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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 1999-2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /*
28  * GL_EXT/ARB_framebuffer_object extensions
29  *
30  * Authors:
31  *   Brian Paul
32  */
33 
34 #include <stdbool.h>
35 
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51 
52 
53 /**
54  * Notes:
55  *
56  * None of the GL_EXT_framebuffer_object functions are compiled into
57  * display lists.
58  */
59 
60 
61 
62 /*
63  * When glGenRender/FramebuffersEXT() is called we insert pointers to
64  * these placeholder objects into the hash table.
65  * Later, when the object ID is first bound, we replace the placeholder
66  * with the real frame/renderbuffer.
67  */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70 
71 /* We bind this framebuffer when applications pass a NULL
72  * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74 
75 
76 static void
delete_dummy_renderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb)77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79    /* no op */
80 }
81 
82 static void
delete_dummy_framebuffer(struct gl_framebuffer * fb)83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85    /* no op */
86 }
87 
88 
89 void
_mesa_init_fbobjects(struct gl_context * ctx)90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92    mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93    mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94    mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95    DummyFramebuffer.Delete = delete_dummy_framebuffer;
96    DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97    IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99 
100 struct gl_framebuffer *
_mesa_get_incomplete_framebuffer(void)101 _mesa_get_incomplete_framebuffer(void)
102 {
103    return &IncompleteFramebuffer;
104 }
105 
106 /**
107  * Helper routine for getting a gl_renderbuffer.
108  */
109 struct gl_renderbuffer *
_mesa_lookup_renderbuffer(struct gl_context * ctx,GLuint id)110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112    struct gl_renderbuffer *rb;
113 
114    if (id == 0)
115       return NULL;
116 
117    rb = (struct gl_renderbuffer *)
118       _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119    return rb;
120 }
121 
122 
123 /**
124  * A convenience function for direct state access that throws
125  * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
126  */
127 struct gl_renderbuffer *
_mesa_lookup_renderbuffer_err(struct gl_context * ctx,GLuint id,const char * func)128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
129                               const char *func)
130 {
131    struct gl_renderbuffer *rb;
132 
133    rb = _mesa_lookup_renderbuffer(ctx, id);
134    if (!rb || rb == &DummyRenderbuffer) {
135       _mesa_error(ctx, GL_INVALID_OPERATION,
136                   "%s(non-existent renderbuffer %u)", func, id);
137       return NULL;
138    }
139 
140    return rb;
141 }
142 
143 
144 /**
145  * Helper routine for getting a gl_framebuffer.
146  */
147 struct gl_framebuffer *
_mesa_lookup_framebuffer(struct gl_context * ctx,GLuint id)148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
149 {
150    struct gl_framebuffer *fb;
151 
152    if (id == 0)
153       return NULL;
154 
155    fb = (struct gl_framebuffer *)
156       _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
157    return fb;
158 }
159 
160 
161 /**
162  * A convenience function for direct state access that throws
163  * GL_INVALID_OPERATION if the framebuffer doesn't exist.
164  */
165 struct gl_framebuffer *
_mesa_lookup_framebuffer_err(struct gl_context * ctx,GLuint id,const char * func)166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
167                              const char *func)
168 {
169    struct gl_framebuffer *fb;
170 
171    fb = _mesa_lookup_framebuffer(ctx, id);
172    if (!fb || fb == &DummyFramebuffer) {
173       _mesa_error(ctx, GL_INVALID_OPERATION,
174                   "%s(non-existent framebuffer %u)", func, id);
175       return NULL;
176    }
177 
178    return fb;
179 }
180 
181 
182 /**
183  * Mark the given framebuffer as invalid.  This will force the
184  * test for framebuffer completeness to be done before the framebuffer
185  * is used.
186  */
187 static void
invalidate_framebuffer(struct gl_framebuffer * fb)188 invalidate_framebuffer(struct gl_framebuffer *fb)
189 {
190    fb->_Status = 0; /* "indeterminate" */
191 }
192 
193 
194 /**
195  * Return the gl_framebuffer object which corresponds to the given
196  * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
197  * Check support for GL_EXT_framebuffer_blit to determine if certain
198  * targets are legal.
199  * \return gl_framebuffer pointer or NULL if target is illegal
200  */
201 static struct gl_framebuffer *
get_framebuffer_target(struct gl_context * ctx,GLenum target)202 get_framebuffer_target(struct gl_context *ctx, GLenum target)
203 {
204    bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
205    switch (target) {
206    case GL_DRAW_FRAMEBUFFER:
207       return have_fb_blit ? ctx->DrawBuffer : NULL;
208    case GL_READ_FRAMEBUFFER:
209       return have_fb_blit ? ctx->ReadBuffer : NULL;
210    case GL_FRAMEBUFFER_EXT:
211       return ctx->DrawBuffer;
212    default:
213       return NULL;
214    }
215 }
216 
217 
218 /**
219  * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
220  * gl_renderbuffer_attachment object.
221  * This function is only used for user-created FB objects, not the
222  * default / window-system FB object.
223  * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
224  * the depth buffer attachment point.
225  * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
226  * is_color_attachment, because several callers would return different errors
227  * if they don't find the attachment.
228  */
229 static struct gl_renderbuffer_attachment *
get_attachment(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,bool * is_color_attachment)230 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
231                GLenum attachment, bool *is_color_attachment)
232 {
233    GLuint i;
234 
235    assert(_mesa_is_user_fbo(fb));
236 
237    if (is_color_attachment)
238       *is_color_attachment = false;
239 
240    switch (attachment) {
241    case GL_COLOR_ATTACHMENT0_EXT:
242    case GL_COLOR_ATTACHMENT1_EXT:
243    case GL_COLOR_ATTACHMENT2_EXT:
244    case GL_COLOR_ATTACHMENT3_EXT:
245    case GL_COLOR_ATTACHMENT4_EXT:
246    case GL_COLOR_ATTACHMENT5_EXT:
247    case GL_COLOR_ATTACHMENT6_EXT:
248    case GL_COLOR_ATTACHMENT7_EXT:
249    case GL_COLOR_ATTACHMENT8_EXT:
250    case GL_COLOR_ATTACHMENT9_EXT:
251    case GL_COLOR_ATTACHMENT10_EXT:
252    case GL_COLOR_ATTACHMENT11_EXT:
253    case GL_COLOR_ATTACHMENT12_EXT:
254    case GL_COLOR_ATTACHMENT13_EXT:
255    case GL_COLOR_ATTACHMENT14_EXT:
256    case GL_COLOR_ATTACHMENT15_EXT:
257       if (is_color_attachment)
258          *is_color_attachment = true;
259       /* Only OpenGL ES 1.x forbids color attachments other than
260        * GL_COLOR_ATTACHMENT0.  For all other APIs the limit set by the
261        * hardware is used.
262        */
263       i = attachment - GL_COLOR_ATTACHMENT0_EXT;
264       if (i >= ctx->Const.MaxColorAttachments
265           || (i > 0 && ctx->API == API_OPENGLES)) {
266          return NULL;
267       }
268       return &fb->Attachment[BUFFER_COLOR0 + i];
269    case GL_DEPTH_STENCIL_ATTACHMENT:
270       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
271          return NULL;
272       /* fall-through */
273    case GL_DEPTH_ATTACHMENT_EXT:
274       return &fb->Attachment[BUFFER_DEPTH];
275    case GL_STENCIL_ATTACHMENT_EXT:
276       return &fb->Attachment[BUFFER_STENCIL];
277    default:
278       return NULL;
279    }
280 }
281 
282 
283 /**
284  * As above, but only used for getting attachments of the default /
285  * window-system framebuffer (not user-created framebuffer objects).
286  */
287 static struct gl_renderbuffer_attachment *
_mesa_get_fb0_attachment(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment)288 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
289                          GLenum attachment)
290 {
291    assert(_mesa_is_winsys_fbo(fb));
292 
293    if (_mesa_is_gles3(ctx)) {
294       assert(attachment == GL_BACK ||
295              attachment == GL_DEPTH ||
296              attachment == GL_STENCIL);
297       switch (attachment) {
298       case GL_BACK:
299          /* Since there is no stereo rendering in ES 3.0, only return the
300           * LEFT bits.
301           */
302          if (ctx->DrawBuffer->Visual.doubleBufferMode)
303             return &fb->Attachment[BUFFER_BACK_LEFT];
304          return &fb->Attachment[BUFFER_FRONT_LEFT];
305       case GL_DEPTH:
306       return &fb->Attachment[BUFFER_DEPTH];
307       case GL_STENCIL:
308          return &fb->Attachment[BUFFER_STENCIL];
309       }
310    }
311 
312    switch (attachment) {
313    case GL_FRONT_LEFT:
314       /* Front buffers can be allocated on the first use, but
315        * glGetFramebufferAttachmentParameteriv must work even if that
316        * allocation hasn't happened yet. In such case, use the back buffer,
317        * which should be the same.
318        */
319       if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
320          return &fb->Attachment[BUFFER_BACK_LEFT];
321       else
322          return &fb->Attachment[BUFFER_FRONT_LEFT];
323    case GL_FRONT_RIGHT:
324       /* Same as above. */
325       if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
326          return &fb->Attachment[BUFFER_BACK_RIGHT];
327       else
328          return &fb->Attachment[BUFFER_FRONT_RIGHT];
329    case GL_BACK_LEFT:
330       return &fb->Attachment[BUFFER_BACK_LEFT];
331    case GL_BACK_RIGHT:
332       return &fb->Attachment[BUFFER_BACK_RIGHT];
333    case GL_AUX0:
334       if (fb->Visual.numAuxBuffers == 1) {
335          return &fb->Attachment[BUFFER_AUX0];
336       }
337       return NULL;
338 
339    /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
340     *
341     *     "If the default framebuffer is bound to target, then attachment must
342     *     be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
343     *     identifying a color buffer; DEPTH, identifying the depth buffer; or
344     *     STENCIL, identifying the stencil buffer."
345     *
346     * Revision #34 of the ARB_framebuffer_object spec has essentially the same
347     * language.  However, revision #33 of the ARB_framebuffer_object spec
348     * says:
349     *
350     *     "If the default framebuffer is bound to <target>, then <attachment>
351     *     must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
352     *     DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
353     *     depth buffer, or the stencil buffer, and <pname> may be
354     *     FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
355     *     FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
356     *
357     * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
358     * from glext.h, so shipping apps should not use those values.
359     *
360     * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
361     * support queries of the window system FBO.
362     */
363    case GL_DEPTH:
364       return &fb->Attachment[BUFFER_DEPTH];
365    case GL_STENCIL:
366       return &fb->Attachment[BUFFER_STENCIL];
367    default:
368       return NULL;
369    }
370 }
371 
372 
373 
374 /**
375  * Remove any texture or renderbuffer attached to the given attachment
376  * point.  Update reference counts, etc.
377  */
378 static void
remove_attachment(struct gl_context * ctx,struct gl_renderbuffer_attachment * att)379 remove_attachment(struct gl_context *ctx,
380                   struct gl_renderbuffer_attachment *att)
381 {
382    struct gl_renderbuffer *rb = att->Renderbuffer;
383 
384    /* tell driver that we're done rendering to this texture. */
385    if (rb && rb->NeedsFinishRenderTexture)
386       ctx->Driver.FinishRenderTexture(ctx, rb);
387 
388    if (att->Type == GL_TEXTURE) {
389       assert(att->Texture);
390       _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
391       assert(!att->Texture);
392    }
393    if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
394       assert(!att->Texture);
395       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
396       assert(!att->Renderbuffer);
397    }
398    att->Type = GL_NONE;
399    att->Complete = GL_TRUE;
400 }
401 
402 /**
403  * Verify a couple error conditions that will lead to an incomplete FBO and
404  * may cause problems for the driver's RenderTexture path.
405  */
406 static bool
driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment * att)407 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
408 {
409    const struct gl_texture_image *const texImage =
410       att->Texture->Image[att->CubeMapFace][att->TextureLevel];
411 
412    if (!texImage ||
413        texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
414       return false;
415 
416    if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
417         && att->Zoffset >= texImage->Height)
418        || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
419            && att->Zoffset >= texImage->Depth))
420       return false;
421 
422    return true;
423 }
424 
425 /**
426  * Create a renderbuffer which will be set up by the driver to wrap the
427  * texture image slice.
428  *
429  * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
430  * to share most of their framebuffer rendering code between winsys,
431  * renderbuffer, and texture attachments.
432  *
433  * The allocated renderbuffer uses a non-zero Name so that drivers can check
434  * it for determining vertical orientation, but we use ~0 to make it fairly
435  * unambiguous with actual user (non-texture) renderbuffers.
436  */
437 void
_mesa_update_texture_renderbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att)438 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
439                                   struct gl_framebuffer *fb,
440                                   struct gl_renderbuffer_attachment *att)
441 {
442    struct gl_texture_image *texImage;
443    struct gl_renderbuffer *rb;
444 
445    texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
446 
447    rb = att->Renderbuffer;
448    if (!rb) {
449       rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
450       if (!rb) {
451          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
452          return;
453       }
454       _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
455 
456       /* This can't get called on a texture renderbuffer, so set it to NULL
457        * for clarity compared to user renderbuffers.
458        */
459       rb->AllocStorage = NULL;
460 
461       rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
462    }
463 
464    if (!texImage)
465       return;
466 
467    rb->_BaseFormat = texImage->_BaseFormat;
468    rb->Format = texImage->TexFormat;
469    rb->InternalFormat = texImage->InternalFormat;
470    rb->Width = texImage->Width2;
471    rb->Height = texImage->Height2;
472    rb->Depth = texImage->Depth2;
473    rb->NumSamples = texImage->NumSamples;
474    rb->TexImage = texImage;
475 
476    if (driver_RenderTexture_is_safe(att))
477       ctx->Driver.RenderTexture(ctx, fb, att);
478 }
479 
480 /**
481  * Bind a texture object to an attachment point.
482  * The previous binding, if any, will be removed first.
483  */
484 static void
set_texture_attachment(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att,struct gl_texture_object * texObj,GLenum texTarget,GLuint level,GLuint layer,GLboolean layered)485 set_texture_attachment(struct gl_context *ctx,
486                        struct gl_framebuffer *fb,
487                        struct gl_renderbuffer_attachment *att,
488                        struct gl_texture_object *texObj,
489                        GLenum texTarget, GLuint level, GLuint layer,
490                        GLboolean layered)
491 {
492    struct gl_renderbuffer *rb = att->Renderbuffer;
493 
494    if (rb && rb->NeedsFinishRenderTexture)
495       ctx->Driver.FinishRenderTexture(ctx, rb);
496 
497    if (att->Texture == texObj) {
498       /* re-attaching same texture */
499       assert(att->Type == GL_TEXTURE);
500    }
501    else {
502       /* new attachment */
503       remove_attachment(ctx, att);
504       att->Type = GL_TEXTURE;
505       assert(!att->Texture);
506       _mesa_reference_texobj(&att->Texture, texObj);
507    }
508    invalidate_framebuffer(fb);
509 
510    /* always update these fields */
511    att->TextureLevel = level;
512    att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
513    att->Zoffset = layer;
514    att->Layered = layered;
515    att->Complete = GL_FALSE;
516 
517    _mesa_update_texture_renderbuffer(ctx, fb, att);
518 }
519 
520 
521 /**
522  * Bind a renderbuffer to an attachment point.
523  * The previous binding, if any, will be removed first.
524  */
525 static void
set_renderbuffer_attachment(struct gl_context * ctx,struct gl_renderbuffer_attachment * att,struct gl_renderbuffer * rb)526 set_renderbuffer_attachment(struct gl_context *ctx,
527                             struct gl_renderbuffer_attachment *att,
528                             struct gl_renderbuffer *rb)
529 {
530    /* XXX check if re-doing same attachment, exit early */
531    remove_attachment(ctx, att);
532    att->Type = GL_RENDERBUFFER_EXT;
533    att->Texture = NULL; /* just to be safe */
534    att->Layered = GL_FALSE;
535    att->Complete = GL_FALSE;
536    _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
537 }
538 
539 
540 /**
541  * Fallback for ctx->Driver.FramebufferRenderbuffer()
542  * Attach a renderbuffer object to a framebuffer object.
543  */
544 void
_mesa_FramebufferRenderbuffer_sw(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_renderbuffer * rb)545 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
546                                  struct gl_framebuffer *fb,
547                                  GLenum attachment,
548                                  struct gl_renderbuffer *rb)
549 {
550    struct gl_renderbuffer_attachment *att;
551 
552    mtx_lock(&fb->Mutex);
553 
554    att = get_attachment(ctx, fb, attachment, NULL);
555    assert(att);
556    if (rb) {
557       set_renderbuffer_attachment(ctx, att, rb);
558       if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
559          /* do stencil attachment here (depth already done above) */
560          att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
561          assert(att);
562          set_renderbuffer_attachment(ctx, att, rb);
563       }
564       rb->AttachedAnytime = GL_TRUE;
565    }
566    else {
567       remove_attachment(ctx, att);
568       if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
569          /* detach stencil (depth was detached above) */
570          att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
571          assert(att);
572          remove_attachment(ctx, att);
573       }
574    }
575 
576    invalidate_framebuffer(fb);
577 
578    mtx_unlock(&fb->Mutex);
579 }
580 
581 
582 /**
583  * Fallback for ctx->Driver.ValidateFramebuffer()
584  * Check if the renderbuffer's formats are supported by the software
585  * renderer.
