL_INTENSITY16_SNORM:
1868 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1869 ? GL_INTENSITY : 0;
1870
1871 case GL_R16F:
1872 case GL_R32F:
1873 return ((_mesa_is_desktop_gl(ctx) &&
1874 ctx->Extensions.ARB_texture_rg &&
1875 ctx->Extensions.ARB_texture_float) ||
1876 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1877 ? GL_RED : 0;
1878 case GL_RG16F:
1879 case GL_RG32F:
1880 return ((_mesa_is_desktop_gl(ctx) &&
1881 ctx->Extensions.ARB_texture_rg &&
1882 ctx->Extensions.ARB_texture_float) ||
1883 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1884 ? GL_RG : 0;
1885 case GL_RGB16F:
1886 case GL_RGB32F:
1887 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1888 ? GL_RGB : 0;
1889 case GL_RGBA16F:
1890 case GL_RGBA32F:
1891 return ((_mesa_is_desktop_gl(ctx) &&
1892 ctx->Extensions.ARB_texture_float) ||
1893 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1894 ? GL_RGBA : 0;
1895 case GL_ALPHA16F_ARB:
1896 case GL_ALPHA32F_ARB:
1897 return ctx->API == API_OPENGL_COMPAT &&
1898 ctx->Extensions.ARB_texture_float &&
1899 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1900 case GL_LUMINANCE16F_ARB:
1901 case GL_LUMINANCE32F_ARB:
1902 return ctx->API == API_OPENGL_COMPAT &&
1903 ctx->Extensions.ARB_texture_float &&
1904 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1905 case GL_LUMINANCE_ALPHA16F_ARB:
1906 case GL_LUMINANCE_ALPHA32F_ARB:
1907 return ctx->API == API_OPENGL_COMPAT &&
1908 ctx->Extensions.ARB_texture_float &&
1909 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1910 case GL_INTENSITY16F_ARB:
1911 case GL_INTENSITY32F_ARB:
1912 return ctx->API == API_OPENGL_COMPAT &&
1913 ctx->Extensions.ARB_texture_float &&
1914 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1915 case GL_R11F_G11F_B10F:
1916 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1917 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1918 ? GL_RGB : 0;
1919
1920 case GL_RGBA8UI_EXT:
1921 case GL_RGBA16UI_EXT:
1922 case GL_RGBA32UI_EXT:
1923 case GL_RGBA8I_EXT:
1924 case GL_RGBA16I_EXT:
1925 case GL_RGBA32I_EXT:
1926 return ctx->Version >= 30
1927 || (_mesa_is_desktop_gl(ctx) &&
1928 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1929
1930 case GL_RGB8UI_EXT:
1931 case GL_RGB16UI_EXT:
1932 case GL_RGB32UI_EXT:
1933 case GL_RGB8I_EXT:
1934 case GL_RGB16I_EXT:
1935 case GL_RGB32I_EXT:
1936 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1937 ? GL_RGB : 0;
1938 case GL_R8UI:
1939 case GL_R8I:
1940 case GL_R16UI:
1941 case GL_R16I:
1942 case GL_R32UI:
1943 case GL_R32I:
1944 return ctx->Version >= 30
1945 || (_mesa_is_desktop_gl(ctx) &&
1946 ctx->Extensions.ARB_texture_rg &&
1947 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1948
1949 case GL_RG8UI:
1950 case GL_RG8I:
1951 case GL_RG16UI:
1952 case GL_RG16I:
1953 case GL_RG32UI:
1954 case GL_RG32I:
1955 return ctx->Version >= 30
1956 || (_mesa_is_desktop_gl(ctx) &&
1957 ctx->Extensions.ARB_texture_rg &&
1958 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1959
1960 case GL_INTENSITY8I_EXT:
1961 case GL_INTENSITY8UI_EXT:
1962 case GL_INTENSITY16I_EXT:
1963 case GL_INTENSITY16UI_EXT:
1964 case GL_INTENSITY32I_EXT:
1965 case GL_INTENSITY32UI_EXT:
1966 return ctx->API == API_OPENGL_COMPAT &&
1967 ctx->Extensions.EXT_texture_integer &&
1968 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1969
1970 case GL_LUMINANCE8I_EXT:
1971 case GL_LUMINANCE8UI_EXT:
1972 case GL_LUMINANCE16I_EXT:
1973 case GL_LUMINANCE16UI_EXT:
1974 case GL_LUMINANCE32I_EXT:
1975 case GL_LUMINANCE32UI_EXT:
1976 return ctx->API == API_OPENGL_COMPAT &&
1977 ctx->Extensions.EXT_texture_integer &&
1978 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1979
1980 case GL_LUMINANCE_ALPHA8I_EXT:
1981 case GL_LUMINANCE_ALPHA8UI_EXT:
1982 case GL_LUMINANCE_ALPHA16I_EXT:
1983 case GL_LUMINANCE_ALPHA16UI_EXT:
1984 case GL_LUMINANCE_ALPHA32I_EXT:
1985 case GL_LUMINANCE_ALPHA32UI_EXT:
1986 return ctx->API == API_OPENGL_COMPAT &&
1987 ctx->Extensions.EXT_texture_integer &&
1988 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1989
1990 case GL_ALPHA8I_EXT:
1991 case GL_ALPHA8UI_EXT:
1992 case GL_ALPHA16I_EXT:
1993 case GL_ALPHA16UI_EXT:
1994 case GL_ALPHA32I_EXT:
1995 case GL_ALPHA32UI_EXT:
1996 return ctx->API == API_OPENGL_COMPAT &&
1997 ctx->Extensions.EXT_texture_integer &&
1998 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1999
2000 case GL_RGB10_A2UI:
2001 return (_mesa_is_desktop_gl(ctx) &&
2002 ctx->Extensions.ARB_texture_rgb10_a2ui)
2003 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2004
2005 case GL_RGB565:
2006 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2007 ? GL_RGB : 0;
2008 default:
2009 return 0;
2010 }
2011 }
2012
2013
2014 /**
2015 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
2016 */
2017 static void
invalidate_rb(GLuint key,void * data,void * userData)2018 invalidate_rb(GLuint key, void *data, void *userData)
2019 {
2020 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2021 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2022
2023 /* If this is a user-created FBO */
2024 if (_mesa_is_user_fbo(fb)) {
2025 GLuint i;
2026 for (i = 0; i < BUFFER_COUNT; i++) {
2027 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2028 if (att->Type == GL_RENDERBUFFER &&
2029 att->Renderbuffer == rb) {
2030 /* Mark fb status as indeterminate to force re-validation */
2031 fb->_Status = 0;
2032 return;
2033 }
2034 }
2035 }
2036 }
2037
2038
2039 /** sentinal value, see below */
2040 #define NO_SAMPLES 1000
2041
2042 void
_mesa_renderbuffer_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei samples)2043 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2044 GLenum internalFormat, GLsizei width,
2045 GLsizei height, GLsizei samples)
2046 {
2047 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2048
2049 assert(baseFormat != 0);
2050 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2051 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2052 assert(samples != NO_SAMPLES);
2053 if (samples != 0) {
2054 assert(samples > 0);
2055 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2056 internalFormat, samples) == GL_NO_ERROR);
2057 }
2058
2059 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2060
2061 if (rb->InternalFormat == internalFormat &&
2062 rb->Width == (GLuint) width &&
2063 rb->Height == (GLuint) height &&
2064 rb->NumSamples == samples) {
2065 /* no change in allocation needed */
2066 return;
2067 }
2068
2069 /* These MUST get set by the AllocStorage func */
2070 rb->Format = MESA_FORMAT_NONE;
2071 rb->NumSamples = samples;
2072
2073 /* Now allocate the storage */
2074 assert(rb->AllocStorage);
2075 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2076 /* No error - check/set fields now */
2077 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2078 assert(rb->Width == (GLuint) width);
2079 assert(rb->Height == (GLuint) height);
2080 rb->InternalFormat = internalFormat;
2081 rb->_BaseFormat = baseFormat;
2082 assert(rb->_BaseFormat != 0);
2083 }
2084 else {
2085 /* Probably ran out of memory - clear the fields */
2086 rb->Width = 0;
2087 rb->Height = 0;
2088 rb->Format = MESA_FORMAT_NONE;
2089 rb->InternalFormat = GL_NONE;
2090 rb->_BaseFormat = GL_NONE;
2091 rb->NumSamples = 0;
2092 }
2093
2094 /* Invalidate the framebuffers the renderbuffer is attached in. */
2095 if (rb->AttachedAnytime) {
2096 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2097 }
2098 }
2099
2100 /**
2101 * Helper function used by renderbuffer_storage_direct() and
2102 * renderbuffer_storage_target().
2103 * samples will be NO_SAMPLES if called by a non-multisample function.
2104 */
2105 static void
renderbuffer_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei samples,const char * func)2106 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2107 GLenum internalFormat, GLsizei width,
2108 GLsizei height, GLsizei samples, const char *func)
2109 {
2110 GLenum baseFormat;
2111 GLenum sample_count_error;
2112
2113 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2114 if (baseFormat == 0) {
2115 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2116 func, _mesa_enum_to_string(internalFormat));
2117 return;
2118 }
2119
2120 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2121 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2122 width);
2123 return;
2124 }
2125
2126 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2127 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2128 height);
2129 return;
2130 }
2131
2132 if (samples == NO_SAMPLES) {
2133 /* NumSamples == 0 indicates non-multisampling */
2134 samples = 0;
2135 }
2136 else {
2137 /* check the sample count;
2138 * note: driver may choose to use more samples than what's requested
2139 */
2140 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2141 internalFormat, samples);
2142
2143 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2144 *
2145 * "If a negative number is provided where an argument of type sizei or
2146 * sizeiptr is specified, the error INVALID VALUE is generated."
