1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26 /**
27 * \file pipelineobj.c
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
29 *
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
32 */
33
34 #include <stdbool.h>
35 #include "main/glheader.h"
36 #include "main/context.h"
37 #include "main/dispatch.h"
38 #include "main/enums.h"
39 #include "main/hash.h"
40 #include "main/mtypes.h"
41 #include "main/pipelineobj.h"
42 #include "main/shaderapi.h"
43 #include "main/shaderobj.h"
44 #include "main/transformfeedback.h"
45 #include "main/uniforms.h"
46 #include "compiler/glsl/glsl_parser_extras.h"
47 #include "compiler/glsl/ir_uniform.h"
48 #include "program/program.h"
49 #include "program/prog_parameter.h"
50 #include "util/ralloc.h"
51
52 /**
53 * Delete a pipeline object.
54 */
55 void
_mesa_delete_pipeline_object(struct gl_context * ctx,struct gl_pipeline_object * obj)56 _mesa_delete_pipeline_object(struct gl_context *ctx,
57 struct gl_pipeline_object *obj)
58 {
59 unsigned i;
60
61 _mesa_reference_program(ctx, &obj->_CurrentFragmentProgram, NULL);
62
63 for (i = 0; i < MESA_SHADER_STAGES; i++)
64 _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);
65
66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
67 mtx_destroy(&obj->Mutex);
68 free(obj->Label);
69 ralloc_free(obj);
70 }
71
72 /**
73 * Allocate and initialize a new pipeline object.
74 */
75 static struct gl_pipeline_object *
_mesa_new_pipeline_object(struct gl_context * ctx,GLuint name)76 _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
77 {
78 struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
79 if (obj) {
80 obj->Name = name;
81 mtx_init(&obj->Mutex, mtx_plain);
82 obj->RefCount = 1;
83 obj->Flags = _mesa_get_shader_flags();
84 obj->InfoLog = NULL;
85 }
86
87 return obj;
88 }
89
90 /**
91 * Initialize pipeline object state for given context.
92 */
93 void
_mesa_init_pipeline(struct gl_context * ctx)94 _mesa_init_pipeline(struct gl_context *ctx)
95 {
96 ctx->Pipeline.Objects = _mesa_NewHashTable();
97
98 ctx->Pipeline.Current = NULL;
99
100 /* Install a default Pipeline */
101 ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
102 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
103 }
104
105
106 /**
107 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
108 */
109 static void
delete_pipelineobj_cb(UNUSED GLuint id,void * data,void * userData)110 delete_pipelineobj_cb(UNUSED GLuint id, void *data, void *userData)
111 {
112 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
113 struct gl_context *ctx = (struct gl_context *) userData;
114 _mesa_delete_pipeline_object(ctx, obj);
115 }
116
117
118 /**
119 * Free pipeline state for given context.
120 */
121 void
_mesa_free_pipeline_data(struct gl_context * ctx)122 _mesa_free_pipeline_data(struct gl_context *ctx)
123 {
124 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
125
126 _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
127 _mesa_DeleteHashTable(ctx->Pipeline.Objects);
128
129 _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
130 }
131
132 /**
133 * Look up the pipeline object for the given ID.
134 *
135 * \returns
136 * Either a pointer to the pipeline object with the specified ID or \c NULL for
137 * a non-existent ID. The spec defines ID 0 as being technically
138 * non-existent.
139 */
140 struct gl_pipeline_object *
_mesa_lookup_pipeline_object(struct gl_context * ctx,GLuint id)141 _mesa_lookup_pipeline_object(struct gl_context *ctx, GLuint id)
142 {
143 if (id == 0)
144 return NULL;
145 else
146 return (struct gl_pipeline_object *)
147 _mesa_HashLookup(ctx->Pipeline.Objects, id);
148 }
149
150 /**
151 * Add the given pipeline object to the pipeline object pool.
152 */
153 static void
save_pipeline_object(struct gl_context * ctx,struct gl_pipeline_object * obj)154 save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
155 {
156 if (obj->Name > 0) {
157 _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj);
158 }
159 }
160
161 /**
162 * Remove the given pipeline object from the pipeline object pool.
163 * Do not deallocate the pipeline object though.