586  * Drivers should probably override this.
587  */
588 void
_mesa_validate_framebuffer(struct gl_context * ctx,struct gl_framebuffer * fb)589 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
590 {
591    gl_buffer_index buf;
592    for (buf = 0; buf < BUFFER_COUNT; buf++) {
593       const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
594       if (rb) {
595          switch (rb->_BaseFormat) {
596          case GL_ALPHA:
597          case GL_LUMINANCE_ALPHA:
598          case GL_LUMINANCE:
599          case GL_INTENSITY:
600          case GL_RED:
601          case GL_RG:
602             fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
603             return;
604 
605          default:
606             switch (rb->Format) {
607             /* XXX This list is likely incomplete. */
608             case MESA_FORMAT_R9G9B9E5_FLOAT:
609                fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
610                return;
611             default:;
612                /* render buffer format is supported by software rendering */
613             }
614          }
615       }
616    }
617 }
618 
619 
620 /**
621  * Return true if the framebuffer has a combined depth/stencil
622  * renderbuffer attached.
623  */
624 GLboolean
_mesa_has_depthstencil_combined(const struct gl_framebuffer * fb)625 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
626 {
627    const struct gl_renderbuffer_attachment *depth =
628          &fb->Attachment[BUFFER_DEPTH];
629    const struct gl_renderbuffer_attachment *stencil =
630          &fb->Attachment[BUFFER_STENCIL];
631 
632    if (depth->Type == stencil->Type) {
633       if (depth->Type == GL_RENDERBUFFER_EXT &&
634           depth->Renderbuffer == stencil->Renderbuffer)
635          return GL_TRUE;
636 
637       if (depth->Type == GL_TEXTURE &&
638           depth->Texture == stencil->Texture)
639          return GL_TRUE;
640    }
641 
642    return GL_FALSE;
643 }
644 
645 
646 /**
647  * For debug only.
648  */
649 static void
att_incomplete(const char * msg)650 att_incomplete(const char *msg)
651 {
652    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
653       _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
654    }
655 }
656 
657 
658 /**
659  * For debug only.
660  */
661 static void
fbo_incomplete(struct gl_context * ctx,const char * msg,int index)662 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
663 {
664    static GLuint msg_id;
665 
666    _mesa_gl_debug(ctx, &msg_id,
667                   MESA_DEBUG_SOURCE_API,
668                   MESA_DEBUG_TYPE_OTHER,
669                   MESA_DEBUG_SEVERITY_MEDIUM,
670                   "FBO incomplete: %s [%d]\n", msg, index);
671 
672    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
673       _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
674    }
675 }
676 
677 
678 /**
679  * Is the given base format a legal format for a color renderbuffer?
680  */
681 GLboolean
_mesa_is_legal_color_format(const struct gl_context * ctx,GLenum baseFormat)682 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
683 {
684    switch (baseFormat) {
685    case GL_RGB:
686    case GL_RGBA:
687       return GL_TRUE;
688    case GL_LUMINANCE:
689    case GL_LUMINANCE_ALPHA:
690    case GL_INTENSITY:
691    case GL_ALPHA:
692       return ctx->API == API_OPENGL_COMPAT &&
693              ctx->Extensions.ARB_framebuffer_object;
694    case GL_RED:
695    case GL_RG:
696       return ctx->Extensions.ARB_texture_rg;
697    default:
698       return GL_FALSE;
699    }
700 }
701 
702 
703 /**
704  * Is the given base format a legal format for a color renderbuffer?
705  */
706 static GLboolean
is_format_color_renderable(const struct gl_context * ctx,mesa_format format,GLenum internalFormat)707 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
708                            GLenum internalFormat)
709 {
710    const GLenum baseFormat =
711       _mesa_get_format_base_format(format);
712    GLboolean valid;
713 
714    valid = _mesa_is_legal_color_format(ctx, baseFormat);
715    if (!valid || _mesa_is_desktop_gl(ctx)) {
716       return valid;
717    }
718 
719    /* Reject additional cases for GLES */
720    switch (internalFormat) {
721    case GL_RGBA8_SNORM:
722    case GL_RGB32F:
723    case GL_RGB32I:
724    case GL_RGB32UI:
725    case GL_RGB16F:
726    case GL_RGB16I:
727    case GL_RGB16UI:
728    case GL_RGB8_SNORM:
729    case GL_RGB8I:
730    case GL_RGB8UI:
731    case GL_SRGB8:
732    case GL_RGB9_E5:
733    case GL_RG8_SNORM:
734    case GL_R8_SNORM:
735       return GL_FALSE;
736    default:
737       break;
738    }
739 
740    if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
741        internalFormat != GL_RGB10_A2) {
742       return GL_FALSE;
743    }
744 
745    return GL_TRUE;
746 }
747 
748 
749 /**
750  * Is the given base format a legal format for a depth/stencil renderbuffer?
751  */
752 static GLboolean
is_legal_depth_format(const struct gl_context * ctx,GLenum baseFormat)753 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
754 {
755    switch (baseFormat) {
756    case GL_DEPTH_COMPONENT:
757    case GL_DEPTH_STENCIL_EXT:
758       return GL_TRUE;
759    default:
760       return GL_FALSE;
761    }
762 }
763 
764 
765 /**
766  * Test if an attachment point is complete and update its Complete field.
767  * \param format if GL_COLOR, this is a color attachment point,
768  *               if GL_DEPTH, this is a depth component attachment point,
769  *               if GL_STENCIL, this is a stencil component attachment point.
770  */
771 static void
test_attachment_completeness(const struct gl_context * ctx,GLenum format,struct gl_renderbuffer_attachment * att)772 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
773                              struct gl_renderbuffer_attachment *att)
774 {
775    assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
776 
777    /* assume complete */
778    att->Complete = GL_TRUE;
779 
780    /* Look for reasons why the attachment might be incomplete */
781    if (att->Type == GL_TEXTURE) {
782       const struct gl_texture_object *texObj = att->Texture;
783       struct gl_texture_image *texImage;
784       GLenum baseFormat;
785 
786       if (!texObj) {
787          att_incomplete("no texobj");
788          att->Complete = GL_FALSE;
789          return;
790       }
791 
792       texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
793       if (!texImage) {
794          att_incomplete("no teximage");
795          att->Complete = GL_FALSE;
796          return;
797       }
798       if (texImage->Width < 1 || texImage->Height < 1) {
799          att_incomplete("teximage width/height=0");
800          att->Complete = GL_FALSE;
801          return;
802       }
803 
804       switch (texObj->Target) {
805       case GL_TEXTURE_3D:
806          if (att->Zoffset >= texImage->Depth) {
807             att_incomplete("bad z offset");
808             att->Complete = GL_FALSE;
809             return;
810          }
811          break;
812       case GL_TEXTURE_1D_ARRAY:
813          if (att->Zoffset >= texImage->Height) {
814             att_incomplete("bad 1D-array layer");
815             att->Complete = GL_FALSE;
816             return;
817          }
818          break;
819       case GL_TEXTURE_2D_ARRAY:
820          if (att->Zoffset >= texImage->Depth) {
821             att_incomplete("bad 2D-array layer");
822             att->Complete = GL_FALSE;
823             return;
824          }
825          break;
826       case GL_TEXTURE_CUBE_MAP_ARRAY:
827          if (att->Zoffset >= texImage->Depth) {
828             att_incomplete("bad cube-array layer");
829             att->Complete = GL_FALSE;
830             return;
831          }
832          break;
833       }
834 
835       baseFormat = texImage->_BaseFormat;
836 
837       if (format == GL_COLOR) {
838          if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
839             att_incomplete("bad format");
840             att->Complete = GL_FALSE;
841             return;
842          }
843          if (_mesa_is_format_compressed(texImage->TexFormat)) {
844             att_incomplete("compressed internalformat");
845             att->Complete = GL_FALSE;
846             return;
847          }
848 
849          /* OES_texture_float allows creation and use of floating point
850           * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
851           * these textures to be used as a render target, this is done via
852           * GL_EXT_color_buffer(_half)_float with set of new sized types.
853           */
854          if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
855                                     texImage->TexObject->_IsHalfFloat)) {
856             att_incomplete("bad internal format");
857             att->Complete = GL_FALSE;
858             return;
859          }
860       }
861       else if (format == GL_DEPTH) {
862          if (baseFormat == GL_DEPTH_COMPONENT) {
863             /* OK */
864          }
865          else if (ctx->Extensions.ARB_depth_texture &&
866                   baseFormat == GL_DEPTH_STENCIL) {
867             /* OK */
868          }
869          else {
870             att->Complete = GL_FALSE;
871             att_incomplete("bad depth format");
872             return;
873          }
874       }
875       else {
876          assert(format == GL_STENCIL);
877          if (ctx->Extensions.ARB_depth_texture &&
878              baseFormat == GL_DEPTH_STENCIL) {
879             /* OK */
880          } else if (ctx->Extensions.ARB_texture_stencil8 &&
881                     baseFormat == GL_STENCIL_INDEX) {
882             /* OK */
883          } else {
884             /* no such thing as stencil-only textures */
885             att_incomplete("illegal stencil texture");
886             att->Complete = GL_FALSE;
887             return;
888          }
889       }
890    }
891    else if (att->Type == GL_RENDERBUFFER_EXT) {
892       const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
893 
894       assert(att->Renderbuffer);
895       if (!att->Renderbuffer->InternalFormat ||
896           att->Renderbuffer->Width < 1 ||
897           att->Renderbuffer->Height < 1) {
898          att_incomplete("0x0 renderbuffer");
899          att->Complete = GL_FALSE;
900          return;
901       }
902       if (format == GL_COLOR) {
903          if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
904             att_incomplete("bad renderbuffer color format");
905             att->Complete = GL_FALSE;
906             return;
907          }
908       }
909       else if (format == GL_DEPTH) {
910          if (baseFormat == GL_DEPTH_COMPONENT) {
911             /* OK */
912          }
913          else if (baseFormat == GL_DEPTH_STENCIL) {
914             /* OK */
915          }
916          else {
917             att_incomplete("bad renderbuffer depth format");
918             att->Complete = GL_FALSE;
919             return;
920          }
921       }
922       else {
923          assert(format == GL_STENCIL);
924          if (baseFormat == GL_STENCIL_INDEX ||
925              baseFormat == GL_DEPTH_STENCIL) {
926             /* OK */
927          }
928          else {
929             att->Complete = GL_FALSE;
930             att_incomplete("bad renderbuffer stencil format");
931             return;
932          }
933       }
934    }
935    else {
936       assert(att->Type == GL_NONE);
937       /* complete */
938       return;
939    }
940 }
941 
942 
943 /**
944  * Test if the given framebuffer object is complete and update its
945  * Status field with the results.
946  * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
947  * driver to make hardware-specific validation/completeness checks.
948  * Also update the framebuffer's Width and Height fields if the
949  * framebuffer is complete.
950  */
951 void
_mesa_test_framebuffer_completeness(struct gl_context * ctx,struct gl_framebuffer * fb)952 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
953                                     struct gl_framebuffer *fb)
954 {
955    GLuint numImages;
956    GLenum intFormat = GL_NONE; /* color buffers' internal format */
957    GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
958    GLint numSamples = -1;
959    GLint fixedSampleLocations = -1;
960    GLint i;
961    GLuint j;
962    /* Covers max_layer_count, is_layered, and layer_tex_target */
963    bool layer_info_valid = false;
964    GLuint max_layer_count = 0, att_layer_count;
965    bool is_layered = false;
966    GLenum layer_tex_target = 0;
967    bool has_depth_attachment = false;
968    bool has_stencil_attachment = false;
969 
970    assert(_mesa_is_user_fbo(fb));
971 
972    /* we're changing framebuffer fields here */
973    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
974 
975    numImages = 0;
976    fb->Width = 0;
977    fb->Height = 0;
978    fb->_AllColorBuffersFixedPoint = GL_TRUE;
979    fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
980    fb->_HasAttachments = true;
981    fb->_IntegerBuffers = 0;
982 
983    /* Start at -2 to more easily loop over all attachment points.
984     *  -2: depth buffer
985     *  -1: stencil buffer
986     * >=0: color buffer
987     */
988    for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
989       struct gl_renderbuffer_attachment *att;
990       GLenum f;
991       mesa_format attFormat;
992       GLenum att_tex_target = GL_NONE;
993 
994       /*
995        * XXX for ARB_fbo, only check color buffers that are named by
996        * GL_READ_BUFFER and GL_DRAW_BUFFERi.
997        */
998 
999       /* check for attachment completeness
1000        */
1001       if (i == -2) {
1002          att = &fb->Attachment[BUFFER_DEPTH];
1003          test_attachment_completeness(ctx, GL_DEPTH, att);
1004          if (!att->Complete) {
1005             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1006             fbo_incomplete(ctx, "depth attachment incomplete", -1);
1007             return;
1008          } else if (att->Type != GL_NONE) {
1009             has_depth_attachment = true;
1010          }
1011       }
1012       else if (i == -1) {
1013          att = &fb->Attachment[BUFFER_STENCIL];
1014          test_attachment_completeness(ctx, GL_STENCIL, att);
1015          if (!att->Complete) {
1016             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1017             fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1018             return;
1019          } else if (att->Type != GL_NONE) {
1020             has_stencil_attachment = true;
1021          }
1022       }
1023       else {
1024          att = &fb->Attachment[BUFFER_COLOR0 + i];
1025          test_attachment_completeness(ctx, GL_COLOR, att);
1026          if (!att->Complete) {
1027             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1028             fbo_incomplete(ctx, "color attachment incomplete", i);
1029             return;
1030          }
1031       }
1032 
1033       /* get width, height, format of the renderbuffer/texture
1034        */
1035       if (att->Type == GL_TEXTURE) {
1036          const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1037          att_tex_target = att->Texture->Target;
1038          minWidth = MIN2(minWidth, texImg->Width);
1039          maxWidth = MAX2(maxWidth, texImg->Width);
1040          minHeight = MIN2(minHeight, texImg->Height);
1041          maxHeight = MAX2(maxHeight, texImg->Height);
1042          f = texImg->_BaseFormat;
1043          attFormat = texImg->TexFormat;
1044          numImages++;
1045 
1046          if (!is_format_color_renderable(ctx, attFormat,
1047                                          texImg->InternalFormat) &&
1048              !is_legal_depth_format(ctx, f) &&
1049              f != GL_STENCIL_INDEX) {
1050             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1051             fbo_incomplete(ctx, "texture attachment incomplete", -1);
1052             return;
1053          }
1054 
1055          if (numSamples < 0)
1056             numSamples = texImg->NumSamples;
1057          else if (numSamples != texImg->NumSamples) {
1058             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1059             fbo_incomplete(ctx, "inconsistent sample count", -1);
1060             return;
1061          }
1062 
1063          if (fixedSampleLocations < 0)
1064             fixedSampleLocations = texImg->FixedSampleLocations;
1065          else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1066             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1067             fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1068             return;
1069          }
1070       }
1071       else if (att->Type == GL_RENDERBUFFER_EXT) {
1072          minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1073          maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1074          minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1075          maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1076          f = att->Renderbuffer->InternalFormat;
1077          attFormat = att->Renderbuffer->Format;
1078          numImages++;
1079 
1080          if (numSamples < 0)
1081             numSamples = att->Renderbuffer->NumSamples;
1082          else if (numSamples != att->Renderbuffer->NumSamples) {
1083             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1084             fbo_incomplete(ctx, "inconsistent sample count", -1);
1085             return;
1086          }
1087 
1088          /* RENDERBUFFER has fixedSampleLocations implicitly true */
1089          if (fixedSampleLocations < 0)
1090             fixedSampleLocations = GL_TRUE;
1091          else if (fixedSampleLocations != GL_TRUE) {
1092             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1093             fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1094             return;
1095          }
1096       }
1097       else {
1098          assert(att->Type == GL_NONE);
1099          continue;
1100       }
1101 
1102       /* Update flags describing color buffer datatypes */
1103       if (i >= 0) {
1104          GLenum type = _mesa_get_format_datatype(attFormat);
1105 
1106          /* check if integer color */
1107          if (_mesa_is_format_integer_color(attFormat))
1108             fb->_IntegerBuffers |= (1 << i);
1109 
1110          fb->_AllColorBuffersFixedPoint =
1111             fb->_AllColorBuffersFixedPoint &&
1112             (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1113 
1114          fb->_HasSNormOrFloatColorBuffer =
1115             fb->_HasSNormOrFloatColorBuffer ||
1116             type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1117       }
1118 
1119       /* Error-check width, height, format */
1120       if (numImages == 1) {
1121          /* save format */
1122          if (i >= 0) {
1123             intFormat = f;
1124          }
1125       }
1126       else {
1127          if (!ctx->Extensions.ARB_framebuffer_object) {
1128             /* check that width, height, format are same */
1129             if (minWidth != maxWidth || minHeight != maxHeight) {
1130                fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1131                fbo_incomplete(ctx, "width or height mismatch", -1);
1132                return;
1133             }
1134             /* check that all color buffers are the same format */
1135             if (intFormat != GL_NONE && f != intFormat) {
1136                fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1137                fbo_incomplete(ctx, "format mismatch", -1);
1138                return;
1139             }
1140          }
1141       }
1142 
1143       /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1144        */
1145       if (att->Type == GL_RENDERBUFFER &&
1146           att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1147          fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1148          fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1149          return;
1150       }
1151 
1152       /* Check that layered rendering is consistent. */
1153       if (att->Layered) {
1154          if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1155             att_layer_count = 6;
1156          else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1157             att_layer_count = att->Renderbuffer->Height;
1158          else
1159             att_layer_count = att->Renderbuffer->Depth;
1160       } else {
1161          att_layer_count = 0;
1162       }
1163       if (!layer_info_valid) {
1164          is_layered = att->Layered;
1165          max_layer_count = att_layer_count;
1166          layer_tex_target = att_tex_target;
1167          layer_info_valid = true;
1168       } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1169          fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1170          fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1171          return;
1172       } else if (is_layered != att->Layered) {
1173          fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1174          fbo_incomplete(ctx,
1175                         "framebuffer attachment layer mode is inconsistent",
1176                         i);
1177          return;
1178       } else if (att_layer_count > max_layer_count) {
1179          max_layer_count = att_layer_count;
1180       }
1181 
1182       /*
1183        * The extension GL_ARB_framebuffer_no_attachments places additional
1184        * requirement on each attachment. Those additional requirements are
1185        * tighter that those of previous versions of GL. In interest of better
1186        * compatibility, we will not enforce these restrictions. For the record
1187        * those additional restrictions are quoted below:
1188        *
1189        * "The width and height of image are greater than zero and less than or
1190        *  equal to the values of the implementation-dependent limits
1191        *  MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1192        *
1193        * "If <image> is a three-dimensional texture or a one- or two-dimensional
1194        *  array texture and the attachment is layered, the depth or layer count
1195        *  of the texture is less than or equal to the implementation-dependent
1196        *  limit MAX_FRAMEBUFFER_LAYERS."
