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1 /**
2  * \file texstate.h
3  * Texture state management.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #ifndef TEXSTATE_H
32 #define TEXSTATE_H
33 
34 
35 #include "compiler.h"
36 #include "enums.h"
37 #include "macros.h"
38 #include "mtypes.h"
39 
40 
41 static inline struct gl_texture_unit *
_mesa_get_tex_unit(struct gl_context * ctx,GLuint unit)42 _mesa_get_tex_unit(struct gl_context *ctx, GLuint unit)
43 {
44    assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
45    return &(ctx->Texture.Unit[unit]);
46 }
47 
48 /**
49  * Return pointer to current texture unit.
50  * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
51  */
52 static inline struct gl_texture_unit *
_mesa_get_current_tex_unit(struct gl_context * ctx)53 _mesa_get_current_tex_unit(struct gl_context *ctx)
54 {
55    return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit);
56 }
57 
58 static inline GLuint
_mesa_max_tex_unit(struct gl_context * ctx)59 _mesa_max_tex_unit(struct gl_context *ctx)
60 {
61    /* See OpenGL spec for glActiveTexture: */
62    return MAX2(ctx->Const.MaxCombinedTextureImageUnits,
63                ctx->Const.MaxTextureCoordUnits);
64 }
65 
66 
67 extern void
68 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );
69 
70 extern void
71 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit );
72 
73 
74 
75 /**
76  * \name Called from API
77  */
78 /*@{*/
79 
80 extern void GLAPIENTRY
81 _mesa_ActiveTexture( GLenum target );
82 
83 extern void GLAPIENTRY
84 _mesa_ClientActiveTexture( GLenum target );
85 
86 /*@}*/
87 
88 
89 /**
90  * \name Initialization, state maintenance
91  */
92 /*@{*/
93 
94 extern void
95 _mesa_update_texture( struct gl_context *ctx, GLuint new_state );
96 
97 extern GLboolean
98 _mesa_init_texture( struct gl_context *ctx );
99 
100 extern void
101 _mesa_free_texture_data( struct gl_context *ctx );
102 
103 extern void
104 _mesa_update_default_objects_texture(struct gl_context *ctx);
105 
106 /*@}*/
107 
108 #endif
109