2147 */
2148 if (samples < 0) {
2149 sample_count_error = GL_INVALID_VALUE;
2150 }
2151
2152 if (sample_count_error != GL_NO_ERROR) {
2153 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
2154 return;
2155 }
2156 }
2157
2158 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
2159 }
2160
2161 /**
2162 * Helper function used by _mesa_NamedRenderbufferStorage*().
2163 * samples will be NO_SAMPLES if called by a non-multisample function.
2164 */
2165 static void
renderbuffer_storage_named(GLuint renderbuffer,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei samples,const char * func)2166 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2167 GLsizei width, GLsizei height, GLsizei samples,
2168 const char *func)
2169 {
2170 GET_CURRENT_CONTEXT(ctx);
2171
2172 if (MESA_VERBOSE & VERBOSE_API) {
2173 if (samples == NO_SAMPLES)
2174 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2175 func, renderbuffer,
2176 _mesa_enum_to_string(internalFormat),
2177 width, height);
2178 else
2179 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2180 func, renderbuffer,
2181 _mesa_enum_to_string(internalFormat),
2182 width, height, samples);
2183 }
2184
2185 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2186 if (!rb || rb == &DummyRenderbuffer) {
2187 /* ID was reserved, but no real renderbuffer object made yet */
2188 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2189 func, renderbuffer);
2190 return;
2191 }
2192
2193 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
2194 }
2195
2196 /**
2197 * Helper function used by _mesa_RenderbufferStorage() and
2198 * _mesa_RenderbufferStorageMultisample().
2199 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2200 */
2201 static void
renderbuffer_storage_target(GLenum target,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei samples,const char * func)2202 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2203 GLsizei width, GLsizei height, GLsizei samples,
2204 const char *func)
2205 {
2206 GET_CURRENT_CONTEXT(ctx);
2207
2208 if (MESA_VERBOSE & VERBOSE_API) {
2209 if (samples == NO_SAMPLES)
2210 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2211 func,
2212 _mesa_enum_to_string(target),
2213 _mesa_enum_to_string(internalFormat),
2214 width, height);
2215 else
2216 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2217 func,
2218 _mesa_enum_to_string(target),
2219 _mesa_enum_to_string(internalFormat),
2220 width, height, samples);
2221 }
2222
2223 if (target != GL_RENDERBUFFER_EXT) {
2224 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2225 return;
2226 }
2227
2228 if (!ctx->CurrentRenderbuffer) {
2229 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2230 func);
2231 return;
2232 }
2233
2234 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2235 height, samples, func);
2236 }
2237
2238
2239 void GLAPIENTRY
_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target,GLeglImageOES image)2240 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2241 {
2242 struct gl_renderbuffer *rb;
2243 GET_CURRENT_CONTEXT(ctx);
2244
2245 if (!ctx->Extensions.OES_EGL_image) {
2246 _mesa_error(ctx, GL_INVALID_OPERATION,
2247 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2248 return;
2249 }
2250
2251 if (target != GL_RENDERBUFFER) {
2252 _mesa_error(ctx, GL_INVALID_ENUM,
2253 "EGLImageTargetRenderbufferStorageOES");
2254 return;
2255 }
2256
2257 rb = ctx->CurrentRenderbuffer;
2258 if (!rb) {
2259 _mesa_error(ctx, GL_INVALID_OPERATION,
2260 "EGLImageTargetRenderbufferStorageOES");
2261 return;
2262 }
2263
2264 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2265
2266 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2267 }
2268
2269
2270 /**
2271 * Helper function for _mesa_GetRenderbufferParameteriv() and
2272 * _mesa_GetFramebufferAttachmentParameteriv()
2273 * We have to be careful to respect the base format. For example, if a
2274 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2275 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2276 * we need to return zero.
2277 */
2278 static GLint
get_component_bits(GLenum pname,GLenum baseFormat,mesa_format format)2279 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2280 {
2281 if (_mesa_base_format_has_channel(baseFormat, pname))
2282 return _mesa_get_format_bits(format, pname);
2283 else
2284 return 0;
2285 }
2286
2287
2288
2289 void GLAPIENTRY
_mesa_RenderbufferStorage(GLenum target,GLenum internalFormat,GLsizei width,GLsizei height)2290 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2291 GLsizei width, GLsizei height)
2292 {
2293 /* GL_ARB_fbo says calling this function is equivalent to calling
2294 * glRenderbufferStorageMultisample() with samples=0. We pass in
2295 * a token value here just for error reporting purposes.
2296 */
2297 renderbuffer_storage_target(target, internalFormat, width, height,
2298 NO_SAMPLES, "glRenderbufferStorage");
2299 }
2300
2301
2302 void GLAPIENTRY
_mesa_RenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height)2303 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2304 GLenum internalFormat,
2305 GLsizei width, GLsizei height)
2306 {
2307 renderbuffer_storage_target(target, internalFormat, width, height,
2308 samples, "glRenderbufferStorageMultisample");
2309 }
2310
2311
2312 /**
2313 * OpenGL ES version of glRenderBufferStorage.
2314 */
2315 void GLAPIENTRY
_es_RenderbufferStorageEXT(GLenum target,GLenum internalFormat,GLsizei width,GLsizei height)2316 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2317 GLsizei width, GLsizei height)
2318 {
2319 switch (internalFormat) {
2320 case GL_RGB565:
2321 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2322 /* choose a closest format */
2323 internalFormat = GL_RGB5;
2324 break;
2325 default:
2326 break;
2327 }
2328
2329 renderbuffer_storage_target(target, internalFormat, width, height, 0,
2330 "glRenderbufferStorageEXT");
2331 }
2332
2333 void GLAPIENTRY
_mesa_NamedRenderbufferStorage(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)2334 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2335 GLsizei width, GLsizei height)
2336 {
2337 /* GL_ARB_fbo says calling this function is equivalent to calling
2338 * glRenderbufferStorageMultisample() with samples=0. We pass in
2339 * a token value here just for error reporting purposes.
2340 */
2341 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2342 NO_SAMPLES, "glNamedRenderbufferStorage");
2343 }
2344
2345 void GLAPIENTRY
_mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2346 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2347 GLenum internalformat,
2348 GLsizei width, GLsizei height)
2349 {
2350 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2351 samples,
2352 "glNamedRenderbufferStorageMultisample");
2353 }
2354
2355
2356 static void
get_render_buffer_parameteriv(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum pname,GLint * params,const char * func)2357 get_render_buffer_parameteriv(struct gl_context *ctx,
2358 struct gl_renderbuffer *rb, GLenum pname,
2359 GLint *params, const char *func)
2360 {
2361 /* No need to flush here since we're just quering state which is
2362 * not effected by rendering.
2363 */
2364
2365 switch (pname) {
2366 case GL_RENDERBUFFER_WIDTH_EXT:
2367 *params = rb->Width;
2368 return;
2369 case GL_RENDERBUFFER_HEIGHT_EXT:
2370 *params = rb->Height;
2371 return;
2372 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2373 *params = rb->InternalFormat;
2374 return;
2375 case GL_RENDERBUFFER_RED_SIZE_EXT:
2376 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2377 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2378 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2379 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2380 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2381 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2382 break;
2383 case GL_RENDERBUFFER_SAMPLES:
2384 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2385 || _mesa_is_gles3(ctx)) {
2386 *params = rb->NumSamples;
2387 break;
2388 }
2389 /* fallthrough */
2390 default:
2391 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2392 _mesa_enum_to_string(pname));
2393 return;
2394 }
2395 }
2396
2397
2398 void GLAPIENTRY
_mesa_GetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)2399 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2400 {
2401 GET_CURRENT_CONTEXT(ctx);
2402
2403 if (target != GL_RENDERBUFFER_EXT) {
2404 _mesa_error(ctx, GL_INVALID_ENUM,
2405 "glGetRenderbufferParameterivEXT(target)");
2406 return;
2407 }
2408
2409 if (!ctx->CurrentRenderbuffer) {
2410 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2411 "(no renderbuffer bound)");
2412 return;
2413 }
2414
2415 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2416 params, "glGetRenderbufferParameteriv");
2417 }
2418
2419
2420 void GLAPIENTRY
_mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer,GLenum pname,GLint * params)2421 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2422 GLint *params)
2423 {
2424 GET_CURRENT_CONTEXT(ctx);
2425
2426 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2427 if (!rb || rb == &DummyRenderbuffer) {
2428 /* ID was reserved, but no real renderbuffer object made yet */
2429 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2430 "(invalid renderbuffer %i)", renderbuffer);
2431 return;
2432 }
2433
2434 get_render_buffer_parameteriv(ctx, rb, pname, params,
2435 "glGetNamedRenderbufferParameteriv");
2436 }
2437
2438
2439 GLboolean GLAPIENTRY
_mesa_IsFramebuffer(GLuint framebuffer)2440 _mesa_IsFramebuffer(GLuint framebuffer)
2441 {
2442 GET_CURRENT_CONTEXT(ctx);
2443 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2444 if (framebuffer) {
2445 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2446 if (rb != NULL && rb != &DummyFramebuffer)
2447 return GL_TRUE;
2448 }
2449 return GL_FALSE;
2450 }
2451
2452
2453 /**
2454 * Check if any of the attachments of the given framebuffer are textures
2455 * (render to texture). Call ctx->Driver.RenderTexture() for such
2456 * attachments.
2457 */
2458 static void
check_begin_texture_render(struct gl_context * ctx,struct gl_framebuffer * fb)2459 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2460 {
2461 GLuint i;
2462 assert(ctx->Driver.RenderTexture);
2463
2464 if (_mesa_is_winsys_fbo(fb))
2465 return; /* can't render to texture with winsys framebuffers */
2466
2467 for (i = 0; i < BUFFER_COUNT; i++) {
2468 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2469 if (att->Texture && att->Renderbuffer->TexImage
2470 && driver_RenderTexture_is_safe(att)) {
2471 ctx->Driver.RenderTexture(ctx, fb, att);
2472 }
2473 }
2474 }
2475
2476
2477 /**
2478 * Examine all the framebuffer's attachments to see if any are textures.