1197        *
1198        * "If image has multiple samples, its sample count is less than or equal
1199        *  to the value of the implementation-dependent limit
1200        *  MAX_FRAMEBUFFER_SAMPLES."
1201        *
1202        * The same requirements are also in place for GL 4.5,
1203        * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1204        */
1205    }
1206 
1207    fb->MaxNumLayers = max_layer_count;
1208 
1209    if (numImages == 0) {
1210       fb->_HasAttachments = false;
1211 
1212       if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1213          fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1214          fbo_incomplete(ctx, "no attachments", -1);
1215          return;
1216       }
1217 
1218       if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1219          fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1220          fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1221          return;
1222       }
1223    }
1224 
1225    if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1226       /* Check that all DrawBuffers are present */
1227       for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1228          if (fb->ColorDrawBuffer[j] != GL_NONE) {
1229             const struct gl_renderbuffer_attachment *att
1230                = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1231             assert(att);
1232             if (att->Type == GL_NONE) {
1233                fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1234                fbo_incomplete(ctx, "missing drawbuffer", j);
1235                return;
1236             }
1237          }
1238       }
1239 
1240       /* Check that the ReadBuffer is present */
1241       if (fb->ColorReadBuffer != GL_NONE) {
1242          const struct gl_renderbuffer_attachment *att
1243             = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1244          assert(att);
1245          if (att->Type == GL_NONE) {
1246             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1247             fbo_incomplete(ctx, "missing readbuffer", -1);
1248             return;
1249          }
1250       }
1251    }
1252 
1253    /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1254     *
1255     *    "Depth and stencil attachments, if present, are the same image."
1256     *
1257     * This restriction is not present in the OpenGL ES2 spec.
1258     */
1259    if (_mesa_is_gles3(ctx) &&
1260        has_stencil_attachment && has_depth_attachment &&
1261        !_mesa_has_depthstencil_combined(fb)) {
1262       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1263       fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1264       return;
1265    }
1266 
1267    /* Provisionally set status = COMPLETE ... */
1268    fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1269 
1270    /* ... but the driver may say the FB is incomplete.
1271     * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1272     * if anything.
1273     */
1274    if (ctx->Driver.ValidateFramebuffer) {
1275       ctx->Driver.ValidateFramebuffer(ctx, fb);
1276       if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1277          fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1278          return;
1279       }
1280    }
1281 
1282    /*
1283     * Note that if ARB_framebuffer_object is supported and the attached
1284     * renderbuffers/textures are different sizes, the framebuffer
1285     * width/height will be set to the smallest width/height.
1286     */
1287    if (numImages != 0) {
1288       fb->Width = minWidth;
1289       fb->Height = minHeight;
1290    }
1291 
1292    /* finally, update the visual info for the framebuffer */
1293    _mesa_update_framebuffer_visual(ctx, fb);
1294 }
1295 
1296 
1297 GLboolean GLAPIENTRY
_mesa_IsRenderbuffer(GLuint renderbuffer)1298 _mesa_IsRenderbuffer(GLuint renderbuffer)
1299 {
1300    GET_CURRENT_CONTEXT(ctx);
1301    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1302    if (renderbuffer) {
1303       struct gl_renderbuffer *rb =
1304          _mesa_lookup_renderbuffer(ctx, renderbuffer);
1305       if (rb != NULL && rb != &DummyRenderbuffer)
1306          return GL_TRUE;
1307    }
1308    return GL_FALSE;
1309 }
1310 
1311 
1312 static struct gl_renderbuffer *
allocate_renderbuffer_locked(struct gl_context * ctx,GLuint renderbuffer,const char * func)1313 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1314                              const char *func)
1315 {
1316    struct gl_renderbuffer *newRb;
1317 
1318    /* create new renderbuffer object */
1319    newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1320    if (!newRb) {
1321       _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1322       return NULL;
1323    }
1324    assert(newRb->AllocStorage);
1325    _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1326    newRb->RefCount = 1; /* referenced by hash table */
1327 
1328    return newRb;
1329 }
1330 
1331 
1332 static void
bind_renderbuffer(GLenum target,GLuint renderbuffer,bool allow_user_names)1333 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1334 {
1335    struct gl_renderbuffer *newRb;
1336    GET_CURRENT_CONTEXT(ctx);
1337 
1338    if (target != GL_RENDERBUFFER_EXT) {
1339       _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1340       return;
1341    }
1342 
1343    /* No need to flush here since the render buffer binding has no
1344     * effect on rendering state.
1345     */
1346 
1347    if (renderbuffer) {
1348       newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1349       if (newRb == &DummyRenderbuffer) {
1350          /* ID was reserved, but no real renderbuffer object made yet */
1351          newRb = NULL;
1352       }
1353       else if (!newRb && !allow_user_names) {
1354          /* All RB IDs must be Gen'd */
1355          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1356          return;
1357       }
1358 
1359       if (!newRb) {
1360          _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1361          newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1362                                               "glBindRenderbufferEXT");
1363          _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1364       }
1365    }
1366    else {
1367       newRb = NULL;
1368    }
1369 
1370    assert(newRb != &DummyRenderbuffer);
1371 
1372    _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1373 }
1374 
1375 void GLAPIENTRY
_mesa_BindRenderbuffer(GLenum target,GLuint renderbuffer)1376 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1377 {
1378    GET_CURRENT_CONTEXT(ctx);
1379 
1380    /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1381     * entry point, but they allow the use of user-generated names.
1382     */
1383    bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1384 }
1385 
1386 void GLAPIENTRY
_mesa_BindRenderbufferEXT(GLenum target,GLuint renderbuffer)1387 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1388 {
1389    /* This function should not be in the dispatch table for core profile /
1390     * OpenGL 3.1, so execution should never get here in those cases -- no
1391     * need for an explicit test.
1392     */
1393    bind_renderbuffer(target, renderbuffer, true);
1394 }
1395 
1396 /**
1397  * ARB_framebuffer_no_attachment - Application passes requested param's
1398  * here. NOTE: NumSamples requested need not be _NumSamples which is
1399  * what the hw supports.
1400  */
1401 static void
framebuffer_parameteri(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum pname,GLint param,const char * func)1402 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1403                        GLenum pname, GLint param, const char *func)
1404 {
1405    switch (pname) {
1406    case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1407       if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1408         _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1409       else
1410          fb->DefaultGeometry.Width = param;
1411       break;
1412    case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1413       if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1414         _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1415       else
1416          fb->DefaultGeometry.Height = param;
1417       break;
1418    case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1419      /*
1420       * According to the OpenGL ES 3.1 specification section 9.2.1, the
1421       * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1422       */
1423       if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1424          _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1425          break;
1426       }
1427       if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1428          _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1429       else
1430          fb->DefaultGeometry.Layers = param;
1431       break;
1432    case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1433       if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1434         _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1435       else
1436         fb->DefaultGeometry.NumSamples = param;
1437       break;
1438    case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1439       fb->DefaultGeometry.FixedSampleLocations = param;
1440       break;
1441    default:
1442       _mesa_error(ctx, GL_INVALID_ENUM,
1443                   "%s(pname=0x%x)", func, pname);
1444    }
1445 
1446    invalidate_framebuffer(fb);
1447    ctx->NewState |= _NEW_BUFFERS;
1448 }
1449 
1450 void GLAPIENTRY
_mesa_FramebufferParameteri(GLenum target,GLenum pname,GLint param)1451 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1452 {
1453    GET_CURRENT_CONTEXT(ctx);
1454    struct gl_framebuffer *fb;
1455 
1456    if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1457       _mesa_error(ctx, GL_INVALID_OPERATION,
1458                   "glFramebufferParameteriv not supported "
1459                   "(ARB_framebuffer_no_attachments not implemented)");
1460       return;
1461    }
1462 
1463    fb = get_framebuffer_target(ctx, target);
1464    if (!fb) {
1465       _mesa_error(ctx, GL_INVALID_ENUM,
1466                   "glFramebufferParameteri(target=0x%x)", target);
1467       return;
1468    }
1469 
1470    /* check framebuffer binding */
1471    if (_mesa_is_winsys_fbo(fb)) {
1472       _mesa_error(ctx, GL_INVALID_OPERATION,
1473                   "glFramebufferParameteri");
1474       return;
1475    }
1476 
1477    framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1478 }
1479 
1480 static void
get_framebuffer_parameteriv(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum pname,GLint * params,const char * func)1481 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1482                             GLenum pname, GLint *params, const char *func)
1483 {
1484    switch (pname) {
1485    case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1486       *params = fb->DefaultGeometry.Width;
1487       break;
1488    case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1489       *params = fb->DefaultGeometry.Height;
1490       break;
1491    case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1492       /*
1493        * According to the OpenGL ES 3.1 specification section 9.2.3, the
1494        * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1495        */
1496       if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1497          _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1498          break;
1499       }
1500       *params = fb->DefaultGeometry.Layers;
1501       break;
1502    case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1503       *params = fb->DefaultGeometry.NumSamples;
1504       break;
1505    case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1506       *params = fb->DefaultGeometry.FixedSampleLocations;
1507       break;
1508    default:
1509       _mesa_error(ctx, GL_INVALID_ENUM,
1510                   "%s(pname=0x%x)", func, pname);
1511    }
1512 }
1513 
1514 void GLAPIENTRY
_mesa_GetFramebufferParameteriv(GLenum target,GLenum pname,GLint * params)1515 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1516 {
1517    GET_CURRENT_CONTEXT(ctx);
1518    struct gl_framebuffer *fb;
1519 
1520    if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1521       _mesa_error(ctx, GL_INVALID_OPERATION,
1522                   "glGetFramebufferParameteriv not supported "
1523                   "(ARB_framebuffer_no_attachments not implemented)");
1524       return;
1525    }
1526 
1527    fb = get_framebuffer_target(ctx, target);
1528    if (!fb) {
1529       _mesa_error(ctx, GL_INVALID_ENUM,
1530                   "glGetFramebufferParameteriv(target=0x%x)", target);
1531       return;
1532    }
1533 
1534    /* check framebuffer binding */
1535    if (_mesa_is_winsys_fbo(fb)) {
1536       _mesa_error(ctx, GL_INVALID_OPERATION,
1537                   "glGetFramebufferParameteriv");
1538       return;
1539    }
1540 
1541    get_framebuffer_parameteriv(ctx, fb, pname, params,
1542                                "glGetFramebufferParameteriv");
1543 }
1544 
1545 
1546 /**
1547  * Remove the specified renderbuffer or texture from any attachment point in
1548  * the framebuffer.
1549  *
1550  * \returns
1551  * \c true if the renderbuffer was detached from an attachment point.  \c
1552  * false otherwise.
1553  */
1554 bool
_mesa_detach_renderbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,const void * att)1555 _mesa_detach_renderbuffer(struct gl_context *ctx,
1556                           struct gl_framebuffer *fb,
1557                           const void *att)
1558 {
1559    unsigned i;
1560    bool progress = false;
1561 
1562    for (i = 0; i < BUFFER_COUNT; i++) {
1563       if (fb->Attachment[i].Texture == att
1564           || fb->Attachment[i].Renderbuffer == att) {
1565          remove_attachment(ctx, &fb->Attachment[i]);
1566          progress = true;
1567       }
1568    }
1569 
1570    /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1571     * Completeness," of the OpenGL 3.1 spec says:
1572     *
1573     *     "Performing any of the following actions may change whether the
1574     *     framebuffer is considered complete or incomplete:
1575     *
1576     *     ...
1577     *
1578     *        - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1579     *          containing an image that is attached to a framebuffer object
1580     *          that is bound to the framebuffer."
1581     */
1582    if (progress)
1583       invalidate_framebuffer(fb);
1584 
1585    return progress;
1586 }
1587 
1588 
1589 void GLAPIENTRY
_mesa_DeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)1590 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1591 {
1592    GLint i;
1593    GET_CURRENT_CONTEXT(ctx);
1594 
1595    if (n < 0) {
1596       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1597       return;
1598    }
1599 
1600    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1601 
1602    for (i = 0; i < n; i++) {
1603       if (renderbuffers[i] > 0) {
1604          struct gl_renderbuffer *rb;
1605          rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1606          if (rb) {
1607             /* check if deleting currently bound renderbuffer object */
1608             if (rb == ctx->CurrentRenderbuffer) {
1609                /* bind default */
1610                assert(rb->RefCount >= 2);
1611                _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1612             }
1613 
1614             /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1615              * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1616              * of the OpenGL 3.1 spec says:
1617              *
1618              *     "If a renderbuffer object is deleted while its image is
1619              *     attached to one or more attachment points in the currently
1620              *     bound framebuffer, then it is as if FramebufferRenderbuffer
1621              *     had been called, with a renderbuffer of 0, for each
1622              *     attachment point to which this image was attached in the
1623              *     currently bound framebuffer. In other words, this
1624              *     renderbuffer image is first detached from all attachment
1625              *     points in the currently bound framebuffer. Note that the
1626              *     renderbuffer image is specifically not detached from any
1627              *     non-bound framebuffers. Detaching the image from any
1628              *     non-bound framebuffers is the responsibility of the
1629              *     application.
1630              */
1631             if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1632                _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1633             }
1634             if (_mesa_is_user_fbo(ctx->ReadBuffer)
1635                 && ctx->ReadBuffer != ctx->DrawBuffer) {
1636                _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1637             }
1638 
1639             /* Remove from hash table immediately, to free the ID.
1640              * But the object will not be freed until it's no longer
1641              * referenced anywhere else.
1642              */
1643             _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1644 
1645             if (rb != &DummyRenderbuffer) {
1646                /* no longer referenced by hash table */
1647                _mesa_reference_renderbuffer(&rb, NULL);
1648             }
1649          }
1650       }
1651    }
1652 }
1653 
1654 static void
create_render_buffers(struct gl_context * ctx,GLsizei n,GLuint * renderbuffers,bool dsa)1655 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1656                       bool dsa)
1657 {
1658    const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1659    GLuint first;
1660    GLint i;
1661 
1662    if (n < 0) {
1663       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1664       return;
1665    }
1666 
1667    if (!renderbuffers)
1668       return;
1669 
1670    _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1671 
1672    first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1673 
1674    for (i = 0; i < n; i++) {
1675       GLuint name = first + i;
1676       renderbuffers[i] = name;
1677 
1678       if (dsa) {
1679          allocate_renderbuffer_locked(ctx, name, func);
1680       } else {
1681          /* insert a dummy renderbuffer into the hash table */
1682          _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1683                                 &DummyRenderbuffer);
1684       }
1685    }
1686 
1687    _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1688 }
1689 
1690 
1691 void GLAPIENTRY
_mesa_GenRenderbuffers(GLsizei n,GLuint * renderbuffers)1692 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1693 {
1694    GET_CURRENT_CONTEXT(ctx);
1695    create_render_buffers(ctx, n, renderbuffers, false);
1696 }
1697 
1698 
1699 void GLAPIENTRY
_mesa_CreateRenderbuffers(GLsizei n,GLuint * renderbuffers)1700 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1701 {
1702    GET_CURRENT_CONTEXT(ctx);
1703    create_render_buffers(ctx, n, renderbuffers, true);
1704 }
1705 
1706 
1707 /**
1708  * Given an internal format token for a render buffer, return the
1709  * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1710  * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1711  * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1712  *
1713  * This is similar to _mesa_base_tex_format() but the set of valid
1714  * internal formats is different.
1715  *
1716  * Note that even if a format is determined to be legal here, validation
1717  * of the FBO may fail if the format is not supported by the driver/GPU.
1718  *
1719  * \param internalFormat  as passed to glRenderbufferStorage()
1720  * \return the base internal format, or 0 if internalFormat is illegal
1721  */
1722 GLenum
_mesa_base_fbo_format(struct gl_context * ctx,GLenum internalFormat)1723 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1724 {
1725    /*
1726     * Notes: some formats such as alpha, luminance, etc. were added
1727     * with GL_ARB_framebuffer_object.
