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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * (C) Copyright IBM Corporation 2006
6  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24  * OTHER DEALINGS IN THE SOFTWARE.
25  */
26 
27 
28 /**
29  * \file arrayobj.c
30  *
31  * Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+,
32  * the GL_ARB_vertex_array_object extension, or the older
33  * GL_APPLE_vertex_array_object extension.
34  *
35  * \todo
36  * The code in this file borrows a lot from bufferobj.c.  There's a certain
37  * amount of cruft left over from that origin that may be unnecessary.
38  *
39  * \author Ian Romanick <idr@us.ibm.com>
40  * \author Brian Paul
41  */
42 
43 
44 #include "glheader.h"
45 #include "hash.h"
46 #include "image.h"
47 #include "imports.h"
48 #include "context.h"
49 #include "bufferobj.h"
50 #include "arrayobj.h"
51 #include "macros.h"
52 #include "mtypes.h"
53 #include "varray.h"
54 #include "main/dispatch.h"
55 #include "util/bitscan.h"
56 
57 
58 /**
59  * Look up the array object for the given ID.
60  *
61  * \returns
62  * Either a pointer to the array object with the specified ID or \c NULL for
63  * a non-existent ID.  The spec defines ID 0 as being technically
64  * non-existent.
65  */
66 
67 struct gl_vertex_array_object *
_mesa_lookup_vao(struct gl_context * ctx,GLuint id)68 _mesa_lookup_vao(struct gl_context *ctx, GLuint id)
69 {
70    if (id == 0)
71       return NULL;
72    else
73       return (struct gl_vertex_array_object *)
74          _mesa_HashLookup(ctx->Array.Objects, id);
75 }
76 
77 
78 /**
79  * Looks up the array object for the given ID.
80  *
81  * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION
82  * error if the array object does not exist. It also returns the default
83  * array object when ctx is a compatibility profile context and id is zero.
84  */
85 struct gl_vertex_array_object *
_mesa_lookup_vao_err(struct gl_context * ctx,GLuint id,const char * caller)86 _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller)
87 {
88    /* The ARB_direct_state_access specification says:
89     *
90     *    "<vaobj> is [compatibility profile:
91     *     zero, indicating the default vertex array object, or]
92     *     the name of the vertex array object."
93     */
94    if (id == 0) {
95       if (ctx->API == API_OPENGL_CORE) {
96          _mesa_error(ctx, GL_INVALID_OPERATION,
97                      "%s(zero is not valid vaobj name in a core profile "
98                      "context)", caller);
99          return NULL;
100       }
101 
102       return ctx->Array.DefaultVAO;
103    } else {
104       struct gl_vertex_array_object *vao;
105 
106       if (ctx->Array.LastLookedUpVAO &&
107           ctx->Array.LastLookedUpVAO->Name == id) {
108          vao = ctx->Array.LastLookedUpVAO;
109       } else {
110          vao = (struct gl_vertex_array_object *)
111             _mesa_HashLookup(ctx->Array.Objects, id);
112 
113          /* The ARB_direct_state_access specification says:
114           *
115           *    "An INVALID_OPERATION error is generated if <vaobj> is not
116           *     [compatibility profile: zero or] the name of an existing
117           *     vertex array object."
118           */
119          if (!vao || !vao->EverBound) {
120             _mesa_error(ctx, GL_INVALID_OPERATION,
121                         "%s(non-existent vaobj=%u)", caller, id);
122             return NULL;
123          }
124 
125          _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
126       }
127 
128       return vao;
129    }
130 }
131 
132 
133 /**
134  * For all the vertex binding points in the array object, unbind any pointers
135  * to any buffer objects (VBOs).
136  * This is done just prior to array object destruction.
137  */
138 static void
unbind_array_object_vbos(struct gl_context * ctx,struct gl_vertex_array_object * obj)139 unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj)
140 {
141    GLuint i;
142 
143    for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
144       _mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL);
145 
146    for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
147       _mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
148 }
149 
150 
151 /**
152  * Allocate and initialize a new vertex array object.