2479 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2480 * notify the device driver that the texture image may have changed.
2481 */
2482 static void
check_end_texture_render(struct gl_context * ctx,struct gl_framebuffer * fb)2483 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2484 {
2485 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2486 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2487 return;
2488
2489 if (ctx->Driver.FinishRenderTexture) {
2490 GLuint i;
2491 for (i = 0; i < BUFFER_COUNT; i++) {
2492 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2493 struct gl_renderbuffer *rb = att->Renderbuffer;
2494 if (rb && rb->NeedsFinishRenderTexture) {
2495 ctx->Driver.FinishRenderTexture(ctx, rb);
2496 }
2497 }
2498 }
2499 }
2500
2501
2502 static void
bind_framebuffer(GLenum target,GLuint framebuffer,bool allow_user_names)2503 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2504 {
2505 struct gl_framebuffer *newDrawFb, *newReadFb;
2506 GLboolean bindReadBuf, bindDrawBuf;
2507 GET_CURRENT_CONTEXT(ctx);
2508
2509 switch (target) {
2510 case GL_DRAW_FRAMEBUFFER_EXT:
2511 bindDrawBuf = GL_TRUE;
2512 bindReadBuf = GL_FALSE;
2513 break;
2514 case GL_READ_FRAMEBUFFER_EXT:
2515 bindDrawBuf = GL_FALSE;
2516 bindReadBuf = GL_TRUE;
2517 break;
2518 case GL_FRAMEBUFFER_EXT:
2519 bindDrawBuf = GL_TRUE;
2520 bindReadBuf = GL_TRUE;
2521 break;
2522 default:
2523 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2524 return;
2525 }
2526
2527 if (framebuffer) {
2528 /* Binding a user-created framebuffer object */
2529 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2530 if (newDrawFb == &DummyFramebuffer) {
2531 /* ID was reserved, but no real framebuffer object made yet */
2532 newDrawFb = NULL;
2533 }
2534 else if (!newDrawFb && !allow_user_names) {
2535 /* All FBO IDs must be Gen'd */
2536 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2537 return;
2538 }
2539
2540 if (!newDrawFb) {
2541 /* create new framebuffer object */
2542 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2543 if (!newDrawFb) {
2544 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2545 return;
2546 }
2547 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2548 }
2549 newReadFb = newDrawFb;
2550 }
2551 else {
2552 /* Binding the window system framebuffer (which was originally set
2553 * with MakeCurrent).
2554 */
2555 newDrawFb = ctx->WinSysDrawBuffer;
2556 newReadFb = ctx->WinSysReadBuffer;
2557 }
2558
2559 _mesa_bind_framebuffers(ctx,
2560 bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2561 bindReadBuf ? newReadFb : ctx->ReadBuffer);
2562 }
2563
2564 void
_mesa_bind_framebuffers(struct gl_context * ctx,struct gl_framebuffer * newDrawFb,struct gl_framebuffer * newReadFb)2565 _mesa_bind_framebuffers(struct gl_context *ctx,
2566 struct gl_framebuffer *newDrawFb,
2567 struct gl_framebuffer *newReadFb)
2568 {
2569 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2570 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2571 const bool bindDrawBuf = oldDrawFb != newDrawFb;
2572 const bool bindReadBuf = oldReadFb != newReadFb;
2573
2574 assert(newDrawFb);
2575 assert(newDrawFb != &DummyFramebuffer);
2576
2577 /*
2578 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2579 *
2580 * We also check if we're beginning and/or ending render-to-texture.
2581 * When a framebuffer with texture attachments is unbound, call
2582 * ctx->Driver.FinishRenderTexture().
2583 * When a framebuffer with texture attachments is bound, call
2584 * ctx->Driver.RenderTexture().
2585 *
2586 * Note that if the ReadBuffer has texture attachments we don't consider
2587 * that a render-to-texture case.
2588 */
2589 if (bindReadBuf) {
2590 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2591
2592 /* check if old readbuffer was render-to-texture */
2593 check_end_texture_render(ctx, oldReadFb);
2594
2595 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2596 }
2597
2598 if (bindDrawBuf) {
2599 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2600
2601 /* check if old framebuffer had any texture attachments */
2602 if (oldDrawFb)
2603 check_end_texture_render(ctx, oldDrawFb);
2604
2605 /* check if newly bound framebuffer has any texture attachments */
2606 check_begin_texture_render(ctx, newDrawFb);
2607
2608 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2609 }
2610
2611 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2612 /* The few classic drivers that actually hook this function really only
2613 * want to know if the draw framebuffer changed.
2614 */
2615 ctx->Driver.BindFramebuffer(ctx,
2616 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2617 newDrawFb, newReadFb);
2618 }
2619 }
2620
2621 void GLAPIENTRY
_mesa_BindFramebuffer(GLenum target,GLuint framebuffer)2622 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2623 {
2624 GET_CURRENT_CONTEXT(ctx);
2625
2626 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2627 * point, but they allow the use of user-generated names.
2628 */
2629 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2630 }
2631
2632
2633 void GLAPIENTRY
_mesa_BindFramebufferEXT(GLenum target,GLuint framebuffer)2634 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2635 {
2636 /* This function should not be in the dispatch table for core profile /
2637 * OpenGL 3.1, so execution should never get here in those cases -- no
2638 * need for an explicit test.
2639 */
2640 bind_framebuffer(target, framebuffer, true);
2641 }
2642
2643
2644 void GLAPIENTRY
_mesa_DeleteFramebuffers(GLsizei n,const GLuint * framebuffers)2645 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2646 {
2647 GLint i;
2648 GET_CURRENT_CONTEXT(ctx);
2649
2650 if (n < 0) {
2651 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2652 return;
2653 }
2654
2655 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2656
2657 for (i = 0; i < n; i++) {
2658 if (framebuffers[i] > 0) {
2659 struct gl_framebuffer *fb;
2660 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2661 if (fb) {
2662 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2663
2664 /* check if deleting currently bound framebuffer object */
2665 if (fb == ctx->DrawBuffer) {
2666 /* bind default */
2667 assert(fb->RefCount >= 2);
2668 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2669 }
2670 if (fb == ctx->ReadBuffer) {
2671 /* bind default */
2672 assert(fb->RefCount >= 2);
2673 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2674 }
2675
2676 /* remove from hash table immediately, to free the ID */
2677 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2678
2679 if (fb != &DummyFramebuffer) {
2680 /* But the object will not be freed until it's no longer
2681 * bound in any context.
2682 */
2683 _mesa_reference_framebuffer(&fb, NULL);
2684 }
2685 }
2686 }
2687 }
2688 }
2689
2690
2691 /**
2692 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2693 * It is not exposed to the rest of Mesa to encourage the use of
2694 * nameless buffers in driver internals.
2695 */
2696 static void
create_framebuffers(GLsizei n,GLuint * framebuffers,bool dsa)2697 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2698 {
2699 GET_CURRENT_CONTEXT(ctx);
2700 GLuint first;
2701 GLint i;
2702 struct gl_framebuffer *fb;
2703
2704 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2705
2706 if (n < 0) {
2707 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2708 return;
2709 }
2710
2711 if (!framebuffers)
2712 return;
2713
2714 _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
2715
2716 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2717
2718 for (i = 0; i < n; i++) {
2719 GLuint name = first + i;
2720 framebuffers[i] = name;
2721
2722 if (dsa) {
2723 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
2724 if (!fb) {
2725 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2726 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2727 return;
2728 }
2729 }
2730 else
2731 fb = &DummyFramebuffer;
2732
2733 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
2734 }
2735
2736 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2737 }
2738
2739
2740 void GLAPIENTRY
_mesa_GenFramebuffers(GLsizei n,GLuint * framebuffers)2741 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2742 {
2743 create_framebuffers(n, framebuffers, false);
2744 }
2745
2746
2747 void GLAPIENTRY
_mesa_CreateFramebuffers(GLsizei n,GLuint * framebuffers)2748 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
2749 {
2750 create_framebuffers(n, framebuffers, true);
2751 }
2752
2753
2754 GLenum
_mesa_check_framebuffer_status(struct gl_context * ctx,struct gl_framebuffer * buffer)2755 _mesa_check_framebuffer_status(struct gl_context *ctx,
2756 struct gl_framebuffer *buffer)
2757 {
2758 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2759
2760 if (_mesa_is_winsys_fbo(buffer)) {
2761 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2762 if (buffer != &IncompleteFramebuffer) {
2763 return GL_FRAMEBUFFER_COMPLETE_EXT;
2764 } else {
2765 return GL_FRAMEBUFFER_UNDEFINED;
2766 }
2767 }
2768
2769 /* No need to flush here */
2770
2771 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2772 _mesa_test_framebuffer_completeness(ctx, buffer);
2773 }
2774
2775 return buffer->_Status;
2776 }
2777
2778
2779 GLenum GLAPIENTRY
_mesa_CheckFramebufferStatus(GLenum target)2780 _mesa_CheckFramebufferStatus(GLenum target)
2781 {
2782 struct gl_framebuffer *fb;
2783 GET_CURRENT_CONTEXT(ctx);
2784
2785 if (MESA_VERBOSE & VERBOSE_API)
2786 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2787 _mesa_enum_to_string(target));
2788
2789 fb = get_framebuffer_target(ctx, target);
2790 if (!fb) {
2791 _mesa_error(ctx, GL_INVALID_ENUM,
2792 "glCheckFramebufferStatus(invalid target %s)",
2793 _mesa_enum_to_string(target));
2794 return 0;
2795 }
2796
2797 return _mesa_check_framebuffer_status(ctx, fb);
2798 }
2799
2800
2801 GLenum GLAPIENTRY
_mesa_CheckNamedFramebufferStatus(GLuint framebuffer,GLenum target)2802 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2803 {
2804 struct gl_framebuffer *fb;
2805 GET_CURRENT_CONTEXT(ctx);
2806
2807 /* Validate the target (for conformance's sake) and grab a reference to the
2808 * default framebuffer in case framebuffer = 0.