1728     */
1729    switch (internalFormat) {
1730    case GL_ALPHA:
1731    case GL_ALPHA4:
1732    case GL_ALPHA8:
1733    case GL_ALPHA12:
1734    case GL_ALPHA16:
1735       return (ctx->API == API_OPENGL_COMPAT &&
1736               ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1737    case GL_LUMINANCE:
1738    case GL_LUMINANCE4:
1739    case GL_LUMINANCE8:
1740    case GL_LUMINANCE12:
1741    case GL_LUMINANCE16:
1742       return (ctx->API == API_OPENGL_COMPAT &&
1743               ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1744    case GL_LUMINANCE_ALPHA:
1745    case GL_LUMINANCE4_ALPHA4:
1746    case GL_LUMINANCE6_ALPHA2:
1747    case GL_LUMINANCE8_ALPHA8:
1748    case GL_LUMINANCE12_ALPHA4:
1749    case GL_LUMINANCE12_ALPHA12:
1750    case GL_LUMINANCE16_ALPHA16:
1751       return (ctx->API == API_OPENGL_COMPAT &&
1752               ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1753    case GL_INTENSITY:
1754    case GL_INTENSITY4:
1755    case GL_INTENSITY8:
1756    case GL_INTENSITY12:
1757    case GL_INTENSITY16:
1758       return (ctx->API == API_OPENGL_COMPAT &&
1759               ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1760    case GL_RGB8:
1761       return GL_RGB;
1762    case GL_RGB:
1763    case GL_R3_G3_B2:
1764    case GL_RGB4:
1765    case GL_RGB5:
1766    case GL_RGB10:
1767    case GL_RGB12:
1768    case GL_RGB16:
1769       return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1770    case GL_SRGB8_EXT:
1771       return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1772    case GL_RGBA4:
1773    case GL_RGB5_A1:
1774    case GL_RGBA8:
1775       return GL_RGBA;
1776    case GL_RGBA:
1777    case GL_RGBA2:
1778    case GL_RGBA12:
1779    case GL_RGBA16:
1780       return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1781    case GL_RGB10_A2:
1782    case GL_SRGB8_ALPHA8_EXT:
1783       return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1784    case GL_STENCIL_INDEX:
1785    case GL_STENCIL_INDEX1_EXT:
1786    case GL_STENCIL_INDEX4_EXT:
1787    case GL_STENCIL_INDEX16_EXT:
1788       /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1789        * OpenGL ES, but Mesa does not currently support them.
1790        */
1791       return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1792    case GL_STENCIL_INDEX8_EXT:
1793       return GL_STENCIL_INDEX;
1794    case GL_DEPTH_COMPONENT:
1795    case GL_DEPTH_COMPONENT32:
1796       return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1797    case GL_DEPTH_COMPONENT16:
1798    case GL_DEPTH_COMPONENT24:
1799       return GL_DEPTH_COMPONENT;
1800    case GL_DEPTH_STENCIL:
1801       return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1802    case GL_DEPTH24_STENCIL8:
1803       return GL_DEPTH_STENCIL;
1804    case GL_DEPTH_COMPONENT32F:
1805       return ctx->Version >= 30
1806          || (ctx->API == API_OPENGL_COMPAT &&
1807              ctx->Extensions.ARB_depth_buffer_float)
1808          ? GL_DEPTH_COMPONENT : 0;
1809    case GL_DEPTH32F_STENCIL8:
1810       return ctx->Version >= 30
1811          || (ctx->API == API_OPENGL_COMPAT &&
1812              ctx->Extensions.ARB_depth_buffer_float)
1813          ? GL_DEPTH_STENCIL : 0;
1814    case GL_RED:
1815    case GL_R16:
1816       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1817          ? GL_RED : 0;
1818    case GL_R8:
1819       return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1820          ? GL_RED : 0;
1821    case GL_RG:
1822    case GL_RG16:
1823       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1824          ? GL_RG : 0;
1825    case GL_RG8:
1826       return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1827          ? GL_RG : 0;
1828    /* signed normalized texture formats */
1829    case GL_RED_SNORM:
1830    case GL_R8_SNORM:
1831    case GL_R16_SNORM:
1832       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1833          ? GL_RED : 0;
1834    case GL_RG_SNORM:
1835    case GL_RG8_SNORM:
1836    case GL_RG16_SNORM:
1837       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1838          ? GL_RG : 0;
1839    case GL_RGB_SNORM:
1840    case GL_RGB8_SNORM:
1841    case GL_RGB16_SNORM:
1842       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1843          ? GL_RGB : 0;
1844    case GL_RGBA_SNORM:
1845    case GL_RGBA8_SNORM:
1846    case GL_RGBA16_SNORM:
1847       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1848          ? GL_RGBA : 0;
1849    case GL_ALPHA_SNORM:
1850    case GL_ALPHA8_SNORM:
1851    case GL_ALPHA16_SNORM:
1852       return ctx->API == API_OPENGL_COMPAT &&
1853              ctx->Extensions.EXT_texture_snorm &&
1854              ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1855    case GL_LUMINANCE_SNORM:
1856    case GL_LUMINANCE8_SNORM:
1857    case GL_LUMINANCE16_SNORM:
1858       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1859          ? GL_LUMINANCE : 0;
1860    case GL_LUMINANCE_ALPHA_SNORM:
1861    case GL_LUMINANCE8_ALPHA8_SNORM:
1862    case GL_LUMINANCE16_ALPHA16_SNORM:
1863       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1864          ? GL_LUMINANCE_ALPHA : 0;
1865    case GL_INTENSITY_SNORM:
1866    case GL_INTENSITY8_SNORM:
1867    case GL_INTENSITY16_SNORM:
1868       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1869          ? GL_INTENSITY : 0;
1870 
1871    case GL_R16F:
1872    case GL_R32F:
1873       return ((_mesa_is_desktop_gl(ctx) &&
1874                ctx->Extensions.ARB_texture_rg &&
1875                ctx->Extensions.ARB_texture_float) ||
1876               _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1877          ? GL_RED : 0;
1878    case GL_RG16F:
1879    case GL_RG32F:
1880       return ((_mesa_is_desktop_gl(ctx) &&
1881                ctx->Extensions.ARB_texture_rg &&
1882                ctx->Extensions.ARB_texture_float) ||
1883               _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1884          ? GL_RG : 0;
1885    case GL_RGB16F:
1886    case GL_RGB32F:
1887       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1888          ? GL_RGB : 0;
1889    case GL_RGBA16F:
1890    case GL_RGBA32F:
1891       return ((_mesa_is_desktop_gl(ctx) &&
1892                ctx->Extensions.ARB_texture_float) ||
1893               _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1894          ? GL_RGBA : 0;
1895    case GL_ALPHA16F_ARB:
1896    case GL_ALPHA32F_ARB:
1897       return ctx->API == API_OPENGL_COMPAT &&
1898              ctx->Extensions.ARB_texture_float &&
1899              ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1900    case GL_LUMINANCE16F_ARB:
1901    case GL_LUMINANCE32F_ARB:
1902       return ctx->API == API_OPENGL_COMPAT &&
1903              ctx->Extensions.ARB_texture_float &&
1904              ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1905    case GL_LUMINANCE_ALPHA16F_ARB:
1906    case GL_LUMINANCE_ALPHA32F_ARB:
1907       return ctx->API == API_OPENGL_COMPAT &&
1908              ctx->Extensions.ARB_texture_float &&
1909              ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1910    case GL_INTENSITY16F_ARB:
1911    case GL_INTENSITY32F_ARB:
1912       return ctx->API == API_OPENGL_COMPAT &&
1913              ctx->Extensions.ARB_texture_float &&
1914              ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1915    case GL_R11F_G11F_B10F:
1916       return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1917               _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1918          ? GL_RGB : 0;
1919 
1920    case GL_RGBA8UI_EXT:
1921    case GL_RGBA16UI_EXT:
1922    case GL_RGBA32UI_EXT:
1923    case GL_RGBA8I_EXT:
1924    case GL_RGBA16I_EXT:
1925    case GL_RGBA32I_EXT:
1926       return ctx->Version >= 30
1927          || (_mesa_is_desktop_gl(ctx) &&
1928              ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1929 
1930    case GL_RGB8UI_EXT:
1931    case GL_RGB16UI_EXT:
1932    case GL_RGB32UI_EXT:
1933    case GL_RGB8I_EXT:
1934    case GL_RGB16I_EXT:
1935    case GL_RGB32I_EXT:
1936       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1937          ? GL_RGB : 0;
1938    case GL_R8UI:
1939    case GL_R8I:
1940    case GL_R16UI:
1941    case GL_R16I:
1942    case GL_R32UI:
1943    case GL_R32I:
1944       return ctx->Version >= 30
1945          || (_mesa_is_desktop_gl(ctx) &&
1946              ctx->Extensions.ARB_texture_rg &&
1947              ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1948 
1949    case GL_RG8UI:
1950    case GL_RG8I:
1951    case GL_RG16UI:
1952    case GL_RG16I:
1953    case GL_RG32UI:
1954    case GL_RG32I:
1955       return ctx->Version >= 30
1956          || (_mesa_is_desktop_gl(ctx) &&
1957              ctx->Extensions.ARB_texture_rg &&
1958              ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1959 
1960    case GL_INTENSITY8I_EXT:
1961    case GL_INTENSITY8UI_EXT:
1962    case GL_INTENSITY16I_EXT:
1963    case GL_INTENSITY16UI_EXT:
1964    case GL_INTENSITY32I_EXT:
1965    case GL_INTENSITY32UI_EXT:
1966       return ctx->API == API_OPENGL_COMPAT &&
1967              ctx->Extensions.EXT_texture_integer &&
1968              ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1969 
1970    case GL_LUMINANCE8I_EXT:
1971    case GL_LUMINANCE8UI_EXT:
1972    case GL_LUMINANCE16I_EXT:
1973    case GL_LUMINANCE16UI_EXT:
1974    case GL_LUMINANCE32I_EXT:
1975    case GL_LUMINANCE32UI_EXT:
1976       return ctx->API == API_OPENGL_COMPAT &&
1977              ctx->Extensions.EXT_texture_integer &&
1978              ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1979 
1980    case GL_LUMINANCE_ALPHA8I_EXT:
1981    case GL_LUMINANCE_ALPHA8UI_EXT:
1982    case GL_LUMINANCE_ALPHA16I_EXT:
1983    case GL_LUMINANCE_ALPHA16UI_EXT:
1984    case GL_LUMINANCE_ALPHA32I_EXT:
1985    case GL_LUMINANCE_ALPHA32UI_EXT:
1986       return ctx->API == API_OPENGL_COMPAT &&
1987              ctx->Extensions.EXT_texture_integer &&
1988              ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1989 
1990    case GL_ALPHA8I_EXT:
1991    case GL_ALPHA8UI_EXT:
1992    case GL_ALPHA16I_EXT:
1993    case GL_ALPHA16UI_EXT:
1994    case GL_ALPHA32I_EXT:
1995    case GL_ALPHA32UI_EXT:
1996       return ctx->API == API_OPENGL_COMPAT &&
1997              ctx->Extensions.EXT_texture_integer &&
1998              ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1999 
2000    case GL_RGB10_A2UI:
2001       return (_mesa_is_desktop_gl(ctx) &&
2002               ctx->Extensions.ARB_texture_rgb10_a2ui)
2003          || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2004 
2005    case GL_RGB565:
2006       return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2007          ? GL_RGB : 0;
2008    default:
2009       return 0;
2010    }
2011 }
2012 
2013 
2014 /**
2015  * Invalidate a renderbuffer attachment.  Called from _mesa_HashWalk().
2016  */
2017 static void
invalidate_rb(GLuint key,void * data,void * userData)2018 invalidate_rb(GLuint key, void *data, void *userData)
2019 {
2020    struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2021    struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2022 
2023    /* If this is a user-created FBO */
2024    if (_mesa_is_user_fbo(fb)) {
2025       GLuint i;
2026       for (i = 0; i < BUFFER_COUNT; i++) {
2027          struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2028          if (att->Type == GL_RENDERBUFFER &&
2029              att->Renderbuffer == rb) {
2030             /* Mark fb status as indeterminate to force re-validation */
2031             fb->_Status = 0;
2032             return;
2033          }
2034       }
2035    }
2036 }
2037 
2038 
2039 /** sentinal value, see below */
2040 #define NO_SAMPLES 1000
2041 
2042 void
_mesa_renderbuffer_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei samples)2043 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2044                            GLenum internalFormat, GLsizei width,
2045                            GLsizei height, GLsizei samples)
2046 {
2047    const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2048 
2049    assert(baseFormat != 0);
2050    assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2051    assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2052    assert(samples != NO_SAMPLES);
2053    if (samples != 0) {
2054       assert(samples > 0);
2055       assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2056                                       internalFormat, samples) == GL_NO_ERROR);
2057    }
2058 
2059    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2060 
2061    if (rb->InternalFormat == internalFormat &&
2062        rb->Width == (GLuint) width &&
2063        rb->Height == (GLuint) height &&
2064        rb->NumSamples == samples) {
2065       /* no change in allocation needed */
2066       return;
2067    }
2068 
2069    /* These MUST get set by the AllocStorage func */
2070    rb->Format = MESA_FORMAT_NONE;
2071    rb->NumSamples = samples;
2072 
2073    /* Now allocate the storage */
2074    assert(rb->AllocStorage);
2075    if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2076       /* No error - check/set fields now */
2077       /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2078       assert(rb->Width == (GLuint) width);
2079       assert(rb->Height == (GLuint) height);
2080       rb->InternalFormat = internalFormat;
2081       rb->_BaseFormat = baseFormat;
2082       assert(rb->_BaseFormat != 0);
2083    }
2084    else {
2085       /* Probably ran out of memory - clear the fields */
2086       rb->Width = 0;
2087       rb->Height = 0;
2088       rb->Format = MESA_FORMAT_NONE;
2089       rb->InternalFormat = GL_NONE;
2090       rb->_BaseFormat = GL_NONE;
2091       rb->NumSamples = 0;
2092    }
2093 
2094    /* Invalidate the framebuffers the renderbuffer is attached in. */
2095    if (rb->AttachedAnytime) {
2096       _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2097    }
2098 }
2099 
2100 /**
2101  * Helper function used by renderbuffer_storage_direct() and
2102  * renderbuffer_storage_target().
2103  * samples will be NO_SAMPLES if called by a non-multisample function.
2104  */
2105 static void
renderbuffer_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei samples,const char * func)2106 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2107                      GLenum internalFormat, GLsizei width,
2108                      GLsizei height, GLsizei samples, const char *func)
2109 {
2110    GLenum baseFormat;
2111    GLenum sample_count_error;
2112 
2113    baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2114    if (baseFormat == 0) {
2115       _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2116                   func, _mesa_enum_to_string(internalFormat));
2117       return;
2118    }
2119 
2120    if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2121       _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2122                   width);
2123       return;
2124    }
2125 
2126    if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2127       _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2128                   height);
2129       return;
2130    }
2131 
2132    if (samples == NO_SAMPLES) {
2133       /* NumSamples == 0 indicates non-multisampling */
2134       samples = 0;
2135    }
2136    else {
2137       /* check the sample count;
2138        * note: driver may choose to use more samples than what's requested
2139        */
2140       sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2141             internalFormat, samples);
2142 
2143       /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2144        *
2145        * "If a negative number is provided where an argument of type sizei or
2146        * sizeiptr is specified, the error INVALID VALUE is generated."
2147        */
2148       if (samples < 0) {
2149          sample_count_error = GL_INVALID_VALUE;
2150       }
2151 
2152       if (sample_count_error != GL_NO_ERROR) {
2153          _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
2154          return;
2155       }
2156    }
2157 
2158    _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
2159 }
2160 
2161 /**
2162  * Helper function used by _mesa_NamedRenderbufferStorage*().
2163  * samples will be NO_SAMPLES if called by a non-multisample function.
2164  */
2165 static void
renderbuffer_storage_named(GLuint renderbuffer,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei samples,const char * func)2166 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2167                            GLsizei width, GLsizei height, GLsizei samples,
2168                            const char *func)
2169 {
2170    GET_CURRENT_CONTEXT(ctx);
2171 
2172    if (MESA_VERBOSE & VERBOSE_API) {
2173       if (samples == NO_SAMPLES)
2174          _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2175                      func, renderbuffer,
2176                      _mesa_enum_to_string(internalFormat),
2177                      width, height);
2178       else
2179          _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2180                      func, renderbuffer,
2181                      _mesa_enum_to_string(internalFormat),
2182                      width, height, samples);
2183    }
2184 
2185    struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2186    if (!rb || rb == &DummyRenderbuffer) {
2187       /* ID was reserved, but no real renderbuffer object made yet */
2188       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2189                   func, renderbuffer);
2190       return;
2191    }
2192 
2193    renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
2194 }
2195 
2196 /**
2197  * Helper function used by _mesa_RenderbufferStorage() and
2198  * _mesa_RenderbufferStorageMultisample().