153  */
154 struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context * ctx,GLuint name)155 _mesa_new_vao(struct gl_context *ctx, GLuint name)
156 {
157    struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object);
158    if (obj)
159       _mesa_initialize_vao(ctx, obj, name);
160    return obj;
161 }
162 
163 
164 /**
165  * Delete an array object.
166  */
167 void
_mesa_delete_vao(struct gl_context * ctx,struct gl_vertex_array_object * obj)168 _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
169 {
170    unbind_array_object_vbos(ctx, obj);
171    _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
172    mtx_destroy(&obj->Mutex);
173    free(obj->Label);
174    free(obj);
175 }
176 
177 
178 /**
179  * Set ptr to vao w/ reference counting.
180  * Note: this should only be called from the _mesa_reference_vao()
181  * inline function.
182  */
183 void
_mesa_reference_vao_(struct gl_context * ctx,struct gl_vertex_array_object ** ptr,struct gl_vertex_array_object * vao)184 _mesa_reference_vao_(struct gl_context *ctx,
185                      struct gl_vertex_array_object **ptr,
186                      struct gl_vertex_array_object *vao)
187 {
188    assert(*ptr != vao);
189 
190    if (*ptr) {
191       /* Unreference the old array object */
192       GLboolean deleteFlag = GL_FALSE;
193       struct gl_vertex_array_object *oldObj = *ptr;
194 
195       mtx_lock(&oldObj->Mutex);
196       assert(oldObj->RefCount > 0);
197       oldObj->RefCount--;
198       deleteFlag = (oldObj->RefCount == 0);
199       mtx_unlock(&oldObj->Mutex);
200 
201       if (deleteFlag)
202          _mesa_delete_vao(ctx, oldObj);
203 
204       *ptr = NULL;
205    }
206    assert(!*ptr);
207 
208    if (vao) {
209       /* reference new array object */
210       mtx_lock(&vao->Mutex);
211       if (vao->RefCount == 0) {
212          /* this array's being deleted (look just above) */
213          /* Not sure this can every really happen.  Warn if it does. */
214          _mesa_problem(NULL, "referencing deleted array object");
215          *ptr = NULL;
216       }
217       else {
218          vao->RefCount++;
219          *ptr = vao;
220       }
221       mtx_unlock(&vao->Mutex);
222    }
223 }
224 
225 
226 /**
227  * Initialize attribtes of a vertex array within a vertex array object.
228  * \param vao  the container vertex array object
229  * \param index  which array in the VAO to initialize
230  * \param size  number of components (1, 2, 3 or 4) per attribute
231  * \param type  datatype of the attribute (GL_FLOAT, GL_INT, etc).
232  */
233 static void
init_array(struct gl_context * ctx,struct gl_vertex_array_object * vao,GLuint index,GLint size,GLint type)234 init_array(struct gl_context *ctx,
235            struct gl_vertex_array_object *vao,
236            GLuint index, GLint size, GLint type)
237 {
238    struct gl_array_attributes *array = &vao->VertexAttrib[index];
239    struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
240 
241    array->Size = size;
242    array->Type = type;
243    array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
244    array->Stride = 0;
245    array->Ptr = NULL;
246    array->RelativeOffset = 0;
247    array->Enabled = GL_FALSE;
248    array->Normalized = GL_FALSE;
249    array->Integer = GL_FALSE;
250    array->Doubles = GL_FALSE;
251    array->_ElementSize = size * _mesa_sizeof_type(type);
252    array->BufferBindingIndex = index;
253 
254    binding->Offset = 0;
255    binding->Stride = array->_ElementSize;
256    binding->BufferObj = NULL;
257    binding->_BoundArrays = BITFIELD64_BIT(index);
258 
259    /* Vertex array buffers */
260    _mesa_reference_buffer_object(ctx, &binding->BufferObj,
261                                  ctx->Shared->NullBufferObj);
262 }
263 
264 
265 /**
266  * Initialize a gl_vertex_array_object's arrays.
