1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "Sk4fGradientBase.h"
9
10 #include <functional>
11
12 namespace {
13
pack_color(const SkColor4f & c4f,bool premul,const Sk4f & component_scale)14 Sk4f pack_color(const SkColor4f& c4f, bool premul, const Sk4f& component_scale) {
15 const Sk4f pm4f = premul
16 ? c4f.premul().to4f()
17 : Sk4f{c4f.fR, c4f.fG, c4f.fB, c4f.fA};
18
19 return pm4f * component_scale;
20 }
21
22 class IntervalIterator {
23 public:
IntervalIterator(const SkGradientShaderBase & shader,SkColorSpace * dstCS,bool reverse)24 IntervalIterator(const SkGradientShaderBase& shader, SkColorSpace* dstCS, bool reverse)
25 : fShader(shader)
26 , fDstCS(dstCS)
27 , fFirstPos(reverse ? SK_Scalar1 : 0)
28 , fBegin(reverse ? shader.fColorCount - 1 : 0)
29 , fAdvance(reverse ? -1 : 1) {
30 SkASSERT(shader.fColorCount > 0);
31 }
32
iterate(std::function<void (const SkColor4f &,const SkColor4f &,SkScalar,SkScalar)> func) const33 void iterate(std::function<void(const SkColor4f&, const SkColor4f&,
34 SkScalar, SkScalar)> func) const {
35 if (!fShader.fOrigPos) {
36 this->iterateImplicitPos(func);
37 return;
38 }
39
40 const int end = fBegin + fAdvance * (fShader.fColorCount - 1);
41 const SkScalar lastPos = 1 - fFirstPos;
42 int prev = fBegin;
43 SkScalar prevPos = fFirstPos;
44
45 do {
46 const int curr = prev + fAdvance;
47 SkASSERT(curr >= 0 && curr < fShader.fColorCount);
48
49 // TODO: this sanitization should be done in SkGradientShaderBase
50 const SkScalar currPos = (fAdvance > 0)
51 ? SkTPin(fShader.fOrigPos[curr], prevPos, lastPos)
52 : SkTPin(fShader.fOrigPos[curr], lastPos, prevPos);
53
54 if (currPos != prevPos) {
55 SkASSERT((currPos - prevPos > 0) == (fAdvance > 0));
56 func(fShader.getXformedColor(prev, fDstCS), fShader.getXformedColor(curr, fDstCS),
57 prevPos, currPos);
58 }
59
60 prev = curr;
61 prevPos = currPos;
62 } while (prev != end);
63 }
64
65 private:
iterateImplicitPos(std::function<void (const SkColor4f &,const SkColor4f &,SkScalar,SkScalar)> func) const66 void iterateImplicitPos(std::function<void(const SkColor4f&, const SkColor4f&,
67 SkScalar, SkScalar)> func) const {
68 // When clients don't provide explicit color stop positions (fPos == nullptr),
69 // the color stops are distributed evenly across the unit interval
70 // (implicit positioning).
71 const SkScalar dt = fAdvance * SK_Scalar1 / (fShader.fColorCount - 1);
72 const int end = fBegin + fAdvance * (fShader.fColorCount - 2);
73 int prev = fBegin;
74 SkScalar prevPos = fFirstPos;
75
76 while (prev != end) {
77 const int curr = prev + fAdvance;
78 SkASSERT(curr >= 0 && curr < fShader.fColorCount);
79
80 const SkScalar currPos = prevPos + dt;
81 func(fShader.getXformedColor(prev, fDstCS),
82 fShader.getXformedColor(curr, fDstCS),
83 prevPos, currPos);
84 prev = curr;
85 prevPos = currPos;
86 }
87
88 // emit the last interval with a pinned end position, to avoid precision issues
89 func(fShader.getXformedColor(prev, fDstCS),
90 fShader.getXformedColor(prev + fAdvance, fDstCS),
91 prevPos, 1 - fFirstPos);
92 }
93
94 const SkGradientShaderBase& fShader;
95 SkColorSpace* fDstCS;
96 const SkScalar fFirstPos;
97 const int fBegin;
98 const int fAdvance;
99 };
100
addMirrorIntervals(const SkGradientShaderBase & shader,SkColorSpace * dstCS,const Sk4f & componentScale,bool premulColors,bool reverse,Sk4fGradientIntervalBuffer::BufferType * buffer)101 void addMirrorIntervals(const SkGradientShaderBase& shader,
102 SkColorSpace* dstCS,
103 const Sk4f& componentScale,
104 bool premulColors, bool reverse,
105 Sk4fGradientIntervalBuffer::BufferType* buffer) {
106 const IntervalIterator iter(shader, dstCS, reverse);
107 iter.iterate([&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
108 SkASSERT(buffer->empty() || buffer->back().fT1 == 2 - t0);
109
110 const auto mirror_t0 = 2 - t0;
111 const auto mirror_t1 = 2 - t1;
112 // mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid
113 // triggering Interval asserts.