2199  * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2200  */
2201 static void
renderbuffer_storage_target(GLenum target,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei samples,const char * func)2202 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2203                             GLsizei width, GLsizei height, GLsizei samples,
2204                             const char *func)
2205 {
2206    GET_CURRENT_CONTEXT(ctx);
2207 
2208    if (MESA_VERBOSE & VERBOSE_API) {
2209       if (samples == NO_SAMPLES)
2210          _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2211                      func,
2212                      _mesa_enum_to_string(target),
2213                      _mesa_enum_to_string(internalFormat),
2214                      width, height);
2215       else
2216          _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2217                      func,
2218                      _mesa_enum_to_string(target),
2219                      _mesa_enum_to_string(internalFormat),
2220                      width, height, samples);
2221    }
2222 
2223    if (target != GL_RENDERBUFFER_EXT) {
2224       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2225       return;
2226    }
2227 
2228    if (!ctx->CurrentRenderbuffer) {
2229       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2230                   func);
2231       return;
2232    }
2233 
2234    renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2235                         height, samples, func);
2236 }
2237 
2238 
2239 void GLAPIENTRY
_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target,GLeglImageOES image)2240 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2241 {
2242    struct gl_renderbuffer *rb;
2243    GET_CURRENT_CONTEXT(ctx);
2244 
2245    if (!ctx->Extensions.OES_EGL_image) {
2246       _mesa_error(ctx, GL_INVALID_OPERATION,
2247                   "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2248       return;
2249    }
2250 
2251    if (target != GL_RENDERBUFFER) {
2252       _mesa_error(ctx, GL_INVALID_ENUM,
2253                   "EGLImageTargetRenderbufferStorageOES");
2254       return;
2255    }
2256 
2257    rb = ctx->CurrentRenderbuffer;
2258    if (!rb) {
2259       _mesa_error(ctx, GL_INVALID_OPERATION,
2260                   "EGLImageTargetRenderbufferStorageOES");
2261       return;
2262    }
2263 
2264    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2265 
2266    ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2267 }
2268 
2269 
2270 /**
2271  * Helper function for _mesa_GetRenderbufferParameteriv() and
2272  * _mesa_GetFramebufferAttachmentParameteriv()
2273  * We have to be careful to respect the base format.  For example, if a
2274  * renderbuffer/texture was created with internalFormat=GL_RGB but the
2275  * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2276  * we need to return zero.
2277  */
2278 static GLint
get_component_bits(GLenum pname,GLenum baseFormat,mesa_format format)2279 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2280 {
2281    if (_mesa_base_format_has_channel(baseFormat, pname))
2282       return _mesa_get_format_bits(format, pname);
2283    else
2284       return 0;
2285 }
2286 
2287 
2288 
2289 void GLAPIENTRY
_mesa_RenderbufferStorage(GLenum target,GLenum internalFormat,GLsizei width,GLsizei height)2290 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2291                              GLsizei width, GLsizei height)
2292 {
2293    /* GL_ARB_fbo says calling this function is equivalent to calling
2294     * glRenderbufferStorageMultisample() with samples=0.  We pass in
2295     * a token value here just for error reporting purposes.
2296     */
2297    renderbuffer_storage_target(target, internalFormat, width, height,
2298                                NO_SAMPLES, "glRenderbufferStorage");
2299 }
2300 
2301 
2302 void GLAPIENTRY
_mesa_RenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height)2303 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2304                                      GLenum internalFormat,
2305                                      GLsizei width, GLsizei height)
2306 {
2307    renderbuffer_storage_target(target, internalFormat, width, height,
2308                                samples, "glRenderbufferStorageMultisample");
2309 }
2310 
2311 
2312 /**
2313  * OpenGL ES version of glRenderBufferStorage.
2314  */
2315 void GLAPIENTRY
_es_RenderbufferStorageEXT(GLenum target,GLenum internalFormat,GLsizei width,GLsizei height)2316 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2317                            GLsizei width, GLsizei height)
2318 {
2319    switch (internalFormat) {
2320    case GL_RGB565:
2321       /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2322       /* choose a closest format */
2323       internalFormat = GL_RGB5;
2324       break;
2325    default:
2326       break;
2327    }
2328 
2329    renderbuffer_storage_target(target, internalFormat, width, height, 0,
2330                                "glRenderbufferStorageEXT");
2331 }
2332 
2333 void GLAPIENTRY
_mesa_NamedRenderbufferStorage(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)2334 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2335                                GLsizei width, GLsizei height)
2336 {
2337    /* GL_ARB_fbo says calling this function is equivalent to calling
2338     * glRenderbufferStorageMultisample() with samples=0.  We pass in
2339     * a token value here just for error reporting purposes.
2340     */
2341    renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2342                               NO_SAMPLES, "glNamedRenderbufferStorage");
2343 }
2344 
2345 void GLAPIENTRY
_mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2346 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2347                                           GLenum internalformat,
2348                                           GLsizei width, GLsizei height)
2349 {
2350    renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2351                               samples,
2352                               "glNamedRenderbufferStorageMultisample");
2353 }
2354 
2355 
2356 static void
get_render_buffer_parameteriv(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum pname,GLint * params,const char * func)2357 get_render_buffer_parameteriv(struct gl_context *ctx,
2358                               struct gl_renderbuffer *rb, GLenum pname,
2359                               GLint *params, const char *func)
2360 {
2361    /* No need to flush here since we're just quering state which is
2362     * not effected by rendering.
2363     */
2364 
2365    switch (pname) {
2366    case GL_RENDERBUFFER_WIDTH_EXT:
2367       *params = rb->Width;
2368       return;
2369    case GL_RENDERBUFFER_HEIGHT_EXT:
2370       *params = rb->Height;
2371       return;
2372    case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2373       *params = rb->InternalFormat;
2374       return;
2375    case GL_RENDERBUFFER_RED_SIZE_EXT:
2376    case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2377    case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2378    case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2379    case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2380    case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2381       *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2382       break;
2383    case GL_RENDERBUFFER_SAMPLES:
2384       if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2385           || _mesa_is_gles3(ctx)) {
2386          *params = rb->NumSamples;
2387          break;
2388       }
2389       /* fallthrough */
2390    default:
2391       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2392                   _mesa_enum_to_string(pname));
2393       return;
2394    }
2395 }
2396 
2397 
2398 void GLAPIENTRY
_mesa_GetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)2399 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2400 {
2401    GET_CURRENT_CONTEXT(ctx);
2402 
2403    if (target != GL_RENDERBUFFER_EXT) {
2404       _mesa_error(ctx, GL_INVALID_ENUM,
2405                   "glGetRenderbufferParameterivEXT(target)");
2406       return;
2407    }
2408 
2409    if (!ctx->CurrentRenderbuffer) {
2410       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2411                   "(no renderbuffer bound)");
2412       return;
2413    }
2414 
2415    get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2416                                  params, "glGetRenderbufferParameteriv");
2417 }
2418 
2419 
2420 void GLAPIENTRY
_mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer,GLenum pname,GLint * params)2421 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2422                                       GLint *params)
2423 {
2424    GET_CURRENT_CONTEXT(ctx);
2425 
2426    struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2427    if (!rb || rb == &DummyRenderbuffer) {
2428       /* ID was reserved, but no real renderbuffer object made yet */
2429       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2430                   "(invalid renderbuffer %i)", renderbuffer);
2431       return;
2432    }
2433 
2434    get_render_buffer_parameteriv(ctx, rb, pname, params,
2435                                  "glGetNamedRenderbufferParameteriv");
2436 }
2437 
2438 
2439 GLboolean GLAPIENTRY
_mesa_IsFramebuffer(GLuint framebuffer)2440 _mesa_IsFramebuffer(GLuint framebuffer)
2441 {
2442    GET_CURRENT_CONTEXT(ctx);
2443    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2444    if (framebuffer) {
2445       struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2446       if (rb != NULL && rb != &DummyFramebuffer)
2447          return GL_TRUE;
2448    }
2449    return GL_FALSE;
2450 }
2451 
2452 
2453 /**
2454  * Check if any of the attachments of the given framebuffer are textures
2455  * (render to texture).  Call ctx->Driver.RenderTexture() for such
2456  * attachments.
2457  */
2458 static void
check_begin_texture_render(struct gl_context * ctx,struct gl_framebuffer * fb)2459 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2460 {
2461    GLuint i;
2462    assert(ctx->Driver.RenderTexture);
2463 
2464    if (_mesa_is_winsys_fbo(fb))
2465       return; /* can't render to texture with winsys framebuffers */
2466 
2467    for (i = 0; i < BUFFER_COUNT; i++) {
2468       struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2469       if (att->Texture && att->Renderbuffer->TexImage
2470           && driver_RenderTexture_is_safe(att)) {
2471          ctx->Driver.RenderTexture(ctx, fb, att);
2472       }
2473    }
2474 }
2475 
2476 
2477 /**
2478  * Examine all the framebuffer's attachments to see if any are textures.
2479  * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2480  * notify the device driver that the texture image may have changed.
2481  */
2482 static void
check_end_texture_render(struct gl_context * ctx,struct gl_framebuffer * fb)2483 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2484 {
2485    /* Skip if we know NeedsFinishRenderTexture won't be set. */
2486    if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2487       return;
2488 
2489    if (ctx->Driver.FinishRenderTexture) {
2490       GLuint i;
2491       for (i = 0; i < BUFFER_COUNT; i++) {
2492          struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2493          struct gl_renderbuffer *rb = att->Renderbuffer;
2494          if (rb && rb->NeedsFinishRenderTexture) {
2495             ctx->Driver.FinishRenderTexture(ctx, rb);
2496          }
2497       }
2498    }
2499 }
2500 
2501 
2502 static void
bind_framebuffer(GLenum target,GLuint framebuffer,bool allow_user_names)2503 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2504 {
2505    struct gl_framebuffer *newDrawFb, *newReadFb;
2506    GLboolean bindReadBuf, bindDrawBuf;
2507    GET_CURRENT_CONTEXT(ctx);
2508 
2509    switch (target) {
2510    case GL_DRAW_FRAMEBUFFER_EXT:
2511       bindDrawBuf = GL_TRUE;
2512       bindReadBuf = GL_FALSE;
2513       break;
2514    case GL_READ_FRAMEBUFFER_EXT:
2515       bindDrawBuf = GL_FALSE;
2516       bindReadBuf = GL_TRUE;
2517       break;
2518    case GL_FRAMEBUFFER_EXT:
2519       bindDrawBuf = GL_TRUE;
2520       bindReadBuf = GL_TRUE;
2521       break;
2522    default:
2523       _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2524       return;
2525    }
2526 
2527    if (framebuffer) {
2528       /* Binding a user-created framebuffer object */
2529       newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2530       if (newDrawFb == &DummyFramebuffer) {
2531          /* ID was reserved, but no real framebuffer object made yet */
2532          newDrawFb = NULL;
2533       }
2534       else if (!newDrawFb && !allow_user_names) {
2535          /* All FBO IDs must be Gen'd */
2536          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2537          return;
2538       }
2539 
2540       if (!newDrawFb) {
2541          /* create new framebuffer object */
2542          newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2543          if (!newDrawFb) {
2544             _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2545             return;
2546          }
2547          _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2548       }
2549       newReadFb = newDrawFb;
2550    }
2551    else {
2552       /* Binding the window system framebuffer (which was originally set
2553        * with MakeCurrent).
2554        */
2555       newDrawFb = ctx->WinSysDrawBuffer;
2556       newReadFb = ctx->WinSysReadBuffer;
2557    }
2558 
2559    _mesa_bind_framebuffers(ctx,
2560                            bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2561                            bindReadBuf ? newReadFb : ctx->ReadBuffer);
2562 }
2563 
2564 void
_mesa_bind_framebuffers(struct gl_context * ctx,struct gl_framebuffer * newDrawFb,struct gl_framebuffer * newReadFb)2565 _mesa_bind_framebuffers(struct gl_context *ctx,
2566                         struct gl_framebuffer *newDrawFb,
2567                         struct gl_framebuffer *newReadFb)
2568 {
2569    struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2570    struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2571    const bool bindDrawBuf = oldDrawFb != newDrawFb;
2572    const bool bindReadBuf = oldReadFb != newReadFb;
2573 
2574    assert(newDrawFb);
2575    assert(newDrawFb != &DummyFramebuffer);
2576 
2577    /*
2578     * OK, now bind the new Draw/Read framebuffers, if they're changing.
2579     *
2580     * We also check if we're beginning and/or ending render-to-texture.
2581     * When a framebuffer with texture attachments is unbound, call
2582     * ctx->Driver.FinishRenderTexture().
2583     * When a framebuffer with texture attachments is bound, call
2584     * ctx->Driver.RenderTexture().
2585     *
2586     * Note that if the ReadBuffer has texture attachments we don't consider
2587     * that a render-to-texture case.
2588     */
2589    if (bindReadBuf) {
2590       FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2591 
2592       /* check if old readbuffer was render-to-texture */
2593       check_end_texture_render(ctx, oldReadFb);
2594 
2595       _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2596    }
2597 
2598    if (bindDrawBuf) {
2599       FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2600 
2601       /* check if old framebuffer had any texture attachments */
2602       if (oldDrawFb)
2603          check_end_texture_render(ctx, oldDrawFb);
2604 
2605       /* check if newly bound framebuffer has any texture attachments */
2606       check_begin_texture_render(ctx, newDrawFb);
2607 
2608       _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2609    }
2610 
2611    if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2612       /* The few classic drivers that actually hook this function really only
2613        * want to know if the draw framebuffer changed.
2614        */
2615       ctx->Driver.BindFramebuffer(ctx,
2616                                   bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2617                                   newDrawFb, newReadFb);
2618    }
2619 }
2620 
2621 void GLAPIENTRY
_mesa_BindFramebuffer(GLenum target,GLuint framebuffer)2622 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2623 {
2624    GET_CURRENT_CONTEXT(ctx);
2625 
2626    /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2627     * point, but they allow the use of user-generated names.
2628     */
2629    bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2630 }
2631 
2632 
2633 void GLAPIENTRY
_mesa_BindFramebufferEXT(GLenum target,GLuint framebuffer)2634 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2635 {
2636    /* This function should not be in the dispatch table for core profile /
2637     * OpenGL 3.1, so execution should never get here in those cases -- no
2638     * need for an explicit test.
2639     */
2640    bind_framebuffer(target, framebuffer, true);
2641 }
2642 
2643 
2644 void GLAPIENTRY
_mesa_DeleteFramebuffers(GLsizei n,const GLuint * framebuffers)2645 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2646 {
2647    GLint i;
2648    GET_CURRENT_CONTEXT(ctx);
2649 
2650    if (n < 0) {
2651       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2652       return;
2653    }
2654 
2655    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2656 
2657    for (i = 0; i < n; i++) {
2658       if (framebuffers[i] > 0) {
2659          struct gl_framebuffer *fb;
2660          fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2661          if (fb) {
2662             assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2663 
2664             /* check if deleting currently bound framebuffer object */
2665             if (fb == ctx->DrawBuffer) {
2666                /* bind default */
2667                assert(fb->RefCount >= 2);
2668                _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2669             }
2670             if (fb == ctx->ReadBuffer) {
2671                /* bind default */
2672                assert(fb->RefCount >= 2);
2673                _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2674             }
2675 
2676             /* remove from hash table immediately, to free the ID */
2677             _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2678 
2679             if (fb != &DummyFramebuffer) {
2680                /* But the object will not be freed until it's no longer
2681                 * bound in any context.
2682                 */
2683                _mesa_reference_framebuffer(&fb, NULL);
2684             }
2685          }
2686       }
2687    }
2688 }
2689 
2690 
2691 /**
2692  * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2693  * It is not exposed to the rest of Mesa to encourage the use of
2694  * nameless buffers in driver internals.
2695  */
2696 static void
create_framebuffers(GLsizei n,GLuint * framebuffers,bool dsa)2697 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2698 {
2699    GET_CURRENT_CONTEXT(ctx);
2700    GLuint first;
2701    GLint i;
2702    struct gl_framebuffer *fb;
2703 
2704    const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2705 
2706    if (n < 0) {
2707       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2708       return;
2709    }
2710 
2711    if (!framebuffers)
2712       return;
2713 
2714    _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
2715 
2716    first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2717 
2718    for (i = 0; i < n; i++) {
2719       GLuint name = first + i;
2720       framebuffers[i] = name;
2721 
2722       if (dsa) {
2723          fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
2724          if (!fb) {
2725             _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2726             _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2727             return;
2728          }
2729       }
2730       else
2731          fb = &DummyFramebuffer;
2732 
2733       _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
2734    }
2735 
2736    _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2737 }
2738 
2739 
2740 void GLAPIENTRY
_mesa_GenFramebuffers(GLsizei n,GLuint * framebuffers)2741 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2742 {
2743    create_framebuffers(n, framebuffers, false);
2744 }
2745 
2746 
2747 void GLAPIENTRY
_mesa_CreateFramebuffers(GLsizei n,GLuint * framebuffers)2748 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
2749 {
2750    create_framebuffers(n, framebuffers, true);
2751 }
2752 
2753 
2754 GLenum
_mesa_check_framebuffer_status(struct gl_context * ctx,struct gl_framebuffer * buffer)2755 _mesa_check_framebuffer_status(struct gl_context *ctx,
2756                                struct gl_framebuffer *buffer)
2757 {
2758    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2759 
2760    if (_mesa_is_winsys_fbo(buffer)) {
2761       /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2762       if (buffer != &IncompleteFramebuffer) {
2763          return GL_FRAMEBUFFER_COMPLETE_EXT;
2764       } else {
2765          return GL_FRAMEBUFFER_UNDEFINED;
2766       }
2767    }
2768 
2769    /* No need to flush here */
2770 
2771    if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2772       _mesa_test_framebuffer_completeness(ctx, buffer);
2773    }
2774 
2775    return buffer->_Status;
2776 }
2777 
2778 
2779 GLenum GLAPIENTRY
_mesa_CheckFramebufferStatus(GLenum target)2780 _mesa_CheckFramebufferStatus(GLenum target)
2781 {
2782    struct gl_framebuffer *fb;
2783    GET_CURRENT_CONTEXT(ctx);
2784 
2785    if (MESA_VERBOSE & VERBOSE_API)
2786       _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2787                   _mesa_enum_to_string(target));
2788 
2789    fb = get_framebuffer_target(ctx, target);
2790    if (!fb) {
2791       _mesa_error(ctx, GL_INVALID_ENUM,
2792                   "glCheckFramebufferStatus(invalid target %s)",
2793                   _mesa_enum_to_string(target));
2794       return 0;
2795    }
2796 
2797    return _mesa_check_framebuffer_status(ctx, fb);
2798 }
2799 
2800 
2801 GLenum GLAPIENTRY
_mesa_CheckNamedFramebufferStatus(GLuint framebuffer,GLenum target)2802 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2803 {
2804    struct gl_framebuffer *fb;
2805    GET_CURRENT_CONTEXT(ctx);
2806 
2807    /* Validate the target (for conformance's sake) and grab a reference to the
2808     * default framebuffer in case framebuffer = 0.