164 */
165 static void
remove_pipeline_object(struct gl_context * ctx,struct gl_pipeline_object * obj)166 remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
167 {
168 if (obj->Name > 0) {
169 _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name);
170 }
171 }
172
173 /**
174 * Set ptr to obj w/ reference counting.
175 * Note: this should only be called from the _mesa_reference_pipeline_object()
176 * inline function.
177 */
178 void
_mesa_reference_pipeline_object_(struct gl_context * ctx,struct gl_pipeline_object ** ptr,struct gl_pipeline_object * obj)179 _mesa_reference_pipeline_object_(struct gl_context *ctx,
180 struct gl_pipeline_object **ptr,
181 struct gl_pipeline_object *obj)
182 {
183 assert(*ptr != obj);
184
185 if (*ptr) {
186 /* Unreference the old pipeline object */
187 GLboolean deleteFlag = GL_FALSE;
188 struct gl_pipeline_object *oldObj = *ptr;
189
190 mtx_lock(&oldObj->Mutex);
191 assert(oldObj->RefCount > 0);
192 oldObj->RefCount--;
193 deleteFlag = (oldObj->RefCount == 0);
194 mtx_unlock(&oldObj->Mutex);
195
196 if (deleteFlag) {
197 _mesa_delete_pipeline_object(ctx, oldObj);
198 }
199
200 *ptr = NULL;
201 }
202 assert(!*ptr);
203
204 if (obj) {
205 /* reference new pipeline object */
206 mtx_lock(&obj->Mutex);
207 if (obj->RefCount == 0) {
208 /* this pipeline's being deleted (look just above) */
209 /* Not sure this can ever really happen. Warn if it does. */
210 _mesa_problem(NULL, "referencing deleted pipeline object");
211 *ptr = NULL;
212 }
213 else {
214 obj->RefCount++;
215 *ptr = obj;
216 }
217 mtx_unlock(&obj->Mutex);
218 }
219 }
220
221 /**
222 * Bound program to severals stages of the pipeline
223 */
224 void GLAPIENTRY
_mesa_UseProgramStages(GLuint pipeline,GLbitfield stages,GLuint program)225 _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
226 {
227 GET_CURRENT_CONTEXT(ctx);
228
229 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
230 struct gl_shader_program *shProg = NULL;
231 GLbitfield any_valid_stages;
232
233 if (MESA_VERBOSE & VERBOSE_API)
234 _mesa_debug(ctx, "glUseProgramStages(%u, 0x%x, %u)\n",
235 pipeline, stages, program);
236
237 if (!pipe) {
238 _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
239 return;
240 }
241
242 /* Object is created by any Pipeline call but glGenProgramPipelines,
243 * glIsProgramPipeline and GetProgramPipelineInfoLog
244 */
245 pipe->EverBound = GL_TRUE;
246
247 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
248 *
249 * "If stages is not the special value ALL_SHADER_BITS, and has a bit
250 * set that is not recognized, the error INVALID_VALUE is generated."
251 */
252 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
253 if (_mesa_has_geometry_shaders(ctx))
254 any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
255 if (_mesa_has_tessellation(ctx))
256 any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
257 GL_TESS_EVALUATION_SHADER_BIT;
258 if (_mesa_has_compute_shaders(ctx))
259 any_valid_stages |= GL_COMPUTE_SHADER_BIT;
260
261 if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
262 _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
263 return;
264 }
265
266 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
267 * spec says:
268 *
269 * "The error INVALID_OPERATION is generated:
270 *
271 * ...
272 *
273 * - by UseProgramStages if the program pipeline object it refers
274 * to is current and the current transform feedback object is
275 * active and not paused;
276 */
277 if (ctx->_Shader == pipe) {
278 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
279 _mesa_error(ctx, GL_INVALID_OPERATION,
280 "glUseProgramStages(transform feedback active)");
281 return;
282 }
283 }
284
285 if (program) {
286 shProg = _mesa_lookup_shader_program_err(ctx, program,
287 "glUseProgramStages");
288 if (shProg == NULL)
289 return;
290
291 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
292 * says:
293 *
294 * "If the program object named by program was linked without the
295 * PROGRAM_SEPARABLE parameter set, or was not linked successfully,
296 * the error INVALID_OPERATION is generated and the corresponding
297 * shader stages in the pipeline program pipeline object are not
298 * modified."