267  */
268 void
_mesa_initialize_vao(struct gl_context * ctx,struct gl_vertex_array_object * vao,GLuint name)269 _mesa_initialize_vao(struct gl_context *ctx,
270                      struct gl_vertex_array_object *vao,
271                      GLuint name)
272 {
273    GLuint i;
274 
275    vao->Name = name;
276 
277    mtx_init(&vao->Mutex, mtx_plain);
278    vao->RefCount = 1;
279 
280    /* Init the individual arrays */
281    for (i = 0; i < ARRAY_SIZE(vao->VertexAttrib); i++) {
282       switch (i) {
283       case VERT_ATTRIB_WEIGHT:
284          init_array(ctx, vao, VERT_ATTRIB_WEIGHT, 1, GL_FLOAT);
285          break;
286       case VERT_ATTRIB_NORMAL:
287          init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
288          break;
289       case VERT_ATTRIB_COLOR1:
290          init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
291          break;
292       case VERT_ATTRIB_FOG:
293          init_array(ctx, vao, VERT_ATTRIB_FOG, 1, GL_FLOAT);
294          break;
295       case VERT_ATTRIB_COLOR_INDEX:
296          init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
297          break;
298       case VERT_ATTRIB_EDGEFLAG:
299          init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
300          break;
301       case VERT_ATTRIB_POINT_SIZE:
302          init_array(ctx, vao, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
303          break;
304       default:
305          init_array(ctx, vao, i, 4, GL_FLOAT);
306          break;
307       }
308    }
309 
310    _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj,
311                                  ctx->Shared->NullBufferObj);
312 }
313 
314 
315 /**
316  * Add the given array object to the array object pool.
317  */
318 static void
save_array_object(struct gl_context * ctx,struct gl_vertex_array_object * vao)319 save_array_object(struct gl_context *ctx, struct gl_vertex_array_object *vao)
320 {
321    if (vao->Name > 0) {
322       /* insert into hash table */
323       _mesa_HashInsert(ctx->Array.Objects, vao->Name, vao);
324    }
325 }
326 
327 
328 /**
329  * Remove the given array object from the array object pool.
330  * Do not deallocate the array object though.
331  */
332 static void
remove_array_object(struct gl_context * ctx,struct gl_vertex_array_object * vao)333 remove_array_object(struct gl_context *ctx, struct gl_vertex_array_object *vao)
334 {
335    if (vao->Name > 0) {
336       /* remove from hash table */
337       _mesa_HashRemove(ctx->Array.Objects, vao->Name);
338    }
339 }
340 
341 
342 /**
343  * Updates the derived gl_vertex_arrays when a gl_vertex_attrib_array
344  * or a gl_vertex_buffer_binding has changed.
345  */
346 void
_mesa_update_vao_client_arrays(struct gl_context * ctx,struct gl_vertex_array_object * vao)347 _mesa_update_vao_client_arrays(struct gl_context *ctx,
348                                struct gl_vertex_array_object *vao)
349 {
350    GLbitfield64 arrays = vao->NewArrays;
351 
352    while (arrays) {
353       const int attrib = u_bit_scan64(&arrays);
354       struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
355       const struct gl_array_attributes *attrib_array =
356          &vao->VertexAttrib[attrib];
357       const struct gl_vertex_buffer_binding *buffer_binding =
358          &vao->BufferBinding[attrib_array->BufferBindingIndex];
359 
360       _mesa_update_client_array(ctx, client_array, attrib_array,
361                                 buffer_binding);
362    }
363 }
364 
365 
366 bool
_mesa_all_varyings_in_vbos(const struct gl_vertex_array_object * vao)367 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
368 {
369    /* Walk those enabled arrays that have the default vbo attached */
370    GLbitfield64 mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
371 
372    while (mask) {
373       /* Do not use u_bit_scan64 as we can walk multiple
374        * attrib arrays at once
375        */
376       const int i = ffsll(mask) - 1;
377       const struct gl_array_attributes *attrib_array =
378          &vao->VertexAttrib[i];
379       const struct gl_vertex_buffer_binding *buffer_binding =
380          &vao->BufferBinding[attrib_array->BufferBindingIndex];
381 
382       /* Only enabled arrays shall appear in the _Enabled bitmask */
383       assert(attrib_array->Enabled);
384       /* We have already masked out vao->VertexAttribBufferMask  */
385       assert(!_mesa_is_bufferobj(buffer_binding->BufferObj));
386 
387       /* Bail out once we find the first non vbo with a non zero stride */
388       if (buffer_binding->Stride != 0)
389          return false;
390 
391       /* Note that we cannot use the xor variant since the _BoundArray mask
392        * may contain array attributes that are bound but not enabled.