114 if (mirror_t0 != mirror_t1) {
115 buffer->emplace_back(pack_color(c0, premulColors, componentScale), mirror_t0,
116 pack_color(c1, premulColors, componentScale), mirror_t1);
117 }
118 });
119 }
120
121 } // anonymous namespace
122
Sk4fGradientInterval(const Sk4f & c0,SkScalar t0,const Sk4f & c1,SkScalar t1)123 Sk4fGradientInterval::Sk4fGradientInterval(const Sk4f& c0, SkScalar t0,
124 const Sk4f& c1, SkScalar t1)
125 : fT0(t0)
126 , fT1(t1) {
127 SkASSERT(t0 != t1);
128 // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals.
129 SkASSERT(SkScalarIsFinite(t0) || SkScalarIsFinite(t1));
130
131 const auto dt = t1 - t0;
132
133 // Clamp edge intervals are always zero-ramp.
134 SkASSERT(SkScalarIsFinite(dt) || (c0 == c1).allTrue());
135 SkASSERT(SkScalarIsFinite(t0) || (c0 == c1).allTrue());
136 const Sk4f dc = SkScalarIsFinite(dt) ? (c1 - c0) / dt : 0;
137 const Sk4f bias = c0 - (SkScalarIsFinite(t0) ? t0 * dc : 0);
138
139 bias.store(&fCb.fVec);
140 dc.store(&fCg.fVec);
141 }
142
init(const SkGradientShaderBase & shader,SkColorSpace * dstCS,SkShader::TileMode tileMode,bool premulColors,SkScalar alpha,bool reverse)143 void Sk4fGradientIntervalBuffer::init(const SkGradientShaderBase& shader, SkColorSpace* dstCS,
144 SkShader::TileMode tileMode, bool premulColors,
145 SkScalar alpha, bool reverse) {
146 // The main job here is to build a specialized interval list: a different
147 // representation of the color stops data, optimized for efficient scan line
148 // access during shading.
149 //
150 // [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
151 //
152 // The list may be inverted when requested (such that e.g. points are sorted
153 // in increasing x order when dx < 0).
154 //
155 // Note: the current representation duplicates pos data; we could refactor to
156 // avoid this if interval storage size becomes a concern.
157 //
158 // Aside from reordering, we also perform two more pre-processing steps at
159 // this stage:
160 //
161 // 1) scale the color components depending on paint alpha and the requested
162 // interpolation space (note: the interval color storage is SkPM4f, but
163 // that doesn't necessarily mean the colors are premultiplied; that
164 // property is tracked in fColorsArePremul)
165 //
166 // 2) inject synthetic intervals to support tiling.
167 //
168 // * for kRepeat, no extra intervals are needed - the iterator just
169 // wraps around at the end:
170 //
171 // ->[P0,P1)->..[Pn-1,Pn)->
172 //
173 // * for kClamp, we add two "infinite" intervals before/after:
174 //
175 // [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
176 //
177 // (the iterator should never run off the end in this mode)
178 //
179 // * for kMirror, we extend the range to [0..2] and add a flipped
180 // interval series - then the iterator operates just as in the
181 // kRepeat case:
182 //
183 // ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
184 //
185 // TODO: investigate collapsing intervals << 1px.