299 */
300 if (!shProg->data->LinkStatus) {
301 _mesa_error(ctx, GL_INVALID_OPERATION,
302 "glUseProgramStages(program not linked)");
303 return;
304 }
305
306 if (!shProg->SeparateShader) {
307 _mesa_error(ctx, GL_INVALID_OPERATION,
308 "glUseProgramStages(program wasn't linked with the "
309 "PROGRAM_SEPARABLE flag)");
310 return;
311 }
312 }
313
314 /* Enable individual stages from the program as requested by the
315 * application. If there is no shader for a requested stage in the
316 * program, _mesa_use_shader_program will enable fixed-function processing
317 * as dictated by the spec.
318 *
319 * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
320 * says:
321 *
322 * "If UseProgramStages is called with program set to zero or with a
323 * program object that contains no executable code for the given
324 * stages, it is as if the pipeline object has no programmable stage
325 * configured for the indicated shader stages."
326 */
327 if ((stages & GL_VERTEX_SHADER_BIT) != 0)
328 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe);
329
330 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
331 _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
332
333 if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
334 _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
335
336 if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0)
337 _mesa_use_shader_program(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe);
338
339 if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
340 _mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
341
342 if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
343 _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe);
344
345 pipe->Validated = false;
346 }
347
348 /**
349 * Use the named shader program for subsequent glUniform calls (if pipeline
350 * bound)
351 */
352 void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline,GLuint program)353 _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
354 {
355 GET_CURRENT_CONTEXT(ctx);
356 struct gl_shader_program *shProg = NULL;
357 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
358
359 if (MESA_VERBOSE & VERBOSE_API)
360 _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
361
362 if (program != 0) {
363 shProg = _mesa_lookup_shader_program_err(ctx, program,
364 "glActiveShaderProgram(program)");
365 if (shProg == NULL)
366 return;
367 }
368
369 if (!pipe) {
370 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
371 return;
372 }
373
374 /* Object is created by any Pipeline call but glGenProgramPipelines,
375 * glIsProgramPipeline and GetProgramPipelineInfoLog
376 */
377 pipe->EverBound = GL_TRUE;
378
379 if ((shProg != NULL) && !shProg->data->LinkStatus) {
380 _mesa_error(ctx, GL_INVALID_OPERATION,
381 "glActiveShaderProgram(program %u not linked)", shProg->Name);
382 return;
383 }
384
385 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
386 }
387
388 /**
389 * Make program of the pipeline current
390 */
391 void GLAPIENTRY
_mesa_BindProgramPipeline(GLuint pipeline)392 _mesa_BindProgramPipeline(GLuint pipeline)
393 {
394 GET_CURRENT_CONTEXT(ctx);
395 struct gl_pipeline_object *newObj = NULL;
396
397 if (MESA_VERBOSE & VERBOSE_API)
398 _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline);
399
400 /* Rebinding the same pipeline object: no change.
401 */
402 if (ctx->_Shader->Name == pipeline)
403 return;
404
405 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
406 * spec says:
407 *
408 * "The error INVALID_OPERATION is generated:
409 *
410 * ...
411 *
412 * - by BindProgramPipeline if the current transform feedback
413 * object is active and not paused;
414 */
415 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
416 _mesa_error(ctx, GL_INVALID_OPERATION,
417 "glBindProgramPipeline(transform feedback active)");
418 return;
419 }
420
421 /* Get pointer to new pipeline object (newObj)
422 */
423 if (pipeline) {
424 /* non-default pipeline object */
425 newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
426 if (!newObj) {
427 _mesa_error(ctx, GL_INVALID_OPERATION,
428 "glBindProgramPipeline(non-gen name)");
429 return;
430 }
431
432 /* Object is created by any Pipeline call but glGenProgramPipelines,
433 * glIsProgramPipeline and GetProgramPipelineInfoLog
434 */
435 newObj->EverBound = GL_TRUE;
436 }
437
438 _mesa_bind_pipeline(ctx, newObj);
439 }
440
441 void
_mesa_bind_pipeline(struct gl_context * ctx,struct gl_pipeline_object * pipe)442 _mesa_bind_pipeline(struct gl_context *ctx,
443 struct gl_pipeline_object *pipe)
444 {
445 int i;
446 /* First bind the Pipeline to pipeline binding point */
447 _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
448
449 /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
450 *
451 * "If there is a current program object established by UseProgram,
452 * that program is considered current for all stages. Otherwise, if
453 * there is a bound program pipeline object (see section 2.11.4), the
454 * program bound to the appropriate stage of the pipeline object is
455 * considered current."
