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1 /*
2  *  Copyright (c) 2015 The WebM project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include <arm_neon.h>
12 #include <assert.h>
13 
14 #include "./vpx_dsp_rtcd.h"
15 #include "./vpx_config.h"
16 
17 #include "vpx/vpx_integer.h"
18 #include "vpx_dsp/arm/idct_neon.h"
19 #include "vpx_dsp/arm/mem_neon.h"
20 
horizontal_add_u16x8(const uint16x8_t v_16x8)21 static INLINE unsigned int horizontal_add_u16x8(const uint16x8_t v_16x8) {
22   const uint32x4_t a = vpaddlq_u16(v_16x8);
23   const uint64x2_t b = vpaddlq_u32(a);
24   const uint32x2_t c = vadd_u32(vreinterpret_u32_u64(vget_low_u64(b)),
25                                 vreinterpret_u32_u64(vget_high_u64(b)));
26   return vget_lane_u32(c, 0);
27 }
28 
vpx_avg_4x4_neon(const uint8_t * s,int p)29 unsigned int vpx_avg_4x4_neon(const uint8_t *s, int p) {
30   uint16x8_t v_sum;
31   uint32x2_t v_s0 = vdup_n_u32(0);
32   uint32x2_t v_s1 = vdup_n_u32(0);
33   v_s0 = vld1_lane_u32((const uint32_t *)s, v_s0, 0);
34   v_s0 = vld1_lane_u32((const uint32_t *)(s + p), v_s0, 1);
35   v_s1 = vld1_lane_u32((const uint32_t *)(s + 2 * p), v_s1, 0);
36   v_s1 = vld1_lane_u32((const uint32_t *)(s + 3 * p), v_s1, 1);
37   v_sum = vaddl_u8(vreinterpret_u8_u32(v_s0), vreinterpret_u8_u32(v_s1));
38   return (horizontal_add_u16x8(v_sum) + 8) >> 4;
39 }
40 
vpx_avg_8x8_neon(const uint8_t * s,int p)41 unsigned int vpx_avg_8x8_neon(const uint8_t *s, int p) {
42   uint8x8_t v_s0 = vld1_u8(s);
43   const uint8x8_t v_s1 = vld1_u8(s + p);
44   uint16x8_t v_sum = vaddl_u8(v_s0, v_s1);
45 
46   v_s0 = vld1_u8(s + 2 * p);
47   v_sum = vaddw_u8(v_sum, v_s0);
48 
49   v_s0 = vld1_u8(s + 3 * p);
50   v_sum = vaddw_u8(v_sum, v_s0);
51 
52   v_s0 = vld1_u8(s + 4 * p);
53   v_sum = vaddw_u8(v_sum, v_s0);
54 
55   v_s0 = vld1_u8(s + 5 * p);
56   v_sum = vaddw_u8(v_sum, v_s0);
57 
58   v_s0 = vld1_u8(s + 6 * p);
59   v_sum = vaddw_u8(v_sum, v_s0);
60 
61   v_s0 = vld1_u8(s + 7 * p);
62   v_sum = vaddw_u8(v_sum, v_s0);
63 
64   return (horizontal_add_u16x8(v_sum) + 32) >> 6;
65 }
66 
67 // coeff: 16 bits, dynamic range [-32640, 32640].
68 // length: value range {16, 64, 256, 1024}.
vpx_satd_neon(const tran_low_t * coeff,int length)69 int vpx_satd_neon(const tran_low_t *coeff, int length) {
70   const int16x4_t zero = vdup_n_s16(0);
71   int32x4_t accum = vdupq_n_s32(0);
72 
73   do {
74     const int16x8_t src0 = load_tran_low_to_s16q(coeff);
75     const int16x8_t src8 = load_tran_low_to_s16q(coeff + 8);
76     accum = vabal_s16(accum, vget_low_s16(src0), zero);
77     accum = vabal_s16(accum, vget_high_s16(src0), zero);
78     accum = vabal_s16(accum, vget_low_s16(src8), zero);
79     accum = vabal_s16(accum, vget_high_s16(src8), zero);
80     length -= 16;
81     coeff += 16;
82   } while (length != 0);
83 
84   {
85     // satd: 26 bits, dynamic range [-32640 * 1024, 32640 * 1024]
86     const int64x2_t s0 = vpaddlq_s32(accum);  // cascading summation of 'accum'.