393        */
394       mask &= ~buffer_binding->_BoundArrays;
395    }
396 
397    return true;
398 }
399 
400 bool
_mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object * vao)401 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
402 {
403    /* Walk the enabled arrays that have a vbo attached */
404    GLbitfield64 mask = vao->_Enabled & vao->VertexAttribBufferMask;
405 
406    while (mask) {
407       const int i = ffsll(mask) - 1;
408       const struct gl_array_attributes *attrib_array =
409          &vao->VertexAttrib[i];
410       const struct gl_vertex_buffer_binding *buffer_binding =
411          &vao->BufferBinding[attrib_array->BufferBindingIndex];
412 
413       /* Only enabled arrays shall appear in the _Enabled bitmask */
414       assert(attrib_array->Enabled);
415       /* We have already masked with vao->VertexAttribBufferMask  */
416       assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
417 
418       /* Bail out once we find the first disallowed mapping */
419       if (_mesa_check_disallowed_mapping(buffer_binding->BufferObj))
420          return false;
421 
422       /* We have handled everything that is bound to this buffer_binding. */
423       mask &= ~buffer_binding->_BoundArrays;
424    }
425 
426    return true;
427 }
428 
429 /**********************************************************************/
430 /* API Functions                                                      */
431 /**********************************************************************/
432 
433 
434 /**
435  * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE().
436  * \param genRequired  specifies behavour when id was not generated with
437  *                     glGenVertexArrays().
438  */
439 static void
bind_vertex_array(struct gl_context * ctx,GLuint id,GLboolean genRequired)440 bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
441 {
442    struct gl_vertex_array_object * const oldObj = ctx->Array.VAO;
443    struct gl_vertex_array_object *newObj = NULL;
444 
445    assert(oldObj != NULL);
446 
447    if ( oldObj->Name == id )
448       return;   /* rebinding the same array object- no change */
449 
450    /*
451     * Get pointer to new array object (newObj)
452     */
453    if (id == 0) {
454       /* The spec says there is no array object named 0, but we use
455        * one internally because it simplifies things.
456        */
457       newObj = ctx->Array.DefaultVAO;
458    }
459    else {
460       /* non-default array object */
461       newObj = _mesa_lookup_vao(ctx, id);
462       if (!newObj) {
463          if (genRequired) {
464             _mesa_error(ctx, GL_INVALID_OPERATION,
465                         "glBindVertexArray(non-gen name)");
466             return;
467          }
468 
469          /* For APPLE version, generate a new array object now */
470 	 newObj = _mesa_new_vao(ctx, id);
471          if (!newObj) {
472             _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
473             return;
474          }
475 
476          save_array_object(ctx, newObj);
477       }
478 
479       if (!newObj->EverBound) {
480          /* The "Interactions with APPLE_vertex_array_object" section of the
481           * GL_ARB_vertex_array_object spec says:
482           *
483           *     "The first bind call, either BindVertexArray or
484           *     BindVertexArrayAPPLE, determines the semantic of the object."
485           */
486          newObj->ARBsemantics = genRequired;
487          newObj->EverBound = GL_TRUE;
488       }
489    }
490 
491    if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
492       /* The _DrawArrays pointer is pointing at the VAO being unbound and
493        * that VAO may be in the process of being deleted. If it's not going
494        * to be deleted, this will have no effect, because the pointer needs
495        * to be updated by the VBO module anyway.
496        *
497        * Before the VBO module can update the pointer, we have to set it
498        * to NULL for drivers not to set up arrays which are not bound,
499        * or to prevent a crash if the VAO being unbound is going to be
500        * deleted.