2809 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
2810 * (30.10.2014, PDF page 336) says:
2811 * "If framebuffer is zero, then the status of the default read or
2812 * draw framebuffer (as determined by target) is returned."
2813 */
2814 switch (target) {
2815 case GL_DRAW_FRAMEBUFFER:
2816 case GL_FRAMEBUFFER:
2817 fb = ctx->WinSysDrawBuffer;
2818 break;
2819 case GL_READ_FRAMEBUFFER:
2820 fb = ctx->WinSysReadBuffer;
2821 break;
2822 default:
2823 _mesa_error(ctx, GL_INVALID_ENUM,
2824 "glCheckNamedFramebufferStatus(invalid target %s)",
2825 _mesa_enum_to_string(target));
2826 return 0;
2827 }
2828
2829 if (framebuffer) {
2830 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
2831 "glCheckNamedFramebufferStatus");
2832 if (!fb)
2833 return 0;
2834 }
2835
2836 return _mesa_check_framebuffer_status(ctx, fb);
2837 }
2838
2839
2840 /**
2841 * Replicate the src attachment point. Used by framebuffer_texture() when
2842 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2843 * GL_STENCIL_ATTACHMENT.
2844 */
2845 static void
reuse_framebuffer_texture_attachment(struct gl_framebuffer * fb,gl_buffer_index dst,gl_buffer_index src)2846 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2847 gl_buffer_index dst,
2848 gl_buffer_index src)
2849 {
2850 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2851 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2852
2853 assert(src_att->Texture != NULL);
2854 assert(src_att->Renderbuffer != NULL);
2855
2856 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2857 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2858 dst_att->Type = src_att->Type;
2859 dst_att->Complete = src_att->Complete;
2860 dst_att->TextureLevel = src_att->TextureLevel;
2861 dst_att->CubeMapFace = src_att->CubeMapFace;
2862 dst_att->Zoffset = src_att->Zoffset;
2863 dst_att->Layered = src_att->Layered;
2864 }
2865
2866
2867 /**
2868 * Common code called by gl*FramebufferTexture*() to retrieve the correct
2869 * texture object pointer.
2870 *
2871 * \param texObj where the pointer to the texture object is returned. Note
2872 * that a successful call may return texObj = NULL.
2873 *
2874 * \return true if no errors, false if errors
2875 */
2876 static bool
get_texture_for_framebuffer(struct gl_context * ctx,GLuint texture,bool layered,const char * caller,struct gl_texture_object ** texObj)2877 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture,
2878 bool layered, const char *caller,
2879 struct gl_texture_object **texObj)
2880 {
2881 *texObj = NULL; /* This will get returned if texture = 0. */
2882
2883 if (!texture)
2884 return true;
2885
2886 *texObj = _mesa_lookup_texture(ctx, texture);
2887 if (*texObj == NULL || (*texObj)->Target == 0) {
2888 /* Can't render to a non-existent texture object.
2889 *
2890 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
2891 * Managing Framebuffer Objects specifies a different error
2892 * depending upon the calling function (PDF pages 325-328).
2893 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
2894 * value, while the other commands throw invalid operation (where
2895 * layered = GL_FALSE).
2896 */
2897 const GLenum error = layered ? GL_INVALID_VALUE :
2898 GL_INVALID_OPERATION;
2899 _mesa_error(ctx, error,
2900 "%s(non-existent texture %u)", caller, texture);
2901 return false;
2902 }
2903
2904 return true;
2905 }
2906
2907
2908 /**
2909 * Common code called by gl*FramebufferTexture() to verify the texture target
2910 * and decide whether or not the attachment should truly be considered
2911 * layered.
2912 *
2913 * \param layered true if attachment should be considered layered, false if
2914 * not
2915 *
2916 * \return true if no errors, false if errors
2917 */
2918 static bool
check_layered_texture_target(struct gl_context * ctx,GLenum target,const char * caller,GLboolean * layered)2919 check_layered_texture_target(struct gl_context *ctx, GLenum target,
2920 const char *caller, GLboolean *layered)
2921 {
2922 *layered = GL_TRUE;
2923
2924 switch (target) {
2925 case GL_TEXTURE_3D:
2926 case GL_TEXTURE_1D_ARRAY_EXT:
2927 case GL_TEXTURE_2D_ARRAY_EXT:
2928 case GL_TEXTURE_CUBE_MAP:
2929 case GL_TEXTURE_CUBE_MAP_ARRAY:
2930 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2931 return true;
2932 case GL_TEXTURE_1D:
2933 case GL_TEXTURE_2D:
2934 case GL_TEXTURE_RECTANGLE:
2935 case GL_TEXTURE_2D_MULTISAMPLE:
2936 /* These texture types are valid to pass to
2937 * glFramebufferTexture(), but since they aren't layered, it
2938 * is equivalent to calling glFramebufferTexture{1D,2D}().
2939 */
2940 *layered = GL_FALSE;
2941 return true;
2942 }
2943
2944 _mesa_error(ctx, GL_INVALID_OPERATION,
2945 "%s(invalid texture target %s)", caller,
2946 _mesa_enum_to_string(target));
2947 return false;
2948 }
2949
2950
2951 /**
2952 * Common code called by gl*FramebufferTextureLayer() to verify the texture
2953 * target.
2954 *
2955 * \return true if no errors, false if errors
2956 */
2957 static bool
check_texture_target(struct gl_context * ctx,GLenum target,const char * caller)2958 check_texture_target(struct gl_context *ctx, GLenum target,
2959 const char *caller)
2960 {
2961 /* We're being called by glFramebufferTextureLayer().
2962 * The only legal texture types for that function are 3D,
2963 * cube-map, and 1D/2D/cube-map array textures.
2964 *
2965 * We don't need to check for GL_ARB_texture_cube_map_array because the
2966 * application wouldn't have been able to create a texture with a
2967 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
2968 */
2969 switch (target) {
2970 case GL_TEXTURE_3D:
2971 case GL_TEXTURE_1D_ARRAY:
2972 case GL_TEXTURE_2D_ARRAY:
2973 case GL_TEXTURE_CUBE_MAP_ARRAY:
2974 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2975 return true;
2976 case GL_TEXTURE_CUBE_MAP:
2977 /* We don't need to check the extension (GL_ARB_direct_state_access) or
2978 * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
2979 * enabled in core profile. This can be called from
2980 * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
2981 * so we do have to check the profile.
2982 */
2983 return ctx->API == API_OPENGL_CORE;
2984 }
2985
2986 _mesa_error(ctx, GL_INVALID_OPERATION,
2987 "%s(invalid texture target %s)", caller,
2988 _mesa_enum_to_string(target));
2989 return false;
2990 }
2991
2992
2993 /**
2994 * Common code called by glFramebufferTexture*D() to verify the texture
2995 * target.
2996 *
2997 * \return true if no errors, false if errors
2998 */
2999 static bool
check_textarget(struct gl_context * ctx,int dims,GLenum target,GLenum textarget,const char * caller)3000 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3001 GLenum textarget, const char *caller)
3002 {
3003 bool err = false;
3004
3005 switch (textarget) {
3006 case GL_TEXTURE_1D:
3007 err = dims != 1;
3008 break;
3009 case GL_TEXTURE_1D_ARRAY:
3010 err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3011 break;
3012 case GL_TEXTURE_2D:
3013 err = dims != 2;
3014 break;
3015 case GL_TEXTURE_2D_ARRAY:
3016 err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3017 (_mesa_is_gles(ctx) && ctx->Version < 30);
3018 break;
3019 case GL_TEXTURE_2D_MULTISAMPLE:
3020 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3021 err = dims != 2 ||
3022 !ctx->Extensions.ARB_texture_multisample ||
3023 (_mesa_is_gles(ctx) && ctx->Version < 31);
3024 break;
3025 case GL_TEXTURE_RECTANGLE:
3026 err = dims != 2 || _mesa_is_gles(ctx) ||
3027 !ctx->Extensions.NV_texture_rectangle;
3028 break;
3029 case GL_TEXTURE_CUBE_MAP:
3030 case GL_TEXTURE_CUBE_MAP_ARRAY:
3031 err = true;
3032 break;
3033 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3034 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3035 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3036 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3037 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3038 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3039 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3040 break;
3041 case GL_TEXTURE_3D:
3042 err = dims != 3;
3043 break;
3044 default:
3045 _mesa_error(ctx, GL_INVALID_ENUM,
3046 "%s(unknown textarget 0x%x)", caller, textarget);
3047 return false;
3048 }
3049
3050 if (err) {
3051 _mesa_error(ctx, GL_INVALID_OPERATION,
3052 "%s(invalid textarget %s)",
3053 caller, _mesa_enum_to_string(textarget));
3054 return false;
3055 }
3056
3057 /* Make sure textarget is consistent with the texture's type */
3058 err = (target == GL_TEXTURE_CUBE_MAP) ?
3059 !_mesa_is_cube_face(textarget): (target != textarget);
3060
3061 if (err) {
3062 _mesa_error(ctx, GL_INVALID_OPERATION,
3063 "%s(mismatched texture target)", caller);
3064 return false;
3065 }
3066
3067 return true;
3068 }
3069
3070
3071 /**
3072 * Common code called by gl*FramebufferTextureLayer() and
3073 * glFramebufferTexture3D() to validate the layer.
3074 *
3075 * \return true if no errors, false if errors
3076 */
3077 static bool
check_layer(struct gl_context * ctx,GLenum target,GLint layer,const char * caller)3078 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3079 const char *caller)
3080 {
3081 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3082 * spec says:
3083 *
3084 * "An INVALID_VALUE error is generated if texture is non-zero
3085 * and layer is negative."