2809     * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
2810     * (30.10.2014, PDF page 336) says:
2811     *    "If framebuffer is zero, then the status of the default read or
2812     *    draw framebuffer (as determined by target) is returned."
2813     */
2814    switch (target) {
2815       case GL_DRAW_FRAMEBUFFER:
2816       case GL_FRAMEBUFFER:
2817          fb = ctx->WinSysDrawBuffer;
2818          break;
2819       case GL_READ_FRAMEBUFFER:
2820          fb = ctx->WinSysReadBuffer;
2821          break;
2822       default:
2823          _mesa_error(ctx, GL_INVALID_ENUM,
2824                      "glCheckNamedFramebufferStatus(invalid target %s)",
2825                      _mesa_enum_to_string(target));
2826          return 0;
2827    }
2828 
2829    if (framebuffer) {
2830       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
2831                                         "glCheckNamedFramebufferStatus");
2832       if (!fb)
2833          return 0;
2834    }
2835 
2836    return _mesa_check_framebuffer_status(ctx, fb);
2837 }
2838 
2839 
2840 /**
2841  * Replicate the src attachment point. Used by framebuffer_texture() when
2842  * the same texture is attached at GL_DEPTH_ATTACHMENT and
2843  * GL_STENCIL_ATTACHMENT.
2844  */
2845 static void
reuse_framebuffer_texture_attachment(struct gl_framebuffer * fb,gl_buffer_index dst,gl_buffer_index src)2846 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2847                                      gl_buffer_index dst,
2848                                      gl_buffer_index src)
2849 {
2850    struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2851    struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2852 
2853    assert(src_att->Texture != NULL);
2854    assert(src_att->Renderbuffer != NULL);
2855 
2856    _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2857    _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2858    dst_att->Type = src_att->Type;
2859    dst_att->Complete = src_att->Complete;
2860    dst_att->TextureLevel = src_att->TextureLevel;
2861    dst_att->CubeMapFace = src_att->CubeMapFace;
2862    dst_att->Zoffset = src_att->Zoffset;
2863    dst_att->Layered = src_att->Layered;
2864 }
2865 
2866 
2867 /**
2868  * Common code called by gl*FramebufferTexture*() to retrieve the correct
2869  * texture object pointer.
2870  *
2871  * \param texObj where the pointer to the texture object is returned.  Note
2872  * that a successful call may return texObj = NULL.
2873  *
2874  * \return true if no errors, false if errors
2875  */
2876 static bool
get_texture_for_framebuffer(struct gl_context * ctx,GLuint texture,bool layered,const char * caller,struct gl_texture_object ** texObj)2877 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture,
2878                             bool layered, const char *caller,
2879                             struct gl_texture_object **texObj)
2880 {
2881    *texObj = NULL; /* This will get returned if texture = 0. */
2882 
2883    if (!texture)
2884       return true;
2885 
2886    *texObj = _mesa_lookup_texture(ctx, texture);
2887    if (*texObj == NULL || (*texObj)->Target == 0) {
2888       /* Can't render to a non-existent texture object.
2889        *
2890        * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
2891        * Managing Framebuffer Objects specifies a different error
2892        * depending upon the calling function (PDF pages 325-328).
2893        * *FramebufferTexture (where layered = GL_TRUE) throws invalid
2894        * value, while the other commands throw invalid operation (where
2895        * layered = GL_FALSE).
2896        */
2897       const GLenum error = layered ? GL_INVALID_VALUE :
2898                            GL_INVALID_OPERATION;
2899       _mesa_error(ctx, error,
2900                   "%s(non-existent texture %u)", caller, texture);
2901       return false;
2902    }
2903 
2904    return true;
2905 }
2906 
2907 
2908 /**
2909  * Common code called by gl*FramebufferTexture() to verify the texture target
2910  * and decide whether or not the attachment should truly be considered
2911  * layered.
2912  *
2913  * \param layered true if attachment should be considered layered, false if
2914  * not
2915  *
2916  * \return true if no errors, false if errors
2917  */
2918 static bool
check_layered_texture_target(struct gl_context * ctx,GLenum target,const char * caller,GLboolean * layered)2919 check_layered_texture_target(struct gl_context *ctx, GLenum target,
2920                              const char *caller, GLboolean *layered)
2921 {
2922    *layered = GL_TRUE;
2923 
2924    switch (target) {
2925    case GL_TEXTURE_3D:
2926    case GL_TEXTURE_1D_ARRAY_EXT:
2927    case GL_TEXTURE_2D_ARRAY_EXT:
2928    case GL_TEXTURE_CUBE_MAP:
2929    case GL_TEXTURE_CUBE_MAP_ARRAY:
2930    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2931       return true;
2932    case GL_TEXTURE_1D:
2933    case GL_TEXTURE_2D:
2934    case GL_TEXTURE_RECTANGLE:
2935    case GL_TEXTURE_2D_MULTISAMPLE:
2936       /* These texture types are valid to pass to
2937        * glFramebufferTexture(), but since they aren't layered, it
2938        * is equivalent to calling glFramebufferTexture{1D,2D}().
2939        */
2940       *layered = GL_FALSE;
2941       return true;
2942    }
2943 
2944    _mesa_error(ctx, GL_INVALID_OPERATION,
2945                "%s(invalid texture target %s)", caller,
2946                _mesa_enum_to_string(target));
2947    return false;
2948 }
2949 
2950 
2951 /**
2952  * Common code called by gl*FramebufferTextureLayer() to verify the texture
2953  * target.
2954  *
2955  * \return true if no errors, false if errors
2956  */
2957 static bool
check_texture_target(struct gl_context * ctx,GLenum target,const char * caller)2958 check_texture_target(struct gl_context *ctx, GLenum target,
2959                      const char *caller)
2960 {
2961    /* We're being called by glFramebufferTextureLayer().
2962     * The only legal texture types for that function are 3D,
2963     * cube-map, and 1D/2D/cube-map array textures.
2964     *
2965     * We don't need to check for GL_ARB_texture_cube_map_array because the
2966     * application wouldn't have been able to create a texture with a
2967     * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
2968     */
2969    switch (target) {
2970    case GL_TEXTURE_3D:
2971    case GL_TEXTURE_1D_ARRAY:
2972    case GL_TEXTURE_2D_ARRAY:
2973    case GL_TEXTURE_CUBE_MAP_ARRAY:
2974    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2975       return true;
2976    case GL_TEXTURE_CUBE_MAP:
2977       /* We don't need to check the extension (GL_ARB_direct_state_access) or
2978        * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
2979        * enabled in core profile.  This can be called from
2980        * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
2981        * so we do have to check the profile.
2982        */
2983       return ctx->API == API_OPENGL_CORE;
2984    }
2985 
2986    _mesa_error(ctx, GL_INVALID_OPERATION,
2987                "%s(invalid texture target %s)", caller,
2988                _mesa_enum_to_string(target));
2989    return false;
2990 }
2991 
2992 
2993 /**
2994  * Common code called by glFramebufferTexture*D() to verify the texture
2995  * target.
2996  *
2997  * \return true if no errors, false if errors
2998  */
2999 static bool
check_textarget(struct gl_context * ctx,int dims,GLenum target,GLenum textarget,const char * caller)3000 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3001                 GLenum textarget, const char *caller)
3002 {
3003    bool err = false;
3004 
3005    switch (textarget) {
3006    case GL_TEXTURE_1D:
3007       err = dims != 1;
3008       break;
3009    case GL_TEXTURE_1D_ARRAY:
3010       err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3011       break;
3012    case GL_TEXTURE_2D:
3013       err = dims != 2;
3014       break;
3015    case GL_TEXTURE_2D_ARRAY:
3016       err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3017             (_mesa_is_gles(ctx) && ctx->Version < 30);
3018       break;
3019    case GL_TEXTURE_2D_MULTISAMPLE:
3020    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3021       err = dims != 2 ||
3022             !ctx->Extensions.ARB_texture_multisample ||
3023             (_mesa_is_gles(ctx) && ctx->Version < 31);
3024       break;
3025    case GL_TEXTURE_RECTANGLE:
3026       err = dims != 2 || _mesa_is_gles(ctx) ||
3027             !ctx->Extensions.NV_texture_rectangle;
3028       break;
3029    case GL_TEXTURE_CUBE_MAP:
3030    case GL_TEXTURE_CUBE_MAP_ARRAY:
3031       err = true;
3032       break;
3033    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3034    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3035    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3036    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3037    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3038    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3039       err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3040       break;
3041    case GL_TEXTURE_3D:
3042       err = dims != 3;
3043       break;
3044    default:
3045       _mesa_error(ctx, GL_INVALID_ENUM,
3046                   "%s(unknown textarget 0x%x)", caller, textarget);
3047       return false;
3048    }
3049 
3050    if (err) {
3051       _mesa_error(ctx, GL_INVALID_OPERATION,
3052                   "%s(invalid textarget %s)",
3053                   caller, _mesa_enum_to_string(textarget));
3054       return false;
3055    }
3056 
3057    /* Make sure textarget is consistent with the texture's type */
3058    err = (target == GL_TEXTURE_CUBE_MAP) ?
3059           !_mesa_is_cube_face(textarget): (target != textarget);
3060 
3061    if (err) {
3062       _mesa_error(ctx, GL_INVALID_OPERATION,
3063                   "%s(mismatched texture target)", caller);
3064       return false;
3065    }
3066 
3067    return true;
3068 }
3069 
3070 
3071 /**
3072  * Common code called by gl*FramebufferTextureLayer() and
3073  * glFramebufferTexture3D() to validate the layer.
3074  *
3075  * \return true if no errors, false if errors
3076  */
3077 static bool
check_layer(struct gl_context * ctx,GLenum target,GLint layer,const char * caller)3078 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3079             const char *caller)
3080 {
3081    /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3082     * spec says:
3083     *
3084     *    "An INVALID_VALUE error is generated if texture is non-zero
3085     *     and layer is negative."
3086     */
3087    if (layer < 0) {
3088       _mesa_error(ctx, GL_INVALID_VALUE,
3089                   "%s(layer %u < 0)", caller, layer);
3090       return false;
3091    }
3092 
3093    if (target == GL_TEXTURE_3D) {
3094       const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3095       if (layer >= maxSize) {
3096          _mesa_error(ctx, GL_INVALID_VALUE,
3097                      "%s(invalid layer %u)", caller, layer);
3098          return false;
3099       }
3100    }
3101    else if ((target == GL_TEXTURE_1D_ARRAY) ||
3102             (target == GL_TEXTURE_2D_ARRAY) ||
3103             (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3104             (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3105       if (layer >= ctx->Const.MaxArrayTextureLayers) {
3106          _mesa_error(ctx, GL_INVALID_VALUE,
3107                      "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3108                      caller, layer);
3109          return false;
3110       }
3111    }
3112    else if (target == GL_TEXTURE_CUBE_MAP) {
3113       if (layer >= 6) {
3114          _mesa_error(ctx, GL_INVALID_VALUE,
3115                      "%s(layer %u >= 6)", caller, layer);
3116          return false;
3117       }
3118    }
3119 
3120    return true;
3121 }
3122 
3123 
3124 /**
3125  * Common code called by all gl*FramebufferTexture*() entry points to verify
3126  * the level.
3127  *
3128  * \return true if no errors, false if errors
3129  */
3130 static bool
check_level(struct gl_context * ctx,GLenum target,GLint level,const char * caller)3131 check_level(struct gl_context *ctx, GLenum target, GLint level,
3132             const char *caller)
3133 {
3134    if ((level < 0) ||
3135        (level >= _mesa_max_texture_levels(ctx, target))) {
3136       _mesa_error(ctx, GL_INVALID_VALUE,
3137                   "%s(invalid level %d)", caller, level);
3138       return false;
3139    }
3140 
3141    return true;
3142 }
3143 
3144 
3145 void
_mesa_framebuffer_texture(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_texture_object * texObj,GLenum textarget,GLint level,GLuint layer,GLboolean layered,const char * caller)3146 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3147                           GLenum attachment,
3148                           struct gl_texture_object *texObj, GLenum textarget,
3149                           GLint level, GLuint layer, GLboolean layered,
3150                           const char *caller)
3151 {
3152    struct gl_renderbuffer_attachment *att;
3153 
3154    /* The window-system framebuffer object is immutable */
3155    if (_mesa_is_winsys_fbo(fb)) {
3156       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3157                   caller);
3158       return;
3159    }
3160 
3161    /* Not a hash lookup, so we can afford to get the attachment here. */
3162    att = get_attachment(ctx, fb, attachment, NULL);
3163    if (att == NULL) {
3164       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3165                   _mesa_enum_to_string(attachment));
3166       return;
3167    }
3168 
3169    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3170 
3171    mtx_lock(&fb->Mutex);
3172    if (texObj) {
3173       if (attachment == GL_DEPTH_ATTACHMENT &&
3174           texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3175           level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3176           _mesa_tex_target_to_face(textarget) ==
3177           fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3178           layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3179          /* The texture object is already attached to the stencil attachment
3180           * point. Don't create a new renderbuffer; just reuse the stencil
3181           * attachment's. This is required to prevent a GL error in
3182           * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3183           */
3184          reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3185                                               BUFFER_STENCIL);
3186       } else if (attachment == GL_STENCIL_ATTACHMENT &&
3187                  texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3188                  level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3189                  _mesa_tex_target_to_face(textarget) ==
3190                  fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3191                  layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3192          /* As above, but with depth and stencil transposed. */
3193          reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3194                                               BUFFER_DEPTH);
3195       } else {
3196          set_texture_attachment(ctx, fb, att, texObj, textarget,
3197                                 level, layer, layered);
3198 
3199          if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3200             /* Above we created a new renderbuffer and attached it to the
3201              * depth attachment point. Now attach it to the stencil attachment
3202              * point too.
3203              */
3204             assert(att == &fb->Attachment[BUFFER_DEPTH]);
3205             reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3206                                                  BUFFER_DEPTH);
3207          }
3208       }
3209 
3210       /* Set the render-to-texture flag.  We'll check this flag in
3211        * glTexImage() and friends to determine if we need to revalidate
3212        * any FBOs that might be rendering into this texture.
3213        * This flag never gets cleared since it's non-trivial to determine
3214        * when all FBOs might be done rendering to this texture.  That's OK
3215        * though since it's uncommon to render to a texture then repeatedly
3216        * call glTexImage() to change images in the texture.