501        */
502       ctx->Array._DrawArrays = NULL;
503       ctx->Array.DrawMethod = DRAW_NONE;
504    }
505 
506    ctx->NewState |= _NEW_ARRAY;
507    _mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
508 }
509 
510 
511 /**
512  * ARB version of glBindVertexArray()
513  * This function behaves differently from glBindVertexArrayAPPLE() in
514  * that this function requires all ids to have been previously generated
515  * by glGenVertexArrays[APPLE]().
516  */
517 void GLAPIENTRY
_mesa_BindVertexArray(GLuint id)518 _mesa_BindVertexArray( GLuint id )
519 {
520    GET_CURRENT_CONTEXT(ctx);
521    bind_vertex_array(ctx, id, GL_TRUE);
522 }
523 
524 
525 /**
526  * Bind a new array.
527  *
528  * \todo
529  * The binding could be done more efficiently by comparing the non-NULL
530  * pointers in the old and new objects.  The only arrays that are "dirty" are
531  * the ones that are non-NULL in either object.
532  */
533 void GLAPIENTRY
_mesa_BindVertexArrayAPPLE(GLuint id)534 _mesa_BindVertexArrayAPPLE( GLuint id )
535 {
536    GET_CURRENT_CONTEXT(ctx);
537    bind_vertex_array(ctx, id, GL_FALSE);
538 }
539 
540 
541 /**
542  * Delete a set of array objects.
543  *
544  * \param n      Number of array objects to delete.
545  * \param ids    Array of \c n array object IDs.
546  */
547 void GLAPIENTRY
_mesa_DeleteVertexArrays(GLsizei n,const GLuint * ids)548 _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
549 {
550    GET_CURRENT_CONTEXT(ctx);
551    GLsizei i;
552 
553    if (n < 0) {
554       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
555       return;
556    }
557 
558    for (i = 0; i < n; i++) {
559       struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
560 
561       if ( obj != NULL ) {
562 	 assert( obj->Name == ids[i] );
563 
564 	 /* If the array object is currently bound, the spec says "the binding
565 	  * for that object reverts to zero and the default vertex array
566 	  * becomes current."
567 	  */
568 	 if ( obj == ctx->Array.VAO ) {
569 	    _mesa_BindVertexArray(0);
570 	 }
571 
572 	 /* The ID is immediately freed for re-use */
573 	 remove_array_object(ctx, obj);
574 
575          if (ctx->Array.LastLookedUpVAO == obj)
576             _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL);
577 
578          /* Unreference the array object.
579           * If refcount hits zero, the object will be deleted.
580           */
581          _mesa_reference_vao(ctx, &obj, NULL);
582       }
583    }
584 }
585 
586 
587 /**
588  * Generate a set of unique array object IDs and store them in \c arrays.
589  * Helper for _mesa_GenVertexArrays[APPLE]() and _mesa_CreateVertexArrays()
590  * below.
591  *
592  * \param n       Number of IDs to generate.
593  * \param arrays  Array of \c n locations to store the IDs.
594  * \param create  Indicates that the objects should also be created.
595  * \param func    The name of the GL entry point.
596  */
597 static void
gen_vertex_arrays(struct gl_context * ctx,GLsizei n,GLuint * arrays,bool create,const char * func)598 gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
599                   bool create, const char *func)
600 {
601    GLuint first;
602    GLint i;
603 
604    if (n < 0) {
605       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
606       return;
607    }
608 
609    if (!arrays) {
610       return;
611    }
612 
613    first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
614 
615    /* For the sake of simplicity we create the array objects in both
616     * the Gen* and Create* cases.  The only difference is the value of
617     * EverBound, which is set to true in the Create* case.
618     */
619    for (i = 0; i < n; i++) {
620       struct gl_vertex_array_object *obj;
621       GLuint name = first + i;
622 
623       obj = _mesa_new_vao(ctx, name);
624       if (!obj) {
625          _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
626          return;
627       }
628       obj->EverBound = create;
629       save_array_object(ctx, obj);
630       arrays[i] = first + i;
631    }
632 }
633 
634 
635 /**
636  * ARB version of glGenVertexArrays()
637  * All arrays will be required to live in VBOs.