456 */
457 if (&ctx->Shader != ctx->_Shader) {
458 if (pipe != NULL) {
459 /* Bound the pipeline to the current program and
460 * restore the pipeline state
461 */
462 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
463 } else {
464 /* Unbind the pipeline */
465 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
466 ctx->Pipeline.Default);
467 }
468
469 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
470
471 for (i = 0; i < MESA_SHADER_STAGES; i++)
472 _mesa_shader_program_init_subroutine_defaults(ctx, ctx->_Shader->CurrentProgram[i]);
473 }
474 }
475
476 /**
477 * Delete a set of pipeline objects.
478 *
479 * \param n Number of pipeline objects to delete.
480 * \param ids pipeline of \c n pipeline object IDs.
481 */
482 void GLAPIENTRY
_mesa_DeleteProgramPipelines(GLsizei n,const GLuint * pipelines)483 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
484 {
485 GET_CURRENT_CONTEXT(ctx);
486 GLsizei i;
487
488 if (MESA_VERBOSE & VERBOSE_API)
489 _mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines);
490
491 if (n < 0) {
492 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
493 return;
494 }
495
496 for (i = 0; i < n; i++) {
497 struct gl_pipeline_object *obj =
498 _mesa_lookup_pipeline_object(ctx, pipelines[i]);
499
500 if (obj) {
501 assert(obj->Name == pipelines[i]);
502
503 /* If the pipeline object is currently bound, the spec says "If an
504 * object that is currently bound is deleted, the binding for that
505 * object reverts to zero and no program pipeline object becomes
506 * current."
507 */
508 if (obj == ctx->Pipeline.Current) {
509 _mesa_BindProgramPipeline(0);
510 }
511
512 /* The ID is immediately freed for re-use */
513 remove_pipeline_object(ctx, obj);
514
515 /* Unreference the pipeline object.
516 * If refcount hits zero, the object will be deleted.
517 */
518 _mesa_reference_pipeline_object(ctx, &obj, NULL);
519 }
520 }
521 }
522
523 /**
524 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
525 * \param n Number of IDs to generate.
526 * \param pipelines pipeline of \c n locations to store the IDs.
527 */
528 static void
create_program_pipelines(struct gl_context * ctx,GLsizei n,GLuint * pipelines,bool dsa)529 create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines,
530 bool dsa)
531 {
532 const char *func;
533 GLuint first;
534 GLint i;
535
536 func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
537
538 if (n < 0) {
539 _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
540 return;
541 }
542
543 if (!pipelines) {
544 return;
545 }
546
547 first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
548
549 for (i = 0; i < n; i++) {
550 struct gl_pipeline_object *obj;
551 GLuint name = first + i;
552
553 obj = _mesa_new_pipeline_object(ctx, name);
554 if (!obj) {
555 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
556 return;
557 }
558
559 if (dsa) {
560 /* make dsa-allocated objects behave like program objects */
561 obj->EverBound = GL_TRUE;
562 }
563
564 save_pipeline_object(ctx, obj);
565 pipelines[i] = first + i;
566 }
567
568 }
569
570 void GLAPIENTRY
_mesa_GenProgramPipelines(GLsizei n,GLuint * pipelines)571 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
572 {
573 GET_CURRENT_CONTEXT(ctx);
574
575 if (MESA_VERBOSE & VERBOSE_API)
576 _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines);
577
578 create_program_pipelines(ctx, n, pipelines, false);
579 }
580
581 void GLAPIENTRY
_mesa_CreateProgramPipelines(GLsizei n,GLuint * pipelines)582 _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines)
583 {
584 GET_CURRENT_CONTEXT(ctx);
585
586 if (MESA_VERBOSE & VERBOSE_API)
587 _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines);
588
589 create_program_pipelines(ctx, n, pipelines, true);
590 }
591
592 /**
593 * Determine if ID is the name of an pipeline object.
594 *
595 * \param id ID of the potential pipeline object.
596 * \return \c GL_TRUE if \c id is the name of a pipeline object,
597 * \c GL_FALSE otherwise.