3217        */
3218       texObj->_RenderToTexture = GL_TRUE;
3219    }
3220    else {
3221       remove_attachment(ctx, att);
3222       if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3223          assert(att == &fb->Attachment[BUFFER_DEPTH]);
3224          remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3225       }
3226    }
3227 
3228    invalidate_framebuffer(fb);
3229 
3230    mtx_unlock(&fb->Mutex);
3231 }
3232 
3233 
3234 static void
framebuffer_texture_with_dims(int dims,GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint layer,const char * caller)3235 framebuffer_texture_with_dims(int dims, GLenum target,
3236                               GLenum attachment, GLenum textarget,
3237                               GLuint texture, GLint level, GLint layer,
3238                               const char *caller)
3239 {
3240    GET_CURRENT_CONTEXT(ctx);
3241    struct gl_framebuffer *fb;
3242    struct gl_texture_object *texObj;
3243 
3244    /* Get the framebuffer object */
3245    fb = get_framebuffer_target(ctx, target);
3246    if (!fb) {
3247       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3248                   _mesa_enum_to_string(target));
3249       return;
3250    }
3251 
3252    /* Get the texture object */
3253    if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj))
3254       return;
3255 
3256    if (texObj) {
3257       if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3258          return;
3259 
3260       if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3261          return;
3262 
3263       if (!check_level(ctx, textarget, level, caller))
3264          return;
3265    }
3266 
3267    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3268                              layer, GL_FALSE, caller);
3269 }
3270 
3271 
3272 void GLAPIENTRY
_mesa_FramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)3273 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3274                            GLenum textarget, GLuint texture, GLint level)
3275 {
3276    framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3277                                  level, 0, "glFramebufferTexture1D");
3278 }
3279 
3280 
3281 void GLAPIENTRY
_mesa_FramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)3282 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3283                            GLenum textarget, GLuint texture, GLint level)
3284 {
3285    framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3286                                  level, 0, "glFramebufferTexture2D");
3287 }
3288 
3289 
3290 void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint layer)3291 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3292                            GLenum textarget, GLuint texture,
3293                            GLint level, GLint layer)
3294 {
3295    framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3296                                  level, layer, "glFramebufferTexture3D");
3297 }
3298 
3299 
3300 void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)3301 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3302                               GLuint texture, GLint level, GLint layer)
3303 {
3304    GET_CURRENT_CONTEXT(ctx);
3305    struct gl_framebuffer *fb;
3306    struct gl_texture_object *texObj;
3307    GLenum textarget = 0;
3308 
3309    const char *func = "glFramebufferTextureLayer";
3310 
3311    /* Get the framebuffer object */
3312    fb = get_framebuffer_target(ctx, target);
3313    if (!fb) {
3314       _mesa_error(ctx, GL_INVALID_ENUM,
3315                   "glFramebufferTextureLayer(invalid target %s)",
3316                   _mesa_enum_to_string(target));
3317       return;
3318    }
3319 
3320    /* Get the texture object */
3321    if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
3322       return;
3323 
3324    if (texObj) {
3325       if (!check_texture_target(ctx, texObj->Target, func))
3326          return;
3327 
3328       if (!check_layer(ctx, texObj->Target, layer, func))
3329          return;
3330 
3331       if (!check_level(ctx, texObj->Target, level, func))
3332          return;
3333 
3334       if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3335          assert(layer >= 0 && layer < 6);
3336          textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3337          layer = 0;
3338       }
3339    }
3340 
3341    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3342                              layer, GL_FALSE, func);
3343 }
3344 
3345 
3346 void GLAPIENTRY
_mesa_NamedFramebufferTextureLayer(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)3347 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3348                                    GLuint texture, GLint level, GLint layer)
3349 {
3350    GET_CURRENT_CONTEXT(ctx);
3351    struct gl_framebuffer *fb;
3352    struct gl_texture_object *texObj;
3353    GLenum textarget = 0;
3354 
3355    const char *func = "glNamedFramebufferTextureLayer";
3356 
3357    /* Get the framebuffer object */
3358    fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3359    if (!fb)
3360       return;
3361 
3362    /* Get the texture object */
3363    if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
3364       return;
3365 
3366    if (texObj) {
3367       if (!check_texture_target(ctx, texObj->Target, func))
3368          return;
3369 
3370       if (!check_layer(ctx, texObj->Target, layer, func))
3371          return;
3372 
3373       if (!check_level(ctx, texObj->Target, level, func))
3374          return;
3375 
3376       if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3377          assert(layer >= 0 && layer < 6);
3378          textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3379          layer = 0;
3380       }
3381    }
3382 
3383    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3384                              layer, GL_FALSE, func);
3385 }
3386 
3387 
3388 void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target,GLenum attachment,GLuint texture,GLint level)3389 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3390                          GLuint texture, GLint level)
3391 {
3392    GET_CURRENT_CONTEXT(ctx);
3393    struct gl_framebuffer *fb;
3394    struct gl_texture_object *texObj;
3395    GLboolean layered = GL_FALSE;
3396 
3397    const char *func = "FramebufferTexture";
3398 
3399    if (!_mesa_has_geometry_shaders(ctx)) {
3400       _mesa_error(ctx, GL_INVALID_OPERATION,
3401                   "unsupported function (glFramebufferTexture) called");
3402       return;
3403    }
3404 
3405    /* Get the framebuffer object */
3406    fb = get_framebuffer_target(ctx, target);
3407    if (!fb) {
3408       _mesa_error(ctx, GL_INVALID_ENUM,
3409                   "glFramebufferTexture(invalid target %s)",
3410                   _mesa_enum_to_string(target));
3411       return;
3412    }
3413 
3414    /* Get the texture object */
3415    if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
3416       return;
3417 
3418    if (texObj) {
3419       if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
3420          return;
3421 
3422       if (!check_level(ctx, texObj->Target, level, func))
3423          return;
3424    }
3425 
3426    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
3427                              0, layered, func);
3428 }
3429 
3430 
3431 void GLAPIENTRY
_mesa_NamedFramebufferTexture(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)3432 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3433                               GLuint texture, GLint level)
3434 {
3435    GET_CURRENT_CONTEXT(ctx);
3436    struct gl_framebuffer *fb;
3437    struct gl_texture_object *texObj;
3438    GLboolean layered = GL_FALSE;
3439 
3440    const char *func = "glNamedFramebufferTexture";
3441 
3442    if (!_mesa_has_geometry_shaders(ctx)) {
3443       _mesa_error(ctx, GL_INVALID_OPERATION,
3444                   "unsupported function (glNamedFramebufferTexture) called");
3445       return;
3446    }
3447 
3448    /* Get the framebuffer object */
3449    fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3450    if (!fb)
3451       return;
3452 
3453    /* Get the texture object */
3454    if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
3455       return;
3456 
3457    if (texObj) {
3458       if (!check_layered_texture_target(ctx, texObj->Target, func,
3459                                         &layered))
3460          return;
3461 
3462       if (!check_level(ctx, texObj->Target, level, func))
3463          return;
3464    }
3465 
3466    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
3467                              0, layered, func);
3468 }
3469 
3470 
3471 void
_mesa_framebuffer_renderbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_renderbuffer * rb)3472 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3473                                struct gl_framebuffer *fb,
3474                                GLenum attachment,
3475                                struct gl_renderbuffer *rb)
3476 {
3477    assert(!_mesa_is_winsys_fbo(fb));
3478 
3479    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3480 
3481    assert(ctx->Driver.FramebufferRenderbuffer);
3482    ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3483 
3484    /* Some subsequent GL commands may depend on the framebuffer's visual
3485     * after the binding is updated.  Update visual info now.
3486     */
3487    _mesa_update_framebuffer_visual(ctx, fb);
3488 }
3489 
3490 static void
framebuffer_renderbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_renderbuffer * rb,const char * func)3491 framebuffer_renderbuffer(struct gl_context *ctx,
3492                          struct gl_framebuffer *fb,
3493                          GLenum attachment,
3494                          struct gl_renderbuffer *rb,
3495                          const char *func)
3496 {
3497    struct gl_renderbuffer_attachment *att;
3498    bool is_color_attachment;
3499 
3500    if (_mesa_is_winsys_fbo(fb)) {
3501       /* Can't attach new renderbuffers to a window system framebuffer */
3502       _mesa_error(ctx, GL_INVALID_OPERATION,
3503                   "%s(window-system framebuffer)", func);
3504       return;
3505    }
3506 
3507    att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3508    if (att == NULL) {
3509       /*
3510        * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images to
3511        * a Framebuffer":
3512        *
3513        *    "An INVALID_OPERATION error is generated if attachment is COLOR_-
3514        *     ATTACHMENTm where m is greater than or equal to the value of
3515        *     MAX_COLOR_- ATTACHMENTS ."
3516        *
3517        * If we are at this point, is because the attachment is not valid, so
3518        * if is_color_attachment is true, is because of the previous reason.
3519        */
3520       if (is_color_attachment) {
3521          _mesa_error(ctx, GL_INVALID_OPERATION,
3522                      "%s(invalid color attachment %s)", func,
3523                      _mesa_enum_to_string(attachment));
3524       } else {
3525          _mesa_error(ctx, GL_INVALID_ENUM,
3526                      "%s(invalid attachment %s)", func,
3527                      _mesa_enum_to_string(attachment));
3528       }
3529 
3530       return;
3531    }
3532 
3533    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3534        rb && rb->Format != MESA_FORMAT_NONE) {
3535       /* make sure the renderbuffer is a depth/stencil format */
3536       const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3537       if (baseFormat != GL_DEPTH_STENCIL) {
3538          _mesa_error(ctx, GL_INVALID_OPERATION,
3539                      "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3540          return;
3541       }
3542    }
3543 
3544    _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3545 }
3546 
3547 void GLAPIENTRY
_mesa_FramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)3548 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3549                               GLenum renderbuffertarget,
3550                               GLuint renderbuffer)
3551 {
3552    struct gl_framebuffer *fb;
3553    struct gl_renderbuffer *rb;
3554    GET_CURRENT_CONTEXT(ctx);
3555 
3556    fb = get_framebuffer_target(ctx, target);
3557    if (!fb) {
3558       _mesa_error(ctx, GL_INVALID_ENUM,
3559                   "glFramebufferRenderbuffer(invalid target %s)",
3560                   _mesa_enum_to_string(target));
3561       return;
3562    }
3563 
3564    if (renderbuffertarget != GL_RENDERBUFFER) {
3565       _mesa_error(ctx, GL_INVALID_ENUM,
3566                   "glFramebufferRenderbuffer(renderbuffertarget is not "
3567                   "GL_RENDERBUFFER)");
3568       return;
3569    }
3570 
3571    if (renderbuffer) {
3572       rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3573                                          "glFramebufferRenderbuffer");
3574       if (!rb)
3575          return;
3576    }
3577    else {
3578       /* remove renderbuffer attachment */
3579       rb = NULL;
3580    }
3581 
3582    framebuffer_renderbuffer(ctx, fb, attachment, rb,
3583                             "glFramebufferRenderbuffer");
3584 }
3585 
3586 
3587 void GLAPIENTRY
_mesa_NamedFramebufferRenderbuffer(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)3588 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
3589                                    GLenum renderbuffertarget,
3590                                    GLuint renderbuffer)
3591 {
3592    struct gl_framebuffer *fb;
3593    struct gl_renderbuffer *rb;
3594    GET_CURRENT_CONTEXT(ctx);
3595 
3596    fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3597                                      "glNamedFramebufferRenderbuffer");
3598    if (!fb)
3599       return;
3600 
3601    if (renderbuffertarget != GL_RENDERBUFFER) {
3602       _mesa_error(ctx, GL_INVALID_ENUM,
3603                   "glNamedFramebufferRenderbuffer(renderbuffertarget is not "
3604                   "GL_RENDERBUFFER)");
3605       return;
3606    }
3607 
3608    if (renderbuffer) {
3609       rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3610                                          "glNamedFramebufferRenderbuffer");
3611       if (!rb)
3612          return;
3613    }
3614    else {
3615       /* remove renderbuffer attachment */
3616       rb = NULL;
3617    }
3618 
3619    framebuffer_renderbuffer(ctx, fb, attachment, rb,
3620                             "glNamedFramebufferRenderbuffer");
3621 }
3622 
3623 
3624 void
_mesa_get_framebuffer_attachment_parameter(struct gl_context * ctx,struct gl_framebuffer * buffer,GLenum attachment,GLenum pname,GLint * params,const char * caller)3625 _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
3626                                            struct gl_framebuffer *buffer,
3627                                            GLenum attachment, GLenum pname,
3628                                            GLint *params, const char *caller)
3629 {
3630    const struct gl_renderbuffer_attachment *att;
3631    bool is_color_attachment = false;
3632    GLenum err;
3633 
3634    /* The error code for an attachment type of GL_NONE differs between APIs.
3635     *
3636     * From the ES 2.0.25 specification, page 127:
3637     * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3638     *  querying any other pname will generate INVALID_ENUM."
3639     *
3640     * From the OpenGL 3.0 specification, page 337, or identically,
3641     * the OpenGL ES 3.0.4 specification, page 240:
3642     *
3643     * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
3644     *  framebuffer is bound to target.  In this case querying pname
3645     *  FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
3646     *  queries will generate an INVALID_OPERATION error."
3647     */
3648    err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
3649       GL_INVALID_ENUM : GL_INVALID_OPERATION;
3650 
3651    if (_mesa_is_winsys_fbo(buffer)) {
3652       /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
3653        * says:
3654        *
3655        *     "If the framebuffer currently bound to target is zero, then
3656        *     INVALID_OPERATION is generated."
3657        *
3658        * The EXT_framebuffer_object spec has the same wording, and the
3659        * OES_framebuffer_object spec refers to the EXT_framebuffer_object
3660        * spec.
3661        */
3662       if ((!_mesa_is_desktop_gl(ctx) ||
3663            !ctx->Extensions.ARB_framebuffer_object)
3664           && !_mesa_is_gles3(ctx)) {
3665          _mesa_error(ctx, GL_INVALID_OPERATION,
3666                      "%s(window-system framebuffer)", caller);
3667          return;
3668       }
3669 
3670       if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
3671           attachment != GL_DEPTH && attachment != GL_STENCIL) {
3672          _mesa_error(ctx, GL_INVALID_ENUM,
3673                      "%s(invalid attachment %s)", caller,
3674                      _mesa_enum_to_string(attachment));
3675          return;
3676       }
3677 
3678       /* The specs are not clear about how to handle
3679        * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
3680        * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
3681        * discussed in:
3682        *
3683        * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
3684        * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
3685        */
3686       if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
3687          _mesa_error(ctx, GL_INVALID_ENUM,
3688                      "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
3689                      "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
3690                      "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
3691          return;
3692       }
3693 
3694       /* the default / window-system FBO */
3695       att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
3696    }
3697    else {
3698       /* user-created framebuffer FBO */
3699       att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
3700    }
3701 
3702    if (att == NULL) {
3703       /*
3704        * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
3705        *
3706        *    "An INVALID_OPERATION error is generated if a framebuffer object
3707        *     is bound to target and attachment is COLOR_ATTACHMENTm where m is
3708        *     greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
3709        *
3710        * If we are at this point, is because the attachment is not valid, so
3711        * if is_color_attachment is true, is because of the previous reason.
3712        */
3713       if (is_color_attachment) {
3714          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
3715                      caller, _mesa_enum_to_string(attachment));
3716       } else {
3717          _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3718                      _mesa_enum_to_string(attachment));
3719       }
3720       return;
3721    }
3722 
3723    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3724       const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
3725       if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
3726          /* This behavior is first specified in OpenGL 4.4 specification.
3727           *
3728           * From the OpenGL 4.4 spec page 275:
3729           *   "This query cannot be performed for a combined depth+stencil
3730           *    attachment, since it does not have a single format."
3731           */
3732          _mesa_error(ctx, GL_INVALID_OPERATION,
3733                      "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
3734                      " is invalid for depth+stencil attachment)", caller);
3735          return;
3736       }
3737       /* the depth and stencil attachments must point to the same buffer */
3738       depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
3739       stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
3740       if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
3741          _mesa_error(ctx, GL_INVALID_OPERATION,
3742                      "%s(DEPTH/STENCIL attachments differ)", caller);
3743          return;
3744       }
3745    }
3746 
3747    /* No need to flush here */
3748 
3749    switch (pname) {
3750    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
3751       /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
3752        *
3753        * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3754        *  either no framebuffer is bound to target; or the default framebuffer
3755        *  is bound, attachment is DEPTH or STENCIL, and the number of depth or
3756        *  stencil bits, respectively, is zero."
3757        */
3758       *params = (_mesa_is_winsys_fbo(buffer) &&
3759                  ((attachment != GL_DEPTH && attachment != GL_STENCIL) ||
3760                   (att->Type != GL_NONE)))
3761          ? GL_FRAMEBUFFER_DEFAULT : att->Type;
3762       return;
3763    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
3764       if (att->Type == GL_RENDERBUFFER_EXT) {
3765          *params = att->Renderbuffer->Name;
3766       }
3767       else if (att->Type == GL_TEXTURE) {
3768          *params = att->Texture->Name;
3769       }
3770       else {
3771          assert(att->Type == GL_NONE);
3772          if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
3773             *params = 0;
3774          } else {
3775             goto invalid_pname_enum;
3776          }
3777       }
3778       return;
3779    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
3780       if (att->Type == GL_TEXTURE) {
3781          *params = att->TextureLevel;
3782       }
3783       else if (att->Type == GL_NONE) {
3784          _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3785                      _mesa_enum_to_string(pname));
3786       }
3787       else {
3788          goto invalid_pname_enum;
3789       }
3790       return;
3791    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
3792       if (att->Type == GL_TEXTURE) {
3793          if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
3794             *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
3795          }
3796          else {
3797             *params = 0;
3798          }
3799       }
3800       else if (att->Type == GL_NONE) {
3801          _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3802                      _mesa_enum_to_string(pname));
3803       }
3804       else {
3805          goto invalid_pname_enum;
3806       }
3807       return;
3808    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
3809       if (ctx->API == API_OPENGLES) {
3810          goto invalid_pname_enum;
3811       } else if (att->Type == GL_NONE) {
3812          _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3813                      _mesa_enum_to_string(pname));
3814       } else if (att->Type == GL_TEXTURE) {
3815          if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
3816              att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
3817             *params = att->Zoffset;
3818          }
3819          else {
3820             *params = 0;
3821          }
3822       }
3823       else {
3824          goto invalid_pname_enum;
3825       }
3826       return;
3827    case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3828       if ((!_mesa_is_desktop_gl(ctx) ||
3829            !ctx->Extensions.ARB_framebuffer_object)
3830           && !_mesa_is_gles3(ctx)) {
3831          goto invalid_pname_enum;
3832       }
3833       else if (att->Type == GL_NONE) {
3834          if (_mesa_is_winsys_fbo(buffer) &&
3835              (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
3836             *params = GL_LINEAR;
3837          } else {
3838             _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3839                         _mesa_enum_to_string(pname));
3840          }
3841       }
3842       else {
3843          if (ctx->Extensions.EXT_framebuffer_sRGB) {
3844             *params =
3845                _mesa_get_format_color_encoding(att->Renderbuffer->Format);
3846          }
3847          else {
3848             /* According to ARB_framebuffer_sRGB, we should return LINEAR
3849              * if the sRGB conversion is unsupported. */
3850             *params = GL_LINEAR;
3851          }
3852       }
3853       return;
3854    case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
3855       if ((ctx->API != API_OPENGL_COMPAT ||
3856            !ctx->Extensions.ARB_framebuffer_object)
3857           && ctx->API != API_OPENGL_CORE
3858           && !_mesa_is_gles3(ctx)) {
3859          goto invalid_pname_enum;
3860       }
3861       else if (att->Type == GL_NONE) {
3862          _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3863                      _mesa_enum_to_string(pname));
3864       }
3865       else {
3866          mesa_format format = att->Renderbuffer->Format;
3867 
3868          /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
3869           * 3.0.1 spec says:
3870           *
3871           *     "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
3872           *     attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
3873           *     generate an INVALID_OPERATION error.