87     const int32x2_t s1 = vadd_s32(vreinterpret_s32_s64(vget_low_s64(s0)),
88                                   vreinterpret_s32_s64(vget_high_s64(s0)));
89     const int satd = vget_lane_s32(s1, 0);
90     return satd;
91   }
92 }
93 
vpx_int_pro_row_neon(int16_t hbuf[16],uint8_t const * ref,const int ref_stride,const int height)94 void vpx_int_pro_row_neon(int16_t hbuf[16], uint8_t const *ref,
95                           const int ref_stride, const int height) {
96   int i;
97   uint16x8_t vec_sum_lo = vdupq_n_u16(0);
98   uint16x8_t vec_sum_hi = vdupq_n_u16(0);
99   const int shift_factor = ((height >> 5) + 3) * -1;
100   const int16x8_t vec_shift = vdupq_n_s16(shift_factor);
101 
102   for (i = 0; i < height; i += 8) {
103     const uint8x16_t vec_row1 = vld1q_u8(ref);
104     const uint8x16_t vec_row2 = vld1q_u8(ref + ref_stride);
105     const uint8x16_t vec_row3 = vld1q_u8(ref + ref_stride * 2);
106     const uint8x16_t vec_row4 = vld1q_u8(ref + ref_stride * 3);
107     const uint8x16_t vec_row5 = vld1q_u8(ref + ref_stride * 4);
108     const uint8x16_t vec_row6 = vld1q_u8(ref + ref_stride * 5);
109     const uint8x16_t vec_row7 = vld1q_u8(ref + ref_stride * 6);
110     const uint8x16_t vec_row8 = vld1q_u8(ref + ref_stride * 7);
111 
112     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row1));
113     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row1));
114 
115     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row2));
116     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row2));
117 
118     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row3));
119     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row3));
120 
121     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row4));
122     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row4));
123 
124     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row5));
125     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row5));
126 
127     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row6));
128     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row6));
129 
130     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row7));
131     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row7));
132 
133     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row8));
134     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row8));
135 
136     ref += ref_stride * 8;
137   }
138 
139   vec_sum_lo = vshlq_u16(vec_sum_lo, vec_shift);
140   vec_sum_hi = vshlq_u16(vec_sum_hi, vec_shift);
141 
142   vst1q_s16(hbuf, vreinterpretq_s16_u16(vec_sum_lo));
143   hbuf += 8;
144   vst1q_s16(hbuf, vreinterpretq_s16_u16(vec_sum_hi));
145 }
146 
vpx_int_pro_col_neon(uint8_t const * ref,const int width)147 int16_t vpx_int_pro_col_neon(uint8_t const *ref, const int width) {
148   int i;
149   uint16x8_t vec_sum = vdupq_n_u16(0);
150 
151   for (i = 0; i < width; i += 16) {
152     const uint8x16_t vec_row = vld1q_u8(ref);
153     vec_sum = vaddw_u8(vec_sum, vget_low_u8(vec_row));
154     vec_sum = vaddw_u8(vec_sum, vget_high_u8(vec_row));
155     ref += 16;
156   }
157 
158   return horizontal_add_u16x8(vec_sum);
159 }
160 
161 // ref, src = [0, 510] - max diff = 16-bits
162 // bwl = {2, 3, 4}, width = {16, 32, 64}
vpx_vector_var_neon(int16_t const * ref,int16_t const * src,const int bwl)163 int vpx_vector_var_neon(int16_t const *ref, int16_t const *src, const int bwl) {
164   int width = 4 << bwl;
165   int32x4_t sse = vdupq_n_s32(0);
166   int16x8_t total = vdupq_n_s16(0);
167 
168   assert(width >= 8);
169   assert((width % 8) == 0);
170 
171   do {
172     const int16x8_t r = vld1q_s16(ref);
173     const int16x8_t s = vld1q_s16(src);
174     const int16x8_t diff = vsubq_s16(r, s);  // [-510, 510], 10 bits.
175     const int16x4_t diff_lo = vget_low_s16(diff);
176     const int16x4_t diff_hi = vget_high_s16(diff);
177     sse = vmlal_s16(sse, diff_lo, diff_lo);  // dynamic range 26 bits.
178     sse = vmlal_s16(sse, diff_hi, diff_hi);
179     total = vaddq_s16(total, diff);  // dynamic range 16 bits.
180 
181     ref += 8;
182     src += 8;
183     width -= 8;
184   } while (width != 0);
185 
186   {
187     // Note: 'total''s pairwise addition could be implemented similarly to
188     // horizontal_add_u16x8(), but one less vpaddl with 'total' when paired
189     // with the summation of 'sse' performed better on a Cortex-A15.