598 */
599 GLboolean GLAPIENTRY
_mesa_IsProgramPipeline(GLuint pipeline)600 _mesa_IsProgramPipeline(GLuint pipeline)
601 {
602 GET_CURRENT_CONTEXT(ctx);
603
604 if (MESA_VERBOSE & VERBOSE_API)
605 _mesa_debug(ctx, "glIsProgramPipeline(%u)\n", pipeline);
606
607 struct gl_pipeline_object *obj = _mesa_lookup_pipeline_object(ctx, pipeline);
608 if (obj == NULL)
609 return GL_FALSE;
610
611 return obj->EverBound;
612 }
613
614 /**
615 * glGetProgramPipelineiv() - get pipeline shader state.
616 */
617 void GLAPIENTRY
_mesa_GetProgramPipelineiv(GLuint pipeline,GLenum pname,GLint * params)618 _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
619 {
620 GET_CURRENT_CONTEXT(ctx);
621 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
622
623 if (MESA_VERBOSE & VERBOSE_API)
624 _mesa_debug(ctx, "glGetProgramPipelineiv(%u, %d, %p)\n",
625 pipeline, pname, params);
626
627 /* Are geometry shaders available in this context?
628 */
629 const bool has_gs = _mesa_has_geometry_shaders(ctx);
630 const bool has_tess = _mesa_has_tessellation(ctx);
631
632 if (!pipe) {
633 _mesa_error(ctx, GL_INVALID_OPERATION,
634 "glGetProgramPipelineiv(pipeline)");
635 return;
636 }
637
638 /* Object is created by any Pipeline call but glGenProgramPipelines,
639 * glIsProgramPipeline and GetProgramPipelineInfoLog
640 */
641 pipe->EverBound = GL_TRUE;
642
643 switch (pname) {
644 case GL_ACTIVE_PROGRAM:
645 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
646 return;
647 case GL_INFO_LOG_LENGTH:
648 *params = (pipe->InfoLog && pipe->InfoLog[0] != '\0') ?
649 strlen(pipe->InfoLog) + 1 : 0;
650 return;
651 case GL_VALIDATE_STATUS:
652 *params = pipe->Validated;
653 return;
654 case GL_VERTEX_SHADER:
655 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
656 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0;
657 return;
658 case GL_TESS_EVALUATION_SHADER:
659 if (!has_tess)
660 break;
661 *params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]
662 ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Name : 0;
663 return;
664 case GL_TESS_CONTROL_SHADER:
665 if (!has_tess)
666 break;
667 *params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]
668 ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Name : 0;
669 return;
670 case GL_GEOMETRY_SHADER:
671 if (!has_gs)
672 break;
673 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
674 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0;
675 return;
676 case GL_FRAGMENT_SHADER:
677 *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
678 ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
679 return;
680 case GL_COMPUTE_SHADER:
681 if (!_mesa_has_compute_shaders(ctx))
682 break;
683 *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
684 ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0;
685 return;
686 default:
687 break;
688 }
689
690 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
691 _mesa_enum_to_string(pname));
692 }
693
694 /**
695 * Determines whether every stage in a linked program is active in the
696 * specified pipeline.
697 */
698 static bool
program_stages_all_active(struct gl_pipeline_object * pipe,const struct gl_shader_program * prog)699 program_stages_all_active(struct gl_pipeline_object *pipe,
700 const struct gl_shader_program *prog)
701 {
702 unsigned i;
703 bool status = true;
704
705 if (!prog)
706 return true;
707
708 for (i = 0; i < MESA_SHADER_STAGES; i++) {
709 if (prog->_LinkedShaders[i]) {
710 if (pipe->CurrentProgram[i]) {
711 if (prog->Name != pipe->CurrentProgram[i]->Name) {
712 status = false;
713 }
714 } else {
715 status = false;
716 }
717 }
718 }
719
720 if (!status) {
721 pipe->InfoLog = ralloc_asprintf(pipe,
722 "Program %d is not active for all "
723 "shaders that was linked",
724 prog->Name);
725 }
726
727 return status;
728 }
729
730 static bool
program_stages_interleaved_illegally(const struct gl_pipeline_object * pipe)731 program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
732 {
733 unsigned prev_linked_stages = 0;
734
735 /* Look for programs bound to stages: A -> B -> A, with any intervening
736 * sequence of unrelated programs or empty stages.