3874           */
3875          if (_mesa_is_gles3(ctx) &&
3876              attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3877             _mesa_error(ctx, GL_INVALID_OPERATION,
3878                         "%s(cannot query "
3879                         "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
3880                         "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
3881             return;
3882          }
3883 
3884          if (format == MESA_FORMAT_S_UINT8) {
3885             /* special cases */
3886             *params = GL_INDEX;
3887          }
3888          else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
3889             /* depends on the attachment parameter */
3890             if (attachment == GL_STENCIL_ATTACHMENT) {
3891                *params = GL_INDEX;
3892             }
3893             else {
3894                *params = GL_FLOAT;
3895             }
3896          }
3897          else {
3898             *params = _mesa_get_format_datatype(format);
3899          }
3900       }
3901       return;
3902    case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
3903    case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
3904    case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
3905    case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
3906    case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
3907    case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
3908       if ((!_mesa_is_desktop_gl(ctx) ||
3909            !ctx->Extensions.ARB_framebuffer_object)
3910           && !_mesa_is_gles3(ctx)) {
3911          goto invalid_pname_enum;
3912       }
3913       else if (att->Type == GL_NONE) {
3914          _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3915                      _mesa_enum_to_string(pname));
3916       }
3917       else if (att->Texture) {
3918          const struct gl_texture_image *texImage =
3919             _mesa_select_tex_image(att->Texture, att->Texture->Target,
3920                                    att->TextureLevel);
3921          if (texImage) {
3922             *params = get_component_bits(pname, texImage->_BaseFormat,
3923                                          texImage->TexFormat);
3924          }
3925          else {
3926             *params = 0;
3927          }
3928       }
3929       else if (att->Renderbuffer) {
3930          *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
3931                                       att->Renderbuffer->Format);
3932       }
3933       else {
3934          _mesa_problem(ctx, "%s: invalid FBO attachment structure", caller);
3935       }
3936       return;
3937    case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
3938       if (!_mesa_has_geometry_shaders(ctx)) {
3939          goto invalid_pname_enum;
3940       } else if (att->Type == GL_TEXTURE) {
3941          *params = att->Layered;
3942       } else if (att->Type == GL_NONE) {
3943          _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3944                      _mesa_enum_to_string(pname));
3945       } else {
3946          goto invalid_pname_enum;
3947       }
3948       return;
3949    default:
3950       goto invalid_pname_enum;
3951    }
3952 
3953    return;
3954 
3955 invalid_pname_enum:
3956    _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
3957                _mesa_enum_to_string(pname));
3958    return;
3959 }
3960 
3961 
3962 void GLAPIENTRY
_mesa_GetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)3963 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
3964                                           GLenum pname, GLint *params)
3965 {
3966    GET_CURRENT_CONTEXT(ctx);
3967    struct gl_framebuffer *buffer;
3968 
3969    buffer = get_framebuffer_target(ctx, target);
3970    if (!buffer) {
3971       _mesa_error(ctx, GL_INVALID_ENUM,
3972                   "glGetFramebufferAttachmentParameteriv(invalid target %s)",
3973                   _mesa_enum_to_string(target));
3974       return;
3975    }
3976 
3977    _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
3978                                               params,
3979                                     "glGetFramebufferAttachmentParameteriv");
3980 }
3981 
3982 
3983 void GLAPIENTRY
_mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)3984 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
3985                                                GLenum attachment,
3986                                                GLenum pname, GLint *params)
3987 {
3988    GET_CURRENT_CONTEXT(ctx);
3989    struct gl_framebuffer *buffer;
3990 
3991    if (framebuffer) {
3992       buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3993                               "glGetNamedFramebufferAttachmentParameteriv");
3994       if (!buffer)
3995          return;
3996    }
3997    else {
3998       /*
3999        * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4000        * 4.5 core spec (30.10.2014, PDF page 314):
4001        *    "If framebuffer is zero, then the default draw framebuffer is
4002        *    queried."
4003        */
4004       buffer = ctx->WinSysDrawBuffer;
4005    }
4006 
4007    _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4008                                               params,
4009                               "glGetNamedFramebufferAttachmentParameteriv");
4010 }
4011 
4012 
4013 void GLAPIENTRY
_mesa_NamedFramebufferParameteri(GLuint framebuffer,GLenum pname,GLint param)4014 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4015                                  GLint param)
4016 {
4017    GET_CURRENT_CONTEXT(ctx);
4018    struct gl_framebuffer *fb = NULL;
4019 
4020    if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4021       _mesa_error(ctx, GL_INVALID_OPERATION,
4022                   "glNamedFramebufferParameteri("
4023                   "ARB_framebuffer_no_attachments not implemented)");
4024       return;
4025    }
4026 
4027    fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4028                                      "glNamedFramebufferParameteri");
4029 
4030    if (fb) {
4031       framebuffer_parameteri(ctx, fb, pname, param,
4032                              "glNamedFramebufferParameteriv");
4033    }
4034 }
4035 
4036 
4037 void GLAPIENTRY
_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer,GLenum pname,GLint * param)4038 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4039                                      GLint *param)
4040 {
4041    GET_CURRENT_CONTEXT(ctx);
4042    struct gl_framebuffer *fb;
4043 
4044    if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4045       _mesa_error(ctx, GL_INVALID_OPERATION,
4046                   "glNamedFramebufferParameteriv("
4047                   "ARB_framebuffer_no_attachments not implemented)");
4048       return;
4049    }
4050 
4051    if (framebuffer) {
4052       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4053                                         "glGetNamedFramebufferParameteriv");
4054    } else {
4055       fb = ctx->WinSysDrawBuffer;
4056    }
4057 
4058    if (fb) {
4059       get_framebuffer_parameteriv(ctx, fb, pname, param,
4060                                   "glGetNamedFramebufferParameteriv");
4061    }
4062 }
4063 
4064 
4065 static void
invalidate_framebuffer_storage(struct gl_context * ctx,struct gl_framebuffer * fb,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height,const char * name)4066 invalidate_framebuffer_storage(struct gl_context *ctx,
4067                                struct gl_framebuffer *fb,
4068                                GLsizei numAttachments,
4069                                const GLenum *attachments, GLint x, GLint y,
4070                                GLsizei width, GLsizei height, const char *name)
4071 {
4072    int i;
4073 
4074    /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4075     * Spec (2.2.2015, PDF page 522) says:
4076     *    "An INVALID_VALUE error is generated if numAttachments, width, or
4077     *    height is negative."
4078     */
4079    if (numAttachments < 0) {
4080       _mesa_error(ctx, GL_INVALID_VALUE,
4081                   "%s(numAttachments < 0)", name);
4082       return;
4083    }
4084 
4085    if (width < 0) {
4086       _mesa_error(ctx, GL_INVALID_VALUE,
4087                   "%s(width < 0)", name);
4088       return;
4089    }
4090 
4091    if (height < 0) {
4092       _mesa_error(ctx, GL_INVALID_VALUE,
4093                   "%s(height < 0)", name);
4094       return;
4095    }
4096 
4097    /* The GL_ARB_invalidate_subdata spec says:
4098     *
4099     *     "If an attachment is specified that does not exist in the
4100     *     framebuffer bound to <target>, it is ignored."
4101     *
4102     * It also says:
4103     *
4104     *     "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4105     *     or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4106     *     INVALID_OPERATION is generated."
4107     *
4108     * No mention is made of GL_AUXi being out of range.  Therefore, we allow
4109     * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4110     * set of retrictions).
4111     */
4112    for (i = 0; i < numAttachments; i++) {
4113       if (_mesa_is_winsys_fbo(fb)) {
4114          switch (attachments[i]) {
4115          case GL_ACCUM:
4116          case GL_AUX0:
4117          case GL_AUX1:
4118          case GL_AUX2:
4119          case GL_AUX3:
4120             /* Accumulation buffers and auxilary buffers were removed in
4121              * OpenGL 3.1, and they never existed in OpenGL ES.
4122              */
4123             if (ctx->API != API_OPENGL_COMPAT)
4124                goto invalid_enum;
4125             break;
4126          case GL_COLOR:
4127          case GL_DEPTH:
4128          case GL_STENCIL:
4129             break;
4130          case GL_BACK_LEFT:
4131          case GL_BACK_RIGHT:
4132          case GL_FRONT_LEFT:
4133          case GL_FRONT_RIGHT:
4134             if (!_mesa_is_desktop_gl(ctx))
4135                goto invalid_enum;
4136             break;
4137          default:
4138             goto invalid_enum;
4139          }
4140       } else {
4141          switch (attachments[i]) {
4142          case GL_DEPTH_ATTACHMENT:
4143          case GL_STENCIL_ATTACHMENT:
4144             break;
4145          case GL_DEPTH_STENCIL_ATTACHMENT:
4146             /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4147              * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4148              * extension does not make this attachment point valid on ES 2.0.
4149              */
4150             if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4151                break;
4152             /* fallthrough */
4153          case GL_COLOR_ATTACHMENT0:
4154          case GL_COLOR_ATTACHMENT1:
4155          case GL_COLOR_ATTACHMENT2:
4156          case GL_COLOR_ATTACHMENT3:
4157          case GL_COLOR_ATTACHMENT4:
4158          case GL_COLOR_ATTACHMENT5:
4159          case GL_COLOR_ATTACHMENT6:
4160          case GL_COLOR_ATTACHMENT7:
4161          case GL_COLOR_ATTACHMENT8:
4162          case GL_COLOR_ATTACHMENT9:
4163          case GL_COLOR_ATTACHMENT10:
4164          case GL_COLOR_ATTACHMENT11:
4165          case GL_COLOR_ATTACHMENT12:
4166          case GL_COLOR_ATTACHMENT13:
4167          case GL_COLOR_ATTACHMENT14:
4168          case GL_COLOR_ATTACHMENT15: {
4169             unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4170             if (k >= ctx->Const.MaxColorAttachments) {
4171                _mesa_error(ctx, GL_INVALID_OPERATION,
4172                            "%s(attachment >= max. color attachments)", name);
4173                return;
4174             }
4175             break;
4176          }
4177          default:
4178             goto invalid_enum;
4179          }
4180       }
4181    }
4182 
4183    /* We don't actually do anything for this yet.  Just return after
4184     * validating the parameters and generating the required errors.
4185     */
4186    return;
4187 
4188 invalid_enum:
4189    _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4190                _mesa_enum_to_string(attachments[i]));
4191    return;
4192 }
4193 
4194 
4195 void GLAPIENTRY
_mesa_InvalidateSubFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)4196 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4197                                const GLenum *attachments, GLint x, GLint y,
4198                                GLsizei width, GLsizei height)
4199 {
4200    struct gl_framebuffer *fb;
4201    GET_CURRENT_CONTEXT(ctx);
4202 
4203    fb = get_framebuffer_target(ctx, target);
4204    if (!fb) {
4205       _mesa_error(ctx, GL_INVALID_ENUM,
4206                   "glInvalidateSubFramebuffer(invalid target %s)",
4207                   _mesa_enum_to_string(target));
4208       return;
4209    }
4210 
4211    invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4212                                   x, y, width, height,
4213                                   "glInvalidateSubFramebuffer");
4214 }
4215 
4216 
4217 void GLAPIENTRY
_mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)4218 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4219                                         GLsizei numAttachments,
4220                                         const GLenum *attachments,
4221                                         GLint x, GLint y,
4222                                         GLsizei width, GLsizei height)
4223 {
4224    struct gl_framebuffer *fb;
4225    GET_CURRENT_CONTEXT(ctx);
4226 
4227    /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4228     * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4229     * default draw framebuffer is affected."
4230     */
4231    if (framebuffer) {
4232       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4233                                         "glInvalidateNamedFramebufferSubData");
4234       if (!fb)
4235          return;
4236    }
4237    else
4238       fb = ctx->WinSysDrawBuffer;
4239 
4240    invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4241                                   x, y, width, height,
4242                                   "glInvalidateNamedFramebufferSubData");
4243 }
4244 
4245 
4246 void GLAPIENTRY
_mesa_InvalidateFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments)4247 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4248                             const GLenum *attachments)
4249 {
4250    struct gl_framebuffer *fb;
4251    GET_CURRENT_CONTEXT(ctx);
4252 
4253    fb = get_framebuffer_target(ctx, target);
4254    if (!fb) {
4255       _mesa_error(ctx, GL_INVALID_ENUM,
4256                   "glInvalidateFramebuffer(invalid target %s)",
4257                   _mesa_enum_to_string(target));
4258       return;
4259    }
4260 
4261    /* The GL_ARB_invalidate_subdata spec says:
4262     *
4263     *     "The command
4264     *
4265     *        void InvalidateFramebuffer(enum target,
4266     *                                   sizei numAttachments,
4267     *                                   const enum *attachments);
4268     *
4269     *     is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4270     *     <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4271     *     <MAX_VIEWPORT_DIMS[1]> respectively."
4272     */
4273    invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4274                                   0, 0,
4275                                   ctx->Const.MaxViewportWidth,
4276                                   ctx->Const.MaxViewportHeight,
4277                                   "glInvalidateFramebuffer");
4278 }
4279 
4280 
4281 void GLAPIENTRY
_mesa_InvalidateNamedFramebufferData(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)4282 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4283                                      GLsizei numAttachments,
4284                                      const GLenum *attachments)
4285 {
4286    struct gl_framebuffer *fb;
4287    GET_CURRENT_CONTEXT(ctx);
4288 
4289    /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4290     * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4291     * default draw framebuffer is affected."
4292     */
4293    if (framebuffer) {
4294       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4295                                         "glInvalidateNamedFramebufferData");
4296       if (!fb)
4297          return;
4298    }
4299    else
4300       fb = ctx->WinSysDrawBuffer;
4301 
4302    /* The GL_ARB_invalidate_subdata spec says:
4303     *
4304     *     "The command
4305     *
4306     *        void InvalidateFramebuffer(enum target,
4307     *                                   sizei numAttachments,
4308     *                                   const enum *attachments);
4309     *
4310     *     is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4311     *     <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4312     *     <MAX_VIEWPORT_DIMS[1]> respectively."
4313     */
4314    invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4315                                   0, 0,
4316                                   ctx->Const.MaxViewportWidth,
4317                                   ctx->Const.MaxViewportHeight,
4318                                   "glInvalidateNamedFramebufferData");
4319 }
4320 
4321 
4322 void GLAPIENTRY
_mesa_DiscardFramebufferEXT(GLenum target,GLsizei numAttachments,const GLenum * attachments)4323 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4324                             const GLenum *attachments)
4325 {
4326    struct gl_framebuffer *fb;
4327    GLint i;
4328 
4329    GET_CURRENT_CONTEXT(ctx);
4330 
4331    fb = get_framebuffer_target(ctx, target);
4332    if (!fb) {
4333       _mesa_error(ctx, GL_INVALID_ENUM,
4334          "glDiscardFramebufferEXT(target %s)",
4335          _mesa_enum_to_string(target));
4336       return;
4337    }
4338 
4339    if (numAttachments < 0) {
4340       _mesa_error(ctx, GL_INVALID_VALUE,
4341                   "glDiscardFramebufferEXT(numAttachments < 0)");
4342       return;
4343    }
4344 
4345    for (i = 0; i < numAttachments; i++) {
4346       switch (attachments[i]) {
4347       case GL_COLOR:
4348       case GL_DEPTH:
4349       case GL_STENCIL:
4350          if (_mesa_is_user_fbo(fb))
4351             goto invalid_enum;
4352          break;
4353       case GL_COLOR_ATTACHMENT0:
4354       case GL_DEPTH_ATTACHMENT:
4355       case GL_STENCIL_ATTACHMENT:
4356          if (_mesa_is_winsys_fbo(fb))
4357             goto invalid_enum;
4358          break;
4359       default:
4360          goto invalid_enum;
4361       }
4362    }
4363 
4364    if (ctx->Driver.DiscardFramebuffer)
4365       ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4366 
4367    return;
4368 
4369 invalid_enum:
4370    _mesa_error(ctx, GL_INVALID_ENUM,
4371                "glDiscardFramebufferEXT(attachment %s)",
4372               _mesa_enum_to_string(attachments[i]));
4373 }
4374