190     const int32x4_t t0 = vpaddlq_s16(total);  // cascading summation of 'total'
191     const int32x2_t t1 = vadd_s32(vget_low_s32(t0), vget_high_s32(t0));
192     const int32x2_t t2 = vpadd_s32(t1, t1);
193     const int t = vget_lane_s32(t2, 0);
194     const int64x2_t s0 = vpaddlq_s32(sse);  // cascading summation of 'sse'.
195     const int32x2_t s1 = vadd_s32(vreinterpret_s32_s64(vget_low_s64(s0)),
196                                   vreinterpret_s32_s64(vget_high_s64(s0)));
197     const int s = vget_lane_s32(s1, 0);
198     const int shift_factor = bwl + 2;
199     return s - ((t * t) >> shift_factor);
200   }
201 }
202 
vpx_minmax_8x8_neon(const uint8_t * a,int a_stride,const uint8_t * b,int b_stride,int * min,int * max)203 void vpx_minmax_8x8_neon(const uint8_t *a, int a_stride, const uint8_t *b,
204                          int b_stride, int *min, int *max) {
205   // Load and concatenate.
206   const uint8x16_t a01 = vcombine_u8(vld1_u8(a), vld1_u8(a + a_stride));
207   const uint8x16_t a23 =
208       vcombine_u8(vld1_u8(a + 2 * a_stride), vld1_u8(a + 3 * a_stride));
209   const uint8x16_t a45 =
210       vcombine_u8(vld1_u8(a + 4 * a_stride), vld1_u8(a + 5 * a_stride));
211   const uint8x16_t a67 =
212       vcombine_u8(vld1_u8(a + 6 * a_stride), vld1_u8(a + 7 * a_stride));
213 
214   const uint8x16_t b01 = vcombine_u8(vld1_u8(b), vld1_u8(b + b_stride));
215   const uint8x16_t b23 =
216       vcombine_u8(vld1_u8(b + 2 * b_stride), vld1_u8(b + 3 * b_stride));
217   const uint8x16_t b45 =
218       vcombine_u8(vld1_u8(b + 4 * b_stride), vld1_u8(b + 5 * b_stride));
219   const uint8x16_t b67 =
220       vcombine_u8(vld1_u8(b + 6 * b_stride), vld1_u8(b + 7 * b_stride));
221 
222   // Absolute difference.
223   const uint8x16_t ab01_diff = vabdq_u8(a01, b01);
224   const uint8x16_t ab23_diff = vabdq_u8(a23, b23);
225   const uint8x16_t ab45_diff = vabdq_u8(a45, b45);
226   const uint8x16_t ab67_diff = vabdq_u8(a67, b67);
227 
228   // Max values between the Q vectors.
229   const uint8x16_t ab0123_max = vmaxq_u8(ab01_diff, ab23_diff);
230   const uint8x16_t ab4567_max = vmaxq_u8(ab45_diff, ab67_diff);
231   const uint8x16_t ab0123_min = vminq_u8(ab01_diff, ab23_diff);
232   const uint8x16_t ab4567_min = vminq_u8(ab45_diff, ab67_diff);
233 
234   const uint8x16_t ab07_max = vmaxq_u8(ab0123_max, ab4567_max);
235   const uint8x16_t ab07_min = vminq_u8(ab0123_min, ab4567_min);
236 
237   // Split to D and start doing pairwise.
238   uint8x8_t ab_max = vmax_u8(vget_high_u8(ab07_max), vget_low_u8(ab07_max));
239   uint8x8_t ab_min = vmin_u8(vget_high_u8(ab07_min), vget_low_u8(ab07_min));
240 
241   // Enough runs of vpmax/min propogate the max/min values to every position.
242   ab_max = vpmax_u8(ab_max, ab_max);
243   ab_min = vpmin_u8(ab_min, ab_min);
244 
245   ab_max = vpmax_u8(ab_max, ab_max);
246   ab_min = vpmin_u8(ab_min, ab_min);
247 
248   ab_max = vpmax_u8(ab_max, ab_max);
249   ab_min = vpmin_u8(ab_min, ab_min);
250 
251   *min = *max = 0;  // Clear high bits
252   // Store directly to avoid costly neon->gpr transfer.
253   vst1_lane_u8((uint8_t *)max, ab_max, 0);
254   vst1_lane_u8((uint8_t *)min, ab_min, 0);
255 }
256