737 */
738 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
739 struct gl_shader_program *cur = pipe->CurrentProgram[i];
740
741 /* Empty stages anywhere in the pipe are OK. Also we can be confident
742 * that if the linked_stages mask matches we are looking at the same
743 * linked program because a previous validation call to
744 * program_stages_all_active() will have already failed if two different
745 * programs with the sames stages linked are not active for all linked
746 * stages.
747 */
748 if (!cur || cur->data->linked_stages == prev_linked_stages)
749 continue;
750
751 if (prev_linked_stages) {
752 /* We've seen an A -> B transition; look at the rest of the pipe
753 * to see if we ever see A again.
754 */
755 if (prev_linked_stages >> (i + 1))
756 return true;
757 }
758
759 prev_linked_stages = cur->data->linked_stages;
760 }
761
762 return false;
763 }
764
765 extern GLboolean
_mesa_validate_program_pipeline(struct gl_context * ctx,struct gl_pipeline_object * pipe)766 _mesa_validate_program_pipeline(struct gl_context* ctx,
767 struct gl_pipeline_object *pipe)
768 {
769 unsigned i;
770 bool program_empty = true;
771
772 pipe->Validated = GL_FALSE;
773
774 /* Release and reset the info log.
775 */
776 if (pipe->InfoLog != NULL)
777 ralloc_free(pipe->InfoLog);
778
779 pipe->InfoLog = NULL;
780
781 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
782 * OpenGL 4.1 spec says:
783 *
784 * "[INVALID_OPERATION] is generated by any command that transfers
785 * vertices to the GL if:
786 *
787 * - A program object is active for at least one, but not all of
788 * the shader stages that were present when the program was
789 * linked."
790 *
791 * For each possible program stage, verify that the program bound to that
792 * stage has all of its stages active. In other words, if the program
793 * bound to the vertex stage also has a fragment shader, the fragment
794 * shader must also be bound to the fragment stage.
795 */
796 for (i = 0; i < MESA_SHADER_STAGES; i++) {
797 if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
798 return GL_FALSE;
799 }
800 }
801
802 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
803 * OpenGL 4.1 spec says:
804 *
805 * "[INVALID_OPERATION] is generated by any command that transfers
806 * vertices to the GL if:
807 *
808 * ...
809 *
810 * - One program object is active for at least two shader stages
811 * and a second program is active for a shader stage between two
812 * stages for which the first program was active."
813 */
814 if (program_stages_interleaved_illegally(pipe)) {
815 pipe->InfoLog =
816 ralloc_strdup(pipe,
817 "Program is active for multiple shader stages with an "
818 "intervening stage provided by another program");
819 return GL_FALSE;
820 }
821
822 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
823 * OpenGL 4.1 spec says:
824 *
825 * "[INVALID_OPERATION] is generated by any command that transfers
826 * vertices to the GL if:
827 *
828 * ...
829 *
830 * - There is an active program for tessellation control,
831 * tessellation evaluation, or geometry stages with corresponding
832 * executable shader, but there is no active program with
833 * executable vertex shader."
834 */
835 if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
836 && (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] ||
837 pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] ||
838 pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) {
839 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
840 return GL_FALSE;
841 }
842
843 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
844 * OpenGL 4.1 spec says:
845 *
846 * "[INVALID_OPERATION] is generated by any command that transfers
847 * vertices to the GL if:
848 *
849 * ...
850 *
851 * - There is no current program object specified by UseProgram,
852 * there is a current program pipeline object, and the current
853 * program for any shader stage has been relinked since being
854 * applied to the pipeline object via UseProgramStages with the
855 * PROGRAM_SEPARABLE parameter set to FALSE.
856 */
857 for (i = 0; i < MESA_SHADER_STAGES; i++) {
858 if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) {
859 pipe->InfoLog = ralloc_asprintf(pipe,
860 "Program %d was relinked without "
861 "PROGRAM_SEPARABLE state",
862 pipe->CurrentProgram[i]->Name);
863 return GL_FALSE;
864 }
865 }
866
867 /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
868 *
869 * "An INVALID_OPERATION error is generated by any command that trans-
870 * fers vertices to the GL or launches compute work if the current set
871 * of active program objects cannot be executed, for reasons including:
872 *
873 * ...
