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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keithw@vmware.com>
26  */
27 
28 
29 #include "main/glheader.h"
30 #include "main/imports.h"
31 #include "main/context.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34 #include "main/light.h"
35 #include "math/m_translate.h"
36 #include "math/m_xform.h"
37 #include "main/state.h"
38 #include "main/viewport.h"
39 #include "util/simple_list.h"
40 
41 #include "tnl.h"
42 #include "t_context.h"
43 #include "t_pipeline.h"
44 
45 #include "vbo/vbo.h"
46 
47 GLboolean
_tnl_CreateContext(struct gl_context * ctx)48 _tnl_CreateContext( struct gl_context *ctx )
49 {
50    TNLcontext *tnl;
51    GLuint i;
52 
53    /* Create the TNLcontext structure
54     */
55    ctx->swtnl_context = tnl = calloc(1, sizeof(TNLcontext));
56 
57    if (!tnl) {
58       return GL_FALSE;
59    }
60 
61    /* Initialize the VB.
62     */
63    tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
64 
65 
66    /* Initialize tnl state.
67     */
68    if (ctx->VertexProgram._MaintainTnlProgram) {
69       _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
70    } else {
71       _tnl_install_pipeline( ctx, _tnl_default_pipeline );
72    }
73 
74    _math_matrix_ctr(&tnl->_WindowMap);
75 
76    tnl->NeedNdcCoords = GL_TRUE;
77    tnl->AllowVertexFog = GL_TRUE;
78    tnl->AllowPixelFog = GL_TRUE;
79 
80    /* Set a few default values in the driver struct.
81     */
82    tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
83    tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
84    tnl->Driver.NotifyMaterialChange = _tnl_validate_shine_tables;
85 
86    tnl->nr_blocks = 0;
87 
88    /* Lighting miscellaneous */
89    tnl->_ShineTabList = MALLOC_STRUCT( tnl_shine_tab );
90    make_empty_list( tnl->_ShineTabList );
91    /* Allocate 10 (arbitrary) shininess lookup tables */
92    for (i = 0 ; i < 10 ; i++) {
93       struct tnl_shine_tab *s = MALLOC_STRUCT( tnl_shine_tab );
94       s->shininess = -1;
95       s->refcount = 0;
96       insert_at_tail( tnl->_ShineTabList, s );
97    }
98 
99    /* plug in the VBO drawing function */
100    vbo_set_draw_func(ctx, _tnl_draw_prims);
101 
102    _math_init_transformation();
103    _math_init_translate();
104 
105    return GL_TRUE;
106 }
107 
108 
109 void
_tnl_DestroyContext(struct gl_context * ctx)110 _tnl_DestroyContext( struct gl_context *ctx )
111 {
112    struct tnl_shine_tab *s, *tmps;
113    TNLcontext *tnl = TNL_CONTEXT(ctx);
114 
115    _math_matrix_dtr(&tnl->_WindowMap);
116 
117    /* Free lighting shininess exponentiation table */
118    foreach_s( s, tmps, tnl->_ShineTabList ) {
119       free( s );
120    }
121    free( tnl->_ShineTabList );
122 
123    _tnl_destroy_pipeline( ctx );
124 
125    free(tnl);
126    ctx->swtnl_context = NULL;
127 }
128 
129 
130 void
_tnl_InvalidateState(struct gl_context * ctx,GLuint new_state)131 _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
132 {
133    TNLcontext *tnl = TNL_CONTEXT(ctx);
134    const struct gl_program *vp = ctx->VertexProgram._Current;
135    const struct gl_program *fp = ctx->FragmentProgram._Current;
136    GLuint i;
137 
138    if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
139       assert(tnl->AllowVertexFog || tnl->AllowPixelFog);
140       tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
141          || !tnl->AllowPixelFog) && !fp;
142    }
143 
144    tnl->pipeline.new_state |= new_state;
145 
146    /* Calculate tnl->render_inputs.  This bitmask indicates which vertex
147     * attributes need to be emitted to the rasterizer.
148     */
149    tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
150 
151    if (!fp || (fp->info.inputs_read & VARYING_BIT_COL0)) {
152      tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
153    }
154 
155    if (_mesa_need_secondary_color(ctx))
156      tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR1);
157 
158    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
159      if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
160 	 (fp && fp->info.inputs_read & VARYING_BIT_TEX(i))) {
161        tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
162      }
163    }
164 
165    if (ctx->Fog.Enabled
166        || (fp != NULL && (fp->info.inputs_read & VARYING_BIT_FOGC) != 0)) {
167       /* Either fixed-function fog or a fragment program needs fog coord.
168        */
169       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
170    }
171 
172    if (ctx->Polygon.FrontMode != GL_FILL ||
173        ctx->Polygon.BackMode != GL_FILL)
174       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG);
175 
176    if (ctx->RenderMode == GL_FEEDBACK)
177       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);
178 
179    if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
180       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
181 
182    /* check for varying vars which are written by the vertex program */
183    if (vp) {
184       GLuint i;
185       for (i = 0; i < MAX_VARYING; i++) {
186 	 if (vp->info.outputs_written &
187              BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
188             tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
189          }
190       }
191    }
192 
193    if (new_state & (_NEW_VIEWPORT | _NEW_BUFFERS)) {
194       float scale[3], translate[3];
195       _mesa_get_viewport_xform(ctx, 0, scale, translate);
196       _math_matrix_viewport(&tnl->_WindowMap, scale, translate,
197                             ctx->DrawBuffer->_DepthMaxF);
198    }
199 }
200 
201 
202 void
_tnl_wakeup(struct gl_context * ctx)203 _tnl_wakeup( struct gl_context *ctx )
204 {
205    /* Assume we haven't been getting state updates either:
206     */
207    _tnl_InvalidateState( ctx, ~0 );
208 
209 #if 0
210    if (ctx->Light.ColorMaterialEnabled) {
211       _mesa_update_color_material( ctx,
212 				   ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
213    }
214 #endif
215 }
216 
217 
218 
219 
220 /**
221  * Drivers call this function to tell the TCL module whether or not
222  * it wants Normalized Device Coords (NDC) computed.  I.e. whether
223  * we should "Divide-by-W".  Software renders will want that.
224  */
225 void
_tnl_need_projected_coords(struct gl_context * ctx,GLboolean mode)226 _tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode )
227 {
228    TNLcontext *tnl = TNL_CONTEXT(ctx);
229    tnl->NeedNdcCoords = mode;
230 }
231 
232 void
_tnl_allow_vertex_fog(struct gl_context * ctx,GLboolean value)233 _tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
234 {
235    TNLcontext *tnl = TNL_CONTEXT(ctx);
236    tnl->AllowVertexFog = value;
237    tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
238       || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
239 
240 }
241 
242 void
_tnl_allow_pixel_fog(struct gl_context * ctx,GLboolean value)243 _tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
244 {
245    TNLcontext *tnl = TNL_CONTEXT(ctx);
246    tnl->AllowPixelFog = value;
247    tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
248       || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
249 }
250 
251