3086 */
3087 if (layer < 0) {
3088 _mesa_error(ctx, GL_INVALID_VALUE,
3089 "%s(layer %u < 0)", caller, layer);
3090 return false;
3091 }
3092
3093 if (target == GL_TEXTURE_3D) {
3094 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3095 if (layer >= maxSize) {
3096 _mesa_error(ctx, GL_INVALID_VALUE,
3097 "%s(invalid layer %u)", caller, layer);
3098 return false;
3099 }
3100 }
3101 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3102 (target == GL_TEXTURE_2D_ARRAY) ||
3103 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3104 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3105 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3106 _mesa_error(ctx, GL_INVALID_VALUE,
3107 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3108 caller, layer);
3109 return false;
3110 }
3111 }
3112 else if (target == GL_TEXTURE_CUBE_MAP) {
3113 if (layer >= 6) {
3114 _mesa_error(ctx, GL_INVALID_VALUE,
3115 "%s(layer %u >= 6)", caller, layer);
3116 return false;
3117 }
3118 }
3119
3120 return true;
3121 }
3122
3123
3124 /**
3125 * Common code called by all gl*FramebufferTexture*() entry points to verify
3126 * the level.
3127 *
3128 * \return true if no errors, false if errors
3129 */
3130 static bool
check_level(struct gl_context * ctx,GLenum target,GLint level,const char * caller)3131 check_level(struct gl_context *ctx, GLenum target, GLint level,
3132 const char *caller)
3133 {
3134 if ((level < 0) ||
3135 (level >= _mesa_max_texture_levels(ctx, target))) {
3136 _mesa_error(ctx, GL_INVALID_VALUE,
3137 "%s(invalid level %d)", caller, level);
3138 return false;
3139 }
3140
3141 return true;
3142 }
3143
3144
3145 void
_mesa_framebuffer_texture(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_texture_object * texObj,GLenum textarget,GLint level,GLuint layer,GLboolean layered,const char * caller)3146 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3147 GLenum attachment,
3148 struct gl_texture_object *texObj, GLenum textarget,
3149 GLint level, GLuint layer, GLboolean layered,
3150 const char *caller)
3151 {
3152 struct gl_renderbuffer_attachment *att;
3153
3154 /* The window-system framebuffer object is immutable */
3155 if (_mesa_is_winsys_fbo(fb)) {
3156 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3157 caller);
3158 return;
3159 }
3160
3161 /* Not a hash lookup, so we can afford to get the attachment here. */
3162 att = get_attachment(ctx, fb, attachment, NULL);
3163 if (att == NULL) {
3164 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3165 _mesa_enum_to_string(attachment));
3166 return;
3167 }
3168
3169 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3170
3171 mtx_lock(&fb->Mutex);
3172 if (texObj) {
3173 if (attachment == GL_DEPTH_ATTACHMENT &&
3174 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3175 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3176 _mesa_tex_target_to_face(textarget) ==
3177 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3178 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3179 /* The texture object is already attached to the stencil attachment
3180 * point. Don't create a new renderbuffer; just reuse the stencil
3181 * attachment's. This is required to prevent a GL error in
3182 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3183 */
3184 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3185 BUFFER_STENCIL);
3186 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3187 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3188 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3189 _mesa_tex_target_to_face(textarget) ==
3190 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3191 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3192 /* As above, but with depth and stencil transposed. */
3193 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3194 BUFFER_DEPTH);
3195 } else {
3196 set_texture_attachment(ctx, fb, att, texObj, textarget,
3197 level, layer, layered);
3198
3199 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3200 /* Above we created a new renderbuffer and attached it to the
3201 * depth attachment point. Now attach it to the stencil attachment
3202 * point too.
3203 */
3204 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3205 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3206 BUFFER_DEPTH);
3207 }
3208 }
3209
3210 /* Set the render-to-texture flag. We'll check this flag in
3211 * glTexImage() and friends to determine if we need to revalidate
3212 * any FBOs that might be rendering into this texture.
3213 * This flag never gets cleared since it's non-trivial to determine
3214 * when all FBOs might be done rendering to this texture. That's OK
3215 * though since it's uncommon to render to a texture then repeatedly
3216 * call glTexImage() to change images in the texture.
3217 */
3218 texObj->_RenderToTexture = GL_TRUE;
3219 }
3220 else {
3221 remove_attachment(ctx, att);
3222 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3223 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3224 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3225 }
3226 }
3227
3228 invalidate_framebuffer(fb);
3229
3230 mtx_unlock(&fb->Mutex);
3231 }
3232
3233
3234 static void
framebuffer_texture_with_dims(int dims,GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint layer,const char * caller)3235 framebuffer_texture_with_dims(int dims, GLenum target,
3236 GLenum attachment, GLenum textarget,
3237 GLuint texture, GLint level, GLint layer,
3238 const char *caller)
3239 {
3240 GET_CURRENT_CONTEXT(ctx);
3241 struct gl_framebuffer *fb;
3242 struct gl_texture_object *texObj;
3243
3244 /* Get the framebuffer object */
3245 fb = get_framebuffer_target(ctx, target);
3246 if (!fb) {
3247 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3248 _mesa_enum_to_string(target));
3249 return;
3250 }
3251
3252 /* Get the texture object */
3253 if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj))
3254 return;
3255
3256 if (texObj) {
3257 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3258 return;
3259
3260 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3261 return;
3262
3263 if (!check_level(ctx, textarget, level, caller))
3264 return;
3265 }
3266
3267 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3268 layer, GL_FALSE, caller);
3269 }
3270
3271
3272 void GLAPIENTRY
_mesa_FramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)3273 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3274 GLenum textarget, GLuint texture, GLint level)
3275 {
3276 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3277 level, 0, "glFramebufferTexture1D");
3278 }
3279
3280
3281 void GLAPIENTRY
_mesa_FramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)3282 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3283 GLenum textarget, GLuint texture, GLint level)
3284 {
3285 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3286 level, 0, "glFramebufferTexture2D");
3287 }
3288
3289
3290 void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint layer)3291 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3292 GLenum textarget, GLuint texture,
3293 GLint level, GLint layer)
3294 {
3295 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3296 level, layer, "glFramebufferTexture3D");
3297 }
3298
3299
3300 void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)3301 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3302 GLuint texture, GLint level, GLint layer)
3303 {
3304 GET_CURRENT_CONTEXT(ctx);
3305 struct gl_framebuffer *fb;
3306 struct gl_texture_object *texObj;
3307 GLenum textarget = 0;
3308
3309 const char *func = "glFramebufferTextureLayer";
3310
3311 /* Get the framebuffer object */
3312 fb = get_framebuffer_target(ctx, target);
3313 if (!fb) {
3314 _mesa_error(ctx, GL_INVALID_ENUM,
3315 "glFramebufferTextureLayer(invalid target %s)",
3316 _mesa_enum_to_string(target));
3317 return;
3318 }
3319
3320 /* Get the texture object */
3321 if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
3322 return;
3323
3324 if (texObj) {
3325 if (!check_texture_target(ctx, texObj->Target, func))
3326 return;
3327
3328 if (!check_layer(ctx, texObj->Target, layer, func))
3329 return;
3330
3331 if (!check_level(ctx, texObj->Target, level, func))
3332 return;
3333
3334 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3335 assert(layer >= 0 && layer < 6);
3336 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3337 layer = 0;
3338 }
3339 }
3340
3341 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3342 layer, GL_FALSE, func);
3343 }
3344
3345
3346 void GLAPIENTRY
_mesa_NamedFramebufferTextureLayer(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)3347 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3348 GLuint texture, GLint level, GLint layer)
3349 {
3350 GET_CURRENT_CONTEXT(ctx);
3351 struct gl_framebuffer *fb;
3352 struct gl_texture_object *texObj;
3353 GLenum textarget = 0;
3354
3355 const char *func = "glNamedFramebufferTextureLayer";
3356
3357 /* Get the framebuffer object */
3358 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3359 if (!fb)
3360 return;
3361
3362 /* Get the texture object */
3363 if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
3364 return;
3365
3366 if (texObj) {
3367 if (!check_texture_target(ctx, texObj->Target, func))
3368 return;
3369
3370 if (!check_layer(ctx, texObj->Target, layer, func))
3371 return;
3372
3373 if (!check_level(ctx, texObj->Target, level, func))
3374 return;
3375
3376 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3377 assert(layer >= 0 && layer < 6);
3378 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3379 layer = 0;
3380 }
3381 }
3382
3383 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3384 layer, GL_FALSE, func);
3385 }
3386
3387
3388 void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target,GLenum attachment,GLuint texture,GLint level)3389 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3390 GLuint texture, GLint level)
3391 {
3392 GET_CURRENT_CONTEXT(ctx);
3393 struct gl_framebuffer *fb;
3394 struct gl_texture_object *texObj;
3395 GLboolean layered = GL_FALSE;
3396
3397 const char *func = "FramebufferTexture";
3398
3399 if (!_mesa_has_geometry_shaders(ctx)) {
3400 _mesa_error(ctx, GL_INVALID_OPERATION,
3401 "unsupported function (glFramebufferTexture) called");
3402 return;
3403 }
3404
3405 /* Get the framebuffer object */
3406 fb = get_framebuffer_target(ctx, target);
3407 if (!fb) {
3408 _mesa_error(ctx, GL_INVALID_ENUM,
3409 "glFramebufferTexture(invalid target %s)",
3410 _mesa_enum_to_string(target));
3411 return;
3412 }
3413
3414 /* Get the texture object */
3415 if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
3416 return;
3417
3418 if (texObj) {
3419 if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
3420 return;
3421
3422 if (!check_level(ctx, texObj->Target, level, func))
3423 return;
3424 }
3425
3426 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
3427 0, layered, func);
3428 }
3429
3430
3431 void GLAPIENTRY
_mesa_NamedFramebufferTexture(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)3432 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3433 GLuint texture, GLint level)
3434 {
3435 GET_CURRENT_CONTEXT(ctx);
3436 struct gl_framebuffer *fb;
3437 struct gl_texture_object *texObj;
3438 GLboolean layered = GL_FALSE;
3439
3440 const char *func = "glNamedFramebufferTexture";
3441
3442 if (!_mesa_has_geometry_shaders(ctx)) {
3443 _mesa_error(ctx, GL_INVALID_OPERATION,
3444 "unsupported function (glNamedFramebufferTexture) called");
3445 return;
3446 }
3447
3448 /* Get the framebuffer object */
3449 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3450 if (!fb)
3451 return;
3452
3453 /* Get the texture object */
3454 if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
3455 return;
3456
3457 if (texObj) {
3458 if (!check_layered_texture_target(ctx, texObj->Target, func,
3459 &layered))
3460 return;
3461
3462 if (!check_level(ctx, texObj->Target, level, func))
3463 return;
3464 }
3465
3466 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
3467 0, layered, func);
3468 }
3469
3470
3471 void
_mesa_framebuffer_renderbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_renderbuffer * rb)3472 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3473 struct gl_framebuffer *fb,
3474 GLenum attachment,
3475 struct gl_renderbuffer *rb)
3476 {
3477 assert(!_mesa_is_winsys_fbo(fb));
3478
3479 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3480
3481 assert(ctx->Driver.FramebufferRenderbuffer);
3482 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3483
3484 /* Some subsequent GL commands may depend on the framebuffer's visual
3485 * after the binding is updated. Update visual info now.