638  */
639 void GLAPIENTRY
_mesa_GenVertexArrays(GLsizei n,GLuint * arrays)640 _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
641 {
642    GET_CURRENT_CONTEXT(ctx);
643    gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
644 }
645 
646 
647 /**
648  * APPLE version of glGenVertexArraysAPPLE()
649  * Arrays may live in VBOs or ordinary memory.
650  */
651 void GLAPIENTRY
_mesa_GenVertexArraysAPPLE(GLsizei n,GLuint * arrays)652 _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
653 {
654    GET_CURRENT_CONTEXT(ctx);
655    gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArraysAPPLE");
656 }
657 
658 
659 /**
660  * ARB_direct_state_access
661  * Generates ID's and creates the array objects.
662  */
663 void GLAPIENTRY
_mesa_CreateVertexArrays(GLsizei n,GLuint * arrays)664 _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
665 {
666    GET_CURRENT_CONTEXT(ctx);
667    gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
668 }
669 
670 
671 /**
672  * Determine if ID is the name of an array object.
673  *
674  * \param id  ID of the potential array object.
675  * \return  \c GL_TRUE if \c id is the name of a array object,
676  *          \c GL_FALSE otherwise.
677  */
678 GLboolean GLAPIENTRY
_mesa_IsVertexArray(GLuint id)679 _mesa_IsVertexArray( GLuint id )
680 {
681    struct gl_vertex_array_object * obj;
682    GET_CURRENT_CONTEXT(ctx);
683    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
684 
685    if (id == 0)
686       return GL_FALSE;
687 
688    obj = _mesa_lookup_vao(ctx, id);
689    if (obj == NULL)
690       return GL_FALSE;
691 
692    return obj->EverBound;
693 }
694 
695 
696 /**
697  * Sets the element array buffer binding of a vertex array object.
698  *
699  * This is the ARB_direct_state_access equivalent of
700  * glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer).
701  */
702 void GLAPIENTRY
_mesa_VertexArrayElementBuffer(GLuint vaobj,GLuint buffer)703 _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
704 {
705    GET_CURRENT_CONTEXT(ctx);
706    struct gl_vertex_array_object *vao;
707    struct gl_buffer_object *bufObj;
708 
709    ASSERT_OUTSIDE_BEGIN_END(ctx);
710 
711    /* The GL_ARB_direct_state_access specification says:
712     *
713     *    "An INVALID_OPERATION error is generated by VertexArrayElementBuffer
714     *     if <vaobj> is not [compatibility profile: zero or] the name of an
715     *     existing vertex array object."
716     */
717    vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
718    if (!vao)
719       return;
720 
721    /* The GL_ARB_direct_state_access specification says:
722     *
723     *    "An INVALID_OPERATION error is generated if <buffer> is not zero or
724     *     the name of an existing buffer object."
725     */
726    if (buffer != 0)
727       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
728                                           "glVertexArrayElementBuffer");
729    else
730       bufObj = ctx->Shared->NullBufferObj;
731 
732    if (bufObj)
733       _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
734 }
735 
736 
737 void GLAPIENTRY
_mesa_GetVertexArrayiv(GLuint vaobj,GLenum pname,GLint * param)738 _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
739 {
740    GET_CURRENT_CONTEXT(ctx);
741    struct gl_vertex_array_object *vao;
742 
743    ASSERT_OUTSIDE_BEGIN_END(ctx);
744 
745    /* The GL_ARB_direct_state_access specification says:
746     *
747     *   "An INVALID_OPERATION error is generated if <vaobj> is not
748     *    [compatibility profile: zero or] the name of an existing
749     *    vertex array object."
750     */
751    vao =_mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayiv");
752    if (!vao)
753       return;
754 
755    /* The GL_ARB_direct_state_access specification says:
756     *
757     *   "An INVALID_ENUM error is generated if <pname> is not
758     *    ELEMENT_ARRAY_BUFFER_BINDING."
759     */
760    if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
761       _mesa_error(ctx, GL_INVALID_ENUM,
762                   "glGetVertexArrayiv(pname != "
763                   "GL_ELEMENT_ARRAY_BUFFER_BINDING)");
764       return;
765    }
766 
767    param[0] = vao->IndexBufferObj->Name;
768 }
769