874 *
875 * - There is no current program object specified by UseProgram,
876 * there is a current program pipeline object, and that object is
877 * empty (no executable code is installed for any stage).
878 */
879 for (i = 0; i < MESA_SHADER_STAGES; i++) {
880 if (pipe->CurrentProgram[i]) {
881 program_empty = false;
882 break;
883 }
884 }
885
886 if (program_empty) {
887 return GL_FALSE;
888 }
889
890 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
891 * OpenGL 4.1 spec says:
892 *
893 * "[INVALID_OPERATION] is generated by any command that transfers
894 * vertices to the GL if:
895 *
896 * ...
897 *
898 * - Any two active samplers in the current program object are of
899 * different types, but refer to the same texture image unit.
900 *
901 * - The number of active samplers in the program exceeds the
902 * maximum number of texture image units allowed."
903 */
904 if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
905 return GL_FALSE;
906
907 /* Validate inputs against outputs, this cannot be done during linking
908 * since programs have been linked separately from each other.
909 *
910 * Section 11.1.3.11 (Validation) of the OpenGL 4.5 Core Profile spec says:
911 *
912 * "Separable program objects may have validation failures that cannot be
913 * detected without the complete program pipeline. Mismatched interfaces,
914 * improper usage of program objects together, and the same
915 * state-dependent failures can result in validation errors for such
916 * program objects."
917 *
918 * OpenGL ES 3.1 specification has the same text.
919 *
920 * Section 11.1.3.11 (Validation) of the OpenGL ES spec also says:
921 *
922 * An INVALID_OPERATION error is generated by any command that transfers
923 * vertices to the GL or launches compute work if the current set of
924 * active program objects cannot be executed, for reasons including:
925 *
926 * * The current program pipeline object contains a shader interface
927 * that doesn't have an exact match (see section 7.4.1)
928 *
929 * Based on this, only perform the most-strict checking on ES or when the
930 * application has created a debug context.
931 */
932 if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) &&
933 !_mesa_validate_pipeline_io(pipe)) {
934 if (_mesa_is_gles(ctx))
935 return GL_FALSE;
936
937 static GLuint msg_id = 0;
938
939 _mesa_gl_debug(ctx, &msg_id,
940 MESA_DEBUG_SOURCE_API,
941 MESA_DEBUG_TYPE_PORTABILITY,
942 MESA_DEBUG_SEVERITY_MEDIUM,
943 "glValidateProgramPipeline: pipeline %u does not meet "
944 "strict OpenGL ES 3.1 requirements and may not be "
945 "portable across desktop hardware\n",
946 pipe->Name);
947 }
948
949 pipe->Validated = GL_TRUE;
950 return GL_TRUE;
951 }
952
953 /**
954 * Check compatibility of pipeline's program
955 */
956 void GLAPIENTRY
_mesa_ValidateProgramPipeline(GLuint pipeline)957 _mesa_ValidateProgramPipeline(GLuint pipeline)
958 {
959 GET_CURRENT_CONTEXT(ctx);
960
961 if (MESA_VERBOSE & VERBOSE_API)
962 _mesa_debug(ctx, "glValidateProgramPipeline(%u)\n", pipeline);
963
964 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
965
966 if (!pipe) {
967 _mesa_error(ctx, GL_INVALID_OPERATION,
968 "glValidateProgramPipeline(pipeline)");
969 return;
970 }
971
972 _mesa_validate_program_pipeline(ctx, pipe);
973 }
974
975 void GLAPIENTRY
_mesa_GetProgramPipelineInfoLog(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)976 _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
977 GLsizei *length, GLchar *infoLog)
978 {
979 GET_CURRENT_CONTEXT(ctx);
980
981 if (MESA_VERBOSE & VERBOSE_API)
982 _mesa_debug(ctx, "glGetProgramPipelineInfoLog(%u, %d, %p, %p)\n",
983 pipeline, bufSize, length, infoLog);
984
985 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
986
987 if (!pipe) {
988 _mesa_error(ctx, GL_INVALID_VALUE,
989 "glGetProgramPipelineInfoLog(pipeline)");
990 return;
991 }
992
993 if (bufSize < 0) {
994 _mesa_error(ctx, GL_INVALID_VALUE,
995 "glGetProgramPipelineInfoLog(bufSize)");
996 return;
997 }
998
999 _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog);
1000 }
1001