3486 */
3487 _mesa_update_framebuffer_visual(ctx, fb);
3488 }
3489
3490 static void
framebuffer_renderbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_renderbuffer * rb,const char * func)3491 framebuffer_renderbuffer(struct gl_context *ctx,
3492 struct gl_framebuffer *fb,
3493 GLenum attachment,
3494 struct gl_renderbuffer *rb,
3495 const char *func)
3496 {
3497 struct gl_renderbuffer_attachment *att;
3498 bool is_color_attachment;
3499
3500 if (_mesa_is_winsys_fbo(fb)) {
3501 /* Can't attach new renderbuffers to a window system framebuffer */
3502 _mesa_error(ctx, GL_INVALID_OPERATION,
3503 "%s(window-system framebuffer)", func);
3504 return;
3505 }
3506
3507 att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3508 if (att == NULL) {
3509 /*
3510 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images to
3511 * a Framebuffer":
3512 *
3513 * "An INVALID_OPERATION error is generated if attachment is COLOR_-
3514 * ATTACHMENTm where m is greater than or equal to the value of
3515 * MAX_COLOR_- ATTACHMENTS ."
3516 *
3517 * If we are at this point, is because the attachment is not valid, so
3518 * if is_color_attachment is true, is because of the previous reason.
3519 */
3520 if (is_color_attachment) {
3521 _mesa_error(ctx, GL_INVALID_OPERATION,
3522 "%s(invalid color attachment %s)", func,
3523 _mesa_enum_to_string(attachment));
3524 } else {
3525 _mesa_error(ctx, GL_INVALID_ENUM,
3526 "%s(invalid attachment %s)", func,
3527 _mesa_enum_to_string(attachment));
3528 }
3529
3530 return;
3531 }
3532
3533 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3534 rb && rb->Format != MESA_FORMAT_NONE) {
3535 /* make sure the renderbuffer is a depth/stencil format */
3536 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3537 if (baseFormat != GL_DEPTH_STENCIL) {
3538 _mesa_error(ctx, GL_INVALID_OPERATION,
3539 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3540 return;
3541 }
3542 }
3543
3544 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3545 }
3546
3547 void GLAPIENTRY
_mesa_FramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)3548 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3549 GLenum renderbuffertarget,
3550 GLuint renderbuffer)
3551 {
3552 struct gl_framebuffer *fb;
3553 struct gl_renderbuffer *rb;
3554 GET_CURRENT_CONTEXT(ctx);
3555
3556 fb = get_framebuffer_target(ctx, target);
3557 if (!fb) {
3558 _mesa_error(ctx, GL_INVALID_ENUM,
3559 "glFramebufferRenderbuffer(invalid target %s)",
3560 _mesa_enum_to_string(target));
3561 return;
3562 }
3563
3564 if (renderbuffertarget != GL_RENDERBUFFER) {
3565 _mesa_error(ctx, GL_INVALID_ENUM,
3566 "glFramebufferRenderbuffer(renderbuffertarget is not "
3567 "GL_RENDERBUFFER)");
3568 return;
3569 }
3570
3571 if (renderbuffer) {
3572 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3573 "glFramebufferRenderbuffer");
3574 if (!rb)
3575 return;
3576 }
3577 else {
3578 /* remove renderbuffer attachment */
3579 rb = NULL;
3580 }
3581
3582 framebuffer_renderbuffer(ctx, fb, attachment, rb,
3583 "glFramebufferRenderbuffer");
3584 }
3585
3586
3587 void GLAPIENTRY
_mesa_NamedFramebufferRenderbuffer(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)3588 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
3589 GLenum renderbuffertarget,
3590 GLuint renderbuffer)
3591 {
3592 struct gl_framebuffer *fb;
3593 struct gl_renderbuffer *rb;
3594 GET_CURRENT_CONTEXT(ctx);
3595
3596 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3597 "glNamedFramebufferRenderbuffer");
3598 if (!fb)
3599 return;
3600
3601 if (renderbuffertarget != GL_RENDERBUFFER) {
3602 _mesa_error(ctx, GL_INVALID_ENUM,
3603 "glNamedFramebufferRenderbuffer(renderbuffertarget is not "
3604 "GL_RENDERBUFFER)");
3605 return;
3606 }
3607
3608 if (renderbuffer) {
3609 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3610 "glNamedFramebufferRenderbuffer");
3611 if (!rb)
3612 return;
3613 }
3614 else {
3615 /* remove renderbuffer attachment */
3616 rb = NULL;
3617 }
3618
3619 framebuffer_renderbuffer(ctx, fb, attachment, rb,
3620 "glNamedFramebufferRenderbuffer");
3621 }
3622
3623
3624 void
_mesa_get_framebuffer_attachment_parameter(struct gl_context * ctx,struct gl_framebuffer * buffer,GLenum attachment,GLenum pname,GLint * params,const char * caller)3625 _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
3626 struct gl_framebuffer *buffer,
3627 GLenum attachment, GLenum pname,
3628 GLint *params, const char *caller)
3629 {
3630 const struct gl_renderbuffer_attachment *att;
3631 bool is_color_attachment = false;
3632 GLenum err;
3633
3634 /* The error code for an attachment type of GL_NONE differs between APIs.
3635 *
3636 * From the ES 2.0.25 specification, page 127:
3637 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3638 * querying any other pname will generate INVALID_ENUM."
3639 *
3640 * From the OpenGL 3.0 specification, page 337, or identically,
3641 * the OpenGL ES 3.0.4 specification, page 240:
3642 *
3643 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
3644 * framebuffer is bound to target. In this case querying pname
3645 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
3646 * queries will generate an INVALID_OPERATION error."
3647 */
3648 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
3649 GL_INVALID_ENUM : GL_INVALID_OPERATION;
3650
3651 if (_mesa_is_winsys_fbo(buffer)) {
3652 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
3653 * says:
3654 *
3655 * "If the framebuffer currently bound to target is zero, then
3656 * INVALID_OPERATION is generated."
3657 *
3658 * The EXT_framebuffer_object spec has the same wording, and the
3659 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
3660 * spec.
3661 */
3662 if ((!_mesa_is_desktop_gl(ctx) ||
3663 !ctx->Extensions.ARB_framebuffer_object)
3664 && !_mesa_is_gles3(ctx)) {
3665 _mesa_error(ctx, GL_INVALID_OPERATION,
3666 "%s(window-system framebuffer)", caller);
3667 return;
3668 }
3669
3670 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
3671 attachment != GL_DEPTH && attachment != GL_STENCIL) {
3672 _mesa_error(ctx, GL_INVALID_ENUM,
3673 "%s(invalid attachment %s)", caller,
3674 _mesa_enum_to_string(attachment));
3675 return;
3676 }
3677
3678 /* The specs are not clear about how to handle
3679 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
3680 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
3681 * discussed in:
3682 *
3683 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
3684 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
3685 */
3686 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
3687 _mesa_error(ctx, GL_INVALID_ENUM,
3688 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
3689 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
3690 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
3691 return;
3692 }
3693
3694 /* the default / window-system FBO */
3695 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
3696 }
3697 else {
3698 /* user-created framebuffer FBO */
3699 att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
3700 }
3701
3702 if (att == NULL) {
3703 /*
3704 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
3705 *
3706 * "An INVALID_OPERATION error is generated if a framebuffer object
3707 * is bound to target and attachment is COLOR_ATTACHMENTm where m is
3708 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
3709 *
3710 * If we are at this point, is because the attachment is not valid, so
3711 * if is_color_attachment is true, is because of the previous reason.
3712 */
3713 if (is_color_attachment) {
3714 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
3715 caller, _mesa_enum_to_string(attachment));
3716 } else {
3717 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3718 _mesa_enum_to_string(attachment));
3719 }
3720 return;
3721 }
3722
3723 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3724 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
3725 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
3726 /* This behavior is first specified in OpenGL 4.4 specification.
3727 *
3728 * From the OpenGL 4.4 spec page 275:
3729 * "This query cannot be performed for a combined depth+stencil
3730 * attachment, since it does not have a single format."