186
187 const auto count = shader.fColorCount;
188
189 SkASSERT(count > 0);
190
191 fIntervals.reset();
192
193 const Sk4f componentScale = premulColors
194 ? Sk4f(alpha)
195 : Sk4f(1.0f, 1.0f, 1.0f, alpha);
196 const int first_index = reverse ? count - 1 : 0;
197 const int last_index = count - 1 - first_index;
198 const SkScalar first_pos = reverse ? SK_Scalar1 : 0;
199 const SkScalar last_pos = SK_Scalar1 - first_pos;
200
201 if (tileMode == SkShader::kClamp_TileMode) {
202 // synthetic edge interval: -/+inf .. P0
203 const Sk4f clamp_color = pack_color(shader.getXformedColor(first_index, dstCS),
204 premulColors, componentScale);
205 const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity;
206 fIntervals.emplace_back(clamp_color, clamp_pos,
207 clamp_color, first_pos);
208 } else if (tileMode == SkShader::kMirror_TileMode && reverse) {
209 // synthetic mirror intervals injected before main intervals: (2 .. 1]
210 addMirrorIntervals(shader, dstCS, componentScale, premulColors, false, &fIntervals);
211 }
212
213 const IntervalIterator iter(shader, dstCS, reverse);
214 iter.iterate([&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
215 SkASSERT(fIntervals.empty() || fIntervals.back().fT1 == t0);
216
217 fIntervals.emplace_back(pack_color(c0, premulColors, componentScale), t0,
218 pack_color(c1, premulColors, componentScale), t1);
219 });
220
221 if (tileMode == SkShader::kClamp_TileMode) {
222 // synthetic edge interval: Pn .. +/-inf
223 const Sk4f clamp_color = pack_color(shader.getXformedColor(last_index, dstCS),
224 premulColors, componentScale);
225 const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity;
226 fIntervals.emplace_back(clamp_color, last_pos,
227 clamp_color, clamp_pos);
228 } else if (tileMode == SkShader::kMirror_TileMode && !reverse) {
229 // synthetic mirror intervals injected after main intervals: [1 .. 2)
230 addMirrorIntervals(shader, dstCS, componentScale, premulColors, true, &fIntervals);
231 }
232 }
233
find(SkScalar t) const234 const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::find(SkScalar t) const {
235 // Binary search.
236 const auto* i0 = fIntervals.begin();
237 const auto* i1 = fIntervals.end() - 1;
238
239 while (i0 != i1) {
240 SkASSERT(i0 < i1);
241 SkASSERT(t >= i0->fT0 && t <= i1->fT1);
242
243 const auto* i = i0 + ((i1 - i0) >> 1);
244
245 if (t > i->fT1) {
246 i0 = i + 1;
247 } else {
248 i1 = i;
249 }
250 }
251
252 SkASSERT(i0->contains(t));
253 return i0;
254 }
255
findNext(SkScalar t,const Sk4fGradientInterval * prev,bool increasing) const256 const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::findNext(
257 SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const {
258
259 SkASSERT(!prev->contains(t));
260 SkASSERT(prev >= fIntervals.begin() && prev < fIntervals.end());
261 SkASSERT(t >= fIntervals.front().fT0 && t <= fIntervals.back().fT1);
262
263 const auto* i = prev;
264
265 // Use the |increasing| signal to figure which direction we should search for
266 // the next interval, then perform a linear search.
267 if (increasing) {
268 do {
269 i += 1;
270 if (i >= fIntervals.end()) {
271 i = fIntervals.begin();
272 }
273 } while (!i->contains(t));
274 } else {
275 do {
276 i -= 1;
277 if (i < fIntervals.begin()) {
278 i = fIntervals.end() - 1;
279 }
280 } while (!i->contains(t));
281 }
282
283 return i;
284 }
285
286 SkGradientShaderBase::
GradientShaderBase4fContext(const SkGradientShaderBase & shader,const ContextRec & rec)287 GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader,
288 const ContextRec& rec)
289 : INHERITED(shader, rec)
290 , fFlags(this->INHERITED::getFlags())
291 {
292 SkASSERT(rec.fPreferredDstType == ContextRec::kPM4f_DstType);
293
294 const SkMatrix& inverse = this->getTotalInverse();
295 fDstToPos.setConcat(shader.fPtsToUnit, inverse);
296 SkASSERT(!fDstToPos.hasPerspective());
297 fDstToPosProc = fDstToPos.getMapXYProc();
298
299 if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) {
300 fFlags |= kOpaqueAlpha_Flag;
301 }
302
303 fColorsArePremul =
304 (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag)
305 || shader.fColorsAreOpaque;
306 }
307
308 bool SkGradientShaderBase::
isValid() const309 GradientShaderBase4fContext::isValid() const {
310 return fDstToPos.isFinite();
311 }
312
313 void SkGradientShaderBase::
shadeSpan(int x,int y,SkPMColor dst[],int count)314 GradientShaderBase4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
315 // This impl only shades to 4f.
316 SkASSERT(false);
317 }
318