3731 */
3732 _mesa_error(ctx, GL_INVALID_OPERATION,
3733 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
3734 " is invalid for depth+stencil attachment)", caller);
3735 return;
3736 }
3737 /* the depth and stencil attachments must point to the same buffer */
3738 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
3739 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
3740 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
3741 _mesa_error(ctx, GL_INVALID_OPERATION,
3742 "%s(DEPTH/STENCIL attachments differ)", caller);
3743 return;
3744 }
3745 }
3746
3747 /* No need to flush here */
3748
3749 switch (pname) {
3750 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
3751 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
3752 *
3753 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3754 * either no framebuffer is bound to target; or the default framebuffer
3755 * is bound, attachment is DEPTH or STENCIL, and the number of depth or
3756 * stencil bits, respectively, is zero."
3757 */
3758 *params = (_mesa_is_winsys_fbo(buffer) &&
3759 ((attachment != GL_DEPTH && attachment != GL_STENCIL) ||
3760 (att->Type != GL_NONE)))
3761 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
3762 return;
3763 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
3764 if (att->Type == GL_RENDERBUFFER_EXT) {
3765 *params = att->Renderbuffer->Name;
3766 }
3767 else if (att->Type == GL_TEXTURE) {
3768 *params = att->Texture->Name;
3769 }
3770 else {
3771 assert(att->Type == GL_NONE);
3772 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
3773 *params = 0;
3774 } else {
3775 goto invalid_pname_enum;
3776 }
3777 }
3778 return;
3779 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
3780 if (att->Type == GL_TEXTURE) {
3781 *params = att->TextureLevel;
3782 }
3783 else if (att->Type == GL_NONE) {
3784 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3785 _mesa_enum_to_string(pname));
3786 }
3787 else {
3788 goto invalid_pname_enum;
3789 }
3790 return;
3791 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
3792 if (att->Type == GL_TEXTURE) {
3793 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
3794 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
3795 }
3796 else {
3797 *params = 0;
3798 }
3799 }
3800 else if (att->Type == GL_NONE) {
3801 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3802 _mesa_enum_to_string(pname));
3803 }
3804 else {
3805 goto invalid_pname_enum;
3806 }
3807 return;
3808 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
3809 if (ctx->API == API_OPENGLES) {
3810 goto invalid_pname_enum;
3811 } else if (att->Type == GL_NONE) {
3812 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3813 _mesa_enum_to_string(pname));
3814 } else if (att->Type == GL_TEXTURE) {
3815 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
3816 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
3817 *params = att->Zoffset;
3818 }
3819 else {
3820 *params = 0;
3821 }
3822 }
3823 else {
3824 goto invalid_pname_enum;
3825 }
3826 return;
3827 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3828 if ((!_mesa_is_desktop_gl(ctx) ||
3829 !ctx->Extensions.ARB_framebuffer_object)
3830 && !_mesa_is_gles3(ctx)) {
3831 goto invalid_pname_enum;
3832 }
3833 else if (att->Type == GL_NONE) {
3834 if (_mesa_is_winsys_fbo(buffer) &&
3835 (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
3836 *params = GL_LINEAR;
3837 } else {
3838 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3839 _mesa_enum_to_string(pname));
3840 }
3841 }
3842 else {
3843 if (ctx->Extensions.EXT_framebuffer_sRGB) {
3844 *params =
3845 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
3846 }
3847 else {
3848 /* According to ARB_framebuffer_sRGB, we should return LINEAR
3849 * if the sRGB conversion is unsupported. */
3850 *params = GL_LINEAR;
3851 }
3852 }
3853 return;
3854 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
3855 if ((ctx->API != API_OPENGL_COMPAT ||
3856 !ctx->Extensions.ARB_framebuffer_object)
3857 && ctx->API != API_OPENGL_CORE
3858 && !_mesa_is_gles3(ctx)) {
3859 goto invalid_pname_enum;
3860 }
3861 else if (att->Type == GL_NONE) {
3862 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3863 _mesa_enum_to_string(pname));
3864 }
3865 else {
3866 mesa_format format = att->Renderbuffer->Format;
3867
3868 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
3869 * 3.0.1 spec says:
3870 *
3871 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
3872 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
3873 * generate an INVALID_OPERATION error.
3874 */
3875 if (_mesa_is_gles3(ctx) &&
3876 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3877 _mesa_error(ctx, GL_INVALID_OPERATION,
3878 "%s(cannot query "
3879 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
3880 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
3881 return;
3882 }
3883
3884 if (format == MESA_FORMAT_S_UINT8) {
3885 /* special cases */
3886 *params = GL_INDEX;
3887 }
3888 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
3889 /* depends on the attachment parameter */
3890 if (attachment == GL_STENCIL_ATTACHMENT) {
3891 *params = GL_INDEX;
3892 }
3893 else {
3894 *params = GL_FLOAT;
3895 }
3896 }
3897 else {
3898 *params = _mesa_get_format_datatype(format);
3899 }
3900 }
3901 return;
3902 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
3903 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
3904 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
3905 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
3906 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
3907 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
3908 if ((!_mesa_is_desktop_gl(ctx) ||
3909 !ctx->Extensions.ARB_framebuffer_object)
3910 && !_mesa_is_gles3(ctx)) {
3911 goto invalid_pname_enum;
3912 }
3913 else if (att->Type == GL_NONE) {
3914 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3915 _mesa_enum_to_string(pname));
3916 }
3917 else if (att->Texture) {
3918 const struct gl_texture_image *texImage =
3919 _mesa_select_tex_image(att->Texture, att->Texture->Target,
3920 att->TextureLevel);
3921 if (texImage) {
3922 *params = get_component_bits(pname, texImage->_BaseFormat,
3923 texImage->TexFormat);
3924 }
3925 else {
3926 *params = 0;
3927 }
3928 }
3929 else if (att->Renderbuffer) {
3930 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
3931 att->Renderbuffer->Format);
3932 }
3933 else {
3934 _mesa_problem(ctx, "%s: invalid FBO attachment structure", caller);
3935 }
3936 return;
3937 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
3938 if (!_mesa_has_geometry_shaders(ctx)) {
3939 goto invalid_pname_enum;
3940 } else if (att->Type == GL_TEXTURE) {
3941 *params = att->Layered;
3942 } else if (att->Type == GL_NONE) {
3943 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3944 _mesa_enum_to_string(pname));
3945 } else {
3946 goto invalid_pname_enum;
3947 }
3948 return;
3949 default:
3950 goto invalid_pname_enum;
3951 }
3952
3953 return;
3954
3955 invalid_pname_enum:
3956 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
3957 _mesa_enum_to_string(pname));
3958 return;
3959 }
3960
3961
3962 void GLAPIENTRY
_mesa_GetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)3963 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
3964 GLenum pname, GLint *params)
3965 {
3966 GET_CURRENT_CONTEXT(ctx);
3967 struct gl_framebuffer *buffer;
3968
3969 buffer = get_framebuffer_target(ctx, target);
3970 if (!buffer) {
3971 _mesa_error(ctx, GL_INVALID_ENUM,
3972 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
3973 _mesa_enum_to_string(target));
3974 return;
3975 }
3976
3977 _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
3978 params,
3979 "glGetFramebufferAttachmentParameteriv");
3980 }
3981
3982
3983 void GLAPIENTRY
_mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)3984 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
3985 GLenum attachment,
3986 GLenum pname, GLint *params)
3987 {
3988 GET_CURRENT_CONTEXT(ctx);
3989 struct gl_framebuffer *buffer;
3990
3991 if (framebuffer) {
3992 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3993 "glGetNamedFramebufferAttachmentParameteriv");
3994 if (!buffer)
3995 return;
3996 }
3997 else {
3998 /*
3999 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4000 * 4.5 core spec (30.10.2014, PDF page 314):
4001 * "If framebuffer is zero, then the default draw framebuffer is
4002 * queried."
4003 */
4004 buffer = ctx->WinSysDrawBuffer;
4005 }
4006
4007 _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4008 params,
4009 "glGetNamedFramebufferAttachmentParameteriv");
4010 }
4011
4012
4013 void GLAPIENTRY
_mesa_NamedFramebufferParameteri(GLuint framebuffer,GLenum pname,GLint param)4014 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4015 GLint param)
4016 {
4017 GET_CURRENT_CONTEXT(ctx);
4018 struct gl_framebuffer *fb = NULL;
4019
4020 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4021 _mesa_error(ctx, GL_INVALID_OPERATION,
4022 "glNamedFramebufferParameteri("
4023 "ARB_framebuffer_no_attachments not implemented)");
4024 return;
4025 }
4026
4027 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4028 "glNamedFramebufferParameteri");
4029
4030 if (fb) {
4031 framebuffer_parameteri(ctx, fb, pname, param,
4032 "glNamedFramebufferParameteriv");
4033 }
4034 }
4035
4036
4037 void GLAPIENTRY
_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer,GLenum pname,GLint * param)4038 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4039 GLint *param)
4040 {
4041 GET_CURRENT_CONTEXT(ctx);
4042 struct gl_framebuffer *fb;
4043
4044 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4045 _mesa_error(ctx, GL_INVALID_OPERATION,
4046 "glNamedFramebufferParameteriv("
4047 "ARB_framebuffer_no_attachments not implemented)");
4048 return;
4049 }
4050
4051 if (framebuffer) {
4052 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4053 "glGetNamedFramebufferParameteriv");
4054 } else {
4055 fb = ctx->WinSysDrawBuffer;
4056 }
4057
4058 if (fb) {
4059 get_framebuffer_parameteriv(ctx, fb, pname, param,
4060 "glGetNamedFramebufferParameteriv");
4061 }
4062 }
4063
4064
4065 static void
invalidate_framebuffer_storage(struct gl_context * ctx,struct gl_framebuffer * fb,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height,const char * name)4066 invalidate_framebuffer_storage(struct gl_context *ctx,
4067 struct gl_framebuffer *fb,
4068 GLsizei numAttachments,
4069 const GLenum *attachments, GLint x, GLint y,
4070 GLsizei width, GLsizei height, const char *name)
4071 {
4072 int i;
4073
4074 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4075 * Spec (2.2.2015, PDF page 522) says:
4076 * "An INVALID_VALUE error is generated if numAttachments, width, or
4077 * height is negative."
4078 */
4079 if (numAttachments < 0) {
4080 _mesa_error(ctx, GL_INVALID_VALUE,
4081 "%s(numAttachments < 0)", name);
4082 return;
4083 }
4084
4085 if (width < 0) {
4086 _mesa_error(ctx, GL_INVALID_VALUE,
4087 "%s(width < 0)", name);
4088 return;
4089 }
4090
4091 if (height < 0) {
4092 _mesa_error(ctx, GL_INVALID_VALUE,
4093 "%s(height < 0)", name);
4094 return;
4095 }
4096
4097 /* The GL_ARB_invalidate_subdata spec says:
4098 *
4099 * "If an attachment is specified that does not exist in the
4100 * framebuffer bound to <target>, it is ignored."
4101 *
4102 * It also says:
4103 *
4104 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4105 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4106 * INVALID_OPERATION is generated."
4107 *
4108 * No mention is made of GL_AUXi being out of range. Therefore, we allow
4109 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4110 * set of retrictions).
4111 */
4112 for (i = 0; i < numAttachments; i++) {
4113 if (_mesa_is_winsys_fbo(fb)) {
4114 switch (attachments[i]) {
4115 case GL_ACCUM:
4116 case GL_AUX0:
4117 case GL_AUX1:
4118 case GL_AUX2:
4119 case GL_AUX3:
4120 /* Accumulation buffers and auxilary buffers were removed in
4121 * OpenGL 3.1, and they never existed in OpenGL ES.
4122 */
4123 if (ctx->API != API_OPENGL_COMPAT)
4124 goto invalid_enum;
4125 break;
4126 case GL_COLOR:
4127 case GL_DEPTH:
4128 case GL_STENCIL:
4129 break;
4130 case GL_BACK_LEFT:
4131 case GL_BACK_RIGHT:
4132 case GL_FRONT_LEFT:
4133 case GL_FRONT_RIGHT:
4134 if (!_mesa_is_desktop_gl(ctx))
4135 goto invalid_enum;
4136 break;
4137 default:
4138 goto invalid_enum;
4139 }
4140 } else {
4141 switch (attachments[i]) {
4142 case GL_DEPTH_ATTACHMENT:
4143 case GL_STENCIL_ATTACHMENT:
4144 break;
4145 case GL_DEPTH_STENCIL_ATTACHMENT:
4146 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4147 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4148 * extension does not make this attachment point valid on ES 2.0.
4149 */
4150 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4151 break;
4152 /* fallthrough */
4153 case GL_COLOR_ATTACHMENT0:
4154 case GL_COLOR_ATTACHMENT1:
4155 case GL_COLOR_ATTACHMENT2:
4156 case GL_COLOR_ATTACHMENT3:
4157 case GL_COLOR_ATTACHMENT4:
4158 case GL_COLOR_ATTACHMENT5:
4159 case GL_COLOR_ATTACHMENT6:
4160 case GL_COLOR_ATTACHMENT7:
4161 case GL_COLOR_ATTACHMENT8:
4162 case GL_COLOR_ATTACHMENT9:
4163 case GL_COLOR_ATTACHMENT10:
4164 case GL_COLOR_ATTACHMENT11:
4165 case GL_COLOR_ATTACHMENT12:
4166 case GL_COLOR_ATTACHMENT13:
4167 case GL_COLOR_ATTACHMENT14:
4168 case GL_COLOR_ATTACHMENT15: {
4169 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4170 if (k >= ctx->Const.MaxColorAttachments) {
4171 _mesa_error(ctx, GL_INVALID_OPERATION,
4172 "%s(attachment >= max. color attachments)", name);
4173 return;
4174 }
4175 break;
4176 }
4177 default:
4178 goto invalid_enum;
4179 }
4180 }
4181 }
4182
4183 /* We don't actually do anything for this yet. Just return after
4184 * validating the parameters and generating the required errors.
4185 */
4186 return;
4187
4188 invalid_enum:
4189 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4190 _mesa_enum_to_string(attachments[i]));
4191 return;
4192 }
4193
4194
4195 void GLAPIENTRY
_mesa_InvalidateSubFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)4196 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4197 const GLenum *attachments, GLint x, GLint y,
4198 GLsizei width, GLsizei height)
4199 {
4200 struct gl_framebuffer *fb;
4201 GET_CURRENT_CONTEXT(ctx);
4202
4203 fb = get_framebuffer_target(ctx, target);
4204 if (!fb) {
4205 _mesa_error(ctx, GL_INVALID_ENUM,
4206 "glInvalidateSubFramebuffer(invalid target %s)",
4207 _mesa_enum_to_string(target));
4208 return;
4209 }
4210
4211 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4212 x, y, width, height,
4213 "glInvalidateSubFramebuffer");
4214 }
4215
4216
4217 void GLAPIENTRY
_mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)4218 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4219 GLsizei numAttachments,
4220 const GLenum *attachments,
4221 GLint x, GLint y,
4222 GLsizei width, GLsizei height)
4223 {
4224 struct gl_framebuffer *fb;
4225 GET_CURRENT_CONTEXT(ctx);
4226
4227 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4228 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4229 * default draw framebuffer is affected."
4230 */
4231 if (framebuffer) {
4232 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4233 "glInvalidateNamedFramebufferSubData");
4234 if (!fb)
4235 return;
4236 }
4237 else
4238 fb = ctx->WinSysDrawBuffer;
4239
4240 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4241 x, y, width, height,
4242 "glInvalidateNamedFramebufferSubData");
4243 }
4244
4245
4246 void GLAPIENTRY
_mesa_InvalidateFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments)4247 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4248 const GLenum *attachments)
4249 {
4250 struct gl_framebuffer *fb;
4251 GET_CURRENT_CONTEXT(ctx);
4252
4253 fb = get_framebuffer_target(ctx, target);
4254 if (!fb) {
4255 _mesa_error(ctx, GL_INVALID_ENUM,
4256 "glInvalidateFramebuffer(invalid target %s)",
4257 _mesa_enum_to_string(target));
4258 return;
4259 }
4260
4261 /* The GL_ARB_invalidate_subdata spec says:
4262 *
4263 * "The command
4264 *
4265 * void InvalidateFramebuffer(enum target,
4266 * sizei numAttachments,
4267 * const enum *attachments);
4268 *
4269 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4270 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4271 * <MAX_VIEWPORT_DIMS[1]> respectively."
4272 */
4273 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4274 0, 0,
4275 ctx->Const.MaxViewportWidth,
4276 ctx->Const.MaxViewportHeight,
4277 "glInvalidateFramebuffer");
4278 }
4279
4280
4281 void GLAPIENTRY
_mesa_InvalidateNamedFramebufferData(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)4282 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4283 GLsizei numAttachments,
4284 const GLenum *attachments)
4285 {
4286 struct gl_framebuffer *fb;
4287 GET_CURRENT_CONTEXT(ctx);
4288
4289 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4290 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4291 * default draw framebuffer is affected."
4292 */
4293 if (framebuffer) {
4294 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4295 "glInvalidateNamedFramebufferData");
4296 if (!fb)
4297 return;
4298 }
4299 else
4300 fb = ctx->WinSysDrawBuffer;
4301
4302 /* The GL_ARB_invalidate_subdata spec says:
4303 *
4304 * "The command
4305 *
4306 * void InvalidateFramebuffer(enum target,
4307 * sizei numAttachments,
4308 * const enum *attachments);
4309 *
4310 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4311 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4312 * <MAX_VIEWPORT_DIMS[1]> respectively."
4313 */
4314 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4315 0, 0,
4316 ctx->Const.MaxViewportWidth,
4317 ctx->Const.MaxViewportHeight,
4318 "glInvalidateNamedFramebufferData");
4319 }
4320
4321
4322 void GLAPIENTRY
_mesa_DiscardFramebufferEXT(GLenum target,GLsizei numAttachments,const GLenum * attachments)4323 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4324 const GLenum *attachments)
4325 {
4326 struct gl_framebuffer *fb;
4327 GLint i;
4328
4329 GET_CURRENT_CONTEXT(ctx);
4330
4331 fb = get_framebuffer_target(ctx, target);
4332 if (!fb) {
4333 _mesa_error(ctx, GL_INVALID_ENUM,
4334 "glDiscardFramebufferEXT(target %s)",
4335 _mesa_enum_to_string(target));
4336 return;
4337 }
4338
4339 if (numAttachments < 0) {
4340 _mesa_error(ctx, GL_INVALID_VALUE,
4341 "glDiscardFramebufferEXT(numAttachments < 0)");
4342 return;
4343 }
4344
4345 for (i = 0; i < numAttachments; i++) {
4346 switch (attachments[i]) {
4347 case GL_COLOR:
4348 case GL_DEPTH:
4349 case GL_STENCIL:
4350 if (_mesa_is_user_fbo(fb))
4351 goto invalid_enum;
4352 break;
4353 case GL_COLOR_ATTACHMENT0:
4354 case GL_DEPTH_ATTACHMENT:
4355 case GL_STENCIL_ATTACHMENT:
4356 if (_mesa_is_winsys_fbo(fb))
4357 goto invalid_enum;
4358 break;
4359 default:
4360 goto invalid_enum;
4361 }
4362 }
4363
4364 if (ctx->Driver.DiscardFramebuffer)
4365 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4366
4367 return;
4368
4369 invalid_enum:
4370 _mesa_error(ctx, GL_INVALID_ENUM,
4371 "glDiscardFramebufferEXT(attachment %s)",
4372 _mesa_enum_to_string(attachments[i]));
4373 }
4374